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  • Bullet Physics - Casting a ray straight down from a rigid body (first person camera)

    - by Hydrocity
    I've implemented a first person camera using Bullet--it's a rigid body with a capsule shape. I've only been using Bullet for a few days and physics engines are new to me. I use btRigidBody::setLinearVelocity() to move it and it collides perfectly with the world. The only problem is the Y-value moves freely, which I temporarily solved by setting the Y-value of the translation vector to zero before the body is moved. This works for all cases except when falling from a height. When the body drops off a tall object, you can still glide around since the translate vector's Y-value is being set to zero, until you stop moving and fall to the ground (the velocity is only set when moving). So to solve this I would like to try casting a ray down from the body to determine the Y-value of the world, and checking the difference between that value and the Y-value of the camera body, and disable or slow down movement if the difference is large enough. I'm a bit stuck on simply casting a ray and determining the Y-value of the world where it struck. I've implemented this callback: struct AllRayResultCallback : public btCollisionWorld::RayResultCallback{ AllRayResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld) : m_rayFromWorld(rayFromWorld), m_rayToWorld(rayToWorld), m_closestHitFraction(1.0){} btVector3 m_rayFromWorld; btVector3 m_rayToWorld; btVector3 m_hitNormalWorld; btVector3 m_hitPointWorld; float m_closestHitFraction; virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace) { if(rayResult.m_hitFraction < m_closestHitFraction) m_closestHitFraction = rayResult.m_hitFraction; m_collisionObject = rayResult.m_collisionObject; if(normalInWorldSpace){ m_hitNormalWorld = rayResult.m_hitNormalLocal; } else{ m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal; } m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, m_closestHitFraction); return 1.0f; } }; And in the movement function, I have this code: btVector3 from(pos.x, pos.y + 1000, pos.z); // pos is the camera's rigid body position btVector3 to(pos.x, 0, pos.z); // not sure if 0 is correct for Y AllRayResultCallback callback(from, to); Base::getSingletonPtr()->m_btWorld->rayTest(from, to, callback); So I have the callback.m_hitPointWorld vector, which seems to just show the position of the camera each frame. I've searched Google for examples of casting rays, as well as the Bullet documentation, and it's been hard to just find an example. An example is really all I need. Or perhaps there is some method in Bullet to keep the rigid body on the ground? I'm using Ogre3D as a rendering engine, and casting a ray down is quite straightforward with that, however I want to keep all the ray casting within Bullet for simplicity. Could anyone point me in the right direction? Thanks.

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  • Meet Thomas, the Most Innovational person in Oracle Direct EMEA of Q1

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 Thomas was voted, by his peers,  the most Innovational person in Oracle Direct EMEA of Q1, the first quarter of this fiscal! Thomas, a Business Development Consultant at Oracle Direct’s Applications Team, taught himself how to use and leverage the power of social engagement consistent with Oracle’s Social Media Policy.  From these learning's he provided both his and other applications teams in Dublin with huge amounts of training and has presented his findings to the teams on more than one occasion. It is important to recognise that this isn't just a great idea....it actually works! The results speak for themselves. Thomas is engaging with customers and prospects via their preferred channel of communication and creating a strong personal social brand. We congratulate Thomas for his efforts of raising Social Media to the next level within Business Development Group. He put a lot of work into Social Selling, as one of the first within the BDG and set the example for a new innovative approach on how to sell anno 2013. He deserves to be recognized for this. His contribution to social media has been a great inspiration for all Business Development Consultants or Business Relationship Consultants. He knows what he talks about and has great conversion rates out of his social media campaigns. And he doesn't mind sharing his knowledge with everybody. Great effort in searching for new ways of communication and social selling. Thomas has shown great initiative towards leveraging the social media and networks (twitter, linkedin) to find new business opportunities in a previously way. He has shown great out-of-the-box thinking while addressing new companies and prospects and has shared those experiences and ideas to help his colleagues use the same approach. This included a presentation, informational emails and a general helpful attitude from him. He also shared his success stories from his innovational approach.  Thomas is showing initiative with an innovative and fresh character, truly helping people to try something new  with a focus on selling across channels and working for the CRM team which is focused on selling social. We think the way Thomas positions social, by using social is innovative and inspirational. What better way to tell your clients do social, by engaging with them on a social platform? Going always the extra mile, we believe, that Thomas Brits, is an innovator from the day he walked into Oracle Direct. The way Thomas operates on the work floor by introducing new ideas to find the best opportunities as possible shows he runs the extra mile for coming up with new ideas around how to engage with customers more efficiently for instance via Social Media. Thomas also organises power hours/days for the team. He is the best! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • Basic procedural generated content works, but how could I do the same in reverse?

