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  • Transparent QGLWidget on top of QGraphicsView

    - by maciej.gryka
    I'm using QGraphicsView to show a 2D image and also have a separate QGLWidget window to display some 3D object. I'm dynamically changing the image displayed in `QGraphicsView' based on the rotation of the 3D object. I would like to render a semi-transparent 3D object on top of the 2D image, something like Maya 2009 used to do (notice the cube in the upper right corner of the viewport): Is it possible to do this with my current widgets? If not, how could it be done? One option I can think of would be to render everything in QGLWidget and display the 2D image as a texture on a background plane, but that seems slightly painful.

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  • jQuery drag and drop behavior with partially transparent image

    - by Aaron
    I'm trying to develop a drag-and-drop behavior based on the jQuery UI draggable behavior but am running into some road blocks. I want to be able to drag several images with transparent regions around a region of the screen. I want the user to be able to drag the image he clicks and not just whatever draggable div or PNG happens to be z-indexed on top. The below image is a screen grab from my test page. If I click the lower left region of the blue square through the red thing I should drag the square and not the red thing. The red thing is what gets dragged though because it is on top and the browser does not care about the transparency. My question is, how can I make it behave as expected in this situation and drag the square instead? Edit: Seems I can't attach images as a new user. See this URL for my example image: http://i42.tinypic.com/r1g4sk.png

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  • Problem with Juggernaut and transparent wmode in Adobe AIR

    - by vortexmk
    Hi, I am trying to use juggernaut in Adobe AIR application, however the big issue with this is that the juggernaut flash file should have wmode parameter set to 'transparent'. This is a bit of a problem for juggernaut because it seems that it doesn't work with that parameter included. The interesting part is that it is working under Linux on all browsers and in air application, but on Windows it's working only with Safari all other browsers including the AIR application are not even connecting to the juggernaut server. So the question is, what is the cause of this and if anyone had similar problem I would be interested to hear about solutions or workarounds. Thanks, Peco

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  • How do i use a transparent image in a transparent image using GD?

    - by hogofwar
    I have tried every way I can find but the background is always black. Is there any way to keep the transparency of the first image when GD ises it in PHP? I'm using imagecopymerge to use the image. though i am not sure if this is the right way. imagecopymerge($dest, $char, 0, 0, 0, 0, 150, 300, 100); The image is like so: http://filesmelt.com/dl/draw7.php.png See that the background is black whereas the roginal picture was transparent as the modified picture should be aswell

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  • Implementing Transparent Persistence

    - by Jules
    Transparent persistence allows you to use regular objects instead of a database. The objects are automatically read from and written to disk. Examples of such systems are Gemstone and Rucksack (for common lisp). Simplified version of what they do: if you access foo.bar and bar is not in memory, it gets loaded from disk. If you do foo.bar = baz then the foo object gets updated on disk. Most systems also have some form of transactions, and they may have support for sharing objects across programs and even across a network. My question is what are the different techniques for implementing these kind of systems and what are the trade offs between these implementation approaches?

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  • How to put transparent swf into html/php?

    - by SunSky
    <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> <div id="divAnima01"> <object> <embed src="anima/anima01.swf" width="340" height="590"> <param name="wmode" value="transparent" /> </embed> </object> </div> Everything works except transparency - swf has white background. I tried to put wmode outside embed tag - without result.

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  • Is there an HTML code that can make my background picture transparent and my text non-transparent?

    - by user1831312
    Okay so I've been typing some HTML code for a technology class that I need to satisfy for my Education major. This is what i have for my background: body { background-image:url('islandbeach.jpg'); background-repeat:repeat; background-position:center; background-attachment:fixed; background-size:cover; } Now, I want to make my background transparent or faded so I can see the text and the other image that I have. The background is too colorful to be able to see the words without having to squint. Are there any HTML codes that can do this for me? I am not a pro at this stuff, I've just been following everything my professor has told me to do so please explain stuff in baby steps if you do have an answer. Thank you so so much!

