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  • Various Methods of Building a Website - Things to Consider Before Getting Started

    Building a website doesn't have to be difficult. There are many different types of websites and various methods of making them. A site can be a simple blog, personal web page, online store, a professional, business website, and so forth. Read on to learn about all the different ways you can make a site. Even if you're completely new to web development, you can try some of these methods.

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  • LINQ – TakeWhile and SkipWhile methods

    - by nmarun
    I happened to read about these methods on Vikram's blog and tried testing it. Somehow when I saw the output, things did not seem to add up right. I’m writing this blog to show the actual workings of these methods. Let’s take the same example as showing in Vikram’s blog and I’ll build around it. 1: int[] numbers = { 5, 4, 1, 3, 9, 8, 6, 7, 2, 0 }; 2:  3: foreach(var number in numbers.TakeWhile(n => n < 7)) 4: { 5: Console.WriteLine(number); 6: } Now, the way I (incorrectly) read the upper bound condition in the foreach loop was: ‘Give me all numbers that pass the condition of n<7’. So I was expecting the answer to be: 5, 4, 1, 3, 2, 0. But when I run the application, I see only: 5, 4, 1,3. Turns out I was wrong (happens at least once a day). The documentation on the method says ‘Returns elements from a sequence as long as a specified condition is true. To show in code, my interpretation was the below code’: 1: foreach (var number in numbers) 2: { 3: if (number < 7) 4: { 5: Console.WriteLine(number); 6: } 7: } But the actual implementation is: 1: foreach(var number in numbers) 2: { 3: if(number < 7) 4: { 5: Console.WriteLine(number); 6: break; 7: } 8: } So there it is, another situation where one simple word makes a difference of a whole world. The SkipWhile method has been implemented in a similar way – ‘Bypasses elements in a sequence as long as a specified condition is true and then returns the remaining elements’ and not ‘Bypasses elements in a sequence where a specified condition is true and then returns the remaining elements’. (Subtle.. very very subtle). It’s feels strange saying this, but hope very few require to read this article to understand these methods.

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  • Deprecated Methods in Code Base

    - by Jamie Taylor
    A lot of the code I've been working on recently, both professionally (read: at work) and in other spheres (read: at home, for friends/family/etc, or NOT FOR WORK), has been worked on, redesigned and re-implemented several times - where possible/required. This has been in an effort to make things smaller, faster more efficient, better and closer to spec (when requirements have changed). A down side to this is that I now have several code bases that have deprecated method blocks (and in some places small objects). I'm looking at making this code maintainable and easy to roll back on changes. I'm already using version control software in both instances, but I'm left wondering if there are any specific techniques that have been used by others for keeping the superseded methods without increasing the size of compiled outputs? At the minute, I'm simply wrapping the old code in C style multi line comments. Here's an example of what I mean (C style, psuedo-code): void main () { //Do some work //Foo(); //Deprecated method call Bar(); //New method } /***** Deprecated code ***** /// Summary of Method void Foo() { //Do some work } ***** Deprecated Code *****/ /// Summary of method void Bar() { //Do some work } I've added a C style example, simply because I'm more confident with the C style languages. I'm trying to put this question across as language agnostic (hence the tag), and would prefer language agnostic answers, if possible - since I see this question as more of a techniques and design question. I'd like to keep the old methods and blocks for a bunch of reasons, chief amongst them being the ability to quickly restore an older working method in the case of some tests failing, or some unforeseen circumstance. Is there a better way to do this (that multi line comments)? Are there any tools that will allow me to store these old methods in separate files? Is that even a good idea?

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  • Extension Methods in Dot Net 2.0

