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  • Why I can't update my UIImageView?

    - by Tattat
    I make my own UIImageView, like this: @interface MyImageView : UIImageView{ } And I have the initWithFrame like this: - (void)initWithFrame{ UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; self.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); } I want to change the image when the user touchesBegin, so I have something like this: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(0, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); self = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; [self setImage:[UIImage imageWithCGImage:imageRef]]; CGImageRelease(imageRef); } I find that I can't change the image. So, I add a line [self addSubview:imageView]; in the touchesBegan method, that's work. But I have no idea on why I can't change the image from the touchesBegan, thz.

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  • Custom TableViewCell with TextField and first responder

    - by Robb
    I have a custom TableView cell that contains a TextField and I want it to become the first responder as soon as the view is shown but [textcell.textfield becomeFirstResponder] does not work. I know it's because it's a custom cell in another class and I even tried it there and it didn't work. Anyone know how to pull this off? Thanks...

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  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

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  • Problem with Facebook API in iPad application

    - by PARTH
    Hi Guys, I am working on an iPhone application which is to be converted to iPad application. The iPhone app has a facebook and twitter API integrated and when I use the same into the iPad app then the Dialog for facebook API opens same as the size as in iPhone. So it looks very small. So Is there anything that I need to doin the code? Is there seperate API for twitter and facebook for use in iPad? Please Help and Suggest Thanks

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  • iPhone tilt direction

    - by Tate Allen
    Hi all, I am making a simple, tilt controlled game using UIKit. So far, when I tilt the device the character moves in the appropriate direction. What I want him to do is to change the direction he is facing when I tilt the device. For example, when I tilt it left, I want the character to face left. Is there a way to detect whether the device was tilted left or right? If so, could you point me in the right direction please. Thanks, Tate

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  • Detecting a Lightweight Core Data Migration

    - by hadronzoo
    I'm using Core Data's automatic lightweight migration successfully. However, when a particular entity gets created during a migration, I'd like to populate it with some data. Of course I could check if the entity is empty every time the application starts, but this seems inefficient when Core Data has a migration framework. Is it possible to detect when a lightweight migration occurs (possibly using KVO or notifications), or does this require implementing standard migrations? I've tried using the NSPersistentStoreCoordinatorStoresDidChangeNotification, but it doesn't fire when migrations occur.

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  • OpenGl es view and uitableview

    - by Mel
    I have written an application using opengl es view. Now I want to add a uitableview to display on the screen. However I am needing some guidance on how opengl es view and the other views play together nice. For example I have read some things that would lead me to think I need to pause the opengl view when the table is displayed. Can anyone point me to a tutorial on how to make these things work together or just point me to the stackoverflow question that I can't find where some guy asked the same exact thing and got an answer :-)

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  • TextField focus on UIAlertView

    - by Nyxem
    Hello, I have a subclass of UIAlertView with 2 UITextField for login / password. My problem is that when I have finished to type my login and change the focus to the password field, there is a cursor on the login field and on the password field, but the focus is on the password field, so my question is, how can I make the cursor disappear on the login field ? Thanks for your help.

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  • Core Location question....

    - by Moshe
    This tutorial on mobileorchard.com uses 2 classes (or 2 sets of .h and .m) to implement core location. Can I just use everything there in my existing class? How would I do that? Also, is the - (id) init { self = [super init]; if (self != nil) { self.locationManager = [[[CLLocationManager alloc] init] autorelease]; self.locationManager.delegate = self; // send loc updates to myself } return self; } method the same as the usual initWithNib? I;m trying to quickly implement something based on location information. As much help describing the above linked tutorial would be helpful. Thanks. No - really, Thank You.

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  • Memory leak for NSDictionary loaded by plist file

    - by Pask
    I have a memory leak problem that just can not understand! Watch this initialization method: - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:[dicOpera objectForKey:kKeyTipologia]]; } return self;} Then this little variation (note self.tipologia): - (id)initWithNomeCompositore:(NSString *)nomeCompositore nomeOpera:(NSString *)nomeOpera { if (self = [super init]) { NSString *pathOpere = [[NSBundle mainBundle] pathForResource:kNomeFilePlistOpere ofType:kTipoFilePlist]; NSDictionary *dicOpera = [NSDictionary dictionaryWithDictionary: [[[NSDictionary dictionaryWithContentsOfFile:pathOpere] objectForKey:nomeCompositore] objectForKey:nomeOpera]]; self.nomeCompleto = [[NSString alloc] initWithString:nomeOpera]; self.compositore = [[NSString alloc] initWithString:nomeCompositore]; self.tipologia = [[NSString alloc] initWithString:@"Test"]; } return self;} In the first variant is generated a memory leak, the second is not! And I just can not understand why! The memory leak is evidenced by Instruments, highlighted the line: [NSDictionary dictionaryWithContentsOfFile:pathOpere] This is the dealloc method: - (void)dealloc { [tipologia release]; [compositore release]; [nomeCompleto release]; [super dealloc];}

