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  • Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics, and I'd like to know the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have a 2D png for players' placeholders, and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However, it would be a waste of memory and thus less efficient. What do you suggest?

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  • Help with Meshes, and Shading

    - by Brian Diehr
    In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can do with sprite batch). I have my suspicions that I have to do it through openGL, and it has something to do with apply a mesh? This brings me to my question, what exactly is a mesh? I've been working on my game for about half a year, and am doing great with the other aspects of the game, but I find this more advance stuff isn't as well documented. Thanks!

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  • How Do I Import a 3D Object into Adobe Flex?

    - by Kim
    Hi everyone, I wanted to know if anyone here knows how to import a 3D Object (i.e. Maya 3D Model) into Adobe Flex Application? I needed to create a simple Flex application which will allow me to rotate the 3D Object by dragging but I cannot seem to start doing it because I'm having a hard time trying to figure out how I can import my 3D model into Flex. This is exactly what I wanted to do: 3D Object in Flex I hope someone can help me. Thanks a lot :)

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  • CAD like 3D geometry .NET library

    - by Naszta
    I am looking for a good 3D CAD like library. I need basic geometry shapes (cube, sphere, torus etc.) and the library should make the surface mesh - based on the shapes and some boolean operations. I have found many libraries on google (wrapped on C++), but most of them are not really comfortable, and/or do not support union/intersection. http://www.geometros.com/sgcore/index.htm - it has wrapped interface, http://www.opencsg.org/ - I haven't found wrapped interface, http://carve-csg.com/ - I haven't found wrapped interface, http://gts.sourceforge.net/ - I haven't found wrapped interface, http://www.ogre3d.org/ - I haven't found basic geometric shapes and boolean operators, http://brlcad.org/ - its interface is not clear for me, I haven't found wrapped interface, http://www.cgal.org/ - currently I try to make it work, I haven't found wrapped interface, http://www.k-3d.org/ - I haven't found wrapped interface, http://www.opencascade.org/ - I haven't found wrapped interface, http://ilnumerics.net/ - it does not support solid boolean operations, http://www.techsoft3d.com/ - seems to be really good one. Support both C++ and C#, http://www.devdept.com/products/eyeshot/ - one more C# library. It was not tested. Open source would be nice, but not necessary. Many thanks for help. P.S.: the previous topic Update: in C# we will use Eyeshot project.

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  • 3D Mesh Joining

    - by morlst
    I have 2 (or more) intersecting meshes, which require joining into 1 mesh object. I want to have some control over the resulting seam vertex insertion, so looking to write myself rather than use a library. Has anyone come across some open source code to base the algorithm on / ideas on the process? Initial impressions are: 1. Present in every 3D modelling program - mostly reinventing existing process (hence search for examples) 2. Potential for fiddly-ness around the polygon face direction and just touching conditions. (see above point)

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  • Can Linux play HDMI 1.4a 3D stereoscopic content?

    - by SofaKng
    I'm aware that there are no Bluray players for Linux but I'm wondering if it's possible to play Full 3D HD (1080p, Side-By-Side) MKV files (or Bluray BDMV folders, etc). Full 3D HD files are actually two 1080p frames "side-by-side" so the effective resolution is 3840x1200. In order to play these properly the software needs to switch to TV into 3D mode (or however HDMI 1.4a works). I don't think simply playing the 3840x1200 resolution file will work so are there any options out there?

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  • Java 3D-API that uses JOGL

    - by yx
    Can someone recommend me a package similar to JCollada for 3d rendering that is based on JOGL or point me to a place where I can obtain JCollada? The original site for JCollada has a SVN link that is no longer working (empty svn repositry).

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  • jQuery 3D carousel?

    - by Juan
    Has anyone seen a tutorial for a jQuery 3D carousel like this one? http://web.enavu.com/demos/3dcarouselwip/ No source is given, but was wondering if anyone had tips on how to continuously circle the DIVs and resize them. Thanks, Juan

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  • Saving new indicies, triangles and normals after WPF 3D transform

    - by sklitzz
    Hi, I have a 3D model which is lying flat currently, I wish for it to be rotated 90 degrees around the X axis. I have no problem doing this with the transforms. But to my knowledge all the transforms are a bunch of matrices multiplied. I would like to have the transform really alter all the coordinates of the indicies of the model. Is there a way to "save changes" after I apply a transform?

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  • 3d convolution in c++

    - by alboot
    Hello, I'm looking for some source code implementing 3d convolution. Ideally, I need C++ code or CUDA code. I'd appreciate if anybody can point me to a nice and fast implementation :-) Cheers

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  • Software to draw 3D geometry

    - by ilovekonoka
    Does anyone know any software that can draw 3D geometry like figures usually seen in computer graphics papers and articles(example: http://www.iquilezles.org/www/articles/sphereao/sphereao.htm)? I know it can be done in Inskcape or Illustrator but I'm not sure they're the only choices.

