Search Results

Search found 6494 results on 260 pages for 'flash cs3'.

Page 11/260 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • Can I move the Flash temp folder/buffer (Win64)

    - by xciter
    I need to move the folder in which the Flash plugin saves its temporary files (so NOT the browser cache folder). Normally, the plugin saves its buffered content in the default temporary folder of the operating system. However, I do not want to move that folder. In other words, I only need to change the folder which flash uses. My operating system is Windows 7 64-bit. I am using the latest version of the flash plugin.

    Read the article

  • monolithic flash photo gallery

    - by Terix
    Hi, i need to do a presentation dvd of my photos, so i would like to make a nice flash gallery with my photos embedded inside flash files, so there is no way of stealing my shoots just browsing dvd folders. Inside a dvd i'll have plenty of space so i don't care about the size of the flash file itself. There is any way to do that? Because as far as i see, all the flash galleries uses an XML file to load the images from outside, so all the shoots are jpeg put in another folder, and anyone can take them just copying the folder.

    Read the article

  • Using a flash drive to speed up conventional disks (on linux)

    - by Daniel
    Hi! Is there a possibility to use a flash drive as a speed up for conventional hard disks? I got the idea to redirect all read ops to the flash drive if the data is already stored there, and to read from the conventional disks if the data is not found there (and during idle time the freshly accessed data from the conventional disk is stored on the flash disk). Is this already possible with linux standard tools?

    Read the article

  • What's the difference between "Flash Drive" and "Flash Memory"?

    - by Clive D
    I have a problem with a Blu ray disk I bought. I talked to a Sony technician who advised me to plug a "USB Flash Memory Stick" into the Blu-ray player. Is this something specific? Is there a difference between the following two? "USB Flash Drive" "USB Flash Memory" When I go to Curry's or other sites that sell USB Sticks, they only talk about "USB Flash Drives". I've been in computing for many years and know the basics, but "memory" and "drive" are different things to me.

    Read the article

  • Partition Bootable Flash Drive

    - by iAndr0idOs
    I created a bootable flash drive with Chromium OS installed on it. However, Chromium OS only needs about 4GB of space, and my flash drive is 8GB. I wanted to make the rest of the 4GB a FAT32 partition, but when I look at GParted, I have 12 different partitions on the flash drive with unallocated space scattered everywhere. I made the bootable flash drive with Ubuntu Linux's usb-imagecreator I run Ubuntu Linux 11.04 x86_64 and Windows 7 Professional x64 If any of you have experience with this, any help would be appreciated. Thanks!

    Read the article

  • USB flash drive unreadable after a few minutes on Windows 8

    - by B Sharp
    I recently got a new computer with Windows 8. I a have a number of large backup files I am moving from my old PC to my new one. I was able to successfully copy the files to a couple 16 GB flash drives. When I try to copy the files to my new computer, the process starts just fine but after copying about 4 GB of files, the copy stops. If I look at the drive in explorer, the drive is there, but I just get a busy cursor that stays indefinitely if I click it. If I unplug the flash drive and plug it back in, everything is fine again... for a couple minutes. I've tried copying from both flash drives with the same result. I've also tested this on the USB 2.0 and 3.0 ports on my motherboard with the same result (the drives are USB 2.0) It's also puzzling that this is happening since I previously used one of the same flash drives to install Windows 8 on this computer in the first place without any difficulty.

    Read the article

  • Assigning Javascript click callbacks to Flash elements?

    - by Wes
    Bear in mind I'm a web developer but not a Flash developer and know little about Flash. I work with people who are the opposite and know very little about web development. Maybe someone who is good with both can answer this question? I work for an Advertisement software company and we are having fits with our Ad click-throughs opening tabs vs popups in different browsers. Tabs are preferred becaus pop-ups are subject to blockers. I read that tabs will always be opened if it is a callback triggered by a user click. This is fine with me. Problem is the Flash developers, using their external interface, are trying to open the new window when the Flash ad gets clicked themselves. So even though it's user initiated Flash behooves upon itself to open the website. I think this may be why they end up being popups instead of new tabs. Is there a way external to Flash using Javascript to assign the click events to Flash elements so that only new tabs will ever be opened by clicking the Flash element? Or a way through Flash can assign Javascript callbacks to its elements? Thanks!

    Read the article

  • How do I install the newest Flash beta for Minefield on 64-bit Ubuntu?

