Search Results

Search found 3121 results on 125 pages for 'resolution independence'.

Page 11/125 | < Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >

  • Stretch VMWare Player guest OS to fullscreen

    - by Synetech
    I’m using VMWare Player to play an old 16-bit Windows game. Unfortunately the game uses only 640x480 and I cannot figure out how to stretch the VM window to full-screen on the host. I set the guest OS to 640x480, but the screen is still small, in the middle of the screen as seen in figure 1. I even tried setting the compatibility mode to Windows 95 and 640x480, but it has no effect (figure 2) and looks exactly the same as when I set the VM to full-screen (1366x768 on the laptop) and start the game normally. There are few references to stretching a VM. One page mentions setting a Stretch Guest option, but there is no such option, at least not in VMWare Player 4.0.3. I know that VirtualBox has a stretching option, but I’m trying to find a solution for VMWare (Player, not Workstation). Figure 1: Guest OS is pillar-boxed Figure 2: Using compatibility mode

    Read the article

  • eeePC 1001HA/1101HA max resolution when connected to external display?

    - by Marco Demaio
    Hello, I would like to buy a new Eee PC 1001HA or 1101HA. I know the max display resolution is: 1024x600 for eeePC 1001 and 1366x768 for eeePC 1101 But what's the max resolution of the graphic board when connecting these two types of eeePC to an external LCD monitor??? Let's say the external LCD monitor supports a full HD resolution of 1920x1080, are these eeePC graphic boards able to go up to such resolution??? It's really incredible to me, how such a useful information is missing everywhere on every ASUS website. Eee PC are very well suited to be connected to external monitor, so I can't believe how difficult is to find out this information. I downloaded aldo the manual, but it's not in there too. So I was hoping somone has got one and knows the answer. Thanks!

    Read the article

  • What resolution can the eeePC 1001HA/1101HA handle with an external monitor plugged in?

    - by Marco Demaio
    I would like to buy a new Eee PC 1001HA or 1101HA. I know the max display resolution is: 1024x600 for eeePC 1001 1366x768 for eeePC 1101 But what's the maximum resolution of the graphic board when connecting these two computers to an external LCD monitor? Let's say the external monitor supports a full HD resolution of 1920x1080. Are these eeePC graphic boards able to go up to such resolution? It's really incredible to me how such a useful piece of information is missing everywhere on every ASUS website. EeePCs are very well suited to be connected to external monitor, so I can't believe how difficult is to find out this information. I downloaded the manual, but it's not in there either. So I'm hoping somone has got one and knows the answer.

    Read the article

  • How to run Fujitsu P27T-7 LED monitor in its not native resolution and have perfect fonts rendering

    - by Ilia Rostovtsev
    My problem is completely opposite to anything I could find as I need to run my monitor in its NOT native resolution and have perfect font rendering. I recently got myself Ultra HD 2560x1440 27 inch monitor (Fujitsu P27T-7 LED) and I have an issue with this. I would call it personal but I'm afraid it's not as few people already agreed with me. I do programming and the text on UHD is way to small for comfortable usage. I changed the resolution to regular Full HD (1920x1080), it became just right but the text is looking slightly blur now, in comparison to both its natural UHD resolution and/or to my old 23 inch NEC. I am pretty frustrated and not sure what to do and how to make fonts look just as sleek as they should? I can't work in UHD resolution (my vision is 100% perfect), simply if calculated, picture size with Ultra HD (2560x1440) on 27 inch is around 30% smaller than Full HD (1920x1080) on 23 inch. In order to have same font size, if compared with Full HD 23 inch, 27 inch Ultra HD monitor must be around 32 inches in size. If I set my new monitor to regular Full HD 1920x1080, then the fonts' size are just perfect but the quality is not as it's blurry? Could anyone please help me out with an advise of how to solve this problem? Spec: nVidia 560 Ti with DVI-D port on Fedora 20. EDIT 1: Changing fonts doesn't really help as everything else doesn't look the way it should. EDIT 2: The monitor is buzzing on 2560x1440 so badly in case there are lots of lines on the screen, like file listing. If I type ls /usr/bin it makes such nasty irritating sound. When resolution goes to 1920x1080 it's a bit better. Any idea why?

