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  • What is the best agile project management technique for developing innovative software systems?

    - by user654019
    I am involved with the development of innovative software. The development is innovative since we don't know how to develop it and what algorithm should we use to implement and nobody else did it before. The process consists of several stages of studying books/papers, suggesting algorithms, writing prototypes and comparing the result with actual data. We hope that after some iteration, we converge to a valid software system. What is the best project management approach that we can use? Is there any project management software for these types of projects?

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  • How to code review without offending other developers [duplicate]

    - by Justin984
    This question already has an answer here: How to deal with someone who dislikes the idea of code reviews? 6 answers How can I tactfully suggest improvements to others' badly designed code during review? 14 answers How do I approach a coworker about his or her code quality? 12 answers I work on a team that does frequent code reviews. But it seems like more of a formality than anything. No one really points out problems in the code for fear of offending other developers. The few times I've tried to ask for changes were met with very defensive and reluctant attitudes. This is of course not good. Not only are we spending the time to code review, but we're getting literally zero value from it. Is this an issue that needs to be addressed by individual developers, or are there techniques for suggesting changes without stepping on other people's toes?

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  • How to find classes that use certain DB tables

    - by Songo
    Problem: I'm asked to prepare a document where all our DB tables are listed and I'm supposed to list all Controllers that uses these DB tables for read and another list for Controllers that do write operations. Ex: +------------------------------------------+------------+ | DB table | tbl_Orders | +------------------------------------------+------------+ |Controllers that perform read operations | ?? | +------------------------------------------+------------+ |Controllers that perform write operations | ?? | +------------------------------------------+------------+ We are trying to write some documentation for a legacy system built using Zend framework. The code is scattered everywhere. There is code in the Controllers, in the models and even in the views. The application uses PROPEL as an ORM. What makes this really difficult is that the Controller may not be directly calling the table, but it may be instantiating a model class that calls that table. Is there an educated way to approach this crazy task? Note: Searching for the table name won't provide a solution because if a model uses that table I wouldn't know which Controller is using that model.

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  • Is "convention over configuration" not violating basic programming principles?

    - by Geerten
    I was looking at the WPF MVVM framework Caliburn.Micro and read that a lot of standard things are based on naming conventions. For example, automatic binding of properties in the View to properties in the ViewModel. Although this seems to be convenient (removes some boilerplate code), my first instinct reaction is that it isn't completely obvious to a new programmer that will read this code. In other words, the functionality of the application is not completely explained by its own code, but also by the documentation of the framework. EDIT: So this approach is called convention over configuration. Since I could not find any questions concerning this, I altered my question: My question is: Is convention over configuration a correct way of simplifying things, or is it violating some programming principles (and if so, which ones)?

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  • Can I Use A Canonical Tag Instead of a Redirect for Updated Content?

    - by Ewan Heming
    I have some old articles on my blog that get quite a bit of traffic, but are very outdated. I want to remove them from Google's index using the noindex tag, but I'm not sure what the best approach will be to send the same traffic to my new article on the subject without using a redirect (as I want to keep them in my blog archives). I was intending to just put a link at the top of the article pointing to the new one, but was wondering if it was appropriate to use a canonical tag instead; the new article is on the same subject but doesn't contain the same content, so isn't really a copy.

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  • Why not write all tests at once when doing TDD?

    - by RichK
    The Red - Green - Refactor cycle for TDD is well established and accepted. We write one failing unit test and make it pass as simply as possible. What are the benefits to this approach over writing many failing unit tests for a class and make them all pass in one go. The test suite still protects you against writing incorrect code or making mistakes in the refactoring stage, so what's the harm? Sometimes it's easier to write all the tests first as a form of 'brain dump' to quickly write down all the expected behavior in one go.

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • Listening For and Raising Events in the BLL

    - by OneSource
    I'm working on a WinForms .Net Recording App and I have a RecordingMgr in my BLL to listen for new events captured by another class. I want to display the events in my UI and I'm stuck as to what's the best way to do this. I can think of a few scenarios to handle this but all of them seem sub-optimal: Listen for and handle Recorded Events in both the UI and in the RecordingMgr After receiving the event in the RecordingMgr, raise it again so that the UI can pick it up Create a variable in RecordingMgr (e.g., a BindingList) that the UI can bind to and update it when an Event is received Ditch the RecordingMgr and just put the event recording logic in the UI What's the best approach? Something above or something else?

