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  • SimpleXML not pulling correct link

    - by kylex
    My code does not pull the proper link for the item. Instead it's getting the previous item's link. Any suggestions? Thanks! <?php // Load the XML data from the specified file name. // The second argument (NULL) allows us to specify additional libxml parameters, // we don't need this so we'll leave it as NULL. The third argument however is // important as it informs simplexml to handle the first parameter as a file name // rather than a XML formatted string. $pFile = new SimpleXMLElement("http://example.blogspot.com/feeds/posts/default?alt=rss", null, true); // Now that we've loaded our XML file we can begin to parse it. // We know that a channel element should be available within the, // document so we begin by looping through each channel foreach ($pFile->channel as $pChild) { // Now we want to loop through the items inside this channel { foreach ($pFile->channel->item as $pItem) { // If this item has child nodes as it should, // loop through them and print out the data foreach ($pItem->children() as $pChild) { // We can check the name of this node using the getName() method. // We can then use this information, to, for example, embolden // the title or format a link switch ($pChild->getName()) { case 'pubDate': $date = date('l, F d, Y', strtotime($pChild)); echo "<p class=\"blog_time\">$date</p>"; break; case 'link': $link = $pChild; break; case 'title': echo "<p class=\"blog_title\"><a href=\"$link\">$pChild</a></p>"; break; case 'description': // echo substr(strip_tags($pChild), 0 , 270) . "..."; break; case 'author': echo ""; break; case 'category': echo ""; break; case 'guid': echo ""; break; default: // echo strip_tags($pChild) . "<br />\n"; break; } } } } } ?>

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  • A quick design question about C++ container classes in shared memory

    - by recipriversexclusion
    I am writing a simple wrapper around boost::interprocess's vector container to implement a ring buffer in shared memory (shm) for IPC. Assume that buf is an instance of RingBuffer created in shm. Now, in its ctor, buf itself allocates a private boost::interprocess::vector data member to store values, e.g. m_data. My question is: I think m_data should also be created in shared memory. But it this a necessity? What happens if buf that was created in shm itself, allocates standard memory, i.e. using new. Does this get allocated on the calling process's heap? I don't think buf is allocated there so how come a data member that is private to an object not on a process's heap gets allocated there. I'm confused.

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  • Python lazy property decorator

    - by detly
    Recently I've gone through an existing code base and refactored a lot of instance attributes to be lazy, ie. not be initialised in the constructor but only upon first read. These attributes do not change over the lifetime of the instance, but they're a real bottleneck to calculate that first time and only really accessed for special cases. I find myself typing the following snippet of code over and over again for various attributes across various classes: class testA(object): def __init__(self): self._a = None self._b = None @property def a(self): if self._a is None: # Calculate the attribute now self._a = 7 return self._a @property def b(self): #etc Is there an existing decorator to do this already in Python that I'm simply unaware of? Or, is there a reasonably simple way to define a decorator that does this? I'm working under Python 2.5, but 2.6 answers might still be interesting if they are significantly different.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • How do I hide an inherited __published property in the derived class in a VCL component?

    - by Gary Benade
    I have created a new VCL component based on an existing VCL component. What I want to do now is set the Password and Username properties from an ini file instead of the property inspector. Robert Dunn Link I read on the delphi forum above you cannot unpublish a property and that the only workaround is to redeclare the property as read-only. I tried this but it all it does is make the property read only and grayed out in the object inspector. While this could work I would prefer if the property wasn't visible at all. __property System::UnicodeString Password = {read=FPassword}; Thanks in advance for any help or links to c++ VCL component writing tutorials. I am using CB2010

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  • Geodjango: importing data from OSGB_1936, displaying in WGS84?

    - by AP257
    I have some polygon data saved in a PostGIS database with projection SRID 27700. geom = models.MultiPolygonField(srid=27700) I want to display the shapes on OpenStreetMap, i.e. with SRID 900913 (I think?). So, two questions: How do I change the code below to output with the right SRID for OpenStreetMap? How can I change the Django code below to give me a nice json object, ready to display as a polygon? area = get_object_or_404(soa.objects, code=my_code) polygon = area.geom return render_to_response('area.html', { 'area': area }, context_instance = RequestContext(request)) Apologies if this question doesn't make sense - I'm pretty new to GeoDjango.

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  • How to make a post request with REQUESTS package for Python?