    Read the article

  • How do I keep windows XP from automatically changing the screen resolution?

    - by roamn
    I have an Asus EEEBox (EB202, intel GMA 950) hooked up to my 1080p TV (DVI-HDMI cable). I use it to watch standard definition movies and TV shows. I prefer to run at 1280x720 so that I can see things more easily, but every time I turn off the TV, then back on again, the resolution defaults to 1080p (1920x1080). How can I force a specific resolution? If that's not possible, is there a way to use a batch script to switch to the desired resolution faster?

    Read the article

  • How to stop Vista from auto changing video resolution?

    - by bialix
    I have new Acer Aspire Revo R3600 computer with Vista pre-installed. The computer has NVidia video adapter. While connecting 17" LCD monitor (LG L1742S) via VGA cable it works fine, and I can change the resolution of the display from max 1920*1024 down to some other value, and after reboot the settings are restored correctly. But when I'm connecting bigger full HD 1920*1080 display (LG E2250) via VGA cable then every boot I have the same problem: I see boot progress window, then I see MS logo, then I see welcome screen then I start to see desktop and suddenly monitor switch off and show me the message about unsupported frequency of input signal As I understand Vista tries to auto-change resolution and sets wrong parameters. I've tried to boot into safe mode and into low-resolution mode, every time I have the same problem: Vista boot-up and suddenly monitor stops working. I've tried to connect this monitor to notebook with Windows XP and has no problem to work with this display on its native resolution. How can I disable this display resolution auto-changer in Vista? Or maybe there is another workaround?

    Read the article

  • screen DPI - is there and equivalent command/action to Windows 150% Display

    - by Yekhezkel Yovel
    I have a wide screen of high resolution and I see everything small on it. So In windows I set the display to 150%, I would like to do something similar in Ubuntu. Simply changing screen resolution to lower resolution doesn't help because Ubuntu is in a virtual machine and it simply changes the VM window to the actual resolution. Is there a command or a simple hack that can do the trick? EDIT: I am running Ubuntu as a VirtualBox VM on Windows 7 host.

    Read the article

  • Change resolution on an image in Cocoa Touch

    - by Oscar
    Hi, i need to change the resolution of an image programmatically. I'm really noobiedoobie at resolutions and Dpi so i'm not sure how to go about it. I need to change the reolution on the camera image to 300Dpi. My idea is to do the calculations in photoshop and then shrink the image by drawing it in a smaller rect with cgcontext. I's this a clumsyway of doing it?

    Read the article

  • VB2008 Resolution-based resizing

    - by Logan
    Hi, Usually I am a web developer so this is probably a very novice question. I recently made an app in VB2008, but I developed it in a huge reso (1920x1200). The person that will be using it still uses 800x600 reso. Is there any simple way I can resize the entire interface to fit any resolution? I didn't really think about it at all while I was making the program.

