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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • Google Chrome not loading web pages correctly unless multiple refreshes

    - by Brandon Wilson
    Webpages in Google Chrome do not load correctly from time to time. I can't reproduce it, it just happens. Some times it happens when I load the browser other times it happens when I am just browsing. Just now I went to five different web sites which 3 out of 5 of them did not load correctly. I have attached a photo of how Super User loaded the first time I loaded it. If I refreshed it it will load correctly. Facebook is bad like this. Some times Facebook will load correctly but some of there back end scripting may not load so the page may not refresh automatically. Not sure what is going on. I have tried other browsers (Firefox and Internet Explorer) and they seem to be working correctly. Chrome seems to be acting up only on this computer. All my computers are running Windows 8 and I have removed Chrome completely off this computer and re-installed. I even disabled all extensions and cleared all the caches. I even tried running Chrome without being logged in. Not sure what else to do at this point. An example of superuser.com not loading correctly: When I refresh the problem will go away until it happens again. Sometimes it takes two or three refreshes in order for it to correctly load.

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  • Cannot ping Google Public DNS on 8.8.8.8

    - by Tibor
    I have a weird problem on my Windows 7 (x64) computer. I seem to cannot ping the Google Public DNS on one of its addresses (while the other works fine). The peculiar thing is that it fails with the General failure. error message which usually means that there is a problem with a network adapter/base connectivity and not a timeout as one would expect. I checked my routing tables for any anomalies and I even flushed them but the problem seems unrelated. All the other hosts I tried ping fine (either respond or timeout). If I try to tracert or connect to the address via browser (yes, I know that it doesn't listen on port 80), it also fails instantaneously. The reason I need to ping 8.8.8.8 is that I commonly use it as a test of Internet conectivity due to it being rememberable. The problem occurs no matter where I connect to the Internet (it is a laptop computer). What could be the cause of this anomaly? Note: I use native IPv6 connectivity.

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  • Postfix: Using google apps for stmp errors

    - by Zed Said
    I am using postfix and need to send the mail using google apps smtp. I am getting errors after I thought I had set everything up correctly: May 11 09:50:57 zedsaid postfix/error[22214]: 00E009693FB: to=<[email protected]>, relay=none, delay=2466, delays=2462/3.4/0/0.06, dsn=4.7.0, status=deferred (delivery temporarily suspended: SASL authentication failed; cannot authenticate to server smtp.gmail.com[74.125.155.109]: no mechanism available) May 11 09:50:57 zedsaid postfix/error[22213]: 0ACB36D1B94: to=<[email protected]>, relay=none, delay=2486, delays=2482/3.4/0/0.06, dsn=4.7.0, status=deferred (delivery temporarily suspended: SASL authentication failed; cannot authenticate to server smtp.gmail.com[74.125.155.109]: no mechanism available) May 11 09:50:57 zedsaid postfix/error[22232]: 067379693D3: to=<[email protected]>, relay=none, delay=2421, delays=2417/3.4/0/0.06, dsn=4.7.0, status=deferred (delivery temporarily suspended: SASL authentication failed; cannot authenticate to server smtp.gmail.com[74.125.155.109]: no mechanism available) main.cf: # Debian specific: Specifying a file name will cause the first # line of that file to be used as the name. The Debian default # is /etc/mailname. #myorigin = /etc/mailname smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no # appending .domain is the MUA's job. append_dot_mydomain = no # Uncomment the next line to generate "delayed mail" warnings #delay_warning_time = 4h readme_directory = no # TLS parameters #smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem #smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache # See /usr/share/doc/postfix/TLS_README.gz in the postfix-doc package for # information on enabling SSL in the smtp client. myhostname = zedsaid.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = #relayhost = mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all delay_warning_time = 4h smtpd_recipient_limit = 16 # how many error before back off. smtpd_soft_error_limit = 3 # how many max errors before blocking it. smtpd_hard_error_limit = 12 ## Gmail Relay relayhost = [smtp.gmail.com]:587 smtp_use_tls = yes smtp_sasl_auth_enable = yes smtp_sasl_password_maps = hash:/etc/postfix/sasl_passwd smtp_sasl_security_options = noanonymous smtp_sasl_tls_security_options = noanonymous smtp_sasl_mechanism_filter = login smtp_tls_eccert_file = smtp_tls_eckey_file = smtp_use_tls = yes smtp_enforce_tls = no smtp_tls_CAfile = /etc/postfix/cacert.pem smtpd_tls_received_header = yes tls_random_source = dev:/dev/urandom transport_maps = hash:/etc/postfix/transport debug_peer_list = smtp.gmail.com debug_peer_level = 3 What am I doing wrong?