    - by Øsse
    Hi, I'm using a fully updated Ubuntu 10.10 64-bit which is pretty much bog standard except I'm using Minefield from the Mozilla daily PPA in addition to Firefox as provided by Ubuntu. I want to try the newest beta of Flash (10.3 as of writing). The installation instructions simply say "drop libflashplayer.so into the plugin folder of your browser". This the 32-bit version. Currently I'm using Flash as provided by the package flashplugin-installer (ver. 10.2.152.27ubuntu0.10.10.1). Going to about:plugins in Minefield/Firefox says the version of Flash I'm running is 10.2 r152 and the file responsible is npwrapper.libflashplayer.so. I have two files with that name on my system. One is /usr/share/ubufox/plugins/npwrapper.libflashplayer.so which is a broken link to /usr/lib/flashplugin-installer/npwrapper.libflashplayer.so. The other is /var/lib/flashplugin-installer/npwrapper.libflashplayer.so (note var instead of usr). I also have a file simply called libflashplayer.so in /usr/lib/flashplugin-installer/. So it seems Firefox/Minefield gets its Flash plugin from a file that doesn't exist, and replacing libflashplayer.so with the one in the archive from Adobe has no effect. Since I want to try the 32-bit version I have to use the wrapper. The only way I know how is through the flashplugin-installer package. How would I go about installing the newest 32-bit beta Flash if possible at all? And where is "the plugin folder of my browser"?

    Read the article

  • Is flash game development not considered 'proper' game development?

    - by humbleBee
    I've come across this a couple of times. That flash game development is not 'proper' game development when compared to XNA or even Unity. Mentioned here: Need guidelines for studying Game Development Also here in some comments : Where to start with game development? This judgement also befalls java, according to some. Is it because in flash its so easy to draw graphics and to import and add on to the stage any element we want and also because flash needs a 'container program' to run and others don't? But flash is by far way easier to 'distribute' than any other of those mentioned above. Maybe except for iphone or android games.

    Read the article

  • How to produce assets effectively on large Flash game projects?

    - by Antoine Lassauzay
    I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge. More precisely, it is very hard to have them following any kind of structure and/or standards, nor taking into consideration performance. I would say also the most of our issues concerns UI and related animations. Our current workflow is (on a Facebook hidden object game) : Artists produce PSD and animate prototypes in Flash Artists re-organize their FLA files to be a bit more "programmer friendly" Programmers retouches assets until they have the right structure and export classes inside a SWC, from Flash Programmers try to improve performances, sometimes degrading the quality of game graphics Our main idea is to hire somebody dedicated to prepare assets for programmers but I am really looking forward to improving the pipeline. I was wondering if you guys have tips of any kind to improve this workflow, whether it be team organization, training, tools or tips with Flash. Any explanation on your asset pipeline is well appreciated too.

    Read the article

  • How can I get flash working on Kubuntu 11.04 64bit?

    - by karategeek6
    Flash is not working on Kubuntu 11.04, 64bit on any browser. Even after a purge and reinstall, any flash application gives either says the plugin is missing or not up to date (depends on browser). This problem is just with Kubuntu, not with Ubuntu. How can I get flash working again? After installing the package flashplugin-installer, the command find / -name "libflashplayer.so" doesn't find anything. Update: I fixed it by manually installing flash. I posted my script and made it a community wiki so it can be improved upon.

    Read the article

  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

    Read the article

  • Is it possible to connect Flash applications to a server build with Delphi?

    - by Japie Bosman
    I have developed a client/server application using Firebird and developed with Delphi, having some clients that is also in Delphi, which I know how to do. But what I want to know is if it is possible to connect some Flash applications as clients to the Delphi developed server? The Flash applications must be able to access data in the database and also be able to update and insert records. Can something like this be done? Im using Delphi XE2 and the Flash is written with Actionscript 3

    Read the article

  • Can I get any logging and error output from Flash?

    - by Dave M G
    To further provide better information for my other question about browsers and Pulse audio, I wanted to see if I could get some kind of helpful log information. I've looked at logs from both Pulseaudio and Firefox, but don't see anything like an error in either of them. The problem I'm experiencing may be coming from Flash. Is there a way I can trap specifically any log output from Flash? Update: I've downloaded the Linux Flash Player 10.3 Plugin content debugger, and I've installed libflashplayer.so in ~/.mozilla/firefox/plugins/, and copied the user/* files to /user. I've also set up mm.cfg to say: ErrorReportingEnable=1 TraceOutputFileEnable=1 MaxWarnings=50 TraceOutputFileName=/home/dave/.macromedia/Flash_Player/Logs/flashlog.txt And I rebooted just to be sure everything was starting fresh. However, after playing a Flash video from Youtube, flashlog.txt is not being generated. How can I be sure that logging is in fact enabled, so I can tell whether I'm simply not getting errors or I haven't set up logging correctly?

