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  • BitmapFrame in another thread

    - by Lasse Lindström
    Hi I am using a WPF BackgroundWorker to create thumbnails. My worker function looks like: private void work(object sender, DoWorkEventArgs e) { try { var paths = e.Argument as string[]; var boxList = new List(); foreach (string path in paths) { if (!string.IsNullOrEmpty(path)) { FileInfo info = new FileInfo(path); if (info.Exists && info.Length 0) { BitmapImage bi = new BitmapImage(); bi.BeginInit(); bi.DecodePixelWidth = 200; bi.CacheOption = BitmapCacheOption.OnLoad; bi.UriSource = new Uri(info.FullName); bi.EndInit(); var item = new BoxItem(); item.FilePath = path; MemoryStream ms = new MemoryStream(); PngBitmapEncoder encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(bi)); encoder.Save(ms); item.ThumbNail = ms.ToArray(); ms.Close(); boxList.Add(item); } } } e.Result = boxList; } catch (Exception ex) { //nerver comes here } } When this fuction is finnished and before the BackgroundWorker "Completed" function is started, I can see on the output window on Vs2008, that a exception is generated. It looks like: A first chance exception of type 'System.NotSupportedException' occurred in PresentationCore.dll The number of exceptions generates equals the number of thumbnails to be generated. Using "trial and error" I have isolated the problem to: BitmapFrame.Create(bi) Removing that line (makes my function useless) also removes the exception. I have not found any explanation to this,,, or a better method to create thumbnails i a background thread. Can anyone help me? //lasse

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  • Baffled by differences between WPF BitmapEncoders

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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  • Is it OK to use WPF assemblies in a web app?

    - by Chris
    I have an ASP.NET MVC 2 app targeting .NET 4 that needs to be able to resize images on the fly and write them to the response. I have code that does this and it works. I am using System.Drawing.dll. However, I want to enhance my code so that not only am I resizing the image, but I am dropping it from 24bpp down to 4bit grayscale. I could not, for the life of me, find code on how to do this with System.Drawing.dll. But I did find a bunch of WPF stuff. This is my working/sample code (runs in LinqPad). // Load the original 24 bit image var bitmapImage = new BitmapImage(); bitmapImage.BeginInit(); bitmapImage.UriSource = new Uri(@"C:\Temp\Resized\18_appa2_015.png", UriKind.Absolute); //bitmapImage.DecodePixelWidth = 600; bitmapImage.EndInit(); // Create the destination image var formatConvertedBitmap = new FormatConvertedBitmap(); formatConvertedBitmap.BeginInit(); formatConvertedBitmap.Source = bitmapImage; formatConvertedBitmap.DestinationFormat = PixelFormats.Gray4; formatConvertedBitmap.EndInit(); // Encode and dump the image to disk var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(formatConvertedBitmap)); using (var fileStream = File.Create(@"C:\Temp\Resized\18_appa2_015_s2.png")) { encoder.Save(fileStream); } It uses System.Xaml.dll, WindowsBase.dll, PresentationCore.dll, and PresentationFramework.dll. The namespaces used are: System.Windows.Controls, System.Windows.Media, and System.Windows.Media.Imaging. Is there any problem using these namespaces in my web application? It doesn't seem right. If anyone knows how to drop the bit depth without all this WPF stuff (which I barely understand, BTW) I would be thrilled to see that too.

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  • Pymedia video encoding failed

