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  • Specify a custom dictionary for FxCop and Visual Studio source analysis

    - by Marko Apfel
    Renaming the default custom dictionary from CustomDictionary.xml to an other name – for instance FxCop.CustomDictionary.xml needs some additional changes to work in involved applications. Visual Studio Team System code analysis For Visual Studio Team System code analysis this file should be added as a link to all projects and setted to be the Build Action CodeAnalysisDirectory. Build target In a build target the command line tool FxCopCmd should be called with the /dictionary parameter: <Target Name="FxCop"> <Exec Command="&quot;$(ProjectDir)..\..\build\FxCop\FxCopCmd.exe&quot; /file:&quot;$(TargetPath)&quot; /project:&quot;$(ProjectDir)..\EsriDE.SfgPraxair.FxCop&quot; /directory:&quot;$(ProjectDir)..\..\lib\Esri.ArcGIS&quot; /directory:&quot;$(ProjectDir)..\..\lib\Microsoft&quot; /dictionary:&quot;$(ProjectDir)..\FxCop.CustomDictionary.xml&quot; /out:&quot;$(OutDir)..\$(ProjectName).FxCopReport.xml&quot; /console /forceoutput /ignoregeneratedcode"> </Exec> <Message Text="FxCop finished." /> </Target> FxCop-GUI (standalone application) In FxCop-GUI is no option to specify an own file name – but you could add a hint in the FxCop project file. Open your this file and look for the line: <CustomDictionaries SearchFxCopDir="True" SearchUserProfile="True" SearchProjectDir="True" /> Then change it to: <CustomDictionaries SearchFxCopDir="True" SearchUserProfile="True" SearchProjectDir="True"> <CustomDictionary Path="FxCop.CustomDictionary.xml"/> </CustomDictionaries> Ready :-)

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  • Inconsistent movement / line-of-sight around obstacles on a hexagonal grid

    - by Darq
    In a roguelike game I've been working on, one of my core design goals has been to allow the player to "Play the game, not the grid." In essence, I want the player's positioning to be tactical because of elements in the game world, not simply because some grid tiles are more advantageous than others, in relation to enemies. I am fine with world geometry not being realistic, but it needs to be consistent. In this process I have ran into most of the common problems (Square tiles? Diagonal movement, LOS, corner cases, etc.) and have moved to a hexagonal tile grid. For the most part this has been great, and I've not had too many inconsistencies. Recently however I have been stumped by the following: Points A and B are both distance 4 from the player (red lines). Line-of-sight to both are blocked by walls (black tiles). However, due to the hexagonal grid, A can be reached in 4 moves, whereas B requires 5 moves (blue lines). On a hex grid, "shortest path" seems divorced from "direct path", there may be multiple shortest paths to any point, but there is only one direct path (or two in some situations). This is fine, geometry need not be realistic. However this also seems inconsistent, similar obstacles are more effective in some positions than in others. A player running away from an enemy should be able to run in any direction, increasing the distance between the two actors. However when placing obstacles or traps between themselves and enemies, the player is best served by running in one of the six directions that don't have multiple shortest paths. Is there a way to rationalise this? Am I missing something that makes this behaviour consistent? Or is there a way to make this behaviour consistent? I am most certainly over-thinking this, but as it is one of my goals, I should do it due diligence.

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  • Naming a class that decides to retrieve things from cache or a service + architecture evaluation

    - by Thomas Stock
    Hi, I'm a junior developer and I'm working on a pet project that I want to learn as much as possible from. I have the following scenario: There's a WCF service that I use to retrieve and update data, lets say Cars. So it's called CarWCFService and has a GetCars(), SaveCar(), ... . It implements interface ICarService. This isn't the Actual WCF service but more like a wrapper around it. Upon retrieving data from the service, I want to store them in local memory, as cache. I have made a class for this called CarCacheService which also implements interface ICarService. (I will explain later why it implements ICarService) I don't want client code to be calling these implementations. Instead, I want to create a third implementation for ICarService that tries to read from the CarCacheService before calling the WCFCarService, stores retrieved data in the CarCacheService, etc. 3 questions: How do I name this third class? I was thinking about something as simple as CarService. This does not really says what the service does exactly, tho. Is the naming for the other classes good? Would this naming and architecture be obvious for future programmers? This is my biggest concern. Does this architecture make sense? The reason that I implement ICarService on the CarCacheService is mainly because it allows me to fake the WCFService while debugging. I can store dummy data in a CarCacheService instance and pass it to the CarService, together with an(other) empty CarCacheService. If I made CacheCarService and WCFService public I could let client code decide if they want to drop the caching and just work directly on the WCFService.

