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Search found 418 results on 17 pages for 'uint'.

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  • wm_mousewheel message in WTL

    - by Rushi
    I am trying to handle wm_mousewheel for my application. Code: BEGIN_MSG_MAP(DxWindow) MESSAGE_HANDLER(WM_MOUSEWHEEL, KeyHandler) END_MSG_MAP() . . . LRESULT DxWindow::KeyHandler( UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled ) { if(uMsg==wm_mousewheel) { //Perform task. } return 0; } But this code doesn't work.KeyHandler doesn't receive wm_mousewheel message. I am testing this application on vista. If my approach is wrong how to handle wm_mousewheel properly? Do vista is responsible for failure in handling wm_mousewheel message?

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • Handling wm_mousewheel message in WTL

    - by Rushi
    I am trying to handle wm_mousewheel for my application. Code: BEGIN_MSG_MAP(DxWindow) MESSAGE_HANDLER(WM_MOUSEWHEEL, KeyHandler) END_MSG_MAP() . . . LRESULT DxWindow::KeyHandler( UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled ) { if(uMsg==wm_mousewheel) { //Perform task. } return 0; } But this code doesn't work.KeyHandler doesn't receive wm_mousewheel message. I am testing this application on vista. If my approach is wrong how to handle wm_mousewheel properly? Do vista is responsible for failure in handling wm_mousewheel message?

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  • Windows Impersonation failed

    - by skprocks
    I am using following code to implement impersonation for the particular windows account,which is failing.Please help. using System.Security.Principal; using System.Runtime.InteropServices; public partial class Source_AddNewProduct : System.Web.UI.Page { [DllImport("advapi32.dll", SetLastError = true)] static extern bool LogonUser( string principal, string authority, string password, LogonSessionType logonType, LogonProvider logonProvider, out IntPtr token); [DllImport("kernel32.dll", SetLastError = true)] static extern bool CloseHandle(IntPtr handle); enum LogonSessionType : uint { Interactive = 2, Network, Batch, Service, NetworkCleartext = 8, NewCredentials } enum LogonProvider : uint { Default = 0, // default for platform (use this!) WinNT35, // sends smoke signals to authority WinNT40, // uses NTLM WinNT50 // negotiates Kerb or NTLM } //impersonation is used when user tries to upload an image to a network drive protected void btnPrimaryPicUpload_Click1(object sender, EventArgs e) { try { string mDocumentExt = string.Empty; string mDocumentName = string.Empty; HttpPostedFile mUserPostedFile = null; HttpFileCollection mUploadedFiles = null; string xmlPath = string.Empty; FileStream fs = null; StreamReader file; string modify; mUploadedFiles = HttpContext.Current.Request.Files; mUserPostedFile = mUploadedFiles[0]; if (mUserPostedFile.ContentLength >= 0 && Path.GetFileName(mUserPostedFile.FileName) != "") { mDocumentName = Path.GetFileName(mUserPostedFile.FileName); mDocumentExt = Path.GetExtension(mDocumentName); mDocumentExt = mDocumentExt.ToLower(); if (mDocumentExt != ".jpg" && mDocumentExt != ".JPG" && mDocumentExt != ".gif" && mDocumentExt != ".GIF" && mDocumentExt != ".jpeg" && mDocumentExt != ".JPEG" && mDocumentExt != ".tiff" && mDocumentExt != ".TIFF" && mDocumentExt != ".png" && mDocumentExt != ".PNG" && mDocumentExt != ".raw" && mDocumentExt != ".RAW" && mDocumentExt != ".bmp" && mDocumentExt != ".BMP" && mDocumentExt != ".TIF" && mDocumentExt != ".tif") { Page.RegisterStartupScript("select", "<script language=" + Convert.ToChar(34) + "VBScript" + Convert.ToChar(34) + "> MsgBox " + Convert.ToChar(34) + "Please upload valid picture file format" + Convert.ToChar(34) + " , " + Convert.ToChar(34) + "64" + Convert.ToChar(34) + " , " + Convert.ToChar(34) + "WFISware" + Convert.ToChar(34) + "</script>"); } else { int intDocLen = mUserPostedFile.ContentLength; byte[] imageBytes = new byte[intDocLen]; mUserPostedFile.InputStream.Read(imageBytes, 0, mUserPostedFile.ContentLength); //xmlPath = @ConfigurationManager.AppSettings["ImagePath"].ToString(); xmlPath = Server.MapPath("./../ProductImages/"); mDocumentName = Guid.NewGuid().ToString().Replace("-", "") + System.IO.Path.GetExtension(mUserPostedFile.FileName); //if (System.IO.Path.GetExtension(mUserPostedFile.FileName) == ".jpg") //{ //} //if (System.IO.Path.GetExtension(mUserPostedFile.FileName) == ".gif") //{ //} mUserPostedFile.SaveAs(xmlPath + mDocumentName); //Remove commenting till upto stmt xmlPath = "./../ProductImages/"; to implement impersonation byte[] bytContent; IntPtr token = IntPtr.Zero; WindowsImpersonationContext impersonatedUser = null; try { // Note: Credentials should be encrypted in configuration file bool result = LogonUser(ConfigurationManager.AppSettings["ServiceAccount"].ToString(), "ad-ent", ConfigurationManager.AppSettings["ServiceAccountPassword"].ToString(), LogonSessionType.Network, LogonProvider.Default, out token); if (result) { WindowsIdentity id = new WindowsIdentity(token); // Begin impersonation impersonatedUser = id.Impersonate(); mUserPostedFile.SaveAs(xmlPath + mDocumentName); } else { throw new Exception("Identity impersonation has failed."); } } catch { throw; } finally { // Stop impersonation and revert to the process identity if (impersonatedUser != null) impersonatedUser.Undo(); // Free the token if (token != IntPtr.Zero) CloseHandle(token); } xmlPath = "./../ProductImages/"; xmlPath = xmlPath + mDocumentName; string o_image = xmlPath; //For impersoantion uncomment this line and comment next line //string o_image = "../ProductImages/" + mDocumentName; ViewState["masterImage"] = o_image; //fs = new FileStream(xmlPath, FileMode.Open, FileAccess.Read); //file = new StreamReader(fs, Encoding.UTF8); //modify = file.ReadToEnd(); //file.Close(); //commented by saurabh kumar 28may'09 imgImage.Visible = true; imgImage.ImageUrl = ViewState["masterImage"].ToString(); img_Label1.Visible = false; } //e.Values["TemplateContent"] = modify; //e.Values["TemplateName"] = mDocumentName.Replace(".xml", ""); } } catch (Exception ex) { ExceptionUtil.UI(ex); Response.Redirect("errorpage.aspx"); } } } The code on execution throws system.invalidoperation exception.I have provided full control to destination folder to the windows service account that i am impersonating.

