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  • Multi-threaded Application with Readonly Properties

    - by Shiftbit
    Should my multithreaded application with read only properties require locking? Since nothing is being written I assume there is no need for locks, but I would like to make sure. Would the answer to this question be language agnostic? Without Lock: Private m_strFoo as new String = "Foo" Public ReadOnly Property Foo() As String Get return m_strFoo.copy() End Get End Property With Lock: Private m_strBar as new String = "Bar" Public ReadOnly Property Bar() As String Get SyncLock (me) return m_strBar.copy() End Synclock End Get End Property

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  • Good tool to convert sourcecode to PDF?

    - by Toad
    I've a daunting task of getting familiair and possibly re-architecting large pieces of old source code. I was hoping there would be a nice tool to convert php (in my case), but let's make it more general: any language to PDF, for offline browsing on a Kindle or Ipad Would be ideal if it would create indexes / hyperlinks automatically. So function calls can be easily browsed into

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  • Setting last N bits in an array

    - by Martin
    I'm sure this is fairly simple, however I have a major mental block on it, so I need a little help here! I have an array of 5 integers, the array is already filled with some data. I want to set the last N bits of the array to be random noise. [int][int][int][int][int] set last 40 bits [unchanged][unchanged][unchanged][24 bits of old data followed 8 bits of randomness][all random] This is largely language agnostic, but I'm working in C# so bonus points for answers in C#

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  • 'goto' usage

    - by Landon
    I've long been under the impression that 'goto' should never be used if possible. While perusing libavcodec (which is written in C) the other day, I noticed multiple uses of it. Is it ever advantageous to use 'goto' in a language that supports loops and functions? If so, why?

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  • Programming Concepts That Were "Automated" By Modern Languages

    - by Ygam
    Weird question but here it is. What are the programming concepts that were "automated" by modern languages? What I mean are the concepts you had to manually do before. Here is an example: I have just read that in C, you manually do garbage collection; with "modern" languages however, the language itself takes care of it. Do you know of any other, or there aren't any more?

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  • Any good C interpreters?

    - by NoMoreZealots
    I was looking at Ch from SofIntegration and it looks pretty interesting as a possible teaching tool. It would allow the you to let someone learning to program "play" while preparing them to write full fledged C programs. I was wondering if anybody had "good" experiences using a C interpreter or weather it would be a better to go with a language that is typically interpreter to start with?

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  • What is going to be "the next Hype" ? [closed]

    - by kabado
    I know it's a very vague question, but maybe the answers could act like a poll about what could possibly be the next big event in computer science. A new language ? A new technology ? A new architecture ? A new business model ? Please provide details, what is it and why do you think it's going to rule the world.

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  • A regular expression question

    - by Hellnar
    Hello, I am in dire need of a such regular expression where my alphabet is made up of 0s and 1s. Now I need a language that accepts all words as long as it has three 0s. IE: 000 10001 0001 1000 10000101

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • When did you feel comfortable with programming?

    - by misterwebz
    I've been programming for about 6 months, but i still feel like i haven't learned anything. Or maybe i'm overwhelmed by the things i still don't know. Am i doing something wrong here or is this normal? I want to be able to work as a freelancer in a year or two, but i'm not sure if that goal is achievable. So when did you feel comfortable using your programming language of choice and how did you learn it?

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  • Closure vs Anonymous function (difference?)

    - by Maxim Gershkovich
    Hi, I have been unable to find a definition that clearly explains the differences between a closure and an anonymous function. Most references I have seen clearly specify that they are distinct "things" yet I can't seem to get my head around why. Could someone please simplify it for me? What are the specific differences between these two language features? Which one is more appropriate in what scenarios?

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  • Why there are no semicolons and {} blocks in some languages

    - by Incognito
    I know the question has no practical value, but it is interesting why in some languages semicolons and {} blocks are removed although their predecessor have them. Actually it makes me nervous to write a code in Python as there are no ";" and {}. Also in new language Google-GO semicolons are also missing although it says that lexer uses a rule to insert semicolons automatically as it scans. So is there any secret :) reason for this.