    Read the article

  • Automatically create bug resolution task using the TFS 2010 API

    - by Bob Hardister
    My customer requires bug resolution to be approved and tracked.  To minimize the overhead for developers I implemented a TFS 2010 server-side plug-in to automatically create a child resolution task for the bug when the “CCB” field is set to approved. The CCB field is a custom field.  I also added the story points field to the bug WIT for sizing purposes. Redundant tasks will not be created unless the bug title is changed or the prior task is closed. The program writes an audit trail to a log file visible in the TFS Admin Console Log view. Here’s the code. BugAutoTask.cs /* SPECIFICATION * When the CCB field on the bug is set to approved, create a child task where the task: * name = Resolve bug [ID] - [Title of bug] * assigned to = same as assigned to field on the bug * same area path * same iteration path * activity = Bug Resolution * original estimate = bug points * * The source code is used to build a dll (Ows.TeamFoundation.BugAutoTaskCreation.PlugIns.dll), * which needs to be copied to * C:\Program Files\Microsoft Team Foundation Server 2010\Application Tier\Web Services\bin\Plugins * on ALL TFS application-tier servers. * * Author: Bob Hardister. */ using System; using System.Collections.Generic; using System.IO; using System.Xml; using System.Text; using System.Diagnostics; using System.Linq; using Microsoft.TeamFoundation.Common; using Microsoft.TeamFoundation.Framework.Server; using Microsoft.TeamFoundation.WorkItemTracking.Client; using Microsoft.TeamFoundation.WorkItemTracking.Server; using Microsoft.TeamFoundation.Client; using System.Collections; namespace BugAutoTaskCreation { public class BugAutoTask : ISubscriber { public EventNotificationStatus ProcessEvent(TeamFoundationRequestContext requestContext, NotificationType notificationType, object notificationEventArgs, out int statusCode, out string statusMessage, out ExceptionPropertyCollection properties) { statusCode = 0; properties = null; statusMessage = String.Empty; // Error message for for tracing last code executed and optional fields string lastStep = "No field values found or set "; try { if ((notificationType == NotificationType.Notification) && (notificationEventArgs.GetType() == typeof(WorkItemChangedEvent))) { WorkItemChangedEvent workItemChange = (WorkItemChangedEvent)notificationEventArgs; // see ConnectToTFS() method below to select which TFS instance/collection // to connect to TfsTeamProjectCollection tfs = ConnectToTFS(); WorkItemStore wiStore = tfs.GetService<WorkItemStore>(); lastStep = lastStep + ": connection to TFS successful "; // Get the work item that was just changed by the user. WorkItem witem = wiStore.GetWorkItem(workItemChange.CoreFields.IntegerFields[0].NewValue); lastStep = lastStep + ": retrieved changed work item, ID:" + witem.Id + " "; // Filter for Bug work items only if (witem.Type.Name == "Bug") { // DEBUG lastStep = lastStep + ": changed work item is a bug "; // Filter for CCB (i.e. Baseline Status) field set to approved only bool BaselineStatusChange = false; if (workItemChange.ChangedFields != null) { ProcessBugRevision(ref lastStep, workItemChange, wiStore, ref witem, ref BaselineStatusChange); } } } } catch (Exception e) { Trace.WriteLine(e.Message); Logger log = new Logger(); log.WriteLineToLog(MsgLevel.Error, "Application error: " + lastStep + " - " + e.Message + " - " + e.InnerException); } statusCode = 1; statusMessage = "Bug Auto Task Evaluation Completed"; properties = null; return EventNotificationStatus.ActionApproved; } // PRIVATE METHODS private static void ProcessBugRevision(ref string lastStep, WorkItemChangedEvent workItemChange, WorkItemStore wiStore, ref WorkItem witem, ref bool BaselineStatusChange) { foreach (StringField field in workItemChange.ChangedFields.StringFields) { // DEBUG lastStep = lastStep + ": last changed field is - " + field.Name + " "; if (field.Name == "Baseline Status") { lastStep = lastStep + ": retrieved bug baseline status field value, bug