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  • Show a SplashScreenScene before to GameScene?

    - by lisovaccaro
    I want to add a splash screen to my game. I created a SplashScene.sks and a SplashScene.swift file. I'm trying to load my SplashScene before GameScene but I cannot manage to do it. How should I do this? This is what I'm trying now: class GameViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() let skView = self.view as SKView skView.ignoresSiblingOrder = true /* Set the scale mode to scale to fit the window */ var scene = SplashScreenScene() // Present SplashScreenScene first scene.scaleMode = .AspectFill skView.presentScene(scene) } Then on my SplashScreenScene: class SplashScreenScene: SKScene { override func didMoveToView(view: SKView) { self.size = view.bounds.size self.anchorPoint = CGPointMake(0.5, 0.5) var background = SKSpriteNode(imageNamed:"LaunchImage") self.addChild(background) // Start timer to load next scene NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("changeScene"), userInfo: nil, repeats: false) } func changeScene() { let scene = GameScene() view.presentScene(scene) } } This is very close to the solution, however for some reason when I do this my game becomes laggy (if I present GameScene directly the game runs fine).

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  • Forcing Reload of View when returning from FlipSideView of Utility Application

    - by Chris McCall
    I've got a Utility Application for iPhone 3.1.3. I have my main view loading fine. I flip over to the flipside view of the utility app and change some settings. How can I call the code I've currently got in viewDidLoad in the main view to refresh it, as settings have changed? Do I create a public method and call it from the viewDidUnload method of the flipside view? Do I call viewDidLoad directly? What's the best way to do this?

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  • Save and Load Data on Today Extensions (iOS 8)

    - by Massimo Piazza
    Is it possible to save and load data on Today Extension using NSUserDefaults? After closing the Notification Center, the widget behaves like an app which is terminated, so any data results lost. How could I solve this issue? This is my code: NSUserDefaults *defaults; - (void)viewDidLoad { [super viewDidLoad]; defaults = [NSUserDefaults standardUserDefaults]; NSArray *loadStrings = [defaults stringArrayForKey:@"savedStrings"]; if ([loadStrings objectAtIndex:0] != nil) { [display setText:[NSString stringWithFormat:@"%@", [loadStrings objectAtIndex:0]]]; } if ([loadStrings objectAtIndex:1] != nil) { calculatorMemory = [NSString stringWithFormat:@"%@", [loadStrings objectAtIndex:1]].doubleValue; } } - (IBAction)saveData:(id)sender { NSString *displayString; NSString *memoryString; NSArray *saveStrings = [[NSArray alloc] initWithObjects: displayString, memoryString, nil]; defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:saveStrings forKey:@"savedStrings"]; [defaults synchronize]; }

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  • UIWebView Loading content properly on iOS 6 simulator but not on device?

    - by David Hegner
    I have encountered a weird bug with a released app. My UIWebView is no longer loading content on iOS 6, yet the content still displays in the simulator. The activity indicator displays properly but then it loads a blank url? Again, this only happens on a device, not on the simulator. To provide extra context (in the simulator the NSURLRequest is assigned the proper URL. When run on a device the value is nil.) Here is my code : -(void)loading { if(!self.webView.loading) [self.activityIndicator stopAnimating]; else { [self.activityIndicator startAnimating]; } } - (void)viewDidLoad { [self.webView addSubview:self.activityIndicator]; NSURLRequest *requestUrl = [NSURLRequest requestWithURL:self.url]; [self.webView loadRequest:requestUrl]; self.timer = [NSTimer scheduledTimerWithTimeInterval:(1.0/2.0) target:self selector:@selector(loading) userInfo:nil repeats:YES]; [super viewDidLoad]; NSLog(@"%@", requestUrl); }

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  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

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  • How to remove seprator in tableView?

    - by AJPatel
    i make one tableview in which i add button type cell using custom cell.....looks good but when their is less cell in tableview at that time seprator looks very bad...... in design so thier is any solution than tell me............ i try to remove seprator from design but it not work.... Thanks in advance.......... - (void)viewDidLoad { self.navigationItem.title = @"My List"; self.tblView.separatorStyle = UITableViewCellSeparatorStyleNone; [[self tableView] setRowHeight:70]; [[self tableView] setBackgroundColor:[UIColor blackColor]]; Helath_ndroidAppDelegate *appDeleg = (Helath_ndroidAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray *temp1 =[[NSMutableArray alloc] init]; appDeleg.recipCategoryFromDatabase = temp1; [temp1 release]; dataBase *objData = [[[dataBase alloc] init] autorelease]; [objData selectrecepFromDatabase]; [[self tableView] setSeparatorStyle:UITableViewCellSeparatorStyleSingleLineEtched]; [super viewDidLoad]; }

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  • Documents/Images display fine in Simulator, but not on my device

    - by Phamer
    Hello. My application is running fine on the simulator, but not on the device. Basically, any documents from the web (PDF, Word, M4P videos) are working great on the simulator (and can be accessed from Safari on the iPhone). However, running on the iPhone, they don't display anything. Here's some sample code: // Set up the URL documentViewController.documentUrl = [NSURL URLWithString:[NSString stringWithFormat:mobileContentUrl]]; // mobileContentUrl is something like: http://www.myserver.com/pathitem/Video.mp4" and can be accessed from Safari [self.navigationController pushViewController:documentViewController animated:YES]; Within documentViewController I have: - (void)viewDidLoad { [super viewDidLoad]; [webView loadRequest:[NSURLRequest requestWithURL:documentUrl]]; } As I said, works like a charm in the Simulator...What could possibly causing this NOT to work on iPhone? How do I debug the issue???

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  • how to load local html file into uiwebview iphone

    - by madcoderz
    I'm trying to load a html file into my UIWebView but it won't work. Here's the stage: I have a folder called html_files in my project. Then I created a webView in interface builder and assigned an outlet to it in the viewController. This is the code I'm using to append the html file: -(void)viewDidLoad { NSString *htmlFile = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"html" inDirectory:@"html_files"]; NSData *htmlData = [NSData dataWithContentsOfFile:htmlFile]; [webView loadData:htmlData MIMEType:@"text/html" textEncodingName:@"UTF-8" baseURL:[NSURL URLWithString:@""]]; [super viewDidLoad]; } That won't work and the UIWebView is blank. I'd appreciate some help.

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  • Objective C - Aggro with Images

    - by Will
    I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game. if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){ //Code here// } My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.