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  • Scaling-out Your Services by Message Bus based WCF Transport Extension &ndash; Part 1 &ndash; Background

    - by Shaun
    Cloud computing gives us more flexibility on the computing resource, we can provision and deploy an application or service with multiple instances over multiple machines. With the increment of the service instances, how to balance the incoming message and workload would become a new challenge. Currently there are two approaches we can use to pass the incoming messages to the service instances, I would like call them dispatcher mode and pulling mode.   Dispatcher Mode The dispatcher mode introduces a role which takes the responsible to find the best service instance to process the request. The image below describes the sharp of this mode. There are four clients communicate with the service through the underlying transportation. For example, if we are using HTTP the clients might be connecting to the same service URL. On the server side there’s a dispatcher listening on this URL and try to retrieve all messages. When a message came in, the dispatcher will find a proper service instance to process it. There are three mechanism to find the instance: Round-robin: Dispatcher will always send the message to the next instance. For example, if the dispatcher sent the message to instance 2, then the next message will be sent to instance 3, regardless if instance 3 is busy or not at that moment. Random: Dispatcher will find a service instance randomly, and same as the round-robin mode it regardless if the instance is busy or not. Sticky: Dispatcher will send all related messages to the same service instance. This approach always being used if the service methods are state-ful or session-ful. But as you can see, all of these approaches are not really load balanced. The clients will send messages at any time, and each message might take different process duration on the server side. This means in some cases, some of the service instances are very busy while others are almost idle. For example, if we were using round-robin mode, it could be happened that most of the simple task messages were passed to instance 1 while the complex ones were sent to instance 3, even though instance 1 should be idle. This brings some problem in our architecture. The first one is that, the response to the clients might be longer than it should be. As it’s shown in the figure above, message 6 and 9 can be processed by instance 1 or instance 2, but in reality they were dispatched to the busy instance 3 since the dispatcher and round-robin mode. Secondly, if there are many requests came from the clients in a very short period, service instances might be filled by tons of pending tasks and some instances might be crashed. Third, if we are using some cloud platform to host our service instances, for example the Windows Azure, the computing resource is billed by service deployment period instead of the actual CPU usage. This means if any service instance is idle it is wasting our money! Last one, the dispatcher would be the bottleneck of our system since all incoming messages must be routed by the dispatcher. If we are using HTTP or TCP as the transport, the dispatcher would be a network load balance. If we wants more capacity, we have to scale-up, or buy a hardware load balance which is very expensive, as well as scaling-out the service instances. Pulling Mode Pulling mode doesn’t need a dispatcher to route the messages. All service instances are listening to the same transport and try to retrieve the next proper message to process if they are idle. Since there is no dispatcher in pulling mode, it requires some features on the transportation. The transportation must support multiple client connection and server listening. HTTP and TCP doesn’t allow multiple clients are listening on the same address and port, so it cannot be used in pulling mode directly. All messages in the transportation must be FIFO, which means the old message must be received before the new one. Message selection would be a plus on the transportation. This means both service and client can specify some selection criteria and just receive some specified kinds of messages. This feature is not mandatory but would be very useful when implementing the request reply and duplex WCF channel modes. Otherwise we must have a memory dictionary to store the reply messages. I will explain more about this in the following articles. Message bus, or the message queue would be best candidate as the transportation when using the pulling mode. First, it allows multiple application to listen on the same queue, and it’s FIFO. Some of the message bus also support the message selection, such as TIBCO EMS, RabbitMQ. Some others provide in memory dictionary which can store the reply messages, for example the Redis. The principle of pulling mode is to let the service instances self-managed. This means each instance will try to retrieve the next pending incoming message if they finished the current task. This gives us more benefit and can solve the problems we met with in the dispatcher mode. The incoming message will be received to the best instance to process, which means this will be very balanced. And it will not happen that some instances are busy while other are idle, since the idle one will retrieve more tasks to make them busy. Since all instances are try their best to be busy we can use less instances than dispatcher mode, which more cost effective. Since there’s no dispatcher in the system, there is no bottleneck. When we introduced more service instances, in dispatcher mode we have to