    - by user1474837
    I am using Python 2.5 with Windows XP. I am trying to make a list of pygame images into a video file using this function. I found the function on the internet and edited it. It worked at first, than it stopped working. This is what it printed out: Making video... Formating 114 Frames... starting loop making encoder Frame 1 process 1 Frame 1 process 2 Frame 1 process 2.5 This is the error: Traceback (most recent call last): File "ScreenCapture.py", line 202, in <module> makeVideoUpdated(record_files, video_file) File "ScreenCapture.py", line 151, in makeVideoUpdated d = enc.encode(da) pymedia.video.vcodec.VCodecError: Failed to encode frame( error code is 0 ) This is my code: def makeVideoUpdated(files, outFile, outCodec='mpeg1video', info1=0.1): fw = open(outFile, 'wb') if (fw == None) : print "Cannot open file " + outFile return if outCodec == 'mpeg1video' : bitrate= 2700000 else: bitrate= 9800000 start = time.time() enc = None frame = 1 print "Formating "+str(len(files))+" Frames..." print "starting loop" for img in files: if enc == None: print "making encoder" params= {'type': 0, 'gop_size': 12, 'frame_rate_base': 125, 'max_b_frames': 90, 'height': img.get_height(), 'width': img.get_width(), 'frame_rate': 90, 'deinterlace': 0, 'bitrate': bitrate, 'id': vcodec.getCodecID(outCodec) } enc = vcodec.Encoder(params) # Create VFrame print "Frame "+str(frame)+" process 1" bmpFrame= vcodec.VFrame(vcodec.formats.PIX_FMT_RGB24, img.get_size(), # Covert image to 24bit RGB (pygame.image.tostring(img, "RGB"), None, None) ) print "Frame "+str(frame)+" process 2" # Convert to YUV, then codec da = bmpFrame.convert(vcodec.formats.PIX_FMT_YUV420P) print "Frame "+str(frame)+" process 2.5" d = enc.encode(da) #THIS IS WHERE IT STOPS print "Frame "+str(frame)+" process 3" fw.write(d.data) print "Frame "+str(frame)+" process 4" frame += 1 print "savng file" fw.close() Could somebody tell me why I have this error and possibly how to fix it? The files argument is a list of pygame images, outFile is a path, outCodec is default, and info1 is not used anymore. UPDATE 1 This is the code I used to make that list of pygame images. from PIL import ImageGrab import time, pygame pygame.init() f = [] #This is the list that contains the images fps = 1 for n in range(1, 100): info = ImageGrab.grab() size = info.size mode = info.mode data = info.tostring() info = pygame.image.fromstring(data, size, mode) f.append(info) time.sleep(fps)

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  • Thumbnail image saved with worse quality on Windows Server 2003

    - by Angelo
    Hello, In asp.net 2.0 application I am trying to create thumbnails from uploaded images. However when I test the application on my PC under Windows7 it works fine, but on the real Windows 2003 Server the resized image has worse quality. Where this difference could come from? Different JPEG codec or what, if Yes how it can be updated on Win 2003 Server? Thanks! Here is the code: Resize of the Image: Bitmap newBmp = new Bitmap(imgWidth, imgHeight, PixelFormat.Format24bppRgb); newBmp.SetResolution(inputBmp.HorizontalResolution, inputBmp.VerticalResolution); //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.SmoothingMode = SmoothingMode.HighQuality; newBmpGraphics.PixelOffsetMode = PixelOffsetMode.HighQuality; newBmpGraphics.DrawImage(inputBmp, new Rectangle(0, 0, imgWidth, imgHeight), new Rectangle(0, 0, inputBmp.Width, inputBmp.Height), GraphicsUnit.Pixel); Save of the Image: System.IO.Stream imgStream = new System.IO.MemoryStream(); //Get the ImageCodecInfo for the desired target format ImageCodecInfo destCodec = FindCodecForType(ImageMimeTypes.JPEG); if (destCodec == null) { //No codec available for that format throw new ArgumentException("The requested format image/jpeg does not have an available codec installed", "destFormat"); } //Create an EncoderParameters collection to contain the //parameters that control the dest format's encoder EncoderParameters destEncParams = new EncoderParameters(1); EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality,(long)quality); destEncParams.Param[0] = qualityParam; //Save w/ the selected codec and encoder parameters inputBmp.Save(imgStream, destCodec, destEncParams); Bitmap destBitmap = new Bitmap(imgStream);

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  • How can I automatically update Flash Player whenever a new version is released? [closed]