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  • internet sharing over wifi between ubuntu 11.10 and windows7

    - by Vivek Pradhan
    So i have looked up a lot of forums for these solution but haven't really found one that works. I have a laptop running ubuntu 11.10 connected to the ethernet cord at home and i want to share the internet over wifi with my friend's laptop running windows7. I did not think it would be so difficult, I tried a lot of things: I went to networks and then wireless and set up a wifi hotspot, my laptop got connected to it and the ipv4 was set to "shared to other computers". Thankfully the network was discoverable and after some tries my friend was able to connect to the network, but it still showed that there was no internet access. I tried coniguring the tcp addresses of the wifi on his laptop. Bottom line: did not work. I went to the network manager, clicked on create a new wireless network, created one with security WEP 40/128 bit passphrase, tried the other 2 options later, and did the same thing as with the wifi, this network was also not discoverable initially and after some tries, we could connect to it but then ICS was not working although there was a working internet on my ubuntu laptop. I would really appreciate if some one who has faced a similar problem and got it fixed to please give me a step by step solution of how to get this work, because this is a prety common problem with ubuntu distros I have noticed. Note: This however seems to work with ubuntu to ubuntu connections, but specifically cross OS connections like windows or my phone running android ICS are not able to see or if connect not able to share internet on my laptop

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  • Which open source PHP project has the 'perfect' OOP design I can learn from?

    - by aditya menon
    I am a newbie to OOP, and I learn best by example. You could say this question is similar to Which Scala open source projects should I study to learn best coding practices - but in PHP. I have heard-tell that Symfony has the best 'architecture' (I will not pretend I know what that exactly means), as well as Doctrine ORM. Is it worth it to spend many months reading the source code of these projects, trying to deduce the patterns used and learning new tricks? I have seen equal number of web pages dissing and liking Zend's codebase (will provide links if deemed necessary). Do you know of any other project that would make any veteran OOP developer shed tears of joy? Please let me add that practicality and scope of use is not a concern at all here - I just want to do: Pick a project that has a codebase deemed awesome by devs way better and greater than me. Write code that achieves what the project does. Compare results and try to learn what I don't know. Basically, an academic interest codebase. Any recommendations please?

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Math questions at a programmer interview?

    - by anon
    So I went to an interview at Samsung here in Dallas, Texas. The way the recruiter described the job, he didn't make it sound like it was too math-oriented. The job basically involved graphics programming and C++. Yes, math is implied in graphics programming, especially shaders, but I still wasn't expecting this... The whole interview lasted about an hour and a half and they asked me nothing but math-related questions. They didn't ask me a single programming question, which I found odd. About all they did was ask me how to write certain math routines as a C++ function, but that's about it. What about programming philosophy questions? Design patterns? Code-correctness? Constness? Exception safety? Thread safety? There are a zillion topics that they could have covered. But they didn't. The main concern I have is that they didn't ask any programming questions. This basically implies to me that any programmer who is good at math can get a job here, but they might put out terrible code. Of course, I think I bombed the interview because I haven't used any sort of linear algebra in about a year and I forget math easily if I haven't used it in practice for a while. Are any of my other fellow programmers out there this way? I'm a game programmer too, so this seems especially odd. The more I learn, the more old knowledge that gets "popped" out of my "stack" (memory). My question is: Does this interview seem suspicious? Is this a typical interview that large corporations have? During the interview they told me that Google's interview process is similar. They have multiple, consecutive interviews where the math problems get more advanced.

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  • 2 year degree plus experience vs 4 year degree

    - by CenterOrbit
    Alright, I have searched around a bit on this site and found two somewhat similar questions: Computer Science Programming Certificate vs. Computer Science Degree? Is it possible/likely to be paid fairly without a college degree? But these do not provide an answer specifically to what I am seeking. I have my 2 year A.A.S. Degree in computer programming, along with a networking certificate from a technical college. I also have been working at a small educational game development company for 3 years now in various positions, but steadily moving up and now as a lead programmer on a few projects. Some of the higher programmers I work with claim that no matter how much experience I develop it still will not mean as much as someone with a 4 year degree. Their argument is that most employers will look over my resume because of the common '4 yr' minimum requirement. I have also heard people state (not as many though) that experience is everything and that an employer would rather have someone that has worked in the field instead of a rookie fresh out of college. I have heard both sides of this argument, but am looking for a general consensus, or more arguments from both sides from the people who have been there, or are there.