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  • How to detect which edges of a rectange touch when they collide in iOS

    - by Mike King
    I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can move the red "bump" by touching another coordinate on the screen, but that's irrelevant to this question. Each rectangle is a UIImageView (I will replace them with some kind of image/icon once I get the mechanics down). I've gotten as far as detecting when the rectangles collide, and I'm able to reverse the direction of the green "disk" on the Y axis if they do. This works well when the green "disk" approaches the red "bump" from top or bottom, it bounces off in the other direction. But when it approaches from the side, the bounce is incorrect; I need to reverse the X direction instead. Here's the timer I setup: - (void)viewDidLoad { xSpeed = 3; ySpeed = -3; gameTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(mainGameLoop:) userInfo:nil repeats:YES]; [super viewDidLoad]; } Here's the main game loop: - (void) mainGameLoop:(NSTimer *)theTimer { disk.center = CGPointMake(disk.center.x + xSpeed, disk.center.y + ySpeed); // make sure the disk does not travel off the edges of the screen // magic number values based on size of disk's frame // startAnimating causes the image to "pulse" if (disk.center.x < 55 || disk.center.x > 265) { xSpeed = xSpeed * -1; [disk startAnimating]; } if (disk.center.y < 55 || disk.center.y > 360) { ySpeed = ySpeed * -1; [disk startAnimating]; } // check to see if the disk collides with the bump if (CGRectIntersectsRect(disk.frame, bump.frame)) { NSLog(@"Collision detected..."); if (! [disk isAnimating]) { ySpeed = ySpeed * -1; [disk startAnimating]; } } } So my question is: how can I detect whether I need to flip the X speed or the Y speed? ie: how can I calculate which edge of the bump was collided with?

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  • Aggro with Images

    - by Will
    I have three UIImageViews. enemy1, enemy1AggroBox and mainSprite. What I want to do is when mainSprite and enemy1AggroBox interect, I want enemy1 to start moving towards mainSprite. Basically creating aggro for a game. if(CGRectIntersectsRect(mainSprite.frame, enemy1AggroBox.frame)){ //Code here// } My plan would be to call this method in viewDidLoad. I'm not using any sort of framework like cocos2d or OpenGLES. If you need to see any more code just ask.

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  • UITableview has problem reloading

    - by seelani
    Hi guys, I've kinda finished my application for a school project but have run into a major "bug". It's a account management application. I'm unable to insert a picture here so here's a link: http://i232.photobucket.com/albums/ee112/seelani/Screenshot2010-12-22atPM075512.png Here's the problem when i click on the plus sign, i push a nav controller to load another view to handle the adding and deleting of categories. When i add and return back to the view above, it doesn't update. It only updates after i hit the button on the right which is another view used to change some settings, and return back to the page. I did some research on viewWillAppear and such but I'm still confused to why it doesn't work properly. This problem is also affecting my program when i delete a category, and return back to this view it crashes cos the view has not reloaded successfully. I will get this error when deleting and returning to the view. "* Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSMutableArray objectAtIndex:]: index 4 beyond bounds [0 .. 3]'". [EDIT] Table View Code: @class LoginViewController; @implementation CategoryTableViewController @synthesize categoryTableViewController; @synthesize categoryArray; @synthesize accountsTableViewController; @synthesize editAccountTable; @synthesize window; CategoryMgmtTableController *categoryMgmtTableController; ChangePasswordView *changePasswordView; - (void) save_Clicked:(id)sender { /* UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Category Management" message:@"Load category management table view" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; */ KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; } - (void) change_Clicked:(id)sender { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Change Password" message:@"Change password View" delegate:self cancelButtonTitle: @"OK" otherButtonTitles:nil]; [alert show]; [alert release]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; changePasswordView = [[ChangePasswordView alloc]initWithNibName:@"ChangePasswordView" bundle:nil]; [appDelegate.categoryNavController pushViewController:changePasswordView animated:YES]; /* KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; categoryMgmtTableController = [[CategoryMgmtTableController alloc]initWithNibName:@"CategoryMgmtTable" bundle:nil]; [appDelegate.categoryNavController pushViewController:categoryMgmtTableController animated:YES]; */ } #pragma mark - #pragma mark Initialization /* - (id)initWithStyle:(UITableViewStyle)style { // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. if ((self = [super initWithStyle:style])) { } return self; } */ -(void) initializeCategoryArray { sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:(@"Select Category from Categories;")]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) [categoryArray addObject:[NSString stringWithUTF8String:(char*) sqlite3_column_text(compiledStatement, 0)]]; } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } #pragma mark - #pragma mark View lifecycle - (void)viewDidLoad { // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { self.title = NSLocalizedString(@"Categories",@"Types of Categories"); categoryArray = [[NSMutableArray alloc]init]; [self initializeCategoryArray]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(save_Clicked:)] autorelease]; self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAction target:self action:@selector(change_Clicked:)] autorelease]; [super viewWillAppear:animated]; } - (void)viewDidAppear:(BOOL)animated { NSLog (@"view did appear"); [super viewDidAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { NSLog (@"view will disappear"); [super viewWillDisappear:animated]; } - (void)viewDidDisappear:(BOOL)animated { [categoryTableView reloadData]; NSLog (@"view did disappear"); [super viewDidDisappear:animated]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ #pragma mark - #pragma mark Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [self.categoryArray count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell... NSUInteger row = [indexPath row]; cell.text = [categoryArray objectAtIndex:row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *selectedCategory = [categoryArray objectAtIndex:[indexPath row]]; NSLog (@"AccountsTableView.xib is called."); if ([categoryArray containsObject: selectedCategory]) { if (self.accountsTableViewController == nil) { AccountsTableViewController *aAccountsView = [[AccountsTableViewController alloc]initWithNibName:@"AccountsTableView"bundle:nil]; self.accountsTableViewController =aAccountsView; [aAccountsView release]; } NSInteger row =[indexPath row]; accountsTableViewController.title = [NSString stringWithFormat:@"%@", [categoryArray objectAtIndex:row]]; // This portion pushes the categoryNavController. KeyCryptAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [self.accountsTableViewController initWithTextSelected:selectedCategory]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; appDelegate.pickedCategory = selectedCategory; [delegate.categoryNavController pushViewController:accountsTableViewController animated:YES]; } } #pragma mark - #pragma mark Memory management - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [accountsTableViewController release]; [super dealloc]; } @end And the code that i used to delete rows(this is in a totally different tableview): - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; [categoryArray removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; [deleteCategoryTable reloadData]; //NSString *selectedCategory = [categoryArray objectAtIndex:indexPath.row]; sqlite3 *db= [KeyCryptAppAppDelegate getNewDBConnection]; KeyCryptAppAppDelegate *appDelegate = (KeyCryptAppAppDelegate *)[[UIApplication sharedApplication] delegate]; const char *sql = [[NSString stringWithFormat:@"Delete from Categories where Category = '%@';", selectedCategory]cString]; const char *cmd = [[NSString stringWithFormat:@"pragma key = '%@' ", appDelegate.pragmaKey]cString]; sqlite3_stmt *compiledStatement; sqlite3_exec(db, cmd, NULL, NULL, NULL); if (sqlite3_prepare_v2(db, sql, -1, &compiledStatement, NULL)==SQLITE_OK) { sqlite3_exec(db,sql,NULL,NULL,NULL); } else { NSAssert1(0,@"Error preparing statement", sqlite3_errmsg(db)); } sqlite3_finalize(compiledStatement); } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } }

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  • iOS TableView crash loading different data