    - by user219950
    Summary: Flash Player Update Service doesn't run on a reliable schedule, and doesn't automatically download and apply updates when it does run. Given the importance of having an up-to-date version of Flash Player installed (for those of us who don't use Chrome with its built-in player), I would like to find a way to ensure that new updates are promptly detected and installed. What follows are the details of my efforts to solve this problem on my own... Appendix A: Flash Player Update Service OK, way back in Flash Player 11.2 (or so?) Adobe added the Flash Player Update Service (FlashPlayerUpdateService.exe), it was supposed to keep the Flash Player updated... Upon installation, FPUS is configured to run as a Windows Service, with Start Type set to Manual. A Scheduled Task (Adobe Flash Player Updater.job) is added to start this service every hour. So far, so good - this set-up avoids having a constantly-running service, but makes sure that the checks are run often enough to catch any updates quickly. Google's software updater is configured in a similar fashion, and that works just fine... ...And yet, when I checked the version of my installed Flash Player, I found it was 11.6.602.180, which, based on looking at the timestamps of the files in C:\Windows\System32\Macromed\Flash was last updated (or installed) on Tue, Mar 12, 2013 --- 3/12/13, 5:00:08pm. I made this observation on Thu, Apr 25, 2013 --- 4/25/13, 7:00:00pm, and upon checking Adobe's website found that the current version of Flash Player was 11.7.700.169. That's over a month since the last update, with a new one clearly available on the website but with no indication that the hourly check running on my machine has noticed it or has any intention of downloading it. Appendix B: running the Flash Player updater manually Once upon a time, running FlashUtil32_<version_Plugin.exe -update plugin would give you a window with an Install button; pressing it would download the installer for the current version (automatically, without opening a browser) and run it, then you'd click thru that installer & be done. It was manual, but it worked! Finding my current installation out of date (see Appendix A), I first tried this manual update process. However... Running FlashUtil32_<version_ActiveX.exe -update activex (in my case, that's FlashUtil32_11_6_602_180_ActiveX.exe -update activex) ...only presents a window with a Download button, clicking that Download button opens my browser to the URL https://get3.adobe.com/flashplayer/update/activex. Running FlashUtil32_<version_Plugin.exe -update plugin (in my case, that's FlashUtil32_11_6_602_180_Plugin.exe -update plugin) ...only presents a window with a Download button, clicking that Download button opens my browser to the URL https://get3.adobe.com/flashplayer/update/plugin. I could continue with the Download page it sent me to, uncheck the foistware box ("Free! McAfee Security Scan Plus"), download that installer (ActiveX, no foistware: install_flashplayer11x32axau_mssd_aih.exe, Plugin, no foistware: install_flashplayer11x32au_mssd_aih.exe) & probably have an updated Flash...but then, what is the point of the Flash Player Update Service if I have to manually download & run another exe? Epilogue I've since come to suspect that the update service is intentionally hobbled to drive early adopters to the manual download page. If this is true, there's probably no solution to this short of writing my own updater; hopefully I am wrong.

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  • how can I unload a swf with AS3?

    - by Ole Media
    Any body can help on how I can do to unload a swf before I load the next one? var mLoader:Loader = new Loader(); function loadSWF(e:Event):void { var imageId:Array = e.target.name.split("_"); var targetId:int = imageId[0]; var caption:int = imageId[1]; txt = arrayText[caption]; dynText1.text = ""; dynText1.text = arrayText[caption]; dynText1.setTextFormat(textFormatMain); var swf:String = "swf/" + xmlList[targetId].image[caption].@swf; if (mLoader.content != null) { swfLoad.swfArea.mLoader.unload(); swfLoad.swfArea.mLoader.load(null); } mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler); mLoader.load(new URLRequest(swf)); } //-------------------------------------------------------------------------// function onCompleteHandler(loadEvent:Event):void { swfLoad.swfArea.addChild(loadEvent.currentTarget.content); TweenLite.to(swfLoad, 0.5, {alpha:1}); } function onProgressHandler(mProgress:ProgressEvent):void { //var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal; //trace(percent); }

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  • how to upload the fie from user to server in asp.net mvc2