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  • Resize transparent images using C#

    - by MartinHN
    Does anyone have the secret formula to resizing transparent images (mainly GIFs) without ANY quality loss - what so ever? I've tried a bunch of stuff, the closest I get is not good enough. Take a look at my main image: http://www.thewallcompany.dk/test/main.gif And then the scaled image: http://www.thewallcompany.dk/test/ScaledImage.gif //Internal resize for indexed colored images void IndexedRezise(int xSize, int ySize) { BitmapData sourceData; BitmapData targetData; AdjustSizes(ref xSize, ref ySize); scaledBitmap = new Bitmap(xSize, ySize, bitmap.PixelFormat); scaledBitmap.Palette = bitmap.Palette; sourceData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat); try { targetData = scaledBitmap.LockBits(new Rectangle(0, 0, xSize, ySize), ImageLockMode.WriteOnly, scaledBitmap.PixelFormat); try { xFactor = (Double)bitmap.Width / (Double)scaledBitmap.Width; yFactor = (Double)bitmap.Height / (Double)scaledBitmap.Height; sourceStride = sourceData.Stride; sourceScan0 = sourceData.Scan0; int targetStride = targetData.Stride; System.IntPtr targetScan0 = targetData.Scan0; unsafe { byte* p = (byte*)(void*)targetScan0; int nOffset = targetStride - scaledBitmap.Width; int nWidth = scaledBitmap.Width; for (int y = 0; y < scaledBitmap.Height; ++y) { for (int x = 0; x < nWidth; ++x) { p[0] = GetSourceByteAt(x, y); ++p; } p += nOffset; } } } finally { scaledBitmap.UnlockBits(targetData); } } finally { bitmap.UnlockBits(sourceData); } } I'm using the above code, to do the indexed resizing. Does anyone have improvement ideas?

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  • CSS: Making two transparent images overlapping

    - by Pierre
    Hi all, I'm trying to make two transparent images (having the same size/dimension ) overlapping into a div at their top left corner. I tried: <html xmlns="http://www.w3.org/1999/xhtml"> <body> <div style="margin:20px;"> <div id="main" style="overflow:hidden;background-color:red;width:400px;height:400px;border:3px solid blue;"> <img src="myimage1.png" style="position:relative;top:0px;left:0px;z-index:0;"/> <img src="myimage2.png" style="position:relative;top:0px;left:0px;z-index:10;"/> </div> </div> </body> </html> but it doesn't work, the two pictures are concatenated into the parent div. Thanks for your help !

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  • Can you overlay transparent images in Blackberry Apps?

    - by Greg
    I have a very simple application that has one screen and one button. The main screen has a verticalFieldManager with a BitmapField inside it, and one button beneath the bitmap. I want to be able to overlay another image on top of this when the user clicks a button. The overlay image is a PNG with transparent background, and this is important for design, so I can't use popupscreen or a new screen because the backgrounds are always white by default, and I've heard alpha doesn't really do the trick. I guess what I'm asking is if anyone knows a simple way to... A) take a standard verticalFieldManager and overlay a PNG on top of the inner contents B) overlay a PNG over the screen, no matter the contents The basic functionality of this app was intended to be - show an image. on click, show another overlaid on top. on click again, remove the popup image. I haven't found anything that addresses something like this online, but I have read of people doing similar things that utilize popupscreen and new screens in a way I don't need to do. Hopefully this makes sense. Thanks

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  • iPhone: Use a view as a transparent overlay with closing button