    - by jollyr0ger
    Hi to all! I'm developing a simple iOS app where there is a table view with some categories (CategoryViewController). When clicking one of this category the view will be passed to a RecipesListController with another table view with recipes. This recipes are loaded from different plist based on the category clicked. The first time I click on a category, the recipes list is loaded and shown correctely. If i back to the category list and click any of the category (also the same again) the app crash. And I don't know how. The viewWillAppear is ececuted correctely but after crash. Can you help me? If you need the entire project I can zip it for you. Ok? Here is the code of the CategoryViewController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" @class RecipesListController; @interface CategoryViewController : UITableViewController { NSArray *recipeCategories; RecipesListController *childController; } @property (nonatomic, retain) NSArray *recipeCategories; @end The CategoryViewControoler.m #import "CategoryViewCotroller.h" #import "NavAppDelegate.h" #import "RecipesListController.h" @implementation CategoryViewController @synthesize recipeCategories; - (void)viewDidLoad { // Create the categories NSArray *array = [[NSArray alloc] initWithObjects:@"Antipasti", @"Focacce", @"Primi", @"Secondi", @"Contorni", @"Dolci", nil]; self.recipeCategories = array; [array release]; // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewDidUnload { self.recipeCategories = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipeCategories release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipeCategories count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellId = @"RecipesCategoriesCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipeCategories objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[RecipesListController alloc] initWithStyle:UITableViewStyleGrouped]; } childController.title = @"Ricette"; childController.category = [indexPath row]; [self.navigationController pushViewController:childController animated:YES]; } @end The RecipesListController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" #define kRecipeArrayLink 0 #define kRecipeArrayDifficulty 1 #define kRecipeArrayFoodType 2 #define kRecipeAntipasti 0 #define kRecipeFocacce 1 #define kRecipePrimi 2 #define kRecipeSecondi 3 #define kRecipeContorni 4 #define kRecipeDolci 5 @class DisclosureDetailController; @interface RecipesListController : UITableViewController { NSInteger category; NSDictionary *recipesArray; NSArray *recipesNames; NSArray *recipesLinks; DisclosureDetailController *childController; } @property (nonatomic) NSInteger category; @property (nonatomic, retain) NSDictionary *recipesArray; @property (nonatomic, retain) NSArray *recipesNames; @property (nonatomic, retain) NSArray *recipesLinks; @end The RecipesListcontroller.m #import "RecipesListController.h" #import "NavAppDelegate.h" #import "DisclosureDetailController.h" @implementation RecipesListController @synthesize category, recipesArray, recipesNames, recipesLinks; - (void)viewDidLoad { // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { if (self.recipesArray != nil) { // Release the arrays [self.recipesArray release]; [self.recipesNames release]; } // Load the dictionary NSString *path = nil; // Load a different dictionary, based on the category if (self.category == kRecipeAntipasti) { path = [[NSBundle mainBundle] pathForResource:@"recipes_antipasti" ofType:@"plist"]; } else if (self.category == kRecipeFocacce) { path = [[NSBundle mainBundle] pathForResource:@"recipes_focacce" ofType:@"plist"]; } else if (self.category == kRecipePrimi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_primi" ofType:@"plist"]; } else if (self.category == kRecipeSecondi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_secondi" ofType:@"plist"]; } else if (self.category == kRecipeContorni) { path = [[NSBundle mainBundle] pathForResource:@"recipes_contorni" ofType:@"plist"]; } else if (self.category == kRecipeDolci) { path = [[NSBundle mainBundle] pathForResource:@"recipes_dolci" ofType:@"plist"]; } NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.recipesArray = dict; [dict release]; // Save recipes names NSArray *array = [[recipesArray allKeys] sortedArrayUsingSelector: @selector(compare:)]; self.recipesNames = array; [self.tableView reloadData]; [super viewWillAppear:animated]; } - (void)viewDidUnload { self.recipesArray = nil; self.recipesNames = nil; self.recipesLinks = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipesArray release]; [recipesNames release]; [recipesLinks release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipesNames count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *RecipesListCellId = @"RecipesListCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RecipesListCellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RecipesListCellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipesNames objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[DisclosureDetailController alloc] initWithNibName:@"DisclosureDetail" bundle:nil]; } childController.title = @"Dettagli"; NSUInteger row = [indexPath row]; childController.recipeName = [recipesNames objectAtIndex:row]; NSArray *recipeRawArray = [recipesArray objectForKey:childController.recipeName]; childController.recipeLink = [recipeRawArray objectAtIndex:kRecipeArrayLink]; childController.recipeDifficulty = [recipeRawArray objectAtIndex:kRecipeArrayDifficulty]; [self.navigationController pushViewController:childController animated:YES]; } @end This is the crash log Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x00f0da63 in objc_msgSend () #1 0x04b27ca0 in ?? () #2 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x4b38a00, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #3 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #4 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #5 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #6 0x04f49549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #7 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #8 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b27ca0, _cmd=0x6d19e3, tableView=0x500c200, indexPath=0x4b2d650) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #9 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #10 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #11 0x000337f6 in __NSFireDelayedPerform () #12 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #13 0x00d8e594 in __CFRunLoopDoTimer () #14 0x00ceacc9 in __CFRunLoopRun () #15 0x00cea240 in CFRunLoopRunSpecific () #16 0x00cea161 in CFRunLoopRunInMode () #17 0x016e0268 in GSEventRunModal () #18 0x016e032d in GSEventRun () #19 0x002c342e in UIApplicationMain () #20 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Another bt log: (gdb) bt #0 0x00cd76a1 in __CFBasicHashDeallocate () #1 0x00cc2bcb in _CFRelease () #2 0x00002dd6 in -[RecipesListController setRecipesArray:] (self=0x6834d50, _cmd=0x4293, _value=0x4e3bc70) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:16 #3 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x6834d50, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #4 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #5 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #6 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #7 0x091ac549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #8 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #9 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b12970, _cmd=0x6d19e3, tableView=0x5014400, indexPath=0x4b2bd00) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #10 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #11 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #12 0x000337f6 in __NSFireDelayedPerform () #13 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #14 0x00d8e594 in __CFRunLoopDoTimer () #15 0x00ceacc9 in __CFRunLoopRun () #16 0x00cea240 in CFRunLoopRunSpecific () #17 0x00cea161 in CFRunLoopRunInMode () #18 0x016e0268 in GSEventRunModal () #19 0x016e032d in GSEventRun () #20 0x002c342e in UIApplicationMain () #21 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Thanks

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • How do I use UIImagePickerController just to display the camera and not take a picture?