    - by Tom Hines
    Not that anyone would still need this, but in case you have a situation where the code MUST be .NET 2.0 compliant and you want to use a cool feature like Extension methods, there is a way.  I saw this article when looking for ways to create extension methods in C++, C# and VB:  http://msdn.microsoft.com/en-us/magazine/cc163317.aspx The author shows a simple  way to declare/define the ExtensionAttribute so it's available to 2.0 .NET code. Please read the article to learn about the when and why and use the content below to learn HOW. In the next post, I'll demonstrate cross-language calling of extension methods. Here is a version of it in C# First, here's the project showing there's no VOODOO included: using System; namespace System.Runtime.CompilerServices {    [       AttributeUsage(          AttributeTargets.Assembly          | AttributeTargets.Class          | AttributeTargets.Method,       AllowMultiple = false, Inherited = false)    ]    class ExtensionAttribute : Attribute{} } namespace TestTwoDotExtensions {    public static class Program    {       public static void DoThingCS(this string str)       {          Console.WriteLine("2.0\t{0:G}\t2.0", str);       }       static void Main(string[] args)       {          "asdf".DoThingCS();       }    } }   Here is the C++ version: // TestTwoDotExtensions_CPP.h #pragma once using namespace System; namespace System {        namespace Runtime {               namespace CompilerServices {               [                      AttributeUsage(                            AttributeTargets::Assembly                             | AttributeTargets::Class                            | AttributeTargets::Method,                      AllowMultiple = false, Inherited = false)               ]               public ref class ExtensionAttribute : Attribute{};               }        } } using namespace System::Runtime::CompilerServices; namespace TestTwoDotExtensions_CPP { public ref class CTestTwoDotExtensions_CPP {    public:            [ExtensionAttribute] // or [Extension]            static void DoThingCPP(String^ str)    {       Console::WriteLine("2.0\t{0:G}\t2.0", str);    } }; }