ID:" + witem.Id + " "; BaselineStatusChange = (field.NewValue != field.OldValue); if ((BaselineStatusChange) && (field.NewValue == "Approved")) { // Instanciate logger Logger log = new Logger(); // *** Create resolution task for this bug *** // ******************************************* // Get the team project and selected field values of the bug work item Project teamProject = witem.Project; int bugID = witem.Id; string bugTitle = witem.Fields["System.Title"].Value.ToString(); string bugAssignedTo = witem.Fields["System.AssignedTo"].Value.ToString(); string bugAreaPath = witem.Fields["System.AreaPath"].Value.ToString(); string bugIterationPath = witem.Fields["System.IterationPath"].Value.ToString(); string bugChangedBy = witem.Fields["System.ChangedBy"].OriginalValue.ToString(); string bugTeamProject = witem.Project.Name; lastStep = lastStep + ": all mandatory bug field values found "; // Optional fields Field bugPoints = witem.Fields["Microsoft.VSTS.Scheduling.StoryPoints"]; if (bugPoints.Value != null) { lastStep = lastStep + ": all mandatory and optional bug field values found "; } // Initialize child resolution task title string childTaskTitle = "Resolve bug " + bugID + " - " + bugTitle; // At this point I can check if a resolution task (of the same name) // for the bug already exist // If so, do not create a new resolution task bool createResolutionTask = true; WorkItem parentBug = wiStore.GetWorkItem(bugID); WorkItemLinkCollection links = parentBug.WorkItemLinks; foreach (WorkItemLink wil in links) { if (wil.LinkTypeEnd.Name == "Child") { WorkItem childTask = wiStore.GetWorkItem(wil.TargetId); if ((childTask.Title == childTaskTitle) && (childTask.State != "Closed")) { createResolutionTask = false; log.WriteLineToLog(MsgLevel.Info, "Team project " + bugTeamProject + ": " + bugChangedBy + " - set the CCB field to \"Approved\" for bug, ID: " + bugID + ". Task not created as open one of the same name already exist, ID:" + childTask.Id); } } } if (createResolutionTask) { // Define the work item type of the new work item WorkItemTypeCollection workItemTypes = wiStore.Projects[teamProject.Name].WorkItemTypes; WorkItemType wiType = workItemTypes["Task"]; // Setup the new task and assign field values witem = new WorkItem(wiType); witem.Fields["System.Title"].Value = "Resolve bug " + bugID + " - " + bugTitle; witem.Fields["System.AssignedTo"].Value = bugAssignedTo; witem.Fields["System.AreaPath"].Value = bugAreaPath; witem.Fields["System.IterationPath"].Value = bugIterationPath; witem.Fields["Microsoft.VSTS.Common.Activity"].Value = "Bug Resolution"; lastStep = lastStep + ": all mandatory task field values set "; // Optional fields if (bugPoints.Value != null) { witem.Fields["Microsoft.VSTS.Scheduling.OriginalEstimate"].Value = bugPoints.Value; lastStep = lastStep + ": all mandatory and optional task field values set "; } // Check for validation errors before saving the new task and linking it to the bug ArrayList validationErrors = witem.Validate(); if (validationErrors.Count == 0) { witem.Save(); // Link the new task (child) to the bug (parent) var linkType = wiStore.WorkItemLinkTypes[CoreLinkTypeReferenceNames.Hierarchy]; // Fetch the work items to be linked var parentWorkItem = wiStore.GetWorkItem(bugID); int taskID = witem.Id; var childWorkItem = wiStore.GetWorkItem(taskID); // Add a new link to the parent relating the child and save it parentWorkItem.Links.Add(new WorkItemLink(linkType.ForwardEnd, childWorkItem.Id)); parentWorkItem.Save(); log.WriteLineToLog(MsgLevel.Info, "Team project " + bugTeamProject + ": " + bugChangedBy + " - set the CCB field to \"Approved\" for bug, ID:" + bugID + ", which automatically created child resolution task, ID:" + taskID); } else { log.WriteLineToLog(MsgLevel.Error, "Error in creating bug resolution child task for bug ID:" + bugID); foreach (Field taskField in validationErrors) { log.WriteLineToLog(MsgLevel.Error, " - Validation Error in task field: " + taskField.ReferenceName); } } } } } } } private TfsTeamProjectCollection ConnectToTFS() { // Connect to TFS string tfsUri = string.Empty; // Production TFS instance production collection tfsUri = @"xxxx"; // Production TFS instance admin collection //tfsUri = @"xxxxx"; // Local TFS testing instance default collection //tfsUri = @"xxxxx"; TfsTeamProjectCollection tfs = new TfsTeamProjectCollection(new System.Uri(tfsUri)); tfs.EnsureAuthenticated(); return tfs; } // HELPERS public string Name { get { return "Bug Auto Task Creation Event Handler"; } } public SubscriberPriority Priority { get { return SubscriberPriority.Normal; } } public enum MsgLevel { Info, Warning, Error }; public Type[] SubscribedTypes() { return new Type[1] { typeof(WorkItemChangedEvent) }; } } } Logger.cs using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace BugAutoTaskCreation { class Logger { // fields private string _ApplicationDirectory = @"C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs"; private string _LogFileName = @"\CFG_ACCT_AT_OWS_BugAutoTaskCreation.log"; private string _LogFile; private string _LogTimestamp = DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss"); private string _MsgLevelText = string.Empty; // default constructor public Logger() { // check for a prior log file FileInfo logFile = new FileInfo(_ApplicationDirectory + _LogFileName); if (!logFile.Exists) { CreateNewLogFile(ref logFile); } } // properties public string ApplicationDirectory { get { return _ApplicationDirectory; } set { _ApplicationDirectory = value; } } public string LogFile { get { _LogFile = _ApplicationDirectory + _LogFileName; return _LogFile; } set { _LogFile = value; } } // PUBLIC METHODS public void WriteLineToLog(BugAutoTask.MsgLevel msgLevel, string logRecord) { try { // set msgLevel text if (msgLevel == BugAutoTask.MsgLevel.Info) { _MsgLevelText = "[Info @" + MsgTimeStamp() + "] "; } else if (msgLevel == BugAutoTask.MsgLevel.Warning) { _MsgLevelText = "[Warning @" + MsgTimeStamp() + "] "; } else if (msgLevel == BugAutoTask.MsgLevel.Error) { _MsgLevelText = "[Error @" + MsgTimeStamp() + "] "; } else { _MsgLevelText = "[Error: unsupported message level @" + MsgTimeStamp() + "] "; } // write a line to the log file StreamWriter logFile = new StreamWriter(_ApplicationDirectory + _LogFileName, true); logFile.WriteLine(_MsgLevelText + logRecord); logFile.Close(); } catch (Exception) { throw; } } // PRIVATE METHODS private void CreateNewLogFile(ref FileInfo logFile) { try { string logFilePath = logFile.FullName; // write the log file header _MsgLevelText = "[Info @" + MsgTimeStamp() + "] "; string cpu = string.Empty; if (Environment.Is64BitOperatingSystem) { cpu = " (x64)"; } StreamWriter newLog = new StreamWriter(logFilePath, false); newLog.Flush(); newLog.WriteLine(_MsgLevelText + "===================================================================="); newLog.WriteLine(_MsgLevelText + "Team Foundation Server Administration Log"); newLog.WriteLine(_MsgLevelText + "Version : " + "1.0.0 Author: Bob Hardister"); newLog.WriteLine(_MsgLevelText + "DateTime : " + _LogTimestamp); newLog.WriteLine(_MsgLevelText + "Type : " + "OWS Custom TFS API Plug-in"); newLog.WriteLine(_MsgLevelText + "Activity : " + "Bug Auto Task Creation for CCB Approved Bugs"); newLog.WriteLine(_MsgLevelText + "Area : " + "Build Explorer"); newLog.WriteLine(_MsgLevelText + "Assembly : " + "Ows.TeamFoundation.BugAutoTaskCreation.PlugIns.dll"); newLog.WriteLine(_MsgLevelText + "Location : " + @"C:\Program Files\Microsoft Team Foundation Server 2010\Application Tier\Web Services\bin\Plugins"); newLog.WriteLine(_MsgLevelText + "User : " + Environment.UserDomainName + @"\" + Environment.UserName); newLog.WriteLine(_MsgLevelText + "Machine : " + Environment.MachineName); newLog.WriteLine(_MsgLevelText + "System : " + Environment.OSVersion + cpu); newLog.WriteLine(_MsgLevelText + "===================================================================="); newLog.WriteLine(_MsgLevelText); newLog.Close(); } catch (Exception) { throw; } } private string MsgTimeStamp() { string msgTimestamp = string.Empty; return msgTimestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss:fff"); } } }