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  • Problem creating checklist (similar to TouchCells sample code) app for iPhone. Random cells get chec

    - by Jonah
    I've been having a problem creating a checklist in the style of the TouchCells example from the Apple sample code. Basically, it is a table that allows multiple selection of its items and gives each selected item a check mark. The problem I'm having is that when I select an item and then scroll down the screen, another item (off the screen) will randomly be selected. It seems that it is usually the next cell to be loaded on the screen. I couldn't figure out what I was doing wrong so I tested it with Apple's TouchCells code. In their program though, they only have 6 cells and there is no room to scroll. So, I duplicated some of the items from the plist file to make more cells and... the same problem pops up. If you select a cell and then scroll, another cell will randomly be selected. Update I recently tried the iPhone Dev Cookbook sample code named "Checks" and... you guessed it, the same problem. Here's the link: http://code.google.com/p/cookbooksamples/downloads/list This is driving me nuts. Is it a bug or am I doing something wrong? Does anyone know how to fix this? Thanks! Also, does anyone know of any sample code that shows how to do this?

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • Android Drawable question.

    - by Tarmon
    Hey Everyone, I am trying to create a drawable in code and change the color based on some criteria. I can get it to work but it doesn't want to let me set the padding on the view. Any help would be appreciated. <?xml version="1.0" encoding="utf-8"?> <ImageView android:id="@+id/icon" android:layout_width="50px" android:layout_height="fill_parent" /> <TextView android:id="@+id/label" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingLeft="17px" android:textSize="28sp" /> ImageView icon = (ImageView) row.findViewById(R.id.icon); ShapeDrawable mDrawable; int x = 0; int y = 0; int width = 50; int height = 50; float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 }; mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null)); mDrawable.setBounds(x, y+height, x + width, y); switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break; case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break; case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break; case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break; case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break; case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break; case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break; case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break; case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break; case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break; case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break; case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break; } icon.setBackgroundDrawable(mDrawable); icon.setPadding(5, 5, 5, 5); If I set the padding in XML it just ignores it. Thanks, Rob

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  • AVAudioPlayer won't play audio file after AVAudioRecorder

    - by Kevin
    I create a .caf audio file using AVAudioRecorder and if I try and play it back using AVAudioPlay I get no sound on the iPhone (if played in simulator works fine). If I close my application and reopen the file plays fine. Also I am not able to adjust the phone volume after recording unless I close and reopen my application. Any ideas?

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  • Three20 - add items to launcherView after viewDidLoad

    - by lostInTransit
    Hi I am getting a list of image URLs and corresponding names at run time in my app. I would like to add these images to a TTLauncherView object that I have. Cannot add these in loadView. I am making a call to the method for getting my data in a separate thread. Once the thread completes, I add the TTLauncherItem objects to an array and set the "pages" variable of the LauncherView. But for some reason, the view is not updated and I don't see anything on it. Can someone please let me know how to refresh the launcherview after adding items to it in methods other than loadView? Thanks.

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • Access to iPhone music library

    - by ken yaseu
    Hi. I'm planning to develop kind of DJ application which loads musics from music library. And of course it'll sell in app store. So question is, does it possible distribute in AppStore? I found it was forbidden at least about 6 month ago... But I hope it is possible now...

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • how to rotate the Circle in DrawRect?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Autorotation and multiple view controllers

    - by alku83
    I'm creating an iPad application which should only work in portrait and portait upsidedown modes. For performance reasons in my applicationDidFinishLaunching method I'm creating several viewControllers, and adding them to my main window as subviews. I then hide the ones I don't want to see straight away. There is no tab bar or navigation controller. My problem is that only the first viewController seems to be receiving the rotate calls. I have verified this by swapping around the order in which I add the subviews to the main window and NSLog's. Is there some way I can force all the controllers to receive the calls? Some of my views are designed to lay over the top of another view, but this behind view will not always be the same one - so it seems to make sense to have the overlay view in a separate view controller. Am I doing something fundamentally wrong, and that's why it's not behaving as I would expect? EDIT: The accepted answer for this question seems to indicate the exact problem I'm facing: http://stackoverflow.com/questions/548142/uiviewcontroller-rotate-methods

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