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  • C#/.NET Little Wonders: Tuples and Tuple Factory Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can really help improve your code by making it easier to write and maintain.  This week, we look at the System.Tuple class and the handy factory methods for creating a Tuple by inferring the types. What is a Tuple? The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate.  Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order.  That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int.  The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.  Some people tend to love tuples because they give you a quick way to combine multiple values into one result.  This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of.  They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine.  In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go? On the other hand, there are some people who see tuples as a crutch in object-oriented design.  They may view the tuple as a very watered down class with very little inherent semantic meaning.  As an example, what if you saw this in a piece of code: 1: var x = new Tuple<int, int>(2, 5); What are the contents of this tuple?  If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question.  The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as: 1: public sealed class RetrySettings 2: { 3: public int TimeoutSeconds { get; set; } 4: public int MaxRetries { get; set; } 5: } Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes. So, what's the correct way to go?  That's a tough call.  You will have people who will argue quite well for one or the other.  For me, I consider the Tuple to be a tool to make it easy to collect values together easily.  There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise.  If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class. Finally, it should be noted that tuples are immutable.  That means they are assigned a value at construction, and that value cannot be changed.  Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to. Tuples from 1 to N Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like.  However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly. So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments: 1: // a singleton tuple of integer 2: Tuple<int> x; 3:  4: // or more 5: Tuple<int, double> y; 6:  7: // up to seven 8: Tuple<int, double, char, double, int, string, uint> z; Anything eight and above, and we have to nest tuples inside of tuples.  The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple.  This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property. 1: // an 8-tuple 2: Tuple<int, int, int, int, int, double, char, Tuple<string>> t8; 3:  4: // an 9-tuple 5: Tuple<int, int, int, int, double, int, char, Tuple<string, DateTime>> t9; 6:  7: // a 16-tuple 8: Tuple<int, int, int, int, int, int, int, Tuple<int, int, int, int, int, int, int, Tuple<int,int>>> t14; Notice that on the 14-tuple we had to have a nested tuple in the nested tuple.  Since the tuple can only support up to seven items, and then a rest element, that means that if the nested tuple needs more than seven items you must nest in it as well.  Constructing tuples Constructing tuples is just as straightforward as declaring them.  That said, you have two distinct ways to do it.  The first is to construct the tuple explicitly yourself: 1: var t3 = new Tuple<int, string, double>(1, "Hello", 3.1415927); This creates a triple that has an int, string, and double and assigns the values 1, "Hello", and 3.1415927 respectively.  Make sure the order of the arguments supplied matches the order of the types!  Also notice that we can't half-assign a tuple or create a default tuple.  Tuples are immutable (you can't change the values once constructed), so thus you must provide all values at construction time. Another way to easily create tuples is to do it implicitly using the System.Tuple static class's Create() factory methods.  These methods (much like C++'s std::make_pair method) will infer the types from the method call so you don't have to type them in.  This can dramatically reduce the amount of typing required especially for complex tuples! 1: // this 4-tuple is typed Tuple<int, double, string, char> 2: var t4 = Tuple.Create(42, 3.1415927, "Love", 'X'); Notice how much easier it is to use the factory methods and infer the types?  This can cut down on typing quite a bit when constructing tuples.  The Create() factory method can construct from a 1-tuple (singleton) to an 8-tuple (octuple), which of course will be a octuple where the last item is a singleton as we described before in nested tuples. Accessing tuple members Accessing a tuple's members is simplicity itself… mostly.  The properties for accessing up to the first seven items are Item1, Item2, …, Item7.  If you have an octuple or beyond, the final property is Rest which will give you the nested tuple which you can then access in a similar matter.  Once again, keep in mind that these are read-only properties and cannot be changed. 1: // for septuples and below, use the Item properties 2: var t1 = Tuple.Create(42, 3.14); 3:  4: Console.WriteLine("First item is {0} and second is {1}", 5: t1.Item1, t1.Item2); 6:  7: // for octuples and above, use Rest to retrieve nested tuple 8: var t9 = new Tuple<int, int, int, int, int, int, int, 9: Tuple<int, int>>(1,2,3,4,5,6,7,Tuple.Create(8,9)); 10:  11: Console.WriteLine("The 8th item is {0}", t9.Rest.Item1); Tuples are IStructuralComparable and IStructuralEquatable Most of you know about IComparable and IEquatable, what you may not know is that there are two sister interfaces to these that were added in .NET 4.0 to help support tuples.  These IStructuralComparable and IStructuralEquatable make it easy to compare two tuples for equality and ordering.  This is invaluable for sorting, and makes it easy to use tuples as a compound-key to a dictionary (one of my favorite uses)! Why is this so important?  Remember when we said that some folks think tuples are too generic and you should define a custom class?  This is all well and good, but if you want to design a custom class that can automatically order itself based on its members and build a hash code for itself based on its members, it is no longer a trivial task!  Thankfully the tuple does this all for you through the explicit implementations of these interfaces. For equality, two tuples are equal if all elements are equal between the two tuples, that is if t1.Item1 == t2.Item1 and t1.Item2 == t2.Item2, and so on.  For ordering, it's a little more complex in that it compares the two tuples one at a time starting at Item1, and sees which one has a smaller Item1.  If one has a smaller Item1, it is the smaller tuple.  However if both Item1 are the same, it compares Item2 and so on. For example: 1: var t1 = Tuple.Create(1, 3.14, "Hi"); 2: var t2 = Tuple.Create(1, 3.14, "Hi"); 3: var t3 = Tuple.Create(2, 2.72, "Bye"); 4:  5: // true, t1 == t2 because all items are == 6: Console.WriteLine("t1 == t2 : " + t1.Equals(t2)); 7:  8: // false, t1 != t2 because at least one item different 9: Console.WriteLine("t2 == t2 : " + t2.Equals(t3)); The actual implementation of IComparable, IEquatable, IStructuralComparable, and IStructuralEquatable is explicit, so if you want to invoke the methods defined there you'll have to manually cast to the appropriate interface: 1: // true because t1.Item1 < t3.Item1, if had been same would check Item2 and so on 2: Console.WriteLine("t1 < t3 : " + (((IComparable)t1).CompareTo(t3) < 0)); So, as I mentioned, the fact that tuples are automatically equatable and comparable (provided the types you use define equality and comparability as needed) means that we can use tuples for compound keys in hashing and ordering containers like Dictionary and SortedList: 1: var tupleDict = new Dictionary<Tuple<int, double, string>, string>(); 2:  3: tupleDict.Add(t1, "First tuple"); 4: tupleDict.Add(t2, "Second tuple"); 5: tupleDict.Add(t3, "Third tuple"); Because IEquatable defines GetHashCode(), and Tuple's IStructuralEquatable implementation creates this hash code by combining the hash codes of the members, this makes using the tuple as a complex key quite easy!  For example, let's say you are creating account charts for a financial application, and you want to cache those charts in a Dictionary based on the account number and the number of days of chart data (for example, a 1 day chart, 1 week chart, etc): 1: // the account number (string) and number of days (int) are key to get cached chart 2: var chartCache = new Dictionary<Tuple<string, int>, IChart>(); Summary The System.Tuple, like any tool, is best used where it will achieve a greater benefit.  I wouldn't advise overusing them, on objects with a large scope or it can become difficult to maintain.  However, when used properly in a well defined scope they can make your code cleaner and easier to maintain by removing the need for extraneous POCOs and custom property hashing and ordering. They are especially useful in defining compound keys to IDictionary implementations and for returning multiple values from methods, or passing multiple values to a single object parameter. Tweet Technorati Tags: C#,.NET,Tuple,Little Wonders