    - by andrew
    My 2D world is made up of blocks. At the moment, I create a block and assign it a number between 1 and 4. The number assigned to the nth block is always the same (i.e if the player walks backwards or restarts the game.) and is generated in the function below. As shown here by this animation, the colours represent the number. function generate_data(n) math.randomseed(n) -- resets the random so that the 'random' number for n is always the same math.random() -- fixes lua random bug local no = math.random(4) --print(no, n) return no end Now I want to limit the next block's number - a block of 1 will always have a block 2 after it, while block 2 will either have a block 1,2 or 3 after it, etc. Before, all the blocks data was randomly generated, initially, and then saved. This data was then loaded and used instead of being randomly called. While working this way, I could specify what the next block would be easily and it would be saved for consistency. I have now removed this saving/loading in favour of procedural generation as I realised that save whiles would get very big after travelling. Back to the present. While travelling forward (to the right), it is easy to limit what the next blocks number will be. I can generate it at the same time as the other data. The problem is when travelling backwards (to the left) I can not think of a way to load the previous block so that it is always the same. Does anyone have any ideas on how I could sort this out?

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  • stripping random number with substr problem

    - by Jim
    Using a random number to be included with another character. Then I want to strip out the random number and just leave the other character. I have this code that generates the random number (8 characters long) consistently. If you hit your refresh button multiple times, the “ID” field disappears even though the “Random Number” plus “ID” are still there. Not sure what is happening to the random number on refresh in the substr function. This is the code: // Begin Create Random ID Code ///////////////////////////////////////// function gRanStr1() { $length1 = 8; $characters = “0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ”; for ($p = 0; $p < $length1; $p++) { $lcrs1 .= $characters[mt_rand(0, strlen($characters)-1)]; } $lcrs9 = str_replace(' ', '', $lcrs9); return $lcrs1; } // End Create Random ID Code ///////////////////////////////////////// // Begin Decode Random ID Code ///////////////////////////////////////// $TrkR99 = "c"; $ResHeadID = gRanStr1() . $TrkR99; $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); echo "”; echo $ResHeadID . ” = echo of Random Number plus ID“; for($i=0; $i if ($ResHeadID == "") { ""; } else { $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); $TrkRa1 = substr($ResHeadID, $Index1 + 8, 1); } $dTrkRes = $TrkRa1; echo $TrkRa1 . " = echo of ID after random number stripped.“; echo “”; // End Decode Random ID Code /////////////////////////////////////////

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  • Random memory corruption going undetected by memtest86

    - by sds
    Thinkpad t520; Ubuntu 12.04.1 LTS; 3.2.0-33-generic 16GB of ram Memtest86+ ran for 26 hours, 9 passes, no errors Booted into "recovery mode"; Ran fsck all filesystems - no errors; "check all packages" - no errors apparent random memory corruption: perl/R/chrome segfault every now and then, seemingly at random; sort(1) produces corrupt unsorted files. What could be possibly wrong and how do I debug it?

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  • SQL Server stored procedure to generate random passwords

    SQL Server is used to support many applications and one such feature of most applications is the storage of passwords. Sometimes there is a need to reset a password using a temporary password or generate a random password for a new user. In this tip I cover a simple stored procedure to generate random passwords that can be incorporated into your applications. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • Mocking successive calls of similar type via sequential mocking