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  • 3D visualization in browser

    - by Milos
    Hello, I am looking for solutions for 3D visualizations in web browsers. For now I just need to do research about this topic, i.e. I need to know how many solutions exist and which of these are good and why? Thanks

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  • 3d symmetry search algorithm

    - by aaa
    this may be more appropriate for math overflow, but nevertheless: Given 3d structure (for example molecule), what is a good approach/algorithm to find symmetry (rotational/reflection/inversion/etc.)? I came up with brute force naive algorithm, but it seems there should be better approach. I am not so much interested in genetic algorithms as I would like best symmetry rather then almost the best symmetry link to website/paper would be great. thanks

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  • ActionScript Measuring 3D Depth

    - by TheDarkIn1978
    i'm having a difficult time understanding how to control the z property of display objects in a 3D space. i know how depth works, but what i don't understand is how i can get the maximum depth, or the number at which the display object just disappears into the background. i assume depth is based on the stage's width and height, and that is why assigning the same depth of the same display object appars mismatched with different stage sizes. so how can i appropriately measure depth?

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  • 3d engine with telnet access

    - by zaf
    Does anyone know of a open source 3d engine which can be operated via telnet? What I'm looking for is scripting via a socket connection. To allow for world creation and/or camera movement. Does anybody know of any that has this built in or very, very easy to add as a plugin or script? The platform is not crucial.

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  • javascript library to display / animate 3d objects?

    - by saturation
    Hi, I have saw some time ago library where you can import your 3d objects and it will draw those out. You could also animate the objects. The webpage itself was back and there were rotating gear at the corner... Can anyone recall the name of the library? Also you can mention if you know some other neat js libraries. Thanks!

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  • java quaternion 3D rotation implementation

    - by MRM
    I made a method to rotate a list of points using quaternions, but all i get back as output is the same list i gave to rotate on. Maybe i did not understood corectly the math for 3d rotations or my code is not implemented the right way, could you give me a hand? This is the method i use: public static ArrayList<Float> rotation3D(ArrayList<Float> points, double angle, int x, int y, int z) { ArrayList<Float> newpoints = points; for (int i=0;i<points.size();i+=3) { float x_old = points.get(i).floatValue(); float y_old = points.get(i+1).floatValue(); float z_old = points.get(i+2).floatValue(); double[] initial = {1,0,0,0}; double[] total = new double[4]; double[] local = new double[4]; //components for local quaternion //w local[0] = Math.cos(0.5 * angle); //x local[1] = x * Math.sin(0.5 * angle); //y local[2] = y * Math.sin(0.5 * angle); //z local[3] = z * Math.sin(0.5 * angle); //components for final quaternion Q1*Q2 //w = w1w2 - x1x2 - y1y2 - z1z2 total[0] = local[0] * initial[0] - local[1] * initial[1] - local[2] * initial[2] - local[3] * initial[3]; //x = w1x2 + x1w2 + y1z2 - z1y2 total[1] = local[0] * initial[1] + local[1] * initial[0] + local[2] * initial[3] - local[3] * initial[2]; //y = w1y2 - x1z2 + y1w2 + z1x2 total[2] = local[0] * initial[2] - local[1] * initial[3] + local[2] * initial[0] + local[3] * initial[1]; //z = w1z2 + x1y2 - y1x2 + z1w2 total[3] = local[0] * initial[3] + local[1] * initial[2] - local[2] * initial[1] + local[3] * initial[0]; //new x,y,z of the 3d point using rotation matrix made from the final quaternion float x_new = (float)((1 - 2 * total[2] * total[2] - 2 * total[3] * total[3]) * x_old + (2 * total[1] * total[2] - 2 * total[0] * total[3]) * y_old + (2 * total[1] * total[3] + 2 * total[0] * total[2]) * z_old); float y_new = (float) ((2 * total[1] * total[2] + 2 * total[0] * total[3]) * x_old + (1 - 2 * total[1] * total[1] - 2 * total[3] * total[3]) * y_old + (2 * total[2] * total[3] + 2 * total[0] * total[1]) * z_old); float z_new = (float) ((2 * total[1] * total[3] - 2 * total[0] * total[2]) * x_old + (2 * total[2] * total[3] - 2 * total[0] * total[1]) * y_old + (1 - 2 * total[1] * total[1] - 2 * total[2] * total[2]) * z_old); newpoints.set(i, x_new); newpoints.set(i+1, y_new); newpoints.set(i+2, z_new); } return newpoints; } For rotation3D(points, 50, 0, 1, 0) where points is: 0.0, 0.0, -9.0; 0.0, 0.0, -11.0; 20.0, 0.0, -11.0; 20.0, 0.0, -9.0; i get back the same list.

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