    - by axooh
    I've got a map with three bar buttons for different markers to show up in the map. If I click on a bar button, the specific markers are shown in the map, which already works great. Now I would like to show a transparent overlay (popup window) with the description of the markers after I clicked on a bar button with a button to close the overlay again and show the markers (which are set in the background). The function of the bar button: - (IBAction)routeTwo:(id)sender { // The code for the overlay // ... // remove any annotations that exist [map removeAnnotations:map.annotations]; // Add any annotations which belongs to route 2 [map addAnnotation:[self.mapAnnotations objectAtIndex:2]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:3]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:4]]; [map addAnnotation:[self.mapAnnotations objectAtIndex:5]]; } I tried the following possibilities: 1. Using a modal view controller RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self presentModalViewController:routeDescriptionView animated:YES]; [routeDescriptionView release]; Works great, but the problem is: The map view in the background is not visible anymore (configuring alpha values of the modal view doesn't change anything). 2. Add RouteDescriptionView as a subview RouteDescriptionViewController *routeDescriptionView = [[RouteDescriptionViewController alloc] init]; [self.view addSubview:routeDescriptionView.view]; [routeDescriptionView release]; Works great as well, but the problem here is: I can't configure a close button on the subview to close/remove the subview (RouteDescriptionView). 3. Using UIAlertView Would work as expected, but the UIAlert is not really customizable and therefore not suitable for my needs. Any ideas how to achieve this?

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  • javascript - rollover effect on overlapping transparent images

    - by user427969
    I want to add rollover effect on overlapping transparent images. For example: The following image is divided into 5 parts and I want to add rollover effect (different image) on each of them When O tried with div or img tag, the image is rendered as a rectangle so rollover effect is not proper. When i rollover on green part between yellow, the yellow image gets highlighted because its z-index is high. Following is the code that I tried: <body> <br /> <img src="part1.png" onclick="console.log('test1');"/> <img src="part2.png" onclick="console.log('test2');" style="position:absolute; left:30px; top: 19px;"/> <img src="part3.png" onclick="console.log('test3');" style="position:absolute; left:70px; top: 15px;"/> <img src="part4.png" onclick="console.log('test4');" style="position:absolute; left:95px; top: 16px;"/> <img src="part5.png" onclick="console.log('test5');" style="position:absolute; left:123px; top: 24px;"/> </body> images = , , , , I don't want to use jQuery, if possible.

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  • My fade in goes to all opaque for it goes to transparent

    - by DerNalia
    So, I'm trying to fade in a transparent div, kinda like hulu does when you click dim lights... here is what i have: //show the bg new Effect.Appear('darkBackgroundLayer', {duration: 0.3}); then when my pop up is initialized // create the div for background dimming if($('darkBackgroundLayer')){ Element.remove('darkBackgroundLayer') } var transparentBG = document.createElement('div'); transparentBG.className = 'darkenBackground'; transparentBG.id = "darkBackgroundLayer" transparentBG.style.display = "none"; document.body.appendChild(transparentBG); and the CSS for the new div .darkenBackground { background-color: rgb(0, 0, 0); opacity: 0.7; /* Safari, Opera */ -moz-opacity:0.70; /* FireFox */ filter: alpha(opacity=70); /* IE */ z-index: 20; height: 100%; width: 100%; background-repeat:repeat; position:fixed; top: 0px; left: 0px; } but, currently, it fades in... all the way to a solid back, then jumps to the .7 opacity... ideas?

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  • glFog causing transparent png to lose transparency

    - by Jamesz
    Without glFog, my transparent png displays fine, but with it you can see the rectanglular background and strips of other colours (notice the other dirt material is working as intended, but not using a png or transparency). Here's my code for the fog: GLfloat colour[4]={0.8f,0.8f,1.0f, 1.0f}; glFogi(GL_FOG_MODE, GL_EXP); glFogfv(GL_FOG_COLOR, colour); glFogf(GL_FOG_DENSITY, 0.1); glHint(GL_FOG_HINT, GL_NICEST); glFogf(GL_FOG_START, 1.0); glFogf(GL_FOG_END, 5.0); glEnable(GL_FOG); glClearColor(0.8f,0.8f,1.0f,1.0f); And my code for the png: glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GLfloat myAmbient[] = {0.7,0.7,0.7,1.0}; glMaterialfv(GL_FRONT, GL_AMBIENT, myAmbient); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, plantTexture); glColor3f(0.5,0.5,0.2); glPushMatrix(); glTranslated(-1,-14,10); glScaled(10,10,10); glBegin(GL_QUADS); glNormal3f(0,0,1); glTexCoord2f(0,1); glVertex2i(1,0); glNormal3f(0,0,1); glTexCoord2f(0,0); glVertex2i(1,1); glNormal3f(0,0,1); glTexCoord2f(1,0); glVertex2i(0,1); glNormal3f(0,0,1); glTexCoord2f(1,1); glVertex2i(0,0); glEnd(); glPopMatrix(); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); I'm completely lost on this one. Any ideas?