change something to let the dispatcher know the new instances. But in pulling mode since all service instance are self-managed, there no extra change at all. If there are many incoming messages, since the message bus can queue them in the transportation, service instances would not be crashed. All above are the benefits using the pulling mode, but it will introduce some problem as well. The process tracking and debugging become more difficult. Since the service instances are self-managed, we cannot know which instance will process the message. So we need more information to support debug and track. Real-time response may not be supported. All service instances will process the next message after the current one has done, if we have some real-time request this may not be a good solution. Compare with the Pros and Cons above, the pulling mode would a better solution for the distributed system architecture. Because what we need more is the scalability, cost-effect and the self-management.   WCF and WCF Transport Extensibility Windows Communication Foundation (WCF) is a framework for building service-oriented applications. In the .NET world WCF is the best way to implement the service. In this series I’m going to demonstrate how to implement the pulling mode on top of a message bus by extending the WCF. I don’t want to deep into every related field in WCF but will highlight its transport extensibility. When we implemented an RPC foundation there are many aspects we need to deal with, for example the message encoding, encryption, authentication and message sending and receiving. In WCF, each aspect is represented by a channel. A message will be passed through all necessary channels and finally send to the underlying transportation. And on the other side the message will be received from the transport and though the same channels until the business logic. This mode is called “Channel Stack” in WCF, and the last channel in the channel stack must always be a transport channel, which takes the responsible for sending and receiving the messages. As we are going to implement the WCF over message bus and implement the pulling mode scaling-out solution, we need to create our own transport channel so that the client and service can exchange messages over our bus. Before we deep into the transport channel, let’s have a look on the message exchange patterns that WCF defines. Message exchange pattern (MEP) defines how client and service exchange the messages over the transportation. WCF defines 3 basic MEPs which are datagram, Request-Reply and Duplex. Datagram: Also known as one-way, or fire-forgot mode. The message sent from the client to the service, and no need any reply from the service. The client doesn’t care about the message result at all. Request-Reply: Very common used pattern. The client send the request message to the service and wait until the reply message comes from the service. Duplex: The client sent message to the service, when the service processing the message it can callback to the client. When callback the service would be like a client while the client would be like a service. In WCF, each MEP represent some channels associated. MEP Channels Datagram IInputChannel, IOutputChannel Request-Reply IRequestChannel, IReplyChannel Duplex IDuplexChannel And the channels are created by ChannelListener on the server side, and ChannelFactory on the client side. The ChannelListener and ChannelFactory are created by the TransportBindingElement. The TransportBindingElement is created by the Binding, which can be defined as a new binding or from a custom binding. For more information about the transport channel mode, please refer to the MSDN document. The figure below shows the transport channel objects when using the request-reply MEP. And this is the datagram MEP. And this is the duplex MEP. After investigated the WCF transport architecture, channel mode and MEP, we finally identified what we should do to extend our message bus based transport layer. They are: Binding: (Optional) Defines the channel elements in the channel stack and added our transport binding element at the bottom of the stack. But we can use the build-in CustomBinding as well. TransportBindingElement: Defines which MEP is supported in our transport and create the related ChannelListener and ChannelFactory. This also defines the scheme of the endpoint if using this transport. ChannelListener: Create the server side channel based on the MEP it’s. We can have one ChannelListener to create channels for all supported MEPs, or we can have ChannelListener for each MEP. In this series I will use the second approach. ChannelFactory: Create the client side channel based on the MEP it’s. We can have one ChannelFactory to create channels for all supported MEPs, or we can have ChannelFactory for each MEP. In this series I will use the second approach. Channels: Based on the MEPs we want to support, we need to implement the channels accordingly. For example, if we want our transport support Request-Reply mode we should implement IRequestChannel and IReplyChannel. In this series I will implement all 3 MEPs listed above one by one. Scaffold: In order to make our transport extension works we also need to implement some scaffold stuff. For example we need some classes to send and receive message though out message bus. We also need some codes to read and write the WCF message, etc.. These are not necessary but would be very useful in our example.   