    Read the article

  • Screen resolution is too low with open source drivers on Ubuntu 12.10

    - by Chintan Parikh
    I'm on an AMD graphics card. When I use the open source xserver-xorg-video-radeon driver, Gnome shell works fine but my screen resolution can't be set higher than 1024x768. However, when I'm on the closed source fglrx drivers, the screen resolution works fine, but gnome shell doesn't (it goes to gnome classic for some reason). Does anyone know how I can either get gnome shell to work with fglrx, or how I can set my screen resolution with xserver-xorg-video-radeon?

    Read the article

  • Is medium-resolution a good middle ground for web images?

    - by ColdSharper
    I'm used to thinking of hi-res 300 ppi and above, and lo-res, 72 or 96. But today I got an image that was 240 ppi, and da boss wanted as high res as possible. It was a huge file, but when I resized down to 700px wide in PS, optimized jpeg with no compression, without changing the res the result was a 129KB file that looks decent on most browsers (at least my box...who knows about old monitors, etc.) Did I miss a conference when I was on a break? Are others doing medium-res?

    Read the article

  • How can I get accurate collision resolution on the corners of rectangles?

    - by ssb
    I have a working collision system implemented, and it's based on minimum translation vectors. This works fine in most cases except when the minimum translation vector is not actually in the direction of the collision. For example: When a rectangle is on the far edge on any side of another rectangle, a force can be applied, in this example down, the pushes one rectangle into the other, particularly a static object like a wall or a floor. As in the picture, the collision is coming from above, but because it's on the very edge, it translates to the left instead of back up. I've searched for a while to find an approach but everything I can find deals with general corner collisions where my problem is only in this one limited case. Any suggestions?

    Read the article

  • Launcher icon differences in pixels between monitors usign same resolution

    - by Luis Alvarado
    Today I got to test a Samsung SyncMaster 2043nwx. My normal monitor was a 1080p Soniview TV that supports 1920x1080. I use 1680x1050 (16:10) as my common resolution. My amazed is when I see that the launcher icons looks more to a "correct size" of 32px to what they show in my Soniview where they actually take about 50% more using the same resolution. They are both the same resolution but in the Soniview the launcher icons look 50% bigger than the ones in the Samsung. My question is then, why the difference between both monitors since they are using the same resolution but are showing different launcher icon sizes.

    Read the article

  • typedef resolution rule

    - by kumar_m_kiran
    Hi All, Can you Please tell me the resolution rule involved in resolving the meaning of the variable in a typedef. Any link related to the same will be very useful. Example #typedef string* pstring; const pstring parr; Here confusion arises whether const'ness is for pointer or the content. Now based on what thumb rule do can we start resolving the above interpretation of the pstring?. Smilarly, If I have a very complex typedef'ed variable, like #typedef void (func*)()(int), I should be able to resolve it using the thumb rule. Thanks in advance for your suggestions

    Read the article

  • Android: Get the screen resolution / pixels as integer values

    - by poeschlorn
    Hi guys, this is a really simple question on which I've found no answer :/ How can I quickly access the screen resolution (width, height) as integer values? I've tried this one, but it always shows zero on my emulator: DisplayMetrics dm = new DisplayMetrics(); int width = dm.widthPixels / 2; In my case I want to dynamically create a table with tableRows, each containing two cols. This cols all shall fill half of the screen in width. Can someone give me a hint?

    Read the article

  • Resolution text mode Removing ubuntu-server 10.04

    - by Fabin
    Hello Friends .. I have ubuntu-server on my server and also in terminals and an application squeegee in text mode. This version 9.10 of ubuntu-server system came with a resolution at the terminal, which makes use of the application, the fonts (letters) are very small. Please, if anyone knows how to take the resolution of text mode 10:04 ubuntu server, tell me. To illustrate. I need the resolution is to get as Debian, large fonts! Still using version 9.04, it was the last that still has not implemented the resolution at the terminal (text mode). I remind you that non-use graphical interface. Only text mode. Thanks.