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  • Write transparent HTTP Proxy script in PHP

    - by Leo Izen
    Is there an easy forwarding/transparent php proxy script that I can host on my web server? These are my conditions: I'm using free web hosting, so I have pretty much no control over my machine. Otherwise I could use Perl's HTTP::Proxy module. This means no root password. It does run php though. I already have a server running on port 80. What I mean is I would like to put a php script as index.php on my server that will forward all requests. I don't want a script like PHProxy or Glype where I go to the site, then enter a URL. I want a server so I can enter proxy.example.com:80 in Firefox's or IE's or whatever's proxy settings and it will forward all requests to the server. Preferably (though not fatal if not possible) I would like for it to pass on the USER_AGENT environmental variable (That's the browser) instead of setting itself to be the USER_AGENT I can't start a new Daemon. My server won't allow it. Is there a script that will do this? If so, which?

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  • Creating transparent PNG with exact RGBA values

    - by rrowland
    I'm color-coding a transparent image to be read programatically. However, the image seems to be getting compressed and my code is reading color values other than the ones I mean to pass it. Concept This is the output I get, exporting as PNG-24. I programatically check each pixel for one of the six colors I use in creating the image: 0x00000F 0x0000F0 0x000F00 0x00F000 0x0F0000 0xF00000 Each color represents a different texture to apply. Top right (0x00000F) will pull texture from the tile to its top right and blend it at a ratio equal to the opacity of the pixel. The end goal is to create a hex tiled grid with differing textures that blend smoothly. What's happening It seems that when converting to PNG, Photoshop will change the RGBA to make it smoother, or just to help compression size. Parts that should be 250 red range anywhere from 150 to 255. Question Whether using PNG or another web-compatible format, I need to be able to save these pixel values, essentially instructions, loss-less and still maintain transparency. Is this possible in any format or will I need to re-think my approach?

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • How do I get a transparent page/screen in Firefox?

    - by s0dafire
    So, everytime I open a new tab (about:newtab) or just a white screen (about:blank). It would be better, Firefox displays my desktop instead (or what's 'behind' firefox) to work more efficient. I thought to try Firefox's Add-On 'Stylish' to solve this problem, but those scripts are only for Windows with Aero support. So... any other ideas how I get a transparent page/screen in Firefox? EDIT To clean things up: I don't want the whole window transparent!

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  • Creating a GraphicsPath from a semi-transparent bitmap

    - by Moozhe
    I want to create a GraphicsPath and a list of Points to form the outline of the non-transparent area of a bitmap. If needed, I can guarantee that each image has only one solid collection of nontransparent pixels. So for example, I should be able to record the points either clockwise or counter-clockwise along the edge of the pixels and perform a full closed loop. The speed of this algorithm is not important. However, the efficiency of the resulting points is semi-important if I can skip some points to reduce in a smaller and less complex GraphicsPath. I will list my current code below which works perfectly with most images. However, some images which are more complex end up with paths which seem to connect in the wrong order. I think I know why this occurs, but I can't come up with a solution. public static Point[] GetOutlinePoints(Bitmap image) { List<Point> outlinePoints = new List<Point>(); BitmapData bitmapData = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); byte[] originalBytes = new byte[image.Width * image.Height * 4]; Marshal.Copy(bitmapData.Scan0, originalBytes, 0, originalBytes.Length); for (int x = 0; x < bitmapData.Width; x++) { for (int y = 0; y < bitmapData.Height; y++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = 0; y < bitmapData.Height; y++) { for (int x = bitmapData.Width - 1; x >= 0; x--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int x = bitmapData.Width - 1; x >= 0; x--) { for (int y = bitmapData.Height - 1; y >= 0; y--) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } for (int y = bitmapData.Height - 1; y >= 0; y--) { for (int x = 0; x < bitmapData.Width; x++) { byte alpha = originalBytes[y * bitmapData.Stride + 4 * x + 3]; if (alpha != 0) { Point p = new Point(x, y); if (!ContainsPoint(outlinePoints, p)) outlinePoints.Add(p); break; } } } // Added to close the loop outlinePoints.Add(outlinePoints[0]); image.UnlockBits(bitmapData); return outlinePoints.ToArray(); } public static bool ContainsPoint(IEnumerable<Point> points, Point value) { foreach (Point p in points) { if (p == value) return true; } return false; } And when I turn the points into a path: GraphicsPath outlinePath = new GraphicsPath(); outlinePath.AddLines(_outlinePoints); Here's an example showing what I want. The red outline should be an array of points which can be made into a GraphicsPath in order to perform hit detection, draw an outline pen, and fill it with a brush.