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  • Functional Methods on Collections

    - by GlenPeterson
    I'm learning Scala and am a little bewildered by all the methods (higher-order functions) available on the collections. Which ones produce more results than the original collection, which ones produce less, and which are most appropriate for a given problem? Though I'm studying Scala, I think this would pertain to most modern functional languages (Clojure, Haskell) and also to Java 8 which introduces these methods on Java collections. Specifically, right now I'm wondering about map with filter vs. fold/reduce. I was delighted that using foldRight() can yield the same result as a map(...).filter(...) with only one traversal of the underlying collection. But a friend pointed out that foldRight() may force sequential processing while map() is friendlier to being processed by multiple processors in parallel. Maybe this is why mapReduce() is so popular? More generally, I'm still sometimes surprised when I chain several of these methods together to get back a List(List()) or to pass a List(List()) and get back just a List(). For instance, when would I use: collection.map(a => a.map(b => ...)) vs. collection.map(a => ...).map(b => ...) The for/yield command does nothing to help this confusion. Am I asking about the difference between a "fold" and "unfold" operation? Am I trying to jam too many questions into one? I think there may be an underlying concept that, if I understood it, might answer all these questions, or at least tie the answers together.

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  • Why you shouldn't add methods to interfaces in APIs

    - by Simon Cooper
    It is an oft-repeated maxim that you shouldn't add methods to a publically-released interface in an API. Recently, I was hit hard when this wasn't followed. As part of the work on ApplicationMetrics, I've been implementing auto-reporting of MVC action methods; whenever an action was called on a controller, ApplicationMetrics would automatically report it without the developer needing to add manual ReportEvent calls. Fortunately, MVC provides easy hook when a controller is created, letting me log when it happens - the IControllerFactory interface. Now, the dll we provide to instrument an MVC webapp has to be compiled against .NET 3.5 and MVC 1, as the lowest common denominator. This MVC 1 dll will still work when used in an MVC 2, 3 or 4 webapp because all MVC 2+ webapps have a binding redirect redirecting all references to previous versions of System.Web.Mvc to the correct version, and type forwards taking care of any moved types in the new assemblies. Or at least, it should. IControllerFactory In MVC 1 and 2, IControllerFactory was defined as follows: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } So, to implement the logging controller factory, we simply wrap the existing controller factory: internal sealed class LoggingControllerFactory : IControllerFactory { private readonly IControllerFactory m_CurrentController; public LoggingControllerFactory(IControllerFactory currentController) { m_CurrentController = currentController; } public IController CreateController( RequestContext requestContext, string controllerName) { // log the controller being used FeatureSessionData.ReportEvent("Controller used:", controllerName); return m_CurrentController.CreateController(requestContext, controllerName); } public void ReleaseController(IController controller) { m_CurrentController.ReleaseController(controller); } } Easy. This works as expected in MVC 1 and 2. However, in MVC 3 this type was throwing a TypeLoadException, saying a method wasn't implemented. It turns out that, in MVC 3, the definition of IControllerFactory was changed to this: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); SessionStateBehavior GetControllerSessionBehavior( RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } There's a new method in the interface. So when our MVC 1 dll was redirected to reference System.Web.Mvc v3, LoggingControllerFactory tried to implement version 3 of IControllerFactory, was missing the GetControllerSessionBehaviour method, and so couldn't be loaded by the CLR. Implementing the new method Fortunately, there was a workaround. Because interface methods are normally implemented implicitly in the CLR, if we simply declare a virtual method matching the signature of the new method in MVC 3, then it will be ignored in MVC 1 and 2 and implement the extra method in MVC 3: internal sealed class LoggingControllerFactory : IControllerFactory { ... public virtual SessionStateBehaviour GetControllerSessionBehaviour( RequestContext requestContext, string controllerName) {} ... } However, this also has problems - the SessionStateBehaviour type only exists in .NET 4, and we're limited to .NET 3.5 by support for MVC 1 and 2. This means that the only solutions to support all MVC versions are: Construct the LoggingControllerFactory type at runtime using reflection Produce entirely separate dlls for MVC 1&2 and MVC 3. Ugh. And all because of that blasted extra method! Another solution? Fortunately, in this case, there is a third option - System.Web.Mvc also provides a DefaultControllerFactory type that can provide the implementation of GetControllerSessionBehaviour for us in MVC 3, while still allowing us to override CreateController and ReleaseController. However, this does mean that LoggingControllerFactory won't be able to wrap any calls to GetControllerSessionBehaviour. This is an acceptable bug, given the other options, as very few developers will be overriding GetControllerSessionBehaviour in their own custom controller factory. So, if you're providing an interface as part of an API, then please please please don't add methods to it. Especially if you don't provide a 'default' implementing type. Any code compiled against the previous version that can't be updated will have some very tough decisions to make to support both versions.