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  • Sending email to google apps mailbox via exim4

    - by Andrey
    I have a hosting server with several users. One of the customers decided to move his email account to google apps and added the corresponding MX records so he can receive email now. But when it comes to sending email from my server to those email addresses, they don't make it. I guess it's because exim still thinks these domains are local. That's what i see in logs (example.com is my domain, example.net is the customer's domain): 2010-06-02 14:55:37 1OJmXp-0006yh-UG <= [email protected] U=root P=local S=342 T="lsdjf" from <[email protected]> for [email protected] 2010-06-02 14:55:38 1OJmXp-0006yh-UG ** [email protected] F=<[email protected]> R=virtual_aliases: 2010-06-02 14:55:38 1OJmXq-0006yl-2A <= <> R=1OJmXp-0006yh-UG U=mail P=local S=1113 T="Mail delivery failed: returning message to sender" from <> for [email protected] 2010-06-02 14:55:38 1OJmXp-0006yh-UG Completed 2010-06-02 14:55:38 1OJmXq-0006yl-2A User 0 set for local_delivery transport is on the never_users list 2010-06-02 14:55:38 1OJmXq-0006yl-2A == [email protected] R=localuser T=local_delivery defer (-29): User 0 set for local_delivery transport is on the never_users list 2010-06-02 14:55:38 1OJmXq-0006yl-2A ** [email protected]: retry timeout exceeded 2010-06-02 14:55:38 1OJmXq-0006yl-2A [email protected]: error ignored 2010-06-02 14:55:38 1OJmXq-0006yl-2A Completed What should i do to fix that?

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  • Where to put the SPF TXT record?

    - by YellowSquirrel
    I've set up Google apps for my domain: I've registered the domain with Google by adding the CNAME Google asked and I've apparently succesfully setup the MX Google mail servers. So far I haven't yet a dedicated server: I'm just having a domain at a registrar. Now I want to activate SPF and I'm confused. In the following short webpage: http://www.google.com/support/a/bin/answer.py?answer=178723 it is written that I must add a TXT record containing: v=spf1 include:_spf.google.com ~all Where should I enter this? Should this go in the zone (?) file, like I did for the CNAME and the MX records? So far I have something like this: @ 10800 IN A 217.42.42.42 @ 10800 IN MX 5 ASPMX3.GOOGLEMAIL.COM. @ 10800 IN MX 5 ASPMX2.GOOGLEMAIL.COM. @ 10800 IN MX 3 ALT2.ASPMX.L.GOOGLE.COM. @ 10800 IN MX 3 ALT1.ASPMX.L.GOOGLE.COM. @ 10800 IN MX 1 ASPMX.L.GOOGLE.COM. google8a70835987f31e34 10800 IN CNAME google.com. Does adding the SPF TXT record mean I should literally have something like that: @ 10800 IN A 217.42.42.42 @ 10800 IN MX 5 ASPMX3.GOOGLEMAIL.COM. @ 10800 IN MX 5 ASPMX2.GOOGLEMAIL.COM. @ 3600 IN TXT "v=spf1 include:_spf.google.com ~all" @ 10800 IN MX 3 ALT2.ASPMX.L.GOOGLE.COM. @ 10800 IN MX 3 ALT1.ASPMX.L.GOOGLE.COM. @ 10800 IN MX 1 ASPMX.L.GOOGLE.COM. google8a70835987f31e34 10800 IN CNAME google.com. I made that one up and included right in the middle to show how confused I am. What I'd like to know is the exact syntax and where/how I should put this TXT record.

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  • Unable to map to web folder using WebDAV client on Windows Server 2008 R2

    - by user74989
    Hello, I have a client running Windows Server 2008 R2 on several servers. One of the servers is also running SharePoint 3.0 and my client has created a web folder to map to. I can map to the web folder from all Server 2008 R2 boxes that have the WebDAV client (part of Desktop Experience feature) installed, except for the server the folder resides on. When I attempt to map to the web folder on the server which the folder resides, I am repeatedly prompted to enter my credentials. I am using the same account that I used to map the web folder on the other servers. I have also tried mapping from the command line and receive 'Access Denied' What may be causing the problem? I would think that if I can map to the drive from one server, I should be able to map the drive from the rest as long as the WebDAV client is installed, especially on the server where the folder is located. Jesse