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • Top 10 Posts in 2010

    - by dwahlin
    Blogging’s a lot of fun and a great way to share what you’ve learned. It’s also a great way to learn based upon comments people leave that help you see things in an entirely new way in some cases.  Since we’ve now moved on to 2011 (Happy New Year’s!) I wanted to list the Top 10 posts from my blog during 2010 based on individual views.  Thanks to everyone who follows my blog and adds comments from time to time. Here’s wishing everyone a great 2011!   1. Reducing Code by Using jQuery Templates 2. Integrating HTML into Silverlight Applications 3. Silverlight is Dead, the Moon is Made of Cheese, and HTML 5 is Ready for Prime Time 4. Understanding the Role of Commanding in Silverlight 4 Applications 5. New Article – Getting Started with WCF RIA Services 6. Simplify Your Code with LINQ 7. My Favorite iPad Apps….So Far 8. Final Release of Silverlight Tools for Visual Studio 2010 Released 9. Handling WCF Service Paths in Silverlight 4 – Relative Path Support 10. Tales from the Trenches – Building a Real-World Silverlight Line of Business Application   Getting Started with the MVVM Pattern in Silverlight Applications – Posted late 2009 so I’m giving it honorable mention status since it’s still one of the most popular posts.

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  • How to create a folder in SharePoint2010 root folder and set permission to it

    - by ybbest
    If you need to create a folder in SharePoint2010 root folder and set permission to it, here is piece of code that does it. In the script, I have created a folder called Temp in Logs folder under SharePoint2010 root and then I grant read/write access to the Windows group WSS_WPG and full access to the group WSS_ADMIN_WPG for that folder. $Folder=New-Item "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\LOGS\temp" -Type Directory -force $acl = Get-Acl $Folder ##The following line has been commented out , if you like to break the permission inheritance from the parent floder , uncommented the code. #$acl.SetAccessRuleProtection($True, $False) $rule = New-Object System.Security.AccessControl.FileSystemAccessRule("WSS_ADMIN_WPG","FullControl", "ContainerInherit, ObjectInherit", "None", "Allow") $acl.AddAccessRule($rule) $rule = New-Object System.Security.AccessControl.FileSystemAccessRule("WSS_WPG","Modify", "ContainerInherit, ObjectInherit", "None", "Allow") $acl.AddAccessRule($rule) Set-Acl $Folder $acl References: http://technet.microsoft.com/en-us/library/ff730951.aspx http://msdn.microsoft.com/en-us/library/tbsb79h3.aspx http://blogs.technet.com/b/josebda/archive/2010/11/12/how-to-handle-ntfs-folder-permissions-security-descriptors-and-acls-in-powershell.aspx http://chrisfederico.wordpress.com/2008/02/01/setting-acl-on-a-file-or-directory-in-powershell/

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  • BDD/TDD vs JAD?

    - by Jonathan Conway
    I've been proposing that my workplace implement Behavior-Driven-Development, by writing high-level specifications in a scenario format, and in such a way that one could imagine writing a test for it. I do know that working against testable specifications tends to increase developer productivity. And I can already think of several examples where this would be the case on our own project. However it's difficult to demonstrate the value of this to the business. This is because we already have a Joint Application Development (JAD) process in place, in which developers, management, user-experience and testers all get together to agree on a common set of requirements. So, they ask, why should developers work against the test-cases created by testers? These are for verification and are based on the higher-level specs created by the UX team, which the developers currently work off. This, they say, is sufficient for developers and there's no need to change how the specs are written. They seem to have a point. What is the actual benefit of BDD/TDD, if you already have a test-team who's test cases are fully compatible with the higher-level specs currently given to the developers?

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  • Constructs for wrapping a hardware state machine

    - by Henry Gomersall
    I am using a piece of hardware with a well defined C API. The hardware is stateful, with the relevant API calls needing to be in the correct order for the hardware to work properly. The API calls themselves will always return, passing back a flag that advises whether the call was successful, or if not, why not. The hardware will not be left in some ill defined state. In effect, the API calls advise indirectly of the current state of the hardware if the state is not correct to perform a given operation. It seems to be a pretty common hardware API style. My question is this: Is there a well established design pattern for wrapping such a hardware state machine in a high level language, such that consistency is maintained? My development is in Python. I ideally wish the hardware state machine to be abstracted to a much simpler state machine and wrapped in an object that represents the hardware. I'm not sure what should happen if an attempt is made to create multiple objects representing the same piece of hardware. I apologies for the slight vagueness, I'm not very knowledgeable in this area and so am fishing for assistance of the description as well!