    - by mehfuzh
    In this post , i show how you can benefit from  sequential mocking feature[In JustMock] for setting up expectations with successive calls of same type.  To start let’s first consider the following dummy database and entity class. public class Person {     public virtual string Name { get; set; }     public virtual int Age { get; set; } }   public interface IDataBase {     T Get<T>(); } Now, our test goal is to return different entity for successive calls on IDataBase.Get<T>(). By default, the behavior in JustMock is override , which is similar to other popular mocking tools. By override it means that the tool will consider always the latest user setup. Therefore, the first example will return the latest entity every-time and will fail in line #12: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Queue<Person> queue = new Queue<Person>();   Mock.Arrange(() => database.Get<Person>()).Returns(() => queue.Dequeue()); Mock.Arrange(() => database.Get<Person>()).Returns(person2);   // this will fail Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode());   Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); We can solve it the following way using a Queue and that removes the item from bottom on each call: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Queue<Person> queue = new Queue<Person>();   queue.Enqueue(person1); queue.Enqueue(person2);   Mock.Arrange(() => database.Get<Person>()).Returns(queue.Dequeue());   Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode()); Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); This will ensure that right entity is returned but this is not an elegant solution. So, in JustMock we introduced a  new option that lets you set up your expectations sequentially. Like: Person person1 = new Person { Age = 30, Name = "Kosev" }; Person person2 = new Person { Age = 80, Name = "Mihail" };   var database = Mock.Create<IDataBase>();   Mock.Arrange(() => database.Get<Person>()).Returns(person1).InSequence(); Mock.Arrange(() => database.Get<Person>()).Returns(person2).InSequence();   Assert.Equal(person1.GetHashCode(), database.Get<Person>().GetHashCode()); Assert.Equal(person2.GetHashCode(), database.Get<Person>().GetHashCode()); The  “InSequence” modifier will tell the mocking tool to return the expected result as in the order it is specified by user. The solution though pretty simple and but neat(to me) and way too simpler than using a collection to solve this type of cases. Hope that helps P.S. The example shown in my blog is using interface don’t require a profiler  and you can even use a notepad and build it referencing Telerik.JustMock.dll, run it with GUI tools and it will work. But this feature also applies to concrete methods that includes JM profiler and can be implemented for more complex scenarios.

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  • SQL: select random row from table where the ID of the row isn't in another table?

    - by johnrl
    I've been looking at fast ways to select a random row from a table and have found the following site: http://74.125.77.132/search?q=cache:http://jan.kneschke.de/projects/mysql/order-by-rand/&hl=en&strip=1 What I want to do is to select a random url from my table 'urls' that I DON'T have in my other table 'urlinfo'.The query I am using now selects a random url from 'urls' but I need it modified to only return a random url that is NOT in the 'urlinfo' table. Heres the query: SELECT url FROM urls JOIN (SELECT CEIL(RAND() * (SELECT MAX(urlid) FROM urls ) ) AS urlid ) AS r2 USING(urlid); And the two tables: CREATE TABLE urls ( urlid INT NOT NULL AUTO_INCREMENT PRIMARY KEY, url VARCHAR(255) NOT NULL, ) ENGINE=INNODB; CREATE TABLE urlinfo ( urlid INT NOT NULL PRIMARY KEY, urlinfo VARCHAR(10000), FOREIGN KEY (urlid) REFERENCES urls (urlid) ) ENGINE=INNODB;

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  • How do I generate (and label) a random integer with python 3.2?

    - by An hero
    Okay, so I'm admittedly a newbie to programming, but I can't determine how to get python v3.2 to generate a random positive integer between parameters I've given it. Just so you can understand the context, I'm trying to create a guessing-game where the user inputs parameters (say 1 to 50), and the computer generates a random number between the given numbers. The user would then have to guess the value that the computer has chosen. I've searched long and hard, but all of the solutions I can find only tell one how to get earlier versions of python to generate a random integer. As near as I can tell, v.3.2 changed how to generate and label a random integer. Anyone know how to do this? Thanks!

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  • How to generate a random BigInteger value in Java?

    - by Bill the Lizard
    I need to generate arbitrarily large random integers in the range 0 (inclusive) to n (exclusive). My initial thought was to call nextDouble and multiply by n, but once n gets to be larger than 253, the results would no longer be uniformly distributed. BigInteger has the following constructor available: public BigInteger(int numBits, Random rnd) Constructs a randomly generated BigInteger, uniformly distributed over the range 0 to (2numBits - 1), inclusive. How can this be used to get a random value in the range 0 - n, where n is not a power of 2?