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  • Google 2-step verification: Should my phone know my password? [closed]

    - by Sir Code-A-Lot
    Hi, Just enabled 2-step verification for my Google account. I have installed Google Authenticator on my Android phone, and I set up an application specific password for the Google account associated on my phone. This works great when just using installed apps like Gmail, Calendar and Google Reader. But if I want to access Google Docs, Google Tasks or any other website that requires a Google login, I don't seem to be able to use a application specific password. I have to use my real password and then use Google Authenticator to make a code for the next step. This means if my phone is stolen, revoking the password to my phone is pointless. The phone have already been verified, and all that is needed is my password, which the phones browser will have remembered. I realize that I can take measures to ensure the phones browser doesn't remember my password, but that's just not convenient at all. Am I missing something, or is there no elegant solution to this? Should I just let my phone know my real password? As I see it, being able to login with application specific passwords on websites (which apparently isn't possible) is the only way I can revoke my phones access in a meaningful way.

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  • Does Google sometimes ignore "special" characters, possibly depending on your location or font type settings? [closed]

    - by RLH
    TLDR Google tends to ignore special characters in my search strings. Is there anything that I can do about it and is it, possibly, happening because Google makes certain assumptions based off of my default text-encoding settings and my location? I just posted this question over at StackOverflow. I had found a C preprocessor that I'd never seen before. As I should have done, I Googled it and tried to find out further information. I attempted various search terms which were all variations of "C Operator ##" (some times with and some times without the double-quotes.) Google didn't bring back anything of use so I posted my question on SO. As you can see from the comments, someone mentioned a search string (ironically one which I did try to search) and stated that I could have even hit the "I'm feeling lucky" button and have gotten my answer. The problem is I did search that, and the results that I received were far more basic and even after following the top results and searching the resulting pages, I could find nothing referencing the string "##". I'm not posting this question to complain but it does provide an empirical example of something I've seen before that really bugs me-- Google often ignores special characters in my search strings and the results are often useless. As a developer I often need to search for string values containing non-alphanumeric characters. Some characters (like the underscore or hyphen) can be used without trouble. However, other characters (such as the ampersand, carat, tilde and pound sign) are often ignored in my query strings. Is there a way to prevent this from happening so that I can get meaningful results from Google? NOTE I stay logged into Google and I live in the US. I wonder if Google detects some form of text-encoding setting or derives my results based off of certain, localized text-based assumptions. Regardless, I would like to for Google to search for what I give it. Is there anything that I can do to improve my results?

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  • rewrite map (prg:) never finishes

    - by SooDesuNe
    using Apache and a prg type rewrite map. My map looks like: #!/usr/bin/perl $| = 1; # Turn off buffering while (<STDIN>) { print "someothersite.com"; } the rewrite rule declared in httpd.conf is: RewriteMap app_map prg:/file/path/test.pl RewriteRule (\/[\w]+)(\/[^\#\s]+)?$ http://${app_map:$1}$2 [P,L] And the log files show: init rewrite engine with requested uri /a/testlink.html applying pattern '(\/[\w]+)(\/[^\#\s]+)?$' to uri '/a/testlink.html' It appears like test.pl is never giving control back to apache, when the map is successfully found I expect to see this output in the log file: map lookup OK: map=app_map key=/a -> val=someothersite.com Why is my map not returning control back to apache?

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  • Migrate active directory to Google apps for business

    - by dewnix
    I've got a problem migrating active directory to Gapps. I'm stuck on google apps directory sync (GADS) where it just gives the error "java.lang.NullPointerException" after testing the connection during the LDAP configuration step. I checked the logs and I've pretty much determined that port 389 (standard LDAP port) isn't listening on the exchange server. I've tried telneting to it (from another machine in the same network) with no luck but I can telnet to other ports, that i know are open, successfully. I know they're open because I used portqry and netstat to see them. I'm suspecting that the active directory isn't even installed/running on this machine because there's no active directory services at all running on it. There's no active directory services that say they're NOT running either though. Is it possible AD is installed somewhere else? does it have to be on a machine inside the same network? I found the domain controller and it's host name and when I telnet with port 389, it works however GADS still gives me the same exact error when I substitute that server in. Actually, no matter what ridiculous settings i put into GADS, i still get that same NullPointer error. If i could get some different error than that NullPointer, i'd call that a successful day.