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  • Minimize useless tweaking of a numeric app

    - by Potatoswatter
    I'm developing a numeric application (nonlinear optimizer), with a zillion knobs to tweak and rising. It's not my first foray into this domain, but this time there are even more variables in the code and I'm on a tight schedule. Don't want to waste time fiddling. Days or even months can potentially be wasted adjusting variables, recompiling, and reprocessing benchmark datasets. The resulting data is viewed and trouble spots are checked. The overall quality of the solution is reported by the program but the meaning of the report could change over time. (Numeric units for the report are one thing I'm trying to nail down.) One main problem is organizing result files to identify each with specific code changes. Note taking can be a pain, is there software to help with this? Are there agreed best practices to making this kind of development cycle reliably move forward? The solver package converges to its optimal solution with mechanical determination, but I'm all too familiar with the way an excess of design decisions can mire development.

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  • Hot fix published for TFS2010 upgrade issues

    - by jehan
    Microsoft has released a hot fix for the issues that are identified after the migration of TFS2005/TFS2008 servers to TFS2010. The issues are related to Merging and Labels: ·         Labels that were created before the upgrade are entirely empty.  Labels could be also have incorrect contents. ·         The merge wizard in Visual Studio does not display all valid merge targets for a given source path/branch. ·         During merging, merge candidates are shown for changes that were already merged prior to the upgrade. If you have not yet upgraded to TFS 2010, the hotfix is now available and is highly recommended to be applied before configuring your team project collections. Because this hotfix applies to the upgrade of version control content, it must be applied after TFS 2010 setup is complete, but before configuration is started.  At the end of the setup experience, the Success screen is shown indicating the completion of the installation.  Normally, users will continue on to the configuration part, but in this case, the user need to cancel the configuration part by un-checking the “Launch Team Foundation Server Configuration Tool” box, which will enable the Cancel button. After exiting setup, the hotfix executable can be run to update the upgrade steps. Once the hotfix is installed, the TFS Configuration Wizard will need to be re-launched from the Start Menu to complete the upgrade process.    The hotfix has been published on MSDN Code Gallery – you can find it here: http://code.msdn.microsoft.com/KB2135068   If you have upgraded to TFS2010 and facing any of the above issues, then checkout this KB for Resolution: http://support.microsoft.com/kb/2193796/en-us

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  • Term for unit testing that separates test logic from test result data

    - by mario
    So I'm not doing any unit testing. But I've had an idea to make it more appropriate for my field of use. Yet it's not clear if something like this exists, and if, how it would possibly be called. Ordinary unit tests combine the test logic and the expected outcome. In essence the testing framework only checks for booleans (did this match, did the expected result result). To generalize, the test code itself references the audited functions, and also explicites the result values like so: unit::assert( test_me() == 17 ) What I'm looking for is a separation of concerns. The test itself should only contain the tested logic. The outcome and result data should be handled by the unit testing or assertion framework. As example: unit::probe( test_me() ) Here the probe actually doubles as collector in the first run, and afterwards as verification method. The expected 17 is not mentioned in the test code, but stored or managed elsewhere. How is this scheme called? Or how would you call it? I hope I can find some actual implementations with the proper terminology. Obviously such a pattern is unfit for TDD. It's strictly for regression testing. Also obviously, it cannot be used for all cases. Only the simpler test subjects can be analyzed that way, for anything else the ordinary unit test setup and assertion steps are required. And yes, this could be manually accomplished by crafting a ResultWhateverObject, but that would still require hardwiring that to the test logic. Also keep in mind that I'm inquiring for use with scripting languages, and not about Java. I'm aware that the xUnit pattern originates there, and why it's hence as elaborate as it is. Btw, I've discovered one test execution framework which allows for shortening simple test notations to: test_me(); // 17 While thus the result data is no longer coded in (it's a comment), that's still not a complete separation and of course would work only for scalar results.