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  • imageconvolution leaves black dot in the upper left corner

    - by Peter O.
    I'm trying to sharp resized images using this code: imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); When the transparent PNG image is sharpened, using code above, it appears with a black dot in the upper left corner (I have tried different convolution kernels, but the result is the same). After resizing the image looked OK. 1st image is the original one 2nd image is the sharpened one EDIT: What am I going wrong? I'm using the color retrieved from pixel. $color = imagecolorat($imageResource, 0, 0); imageconvolution($imageResource, array( array( -1, -1, -1 ), array( -1, 16, -1 ), array( -1, -1, -1 ), ), 8, 0); imagesetpixel($imageResource, 0, 0, $color); Is imagecolorat the right function? Or is the position correct? EDIT2: I have changed coordinates, but still no luck. I've check the transparency given by imagecolorat (according to this post). This is the dump: array(4) { red => 0 green => 0 blue => 0 alpha => 127 } Alpha 127 = 100% transparent. Those zeroes might cause the problem...

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  • tproxy squid bridge very slow when cache is full

    - by Roberto
    I have installed a bridge tproxy proxy in a fast server with 8GB ram. The traffic is around 60Mb/s. When I start for first time the proxy (with the cache empty) the proxy works very well but when the cache becomes full (few hours later) the bridge goes very slow, the traffic goes below 10Mb/s and the proxy server becomes unusable. Any hints of what may be happening? I'm using: linux-2.6.30.10 iptables-1.4.3.2 squid-3.1.1 compiled with these options: ./configure --prefix=/usr --mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share --localstatedir=/var/lib --sysconfdir=/etc/squid --libexecdir=/usr/libexec/squid --localstatedir=/var --datadir=/usr/share/squid --enable-removal-policies=lru,heap --enable-icmp --disable-ident-lookups --enable-cache-digests --enable-delay-pools --enable-arp-acl --with-pthreads --with-large-files --enable-htcp --enable-carp --enable-follow-x-forwarded-for --enable-snmp --enable-ssl --enable-async-io=32 --enable-linux-netfilter --enable-epoll --disable-poll --with-maxfd=16384 --enable-err-languages=Spanish --enable-default-err-language=Spanish My squid.conf: cache_mem 100 MB memory_pools off acl manager proto cache_object acl localhost src 127.0.0.1/32 acl localhost src ::1/128 acl to_localhost dst 127.0.0.0/8 0.0.0.0/32 acl to_localhost dst ::1/128 acl localnet src 10.0.0.0/8 # RFC1918 possible internal network acl localnet src 172.16.0.0/12 # RFC1918 possible internal network acl localnet src 192.168.0.0/16 # RFC1918 possible internal network acl localnet src fc00::/7 # RFC 4193 local private network range acl localnet src fe80::/10 # RFC 4291 link-local (directly plugged) machines acl net-g1 src xxx.xxx.xxx.xxx/24 acl SSL_ports port 443 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port 443 # https acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port 1025-65535 # unregistered ports acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 591 # filemaker acl Safe_ports port 777 # multiling http acl CONNECT method CONNECT http_access allow manager localhost http_access deny manager http_access deny !Safe_ports http_access deny CONNECT !SSL_ports http_access allow net-g1 from where browsing should be allowed http_access allow localnet http_access allow localhost http_access deny all http_port 3128 http_port 3129 tproxy hierarchy_stoplist cgi-bin ? cache_dir ufs /var/spool/squid 8000 16 256 access_log none cache_log /var/log/squid/cache.log coredump_dir /var/spool/squid refresh_pattern ^ftp: 1440 20% 10080 refresh_pattern ^gopher: 1440 0% 1440 refresh_pattern -i (/cgi-bin/|\?) 0 0% 0 refresh_pattern . I have this issue when the cache is full, but do not really know if it is because of that. Thanks in advance and sorry my english. roberto