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  • Why do some programmers think there is a contrast between theory and practice?

    - by Giorgio
    Comparing software engineering with civil engineering, I was surprised to observe a different way of thinking: any civil engineer knows that if you want to build a small hut in the garden you can just get the materials and go build it whereas if you want to build a 10-storey house you need to do quite some maths to be sure that it won't fall apart. In contrast, speaking with some programmers or reading blogs or forums I often find a wide-spread opinion that can be formulated more or less as follows: theory and formal methods are for mathematicians / scientists while programming is more about getting things done. What is normally implied here is that programming is something very practical and that even though formal methods, mathematics, algorithm theory, clean / coherent programming languages, etc, may be interesting topics, they are often not needed if all one wants is to get things done. According to my experience, I would say that while you do not need much theory to put together a 100-line script (the hut), in order to develop a complex application (the 10-storey building) you need a structured design, well-defined methods, a good programming language, good text books where you can look up algorithms, etc. So IMO (the right amount of) theory is one of the tools for getting things done. So my question is why do some programmers think that there is a contrast between theory (formal methods) and practice (getting things done)? Is software engineering (building software) perceived by many as easy compared to, say, civil engineering (building houses)? Or are these two disciplines really different (apart from mission-critical software, software failure is much more acceptable than building failure)?

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  • Should I use formal methods on my software project?

    - by Michael
    Our client wants us to build a web-based, rich internet application for gathering software requirements. Basically it's a web-based case tool that follows a specific process for getting requirements from stakeholders. I'm the project manager and we're still in the early phases of the project. I've been thinking about using formal methods to help clarify the requirements for the tool for both my client and the developers. By formal methods I mean some form of modeling, possibly something mathematically-based. Some of the things I've read about and are considering include Z (http://en.wikipedia.org/wiki/Z_notation), state machines, UML 2.0 (possibly with extensions such as OCL), Petri nets, and some coding-level stuff like contracts and pre and post conditions. Is there anything else I should consider? The developers are experienced but depending on the formalism used they may have to learn some math. I'm trying to determine whether it's worth while for me to use formal methods on this project and if so, to what extent. I know "it depends" so the most helpful answers for me is a yes/no and supporting arguments. Would you use formal methods if you were on this project?

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  • What is the difference (if any) between Html.Partial(view, model) and Html.RenderPartial(view,model)

    - by Stephane
    Other than the type it returns and the fact that you call it differently of course <% Html.RenderPartial(...); %> <%= Html.Partial(...) %> If they are different, why would you call one rather than the other one? The definitions: // Type: System.Web.Mvc.Html.RenderPartialExtensions // Assembly: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 // Assembly location: C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET MVC 2\Assemblies\System.Web.Mvc.dll using System.Web.Mvc; namespace System.Web.Mvc.Html { public static class RenderPartialExtensions { public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, ViewDataDictionary viewData); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, object model); public static void RenderPartial(this HtmlHelper htmlHelper, string partialViewName, object model, ViewDataDictionary viewData); } } // Type: System.Web.Mvc.Html.PartialExtensions // Assembly: System.Web.Mvc, Version=2.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35 // Assembly location: C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET MVC 2\Assemblies\System.Web.Mvc.dll using System.Web.Mvc; namespace System.Web.Mvc.Html { public static class PartialExtensions { public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, ViewDataDictionary viewData); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, object model); public static MvcHtmlString Partial(this HtmlHelper htmlHelper, string partialViewName, object model, ViewDataDictionary viewData); } }