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  • Shell Extension: DragQueryFile returns at most 16 (in Windows 7)

    - by Erik
    I've writtten a shell extension (guided by The Complete Idiot's Guide to Writing Shell Extensions) which worked as it should until I upgraded to Windows 7(32bit). Now, the function DragQueryFile UINT uNumFiles = DragQueryFile(hDrop,0xFFFFFFFF,NULL,0); returns the right number of selected files until the number is above 16. Then always 16 is returned. I've tested it in XP(32) and Vista(32), there it works, in Windows7 (32/64) it doesn't. Any ideas? Thanks.

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  • WIX C++ Custom Action

    - by Adrian Faciu
    Hi, I have a basic WIX custom action: UINT __stdcall MyCustomAction(MSIHANDLE hInstaller) { DWORD dwSize=0; MsiGetProperty(hInstaller, TEXT("MyProperty"), TEXT(""), &dwSize); return ERROR_SUCCESS; } Added to the installer: <CustomAction Id="CustomActionId" FileKey="CustomDll" DllEntry="MyCustomAction"/> <InstallExecuteSequence> <Custom Action="CustomActionId" Before="InstallFinalize" /> </InstallExecuteSequence> The problem is that, no matter what i do, the handle hInstaller is not valid. I've set the action to commit, deferred, changed the place in InstallExecute sequence, hInstaller is always not valid. Any help would be appreciated. Thanks.