    - by jorrebor
    I am trying to use the toggl api. I use Requests instead of Urllib2 for doing my GETs en POSTS. But i am stuck. payload = { "project":{ "name":"Another Project", "billable":False, "workspace":{ "Name":"jorrebor's workspace", "id":213272 }, "automatically_calculate_estimated_workhours":False } } url = "https://www.toggl.com/api/v6/projects.json" r = requests.post(url, data=json.dumps(payload), auth=HTTPBasicAuth('[email protected]', 'mypassword')) Authentication seems to be fine, but the payload format probably isn't. a curl command with the same parameters: curl -v -u heremytoken:api_token -H "Content-type: application/json" -d "{\"project\":{\"billable\":true,\"workspace\":{\"id\":213272},\"name\":\"Another project\",\"automatically_calculate_estimated_workhours\":false}}" -X POST https://www.toggl.com/api/v6/projects.json does work fine. What wrong with my payload? The response is get is: ["Name can't be blank","Workspace can't be blank"] which leads me to conclude that the authentication works but toggl cannot read my json object.

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  • Using 2 JQuery Autocomplete

    - by Trike
    Hi All! I am using the JQuery Autocomplete Plugin 1.1. When I try to add autocomplete to 2 inputs in this way: $("#object_ac").autocomplete("autocomplete_search.php", { extraParams: {object:1}, width: 160, selectFirst: false, minChars: 2 }); $("#id_norm_doc_ac").autocomplete("autocomplete_search.php", { width: 460, selectFirst: false, mustMatch: true }); $("#id_norm_doc_ac").result(function(event, data, formatted) { $("#id_norm_doc_add").val(data[1]); }); When #object_ac selected before #id_norm_doc_ac I get error after selecting one of suggestions in #id_norm_doc_ac: data is undefined [Break on this error] data = elementToString(data.documentElement, true); If I select #id_norm_doc_ac before other inputs, everything goes normal. Thanks in advance for any assistance!

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  • ComboBox.SelectionChanged doesn't catch the first selection

    - by trnTash
    I need to fill textboxes depending on the item selected in a combobox. I fill combo async and in Completed event I have the following code combo.ItemsSource = e.Result; combo.DisplayMemberPath = "Name"; combo.SelectedIndex = -1; Then in the SelectionChanged event of the combo, I catch the selected object MyClass mc= ((ComboBox)sender).SelectedItem as MyClass; tbxName.Text = mc.Name; ... However, when I load the project and select any event for the 1st time, NOTHING happens. Every other time (2nd, 3rd, nth) the data is correctly caught and displayed. So I need to know why the combo doesn't catch the first selection? That's the reason I have the code combo.SelectedIndex = -1 (when the app loads, combo is empty - selection -1 works).

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  • Overriding classes/functions from a .dll.

    - by Jeff
    Say I have class A and class B. B inherits from class A, and implements a few virtual functions. The only problem is that B is defined in a .dll. Right now, I have a function that returns an instance of class A, but it retrieves that from a static function in the .dll that returns an instance of class B. My plan is to call the created object, and hopefully, have the functions in the .dll executed instead of the functions defined in class A. For some reason, I keep getting restricted memory access errors. Is there something I don't understand that will keep this plan from working?

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  • Ext RowEditor.js does not fire 'afteredit' event

    - by terrani
    Hi, I have a Ext grid with RowEditor plugin. I have the following code to add 'afteredit' event to the roweditor object. store.on('update',function(){ }); editor.on("afteredit",function(roweditor,changes,record,index){ $.ajax({ url: $("#web").val() + "/registration/client/address-save" ,type: 'post' ,data: record.json ,dataType: 'json' ,success: function(data){ if(data.success == true){ alert("Update Successfully"); } } }); }); when I click a row and edit a value, sometimes the grid fires 'afteredit' event, but sometimes it doesn't. Do I have a problem with my code above?

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  • Is it safe to override `release` for debugging?

    - by Koning Baard XIV
    Sometimes I need to find out if an object will really be released. I could use Instruments of course, but that takes much time, and I have to search into millions of objects, so I used to do this: -(void)release { NSLog("I'm released"); [super release]; } But the problem is: is this safe to do? Can I get any problems when I override -(void)release. Also, is it really void? And what if I build my application for distribution, but per accident leave it there? Or is it just safe? Thanks

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  • [jQuery] JSON response is null, but the URL is echoing correctly.

    - by b. e. hollenbeck
    I have a form being AJAX'd in by jQuery on a page with multiple forms. I'm performing the following function, which is a wrapper for the $.ajax function: function do_json_get(uri){ var ret = ''; var url = AJAX_URL + uri; $.ajax({ type: 'GET', url: url, async: false, success: function(data) { ret = data.html; }, dataType: 'json' }); return ret; } When I go to the AJAX server directly (which is rendering the form in PHP), I get the raw JSON response - so I know the server is outputting to the browser, and the AJAX server is doing other things like setting the proper cookies, so I know that the connection is good (I get a 200 response code). Yet the data object is coming back null. What else could I be missing?