Message Bus There is only one thing remained before we can begin to implement our scaling-out support WCF transport, which is the message bus. As I mentioned above, the message bus must have some features to fulfill all the WCF MEPs. In my company we will be using TIBCO EMS, which is an enterprise message bus product. And I have said before we can use any message bus production if it’s satisfied with our requests. Here I would like to introduce an interface to separate the message bus from the WCF. This allows us to implement the bus operations by any kinds bus we are going to use. The interface would be like this. 1: public interface IBus : IDisposable 2: { 3: string SendRequest(string message, bool fromClient, string from, string to = null); 4:  5: void SendReply(string message, bool fromClient, string replyTo); 6:  7: BusMessage Receive(bool fromClient, string replyTo); 8: } There are only three methods for the bus interface. Let me explain one by one. The SendRequest method takes the responsible for sending the request message into the bus. The parameters description are: message: The WCF message content. fromClient: Indicates if this message was came from the client. from: The channel ID that this message was sent from. The channel ID will be generated when any kinds of channel was created, which will be explained in the following articles. to: The channel ID that this message should be received. In Request-Reply and Duplex MEP this is necessary since the reply message must be received by the channel which sent the related request message. The SendReply method takes the responsible for sending the reply message. It’s very similar as the previous one but no “from” parameter. This is because it’s no need to reply a reply message again in any MEPs. The Receive method takes the responsible for waiting for a incoming message, includes the request message and specified reply message. It returned a BusMessage object, which contains some information about the channel information. The code of the BusMessage class is 1: public class BusMessage 2: { 3: public string MessageID { get; private set; } 4: public string From { get; private set; } 5: public string ReplyTo { get; private set; } 6: public string Content { get; private set; } 7:  8: public BusMessage(string messageId, string fromChannelId, string replyToChannelId, string content) 9: { 10: MessageID = messageId; 11: From = fromChannelId; 12: ReplyTo = replyToChannelId; 13: Content = content; 14: } 15: } Now let’s implement a message bus based on the IBus interface. Since I don’t want you to buy and install the TIBCO EMS or any other message bus products, I will implement an in process memory bus. This bus is only for test and sample purpose. It can only be used if the service and client are in the same process. Very straightforward. 1: public class InProcMessageBus : IBus 2: { 3: private readonly ConcurrentDictionary<Guid, InProcMessageEntity> _queue; 4: private readonly object _lock; 5:  6: public InProcMessageBus() 7: { 8: _queue = new ConcurrentDictionary<Guid, InProcMessageEntity>(); 9: _lock = new object(); 10: } 11:  12: public string SendRequest(string message, bool fromClient, string from, string to = null) 13: { 14: var entity = new InProcMessageEntity(message, fromClient, from, to); 15: _queue.TryAdd(entity.ID, entity); 16: return entity.ID.ToString(); 17: } 18:  19: public void SendReply(string message, bool fromClient, string replyTo) 20: { 21: var entity = new InProcMessageEntity(message, fromClient, null, replyTo); 22: _queue.TryAdd(entity.ID, entity); 23: } 24:  25: public BusMessage Receive(bool fromClient, string replyTo) 26: { 27: InProcMessageEntity e = null; 28: while (true) 29: { 30: lock (_lock) 31: { 32: var entity = _queue 33: .Where(kvp => kvp.Value.FromClient == fromClient && (kvp.Value.To == replyTo || string.IsNullOrWhiteSpace(kvp.Value.To))) 34: .FirstOrDefault(); 35: if (entity.Key != Guid.Empty && entity.Value != null) 36: { 37: _queue.TryRemove(entity.Key, out e); 38: } 39: } 40: if (e == null) 41: { 42: Thread.Sleep(100); 43: } 44: else 45: { 46: return new BusMessage(e.ID.ToString(), e.From, e.To, e.Content); 47: } 48: } 49: } 50:  51: public void Dispose() 52: { 53: } 54: } The InProcMessageBus stores the messages in the objects of InProcMessageEntity, which can take some extra information beside the WCF message itself. 1: public class InProcMessageEntity 2: { 3: public Guid ID { get; set; } 4: public string Content { get; set; } 5: public bool FromClient { get; set; } 6: public string From { get; set; } 7: public string To { get; set; } 8:  9: public InProcMessageEntity() 10: : this(string.Empty, false, string.Empty, string.Empty) 11: { 12: } 13:  14: public InProcMessageEntity(string content, bool fromClient, string from, string to) 15: { 16: ID = Guid.NewGuid(); 17: Content = content; 18: FromClient = fromClient; 19: From = from; 20: To = to; 21: } 22: }   Summary OK, now I have all necessary stuff ready. The next step would be implementing our WCF message bus transport extension. In this post I described two scaling-out approaches on the service side especially if we are using the cloud platform: dispatcher mode and pulling mode. And I compared the Pros and Cons of them. Then I introduced the WCF channel stack, channel mode and the transport extension part, and identified what we should do to create our own WCF transport extension, to let our WCF services using pulling mode based on a message bus. And finally I provided some classes that need to be used in the future posts that working against an in process memory message bus, for the demonstration purpose only. In the next post I will begin to implement the transport extension step by step.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • What language/framework (technology) to use for website (flash games portal)