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  • POST from edit/create partial views loaded into Twitter Bootstrap modal

    - by mare
    I'm struggling with AJAX POST from the form that was loaded into Twitter Bootstrap modal dialog. Partial view form goes like this: @using (Html.BeginForm()) { // fields // ... // submit <input type="submit" value="@ButtonsRes.button_save" /> } Now this is being used in non AJAX editing with classic postbacks. Is it possible to use the same partial for AJAX functionality? Or should I abstract away the inputs into it's own partial view? Like this: @using (Ajax.BeginForm()) { @Html.Partial("~/Views/Shared/ImageEditInputs.cshtml") // but what to do with this one then? <input type="submit" value="@ButtonsRes.button_save" /> } I know how to load this into Bootstrap modal but few changes should be done on the fly: the buttons in Bootstrap modal should be placed in a special container (the modal footer), the AJAX POST should be done when clicking Save which would first, validate the form and keep the modal opened if not valid (display the errors of course) second, post and close the modal if everything went fine in the view that opened the modal, display some feedback information at the top that save was succesful. I'm mostly struggling where to put what JS code. So far I have this within the List view, which wires up the modals: $(document).ready(function () { $('.openModalDialog').click(function (event) { event.preventDefault(); var url = $(this).attr('href'); $.get(url, function (data) { $('#modalContent').html(data); $('#modal').modal('show'); }); }); }); The above code, however, doesn't take into the account the special Bootstrap modal content placeholder (header, content, footer). Is it possible to achieve what I want without having multiple partial views with the same inputs but different @using and without having to do hacks with moving the Submit button around?

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  • Can static methods be called using object/instance in .NET

    Ans is Yes and No   Yes in C++, Java and VB.NET No in C#   This is only compiler restriction in c#. You might see in some websites that we can break this restriction using reflection and delegates, but we can’t, according to my little research J I shall try to explain you…   Following is code sample to break this rule using reflection, it seems that it is possible to call a static method using an object, p1 using System; namespace T {     class Program     {         static void Main()         {             var p1 = new Person() { Name = "Smith" };             typeof(Person).GetMethod("TestStatMethod").Invoke(p1, new object[] { });                     }         class Person         {             public string Name { get; set; }             public static void TestStatMethod()             {                 Console.WriteLine("Hello");             }         }     } } but I do not think so this method is being called using p1 rather Type Name “Person”. I shall try to prove this… look at another example…  Test2 has been inherited from Test1. Let’s see various scenarios… Scenario1 using System; namespace T {     class Program     {         static void Main()         {             Test1 t = new Test1();            typeof(Test2).GetMethod("Method1").Invoke(t,                                  new object[] { });         }     }     class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }       class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } } Output:   At test1::Method2 Scenario2         static void Main()         {             Test2 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                                          new object[] { });         }   Output:   At test1::Method2   Scenario3         static void Main()         {             Test1 t = new Test2();            typeof(Test2).GetMethod("Method1").Invoke(t,                             new object[] { });         }   Output: At test1::Method2 In all above scenarios output is same, that means, Reflection also not considering the object what you pass to Invoke method in case of static methods. It is always considering the type which you specify in typeof(). So, what is the use passing instance to “Invoke”. Let see below sample using System; namespace T {     class Program     {         static void Main()         {            typeof(Test2).GetMethod("Method1").                Invoke(null, new object[] { });         }     }       class Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method1");         }     }     class Test2 : Test1     {         public static void Method1()         {             Console.WriteLine("At test1::Method2");         }     } }   Output is   At test1::Method2   I was able to call Invoke “Method1” of Test2 without any object.  Yes, there no wonder here as Method1 is static. So we may conclude that static methods cannot be called using instances (only in c#) Why Microsoft has restricted it in C#? Ans: Really there Is no use calling static methods using objects because static methods are stateless. but still Java and C++ latest compilers allow calling static methods using instances. Java sample class Test {      public static void main(String str[])      {            Person p = new Person();            System.out.println(p.GetCount());      } }   class Person {   public static int GetCount()   {      return 100;   } }   Output          100 span.fullpost {display:none;}