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  • Detecting rotation to landscape manually

    - by Thomas Joos
    hi all, I am working on an iPhone application based on UITabBarController and UIViewControllers for each page. The app needs to run in portrait mode only, so every view controller + app delegate goes with this line of code: (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } There is one view controller where I would like to pop up a UIImageView when the iPhone is rotaed to landscapeleft. The design of the image looks landscape, although the width and height are 320x460 ( so its portrait ). How can/should I detect this type of rotation manually, just in this specific view controller, withouth having an auto rotation on the entire view? Thomas UPDATE: Thanks! I added this listener in the viewDidLoad: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:)name:UIDeviceOrientationDidChangeNotification object:nil]; the didRotate looks like this: (void) didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { //your code here } }

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  • Change NSNumber value by allocating new NSNumber?

    - by Peter Hajas
    I understand that NSNumber is immutable, but I still have the need to change it in my app. I use it because it's an object, and therefore usable with @property (if I could, I would use float or CGFloat in a heartbeat, but sadly, I can't). Is there any way to just overwrite the old NSNumber instance? I'm trying this: NSNumber *zero = [[NSNumber alloc] initWithFloat:0.0]; myNSNumber = zero but this doesn't change the value. This is a simplified version of my code, as I'm changing the root view controller's parameter (I know, not MVC-friendly). Still, the changing of the value should be the same assignment, right? Should I release myNSNumber first? What should I set the @property at for myNSNumber? Thanks!

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  • Entity Framework and the XmlIgnoreAttribute

    - by Mikey Cee
    Say you have a one to one relationship in your entity model. The code generator will decorate it with the following attributes: [global::System.Xml.Serialization.XmlIgnoreAttribute()] [global::System.Xml.Serialization.SoapIgnoreAttribute()] public RelatedObject Relationship { get {...} set {...} } I want to serialize my parent object together with all its properties for which data has been loaded through an XML web service. Obviously, these related properties do not get serialized because of these attributes. So for my purposes I just want to remove these "don't serialize me" attributes. I can do a find and replace in the designer code, but any modifications I make in the designer will put these attributes back in. How do I permanently get rid of these attributes? VS 2008 / EF 3.5.

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  • ItemsControl ItemTemplate Binding

    - by Wonko the Sane
    Hi All, In WPF4.0, I have a class that contains other class types as properties (combining multiple data types for display). Something like: public partial class Owner { public string OwnerName { get; set; } public int OwnerId { get; set; } } partial class ForDisplay { public Owner OwnerData { get; set; } public int Credit { get; set; } } In my window, I have an ItemsControl with the following (clipped for clarity): <ItemsControl ItemsSource={Binding}> <ItemsControl.ItemTemplate> <DataTemplate> <local:MyDisplayControl OwnerName={Binding OwnerData.OwnerName} Credit={Binding Credit} /> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> I then get a collection of display information from the data layer, and set the DataContext of the ItemsControl to this collection. The "Credit" property gets displayed correctly, but the OwnerName property does not. Instead, I get a binding error: Error 40: BindingExpression path error: 'OwnerName' property not found on 'object' ''ForDisplay' (HashCode=449124874)'. BindingExpression:Path=OwnerName; DataItem='ForDisplay' (HashCode=449124874); target element is 'TextBlock' (Name=txtOwnerName'); target property is 'Text' (type 'String') I don't understand why this is attempting to look for the OwnerName property in the ForDisplay class, rather than in the Owner class from the ForDisplay OwnerData property. Edit It appears that it has something to do with using the custom control. If I bind the same properties to a TextBlock, they work correctly. <ItemsControl ItemsSource={Binding}> <ItemsControl.ItemTemplate> <DataTemplate> <StackPanel> <local:MyDisplayControl OwnerName={Binding OwnerData.OwnerName} Credit={Binding Credit} /> <TextBlock Text="{Binding OwnerData.OwnerName}" /> <TextBlock Text="{Binding Credit}" /> </StackPanel> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> Thanks, wTs

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  • How to use CFUUID, can CFUUID be traced back to a unique individual. security/privacy

    - by Kevin
    Hi, i an new to iphone Dev and the concept of CFUUID, so thought i should ask, before i start implementing it. so the string returned by CFUUID is it really unique or can it be traced back to a unique individual. meaning lets say, i generate a CFUUID object and convert it to string(using the methods provided) , and then this info is used in my app or stored on a server database. and how unique is it, i mean is their a chance it can be similar to one generated on some other device. is it a good idea to use this info freely or are their some security/privacy aspects that i am not thinking about here. any help is greatly appreciated thanks