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  • Apple Gets the Message About Centralized Notifications on Mobile

    - by ultan o'broin
    Yep, looks like iOS5 introduces a centralized messaging system: the Notification Center. Wonder where they got that idea from? Seriously, way to go though; this matches and probably betters what I really like about Android’s notifications system. I’ll have to check it out myself, though. Application UX's own research confirmed the centralized approach as something users wanted in research last year. This feature will really help the iOS in the enterprise user market too. Up to now, iOS is pretty dismal in the notifications space IMO.

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

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  • Cloud consolidation handling multi databases

    - by llaszews
    I have spoken about virtualization and the different types of virtualization. Which includes OS zones, application server domains, database schemas, VLANS and other approaches. Another approach is to create a virtually federated database in the cloud. DBSpaces is a company that has a technology to created a virtually federated database in the cloud. DBSpaces is a Virtual Database technology that allows an organisation thru a single Virtual Database access multiple data sources (or database spaces) in real-time. Additionally dbSpaces can be configured to access an organisations data internally using a remote gateway so that their dbSpace is seamless across the Public and Private cloud.

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  • Email forwarding to gmail accounts instead of maintaining a mail server?

    - by user01
    I want to set up 4-5 email addresses on my newly purchased domain(from namecheap.com), for team size of just 2-3 people. But I really don't want to maintain my own mail server(don't have the experience as well as want to avoid the expenses involved, may be I could have kept the mail server alongside my webapp on the web server, but I would avoid). So I came across a workaround option to forward the emails. Thus I could setup email forwarding from namecheap's management console to my free gmail accounts. So all my emails would come to gmail account, convenient & familiar interface as well free. Are there any serious drawbacks of this approach ?

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  • Identifying connected lines drawn free-hand by a user

    - by rawrgoesthelion
    I have a series of 'images' described by a mixture of connected lines and curves. Users will draw on the screen, free hand, and my goal is to break their drawing down into a series of lines and curves that can be matched with the 'images' in my set. For the sake of simplicity, let's assume this is occurring on a touch screen. These lines will be connected. Each time the user's finger moves, the dx and dy is recorded. The drawing is considered complete and analyzed when the user's finger leaves the screen. I'm having trouble figuring out a good way to break the user's drawing down into lines. Is there any well known approach to this problem, a C++ library that solves it, or any good articles/technical papers on how to achieve this?

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • XNA Octree with batching

    - by Alex
    I'm integrating batching in my engine. However I'm using an octree which is auto generated around my scene. Now batching renders a hole group at ones while an octree sorts out which objects that should be rendered within the camera frustum, therefore dividing the group. Batching and octree doesn't go along very well, right? Problem: The way I see it I have two options, either create batch groups based on objects who are close to one another within the octree or I can rebuild the batching matrixbuffer for the instances visible each frame. Which approach should I go with or does there exist another solution?

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  • How to solve this problem without the use of if-else statements?

    - by kira
    I have just started my C++ lecture class. And the teacher has given us the following assignment. Write a program that determines whether a number is even or odd. The logic I would use for the program is. Get input a. Store a % 2 as b. If b is 0, then b is even, else b is odd. The catch though, is that we have to write the program without the use of a if-else statement. I have been thinking on how to approach the problem for the past few hours, but I have no clue what to do. Any hints or suggestions?

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  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

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  • Application versioning

    - by Mathew
    Haven't find similar issue so sorry if thats a duplicate. I'm about to start a migration of an already existing project from one web container version to the another. Currently, the application version is 2.2.5. Business requirement is to deliver a 3.0 version by the end of the year. Additional constraint is to release a working, stable version by the end of Q3. We are about to work in 2-weeks sprints and I'm wondering how can I approach the problem? I was thinking about releasing 2.3 by the end of Q2, then immediately promoting it as 3.0-a1, work on alphas (3.0-a2, 3.0-a3, ...) till the end of Q3, to start with 3.0-b1 in the early Q4 and finally release 3.0 around December. I don't feel comfortable saying that the application is already in 3.0 state in July, but I can't see other options. If you find some book chapters/blogs or your personal experience interesting please share your opinion.

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  • Assigning a colour to imorted obj. files that are being used as default material

    - by Salino
    I am having a problem with assigning a colour to the different meshes that I have on one object. The technique that I have used is the first approach on this site. Is it possible to export a simulation (animation) from Blender to Unity? So what I would like to do is the following. I have about 107 meshes that are different frames from my shape key animation of my blender model. What I would like to have is that the first mesh will be bright green and up to the 40th mesh the colour turns to be white /greyish... the best would be if I could assign every mesh by hand a colour, however they are all default materials. And if I assign the object a colour, the whole "animation" is going to be in that colour

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  • XNA Spritebatch sorting by texture vs depth

    - by Motig
    I am refining my 2D game engine, and I want to look in to sorting sprite batches by texture (because I'm quite often using the same textures repeatedly). However, I also want to retain a few 'layers' of depth (i.e. ground < buildings < units < GUI etc). My question is, which of the following is the best approach (in terms of performance)? Create multiple SpriteBatches and Begin() and End() them in order; or... Create a single SpriteBatch and call Begin() and End() multiple times, once for each layer (in order)?

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  • Is this a pattern? Proxy/delegation of interface to existing concrete implementation

    - by Ian Newson
    I occasionally write code like this when I want to replace small parts of an existing implementation: public interface IFoo { void Bar(); } public class Foo : IFoo { public void Bar() { } } public class ProxyFoo : IFoo { private IFoo _Implementation; public ProxyFoo(IFoo implementation) { this._Implementation = implementation; } #region IFoo Members public void Bar() { this._Implementation.Bar(); } #endregion } This is a much smaller example than the real life cases in which I've used this pattern, but if implementing an existing interface or abstract class would require lots of code, most of which is already written, but I need to change a small part of the behaviour, then I will use this pattern. Is this a pattern or an anti pattern? If so, does it have a name and are there any well known pros and cons to this approach? Is there a better way to achieve the same result? Rewriting the interfaces and/or the concrete implementation is not normally an option as it will be provided by a third party library.

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  • NHibernate mapping many to many three tables [closed]

    - by Tony
    I am trying to get this solved but can't so far. all kind of errors. These are my db tables Person (personID, name, age) Role (roleID, roleName) PersonRoles(personRolesID, personID, roleID) this is my domain class public Person { public virtual Roles RolesForThisPerson {get;set;} public virtual string Name {get;set;} public virtual int Age {get;set;} } public Roles { public virtual IList<string> RoleList {get;set;} } I am totally lost on how to approach this. I am so confused about sets, bags, lists... i don't even know where to start. Anybody can give me a little push here? thanks

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  • Is there a formal name for gradually initiating software changes?

    - by g .
    At times when we develop new features or functionality, we gradually "turn it on" to ensure a smooth transition and minimal impact for users. Instead of one big sudden change, we are able to control with the configuration aspects of the functionality that make it more or less intrusive to the user. This is all done in the same release/version of the software, so no software development changes are required (unless bugs turn up that need to be fixed). For example, initially we may only perform logging or analysis of data without acting upon it. Or we make something optional for a period of time before it becomes compulsory. The idea is that this reduces the potential for problems either on the technical side as well as unexpected changes by the user. The question is, is there a formal name for this approach?

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  • HTTP resource bundling/streaming practice

    - by icelava
    Our SPA (plain HTML and Javascript) makes use of huge volume of javascript and other resources that are downloaded via XHR. Given the sheer number of components and browser simultaneous request limits, we're thinking for ways to deliver our resources in a more efficient manner. A method we're considering is bundling several resources that logically form a coherent group into a single file; thus reducing down to only one XHR (per group). Furthermore to make it more responsive, we'd like to constantly inspect the partial responseText during the LOADING state, determining if a usable chunk (atomic resource) has already been downloaded, and make it available for deserialization/processing even before the XHR is DONE. (a stream-like experience) We're thinking surely somebody else would've considered roughly the same approach before, but haven't really come across any library/framework or container file format that is suitable for our scenario. Anybody else know of something similar?

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