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  • custom height UITableViewCell

    - by nevva
    I have a custom UITableViewCell that loads in a programmatically created UITableView that is pushed from another view onto a UINavigationController, why cant i specify the height of my cells? The other weird thing is that when i push the cell, the didSelectRowAtIndexPath:indexPath method isn't called.

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  • changing text color in custom UITableViewCell iphone

    - by Brodie4598
    Hello. I have a custom cell and when the user selects that cell, I would like the text in the two UILabels to change to light gray. ChecklistCell.h: #import <UIKit/UIKit.h> @interface ChecklistCell : UITableViewCell { UILabel *nameLabel; UILabel *colorLabel; BOOL selected; } @property (nonatomic, retain) IBOutlet UILabel *nameLabel; @property (nonatomic, retain) IBOutlet UILabel *colorLabel; @end ChecklistCell.m: #import "ChecklistCell.h" @implementation ChecklistCell @synthesize colorLabel,nameLabel; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) { // Initialization code } return self; } - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; // Configure the view for the selected state } - (void)dealloc { [nameLabel release]; [colorLabel release]; [super dealloc]; } @end

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  • iPhone SDK 3.0 deprecation of UITableViewCell .text

    - by djt9000
    Came across an SDK3.0 deprecation that I am having a bit of trouble tryinig to figure out. If my declaration of @property (nonatomic, retain) UIImage *rowImage; does not work, nor @property (nonatomic, readonly, retain) UIImage *rowImage; and I @synthesize rowImage; Do I need to write my own setter because @synthesize will not properly handle this? cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:RootViewControllerCell] autorelease]; // Dpericated in SDK 3.0 // //cell.text = controller.title; //cell.image = controller.rowImage; // Using what the documentation says to use Error=== cell.textLabel = controller.title; Error=== cell.imageView = controller.rowImage; Error: Object cannot be set - Either readonly property or no setter found. Hope this makes sense, any help would be appreciated.

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  • How do I create an image for a UITableViewCell dynamically

    - by Xetius
    I want to dynamically create an image for a UITableViewCell which is basically a square with a number in it. The square has to be a colour (specified dynamically) and contains a number as text inside it. I have looked at the CGContextRef documentation, but can't seem to work out how to get the image to fill with a specified certain colour. This is what I have been trying so far. -(UIImage*)createCellImageWithCount:(NSInteger)cellCount AndColour:(UIColor*)cellColour { CGFloat height = IMAGE_HEIGHT; CGFloat width = IMAGE_WIDTH; UIImage* inputImage; UIGraphicsBeginImageContext(CGSizeMake(width, height)); CGContextRef context = UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // drawing code goes here // But I have no idea what. UIGraphicsPopContext(); UIImage* outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outImage; }

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  • UIButton not getting touch events inside a custom UITableViewCell

    - by user210504
    Hi! I have designed a custom UItableView Cell in IB. This cell has a UIButton with an associated action. This button is not getting touch events, however the cell itself gets the events when called. What could I be doing wrong here. +--------------------------------+ | +----------+ | Cell | Button | | +----------+ +--------------------------------+ When I tap on the Button tableviewcell gets the events. What could be wrong? EDIT: I just checked, that UIButton is also getting touch events, but so is the UITableViewCell. And at then end of it the action associated with UIButton is not getting called.

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  • Having a UITextField in a UITableViewCell

    - by Mathieu
    Hi! I'm trying to do that for a couple of days now, and after reading tons of messages of people trying to do that too, I'm still unable to have a fully working UITextField in some of my UITableViewCells, just like in this example: http://img231.imageshack.us/img231/4858/picture4za3.png Either I have the form working but the text is not visible (although I set its color to blue), the keyboard goes on the field when I click on it and I haven't been able to correctly implement the keyboard events. I tried with a bunch of examples from Apple (mainly UICatalog, where there is a kinda similar control) but it's still not working correctly. Can somebody help me (and all the people trying to realize this control) and post a simple implementation of a UITextField in a UITableViewCell, that works fine? Thank you very much.