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  • need thoughts on my interview question - .net, c#

    - by uno
    One of the questions I was asked was that I have a database table with following columns pid - unique identifier orderid - varchar(20) documentid - int documentpath - varchar(250) currentLocation - varchar(250) newlocation - varchar(250) status - varchar(15) I have to write a c# app to move the files from currentlocation to newlocation and update status column as either 'SUCCESS' or 'FAILURE'. This was my answer Create a List of all the records using linq Create a command object which would be perform moving files using foreach, invoke a delegate to move the files - use endinvoke to capture any exception and update the db accordingly I was told that command pattern and delegate did not fit the bill here - i was aksed to think and implement a more favorable GoF pattern. Not sure what they were looking for - In this day and age, do candidates keep a lot of info on head as one always has google to find any answer and come up with solution.

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  • Entity framework - exclude list of values

    - by DutrowLLC
    Is there a way to exclude a list of values for an object attribute when querying the database through entity framework? I tried to be slick and pull this number: List<String> StringList = new List<String>(); StringList.Add("ya_mama"); StringList.Add("has"); StringList.Add("fleas"); servicesEntities context = new servicesEntities(); var NoFleasQuery = (from x in context.person where !StringList.Any(y => y.CompareTo(x.the_string_I_dont_want_it_to_be) == 0) // <--- the part where I thought I was slick select x); ...it compiled, but after I ran it, it gave me this error: Unable to create a constant value of type 'Closure type'. Only primitive types ('such as Int32, String, and Guid') are supported in this context. 'Closure type'???? How about MY closure!!! Entity framework... you broke my heart.

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  • Linq to Sql saying that item by 'Customer' already exists. Choose a different name.

    - by Anthony Potts
    I have been going round and round with a linq to sql file while using svn for quite some time. The latest is that my dbml file shows as having an error which states that An item named "Customer" already exists. Please choose a different name. And then it repeats that again. In fact, it says it for almost every object. What is my fix? I have tried renaming the one named Customer, but that didn't fix it. I don't know where to go to fix this. I went to the .dbml file and don't see any duplication, and I went to the .dbml.layout file and didn't see any duplication there either.

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  • Does C# have an equivalent to Scala's structural typing?

    - by Tom Morris
    In Scala, I can define structural types as follows: type Pressable { def press(): Unit } This means that I can define a function or method which takes as an argument something that is Pressable, like this: def foo(i: Pressable) { // etc. The object which I pass to this function must have defined for it a method called press() that matches the type signature defined in the type - takes no arguments, returns Unit (Scala's version of void). I can even use the structural type inline: def foo(i: { def press(): Unit }) { // etc. It basically allows the programmer to have all the benefits of duck typing while still having the benefit of compile-time type checking. Does C# have something similar? I've Googled but can't find anything, but I'm not familiar with C# in any depth. If there aren't, are there any plans to add this?

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  • NHibernate: Many-to-many relationship with field in the relationship table

    - by Fossmo
    I'm scratching my head; I have a Car table and a Customer table that have a many-to-many relationship. In this relationship table I want to add a column that can tell me what kind of relationship this is; is the customer testdriving the car, do he want to buy the car, ect. What I want to end up with is a class Car object that holds a collection of Customers and the relationship information. I might be looking at this the wrong way so feel free to push me in the right direction.

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  • Configuration Files: how to read them into models?

    - by stacker
    I have a lot of configuration files in this format: <?xml version="1.0" encoding="utf-8"?> <XConfiguration> <XFile Name="file name 1" /> <XFile Name="name2" /> <XFile Name="name3" /> <XFile Name="name4" /> </XConfiguration> I want to use ConfigurationRepository.Get to get this object populated: public class XConfiguration { public XFile[] Files { get; set; } } I wonder what is the best way to do that. LinqToXml? I don't think ConfigurationManager is a smart option for this.

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  • How to retain service settings through InstallShield upgrade install

    - by sjohnston
    I have an InstallScript project in IS2010. It has a handful of services that get installed. Some are C++ exes and use the "InstallShield Object for NT Services". Others are Java apps installed as services with Java Service Wrapper through LaunchAppAndWait command line calls. Tomcat is also being installed as a service through a call to its service.bat. When the installer runs in upgrade mode, the services are reinstalled, and the settings (auto vs. manual startup, restart on fail, log-on account, etc.) are reverted to the defaults. I would like to save the service settings before the file transfer and then repopulate them afterward, but I haven't been able to find a good mechanism to do this. How can I save and restore the service settings?

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