    Read the article

  • How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?

    - by Arthur Wulf White
    In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials: http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html http://tv.adobe.com/watch/cs6-creative-cloud-feature-tour-for-web/generating-sprite-sheets-using-flash-professional-cs6/ And it works really well! An artist I'm working with created a bunch of assets for a game. One of them is a walking person as seen from a top-down view. You can find the .fla here: https://docs.google.com/folder/d/0B3L2bumwc4onRGhLcGNId1p2Szg/edit (If this does not work let me know, it is the first time I used Google Drive to share files) 1 .When I press ctrl+enter I can see it is moving. When I look for the animation, I do not seem to find it. When I select to create a spritesheet, flash suggest creating a spritesheet with one frame in the base pose and no other (animation) frames. What is causing this and how do I correct it? 2 .I want to convert it to a sprite sheet for 32 angles of movement. Is there any magical easy way to get this done? Is there a workaround without using Flash CS6 to do the same thing?

    Read the article

  • Can Flash games packed for iOS and other mobile devices achieve reasonable performance?

    - by puppybeard
    I was thinking of developing a game in Flash, as a hobby/educational project. However, I was hoping I could make it run on a smartphone, but a friend who develops in Flash says that in their experience things will move really slow on the likes of an iPad when the Flash packager is used. So slowly that you can't use it commercially for fast-moving games. Has anyone else experienced this slowness? Is there a way around it or is the technology just not there yet?

    Read the article

  • Need help in determing what, if any, tools can be used to create a free Flash game

    - by ReaperOscuro
    Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been contracted to create a game(s) for a website -the usual flash-based games caveat. Please I do not mean things like by those gaming generator websites, I mean small yet professional games- but the caveat, as always, is that impossible dream: it needs to be done all for free. The budget...well imagine it as not there. Annoyingly is that I am a game designer yes, but with a ridiculously tight deadline I haven't got much time to re-learn (ah the heady days of programming at uni) everything by the end of March, so I'd like to ask some people who know their stuff rather than keep looking at a gazillion different things. This is my understanding: with the flash sdk you can create a game, albeit you need to be pretty programming savvy. FlashDevelop helps there -yet I am not entirely sure how. Yet even FD says to use Flash for the animation/graphics. Yes its undeniably powerful but as I said there is the unattainable demand of no money. The million dollar question: what, if any, tools can I use to create a free flash game?

    Read the article

  • How do you get out of "Flash movie keystroke capture" without a mouse?

    - by dan
    When you browse the web with either Chrome or Firefox and you find a Flash movie or TV show player (e.g. on Hulu), the movie will capture a lot of your keyboard input if you activate it somehow. You can still do basic things like ALT+Tab to switch apps, but basically any web browser keyboard shortcut is inaccessible until you use a mouse to click outside the Flash embed. Is there any way to escape the Flash movie without a mouse?

    Read the article

  • How to download flash (streaming) videos from sites like youtube, dailymotion, vimeo, etc.?

    - by riclags
    I have read this thread but please hear me out. I use Ubuntu 10.04 LTS (32-bit) and I didn't bother to install the Flash plugin for Firefox as I am using a netbook and sometimes Flash caused firefox to crash. What I would like to ask is if I had the link to the video, is there some way I can download it and watch it offline (via VLC) so that I don't need to install Flash plugin? Command line or GUI techniques is welcome. Based on what I have read, using the /tmp technique requires Flash plugin to be installed and the video to be loaded before I can go scavenge it in the said directory. Note that I also want to dload videos from site aside from youtube.

    Read the article

  • What are the basics (best practices, etc) of writing a good Flash application?

    - by donut
    I've been tasked with writing a Flash application for facilitating a Fantasy Football draft pick. Normally, my choice would be to write this application in JavaScript. Unfortunately, it will require the use of sockets and since we don't have enough experience with Web Socket JS to be sure it would work in this situation I need to learn Flash. Currently, I'm most proficient in JavaScript/HTML/CSS/PHP/MySQL and have never really used Flash in a meaningful way. As best as I can I want to start this project off "the right way". So, what are good to know best practices and/or references/resources that will teach my the right way of doing things in Flash?