    - by Thomas
    Hello All: I'd like to know how to open the camera inside of a pre-defined frame (not the entire screen). When the view loads, I have a box, and inside it, I want to display what the camera sees. I don't want to snap a picture, just basically use the camera as a viewfinder. I have searched this site and have not yet found what I'm looking for. Please help. Thanks! Thomas Update 1: Here is what I have tried so far. 1.) I added UIImageView to my xib. 2.) Connect the following outlet to the UIImageView in IB IBOutlet UIImageView *cameraWindow; 3.) I put the following code in viewWillAppear -(void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"viewWillAppear ran"); } But this method does not run, as evident by the absence of NSLog statement from my console. Please help! Thanks, Thomas Update 2: OK I got it to run by putting the code in viewDidLoad but my camera still doesn't show up...any suggestions? Anyone....? I've been reading the UIImagePickerController class reference, but am kinda unsure how to make sense of it. I'm still learning iPhone, so it's a bit of a struggle. Please help! - (void)viewDidLoad { [super viewDidLoad]; // Create a bool variable "camera" and call isSourceTypeAvailable to see if camera exists on device BOOL camera = [UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]; // If there is a camera, then display the world throught the viewfinder if(camera) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; // Since I'm not actually taking a picture, is a delegate function necessary? picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; NSLog(@"Camera is available"); } // Otherwise, do nothing. else NSLog(@"No camera available"); } Thanks! Thomas Update 3: A-HA! Found this on the Apple Class Reference. Discussion The delegate receives notifications when the user picks an image or movie, or exits the picker interface. The delegate also decides when to dismiss the picker interface, so you must provide a delegate to use a picker. If this property is nil, the picker is dismissed immediately if you try to show it. Gonna play around with the delegate now. Then I'm going to read on wtf a delegate is. Backwards? Whatever :-p Update 4: The two delegate functions for the class are – imagePickerController:didFinishPickingMediaWithInfo: – imagePickerControllerDidCancel: and since I don't actually want to pick an image or give the user the option to cancel, I am just defining the methods. They should never run though....I think.

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  • App crashes after a few seconds

    - by Declan Scott
    when i launch my app, on trying to do something, it will crash after a couple of seconds. I have warnings of warning: incorrect implementation of "downloadTextViewCOntroller. I also have "method definiton for -timerFinished not found and"method definiton for -timerFinished not found" this is my .m plese help me. the .h is also t the bottom // // downloadTextViewController.m // downloadText // // Created by Declan Scott on 18/03/10. // Copyright MyCompanyName 2010. All rights reserved. // #import "downloadTextViewController.h" @implementation downloadTextViewController @synthesize start; -(IBAction)tapit { start.hidden = YES; } -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if (fabsf(acceleration.x) 2.0 || fabsf(acceleration.y) 2.0 || fabsf(acceleration.z) 2.0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"This app was developed by Declan Scott and demonstrates NSURLConnection and NSMutableData" delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)viewDidLoad { UIAccelerometer *accelerometer = [UIAccelerometer sharedAccelerometer]; accelerometer.delegate = self; accelerometer.updateInterval = 1.0f/60.0f; NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (IBAction)fetchData { loadingAlert = [[UIAlertView alloc] initWithTitle:@"Loading…\n\n\n\n" message:nil delegate:self cancelButtonTitle:@"Cancel Timer" otherButtonTitles:nil]; [loadingAlert show]; UIActivityIndicatorView *activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; activityView.frame = CGRectMake(139.0f-18.0f, 60.0f, 37.0f, 37.0f); [loadingAlert addSubview:activityView]; [activityView startAnimating]; timer = [NSTimer scheduledTimerWithTimeInterval:10.0f target:self selector:@selector(timerFinished) userInfo:nil repeats:NO]; NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { // Error } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; // get rid of alert [loadingAlert dismissWithClickedButtonIndex:-1 animated:YES]; [loadingAlert release]; /// add badge [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end // // downloadTextViewController.h // downloadText // // Created by Declan Scott on 18/03/10. // Copyright MyCompanyName 2010. All rights reserved. // import @interface downloadTextViewController : UIViewController { IBOutlet UITextView *textView; NSMutableData *downloadedData; UIAlertView *loadingAlert; NSTimer *timer; IBOutlet UIButton *start; } - (IBAction)fetchData; - (IBAction)tapIt; - (void)timerFinished; @property (nonatomic, retain) UIButton *start; @end

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  • iPhone Memory Error - when using Build & Debug, How to debug?

    - by LonH99
    I'm a newbie and need some help with an iPhone App running on the Simulator. The app works fine running with Build & Run or Build & Run - breakpoints off, but blows when running with Build & Debug - Breakpoints on. Any help or thoughts would be greatly appreciated. Lon Specifics: No breakpoints set, never gets to any visible simulator results, seems to blow during initialization phase before it can generate any output. Source of app is the DrinkMixer example, in the "Head First iPhone development" book (example built up to page 280) by Dan & Tracey Pilone. Blows With this Error Message: Attaching to process 970. Pending breakpoint 1 - "*0x01c1b001" resolved Program received signal: “EXC_BAD_ACCESS”. No memory available to program now: unsafe to call malloc Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) No memory available to program now: unsafe to call malloc --- Leaks: The only object noted as "leaked Object" is: Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes <blank> 0x3c11950 128Bytes CoreGraphics open_handle_to_dylib_path ___ Object Allocations shows (Highest at top = CFString): Category --- Overall Bytes -- #Overall -- Live Bytes -- #Living * All Allocations * 497kb #5888 496kb #5878 10 CFString 42kb #1126 42kb Malloc 32.00 KB 32kb #1 32kb Malloc 1.00 KB 29kb #29 29kb Malloc 8.00 KB 24kb #3 24kb Malloc 32 Bytes 20.81kb #666 20.75kb Malloc 1.50 KB 19.5kb #13 19.5kb CFDictionary (key-store) 17.64kb #159 17.64kb (note: Except for "All Allocations, the #Living is the same as #Overall) --- List of Calls from Debugger: #0 0x01c1b010 in CFStringCreateByCombiningStrings #1 0x023a0779 in LoadFontPathCache #2 0x023a096b in Initialize #3 0x023a0f3e in GSFontCreateWithName #4 0x003d4575 in +[UIFont boldSystemFontOfSize:] #5 0x002cddaa in +[UINavigationButton defaultFont] #6 0x002d9e37 in -[UINavigationButton initWithValue:width:style:barStyle:possibleTitles:tintColor:] #7 0x002cdc75 in -[UINavigationButton initWithImage:width:style:] #8 0x00468eeb in -[UIBarButtonItem(Static) createViewForNavigationItem:] #9 0x002d1b56 in -[UINavigationItem customRightView] #10 0x002d20e3 in -[UINavigationItem updateNavigationBarButtonsAnimated:] #11 0x002d1e1a in -[UINavigationItem setRightBarButtonItem:] #12 0x00002e7b in -[RootViewController viewDidLoad] at RootViewController.m:41 #13 0x00313796 in -[UIViewController view] #14 0x00311d92 in -[UIViewController contentScrollView] #15 0x0031c2b4 in -[UINavigationController _computeAndApplyScrollContentInsetDeltaForViewController:] #16 0x0031b32e in -[UINavigationController _layoutViewController:] #17 0x0031cd1a in -[UINavigationController _startTransition:fromViewController:toViewController:] #18 0x0031831a in -[UINavigationController _startDeferredTransitionIfNeeded] #19 0x004362e4 in -[UILayoutContainerView layoutSubviews] #20 0x035342b0 in -[CALayer layoutSublayers] #21 0x0353406f in CALayerLayoutIfNeeded #22 0x035338c6 in CA::Context::commit_transaction #23 0x0353353a in CA::Transaction::commit #24 0x00295ef9 in -[UIApplication _reportAppLaunchFinished] #25 0x0029bb88 in -[UIApplication handleEvent:withNewEvent:] #26 0x002976d3 in -[UIApplication sendEvent:] #27 0x0029e0b5 in _UIApplicationHandleEvent #28 0x023a3ed1 in PurpleEventCallback #29 0x01bb6b80 in CFRunLoopRunSpecific #30 0x01bb5c48 in CFRunLoopRunInMode #31 0x00295e69 in -[UIApplication _run] #32 0x0029f003 in UIApplicationMain #33 0x00002ba0 in main at main.m:14 The code, including line #41 (noted below) is as follows. And thanks for the formatting help and comment: import "RootViewController.h" import "DrinkDetailViewController.h"; import "DrinkConstants.h" import "AddDrinkViewController.h" @implementation RootViewController @synthesize drinks, addButtonItem; - (void)viewDidLoad { [super viewDidLoad]; // add PATH for PLIST NSString *path = [[NSBundle mainBundle] pathForResource: @"DrinkDirections" ofType:@"plist"]; NSMutableArray *tmpArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; self.drinks = tmpArray; [tmpArray release]; // Next is Line #41 - I removed earlier empty lines & Comments self.navigationItem.rightBarButtonItem = self.addButtonItem; } - (IBAction) addButtonPressed: (id) sender { NSLog(@"Add button pressed!");