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  • How to generate distinct random numbers per distinct threads in .NET?

    - by mark
    Dear ladies and sirs. I have to generate 19 bit random numbers. However, there is a constraint - two threads may not generate the same random number when running certain code. The simplest solution is lock the entire code. However, I would like to know if there is a non locking solution. I thought, I can incorporate ManagedThreadId within the produced random numbers, but the ManagedThreadId documentation on the Internet mentions that it may span the whole Int32 range. Unmanaged thread id seems to be limited to 11 bits, still this leaves me with just 8 truly random bits. Are there any other ways? Somehow to utilize the Thread Local Storage, may be? Thanks.

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  • Throw Things at Me…In Person!

    - by Most Valuable Yak (Rob Volk)
    I have a few speaking engagements coming up in July.  I will be getting my Revenge on twice this week, first at the Steel City SQL User Group in Birmingham, Alabama July 17, 2012: New Horizon Computer Learning Center 601 Beacon Pkwy. West, Suite 106 Birmingham, AL 35209 Register: http://steelcitysqljul2012.eventbrite.com/ 6-8 pm CST Not content with that, with my hands behind my back, I will pull the same thing from my hat at SQL Saturday 122 in Louisville, KY on July 21, 2012: Schedule Register These include Revenge: The SQL Parts 1 AND 2!  New and improved with the new Office 2013 Preview!  (Ummm, not really). I will then Tame Unruly Data at SQL Saturday 126 in Indianapolis, IN in July 28, 2012: Schedule Register If you will be in any of those places at those times, and I owe you money, that would be the best time for you to collect.  Just make sure not to warn me first, otherwise I may not show.

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  • WebGL First Person Camera - Matrix issues

    - by Ryan Welsh
    I have been trying to make a WebGL FPS camera.I have all the inputs working correctly (I think) but when it comes to applying the position and rotation data to the view matrix I am a little lost. The results can be viewed here http://thistlestaffing.net/masters/camera/index.html and the code here var camera = { yaw: 0.0, pitch: 0.0, moveVelocity: 1.0, position: [0.0, 0.0, -70.0] }; var viewMatrix = mat4.create(); var rotSpeed = 0.1; camera.init = function(canvas){ var ratio = canvas.clientWidth / canvas.clientHeight; var left = -1; var right = 1; var bottom = -1.0; var top = 1.0; var near = 1.0; var far = 1000.0; mat4.frustum(projectionMatrix, left, right, bottom, top, near, far); viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } camera.update = function(){ viewMatrix = mat4.create(); mat4.rotateY(viewMatrix, viewMatrix, camera.yaw); mat4.rotateX(viewMatrix, viewMatrix, camera.pitch); mat4.translate(viewMatrix, viewMatrix, camera.position); } //prevent camera pitch from going above 90 and reset yaw when it goes over 360 camera.lockCamera = function(){ if(camera.pitch > 90.0){ camera.pitch = 90; } if(camera.pitch < -90){ camera.pitch = -90; } if(camera.yaw <0.0){ camera.yaw = camera.yaw + 360; } if(camera.yaw >360.0){ camera.yaw = camera.yaw - 0.0; } } camera.translateCamera = function(distance, direction){ //calculate where we are looking at in radians and add the direction we want to go in ie WASD keys var radian = glMatrix.toRadian(camera.yaw + direction); //console.log(camera.position[3], radian, distance, direction); //calc X coord camera.position[0] = camera.position[0] - Math.sin(radian) * distance; //calc Z coord camera.position[2] = camera.position [2] - Math.cos(radian) * distance; console.log(camera.position [2] - (Math.cos(radian) * distance)); } camera.rotateUp = function(distance, direction){ var radian = glMatrix.toRadian(camera.pitch + direction); //calc Y coord camera.position[1] = camera.position[1] + Math.sin(radian) * distance; } camera.moveForward = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 0.0); } camera.rotateUp(camera.moveVelocity, 0.0); } camera.moveBack = function(){ if(camera.pitch!=90 && camera.pitch!=-90){ camera.translateCamera(-camera.moveVelocity, 180.0); } camera.rotateUp(camera.moveVelocity, 180.0); } camera.moveLeft = function(){ camera.translateCamera(-camera.moveVelocity, 270.0); } camera.moveRight = function(){ camera.translateCamera(-camera.moveVelocity, 90.0); } camera.lookUp = function(){ camera.pitch = camera.pitch + rotSpeed; camera.lockCamera(); } camera.lookDown = function(){ camera.pitch = camera.pitch - rotSpeed; camera.lockCamera(); } camera.lookLeft = function(){ camera.yaw= camera.yaw - rotSpeed; camera.lockCamera(); } camera.lookRight = function(){ camera.yaw = camera.yaw + rotSpeed; camera.lockCamera(); } . If there is no problem with my camera then I am doing some matrix calculations within my draw function where a problem might be. //position cube 1 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.translate(worldMatrix, worldMatrix, [-20.0, 0.0, -30.0]); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); setShaderMatrix(); gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); gl.vertexAttribPointer(shaderProgram.attPosition, 3, gl.FLOAT, false, 8*4,0); gl.vertexAttribPointer(shaderProgram.attTexCoord, 2, gl.FLOAT, false, 8*4, 3*4); gl.vertexAttribPointer(shaderProgram.attNormal, 3, gl.FLOAT, false, 8*4, 5*4); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, myTexture); gl.uniform1i(shaderProgram.uniSampler, 0); gl.useProgram(shaderProgram); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 2 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [40.0, 0.0, -30.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); //position cube 3 worldMatrix = mat4.create(); mvMatrix = mat4.create(); mat4.multiply(mvMatrix, worldMatrix, viewMatrix); mat4.translate(worldMatrix, worldMatrix, [20.0, 0.0, -100.0]); setShaderMatrix(); gl.drawArrays(gl.TRIANGLES, 0, vertexBuffer.numItems); camera.update();