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  • Strange mesh import problem with Assimp and OpenGL

    - by Morgan
    Using the assimp library for importing 3D data into an OpenGL application. I get some strange problems regarding indexing of the vertices: If I use the following code for importing vertex indices: for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } I get the following result: Instead, if I use the following code: for(int k = 0; k < 2 ; k++) { for (unsigned int t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace * face = &mesh->mFaces[t]; if (face->mNumIndices == 3) { indices->push_back(face->mIndices[0]); indices->push_back(face->mIndices[1]); indices->push_back(face->mIndices[2]); } } } I get the correct result: Hence adding the indices twice, renders the correct result? The OpenGL buffer is populated, like so: glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices->size() * sizeof(unsigned int), indices->data(), GL_STATIC_DRAW); And rendered as follows: glDrawElements(GL_TRIANGLES, vertexCount*3, GL_UNSIGNED_INT, indices->data());

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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • What are the pros and cons about developing under MAC OS? [closed]

    - by user827992
    Sometimes i get the chance to program under MAC OS, i knew about this OS since Apple shipped its computers with a PowerPC by Motorola ( since Panther, more or less ), these days they are all X86 and i see no particular advantages about adopting this platform, also i see only downsides for the main part, i do not want to cause flames, please reply if you have a good answer or you can contribute in some constructive way. I'm trying to write a list of the natively supported languages, or the languages that comes only under MAC OS with some particular technology, my list is this: Objective C with Cocoa/Carbon I'm not considering personal preferences here, if a person X likes to code under Xcode it's probably ok to have a MAC, if a person Y likes to code under Visual Studio it's probably ok to not having a MAC, my purpose is to clarify what MAC OS is good for. I also do not get why people glorify the MAC for historical reasons, I mean a language like Java just comes for MAC only in the 7th edition of its JDK, things like GCC are just a porting and many technologies are out of the question like C# ( I'm sorry, i do not consider MonoDevelop like a serious alternative ) , .Net, ASP, DirectX, and many others are just, again, porting or free software, like PHP, MySQL, Javascript, XML, CSS, OpenGL, etc etc. My question is: what is so special about being a programmer under MAC OS? There is something that I have not seen? I also noticed that a significant portion of MAC users end up using their MAC like a normal Windows PC with Parallels or something like that. I can afford to buy a MAC, show me why this machine is so unique.

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  • Displaying the Saved Pictures in the Windows Phone 8 emulator

    - by Laurent Bugnion
    One cool feature of the Windows Phone emulator is that it allows you to select pictures from your app (using the PhotoChooserTask) without having to try your app on a physical device. For example, this code (which I used in some of my recent presentations) will trigger the Photo Chooser UI to be displayed on the emulator too: private Action<IEnumerable<IImageFileInfo>> _callback; public void SelectFiles(Action<IEnumerable<IImageFileInfo>> callback) { var task = new PhotoChooserTask { ShowCamera = true }; task.Completed += TaskCompleted; _callback = callback; task.Show(); } void TaskCompleted(object sender, PhotoResult e) { if (e.Error == null && e.ChosenPhoto != null && _callback != null) { var fileName = e.OriginalFileName .Substring(e.OriginalFileName.LastIndexOf("\\") + 1); var info = new FileViewModel(e.ChosenPhoto, fileName); var infos = new List<IImageFileInfo> { info }; _callback(infos); } } In Windows Phone 8 however, when you execute this code, you will be shown an almost empty Photo Chooser UI: Notice that the “Saved Pictures” album is missing. At first I thought it was just not there at all, but you can actually restore it with the following steps: Press on the Windows button On the main screen, press on Photos Press on Albums Open the so called “8” photo album Press Back until you are back into your app and try again. This time you will see the saved pictures, and can perform your tests in more realistic conditions! Happy coding! Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Highlight current page tab [migrated]

    - by Jose David Garcia Llanos
    I am making a website, currently i am setting the highlight tab for current page, a particular page is not highlighting its tab and i have checked the code about 5 times but i cant find anything wrong with it. the website is auto-sal.es Here is the code: style.css body#home a.hometab, body#cars a.cartab, body#feedback a.feedtab, body#contact a.contacttab, body#members a.memberstab {background: #7D0000;} contactus.html <body id="contact"> navigation <ul id="menu"> <li><a href="index.html" target="_self" class="hometab">Home</a></li> <li><a href="cars.html" target="_self" class="cartab">Cars</a></li> <li><a href="feedback.html" target="_self" class="feedtab">Feedback</a></li> <li><a href="contactus.html" target="_self" class="cotacttab">Contact Us</a></li> <li><a href="members.html" target="_self" class="memberstab">Members</a></li> </ul> Again, the issue is that it is not highlighting the tab for contact us