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  • Push a detail view in UITableViewCell class

    - by luca
    My class inherit from UITableViewCell, i have make some custom transitions to push a new detail view when an image get selected. [UIView transitionWithView:self.masterView duration:0.5 options:UIViewAnimationOptionShowHideTransitionViews animations:^ { [self.masterView addSubview:self.detailImage]; } completion:nil]; My code works fine, the detailImage subview is shown with a transition, but this transition is not what i want exactly. What i want to perform is a simple transition from bottom to up. The list of UIViewAnimation doesn't contain such animation. Is there any way to use that transition without changing my class inheritance to UINavigationController ?

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  • UITextField in UITableViewCell Help

    - by W Dyson
    Hello All, I have scoured the internet looking for a good tutorial or posting about having a UITableView populated with a UITextField in each cell for data entry. I want to keep track of each UITextField and the text written within it while scrolling. The tableView will be sectioned. I have been using a custom UITableViewCell but I'm open to any method. Also, is it possible to use the textFields as ivars? If any of you could point me in the right direction, it would be greatly appreciated. Thank you in advance!

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  • dequeueReusableCell:withIdentifier: returns a cell even if it is not there?

    - by lostInTransit
    Hi I am using SDK 3.2 to create an iPad application. In my table I have 2 kinds of rows, one with a custom accessory view and another without any. I use two different cell identifiers for creating these. The first cell is created properly (dequeueReusable... returns a nil and the cell is initialized). But when a call is made to dequeueReusable.. with the other cell identifier, the cell is not nil (it should be because this is the first time the identifier is being used) An even stranger part is that when I use this cell to set the textLabel's text, it returns an EXC_BAD_ACCESS. So 2 questions Why is dequeueReusable... returning a cell when there is no cell created using the said identifier Even if it does return a cell, why is access to textLabel causing a crash? Thanks.

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  • iPhone: image in table cell - wrong position & not scaled correctly in iPhone 3.0

    - by Karsten Silz
    Hi, I have a custom table cell in an iPhone 3.x app to show basketball player data, including a picture. Here's my code from the table controller: UIImageView *theImage = (UIImageView *) [cell viewWithTag:0]; theImage.image = [manager getSmallImageForPlayer: data.number]; theImage.frame = CGRectMake(14, 0, 30, 44); theImage.clipsToBounds = YES; theImage.contentMode = UIViewContentModeScaleAspectFit; theImage.autoresizingMask = UIViewAutoresizingFlexibleHeight && UIViewAutoresizingFlexibleWidth; theImage.autoresizesSubviews = YES; Here's what it looks like in the iPhone SDK 3.0 simulator: Here's what it looks like in the iPhone SDK 3.1.3 simulator: So I have two problems: In both versions, the image view starts at position (0,0) in the table cell, even though I set the frame to start at (14,0). In the 3.0 simulator (and 3.0 device), the image is not shrunk down correctly, even though I set the image view content mode to "UIViewContentModeScaleAspectFit". But the same code works fine in the 3.1.3 simulator / device. Who can help me with either of these two problems?

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  • Adding a modal view controller when I press a info button inside a tableviewCell

    - by gvalero87
    Hi, Here is a complex question, maybe it's not hard but there are many doubts i have. First let me give you what i have. This is the only place where i've gotten good answers. I have a table view controller with custom cells. In those cells i added a button (info dark one from IB) for each one of the cells. What i would like it's that when I press that button it displays a new view with more information about that cell, different of the view that i get from didSelectRowAtIndexPath. I've read a little bit about Modal View Controller and I think this is a case where I should use it. So here are my questions: How do i make a view controller a modal view controller?. I read that i have to have a delegate. Is there an example of how to create a normal modal view controller. I haven't been able to do so. How can this button know which cell is it from?. What i have right is a subclass tableviewcell with an IBOUTLET to this info button. This is not an important question because i guess i just could add a NSIndexPath attribute. I added an action in my tableviewsubclass that is triggered when the touchDown Event is called. I did this connection through IB. How can I call the modal view controller through here?, and is it even the right place to do this? Thanks