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  • [UIView didCreateWorkout:Type:Distance:Time:Message:]: unrecognized selector sent to instance.

    - by Stephen
    Hello, I'm getting the above error and have been looking at it all day, I'm getting no where fast. Anyone any ideas ? I'm new to IPhone Development. Code Below: #import "WorkoutViewController.h" #import "Workout.h" @implementation WorkoutViewController @synthesize workoutDelegate; //@synthesize Speed; //@synthesize Calories; @synthesize route; @synthesize type; @synthesize distance; @synthesize time; @synthesize message; @synthesize DBContents; @synthesize workoutArray; @synthesize managedObjectContext; //@synthesize saveWorkout; //@synthesize cancelWorkout; -(IBAction)hideKeyboard { } -(IBAction)saveWorkout { [workoutDelegate didCreateWorkout: route.text Type: type.text Distance: distance.text Time: time.text Message: message.text]; } -(IBAction)cancelWorkout { [self.workoutDelegate didCancelWorkout]; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. -(void)viewDidLoad { //Set images for Save & Cancel buttons. UIImage *normalImage = [[UIImage imageNamed:@"whiteButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; [cancelWorkout setBackgroundImage:normalImage forState:UIControlStateNormal]; UIImage *pressedImage = [[UIImage imageNamed:@"blueButton.png"] stretchableImageWithLeftCapWidth:12.0 topCapHeight:0.0]; [saveWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; [cancelWorkout setBackgroundImage:pressedImage forState:UIControlStateHighlighted]; //Fetch details from the database. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Workout" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; NSError *error; self.workoutArray = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; [request release]; //self.workoutArray = [[NSMutableArray alloc] init]; //self.DBContents.text = [self.workoutArray objectAtIndex:0]; [super viewDidLoad]; } -(void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } -(void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } -(void) didCreateWorkout:(NSString *)thisRoute Type:(NSString *)thisType Distance:(NSString *)thisDistance Time:(NSString *)thisTime Message:(NSString *)thisMessage { // Add the new workout. Workout *newWorkout = [NSEntityDescription insertNewObjectForEntityForName:@"Workout" inManagedObjectContext:self.managedObjectContext]; newWorkout.route = thisRoute; newWorkout.type = thisType; newWorkout.distance = thisDistance; newWorkout.time = thisTime; newWorkout.message = thisMessage; [self.workoutArray addObject:newWorkout]; //[self dismissModalViewControllerAnimated:YES]; } -(void)didCancelWorkout { [self dismissModalViewControllerAnimated:YES]; } -(void)dealloc { // [Speed release]; // [Calories release]; [route release]; [type release]; [distance release]; [time release]; [message release]; // [saveWorkout release]; // [cancelWorkout release]; [workoutArray release]; [managedObjectContext release]; [super dealloc]; } @end I'm trying to save details that I key on the screen (WorkoutViewController.xib) and I click the save button and get the above error. Thanks Stephen

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  • Core Plot causing crash on device but not simulator.

