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  • Sinatra as backend (API) for Rails app or padrino or any hybrid solution?

    - by JVK
    Is it a good idea to build backend APIs in Sinatra for Rails app. Or is it better to use Padrino? I want to have my backend provides API as service, so that anytime, if I have to develop same app for any client, I can use that back-end API (web services). What is the best approach? My goal is to expose back-end as web services and even rails uses it for webapp. What are the disadvantages or advantage of different approaches?

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  • Using Google's Contacts API's, how can I get the user's name and gmail address?

    - by chris
    I know how to get the entire contacts list using Google Contacts API (I get a session token and use Google's Zend package for PHP). But how can I get the person's name and email address? Currently, the Contacts API just seems to give all of the contacts. I'm not sure how to distinguish which email and name out of that list corresponds to the user's account. Is there an easy way to get the user's full name and email address? Any help would be useful. Thanks!

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  • JSF/HTML - Add a java applet to web page programmaticly.

    - by Ben
    Hi, Theres a web page i'm making which content is very dynamic and so I'm building it from inside the backing bean. I would like to add a java applet to the web page but I could not find the Java Object to correspond to the <applet> tag. So My questions are - What is the JAVA Object for an applet? How did you find it? (For similar future searches) Thanks! P.S - Just to be clear. An example: <h:PanelGroup> would be HtmlPanelGroup as a java object.

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  • What constitutes a private API in an iPhone app?

    - by tweened
    I'm fairly new to Objective-C and am confused on what falls under the unbrella of a "private API" that could cause Apple to reject my app. Does this include adding methods to existing classes? For example, I found some code on stackoverflow to recolor the tab bar icons for UITabBars with this extension to the UITabBarItem class. Is this considered a "private API"? If not, what does? @interface UITabBar (ColorExtensions) - (void)recolorItemsWithImage:(UIImage *)image shadowColor:(UIColor *)shadowColor shadowOffset:(CGSize)shadowOffset shadowBlur:(CGFloat)shadowBlur; @end

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  • How do you get the email using facebook api?

    - by Marwelln
    I'm using this code but I can't figure out how to get the email from the user. I know you must get special permission from the user but I don't know how. I can get the public data from the user but that's not what I even need. The only thing I need is the email. I guess it's something with this line: $me = $facebook->api('/me'); I have read the documentation but I still don't know how I can get the email. How do I get the email from the user loggin in on my website with the facebook api?

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • ResourceSerializable: an alternate to ORM and ActiveRecord

    - by Levi Morrison
    A few opinionated reasons I don't like the traditional ORM and ActiveRecord patterns: They work only with a database. Sometimes I'm dealing with objects from an API and other objects from a database. All the implementations I have seen don't allow for that. Feel free to clue me in if I'm wrong on this. They are brittle. Changes in the database will likely break your implemenation. Some implementations can help reduce this, but a few of the ones I've seen don't. Their very design is influenced by the database. If I want to switch to using an API, I'll have to redesign the object to get it to work (likely). It seems to violate the single-responsibility pattern. They know what they are and how they act, but they also know how they are created, destroyed and saved? Seems a bit much. What about an approach that is somewhat more familiar in PHP: implementing an interface? In php 5.4, we'll have the JsonSerializable interface that defines the data to be json_encoded, so users will become accustomed to this type of thing. What if there was a ResourceSerializable interface? This is still an ORM by name, but certainly not by tradition. interface ResourceSerializable { /** * Returns the id that identifies the resource. */ function resourceId(); /** * Returns the 'type' of the resource. */ function resourceType(); /** * Returns the data to be serialized. */ function resourceSerialize(); } Things might be poorly named, I'll take suggestions. Notes: ResourceId will work for API's and databases. As long as your primary key in the database is the same as the resource ID in the API, there is no conflict. All of the API's I've worked with have a unique ID for the resource, so I don't see any issues there. ResourceType is the group or type associated with the resource. You can use this to map the resource to an API call or a database table. If the ResourceType was person, it could map to /api/1/person/{resourceId} and the table persons (or people, if it's smart enough). resourceSerialize() returns the data to be stored. Keys would identify API parameters and database table columns. This also seems easier to test than ActiveRecord / Orm implemenations. I haven't done much automated testing on traditional ActiveRecord/ORM implemenations, so this is merely a guess. But it seems that I being able to create objects independently of the library helps me. I don't have to use load() to get an existing resource, I can simply create one and set all the right properties. This is not so easy in the ActiveRecord / Orm implemenations I've dealt with. Downsides: You need another object to serialize it. This also means you have more code in general as you have to use more objects. You have to map resource types to API calls and database tables. This is even more work, but some ORMs and ActiveRecord implementations require you to map objects to table names anyway. Are there other downsides that you see? Does this seem feasible to you? How would you improve it? Note: I almost asked this on StackOverflow because it might be too vague for their standards, but I'm still not really familiar with programmers.stackexchange.com, so please help me improve my question if it doesn't shape up to standards here.