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  • Properly trimming PCM data from a ByteArray

    - by Lowgain
    I have a situation where I need to trim a small amount of audio from the beginning of a recorded clip (generally somewhere between 110-150ms, it is an inconsistent amount). I'm recording in 44100 frequency and 16 bitrate. This is the code I'm using: public function get trimmedData():ByteArray { var ba:ByteArray = new ByteArray(); var bitPosition:uint = 44100 * 16 * (recordGap / 1000); bitPosition -= int(bitPosition % 16); //should keep snapped to nearest sample, I hope ba.writeBytes(_rawData, (bitPosition / 8)); return ba; } This seems to work time-wise, but all the recorded audio gets staticy and gross. Is something off about my rounding? This is the first time I've needed to alter raw PCM data so I'm not sure about the finer details of it. Thanks!

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  • Why doesn't SetNotifyWindowMessage() call my WndProc()?

    - by manuel
    I'm using WinForms, and I'm trying to get SetNotifyWindowMessage() to call the WndProc, but it does not do so. The function call: HRESULT initSAPI(HWND hWnd) { ... if(FAILED( g_cpRecoCtxt->SetNotifyWindowMessage( hWnd, WM_RECOEVENT, 0, 0 ))) MessageBoxW(hWnd, L"Error sending window message", L"SAPI Initialization Error", 0); ... } The WndProc: LRESULT WndProc (HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam) { case WM_RECOEVENT: ProcessRecoEvent(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } Note: initSAPI() is called on a mouse click event.

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  • Window screenshot using WinAPI

    - by Evl-ntnt
    How to make a screenshot of program window using WinAPI & C#? I sending WM_PAINT (0x000F) message to window, which I want to screenshot, wParam = HDChandle, but no screenshot in my picturebox. If I send a WM_CLOSE message, all waorking (target window closes). What I do wrong with WM_PAINT? May be HDC is not PictureBox (WinForms) component? P.S. GetLastError() == "" [DllImport("User32.dll")] public static extern Int64 SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam); ..... SendMessage(targetWindowHandle, 0x000F, pictureBox.Handle, IntPtr.Zero);

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  • Window Wrapper Class C++ (G++)

    - by Ell
    Hi all, I am attempting to learn about creating windows in c++, I have looked at an article about creating a wrapper class but I don't really understand it. So far I know that you can't have a class method WndProc (I dont know why) but honestly, that is all. Can somebody give an explanation, also explaining the reinterpret_cast? Here is the article. LRESULT CALLBACK Window::MsgRouter(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { Window *wnd = 0; if(message == WM_NCCREATE) { // retrieve Window instance from window creation data and associate wnd = reinterpret_cast<Window *>((LPCREATESTRUCT)lparam)->lpCreateParams; ::SetWindowLong(hwnd, GWL_USERDATA, reinterpret_cast<long>(wnd)); // save window handle wnd->SetHWND(hwnd); } else // retrieve associated Window instance wnd = reinterpret_cast<Window *>(::GetWindowLong(hwnd, GWL_USERDATA)); // call the windows message handler wnd->WndProc(message, wparam, lparam); } Thanks in advance, ell.

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  • C# SendMessage to C++ WinProc

    - by jws
    I need to send a string from C# to a C++ WindowProc. There are a number of related questions on SO related to this, but none of the answers have worked for me. Here's the situation: PInvoke: [DllImport("user32", CharSet = CharSet.Auto)] public extern static int SendMessage(IntPtr hWnd, uint wMsg, IntPtr wParam, string lParam); C#: string lparam = "abc"; NativeMethods.User32.SendMessage(handle, ConnectMsg, IntPtr.Zero, lparam); C++: API LRESULT CALLBACK HookProc (int code, WPARAM wParam, LPARAM lParam) { if (code >= 0) { CWPSTRUCT* cwp = (CWPSTRUCT*)lParam; ... (LPWSTR)cwp->lParam <-- BadPtr ... } return ::CallNextHookEx(0, code, wParam, lParam); } I've tried a number of different things, Marshalling the string as LPStr, LPWStr, also tried creating an IntPtr from unmanaged memory, and writing to it with Marshal.WriteByte. The pointer is the correct memory location on the C++ side, but the data isn't there. What am I missing?