    - by cripox
    Hello, I know there are a lot of similar questions on the net, but because I am a newbie in web development I didn't find the solution for my specific problem. I am planing on creating a flash games portal from scratch. It is a big chance that there will be big traffic from the beginning (millions of pageviews). I want to reduce the server costs as much as possible but in the same time to not be tide to an expensive contract as there is a chance that the project will not be as successfully as I want and in that case the money would be very little. The question is : what technology to use? I don't know any web dev technology yet so it doesn't matter what I will learn. My web dev experience is a little php 8 years ago, and from then I programmed in C++ / Java- game and mobile development. I like Java and C syntax and language very much and I tend to dislike dynamic typing or non robust scripting (like php)- but I can get along if these are the best choices. The candidates are now: - Grails (my best for now) Ruby on Rails Cake PHP Other technologies (Google App Engine, Python/Django etc...) I was considering at first using pure C and compiling the web app in the server- just to squeeze more from the servers, but soon I understand that this is overkill. Next my eyes came on Ruby - as there is a lot of buzz for it's easiness of use. Next I discovered Grails and looked at Java because it is said that it is "faster". But I don't know what this "Faster" really means on my needs, so here comes the first question: 1) What will be my biggest consumption on the server, other than bandwidth, for a lot of flash content requests? Is it memory? I heard that Java needs a lot of memory, but is faster. Is it CPU? I am planning to take some daily VPS.NET nodes at first, to see if there is a demand, and if the "spike" is permanent to move to a dedicated server (serverloft.com has some good offers), else to remain with less nodes. I was also considering developing in Google App Engine- cheap or free hosting to use at first - so I can test my assumption- and also very easy to use (no need for sys administration) but the costs became high if used more ( 3 million games played / month .. x mb/ each). And the issue with Google is that it looks me in this technology. My other concern is scalability (not only for traffic/users, but as adding functionality) My plans are to release a functional site in just 4 weeks (just the basics frontend and some quick basic backend - so I can be able to modify some things and add games manually) - but then to raise it and add more things to it. I am planning to take a little different approach than other portals so I need to write it from scratch (a script will not do). 2) Will Grails take much more resources than RoR or Php server wise? I heard that making it on Java stack will be hardware expensive and is overkill if you don't make a bank application. My application will not be very complex (I hope and i will try to) but will have a lot of traffic. I also took in account using CDN for files, but the cheapest CDN found was 5c/GB (vps.net) and the cost per gb on serverloft (http://www.serverloft.com/dedizierte-server/server-details.php?products=4) is only 1.79 cents/GB and comes with the other resources either. I am new to this domain (web). I am learning the ropes and searching on the web for ~half of year but don't have any really practical experience, so I know that I must have some naive thinking and other issues that i don't know from now, so please give me any advice you want regarding anything, not just the specific questions asked. And thank you so much for such great community!