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  • Node.js MMO - process and/or map division

    - by Gipsy King
    I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes. I'm using node.js with socket.io. I have read this helpful article, but I would like some advice since I am also concerned with different processes. Solution 1: Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically). Pros: Easier to implement Cons: Must divide map into zones Player reconnection when moving into a different zone is probably annoying If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable There shouldn't be any visible borders Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact. Solution 2: Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action. Pros: Easy load balancing: spawn more processes Avoids player reconnecting / borders between zones Cons: Harder to implement and test Additional steps of finding players, and relaying event/action to another process If the player-location-process tracking process fails, all other fail too I would like to hear if I'm missing something, or completely off track.

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  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • 2D map/plane with nodes overlayed that supports panning, scaling and clicking on nodes

    - by garlicman
    I'm trying my hand at Android development and seem to be running into an invisible ceiling in trying to get what I want accomplished. Basically I'm trying to create an app that renders a 2D surface map that I can (pinch) zoom and pan. I'll have to place nodes on the surface of the map that will scale/zoom and pan in relation to the surface. I started out with a 2D ImageView approach and got as far as pinch zoom, pan and laying nodes as relative ImageViews, but all the methods I tried to get X,Y,W,H for the 2D surface were always off for some reason. Additionally, I was never able to scale the node ImageViews correctly, and as a result never got far enough to try and work out their X,Y scaled offset. So I decided to get back to 3D rendering. Conceptually pan/zoom is camera manipulation, so I don't have to mess with how to scale the 2D map or the nodes. But I need a starting point or sample to get me going that's close to what I'm trying to achieve. A sample on a translucent spinning cube isn't helping as much as I need it to. Any tips? Links, insults and sympathy are all welcome!

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  • Restrict Tile Map to its boundaries

    - by Farooq Arshed
    I have loaded a tmx file in cocos2dx and now I am trying to implement panning. I have successfully implemented the panning first part where the map moves. Now I want to restrict the map so it does not display the map beyond its boundary where it shows black screen. I am confused as to how to implement it. Below is my code any help would be appreciated. bool HelloWorld::init() { if ( !CCLayer::init() ) { return false; } const char* tmx= "isometric_grass_and_water.tmx"; _tileMap = new CCTMXTiledMap(); _tileMap->initWithTMXFile(tmx); this->addChild(_tileMap); this->setTouchEnabled(true); return true; } void HelloWorld::ccTouchesBegan(CCSet *touches, CCEvent *event){ CCSetIterator it; for (it=touches->begin(); it!=touches->end(); ++it){ CCTouch* touch = (CCTouch*)it.operator*(); CCLog("touches id: %d", touch->getID()); oldLoc = touch->getLocationInView(); oldLoc = CCDirector::sharedDirector()->convertToGL(oldLoc); } } void HelloWorld::ccTouchesMoved(CCSet *touches, CCEvent *event) { if (touches->count() == 1) { CCTouch* touch = (CCTouch*)( touches->anyObject() ); this->moveScreen(touch); } else if (touches->count() == 2) { this->scaleScreen(touches); } } void HelloWorld::moveScreen(CCTouch* touch) { CCPoint currentLoc = touch->getLocationInView(); currentLoc = CCDirector::sharedDirector()->convertToGL(currentLoc); CCPoint moveTo = ccpSub(oldLoc, currentLoc); moveTo = ccpMult(moveTo, -1); oldLoc = currentLoc; this->setPosition(ccpAdd(this->getPosition(), ccp(moveTo.x, moveTo.y))); }

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  • Character movement on a 2D tile map

    - by Chris Morris
    I'm working at making a HTML5 game. Top down, closest thing I can equate it to is the gameboy zeldas, but open world and no rooms. What I have so far is a procedurally generated map in a multi dimensional array. And a starting position on the map. Along with this I have an array of movable and non movable tile ID's. I also have a class for my player and have him being rendered out in the center of the starting tile. My problem however is getting the movement sorted out for the player. I want to be able to have the character free move around the map (pixel by pixel essentially) ontop of this 2D generated world. Ideally this would allow the user to move around the walk able area of the canvas. this is simple enough for me to do, but I am having problems now moving the world. If the user is 20% from the edge of the screen i want the world to start panning in the direction the player is heading. But I'm rather lacking in ideas of how to do this. I've looked around for some tutorials, but am coming up blank on ideas of how to generate the playable area (zoomed in) and to then move this generated area under the player when they reach near the end of the screen. My current idea was to generate a certain amount of tiles full size to fill the screen and place the player i the middle. Then when the user approaches the edge of the screen start generating the tiles offset by the distance moved and the direction. I can kind of see this working but I really have no idea if this is the best or easiest to code of methods for generating the world. sorry for the lack of code but I'm still just in the theory stages of working this all out.