    - by Eric
    I'm using core plot to create a small plot in one of my view controllers. I have been pulling my hair out trying to track down this error. I install on the simulator and it works fine but as soon as I put it on my device I get the following error: 2010-02-04 22:15:37.394 Achieve[127:207] *** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530 2010-02-04 22:15:37.411 Achieve[127:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFString drawAtPoint:withTextStyle:inContext:]: unrecognized selector sent to instance 0x108530' 2010-02-04 22:15:37.427 Achieve[127:207] Stack: ( 843263261, 825818644, 843267069, 842763033, 842725440, 253481, 208187, 823956912, 823956516, 823956336, 823953488, 823952500, 823985628, 842717233, 843010887, 843009055, 860901832, 843738160, 843731504, 8797, 8692 ) terminate called after throwing an instance of 'NSException' Program received signal: “SIGABRT”. Debugger Output (as requested): #0 0x33b3db2c in __kill #1 0x33b3db20 in kill #2 0x33b3db14 in raise #3 0x33b54e3a in abort #4 0x33c5c398 in __gnu_cxx::__verbose_terminate_handler #5 0x313918a0 in _objc_terminate #6 0x33c59a8c in __cxxabiv1::__terminate #7 0x33c59b04 in std::terminate #8 0x33c59c2c in __cxa_throw #9 0x3138fe5c in objc_exception_throw #10 0x32433bfc in -[NSObject doesNotRecognizeSelector:] #11 0x323b8b18 in ___forwarding___ #12 0x323af840 in __forwarding_prep_0___ #13 0x0003de28 in -[CPTextLayer renderAsVectorInContext:] at CPTextLayer.m:117 #14 0x00032d3a in -[CPLayer drawInContext:] at CPLayer.m:146 #15 0x311c95b0 in -[CALayer _display] #16 0x311c9424 in -[CALayer display] #17 0x311c9370 in CALayerDisplayIfNeeded #18 0x311c8850 in CA::Context::commit_transaction #19 0x311c8474 in CA::Transaction::commit #20 0x311d05dc in CA::Transaction::observer_callback #21 0x323ad830 in __CFRunLoopDoObservers #22 0x323f5346 in CFRunLoopRunSpecific #23 0x323f4c1e in CFRunLoopRunInMode #24 0x335051c8 in GSEventRunModal #25 0x324a6c30 in -[UIApplication _run] #26 0x324a5230 in UIApplicationMain #27 0x0000225c in main at main.m:14 Here is my viewDidLoad method: - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"bg.png"]]; [self loadData]; self.graph = [[CPXYGraph alloc] initWithFrame: self.plotView.frame]; CPLayerHostingView *hostingView = self.plotView; hostingView.hostedLayer = graph; graph.paddingLeft = 50; graph.paddingTop = 10; graph.paddingRight = 10; graph.paddingBottom = 10; percentFormatter = [[NSNumberFormatter alloc] init]; [percentFormatter setPercentSymbol:@"%"]; [percentFormatter setNumberStyle:NSNumberFormatterPercentStyle]; [percentFormatter setLocale: [NSLocale currentLocale]]; [percentFormatter setMultiplier:[NSNumber numberWithInt:1]]; [percentFormatter setMaximumFractionDigits:0]; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(maxX)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(minY) length:CPDecimalFromFloat(maxY-minY)]; CPLineStyle *lineStyle = [[CPLineStyle lineStyle]retain]; lineStyle.lineColor = [CPColor grayColor]; lineStyle.lineWidth = 1.0f; CPTextStyle *whiteText = [CPTextStyle textStyle]; whiteText.color = [CPColor whiteColor]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; // axisSet.xAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:@"0"]decimalValue]; axisSet.xAxis.minorTicksPerInterval = 0; axisSet.xAxis.majorTickLineStyle = nil; axisSet.xAxis.minorTickLineStyle = nil; axisSet.xAxis.axisLineStyle = lineStyle; axisSet.xAxis.minorTickLength = 0; axisSet.xAxis.majorTickLength = 0; axisSet.xAxis.labelFormatter = nil; axisSet.xAxis.labelTextStyle = nil; axisSet.yAxis.majorIntervalLength = [[NSDecimalNumber decimalNumberWithString:intY]decimalValue]; axisSet.yAxis.minorTicksPerInterval = 5; axisSet.yAxis.majorTickLineStyle = lineStyle; axisSet.yAxis.minorTickLineStyle = lineStyle; axisSet.yAxis.axisLineStyle = lineStyle; axisSet.yAxis.minorTickLength = 2.0f; axisSet.yAxis.majorTickLength = 4.0f; axisSet.yAxis.labelFormatter = percentFormatter; axisSet.yAxis.labelTextStyle = whiteText; CPScatterPlot *xSquaredPlot = [[[CPScatterPlot alloc]initWithFrame:graph.defaultPlotSpace.graph.bounds] autorelease]; xSquaredPlot.identifier = @"Plot"; xSquaredPlot.dataLineStyle.lineWidth = 4.0f; xSquaredPlot.dataLineStyle.lineColor = [CPColor yellowColor]; xSquaredPlot.dataSource = self; [graph addPlot:xSquaredPlot]; } Any help would be appreciated!

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  • Cant bind data to a table view

    - by sudhakarilla
    Hi, I have retrieved data from Json URL and displayed it in a table view. I have also inlcuced a button in table view. On clicking the button the data must be transferred to a another table view. The problem is that i could send the data to a view and could display it on a label. But i couldnt bind the dat to table view ... Here's some of the code snippets... Buy Button... -(IBAction)Buybutton{ /* UIAlertView *alert =[[UIAlertView alloc]initWithTitle:@"thank u" message:@"products" delegate:nil cancelButtonTitle:@"ok" otherButtonTitles:nil]; [alert show]; [alert release];*/ Product *selectedProduct = [[data products]objectAtIndex:0]; CartViewController *cartviewcontroller = [[[CartViewController alloc] initWithNibName:@"CartViewController" bundle:nil]autorelease]; cartviewcontroller.product= selectedProduct; //NSString *productname=[product ProductName]; //[currentproducts setproduct:productname]; [self.view addSubview:cartviewcontroller.view]; } CartView... // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; data = [GlobalData SharedData]; NSMutableArray *prod =[[NSMutableArray alloc]init]; prod = [data products]; for(NSDictionary *product in prod) { Cart *myprod = [[Cart alloc]init]; myprod.Description = [product Description]; myprod.ProductImage =[product ProductImage]; myprod.ProductName = [product ProductName]; myprod.SalePrice = [product SalePrice]; [data.carts addObject:myprod]; [myprod release]; } Cart *cart = [[data carts]objectAtIndex:0]; NSString *productname=[cart ProductName]; self.label.text =productname; NSLog(@"carts"); } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [data.carts count]; } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 75; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"cellforrow"); static NSString *CellIdentifier = @"Cell"; ProductCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if(cell ==nil) { cell = [[[ProductCell alloc]initWithFrame:CGRectZero reuseIdentifier:CellIdentifier]autorelease]; } NSUInteger row = [indexPath row]; Cart *cart = [[data carts]objectAtIndex:row]; cell.productNameLabel.text = [cart ProductName]; /*NSString *sale = [[NSString alloc]initWithFormat:@"SalePrice:%@",[cart SalePrice]]; cell.salePriceLabel.text = sale; cell.DescriptionLabel.text = [cart Description]; NSMutableString imageUrl =[NSMutableString string]; [imageUrl appendFormat:@"http://demo.s2commerce.net/DesktopModules/S2Commerce/Images/Products/%@",[product ProductImage]]; NSLog(@"imageurl:%@",imageUrl); NSString mapURL = [imageUrl stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; NSData* imageData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:mapURL]]; UIImage* image = [[UIImage alloc]initWithData:imageData]; cell.productImageview.image = image; [imageData release]; [image release];*/ return cell; } I am also getting the following error in the console 2010-06-11 18:34:29.169 navigation[4109:207] * -[CartViewController tableView:numberOfRowsInSection:]: message sent to deallocated instance 0xcb4d4f90

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  • Why doe my UITableView only show two rows of each section?