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  • "Unable to initialize module" fileinfo php-pecl-Fileinfo.x86_64

    - by Myers Network
    I have a brand new server server that I am trying to get setup up. This is a 64 bit machine that I can not install "fileinfo" or "memcache". I have uninstalled these and reinstalled them using yum and pecl with no luck. Yum install fine "no error" but then get error when running php. pecl from what I can tell is only installing 32bit. Does not put anything in the lib64 directory. Here is my output from php -v: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP 5.2.14 (cli) (built: Aug 12 2010 16:03:48) Copyright (c) 1997-2010 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2010 Zend Technologies Here is some other system info incase you need it uname: Linux server.actham.us 2.6.18-194.26.1.el5 #1 SMP Tue Nov 9 12:54:20 EST 2010 x86_64 x86_64 x86_64 GNU/Linux php -m: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 [PHP Modules] bz2 calendar ctype curl date dbase dom exif filter ftp gd gettext gmp hash iconv imap json ldap libxml mbstring mcrypt mysql mysqli openssl pcntl pcre PDO pdo_mysql pdo_sqlite readline Reflection session shmop SimpleXML sockets SPL standard tokenizer wddx xml xmlreader xmlrpc xmlwriter xsl zip zlib [Zend Modules] Any help would be greatly appreciated, thanks....

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  • "Unable to initialize module" fileinfo php-pecl-Fileinfo.x86_64

    - by Myers Network
    I have a brand new server server that I am trying to get setup up. This is a 64 bit machine that I can not install "fileinfo" or "memcache". I have uninstalled these and reinstalled them using yum and pecl with no luck. Yum install fine "no error" but then get error when running php. pecl from what I can tell is only installing 32bit. Does not put anything in the lib64 directory. Here is my output from php -v: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP 5.2.14 (cli) (built: Aug 12 2010 16:03:48) Copyright (c) 1997-2010 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2010 Zend Technologies Here is some other system info incase you need it uname: Linux server.actham.us 2.6.18-194.26.1.el5 #1 SMP Tue Nov 9 12:54:20 EST 2010 x86_64 x86_64 x86_64 GNU/Linux php -m: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 [PHP Modules] bz2 calendar ctype curl date dbase dom exif filter ftp gd gettext gmp hash iconv imap json ldap libxml mbstring mcrypt mysql mysqli openssl pcntl pcre PDO pdo_mysql pdo_sqlite readline Reflection session shmop SimpleXML sockets SPL standard tokenizer wddx xml xmlreader xmlrpc xmlwriter xsl zip zlib [Zend Modules] Any help would be greatly appreciated, thanks....

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  • Unable to access site over HTTPS using self signed certificate

    - by James
    I am developing a REST API which I want to secure with SSL/TLS. I have implemented a large part of the API which I have tested over HTTP, however, I am now at the stage where I want to switch it over to use HTTPS. At the moment the API is hosted on a Windows XP professional SP2 box running IIS 5.1 (development environment only) and I used the SelfSSL.exe tool from the IIS 6.0 Resource Kit Tools to generate a server certificate. I then configured my API to use this certificate which all appeared to work fine as I attempted to connect to my API using HTTP and I get a 403 response saying "... must be accessed over a secure channel...". However, the problem is when I attempt to access the same the API over HTTPS it just appears to hang! As this is a development environment at the moment I don't have a domain name (just a static IP address) and the API is running on port 81. Also (incase it matters) the API is the default site (I replaced it). Any ideas why I can't connect using HTTPS?

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  • How to setup apache to catch a proxy_pass from nginx?