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  • UISearchBar in a UITableView

    - by petert
    I'm trying to mimic the behaviour of a table view like one in the iPod app for Artists - it's a sectioned table view with a section index on the right and with a search bar at the top, but initially hidden when view shown. I am using sdk 3.1.2 and IB, so simply dragged a UISearchDisplayController in to my NIB - it does wire everything up ready for searching. The problem starts because I'm adding the UISearchBar in to the first section of the UITableView, because if I understand correctly I must do this so I can jump to the search bar by touching the search icon in the section index directly? When the table view appears I see the search bar but it has resized and I now have a white block behind the section index at the top. It does'nt take the color of the UISearchBar's surround which interestingly is different to that shown in Interface Builder. Searching around, I did find a tip to add a small navigation bar and a UISearchBar in a UIView, then add this to the table view cell - this works.. BUT the color of the navigation bar's background is what you'd expect normally (gray), not the different color as noted above?! More interesting, if I click the search bar to start a search, then click Cancel, all is fixed!!! The background along the whole tableview cell when the search bar is, is the same!!?! Thanks for any tips.

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  • Add shadow to UIImage drawn in rounded path

    - by Tom Irving
    I'm drawing a rounded image in a UITableView cell like so: CGRect imageRect = CGRectMake(8, 8, 40, 40); CGFloat radius = 3; CGFloat minx = CGRectGetMinX(imageRect); CGFloat midx = CGRectGetMidX(imageRect); CGFloat maxx = CGRectGetMaxX(imageRect); CGFloat miny = CGRectGetMinY(imageRect); CGFloat midy = CGRectGetMidY(imageRect); CGFloat maxy = CGRectGetMaxY(imageRect); CGContextMoveToPoint(context, minx, midy); CGContextAddArcToPoint(context, minx, miny, midx, miny, radius); CGContextAddArcToPoint(context, maxx, miny, maxx, midy, radius); CGContextAddArcToPoint(context, maxx, maxy, midx, maxy, radius); CGContextAddArcToPoint(context, minx, maxy, minx, midy, radius); CGContextClosePath(context); CGContextClip(context); [self.theImage drawInRect:imageRect]; This looks great, but I'd like to add a shadow to it for added effect. I've tried using something along the lines of: CGContextSetShadowWithColor(context, CGSizeMake(2, 2), 2, [[UIColor grayColor] CGColor]); CGContextFillPath(context); But this only works when the image has transparent areas, if the image isn't transparent at all, it won't even draw a shadow around the border. I'm wondering if there is something I'm doing wrong?

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  • iPhone/Obj-C: Accessing a UIScrollView from a View displayed within it.

    - by Daniel I-S
    I'm writing a simple iPhone app which lets a user access a series of calculators. It consists of the following: UITableViewController (RootViewController), with the list of calculators. UIViewController + UIScrollView (UniversalScroller), which represents an empty scroll view - and has a 'displayedViewController' property. UIViewController (Calculators 1-9), each of which contains a view with controls that represents a particular calculator. Each calculator takes 3-5 values via UITextFields and UISliders, and has a 'calculate' button. They can potentially be taller than 460px(iPhone screen height). The idea is: User taps on a particular menu item in the RootViewController. This loads and inits UniversalScroller, ALSO loads and inits the UIViewcontroller for the particular calculator that was selected, sets the displayedViewController property of UniversalScroller to the newly loaded calculator UIViewcontroller, and pushes the UniversalScroller to the front. When the UniversalScroller hits its 'viewDidLoad' event, it sets its contentSize to the view frame size of its 'displayedViewController' object. It then adds the displayedViewController's view as a subview to itself, and sets its own title to equal that of the displayedViewController. It now displays the calculator, along with the correct title, in a scrollable form. Conceptually (and currently; this stuff has all been implemented already), this works great - I can design the calculators how I see fit, as tall as they end up being, and they will automatically be accommodated and displayed in an appropriately configured UIScrollView. However, there is one problem: The main reason I wanted to display things in a UIScrollView was so that, when the on-screen-keyboard appeared, I could shift the view up to focus on the control that is currently being edited. To do this, I need access to the UniversalScroller object that is holding the current calculator's view. On the beganEditing: event of each control, I intended to use the [UniversalScroller.view scrollRectToVisible: animated:] method to move focus to the correct control. However, I am having trouble accessing the UniversalScroller. I tried assigning a reference to it as a property of each calculator UIViewController, but did't seem to have much luck. I've read about using Delegates but have had trouble working out exactly how they work. I'm looking for one of three things: Some explanation of how I can access the methods of a UIScrollView from a UIViewController whose view is contained within it. or Confirmation of my suspicions that making users scroll on a data entry form is bad, and I should just abandon scrollviews altogether and move the view up and down to the relevant position when the keyboard appears, then back when it disappears. or Some pointers on how I could go about redesigning the calculators (which are basically simple data entry forms using labels, sliders and textfields) to be contained within UITableViewCells (presumably in a UITableView, which I understand is a scrollview deep down) - I read a post on SO saying that that's a more pleasing way to make a data entry form, but I couldn't find any examples of that online. Screenshots would be nice. Anything to make my app more usable and naturally 'iPhone-like', since shuffling labels and textboxes around makes me feel like I am building a winforms app! I've only recently started with this platform and language, and despite being largely an Apple skeptic I definitely see the beauty in the way that it works. Help me solve this problem and I might fall in love completely. Dan

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  • UITableView insertRowsAtIndexPaths out of order

    - by bschlenk
    I currently have a UISegmentedControl set to add/remove table view cells when its value changes. Removing cells works perfectly, however when I insert cells they're in reverse order every other time. NSArray *addindexes = [NSArray arrayWithObjects:[NSIndexPath indexPathForRow:2 inSection:0], [NSIndexPath indexPathForRow:3 inSection:0], [NSIndexPath indexPathForRow:4 inSection:0], nil]; NSArray *removeindexes = [NSArray arrayWithObjects:[NSIndexPath indexPathForRow:2 inSection:0], [NSIndexPath indexPathForRow:3 inSection:0], [NSIndexPath indexPathForRow:4 inSection:0], nil]; [self.tableView beginUpdates]; switch (switchType.selectedSegmentIndex) { case 0: [self.tableView insertRowsAtIndexPaths:addindexes withRowAnimation:UITableViewRowAnimationTop]; break; case 1: [self.tableView deleteRowsAtIndexPaths:removeindexes withRowAnimation:UITableViewRowAnimationTop]; break; default: break; } [self.tableView endUpdates];} For example, every other time I add/remove cells they're in reverse order. (4, 3, 2 instead of 2, 3, 4) 1) Remove cells- add cells- correct order 2) Remove cells- add cells- incorrect order 3) Remove cells- add cells- correct order

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  • a problem to update Text of UILabel in TableViewCell

    - by RAGOpoR
    From picture i try to update UILabel at cell that i press but it update incorrect row how can i update text correct row? mycode when add To accessoryView it will reuse to create each row self.info = [[UILabel alloc] initWithFrame:CGRectMake((accView.image.size.width/2.5), 0.0, accView.image.size.width/2, accView.image.size.height)]; self.info.text = @"RSS"; self.info.tag = 3; self.info.textColor = [UIColor whiteColor]; self.info.shadowColor = [UIColor blackColor]; self.info.shadowOffset = CGSizeMake(1,1); self.info.font = [UIFont boldSystemFontOfSize:11]; self.info.backgroundColor = [UIColor clearColor]; [cell.accessoryView addSubview:self.info];

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  • Editing a UITextField inside a UITableViewCell fails

    - by Stephen Darlington
    In my application I have a UITextField inside a UITableViewCell. If I click inside the text field and add some text I find that if try to move the insertion point it works the first time but fails on subsequent attempts. I am completely unable to move the selection; no "magnifying glass" appears. Even more curious, this "setting" seems to be permanent until I restart the application. And it affects all UITextFields on that screen and not just the one that I originally tried to edit. If you want to see it yourself, try the "UICatalog" sample that comes with the iPhone SDK. Click "text fields" and then "edit" and play around with the text boxes. I've done a lot of digging on this but it's pretty hard to Google for! The best references I've found are on Apple's support board and MacRumors formum (both reference a solution that apparently used to work on iPhone 2.0 but does work not with contemporary versions -- I did try). My feeling that is that this is a bug in the OS, but I thought I'd throw this out to the SO crowd for a second opinion and to see if there are any workarounds. Any ideas? Following benzado's suggestion, I tried building my application using the 2.0, 2.1 and 2.2 SDKs. I got the same behaviour in all versions. (Actually, something related but not the same broke in 2.2 but that's probably another question!)

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  • Clip UITableView Cell's Separator

    - by Drewsmits
    I've been trying to build a view that looks similar to the "stocks" application (surprise). What I would like is to have the scroller bar outside of my rounded table view, shown in the image link below, but clip the cell separators. You can see how they overlap the scroller bar, which is annoying. I can't figure out how Apple put the scroller bar in a spot that looks like it is outside their table. Any ideas? (sorry, can't imbed images yet because I'm a new user). Scroller Problem Image

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  • Custom UITableViewCell won't redraw on setNeedsDisplay

    - by Andrew Portner
    I created a custom UITableViewCell class with a UIButton, a UIImage, and two UILabels. The button and the image are overlayed on top of each other, and only one is displayed at a time. The expected behavior is you touch on the button, the button disappears, and it displays the image. The UITableViewCells are set to be reused. Here's my code: Constructor: - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { if (self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]) { unheartButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; unheartButton.backgroundColor = [UIColor clearColor]; unheartButton.frame = CGRectMake(10, 13, 20, 18); [unheartButton addTarget:self action:@selector(onButtonClick:) forControlEvents:UIControlEventTouchUpInside]; [unheartButton setBackgroundImage:[UIImage imageNamed:@"redheart.png"] forState:UIControlStateNormal]; imageView = [[UIImageView alloc] init]; imageView.frame = CGRectMake(12, 13, 16, 16); NSMutableArray *array = [[NSMutableArray alloc] init]; for (int ndx = 1; ndx < 13; ndx++) { [array addObject:[UIImage imageNamed:[NSString stringWithFormat:@"icon-loading-%d (dragged).tiff", ndx]]]; } imageView.animationImages = array; imageView.animationDuration = 1; imageView.hidden = YES; [array release]; [self.contentView addSubview:imageView]; [self.contentView addSubview:unheartButton]; return self; } } Button click: - (IBAction) onButtonClick: (id) sender { unheartButton.hidden = YES; imageView.hidden = NO; [imageView startAnimating]; [self setNeedsDisplay]; [self.contentView setNeedsDisplay]; [self.unheartButton setNeedsDisplay]; [self.imageView setNeedsDisplay]; } I'm calling setNeedsDisplay on everything, but nothing seems to happen. If I scroll off the screen and back up, the button is hidden and now the loading icon is shown, but this only happens after a scroll. I'm not sure what I need to do to get the cell to repaint.

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  • autoresizingMask changes the size of the UILabel being drawn, just by being set

    - by Kojiro
    I have some custom UITableViewCells that are made programmatically as needed, I want these to resize. However, when I add autoresizingMasks to the UILabels in the cells, they all seem to stretch wider while anchoring to the left side. // This works fine UILabel *aField = [[UILabel alloc] initWithFrame:CGRectMake(60, 2, tableView.frame.size.width - 83, 21)]; UILabel *bField = [[UILabel alloc] initWithFrame:CGRectMake(60, 20, tableView.frame.size.width - 154, 21)]; UILabel *cField = [[UILabel alloc] initWithFrame:CGRectMake(0, 2, tableView.frame.size.width, 21)]; UILabel *dField = [[UILabel alloc] initWithFrame:CGRectMake(tableView.frame.size.width - 116, 11, 93, 21)]; UILabel *eField = [[UILabel alloc] initWithFrame:CGRectMake(tableView.frame.size.width - 116, 11, 93, 21)]; // But when I add this, it draws like the tableview is actually much wider than it really is aField.autoresizingMask = UIViewAutoresizingFlexibleWidth; bField.autoresizingMask = carrierField.autoresizingMask; cField.autoresizingMask = UIViewAutoresizingFlexibleWidth; dField.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin; eField.autoresizingMask = priceField.autoresizingMask; So when the bottom section of code doesn't exist, everything works as expected, but when it does, a lot of the labels start falling off the right side or being stretched to where their centers are far to the right. Am I overlooking something simple?

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  • UITableView having one Cell with multiple UITextFields (some of them in one row) scrolling crazy

    - by Allisone
    I have a UITableView (grouped). In that tableview I have several UITableViewCells, some custom with nib, some default. One Cell (custom) with nib has several UITextfields for address information, thus also one row has zip-code and city in one row. When I get the keyboard the tableview size seems to be adjusted automatically (vs. another viewController in the app with just a scrollview where I had to code this functionality on my own) so that i can scroll to the bottom of my tableview (and see it) even though the keyboard is up. That's good. BUT when I click on a textfield the tableview gets either scrolled up, or down, I can't figure out the logic. It seems to be rather random up/down scrolling / contentOffset setting. So I have bound the Editing Did Begin events of the textfields to a function that has this code. - (IBAction)textFieldDidBeginEditing:(UITextField *)textField { CGPoint pt; CGRect rc = [textField bounds]; rc = [textField convertRect:rc toView:self.tableView]; pt = rc.origin; pt.x = 0; [self.tableView setContentOffset:pt animated:YES]; ... } This, well, it seems to work most of the time, BUT it doesn't work if I click the first textfield (the view jumps so that the second row gets to the top and the first row is out of the current visible view frame) AND it also doesn't work if I first select the zip textfield and next the city textfield (both in one row) or vice versa. If I do so, the tableview seems to jump to the (grouped tableview) top of my viewForHeaderInSection(this section with this mentioned cell with all my textfields) What is is going on ? Why is this happening ? How to fix this ? Edit This on the other hand behaves as expected (for the two Textviews wit same origin.y) if (self.tableView.contentOffset.y == pt.y) { pt.y = pt.y + 1; [self.tableView setContentOffset:pt animated:YES]; }else { [self.tableView setContentOffset:pt animated:YES]; } But this is a stupid solution. I wouldn't like to keep it that way. And this also doesn't fix the wrong jumping, when clicking the first textfield at first.

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  • Speed Problem - Animating Height Change in UITableView

    - by Travis
    So I have a huge UITableView, between 1000 and 3000 rows. Each row needs to, when selected, expand to include several buttons. I do this by rendering the buttons below the cell, enabling clipping on the cells, and then just animating a change in height when they're selected. So I have heightForRowAtIndex checking if the row is selected, if so it gives a different height value. To do the animation, I have the following: - (void) tableView: (UITableView *) tableView didSelectRowAtIndexPath: (NSIndexPath *) indexPath { [self.tableView beginUpdates]; [self.tableView endUpdates]; } This all works wonderfully until I get around 1000 rows, at which point the animations still work and are still quite smooth, but they lag by a second or two. My first thought was a memory problem, but everything is being autoreleased and upon inspection my application isn't even receiving a memory warning message. So...any ideas on what this might be and how I can erase this lag between selection and change in cell height? Oh, and one last thing - right now I'm testing this on the iPad, so if this is a problem there, I expect it to be worse on our other target devices (iPhone and iPod).

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