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  • System.Reflection - Global methods aren't available for reflection

    - by mrjoltcola
    I have an issue with a semantic gap between the CLR and System.Reflection. System.Reflection does not (AFAIK) support reflecting on global methods in an assembly. At the assembly level, I must start with the root types. My compiler can produce assemblies with global methods, and my standard bootstrap lib is a dll that includes some global methods. My compiler uses System.Reflection to import assembly metadata at compile time. It seems if I depend on System.Reflection, global methods are not a possibility. The cleanest solution is to convert all of my standard methods to class static methods, but the point is, my language allows global methods, and the CLR supports it, but System.Reflection leaves a gap. ildasm shows the global methods just fine, but I assume it does not use System.Reflection itself and goes right to the metadata and bytecode. Besides System.Reflection, is anyone aware of any other 3rd party reflection or disassembly libs that I could make use of (assuming I will eventually release my compiler as free, BSD licensed open source).

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  • Class Structure w/ LINQ, Partial Classes, and Abstract Classes

    - by Jason
    I am following the Nerd Dinner tutorial as I'm learning ASP.NET MVC, and I am currently on Step 3: Building the Model. One part of this section discusses how to integrate validation and business rule logic with the model classes. All this makes perfect sense. However, in the case of this source code, the author only validates one class: Dinner. What I am wondering is, say I have multiple classes that need validation (Dinner, Guest, etc). It doesn't seem smart to me to repeatedly write these two methods in the partial class: public bool IsValid { get { return (GetRuleViolations().Count() == 0); } } partial void OnValidate(ChangeAction action) { if (!IsValid) { throw new ApplicationException("Rule violations prevent saving."); } } What I'm wondering is, can you create an abstract class (because "GetRuleViolations" needs to be implemented separately) and extend a partial class? I'm thinking something like this (based on his example): public partial class Dinner : Validation { public IEnumerable<RuleViolation> GetRuleViolations() { yield break; } } This doesn't "feel" right, but I wanted to check with SO to get opinions of individuals smarter than me on this. I also tested it out, and it seems that the partial keyword on the OnValidate method is causing problems (understandably so). This doesn't seem possible to fix (but I could very well be wrong). Thanks!

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  • When should a method of a class return the same instance after modifying itself?

    - by modiX
    I have a class that has three methods A(), B() and C(). Those methods modify the own instance. While the methods have to return an instance when the instance is a separate copy (just as Clone()), I got a free choice to return void or the same instance (return this;) when modifying the same instance in the method and not returning any other value. When deciding for returning the same modified instance, I can do neat method chains like obj.A().B().C();. Would this be the only reason for doing so? Is it even okay to modify the own instance and return it, too? Or should it only return a copy and leave the original object as before? Because when returning the same modified instance the user would maybe admit the returned value is a copy, otherwise it would not be returned? If it's okay, what's the best way to clarify such things on the method?

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  • Why is it impossible to declare extension methods in a generic static class?

    - by Hun1Ahpu
    I'd like to create a lot of extension methods for some generic class, e.g. for public class SimpleLinkedList<T> where T:IComparable And I've started creating methods like this: public static class LinkedListExtensions { public static T[] ToArray<T>(this SimpleLinkedList<T> simpleLinkedList) where T:IComparable { //// code } } But when I tried to make LinkedListExtensions class generic like this: public static class LinkedListExtensions<T> where T:IComparable { public static T[] ToArray(this SimpleLinkedList<T> simpleLinkedList) { ////code } } I get "Extension methods can only be declared in non-generic, non-nested static class". And I'm trying to guess where this restriction came from and have no ideas.

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  • how do you reuse a partial view with setting different ids

    - by oo
    i have a partial view with a dropdown in it. the code looks like this: <%=Html.DropDownListFor(x => Model.Exercises, new SelectList(Model.Exercises, "Id", "Name", Model.SelectedExercise), new { @id = "exerciseDropdown", @class = "autoComplete" })%> the issue is that i want to reuse this partial view in multiple places but i want to have a different id assigned to the control (instead of exerciseDropdown always) but on the outside i only have this . . <% Html.RenderPartial("ExerciseList", Model); %> is there anyway to pass in an id into a partial view. is there a standard way to inject the ids into a partial view ? right now i am doing things like this: <% Html.RenderPartial("ExerciseList", Model); %> <% Html.RenderPartial("ExerciseList2", Model); %> where ExerciseList and ExerciseList2 are identical but with different ids but i am sure there is a better way.

