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  • is requiring a video player download acceptable

    - by wantTheBest
    Our site currently is going to require our users to download a player to view videos they will want to view on our site. The videos get uploaded by users from various sources (smartphones in 3gp format for example). However most people have Flash on their machines. I am trying to 'make a gentle stand' and tell the team that requiring a download of a video player is not acceptable. My thinking is this: instead of allowing people to upload 3gp and other formats then re-serving the exact format on REQUESTs from our site's users we will instead use a video converter such as FFMpeg to convert every uploaded video to FLV for viewing on flash. so when a user requests to view one of the videos on our site -- boom they probably already have Flash installed so we just play the video in their Flash player. I feel serving up FLV flash video is best. Does it ring true that requiring, say, a 3gp player download just to view a video is the wrong approach?

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  • Algorithm for Learning development

    - by user9057
    This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Help my graphists sharing their work

    - by Andy M
    As a developer I'm used to Subversion for source control and I think it's great for sharing source code between developers. Now thinking about my graphists and game designers, they need to have a slightly different approach I think. They need to share binary files They need to be able to have a thumbnail and preview of their work I don't want to include their binaries into my game repository (would be much too heavy for developer when updating) I've seen that some graphists uses personally created website to share their work but I was wondering if some "standard" application existed in order to provide my graphists a cool way of working together. Is there a common way of dealing with this? Is the way I want to do (only final sprites on my game repo) correct? How do you guys do this as game developers?

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  • Is it a bad practice to have an interface to define constants?

    - by FabianB
    I am writing a set of junit test classes in java. There are several constants, for example strings that I will need in different test classes. I am thinking about an interface that defines them and every test class would implement it. The benefits I see there are: easy access to constants: "MY_CONSTANT" instead of "ThatClass.MY_CONSTANT" each constant defined only once Is this approach rather a good or bad practice? I feel like abusing the concept of interfaces a little bit. You can answer generally about interfaces/constants, but also about unit tests if there is something special about it.

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  • Is it a good idea for exams to be done on a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate? Edit - question title changed (it used to be Should students have the right to do exams using a computer?)

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  • Where to start a software Analysis & Designing?

    - by Muneer
    I am starting a big database oriented software to develop. I have full picture of the software in mind. I need to do the designing using UML. As there are various tools in UML such as usecase, class diagram, statechart, component diagram, deployment diagram, activity diagram and so on, where should I start my designing. Should it be from Usecase or from Class Diagram or from State Chart? which wich approach will help me to put my mind's picture in to design.? Please corporate with me. Thanks.

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  • External hard-drive is "clicking" when idle [closed]

    - by mirumir
    I'm struggling with a very annoying issue: My new hard-drive (Samsung Spinpoint M8 1TB (HN-M101MBB) was build in an USB 3.0 external case (Lian Li EX-10QR) and formatted with ext4. When this hard-drive is connected to my Notebook via USB 2.0 it "klicks", the LED flashs too, every second, but only when it's idle! It stays silent, when something is copying or reading from it. But when this drive was formatted with ext3 or fat, it always remained silent. This also happens with a Western Digital WD10JPVT Scorpio Blue, but the "klicks" are even louder! System: 12.04 64-bit with Gnome-Shell. Any ideas how to approach this issue?

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • Should students have the right to do exams using a computer?

    - by vemv
    In some colleges students are let to use an IDE and Internet and in mine you have to write down your solution in paper. As far as I know, it's pretty much impossible to make a correct non-trivial program on the first try. I'd be fine with no using computers if my teachers assessed my approach instead my code -literally-... that's not the case unfortunately. Which ones are more usual, 'written' or 'coded' exams? And which way is the most adequate?

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • Top X tips to code & debug efficiently [closed]

    - by user1510230
    I'm starting a big Java project and I wanted to have some advices that could benefit us all. What are the X (X could be 5 / 10 / ... or even 100 :) most important tips to code and debug efficiently in general (and in particular with java / javascript) ? I'll start with some basic ones : Use functions everytime a portion of code is used more than twice. Try not to code features with more than 15 lines of code in one shot. Rather write 5 lines of code then check if they work correctly then write 5 more... and so on start with the outcome of the function and then code it backwards (bottom-top approach) ... Thanks everybody

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  • Organizing your Data Access Layer

    - by nighthawk457
    I am using Entity Framework as my ORM in an ASP.Net application. I have my database already created so ended up generating the entity model from it. What is a good way to organize files/classes in the data access layer. My entity framework model is in a class library and I was planning on adding additional classes per Entity(i.e per database table) and putting all the queries related to those tables in their respective classes. I am not sure if this is a right approach and if it is then where do the queries requiring data from multiple tables go? Am I completely wrong in organizing my files based on entities/tables and should I organize them based on functional areas instead.

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  • How can I design multi-threaded application for larger user base

    - by rokonoid
    Here's my scenario, I need to develop a scalable application. My user base may be over 100K, every user has 10 or more small tasks. Tasks check every minute with a third party application through web services, retrieving data which is written in the database, then the data is forwarded to it's original destination. So here's the processing of a small task: while(true){ Boolean isNewInformationAvailable = checkWhetherInformationIsAvailableOrNot(); If(isNewInformationAvailable ==true){ fetchTheData(); writeToDatabase(); findTheDestination(); deliverTheData(); isAvailable =false; } } As the application is large, how should I approach designing this? I'm going to use Java to write it. Should I use concurrency, and how would you manage the concurrency?

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  • Web Search for a Hard Drive

    - by zecougar
    Here is the situation. Our organization has a fair amount of data in the form of documents, images, videos stored on a intranet server. We need to be able to expose these documents via some sort of search functionality on the intranet. Provide some mechanism to organize and tag the documents on hard disk. Ideally we'd also like to provide a unified search across documents on the google apps for business instance that we have. Any ideas on how to approach this problem ?

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  • Checking a record is due based on the 'occuring' field

    - by andy
    I have records that have dates against them and an occurring field that contains none,yearly and monthly id status note date last_updated occurring 1 open --- 01/01/2011 01/02/2010 yearly 2 open --- 05/05/2011 03/05/2011 monthly 3 open --- 06/06/2011 05/06/2011 none Now I need to be able to check if a record is due (the date set has passed) which works perfect if occurring is set to none but I'm unsure of how to approach it when it's set to yearly or monthly (IE: This day in the year/month has passed) So with the above records, if I had a method on the record called due? providing the status is 'open' it needs to return true every year when it's passed that date if it's not been updated within the year yet. I apologise if this is confusing but it's melting my brain just trying to think of it, let alone put it into words.

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  • What do UI developers in the US, working in Imperial measurements, use for decimalised fractions of an Inch? [migrated]

    - by Preet Sangha
    Internally we work with metric units and use decimal fractions for sub units, e.g. 1cm or 0.35cm or 23mm) We're building a user oriented design tool for laying out reports and was wondering what the most most common approach taken by UI developers who are still working in Imperial measurements (Inches etc.) when it comes to decimalised fractions. Most of my cultural references point to people using 1/2, 1/4, 1/8 or 1/32 inch when measuring fractions. But when faced with decimal equivalent what do people tend to do? For example do people use 0.5, 0.25, 0.125 etc or do you people roll these up to say 0.5, 03, and 0.1 inch? Sorry for the confusing question.

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • What is realism?

    - by eversor
    Beyond the obvious something that seams real, realism in games is a hard feature to hit. In some cases, things that are completely impossible in real life are seen as realistic by gamers. For instance, in some FPS you can survive being hit by a fair amount of bullets when in real life one is enough, Newton-defying car drifts, etc. So, in some cases, reductions of life-like actions or consequences implies a bigger sense of realism. The root of this pseudo-philosophical question lies in: I am going to create a engine for battles in an online (browser-based) strategic game. Browser-based means that the battle would not be seen. And i do not know how to approach this realism issue.

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  • How to separate and maintain customer specific code

    - by WYSIWYG
    I am implementing customer specific code and currently following simple approach like if (cusomterId == 23) do it. I want to separate out all the customer related code in separate place. But I have following problems. In code is in 1. Stored procs 2. Plain old classes. 3. Controllers 4. Views I came up with two solutions. First is to create table CustomerFunctionlity with columns CustomerId, FunctionalityName, method/Proc, inputs/outputs With this table I can simply check if exists, execute given function. Another way is creating a factory which returns customer related object for an interface. I am writting small end to end customer specific functionalities. How can I write maintenable code. Thanks

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  • How would you tackle a pattern-finding program?

    - by Neil
    Just to be clear, I don't think this should be question better suited for stackoverflow.com simply because there's not a single answer but a wide range of possible solutions, making this question far more subjective in nature. I was curious how you guys would tackle a pattern-finding program, which is to say I'd do the following operations: I enter in some input. Program predicts my next input based on all previous inputs. Rinse. Repeat. Since the amount of input I could provide is so varied, including empty strings, conventional means such as switches or regular expressions are out, since it would require you to have an inkling of information about what to expect. I was thinking about some form of genetic algorithm, yet even then I don't have a clue as to how to approach a problem of this caliber. I think some feedback mechanism would be necessary as well as to let the program know how close it was. Anyone had to do a similar type program before?

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  • Images from remote source - is it possible or is really a bad practice?

    - by user1620696
    I'm building a management system for websites and I had an idea related to image galleries that I'm not sure it's a good approach. Since images might need good deals of space depending on how much images a user uploads an so on, I thought on using cloud services like dropbox, mega and google drive to store images and load then when needed. The obvious problem is that for me this seems a useless solution because it would be slow to download the images from the remote source, making the user experience not so good. Is there any way to save images of a image gallery on remote source without getting the user experience bad because of speed? Or this is really not a good practice?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • @OnStart & @OnStop

    - by Geertjan
    In applications based on NetBeans Platform 7.2, you'll be able to replace all your ModuleInstall classes with this code: import org.openide.modules.OnStart; import org.openide.modules.OnStop; @OnStart public final class Installer implements Runnable { @Override public void run() { System.out.println("enable something..."); } @OnStop public static final class Down implements Runnable { @Override public void run() { System.out.println("disable something..."); } } } Build the module and the annotations result in named services, thanks to @NamedServiceDefinition: Aside from no longer needing to register the ModuleInstall class in the manifest, performance of startup will be enhanced, if you use the above approach: https://netbeans.org/bugzilla/show_bug.cgi?id=200636

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  • Rotate an object given only by its points?

    - by d33tah
    I was recently writing a simple 3D maze FPP game. Once I was done fiddling with planes in OpenGL, I wanted to add support for importing Blender objects. The approach I used was triangulization of the object, then using Three.js to export the points to plaintext and then parsing the result JSON in my app. The example file can be seen here: https://github.com/d33tah/tinyfpp/blob/master/Data/Models/cross.txt The numbers represent x,y,z,u,v of a single vertex, which combined in three make a triangle. Then I rendered such an object triangle-by-triangle and played with it. I could move it back and forth and sideways, but I still have no idea how to rotate it by some axis. Let's say I'd like to rotate all the points by five degrees to the left, how would a code doing it look like?

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  • Programming languages with extensible syntax

    - by Giorgio
    I have only a limited knowledge of Lisp (trying to learn a bit in my free time) but as far as I understand Lisp macros allow to introduce new language constructs and syntax by describing them in Lisp itself. This means that a new construct can be added as a library, without changing the Lisp compiler / interpreter. This approach is very different from that of other programming languages. E.g., if I wanted to extend Pascal with a new kind of loop or some particular idiom I would have to extend the syntax and semantics of the language and then implement that new feature in the compiler. Are there other programming languages outside the Lisp family (i.e. apart from Common Lisp, Scheme, Clojure (?), Racket (?), etc) that offer a similar possibility to extend the language within the language itself?

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