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  • Move options between multiple lists

    - by Martha
    We currently have a form with the standard multi-select functionality of "here are the available options, here are the selected options, here are some buttons to move stuff back and forth." However, the client now wants the ability to not just select certain items, but to also categorize them. For example, given a list of books, they want to not just select the ones they own, but also the ones they've read, the ones they would like to read, and the ones they've heard about. (All examples fictional.) Thankfully, a selected item can only be in one category at a time. I can find many examples of moving items between listboxes, but not a single one for moving items between multiple listboxes. To add to the complication, the form needs to have two sets of list+categories, e.g. a list of movies that need to be categorized in addition to the aforementioned books. EDIT: Having now actually sat down to try to code the non-javascripty bits, I need to revise my question, because I realized that multiple select lists won't really work from the "how do I inform the server about all this lovely new information" standpoint. So the html code is now a pseudo-listbox, i.e. an unordered list (ul) displayed in a box with a scrollbar, and each list item (<li>) has a set of five radio buttons (unselected/own/read/like/heard). My task is still roughly the same: how to take this one list and make it easy to categorize the items, in such a way that the user can tell at a glance what is in what category. (The pseudo-listbox has some of the same disadvantages as a multi-select listbox, namely it's hard to tell what's selected if the list is long enough to scroll.) The dream solution would be a drag-and-drop type thing, but at this point even buttons would be OK. Another modification (a good one) is that the client has revised the lists, so the longest is now "only" 62 items long (instead of the many hundreds they had before). The categories will still mostly contain zero, one, or two selected items, possibly a couple more if the user was overzealous. As far as OS and stuff, the site is in classic asp (quit snickering!), the server-side code is VBScript, and so far we've avoided the various Javascript libraries by the simple expedient of almost never using client-side scripting. This one form for this one client is currently the big exception. Give 'em an inch and they want a mile... Oh, and I have to add: I suck at Javascript, or really at any C-descendant language. Curly braces give me hives. I'd really, really like something I can just copy & paste into my page, maybe tweak some variable names, and never look at it again. A girl can dream, can't she? :) [existing code deleted because it's largely irrelevant.]

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  • A good manual on c#

    - by I_S_W
    Hey all; i have learned the c# language moving away from java , i have learned all what's new in that language and i found it to be pretty much interesting , i would like to enthusiasm to attempt implementing some projects but yet i have no ideas in mind. does anyone happen to know a good lab manual or something similar? Thanks Alot

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  • Android multi-touch support

    - by Zdenek F
    Hi, I wonder if is the Android multi-touch support reliable? I've read it suffers from some problems. I also wonder, how can I define custom multi-touch gestures? Like: 3 fingers rotate or 3 fingers stay static and fourth is moving. I've come across some resources (Gestures or MotionEvent on developer.android.com) but nothing states it clearly. Regards, Zdenek

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  • Java app makes screen display unresponsive after 10 minutes of user idle time

    - by Ross
    I've written a Java app that allows users to script mouse/keyboard input (JMacro, link not important, only for the curious). I personally use the application to automate character actions in an online game overnight while I sleep. Unfortunately, I keep coming back to the computer in the morning to find it unresponsive. Upon further testing, I'm finding that my application causes the computer to become unresponsive after about 10 minutes of user idle time (even if the application itself it simulating user activity). I can't seem to pin-point the issue, so I'm hoping somebody else might have a suggestion of where to look or what might be causing the issue. The relevant symptoms and characteristics: Unresponsiveness occurs after user is idle for 10 minutes User can still move the mouse pointer around the screen Everything but the mouse appears frozen... mouse clicks have no effect and no applications update their displays, including the Windows 7 desktop I left the task manager up along the with the app overnight so I could see the last task manager image before the screen freezes... the Java app is at normal CPU/Memory usage and total CPU usage is only ~1% After moving the mouse (in other words, the user comes back from being idle), the screen image starts updating again within 30 minutes (this is very hit and miss... sometimes 10 minutes, sometimes no results after two hours) User can CTRL-ALT-DEL to get to Windows 7's CTRL-ALT-DEL screen (after a 30 second pause). User is still able to move mouse pointer, but clicking any of the button options causes the screen to appear to freeze again On some very rare occasions, the system never freezes, and I come back to it in the morning with full responsiveness The Java app automatically stops input scripting in the middle of the night, so Windows 7 detects "real" idleness and turns the monitors into Standby mode... which they successfully come out of upon manually moving the mouse in the morning when I wake up, even though the desktop display still appears frozen Given the symptoms and characteristics of the issue, it's as if the Java app is causing the desktop display of the logged in user to stop updating, including any running applications. Programming concepts and Java packages used: Multi-threading Standard out and err are rerouted to a javax.swing.JTextArea The application uses a Swing GUI awt.Robot (very heavily used) awt.PointerInfo awt.MouseInfo System Specs: Windows 7 Professional Java 1.6.0 u17 In conclusion, I should stress that I'm not looking for any specific solutions, as I'm not asking a very specific question. I'm just wondering if anybody has run into a similar problem when using the Java libraries that I'm using. I would also gladly appreciate any suggestions for things to try to attempt to further pinpoint what is causing my problem. Thanks! Ross PS, I'll post an update/answer if I manage to stumble across anything else while I continue to debug this.