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  • Simple way to reorder methods of a Java class in IntelliJ?

    - by Péter Török
    Is there a simpler way of reordering methods within a class source file in IntelliJ than cutting and pasting the code manually? Nowadays I often need this while refactoring legacy code, e.g. to move related methods close to each other in the source code. In Eclipse AFAIK there is a view similar to the Structure view of IntelliJ, where I can drag and drop methods around. However, this does not work in IntelliJ and I couldn't find any hints from its help either. I am using IntelliJ 9.0.2 to be specific.

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  • Rails: render a partial from a plugin

    - by Sam
    I'm getting a missing template error after I try rendering a partial from a plugin. I have included the files with the following: %w{ models controllers helpers views }.each do |dir| path = File.join(File.dirname(__FILE__), 'app', dir) $LOAD_PATH << path ActiveSupport::Dependencies.load_paths << path ActiveSupport::Dependencies.load_once_paths.delete(path) end The Models are getting loaded, but as for other things I'm not sure what's going on. The helpers are not getting loaded too because I just copied the contents of the partial from the plugin instead of the render :partial = and then it came up with a helper error. Question is how to be able to :render :partial = from the views folder in my plugin

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  • jQuery Templates vs Partial Views in ASP.NET MVC

    - by Jaco Pretorius
    I'm taking a look at jQuery templates. It looks really interesting - easy syntax, easy to use, very clean. However, I can't really see why it's better to use jQuery templates instead of simply fetching partial views via AJAX. It simply seems like the partial views would be much easier to maintain and helps to avoid duplication of code. I want to use jQuery templates. But when would it be better than partial views?

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  • Background & Research Methods section (Writing an Article)

    - by sterz
    It is my first time writing an article on a software project. I am supposed to use ACM UbiComp paper format. I already have a structure that I should follow and there is a Background & Research Methods section after Abstract, Introduction, Related Work sections. I have browser through several articles, but some of them either dont have it, have only background section or have only research methods section. I am having hard time to find an article that has this section and moreover what I must write on here. My project is about Bluetooth location tracking and I do have the implementation and evaluation, so it is not something theoretical.

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  • In partial view: "The model item passed into the dictionary is of type"

    - by Dave
    I lack understanding of some basic MVC concepts, despite all my searching. I created an MVC project in Visual Studio, which contains the partial view _LogOnPartial.shtml. I just want to access information within the view pertaining to the user, to put in a user dropdown menu. When I try to put this at the top of the partial view cshtml page I get the above error: @model MyProject_MVC.Models.UserRepository When I try this I also get an error: @Html.Partial("_LogOnPartial", MyProject_MVC.Models.UserRepository) 'MyProject_MVC.Models.UserRepository' is a 'type', which is not valid in the given context

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  • What's the justification behind disallowing partial PUT?

    - by Mike
    Why does an HTTP PUT request have to contain a representation of a 'whole' state and can't just be a partial? I understand that this is the existing definition of PUT - this question is about the reason(s) why it would be defined that way. i.e: What is gained by preventing partial PUTs? Why was preventing idempotent partial updates considered an acceptable loss?

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  • Use Extension Methods to find first and last day of the month

    - by Tim Hibbard
    A lot of reports work on data from last month.  It is a nice touch to have these dates pre-populated for your users.  Using extension methods, the code can look cleaner too. Extension Methods: public static class DateHelper { public static DateTime FirstOfTheMonth(this DateTime dt) { return new DateTime(dt.Year, dt.Month, 1); }   public static DateTime LastOfTheMonth(this DateTime dt) { return dt.FirstOfTheMonth().AddMonths(1).AddDays(-1); } } Consuming Code: void Prepopulate() { startDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).FirstOfTheMonth(); endDateBox.CurrentlySelectedDate = DateTime.Now.AddMonths(-1).LastOfTheMonth(); }

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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