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  • 3Proxy with Rotating IP's

    - by ramesh.mimit
    I want to configure a proxy which can rotate the IP's on session basis. Let me explain what I have done so far and what is exact requirement. I installed 3 proxy configured it to listen on 10 Public interfaces which is working fine. But my requirement is if any user access the internet, IP which will go out should be changed for every new session. Lets say my prxy IP's are from 10.20.30.5-14. When an user opens google.com it will hit google webserver with 10.20.30.5 IP and now if same user opens up yahoo.com then, it should it with 10.20.30.6 or any ip b/w 6 to 14. Is this possible?

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  • setting up a proxy to mirror an SSH SOCKS connection

    - by aresnick
    I have two remote machines, remote1 and remote2. remote2 is only running sshd, and I can't run anything else on it. remote1 is a full-fledged server to which I have complete access. I can run a SOCKS proxy on remote2 via ssh -f -N -D *:8080 me@remote2 which lets me expose a SOCKS proxy on port 8080 on remote1. I'd like to authenticate this so that the proxy isn't sitting open. How can I do this? It seems like I should be able to use delegate, but I can't even seem to get its HTTP proxy functionality working. When I run delegated -r -P8081 SERVER=http PERMIT="*:*:*" REMITTABLE="*" I can't even get it to work on port 8081. Anyway, I was hoping someone could point me in the right direction to let me authenticate access to the SOCKS proxy connection? That is, I want to be able to point my browser's proxy at remote1 and browse the internet through the SSH SOCKS proxy/tunnel to remote2. squid doesn't support a SOCKS parent =( Thanks!

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  • Configuring Ubuntu for Global SOCKS5 proxy

    - by x50
    Does anyone know the best way to configure Ubuntu to use a SOCKS5 proxy for all network traffic? Server is ubuntu server - all cli. So I cannot set via the Proxy Settings GUI. We want to push all outbound traffic through the proxy (apt-get, http, https, etc). I do need to separate ssh traffic so it stays locally. Everything else should hit the proxy server. not that it matters, but I'm using Squid for the proxy server. I know this is easy on Mac and Windows as you can set a proxy on the actual network interface. Can you do the same on Ubuntu?

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  • Set up proxy for vpn server on ubuntu server 12.4

    - by Morteza Soltanabadiyan
    I have a vpn server with HTTPS, L2TP, OPENVPN, and PPTP. I want to set up a proxy on the server, so all connection that comes from vpn clients, they will use that. I created the following bash script file for it, but the proxy isn't working. gsettings set org.gnome.system.proxy mode 'manual' gsettings set org.gnome.system.proxy.http enabled true gsettings set org.gnome.system.proxy.http host 'cproxy.anadolu.edu.tr' gsettings set org.gnome.system.proxy.http port 8080 gsettings set org.gnome.system.proxy.http authentication-user 'admin' gsettings set org.gnome.system.proxy.http authentication-password 'admin' gsettings set org.gnome.system.proxy use-same-proxy true export http_proxy=http://admin:[email protected]:8080 export https_proxy=http://admin:[email protected]:8080 export HTTP_PROXY=http://admin:[email protected]:8080 export HTTPS_PROXY=http://admin:[email protected]:8080 What to do to make a global proxy for server and all vpn clients to use it automatically?

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