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  • ruby on rails language problem "invalid byte sequence in GBK"

    - by user357203
    This is definitely a language issue, both of our code and our database contains Chinese characters. **This is my environment: About your application's environment Ruby version 1.9.1 (i386-mingw32) RubyGems version 1.3.5 Rack version 1.0 Rails version 2.3.5 Active Record version 2.3.5 Active Resource version 2.3.5 Action Mailer version 2.3.5 Active Support version 2.3.5 Application root C:/path_to_my_root Environment development Database adapter mysql Database schema version 20100327010640 **This is my localhost;3000 after running my ruby server: ArgumentError in HomeController#construction invalid byte sequence in GBK RAILS_ROOT: C:/path_to_my_root Application Trace | Framework Trace | Full Trace C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template_error.rb:43:in `split' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template_error.rb:43:in `source_extract' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template_error.rb:86:in `compute_backtrace' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template_error.rb:11:in `initialize' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template.rb:212:in `new' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template.rb:212:in `rescue in render_template' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ template.rb:205:in `render_template' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ base.rb:265:in `render' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ base.rb:352:in `_render_with_layout' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/action_view/ base.rb:262:in `render' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/base.rb:1250:in `render_for_file' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/base.rb:951:in `render' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/benchmarking.rb:51:in `block in render_with_benchmark' C:/Ruby19/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/ active_support/core_ext/benchmark.rb:17:in `block in ms' C:/Ruby19/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' C:/Ruby19/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/ active_support/core_ext/benchmark.rb:17:in `ms' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/benchmarking.rb:51:in `render_with_benchmark' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:135:in `block in custom' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:179:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:179:in `block in respond' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:173:in `each' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:173:in `respond' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/mime_responds.rb:107:in `respond_to' C:/Users/Howard/Documents/local/vjoin/app/controllers/ home_controller.rb:53:in `construction' ..... C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/ methodoverride.rb:24:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/params_parser.rb:15:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/session/cookie_store.rb:93:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/failsafe.rb:26:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/lock.rb:11:in `block in call' :8:in `synchronize' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/dispatcher.rb:114:in `block in call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/reloader.rb:34:in `run' C:/Ruby19/lib/ruby/gems/1.9.1/gems/actionpack-2.3.5/lib/ action_controller/dispatcher.rb:108:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rails-2.3.5/lib/rails/rack/ static.rb:31:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in `block in call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `each' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rails-2.3.5/lib/rails/rack/ log_tailer.rb:17:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/ content_length.rb:13:in `call' C:/Ruby19/lib/ruby/gems/1.9.1/gems/rack-1.0.1/lib/rack/handler/ webrick.rb:50:in `service' C:/Ruby19/lib/ruby/1.9.1/webrick/httpserver.rb:111:in `service' C:/Ruby19/lib/ruby/1.9.1/webrick/httpserver.rb:70:in `run' C:/Ruby19/lib/ruby/1.9.1/webrick/server.rb:183:in `block in start_thread' Request Parameters: None Show session dump Response Headers: {"Cache-Control"=>"no-cache", "Content-Type"=>"text/html"} **What should I do? I tried to search online, didn't find much. The only thing I found was something like putting the following into application_controller: before_filter :set_charset, :set_locale def set_charset response.headers["Content-Type"] = "text/html; charset=utf-8" WIN32OLE.codepage = WIN32OLE::CP_UTF8 end but this still doesn't work. I am new to ruby on rails, so don't know much about it. Thanks for your help.

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  • C# -Interview Question Anonymous Type

    - by Amutha
    Recently i was asked to prove the power of C# 3.0 in a single line( might be tricky) i wrote new int[] { 1, 2, 3 }.Union(new int[]{10,23,45}). ToList().ForEach(x => Console.WriteLine(x)); and explained you can have (i) anonymous array (ii) extension method (iii)lambda and closure all in a single line.I got spot offer. But..... The interviewer asked me how will you convert an anonymous type into know type :( I am 100% sure ,we can not do that.The interviewer replied there is 200% chance to do that if you have a small work around.I was clueless. As usual,I am waiting for your valuable reply(Is it possible?).

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  • Is OO design's strength in semantics or encapsulation?

    - by Phil H
    Object-oriented design (OOD) combines data and its methods. This, as far as I can see, achieves two great things: it provides encapsulation (so I don't care what data there is, only how I get values I want) and semantics (it relates the data together with names, and its methods consistently use the data as originally intended). So where does OOD's strength lie? In constrast, functional programming attributes the richness to the verbs rather than the nouns, and so both encapsulation and semantics are provided by the methods rather than the data structures. I work with a system that is on the functional end of the spectrum, and continually long for the semantics and encapsulation of OO. But I can see that OO's encapsulation can be a barrier to flexible extension of an object. So at the moment, I can see the semantics as a greater strength. Or is encapsulation the key to all worthwhile code?

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