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  • SQLAuthority News – BI Quiz Question – How to Optimize Cube? – Hints

    - by pinaldave
    I earlier wrote about SQL BI Quiz over here. The details of the quiz is as following: Working with huge data is very common when it is about Data Warehousing. It is necessary to create Cubes on the data to make it meaningful and consumable. There are cases when retrieving the data from cube takes lots of the time. Let us assume that your cube is returning you data very quickly. Suddenly on one day it is returning the data very slowly. What are the three things will you to diagnose this. After diagnose what you will do to resolve performance issue. Participate in my question over here Here is a couple of hints what I am looking for in answer: How to reach to root of slow performance? Is hardware causing the problem or something else? Is slowness is due to how cube is build and its granularity? Is underlying tables require maintenance? Is there is chance to refractor the process? Are there any tool which can help diagnosis the slowness of the cube? It is not necessary to answer all the question – but something to start with. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Knowing 11i HRMS Family Pack K Rollup 5

    - by Robert Story
    Upcoming WebcastTitle: Knowing 11i HRMS Family Pack K Rollup 5Date: 20-Apr-2010  and  27-Apr-2010Time: 11:00 AM EST / 8:00 AM PST / 8:30 PM IST  Product Family: EBS HRMSSummaryThe webcast will focus on providing customers with essential information to ensure the smooth and successful installation of 11i HRMS Family Pack K Rollup 5. All the critical 11i HRMS Family Pack K Rollup 5 information such as prerequisites and known issues will be discussed in the webcast. A close review on common patching and installation problems including frequently asked questions and regularly encountered errors are also included.Details: Session 1Date and Time 20-Apr-2010 11:00 AMTimezone (UTC-05:00) US Eastern TimeDuration 1 HourRegister for this sessionDetails: Session 2Date and Time 27-Apr-2010 6:00 AMTimezone (UTC-05:00) US Eastern TimeDuration 1 HourRegister for this sessionDetails: Session 3Date and Time 27-Apr-2010 7:00 PMTimezone (UTC-05:00) US Eastern TimeDuration 1 HourRegister for this session....... ....... ....... ....... ....... ....... .......The above webcast is a service of the E-Business Suite Communities in My Oracle Support.For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Creating a retro-style palette swapping effect in OpenGL

    - by Zack The Human
    I'm working on a Megaman-like game where I need to change the color of certain pixels at runtime. For reference: in Megaman when you change your selected weapon then main character's palette changes to reflect the selected weapon. Not all of the sprite's colors change, only certain ones do. This kind of effect was common and quite easy to do on the NES since the programmer had access to the palette and the logical mapping between pixels and palette indices. On modern hardware, though, this is a bit more challenging because the concept of palettes is not the same. All of my textures are 32-bit and do not use palettes. There are two ways I know of to achieve the effect I want, but I'm curious if there are better ways to achieve this effect easily. The two options I know of are: Use a shader and write some GLSL to perform the "palette swapping" behavior. If shaders are not available (say, because the graphics card doesn't support them) then it is possible to clone the "original" textures and generate different versions with the color changes pre-applied. Ideally I would like to use a shader since it seems straightforward and requires little additional work opposed to the duplicated-texture method. I worry that duplicating textures just to change a color in them is wasting VRAM -- should I not worry about that?

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  • How can I rank teams based off of head to head wins/losses

    - by TMP
    I'm trying to write an algorithm (specifically in Ruby) that will rank teams based on their record against each other. If a team A and team B have won the same amount of games against each other, then it goes down to point differentials. Here's an example: A beat B two times B beats C one time A beats D three times C bests D two times D beats C one time B beats A one time Which sort of reduces to A[B] = 2 B[C] = 1 A[D] = 3 C[D] = 2 D[C] = 1 B[A] = 1 Which sort of reduces to A[B] = 1 B[C] = 1 A[D] = 3 C[D] = 1 D[C] = -1 B[A] = -1 Which is about how far I've got I think the results of this specific algorithm would be: A, B, C, D But I'm stuck on how to transition from my nested hash-like structure to the results. My psuedo-code is as follows (I can post my ruby code too if someone wants): For each game(g): hash[g.winner][g.loser] += 1 That leaves hash as the first reduction above hash2 = clone of hash For each key(winner), value(losers hash) in hash: For each key(loser), value(losses against winner): hash2[loser][winner] -= losses Which leaves hash2 as the second reduction Feel free to as me question or edit this to be more clear, I'm not sure of how to put it in a very eloquent way. Thanks!

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