    - by Mike Owens
    I have a UITableView and when I build it only two rows will be displayed. Each section has more than two cells to be displayed, I am confused since they are all done the same?`#import #import "Store.h" import "VideoViewController.h" @implementation Store @synthesize listData; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [self createTableData]; [super viewDidLoad]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { //self.listData = nil; //[super viewDidUnload]; // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } pragma mark - pragma mark Table View Data Source Methods // Customize the number of sections in the table view. - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return [videoSections count]; } //Get number of rows -(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.listData count]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *StoreTableIdentifier = @"StoreTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:StoreTableIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:StoreTableIdentifier] autorelease]; } cell.textLabel.text = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; //Change font and color of tableView cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.textLabel.font=[UIFont fontWithName:@"Georgia" size:16.0]; cell.textLabel.textColor = [UIColor brownColor]; return cell; } -(NSString *)tableView: (UITableView *)tableView titleForHeaderInSection: (NSInteger) section { return [videoSections objectAtIndex:section]; } -(void)tableView: (UITableView *)tableView didSelectRowAtIndexPath: (NSIndexPath *)indexPath { VideoViewController *videoViewController = [[VideoViewController alloc] initWithNibName: @"VideoViewController" bundle:nil]; videoViewController.detailURL = [[NSURL alloc] initWithString: [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"url"]]; videoViewController.title = [[[listData objectAtIndex:indexPath.section] objectAtIndex:indexPath.row] objectForKey:@"name"]; [self.navigationController pushViewController:videoViewController animated:YES]; [videoViewController release]; } pragma mark Table View Methods //Data in table cell -(void) createTableData { NSMutableArray *beginningVideos; NSMutableArray *intermediateVideos; videoSections = [[NSMutableArray alloc] initWithObjects: @"Beginning Videos", @"Intermediate Videos", nil]; beginningVideos = [[NSMutableArray alloc] init]; intermediateVideos = [[NSMutableArray alloc] init]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Shirts", @"name", @"http://www.andalee.com/iPhoneVideos/testMovie.m4v", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Posters", @"name", @"http://devimages.apple.com/iphone/samples/bipbopall.html", @"url", nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Stickers",@"name", @"http://www.andalee.com/iPhoneVideos/mov.MOV",@"url",nil]]; [beginningVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Egyptian",@"name", @"http://www.andalee.com/iPhoneVideos/2ndMovie.MOV",@"url",nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Drum Solo", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Veil", @"name", @"http://www.andalee.com", @"url", nil]]; [intermediateVideos addObject:[[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Three Quarter Shimmy",@"name", @"http://www.andalee.com", @"url",nil]]; listData = [[NSMutableArray alloc] initWithObjects:beginningVideos, intermediateVideos, nil]; [beginningVideos release]; [intermediateVideos release]; } (void)dealloc { [listData release]; [videoSections release]; [super dealloc]; } @end `

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  • data not reloading into tableview from core data on minor update

    - by Martin KS
    I've got a basic photo album application, on the first view a list of albums is displayed with a subtitle showing how many images are in each album. I've got everything working to add albums, and add images to albums. The problem is that the image count lines are accurate whenever the app loads, but I can't get them to update during execution. The following viewdidload correctly populates all lines of the tableview when the app loads: - (void)viewDidLoad { [super viewDidLoad]; // Set the title. self.title = @"Photo albums"; // Configure the add and edit buttons. self.navigationItem.leftBarButtonItem = self.editButtonItem; addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addAlbum)]; addButton.enabled = YES; self.navigationItem.rightBarButtonItem = addButton; /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by name. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [mutableFetchResults release]; [request release]; } But when I run similar code inside viewdidappear, nothing happens: { /* Fetch existing albums. Create a fetch request; find the Album entity and assign it to the request; add a sort descriptor; then execute the fetch. */ NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Album" inManagedObjectContext:managedObjectContext]; [request setEntity:entity]; // Order the albums by creation date, most recent first. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"albumName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptor release]; [sortDescriptors release]; // Execute the fetch -- create a mutable copy of the result. NSError *error = nil; NSMutableArray *mutableFetchResults = [[managedObjectContext executeFetchRequest:request error:&error] mutableCopy]; if (mutableFetchResults == nil) { // Handle the error. } LocationsAppDelegate *mainDelegate = (LocationsAppDelegate *)[[UIApplication sharedApplication] delegate]; // Set master albums array to the mutable array, then clean up. [mainDelegate setAlbumsArray:mutableFetchResults]; [self.tableView reloadData]; [mutableFetchResults release]; [request release]; } Apologies if I've missed the answer to this question elsewhere, but what am I missing?

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  • iPhone NSCalendar - Incorrect Calendar Drawn for users outside US

    - by xoail
    After trying to work on someone else's code, and so many different iterations, I am unable to understand what am I doing wrong with dates on a calendar month view. I am trying to present a calendar in month view fashion like calendar.app but unfortunately some users in countries like Australia, UK are reporting incorrect alignment of Days to Dates. For instance in Australia it displays 17th March as Friday. Any help is highly appreciated! Here is the code sample I am using: -(void)setCalendar { NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; NSDateComponents *comps = [gregorian components:units fromDate:[NSDate date]]; self.currentDate = [gregorian dateFromComponents:comps]; NSInteger weekdayInteger=[comps weekday]; currentMonth=[comps month]; currentYear=[comps year]; NSString *dateString=[[NSString stringWithFormat:@"%@",currentDate] substringToIndex:10]; NSArray *array= [dateString componentsSeparatedByString:@"-"]; NSInteger currentDay=[[array objectAtIndex:2] intValue]; currentMonthConstant=currentMonth; currentYearConstant=currentYear; currentDayConstant=currentDay; currentConstantDate=[NSString stringWithFormat:@"%d/%d/%d",currentDayConstant,currentMonthConstant,currentYearConstant]; currentFirstDay=((8+weekdayInteger-(currentDay%7))%7); if(currentFirstDay==0) currentFirstDay=7; [gregorian release]; } And this is how im populating the calendar: -(void)fillCalender:(NSInteger)month weekStarts:(NSInteger)weekday year:(NSInteger)year { currentMonth=month; currentYear=year; currentFirstDay=weekday; UIButton *temp; NSInteger numberOfDays=[self getNumberofDays:month YearVlue:year]; currentLastDay=(currentFirstDay+numberOfDays-1)%7; if(currentLastDay==0) currentLastDay=7; NSString *monthName=[self getMonth:month]; NSInteger grid=(weekday-1); monthLabel.text=[NSString stringWithFormat:@"%@ %d",monthName,year]; for(int i=1;i<=numberOfDays;i++) { if([frontView isEqualToString:@"view1"]) temp=[arr_View2Buttons objectAtIndex:grid]; else temp= [arr_View1Buttons objectAtIndex:grid]; [temp setBackgroundImage:nil forState:UIControlStateNormal]; [temp setUserInteractionEnabled:TRUE]; UILabel *aLbl = (UILabel *)[temp viewWithTag:123]; [aLbl setText:[NSString stringWithFormat:@"%d",i]]; // check for today if(currentDayConstant == i && currentMonthConstant == currentMonth && currentYearConstant == currentYear) { [aLbl setTextColor:[UIColor blueColor]]; } else { [aLbl setTextColor:[UIColor colorWithRed:69/255.0 green:2/255.0 blue:71/255.0 alpha:1.0]]; } [temp setTag:i]; grid++; if(grid==35) grid=0; } } And finally viewdidload: - (void)viewDidLoad { [super viewDidLoad]; [self setCalendar]; // set views [self.view1 setFrame:CGRectMake(0,45,320,232)]; [self.view2 setFrame:CGRectMake(0,277,320,232)]; [self.view addSubview:self.view1]; [self.view addSubview:self.view2]; frontView = @"view2"; [self fillCalender:currentMonth weekStarts:currentFirstDay year:currentYear]; frontView = @"view1"; }