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  • problem with QDataStream & QDataStream::operator>> ( char *& s )

    - by yan bellavance
    QFile msnLogFile(item->data(Qt::UserRole).toString()); QDataStream logDataStream; if(msnLogFile.exists()){ msnLogFile.open(QIODevice::ReadOnly); logDataStream.setDevice(&msnLogFile); QByteArray logBlock; logDataStream >> logBlock; } This code doesnt work. The QByte that results is empty. Same thing if I use a char* . Oddely enough the same code works in another program. Im tying to find the difference between both. This works if i use int,uint, quint8, etc

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  • Making sure unsigned int/long always execute in checked context in C#

    - by theburningmonk
    Has anyone found it strange that the default context for uint and ulong is unchecked rather than checked considering that they are meant to represent values that can never be negative? So if some code is trying to violate that constraint it seems to me the natural and preferred behaviour would be to throw an exception rather than returning the max value instead (which can easily leave important pieces of data in an invalid state and impossible to revert..). Is there an existing attribute which can be applied to either class/assembly so that it always performs arithmetic operations in a checked context? I was thinking of writing one myself (as an aspect using PostSharp) but would be great if there's one already. Many thanks,

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  • how to convert bitmap to intptr in C#

    - by carl
    code as fellow: Bitmap bmp = new Bitmap(e.width, e.height, System.Drawing.Imaging.PixelFormat.Format24bppRgb); System.Drawing.Imaging.BitmapData data = bmp.LockBits(new Rectangle(0, 0, e.width, e.height), System.Drawing.Imaging.ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format24bppRgb); int dataLength = e.width * e.height * 3; Win32.memcpy(data.Scan0, (IntPtr)e.data, (uint)dataLength); convertBitmapToIntptr(bmp);????? how to code in this function like convertBitmapToIntptr(bmp). who give me some idea. thank you very much.

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  • In ActionScript, Is there a way to check if an input argument is a valid Vector of any type?

    - by ty
    In the following code: var a:Vector.<int> ... var b:Vector.<String> ... var c:Vector.<uint> ... var c:Vector.<MyOwnClass> ... function verifyArrayLike(arr:*):Boolean { return (arr is Array || arr is Vector) } verifyArrayLike(a); verifyArrayLike(b); ... What I'm looking for is something like _var is Vector.<*> But Vector.<*> is not a valid expression, even Vector. can not be placed at the right side of operators. Is there a way to check if an input argument is a valid Vector of any type?

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • DialogBox in Win32 - Prevent multiple instance

    - by UK
    Hello all, I have a program which creates DialogBox window when user clicks the menu item from tray icon, case ID_OPTIONS: DialogBox ( GetModuleHandle ( NULL ), MAKEINTRESOURCE ( IDD_SETUP_DIALOG ), hWnd, reinterpret_cast<DLGPROC>(SetupDlgProc) ); return 0; But the problem here is everytime when users clicks item from tray , a new instance of the dialogbox appears. Is there anyway to prevent this multiple instance ? BTW, my SetupDlgProc looks like this, BOOL CALLBACK SetupDlgProc ( HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam ) { switch ( Message ) { case WM_INITDIALOG: ... } } Thanks for your help.

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  • Should I call class destructor in this code?

    - by peterg
    I am using this sample to decode/encode some data I am retrieving/sending from/to a web server, and I want to use it like this: BOOL HandleMessage(UINT uMsg,WPARAM wParam,LPARAM lParam,LRESULT* r) { if(uMsg == WM_DESTROY) { PostQuitMessage(0); return TRUE; } else if(uMsg == WM_CREATE) { // Start timer StartTimer(); return TRUE; } else if(uMsg == WM_TIMER) { //get data from server char * test = "test data"; Base64 base64; char *temp = base64.decode(test); MessageBox(TEXT(temp), 0, 0); } } The timer is set every 5 minutes. Should I use delete base64 at the end? Does delete deallocates everything used by base64?

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  • Can there be two public section in a class? If yes then why ? And in which circumstances we do so?