    Read the article

  • CS3, Illustrator - Where Do X/Y Coordinates Measure from?

    - by nicorellius
    I have a project where there are several PDF files. I'm using Illustrator to make these. It seems the point/line of origin is inconsistent from image to image (file to file). Where is the point of origin, by default, in CS3 Illustrator? It would be nice if, while I was positioning images, I could just say, "OK, x coordinate is 5.5 inches in this document, so it is 5.5 in that one." But it seems this is not the case. Anyone know how Illustrator sets these parameters?

    Read the article

  • Flash Technology Can Revolutionize your IT Infrastructure

    - by kimberly.billings
    A recent article in the Data Center Journal written by Mark Teter outlines how flash is becoming a disruptive technology in the data center and how it will soon replace HDDs in the storage hierarchy. As Teter explains, the drivers behind this trend are lower cost/performance and power savings; flash is over 100x faster for reads than the fastest HDD, and while it is expensive, it can produce dramatic reductions in the cost of performance as measured in Input/Outputs per second (IOPS). What's more, flash consumes 1/5th the power of HDD, so it's faster AND greener. Teter writes, "when appropriately used, flash turns the current economics of IT performance on its head. That's disruptive." Exadata Smart Flash Cache in the Sun Oracle Database Machine makes intelligent use of flash storage to deliver extreme performance for OLTP and mixed workloads. It intelligently caches data from the Oracle Database replacing slow mechanical I/O operations to disk with very rapid flash memory operations. Exadata Smart Flash Cache is the fundamental technology of the Sun Oracle Database Machine that enables the processing of up to 1 million random I/O operations per second (IOPS), and the scanning of data within Exadata storage at up to 50 GB/second. Are you incorporating flash into your storage strategy? Let us know! Read more: "Flash technology can revolutionize your IT infrastructure", The Data Center Journal, March 30, 2010. Exadata Smart Flash Cache and the Sun Oracle Database Machine white paper var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

    Read the article

  • Loading Images with Real Screen Resolution (Flash AS3)

    - by yar
    I am loading JPEGs into a Flash presentation using load with a flash.display.Loader and it's working great. The JPEGs are sizing to their native resolution (which is perfect). However, if I maximize the Flash presentation (in the Flash Player), the JPGs do NOT take advantage of the bigger screen. For example, the presentation is 1024x768, and the image is 1280x400. Normally the image shows with a part offscreen in the Flash presentation. However, if I expand the Flash presentation to 1680x1200, the freshly loaded image still goes offscreen. Is there any way to load the jpg (or png, or whatever) to take advantage of the displayed resolution of the Flash presentation? Edit: I realize this question is hard to read, so any help would be appreciated.

    Read the article

  • Flash Player 10.1 for Flash Professional CS4 playerglobal.swc?

    - by TheDarkIn1978
    Adobe released projector, debugger and plugin for Flash 10.1 yesterday. on my Mac i've installed the standalone player and debugger in Adobe Flash CS4/Players/ and Adobe Flash CS4/Players/Debug respectively. however, i think i need to download the globalplayer.swc for 10.1 so that Flash CS4 IDE is directed to use the new players. i've searched but i could only find the globalplayer.swc that was released during the 10.1 betas, and i'm not sure if that's the .swc i should use for the final 10.1 release. Adobe's site doesn't mention anything about replacing the .swc to use 10.1 in CS4, so i'm not sure if it's necessary. i've tried creating actionscripts to include flash.ui.Multitouch and flashx.textLayout and neither can be found. i have no idea how to make Flash Professional CS4 use the new APIs available in Flash Player 10.1 suggestions?

    Read the article

  • What HTML is permitted within Flash text fields.

    - by JasonS
    Hi, Could someone clarify for me what input Flash accepts for its text fields? I am tasked with managing a content management system, this then generates XML which power's flash sites. I have nothing to do with Flash. I work with PHP. Currently we use a rather temperamental Flash Text Editor which is prone to all sorts of troubles. I tried to plug-in tinyMce but it broke the Flash templates. I then recently spoke to someone who said that flash should take any HTML. Now I am confused as this would point to a dodgy template. Can someone clarify. Do Flash text fields handle all HTML or just a limited subset of HTML. If it is the latter, what happens if it comes across a tag it doesn't recognise? Does it display the tag or break? Thanks, Jason

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >