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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • Loading data from a dictionary of dictionaries into an array in Objective C for an iphone app

    - by Kat
    I have a UINavigationController consisting of a tableview I want to load some data into. I have a dictionary plist containing Dictionaries for each Train Line which in turn have dictionaries for each station with the relevant information along with one string lineName. I need to collect the station Names keys and add them to an array to populate my table (This is working). The line names are stored as a string in my lines dictionary with the key being "lineName" Root->| | |->TrainLine1(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) | | |->TrainLine2(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) Am I going about this the wrong way? Should I reorganise my plist? The code below crashes the app. - (void)viewDidLoad { self.title = @"Train Lines"; NSString *path = [[NSBundle mainBundle] pathForResource:@"lineDetails" ofType:@"plist"]; NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:path]; NSMutableArray *array = [[NSMutableArray alloc] init]; NSMutableArray *lineNameArray = [[NSMutableArray alloc] init]; NSString *key; for (key in dictionary) { NSMutableDictionary *secondDictionary = [NSDictionary dictionaryWithDictionary:[dictionary valueForKey:key]]; [lineNameArray addObject:key]; NSLog(@"Adding this in array:%@", key); [array addObject:[secondDictionary objectForKey:kLineNameKey]]; } self.trainLines = array; self.trainLineKeys = lineNameArray; NSLog(@"Array contents:%@", self.trainLineKeys); [lineNameArray release]; [array release]; [dictionary release]; [super viewDidLoad]; }

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  • iPhone SDK background thread image loading problem

    - by retailevolved
    I have created a grid view that displays six "cells" of content. In each cell, an image is loaded from the web. There are a multiple pages of this grid (the user moves through them by swiping up / down to see the next set of cells). Each cell has its own view controller. When these view controllers load, they use an ImageLoader class that I made to load and display an image. These view controllers implement an ImageLoaderDelegate that has a single method that gets called when the image is finished loading. ImageLoader does its work on a background thread and then simply notifies its delegate when it is done loading, passing the image to the delegate method. Trouble is that if the user moves on to the next page of grid content before the image has finished loading (releasing the GridCellViewControllers that use the ImageLoaders), the app crashes. I suspect that this is because along the line, an asynchronous method finishes and attempts to notify its delegate but can't because it's been released. Here's some code to give a better picture: GridCellViewController.m: - (void)viewDidLoad { [super viewDidLoad]; // ImageLoader _loader = [[ProductImageLoader alloc] init]; _loader.delegate = self; if(_boundObject) [_loader loadImageForProduct:_boundObject]; } //ImageLoaderDelegate method - (void) imageDidFinishLoading: (UIImage *)image { [_imgController setImage:image]; } ProductImageLoader.m - (void) loadImageForProduct: (Product *) product { // Get image on another thread [NSThread detachNewThreadSelector:@selector(getImageForProductInBackground:) toTarget:self withObject:product]; } - (void) getImageForProductInBackground: (Product *) product { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init]; HttpRequestLoader *tempLoader = [[HttpRequestLoader alloc] init]; NSURL *tempUrl = [product getImageUrl]; NSData *imageData = tempUrl ? [tempLoader loadSynchronousDataFromAddress:[tempUrl absoluteString]] : nil; UIImage *image = [[UIImage alloc] initWithData:imageData]; [tempPool release]; if(delegate) [delegate imageDidFinishLoading:image]; } The app crashes with EXC_BAD_ACCESS. Disclaimer: The code has been slightly modified to focus on the issue at hand.

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  • how can load images from plist in to UITableView ?

    - by srikanth rongali
    I have stored the videos and the thumbnail images of the videos in Documents folder. And I have given the path in plist. In plist I took an array and I added directories to the array. And in the dictionary I stored the image path /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/image1 for key imagePath. for video /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/video1.mp4 for key filePath. I used following code but it is not working. I am trying only for images. I need the images to be loaded in the table in each cell. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; [cell setAccessoryType:UITableViewCellAccessoryDetailDisclosureButton]; UIImageView *image2 = [[UIImageView alloc]init]; image2.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image2.backgroundColor = [UIColor clearColor]; //image2.image = [UIImage imageNamed:@"snook.png"]; image2.tag = tag7; } NSDictionary *dictOfplist = [cells objectAtIndex:indexPath.row]; [(UIImageView *)[cell viewWithTag:tag7] setImage:[dictOfplist objectForKey:@"imagePath"]]; return cell; } - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; NSString* plistPath = [[NSBundle mainBundle] pathForResource:@"details" ofType:@"plist"]; contentArray = [NSArray arrayWithContentsOfFile:plistPath]; cells = [[NSMutableArray alloc]initWithCapacity:[contentArray count]]; for(dCount = 0; dCount < [contentArray count]; dCount++) [cells addObject:[contentArray objectAtIndex:dCount]]; } How can I make this work. Thank you.

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  • iphone webview dynamic font support

    - by Kiran
    Friends, I am trying to build a simple iphone application to view a local webpage that uses dynamic fonts. The url is www.eenadu.net. I have just a single view based application and inserted a webview into the view and implementing the webviewdelegate in viewcontroller. The site uses ttf/eot fonts that are dynamically downloadable by browser from http://www.eenadu.net/eenadu.ttf or http://www.eenadu.net/EENADU0.eot. Here is what I am doing in the code by doing some research: Code: ( void ) loadFont { NSString *fontPath = [[NSBundle mainBundle] pathForResource:@"eenadu" ofType:@"ttf"]; CGDataProviderRef fontDataProvider = CGDataProviderCreateWithFilename([fontPath UTF8String]); // Create the font with the data provider, then release the data provider. customFont = CGFontCreateWithDataProvider(fontDataProvider); CGDataProviderRelease(fontDataProvider); fontPath = [[NSBundle mainBundle] pathForResource:@"eenadu" ofType:@"eot"]; fontDataProvider = CGDataProviderCreateWithFilename([fontPath UTF8String]); // Create the font with the data provider, then release the data provider. customFont = CGFontCreateWithDataProvider(fontDataProvider); CGDataProviderRelease(fontDataProvider); } (void) viewDidLoad { [super viewDidLoad]; [self loadFont]; [webView setBackgroundColor:[UIColor whiteColor]]; NSString *urlAddress = @"http://www.eenadu.net/"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } I see that the page loads however doesn't display the font. Please help. Also, For loadFont, I have included the fonts in the build with right names and took care of the case as well.

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  • Updating UIView subclass contents

    - by Brett
    Hi; I am trying to update a UIView subclass to draw individual pixels (rectangles) after calculating if they are in the mandelbrot set. I am using the following code but am getting a blank screen: //drawingView.h ... -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); } ... //viewController.m ... - (void)viewDidLoad { [drawingView setX:10]; [drawingView setY:10]; [drawingView setR:0.0]; [drawingView setG:0.0]; [drawingView setB:0.0]; [super viewDidLoad]; [drawingView setNeedsDisplay]; } Once I figure out how to display one pixel, I'd like to know how to go about updating the view by adding another pixel (once calculated). Once all the variables change, how do I keep the current view as is but add another pixel? Thanks, Brett

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  • Easiest way to support multiple orientations? How do I load a custom NIB when the application is in

    - by Peter Hajas
    Hi there, I have an application in which I would like to support multiple orientations. I have two .xib files that I want to use, myViewController.xib and myViewControllerLandscape.xib. myViewController.xib exists in project/Resources and myViewControllerLandscape.xib exists in the root project directory. What I want to do is use a separate NIB (myViewControllerLandscape.xib) for my rotations. I try detecting rotation in viewDidLoad like this: if((self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { NSLog(@"Landscape detected!"); [self initWithNibName:@"myViewControllerLandscape" bundle:nil]; } But I can see in gdb that this isn't executed when the app is started with the device in landscape. The NSLog message doesn't fire. Why is this? What have I done wrong? Also, if I explicitly put the initWithNibName function call in the viewDidLoad method, that nib is not loaded, and it continues with the myViewController.xib file. What's wrong with my call? Should I specify a bundle? Thanks!

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  • NSString to NSURL objects

    - by user337844
    Hello, I have an array that I populated with my plist file, which looks something like this: <array> <string>http://www.apple.com</string> <string>http://www.google.com</string> <string>http://www.amazon.com</string> </array> So, I'm looking to convert these NSString objects to NSURL objects when I call them in my didSelectRowAtIndexPath method. Any ideas? This is what I have right now: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if (self.viewController == nil) { TemplateViewController *details = [[TemplateViewController alloc] initWithNibName:@"TemplateViewController" bundle:nil]; self.viewController = details; [details release]; } NSString *tempURLString = [tieroneurlArray objectAtIndex:row]; NSURL *loadingUrl = [NSURL URLWithString:tempURLString]; [tieroneurlArray addObject:loadingUrl]; viewController.title = [NSString stringWithFormat:@"%@", [tieroneArray objectAtIndex:row]]; [self.viewController setTableURL:[tieroneurlArray objectAtIndex:row]]; TemplateAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.templateNavController pushViewController:viewController animated:YES]; } And this is how I load the array with the plist: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tier1Names" ofType:@"plist"]; tieroneArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; NSString *tableURL = [[NSBundle mainBundle] pathForResource:@"tier1URL" ofType:@"plist"]; tieroneurlArray = [[NSMutableArray alloc] initWithContentsOfFile:tableURL]; }

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  • Subclass of UIView with Xib file.

    - by rdesign
    Hey guys, Although I've searched the Board and used google, I didn't get any useful results. I've trying to make a subclass of UIView loading its view from a xib file. My approach is the following: 1. Creating a subclass (named mySubclass): @interface mySubclass : UIView { } @end Creating a view through: Add New File... User Interface View XIB Connecting the Xib and the subclass: In IB select the View and set the class to mySubclass. In my viewController I make an instance of my new subclass and add to my view. -(void)viewDidLoad { mySubclassIns = [[mySubclass alloc] initWithFrame:CGRectMake(0, 0, 320, 460)]; [self.view addSubview:mySubclassIns]; [super viewDidLoad]; } Result: Noting shows up in my App :( If I don't set it up programmatically but rather with IB it doesn't work either. (Am I setting it up right when choosing a view in IB and set the class to myClass?) I would be really thankful for your help! Thanks in advance.

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  • How to customize the content of each page using Page Control and UIScrollView?

    - by viper15
    I have problem with customizing each page using pagecontrol and UIScrollView. I'm customizing Page Control from Apple. Basically I would like to have each page different with text and image alternately on different page. Page 1 will have all text, Page 2 will have just images, Page 3 will have all text and goes on. This is original code: // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; } As you can see, this code shows only Page 1, Page 2 etc as you scroll right. I tried to put in this new code but that didn't make any difference. There's no error. I know this is pretty simple code. I don't why it doesn't work. I declare pageText as UILabel. // Set the label and background color when the view has finished loading. - (void)viewDidLoad { pageNumberLabel.text = [NSString stringWithFormat:@"Page %d", pageNumber + 1]; self.view.backgroundColor = [MyViewController pageControlColorWithIndex:pageNumber]; if (pageNumber == 1) { pageText.text = @"Text in page 1"; } if (pageNumber == 2) { pageText.text = @"Image in page 2"; } if (pageNumber == 3) { pageText.text = @"Text in page 3"; } } I don't know why it doesn't work. Also if you have better way to do it, let me know. Thanks.

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  • Crashing when pushing a XIB based view controller onto navigation controller stack

    - by Michael
    I was attempting to clean up the implementation for a sub-panel on a navigation controller stack, so that the navigation bar could be customized in the XIB instead of doing it manually in the viewDidLoad method. The original (working) setup had the XIB set up with the "File's Owner" class set to the view controller class, and then the view at the top level. This works fine. In the "Interface Builder User Guide", p. 71, it describes the recommended way to build the XIBs for sub-panels ("additional navigation levels"). This approach leaves the "File's Owner" class as NSObject, but adds a UIViewController at the top level, and nests the view (and navigation item) underneath it. The UIViewController's view automatically gets connected to the contained view. When I try to push the controller init'd with this new XIB, the app crashes because of a missing view: SettingsViewController *controller = [[SettingsViewController alloc] initWithNibName:@"SettingsView" bundle:nil]; [self.navigationController pushViewController:controller animated:YES]; 2010-04-23 11:17:37.135 xxxx[1173:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] loaded the "SettingsTestView" nib but the view outlet was not set.' I've double checked everything, and tried building a clean XIB from scratch, but get the same result. I looked through a number of the code sample projects, and NONE of them use the documented/recommended approach--they all use the File's Owner class and manually set up the navigation bar in viewDidLoad like I originally had it. Is it possible to get it working the "recommended" way? Thanks! Michael

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  • Calculating File size before download

    - by sagar
    Ok ! Coming to the point directly. What I want to do is explained as follows. I have an url of MP3 file. ( for example Sound File ) Now, When user starts application. Download should start & for that I have implemented following methods. -(void)viewDidLoad { [super viewDidLoad]; NSURL *url=[NSURL URLWithString:@"http://xyz.pqr.com/abc.mp3"]; NSURLRequest *req=[NSURLRequest requestWithURL:url cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:120]; NSURLConnection *con=[[NSURLConnection alloc] initWithRequest:req delegate:self startImmediately:YES]; if(con){ myWebData=[[NSMutableData data] retain]; } else { // [MainHandler performSelector:@selector(targetSelector:) withObject:nil]; } } -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response{ NSLog(@"%@",@"connection established"); [myWebData setLength: 0]; } -(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"%@",@"connection receiving data"); [myWebData appendData:data]; } -(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"%@",@"connection failed"); [connection release]; // [AlertViewHandler showAlertWithErrorMessage:@"Sorry, there is no network connection. Please check your network and try again."]; // [self parserDidEndDocument:nil]; } -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; } Now, Above methods work perfectly for downloading. But missing points are as follows. I can not get the exact size which is going to be downloaded. ( means I want to know what is the size of file - which is going to be download )

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Verifying existence of name and password in NSUserDefaults to Skip a login/Screen

    - by Michael Robinson
    I have a Tabbar/Tableview App that modally loads a Login/Signup view when the app loads, I have set up a Root.plist in a settings bundle for the name and password and have successfully retrieved the items. I want to be able to do two things: 1) Do a test to see if the NSUserDefault Strings are empty and if so load the Login/Signup view. 2) If the strings are available then use the string contents to login to my Webservice. Thanks in advance. Here is my LoginViewController .m : @synthesize usernameField; @synthesize passwordField; @synthesize loginButton; @synthesize loginIndicator; @synthesize usernameLabel; @synthesize passwordLabel; -(void)refreshFields { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; usernameLabel.text = [defaults objectForKey:kUsernameKey]; passwordLabel.text = [defaults objectForKey:kPasswordKey]; } - (void)viewDidAppear:(BOOL)animated { [self refreshFields]; [super viewDidAppear:animated]; } - (void)viewDidLoad { [super viewDidLoad]; [self refreshFields]; [self.navigationController setNavigationBarHidden:YES animated:NO]; } - (IBAction) login: (id) sender { { NSString *post =[NSString stringWithFormat:@"username=%@&password=%@",usernameField.text, passwordField.text]; NSString *hostStr = @"http:~iphone_login.php?"; hostStr = [hostStr stringByAppendingString:post]; NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]]; NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding]; NSLog(@"Site: %@",hostStr); NSLog(@"Site: %@",serverOutput); if([serverOutput isEqualToString:@"Yes"]){ UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:@"Congrats" message:@"You are authorized " delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil, nil]; [alertsuccess show]; [alertsuccess release];

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  • CorePlot linker errors after upgrading iOS SDK

    - by JustinXXVII
    This seems like it's happened before but somehow ended up working itself out. It's happened again and I can't seem to get this fixed. I use the CorePlot Cocoa Touch framework. Everything was fine until I upgraded to the new 4.3 beta. Now my project won't compile, and is giving me linker errors for unknown symbols having to do with CorePlot. I've become a pro at adding the framework to my project, and I've checked and rechecked the instructions trying to do it again. Is there a button I can click or anything to just make this work again? I've used these instructions to try to re-add the framework, to no avail EDIT: By the way, this compiles just fine for simulator and runs graphs no problem. Compiling for the device gives me the linker errors, as follows: "_OBJC_CLASS_$_CPPlotRange", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPXYGraph", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPTextStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPLineStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPScatterPlot", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPAxisLabel", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPPlotSymbol", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPColor", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPFill", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_CPDecimalFromFloat", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_kCPPlainWhiteTheme", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_OBJC_CLASS_$_CPTheme", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o ld: symbol(s) not found for architecture armv7

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  • Resize view on iPhone when rotating

    - by BCBomb47
    I have an application with many views. I want only a couple of the views to be able to rotate to landscape when the device is rotated. I found out that I couldn't use (BOOL)shouldAutorotateToInterfaceOrientation because that would rotate every view in my app. I found a solution to this problem here on Stack Overflow but now I have another issue to deal with. The view rotates when I turn the device but it still shows the view as if it were still in portrait mode (straight up and down). The top and bottom of the view is cut off. Is there a way to have the view rotate and also adjust its size to fit the new orientation? I also found this but wasn't able to get it to work. Here's my code for that view: @implementation businessBank @synthesize webView, activityIndicator; - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = @"website_url"; NSURL *url = [NSURL URLWithString:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(didRotate:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)didRotate:(NSNotification *)notification { UIDeviceOrientation orientation = [[notification object] orientation]; if (orientation == UIDeviceOrientationLandscapeLeft) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)]; } else if (orientation == UIDeviceOrientationLandscapeRight) { [self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)]; } else if (orientation == UIDeviceOrientationPortraitUpsideDown) { [self.view setTransform:CGAffine TransformMakeRotation(M_PI)]; } else if (orientation == UIDeviceOrientationPortrait) { [self.view setTransform:CGAffineTransformMakeRotation(0.0)]; } }

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  • Objective-C: How to access methods in other classes

    - by Adam
    I have what I know is a simple question, but after many searches in books and on the Internet, I can't seem to come up with a solution. I have a standard iPhone project that contains, among other things, a ViewController. My app works just fine at this point. I now want to create a generic class (extending NSObject) that will have some basic utility methods. Let's call this class Util.m (along with the associated .h file). I create the Util class (and .h file) in my project, and now I want to access the methods contained in that class class from my ViewController. Here's an example of a simple version of Util.h #import <Foundation/Foundation.h> @interface Util : NSObject { } - (void)myMethod; @end Then the Util.m file would look something like this: #import "Util.h" @implementation Util - (void)myMethod { NSLog(@"myMethod Called"); } @end Now that my Util class is created, I want to call the "myMethod" method from my ViewController. In my ViewController's .h file, I do the following: #import "Util.h" @interface MyViewController : UIViewController { Util *utils; } @property (assign) Util *utils; @end Finally, in the ViewController.m, I do the following: #import "Util.h" @implementation MyViewController @synthesize utils; - (void)viewDidLoad { [super viewDidLoad]; utils.myMethod; //this doesn't work [utils myMethod]; //this doesn't work either NSLog(@"utils = %@", utils); //in the console, this prints "utils = (null)" } What am I doing wrong? I'd like to not only be able to directly reference other classes/methods in a simple util class like this, but I'd also like to directly reference other ViewControllers and their properties and methods as well. I'm stumped! Please Help.

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  • Adding a custom subview (created in a xib) to a view controller's view - What am I doing wrong

    - by Fran
    I've created a view in a xib (with an activity indicator, a progress view and a label). Then I've created .h/.m files: #import <UIKit/UIKit.h> @interface MyCustomView : UIView { IBOutlet UIActivityIndicatorView *actIndicator; IBOutlet UIProgressView *progressBar; IBOutlet UILabel *statusMsg; } @end #import "MyCustomView.h" @implementation MyCustomView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Initialization code } return self; } - (void)dealloc { [super dealloc]; } @end In IB, I set the file's owner and view identity to MyCustomView and connect the IBOutlet to the File's owner In MyViewController.m, I've: - (void)viewDidLoad { [super viewDidLoad]; UIView *subView = [[MyCustomView alloc] initWithFrame:myTableView.frame]; [subView setBackgroundColor:[UIColor colorWithRed:0.0 green:0.0 blue:0.0 alpha:0.5]]; [myTableView addSubview:subView]; [subView release]; } When I run the app, the view is added, but I can't see the label, the progress bar and the activity indicator. What am I doing wrong?

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  • Why I got a "sent to freed object error"?

    - by Tattat
    I have a Table View, and CharTableController, the CharTableController works like this: .h: #import <Foundation/Foundation.h> @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end The .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { NSArray *array = [[NSArray alloc] initWithObjects:@"Sleepy", @"Sneezy", @"Bashful", @"Happy", @"Doc", @"Grumpy", @"Dopey", @"Thorin", @"Dorin", @"Nori", @"Ori", @"Balin", @"Dwalin", @"Fili", @"Kili", @"Oin", @"Gloin", @"Bifur", @"Bofur", @"Bombur", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end And I Use the IB to link the TableView's dataSource and delegate to the CharTableController. In the CharTableController's view is the TableView in IB obviously. Reference Object in dataSource TableView and delegate TableView. What's wrong with my setting? thz.

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  • iPhone: Creating a hierarchy-based table navigation.

    - by Jack Griffiths
    Hi there, I've tried to ask this before, but nothing got answered. Basically, I would like someone to explain to me how to create a table, which when a cell is tapped, pushes the user to the next view for that cell. I have this so far: Click here to view what I have. I would further like to, say when CSS is tapped, it goes to a new view which has another table in it. This table would then take the user to a detail view, which is scrollable and you can switch pages through it. I would appreciate longer, more structured tutorials on how to do each and every bit to get it to work. Here's my array in my implementation file: - (void)viewDidLoad { arryClientSide = [[NSArray alloc] initWithObjects:@"CSS", @"HTML", @"JavaScript", @"XML", nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Apache", @"PHP", @"SQL", nil]; self.title = @"Select a Language"; [super viewDidLoad]; } and my .h: @interface RootViewController : UITableViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITableView *tblSimpleTable; NSArray *arryClientSide; NSArray *arryServerSide; } My current code crashes the script, and this error is returned in the console: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '-[UITableViewController loadView] loaded the "NextView" nib but didn't get a UITableView.' If that error is the source of why it's not pushing, then an explanation of how to remedy that would also be appreciated Many thanks, Jack

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  • How to assign a table view controller to a table view on iPhone?

    - by Tattat
    I have a CharTableController, View and TableView on my IB. The CharTableController is using "CharTableController" in class identity. And this is how I implemented in the .h, and I want use the "CharTableController" to control the table only: @interface CharTableController : UITableViewController <UITableViewDelegate, UITableViewDataSource>{ // IBOutlet UILabel *debugLabel; NSArray *listData; } //@property (nonatomic, retain) IBOutlet UILabel *debugLabel; @property (nonatomic, retain) NSArray *listData; @end It is the .m: #import "CharTableController.h" @implementation CharTableController @synthesize listData; - (void)viewDidLoad { //NSLog(@"bulll"); // [debugLabel setText:@"success"]; NSArray *array = [[NSArray alloc] initWithObjects:@"A", @"B", @"C", @"D", @"E", nil]; self.listData = array; [array release]; [super viewDidLoad]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *SimpleTableIdentifier = @"SimpleTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SimpleTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SimpleTableIdentifier] autorelease]; NSUInteger row = [indexPath row]; cell.textLabel.text = [listData objectAtIndex:row]; } return cell; } @end In the IB, I already assign the CharTableController's view to Table View in IB. And Table View is under the View, in IB. After I run the program, I can see the table view, but I can't see any char in the table view, why? What's wrong with my code? thz.

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  • OpenCV and iPhone

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

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  • iPhone and OpenCV

    - by gn-mithun
    Hello, I am writing an application to create a movie file from a bunch of images on an iPhone. I am using OpenCv. I downloaded openCv static libraries for arm(iPhones native instruction architecture) and the libraries were generated just fine. There were no problems linking to them libraries. As a first step, i was trying to create a .avi file using one image, to see if it works. But cvCreateVideoWriter always returns me a NULL value. I did some searchin and i believe its due to the codec not being present. I am trying this on the iPhone simulator. this is what i do... (void)viewDidLoad { [super viewDidLoad]; UIImage *anImage = [UIImage imageNamed:@"1.jpg"]; IplImage *img_color = [self CreateIplImageFromUIImage:anImage]; //The image gets created just fine CvVideoWriter *writer = cvCreateVideoWriter("out.avi",CV_FOURCC('P','I','M','1'), 25,cvSize(320,480),1); //writer is always null int result = cvWriteFrame(writer, img_color); NSLog(@"\n%d",result); //hence this is also 0 all the time cvReleaseVideoWriter(&writer); } I am not sure about the the second parameter. What sort of codec or what exactly it does... I am a n00B in this. Any suggestions?

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  • Added buttons, webview, added outlets, but can't play with them in the code...

    - by Tom
    Hi! I made a toolbar with two buttons on it. I then created two outlets in my class controller. Then I hooked the the controller to the buttons and selected the outlets. Finally I rewritten the class files (that added: IBOutlet id next; IBOutlet id previous; to my .h file). So now, everything looks okay. But then I try somewhere in the code to change the state of one of my button like this: next.enabled = YES; I tried with self. too but unfortunately I receive this error message: error: request for member 'enabled' in something not a structure or union Do you have any idea of what's happening there? And yes I have: #import <UIKit/UIKit.h> :) Using: [next setEnabled:YES]; gives me no error but still doesn't work... And finally, for documenting purposes here's the whole method: - (void)viewDidLoad { [super viewDidLoad]; if (!self.currentLevel) { self.currentLevel = @"1"; } NSArray *etape = [self.etapes objectForKey:self.currentLevel]; if ([etape count] > 0) { self.navigationItem.title = [etape objectAtIndex:1]; if ([etape count] > 1) { [next setEnabled:YES]; } } else { self.navigationItem.title = @"Aucune étape"; } } When I do: NSLog(@"%@", [next class]); It returns (null) ... I guess it is supposed to be UIBarButtonItem... It seems that it is impossible to play with any outlets even if I don't receive any errors while playing with them...

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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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