    Read the article

  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

    Read the article

  • Pixels - A cry for some insight

    - by CarrotFile
    I'm pretty new to web developing and I'd love some clarification. Although reading more than one book on the topic, I cannot seem to wrap my head around the pixel concept. I encounter problems with this issue when trying to use CSS and pixel units for design that fits different screen sizes. To my understanding a pixel is the most basic unit used by a monitor in order to compose an image on the screen. So if me resolution is 800 by 600, everything on my screen is rendered using those 800*600 basic building blocks. If I were to enlarge my screen resolution, 3 things would accrue: A. The basic image building block(the pixel) would shrink in size B. The pixels would move close together C. Well, more pixels would now be available All these combined lead to a sharper(depending on the viewing distance) and more detail enabling image. Well so far so good. Here is were I start getting lost: To my knowledge a pixel is not a physical, real object. Monitors are not embedded with a few thousand pixels. I am drawn to this conclusion because anyone can change his screen's resolution, making a pixel on his screen bigger or smaller, and adding or subtracting the amount of total pixels on screen. Adding to that, I have herd that different monitors have different pixel densities. For example Apple's retina monitors. Taking all of the above as my knowledge base, These are my questions: If a pixel has no real world constant size, what does comparing different pixel densities matter? Each screen company can define it's own pixel concept and declare the higher density. What does a bigger pixel density mean? Say we take two screens with the same physical dimensions, but with a different pixel density, am I to assert that the main difference would be the larger density screen being able to display a higher max resolution? Or am I to assert that given the same resolution on both monitors, the higher density one would display a sharper, smaller image? If a pixel is not a fixed size within one monitor, is it a fixed size between the same resolution on two different monitors? For example, would two different monitors, set to the same resolution, be comprised of same size, same quantity pixels? I'd love some help (:

    Read the article

  • How can I take browser screenshots at a higher resolution than my browser supports?

    - by Joshua Carmody
    I need to take a screenshot of a website as it would appear on a very high resolution monitor... say 4000x3000 pixels. My laptop's screen has a native resolution of 1400x768. Basically, I need to simulate having a monitor resolution much higher than my monitor and video card actually supports. I want the screenshot of the site to look pretty much how it does when you hit CTRL MINUS (zoom out) in Firefox repeatedly, but without any loss of pixels due to scaling. How can I do this? Is there some way to use virtual machine software to simulate a super-high-res display? If not, is there some way to open a browser window bigger than the screen, and then capture its contents as a PNG somehow? Anything else that might work?

    Read the article

  • Resolution is Being Stupid. Help me?

    - by One Terrorist
    I'm having trouble with a new computer I bought a few days ago. I have come to the conclusion that the resolution of the screen is too small, at the moment it is 1024x768 and I think it should be 1280x960, due to a message given at the resolution tab of the control panel. It states: (!) If your resolution is below 1280x960, some items on the screen may not fit on the screen. The computer is an Asus A54H and runs 64-bit operating system with Windows 7 Home Premium. This link has a screenshot of the screen at the moment, the icons and font are too big and are a little stretched. Thank you in advance!

    Read the article

  • What can I use to monitor which IP address w/name resolution is connected to each PID?

    - by supercheetah
    This would be for under Linux particularly. Is there a tool out there, or a script that I could use to monitor IP connections--with name resolution--and, see which process they're connected to? Right now I'm using this: watch -d netstat -peeW --numeric-hosts --inet But that doesn't give me host resolution. I was thinking of writing up a script with sed or something, but that seemed like more work than it needed to be.

    Read the article

  • What resolution should my Android splash screens be?

    - by Dan Fabulich
    I'm creating a splash screen that will display while my Android application loads. I'd like to create it at the correct size so Android won't auto-scale it up or down to fit the screen. But there are at least three important screen sizes I care about: 320x480, 480x854 (Droid), and 480x800 (Nexus One). I've read the documentation on supporting multiple screen sizes, but I still don't see how I'm supposed to configure different splash screens for Droid/Nexus one (they're both "hdpi" resources as far as Android is concerned), and I don't know exactly how large my splash screen should be in any case. (How tall is the OS title bar/menu in Droid? N1?) What size should I make these images, and how do I tell Android to use the correct size on a given screen?

    Read the article

< Previous Page | 7 8 9 10 11 12 13 14 15 16 17 18  | Next Page >