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  • UITextView doesn't not resize when keyboard appear if loaded from a tab bar cotroller

    - by elio.d
    I have a simple view controller (SecondViewController) used to manage a UITextview (I'm building a simple editor) this is the code of the SecondViewController.h @interface SecondViewController : UIViewController { IBOutlet UITextView *textView; } @property (nonatomic,retain) IBOutlet UITextView *textView; @end and this is the SecondViewController.m // // EditorViewController.m // Editor // // Created by elio d'antoni on 13/01/11. // Copyright 2011 none. All rights reserved. // @implementation SecondViewController @synthesize textView; /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"uiViewBg.png"]]; textView.layer.borderWidth=1; textView.layer.cornerRadius=5; textView.layer.borderColor=[[UIColor darkGrayColor] CGColor]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillAppear:) name:UIKeyboardWillShowNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillDisappear:) name:UIKeyboardWillHideNotification object:nil]; } -(void) matchAnimationTo:(NSDictionary *) userInfo { NSLog(@"match animation method"); [UIView setAnimationDuration:[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue]]; [UIView setAnimationCurve:[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue]]; } -(CGFloat) keyboardEndingFrameHeight:(NSDictionary *) userInfo { NSLog(@"keyboardEndingFrameHeight method"); CGRect keyboardEndingUncorrectedFrame = [[ userInfo objectForKey:UIKeyboardFrameEndUserInfoKey ] CGRectValue]; CGRect keyboardEndingFrame = [self.view convertRect:keyboardEndingUncorrectedFrame fromView:nil]; return keyboardEndingFrame.size.height; } -(CGRect) adjustFrameHeightBy:(CGFloat) change multipliedBy:(NSInteger) direction { NSLog(@"adjust method"); return CGRectMake(20, 57, self.textView.frame.size.width, self.textView.frame.size.height + change * direction); } -(void)keyboardWillAppear:(NSNotification *)notification { NSLog(@"keyboard appear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:-1]; [UIView commitAnimations]; } -(void)keyboardWillDisappear:(NSNotification *) notification { NSLog(@"keyboard disappear"); [UIView beginAnimations:nil context:NULL]; [self matchAnimationTo:[notification userInfo]]; self.textView.frame = [self adjustFrameHeightBy:[self keyboardEndingFrameHeight: [notification userInfo]] multipliedBy:1]; [UIView commitAnimations]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } @end the problem is that if load the view controller from a tab bar controller the textView doesn't resize when the keyboard appear, but the SAME code works if loaded as a single view based app. I hope I was clear enough. I used the tabBar template provided by xcode no modifications.

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  • Multiple Notifications Not Firing

    - by motionpotion
    I'm scheduling two notifications as shown below. The app is a long-lived app. One local notification is scheduled to run every hour. The other is scheduled to run once per day. Only the second scheduled notification (the hourly notifcation) fires. - (void)scheduleNotification { LogInfo(@"IN scheduleNotification - DELETEYESTERDAY NOTIFICATION SCHEDULED."); UILocalNotification *notif = [[UILocalNotification alloc] init]; NSDictionary *deleteDict = [NSDictionary dictionaryWithObject:@"DeleteYesterday" forKey:@"DeleteYesterday"]; NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *components = [[NSDateComponents alloc] init]; components = [[NSCalendar currentCalendar] components:NSDayCalendarUnit | NSMonthCalendarUnit | NSYearCalendarUnit fromDate:[NSDate date]]; NSInteger day = [components day]; NSInteger month = [components month]; NSInteger year = [components year]; [components setDay: day]; [components setMonth: month]; [components setYear: year]; [components setHour: 00]; [components setMinute: 45]; [components setSecond: 0]; [calendar setTimeZone: [NSTimeZone systemTimeZone]]; NSDate *dateToFire = [calendar dateFromComponents:components]; notif.fireDate = dateToFire; notif.timeZone = [NSTimeZone systemTimeZone]; notif.repeatInterval = NSDayCalendarUnit; notif.userInfo = deleteDict; [[UIApplication sharedApplication] scheduleLocalNotification:notif]; } and then I schedule this after above: - (void)scheduleHeartBeat { LogInfo(@"IN scheduleHeartBeat - HEARTBEAT NOTIFICATION SCHEDULED."); UILocalNotification *heartbeat = [[UILocalNotification alloc] init]; NSDictionary *heartbeatDict = [NSDictionary dictionaryWithObject:@"HeartBeat" forKey:@"HeartBeat"]; heartbeat.userInfo = heartbeatDict; NSCalendar *calendar = [NSCalendar currentCalendar]; NSDateComponents *components = [[NSDateComponents alloc] init]; components = [[NSCalendar currentCalendar] components:NSDayCalendarUnit | NSMonthCalendarUnit | NSYearCalendarUnit fromDate:[NSDate date]]; NSInteger day = [components day]; NSInteger month = [components month]; NSInteger year = [components year]; [components setDay: day]; [components setMonth: month]; [components setYear: year]; [components setHour: 00]; [components setMinute: 50]; [components setSecond: 0]; [calendar setTimeZone: [NSTimeZone systemTimeZone]]; NSDate *dateToFire = [calendar dateFromComponents:components]; heartbeat.fireDate = dateToFire; heartbeat.timeZone = [NSTimeZone systemTimeZone]; heartbeat.repeatInterval = NSHourCalendarUnit; [[UIApplication sharedApplication] scheduleLocalNotification:heartbeat]; } The above are scheduled when the app launches in the viewDidLoad of the main view controller. - (void)viewDidLoad { [self scheduleNotification]; [self scheduleHeartBeat]; [super viewDidLoad]; //OTHER CODE HERE } Then in the appdelegate I have the following: - (void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification { LogInfo(@"IN didReceiveLocalNotification NOTIFICATION RECEIVED."); NSString *notificationHeartBeat = nil; NSString *notificationDeleteYesterday = nil; application.applicationIconBadgeNumber = 0; if (notification) { notificationHeartBeat = [notification.userInfo objectForKey:@"HeartBeat"]; notificationDeleteYesterday = [notification.userInfo objectForKey:@"DeleteYesterday"]; LogInfo(@"IN didReceiveLocalNotification HEARTBEAT NOTIFICATION TYPE: %@", notificationHeartBeat); LogInfo(@"IN didReceiveLocalNotification DELETEYESTERDAY NOTIFICATION TYPE: %@", notificationDeleteYesterday); } if ([notificationHeartBeat isEqualToString:@"HeartBeat"]) { //CREATE THE HEARTBEAT LogInfo(@"CREATING THE HEARTBEAT."); //CALL THE FUNCTIONALITY HERE THAT CREATES HEARTBEAT. } if ([notificationDeleteYesterday isEqualToString:@"DeleteYesterday"]) { //DELETE YESTERDAYS RECORDS LogInfo(@"DELETING YESTERDAYS RECORDS."); } } The notification that is scheduled last (scheduleHeartBeat) is the only notification that is fired. Could somebody help me figure out why this is happening?

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