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  • First Person Camera strafing at angle

    - by Linkandzelda
    I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when there's no camera rotation, so when the camera starts at 0, 0, 0. But after rotating the camera in either direction it seems to strafe at an angle or inverted or just some odd stuff. Here is a video uploaded to Dropbox showing this behavior. https://dl.dropboxusercontent.com/u/2873587/IncorrectStrafing.mp4 And here is my camera class. I have a hunch that it's related to the calculation for camera position. I tried various different calculations in strafe and they all seem to follow the same pattern and same behavior. Also the m_camera_rotation represents the Y rotation, as pitching isn't implemented yet. #include "camera.h" camera::camera(float x, float y, float z, float initial_rotation) { m_x = x; m_y = y; m_z = z; m_camera_rotation = initial_rotation; updateDXZ(); } camera::~camera(void) { } void camera::updateDXZ() { m_dx = sin(m_camera_rotation * (XM_PI/180.0)); m_dz = cos(m_camera_rotation * (XM_PI/180.0)); } void camera::Rotate(float amount) { m_camera_rotation += amount; updateDXZ(); } void camera::Forward(float step) { m_x += step * m_dx; m_z += step * m_dz; } void camera::strafe(float amount) { float yaw = (XM_PI/180.0) * m_camera_rotation; m_x += cosf( yaw ) * amount; m_z += sinf( yaw ) * amount; } XMMATRIX camera::getViewMatrix() { updatePosition(); return XMMatrixLookAtLH(m_position, m_lookat, m_up); } void camera::updatePosition() { m_position = XMVectorSet(m_x, m_y, m_z, 0.0); m_lookat = XMVectorSet(m_x + m_dx, m_y, m_z + m_dz, 0.0); m_up = XMVectorSet(0.0, 1.0, 0.0, 0.0); }

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  • Recovering domain name from a person I can't find

    - by Daniel Gruszczyk
    I have a problem with one domain and I have no idea how to go about it. I am volunteering for a small charity in Sheffield (UK), more specifically I am redoing their website. A while ago (few years) there was one guy who made that website for them, sorted out a free hosting with another charity, bought domain name etc. Since the domain name is registered in his name, and he disappeared and we have no way of finding/contacting him, we can't move it to different hosting or do virtually nothing about it. Somehow the domain is being renewed every year, we know which domain registration service provider it is registered with, we know the guys name, and that's about it. How would we go about re-registering that domain in the charity's name, instead of that guy, is that at all possible? If we happen to get in touch with him, what should we ask for? Thanks for your help.