    - by Paté
    I have a working apache vhost such as <VirtualHost localhost:10006> DocumentRoot "/home/pate/***/git/kohana_site/public/site/" </VirtualHost> <VirtualHost *:10006> ServerName api.* DocumentRoot "/home/pate/***/git/kohana_site/public/api/" LogLevel debug </VirtualHost> If i point to localhost:10006 I get my website and api.localhost:10006 I get my api. Then I have haproxy setup on top of that, that runs on port 10010 and both localhost:10010 and api.localhost:10010 have the expected behaviour. Now I have nginx setup on port 80 with this configuration. server { listen 10000; server_name api.*; location / { proxy_pass http://legacy_server; } } server { listen 10000 default; server_name _; location /nginx_status { stub_status on; access_log off; } # images are accessed via the CDN over HTTP (not https) location /n/image { proxy_pass http://image_caching_server; } location / { return 301 https://$host:10014$request_uri; } } upstream legacy_server { server localhost:10010 fail_timeout=0; } the problem is that apache does not recognize the vhost properly and redirects api.localhost to the website instead of the api. I tried playing with set_proxy_header Host $host but it doesn't seem to do anything.

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  • REMINDER: ATG Live Webcast Nov. 15: Best Practices for Using EBS SDK for Java with Oracle ADF

    - by Bill Sawyer
    Thursday, November 15th is your chance to join Sara Woodhull and Juan Camilo Ruiz as they discuss  Best Practices for Using EBS SDK for Java with Oracle ADF. You can find the complete event details at ATG Live Webcast: Best Practices for Using EBS SDK for Java with Oracle ADF Date:               Thursday, November 15, 2012Time:              8:00 AM - 9:00 AM Pacific Standard TimePresenters:   Sara Woodhull, Principal Product Manager, E-Business Suite ATG                         Juan Camilo Ruiz, Principal Product Manager, ADF Webcast Registration Link (Preregistration is optional but encouraged) To hear the audio feed:    Domestic Participant Dial-In Number:           877-697-8128    International Participant Dial-In Number:      706-634-9568    Additional International Dial-In Numbers Link:    Dial-In Passcode:                                              103192To see the presentation:    The Direct Access Web Conference details are:    Website URL: https://ouweb.webex.com    Meeting Number:  591862924 If you miss the webcast, or you have missed any webcast, don't worry -- we'll post links to the recording as soon as it's available from Oracle University.  You can monitor this blog for pointers to the replay. And, you can find our archive of our past webcasts and training here. If you have any questions or comments, feel free to email Bill Sawyer (Senior Manager, Applications Technology Curriculum) at BilldotSawyer-AT-Oracle-DOT-com.

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  • Oracle redonne un élan au Projet Lambda sur Java 7 et les closures : Interface evolution via "public

    Bonjour, Depuis quelques temps, on n'entendait plus trop parler des Closures et de leur ajout à Java 7. En réponse à David Flanagan qui s'inquiétait récemment du silence d'Oracle et de la stagnation du Project Lambda, Brian Goetz (Oracle) a soumis il y a quelques jours un document de réflexion sur la notion de virtual extension methods permettant d'ajouter sur une interface existante de nouvelles méthodes (avec des implémentations par défaut) sans casser le contrat avec le code existant.

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  • Adding a Role to a Responsibility for Use with the Oracle E-Business Suite SDK for Java JAAS Implementation

    - by Juan Camilo Ruiz
    This new post on the series of ADF integration with Oracle E-Business Suite, was written by Sara Woodhull, Principal Product Manager on the Oracle E-Business Suite Applications Technology team. Based on a previous post of the series, a reader asked what to do if you have an existing responsibility assigned to lots of users, instead of the UMX role that the Oracle E-Business Suite SDK for Java JAAS Implementation requires.  It would be tedious to assign a new role directly to hundreds or thousands of users, so naturally we’d like to avoid that if possible. Most people don’t know this, but it’s possible to assign a UMX role to a responsibility in Oracle User Management. Once you do that, users with your responsibility will all inherit your UMX role automatically. You can then proceed with using your UMX role with JAAS for ADF. Here is how to assign a UMX role to a responsibility in Oracle E-Business Suite: In the User Management responsibility, go to the Roles & Role Inheritance page. Search for the responsibility you want. In the search results table, click the “View In Hierarchy” icon for your responsibility. Note that the codes for responsibilities start with FND_RESP, while the codes for roles start with UMX. In the Role Inheritance Hierarchy, click on the Add Node icon (green plus + ) for your responsibility. Now you will see what appears to be the same page again but it is a little different (note the text at the top telling you the role you select will be inherited…).  This time, either search or expand nodes until you find your custom UMX role.  Use the Quick Select to choose that role. You will be sent back to the first screen, where you should see a confirmation message at the top. On the same page you can verify that the custom UMX role is underneath the responsibility.  You may need to expand one or more nodes to see the UMX role under the responsibility. You might see some other roles that have been inherited as well. Now that your users have the UMX role, you can test that the UMX role is being passed through to your ADF application through the Oracle E-Business Suite SDK for Java JAAS feature. Happy coding!