    - by Richa Media and services
    in my apps (dev in MVC2) user can upload his images to server. how i can set url routing who handle the image and upload it to a specific location currently i used it like a parameter ex;- routes.MapRoute("abcd2", "abcd/{id}/{param1}/{param2}/", new { controller = "abcd", action = "Index", id = 0, qxt = "" }, new { action = new IsIndexConstraint() }, new string[] { "myapps.Controllers" }); by this code param2 is work i used param1 for sending file to server but he not worked public ActionResult Index(HttpPostedFileBase param1 , string param2) { string str = "null"; if (param1 != null) { param1.SaveAs(@"C:\img\" + param1.FileName); str = "func is work"; //picture.SaveAs("C:\wherever\" + picture.FileName); return Content(str); } else { str = "func is not worked"; } return Content(str); } are anyone really want to help me. param2 is work but param1 is not handle by web apps. are you suggest me how to do it.

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  • what is means of this problem when sending email through web-application

    - by Richa Media and services
    i have this error when i sending email through our web application " Mailbox unavailable. The server response was: Requested action not taken: mailbox unavailable or not local" this is detail of error System.Net.Mail.SmtpFailedRecipientException was caught Message=Mailbox unavailable. The server response was: Requested action not taken: mailbox unavailable or not local Source=System FailedRecipient=<[email protected]> StackTrace: at System.Net.Mail.SmtpTransport.SendMail(MailAddress sender, MailAddressCollection recipients, String deliveryNotify, SmtpFailedRecipientException& exception) at System.Net.Mail.SmtpClient.Send(MailMessage message) at email.Globals.SendMail(String EmailID, String subject, String message, String senderMail) in C:location InnerException:

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  • Why the following upload if condition does not work?

    - by Ole Media
    So I have an upload script, and I want to check the file type that is being uploaded. I only want pdf, doc, docx and text files So I have: $goodExtensions = array('.doc','.docx','.txt','.pdf', '.PDF'); $name = $_FILES['uploadFile']['name']; $extension = substr($name, strpos($name,'.'), strlen($name)-1); if(!in_array($extension,$goodExtensions) || (($_FILES['uploadFile']['type'] != "applicatioin/msword") || ($_FILES['uploadFile']['type'] != "application/pdf"))){ $error['uploadFile'] = "File not allowed. Only .doc, .docx, .txt and pdf"; } Why I'm getting the error when testing and including correct documents?

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  • Controller not handle request and page not found problem in ASP.NET MVC

    - by Richa Media and services
    1 in my asp.net mvc project my controller not handle request he says that "page not found". but page is located in folder correctly. 2 i have a problem in second page who is handle by controller who is worked correct but problem jghkdfghkfhgjfh in temprary asp.net files. i remove it. but he comes when i redebug our project. 1 My problem is why my controller not handle request. 2 How to remove asp.net temprary files because when i re start debug he comes and give me error.

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  • With ASP .NET, how do I display a side submenu depending on what user picked from the main menu?

    - by Ole Media
    Hello, I come from PHP side, but I'm in need to develop a site using ASP .NET So far I manage to create a master page. Now I'm dealing with menus and submenus What I'm trying to do is, if the user picks "About Us" from the main menu, under the about us page I want to display a submenu with the options "who we are, what we do, contact us" If the user picks "Our Products" from the main menu, then under the products page I want to display a submenu with the options "product 1, product 2, product 3" Is this possible with only one master page? I read something about menu control but not sure that is what I need. So far I found how to display a sitemap, but not specific sections of a sitemap, if this is the way to do things. Any links, sample code, point of reference will be appreciated. Thanks

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  • Why the followind upload if condition does not work?

    - by Ole Media
    So I have an upload script, and I want to check the file type that is being uploaded. I only want pdf, doc, docx and text files So I have: $goodExtensions = array('.doc','.docx','.txt','.pdf', '.PDF'); $name = $_FILES['uploadFile']['name']; $extension = substr($name, strpos($name,'.'), strlen($name)-1); if(!in_array($extension,$goodExtensions) || (($_FILES['uploadFile']['type'] != "applicatioin/msword") || ($_FILES['uploadFile']['type'] != "application/pdf"))){ $error['uploadFile'] = "File not allowed. Only .doc, .docx, .txt and pdf"; } Why I'm getting the error when testing and including correct documents?

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