    - by Abhi
    Dear all I have a doubt related to class. For example class A { public: A() { ..... ..... } void cleanup() { .... .... .... } public: UINT a; ULONG b; }; In the above example there are two public section, In first section i am defining constructor and the method and in the second section i am declaring data members. Does the above class i.e. A is correct. Can we do so? If yes then why we needed and in which circumstances we should use it? Also we can do the entire thing in one section then why un necessary we r taking two section...? Thanks and regards Abhineet Agarwal

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  • ADC code in with atmega32

    - by Komal
    uint read_adc(uchar adc_input) { ADMUX=adc_input | (0x00 & 0xff); delay_us(10); ADCSRA|=0x40; //START THE CONVERSION while ((ADCSRA & 0x10)==0); // wait for the conversion to complete ADCSRA|=0x10; //clear the ADC flag return ADCW; } Q: Whats the meaning of "ADMUX=adc_input | (0x00 & 0xff)" ? which input channel we have selected here ?

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  • (win32) What to do when a file remains left open when a remote application crashes or forgets to clo

    - by Stephane R.
    Hi I have not worked so much with files: I am wondering about possible issues with accessing remote files on another computer. What if the distant application crashes and doesn't close the file ? My aim is to use this win32 function: HFILE WINAPI OpenFile(LPCSTR lpFileName, LPOFSTRUCT lpReOpenBuff, UINT uStyle); Using the flag OF_SHARE_EXCLUSIVE assures me that any concurrent access will be denied (because several machines are writing to this file from time to time). But what if the file is left open ? (application crash for example ?) How to put the file back to normal ?

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  • When using a HiLo ID generation strategy, what types should be used to hold Ids?

    - by UpTheCreek
    I'm asking this from a c#/NHibnernate perspective, but it's generally applicable. The concern is that the HiLo strategy goes though id's pretty quickly, and for example a low record-count table (Such as Users) is sharing from the same set of id's as a high record-count table (Such as comments). So you can potentially get to high numbers quicker that with other strategies. So what do people recommend? Code side: int/uint/long/ulong? DBSide: int/bigint? My feeling is to go with longs and bigingts, but would like a sanity check :)

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  • Using typedefs (or #defines) on built in types - any sensible reason?

    - by jb
    Well I'm doing some Java - C integration, and throught C library werid type mappings are used (theres more of them;)): #define CHAR char /* 8 bit signed int */ #define SHORT short /* 16 bit signed int */ #define INT int /* "natural" length signed int */ #define LONG long /* 32 bit signed int */ typedef unsigned char BYTE; /* 8 bit unsigned int */ typedef unsigned char UCHAR; /* 8 bit unsigned int */ typedef unsigned short USHORT; /* 16 bit unsigned int */ typedef unsigned int UINT; /* "natural" length unsigned int*/ Is there any legitimate reason not to use them? It's not like char is going to be redefined anytime soon. I can think of: Writing platform/compiler portable code (size of type is underspecified in C/C++) Saving space and time on embedded systems - if you loop over array shorter than 255 on 8bit microprocessor writing: for(uint8_t ii = 0; ii < len; ii++) will give meaureable speedup.

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  • Limit scope of #define

    - by Ujjwal Singh
    What is the correct strategy to limit the scope of #define and avoid unwarrented token collisions. In the following configuration: Main.c # include "Utility_1.h" # include "Utility_2.h" VOID Utility() // Was written without knowing of: Utility_1 & Utility_2 { const UINT ZERO = 0; } VOID Main() { ... } // Collision; for Line:5 Compiler does not indicate what replaced Utility_1.h # define ZERO "Zero" # define ONE "One" BOOL Utility_1(); Utility_2.h # define ZERO '0' # define ONE '1' BOOL Utility_2(); Utility_2.c # include "Utility_2.h" BOOL Utility_2() { // Using: ZERO & ONE } //Collision: Character Literal replaced with String {Edit} Note: This is supposed to be a generic quesition so do not limit yourself to enum or other defined types. i.e. What to do when: I MUST USE #define Please comment on my proposed solution below.. _

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  • AS3 try/catch out of memory

    - by StfnoPad
    Hi, I'm loading a few huge images on my flex/as3 app, but I can't manage to catch the error when the flash player runs out of memory. Here is the what I was thinking might work (I use ???? because i dont know what to catch): try{ images = new Array(frames); for (var i:uint = 0; i < frames; i++){ imagesBA[i] = new BitmapData(width, height, false, 0x000000FF); } } catch(error:????){ Alert.show("Out of memory!"); } Any idea what ???? can be? Or does anyone knows how to catch when there is no memory for a variable?

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