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  • What makes a person contribute to opensource? [duplicate]

    - by Jibin
    This question already has an answer here: Why develop free, open source programs? [closed] 14 answers I know this is controversial, but.. There are many great projects like Apache Webserver or Hadoop provided by the OpenSource Community. I often feel that the people that actually benefit (financially), from these projects are developers like me, sitting in India, working for MNCs, who has never contributed anything to any opensource project so far, but earn handsomely due to my basic googling skills & the community provided documentation. Is it fair ? I mean no other industry in the world face such dilemma.Those who work get paid. I mean I almost am starting to feel guilty of taking such advantage of some thing that I contribute nothing to. I had to do projects every semester in college (we could choose projects) & I used to enjoy coding then. I want to contribute. But contributing to opensource is not a task [unlike college or office work]. And life is so busy .. Are all these opensource contributors really jobless ?[just kidding..] Could someone please share some personal experiences on how you guys started contributing or any advice on why I should contribute or what attitude in life makes you keep aside time or is it that you just crazly love writing code or is it that you just love to see your name in the contributors list or do you have a local coding group you hang out with ? Do you feel I am destined to do this ? This is my part of contributing back to the world ? Whats that basic mentality that make you guys want to contribute, while I just want to finish my work and go home. What makes you guys tick ?

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  • how can we have a person to allot and track tasks in agile development

    - by vignesh
    I understand that Agile team should be self organized and self driven, but is there a provision that I can have someone who will allot tasks to developers and ensure that all user stories will be completed on time?? For example if there are two persons in an agile team who are not self motivated to take up tasks and they will work only when task is assigned to them with a deadline, how can we deal this in Agile? The problem I face is that no one is fixing the deadlines for the tasks and the team is under delivering for the last two sprints. It will be better if we can have someone who can fix deadlines. IS there a provision for this in Agile

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  • Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

    - by Satchmo Brown
    I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to the enemy it hit. Picture an arrow sticking into a body and that body still rotating and moving. My problem is that the rotation is completely wrong when the enemy rotates. I know how to do this in 3d with matrix transformation but I can't seem to figure it out in 2d with Cocos. Here is my method. I save offset at which the arrow hit the enemy. Every frame, I make the rotation of the sprite match the rotation of the enemy. Then, I apply the offset I took initially which is where the arrow hit the enemy. When they rotate, they rotate about their respective anchors and I am wondering if I need to set the anchor of the arrow to the center of the sprite. Does anyone know of an easy way to do this. If not, I will try to create an algorithm where the anchor is set to the offset divided by the width and height of the sprite image hopefully giving me the correct anchor values. Then I assume I need to reposition the sprite. Does anyone have a simpler way to do this?

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  • Join Gretchen Alarcon In Person for an Oracle HCM Applications Strategy Updates

    - by jay.richey
    How can you benefit from staying current and moving to the latest release of your Oracle HCM applications? Where does Fusion HCM fit in and what do they mean to your existing investments? What does Oracle offer in terms of SaaS for HCM? What is Oracle doing to maintain excellence in your current applications portfolio while innovating in new and creative ways? Join us for an exclusive breakfast briefing where you will have the opportunity to hear about Oracle's current blockbuster releases for HCM: PeopleSoft 9.1 and E-Business Suite 12.1. Take this opportunity to hear about what the latest releases mean to you and learn how organizations like yours are successfully moving forward. Our featured speaker, Gretchen Alarcon, Oracle's Vice President of Fusion HCM Product Strategy will share how Oracle's latest HCM offerings - Fusion HCM and Fusion Talent Management On Demand - can work alongside your Oracle PeopleSoft, E-Business Suite, or JD Edwards HR foundation to show immediate business value. This event promises to provide you with an opportunity to share experiences, best practices, challenges, and successes with fellow business executives. Coming to: Chicago, Minneaoplis, St. Louis

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  • The Most Important Person Is the One that Keeps Your PC Running [Comic]

    - by The Geek
    Fixing people’s computers usually makes them appreciate you more, though this might be a little too far. Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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