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  • How can I replicate YUI's getElementsBy using Prototype?

    - by LogicWolfe
    I'm moving some code from YUI to javascript and some of it is using YUI's YAHOO.util.Dom.getElementsBy(function). I've been reading through the prototype API docs and haven't been able to find something equivalent. It needs to be able to take an arbitrary function not just select off a CSS selector or the like. Can anyone suggest to me the best way to accomplish this in Prototype?

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  • Handling touches during animation on iPhone

    - by SalvoMaltese
    I have a view with multiple controls inside (a picker, a switch, a slider...). I use an animation to move this view; it appears from bottom and goes up until it disappear by the top. I can't get the inside controls respond to touches while the view is moving. How can I catch those touches?

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  • ajax isUpload (Jquery)

    - by Thomas
    Hi all, I was some time ago busy with ExtJS and ajax. I've have some data in csv format that i return. With ExtJS you can use the option isUpload to popup a file "filename.csv" where you can click save / open etc. Now i'm moving all ExtJS to Jquery and i don't seem to find something which handles this in Jquery, there is no option isUpload in ajax with jquery i guess? Does someone knows how to fix this? Thanks in advance

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  • How to draw on JPanel on fixed position?

    - by kovike
    I have JPanel wrapped in JScrollPane and I want the rectangle to be drawn always on the same position = moving with scrollbars wont affect the visibility of the rectangle. I tried following code: public void paintComponent(Graphics g) { g.setColor(Color.red); g.drawRect(50, (int)getVisibleRect().getY(), 20 , 20); } but it only repaints the rectangle when size of whole JPanel is changed.

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  • Problems after the installation of ubuntu

    - by anwar
    hello members can anyone help me solve this issue. i have just installed ubuntu for the 1st time using vmware on windows 7 everything has been installed smoothly but after the installation in the login screen username is coming and when i try to enter password it is not taking any input, keyboard is not working at all and after moving away from ubuntu keyboard and everthing else is working fine. plz help thanks in advance.

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  • AI opponenet car logic in car race game.

    - by ashok patidar
    hello i want to develop AI car(opponent) in car race game what should be my direction to develop them with less complexity because i don't have any idea. because the player car is moving on the scrolling track plz suggest me should i have to use relative motion or way point concept but that should also be change on the scrolling track (i.e. player car movement)

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  • mySQL 1046 error when importing wordpress database

    - by j-man86
    I'm moving a locally developed wordpress site to a client's server so I'm trying to export the local database and import it to the server. I exported the .sql file according to the instructions here http://codex.wordpress.org/Backing_Up_Your_Database but I keep getting this error when importing: DROP TABLE IF EXISTS `wp_commentmeta` ; MySQL said: Documentation #1046 - No database selected Any help very much appreciated. Thanks!

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  • Making a circular NSSlide look and behave like in GarageBand

    - by Koning Baard
    I am new to drawing with Cocoa, and I am making some software which will have sliders similar to these found in GarageBand: These look beautiful and can be controld by moving the mouse up and down. Can you help me with customizing NSSliders by subclassing them, so I can make them look and behave exactly as in GarageBand? Thanks. I have one image for the knob which should be rotated as they do not need to be in 3D .

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  • Is it worth a try LINQ to SQL as a beginner to an ORM?

    - by Pandiya Chendur
    Thus far used sql server stored procedures for all my web applications... Now thought of moving to an ORM... I would like to ask SO users about LINQ to SQL Is Linq to sql worth a try as a beginner to an ORM? or should i look for some others... Any suggestion... EDIT: I have a sql server 2005 database with all tables.... How to use this db with Linq to sql?

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  • Refactor custom wizard to reduce flicker

    - by Matthew Brown
    I have implemented a custom wizard control in C# windows forms by creating a base form which has the shared components and then making child forms for each step of the process. I then have a class which hides/shows the child forms when you move from one step to another. The problem is that flickering is bad when moving between forms. Does anyone know a way to either keep this method and reduce the flicker or refactor it to make it use a single form (which should definitely reduce the flicker)?

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • Are there any programming related diseases?

    - by Ranhiru
    When you play Tennis, you have the risk of getting tennis elbow... In the sea, you can get sea-sick... Are there any programmer/programming related sicknesses out there? Apart from carpal tunnel syndrome which happens from excessive typing, back pains and eye strains from sitting in one place and never moving your body/eyes. are there any phobias, disorders etc??

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  • How to modify a already made tween?

    - by Fahim Akhter
    Hi, I have a tween like this : new Tween(myObject, "x",null,nowPosition,finalPosition,time,true); sometween.start(); Now when the tween has not finished and is somewhere in the middle and the final position changes. I want this tween to be modified so instead of moving to its already defined postion the object goes to the final position. Any ideas?

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  • Best source control development tool for windows / .NET

    - by Jeff
    what are your recommendations to use as a source control, project repository for a windows - .NET development environment (2 coders, possible one using the system) thanks addition: also the team includes 3 developers. 1 vb6 moving to .net, myself in .net, and one web developer (php, javascript, etc.) the system i am looking for would be something that easily integrates into the ide of visual studio

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