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  • Android viole-t-il la licence du noyau Linux ? Des experts évoquent un problème encore plus complexe que le conflit avec Oracle sur Java

    Android viole-t-il la licence du noyau Linux ? Des experts avertissent contre un problème qui pourrait être encore plus complexe que le conflit avec Oracle sur Java Comme si le procès intenté par Oracle ne suffisait pas, des experts en propriété intellectuelle se sont penchés sur l'utilisation par l'OS mobile de Google de la base de code sous licence GPL Version 2 du noyau Linux. Ils mettent en garde contre une problématique encore plus complexe pour Google que le bras de fer qui l'oppose à Or...

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  • GWT (Google Web Toolkit) - Développez des Applications Internet Riches (RIA) en Java de Damien Picard, critique par Benwit

    Je viens de lire le 3° ouvrage sur GWT en français, celui de Damien PICARD aux éditions ENI. [IMG]http://images-eu.amazon.com/images/P/2746058308.08.LZZZZZZZ.jpg[/IMG] Citation: Ce livre sur GWT (Google Web Toolkit) s'adresse aux développeurs Java souhaitant créer des applications RIA sans passer par JavaScript ou aux développeurs web confirmés (JavaScript/XHTML/CSS) désireux de disposer d'un framework décuplant leur productiv...

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  • Apache Tika atteint la version 1.0 : 1200 formats supportés par le Toolkit Java de détection, extraction et analyse de données

    Apache Tika disponible en version 1.0 Le Toolkit de détection, d'extraction et d'analyse de données supporte désormais 1200 formats de fichiers Après cinq années de développement, le projet open source Tika arrive à maturité et arbore fièrement le numéro de version rond : 1.0. C'est un toolkit Java léger et facilement intégrable, destiné à la détection, l'extraction et l'analyse de métadonnées et de données texte structurées à partir d'une très large variété de formats de fichiers (1200 à l'heure d'écriture de ces lignes). Parmi ces formats, on retrouve : HTML, XML, Microsoft Office, OpenOffice/OpenDocument, PDF, images, ebooks/EPUB, Rich Text, divers formats de com...

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  • Why the static data members have to be defined outside the class separately in C++ (unlike Java)?

    - by iammilind
    class A { static int foo () {} // ok static int x; // <--- needed to be defined separately in .cpp file }; I don't see a need of having A::x defined separately in a .cpp file (or same file for templates). Why can't be A::x declared and defined at the same time? Has it been forbidden for historical reasons? My main question is, will it affect any functionality if static data members were declared/defined at the same time (same as Java) ?

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  • What are the various development tools beneficial for Java/J2EE developers?

    - by Saurabh
    I am a J2EE developer and have used some tools like Eclipse, ANT, SVN, etc. while developing various projects using Java, Spring, Struts, etc. Can you please tell me what are the other various tools which will help me while building the projects. Are there any tools helping in designing databases, building architecture, etc. It would be great if you can advice some tools which can help me in various software development activities.

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  • Java chute sur les indices Tiobe et PyPL, Developpez.com sacre C#, tandis que GitHub couronne JavaScript

    Java chute sur les indices Tiobe et PyPl Developpez.com sacre C#, tandis que GitHub couronne JavaScriptLes indices de popularité des langages de programmation Tiobe et PyPL pour le mois de novembre sont disponibles avec leur lot de surprises.Très souvent critiqués par nos lecteurs parce qu'ils ne fournissent pas une représentation proche de la réalité, nous avons trouvé opportun d'ajouter à ces indices le classement sur GitHub et les résultats du dernier sondage sur Developpez.com (lancé en juin...

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