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

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  • Map Ctrl and Alt to mouse thumb buttons

    - by murphyslaw
    I'm running Ubuntu 12.04 and have a multi-button Microsoft mouse. I would like to map the CTRL and ALT modifier keys to the left and right thumb buttons of my mouse, respectively, so I can ctrl-click and alt-click without touching the keyboard. My thumb buttons are buttons 8 and 9. I tried the solution in this question: How do I configure a mouse thumb button? which explained how to map a double click to a thumb button - this worked for the double-click but I couldn't figure out how to modify the solution for CTRL and ALT I also tried this: How to map Ctrl/Shift to thumb buttons of Mouse? which used xdotools and xbindkeys. I modified the script to this: ~/.xbindkeysrc: "xdotool keydown alt" b:9 "xdotool keyup alt" release + alt + b:9 "xdotool keydown ctrl" b:8 "xdotool keyup ctrl" release + control + b:8 Which ALMOST works. It simulates a CTRL-key press when I click the left thumb button, but I can't actually hold the button and click at the same time - holding the thumb button seems to prevent it from listening to other input until it is released. Does anyone know how I can make my mouse thumb button actually work as a modifier key, so I can use thumb_button+click instead of CTRL-click?

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  • Software architecture map to aid cross team communication?

    - by locster
    I work in a company where multiple teams each work on different parts of a software product in a vaguely agile/scrum manner. Mostly the organisation works well but there have been instances where a team may make a change without realising its impact on other teams. Where dependence is known communication has been good, and where dependence is suspected then 'broadcast' emails and informal conversations have also worked well. But there exists a sub-set of tasks that fall between the cracks. Broadcast emails are likely not the solution as they would become too numerous such that the email signal/noise ratio would fall. I'm contemplating a solution that involves a sort of map of the software, which details all of the various parts of the system and loosely tries to place interacting and dependent parts near to each other. Each developer then updates their position on the map (today I'm working on X and Y), and therefore if two or more developers happen to be co-located (or proximate) on the map then we can see this each day and this could form the trigger for further discussion on possible overlap and conflict. Is such a method out there and in use? If so what is it and does it work? Otherwise, do you think such a scheme has merit?

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • Add inset box-shadow on Google Maps element

    - by linkyndy
    I am willing to add some inset box-shadow to a tag that is containing a Google Maps element. However, it seems nothing happens, probably because Google loads some other div's in the original element, hence covering the generated box-shadow. How can I achieve this effect? Here's the code I have: <section id="map-container"> <figure id="map"></figure> </section> #map-container { position: relative; float: right; width: 700px; background-color: #F9FAFC; border-top-right-radius: 5px; border-bottom-right-radius: 5px; } #map { position: relative; height: 400px; border-top-right-radius: 5px; border-bottom-right-radius: 5px; box-shadow: 0 1px 0 0 #F6F7FB inset, 0 -1px 0 0 #E0E5E1 inset, 0 -2px 0 0 #EBEBED inset, 0 -3px 0 0 #F4F4F6 inset; } Thank you!

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  • google maps api : internal server error when inserting a feature

    - by user142764
    Hi, I try to insert features on a custom google map : i use the sample code from the doc but i get a ServiceException (Internal server error) when i call the service's insert method. Here is what i do : I create a map and get the resulting MapEntry object : myMapEntry = (MapEntry) service.insert(mapUrl, myEntry); This works fine : i can see the map i created in "my maps" on google. I use the feed url from the map to insert a feature : final URL featureEditUrl = myMapEntry.getFeatureFeedUrl(); I create a kml string using the sample from the doc : String kmlStr = "< Placemark xmlns=\"http://www.opengis.net/kml/2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; And when i call the insert method i get an internal server error. I must be doing something wrong but i cant see what, can anybody help ? Here is the complete code i use : public void doCreateFeaturesFormap(MapEntry myMap) throws ServiceException, IOException { final URL featureEditUrl = myMap.getFeatureFeedUrl(); FeatureEntry featureEntry = new FeatureEntry(); try { String kmlStr = "<Placemark xmlns=\"http://www.opengis.net/kml/ 2.2\">" + "<name>Aunt Joanas Ice Cream Shop</name>" + "<Point>" + "<coordinates>-87.74613826475604,41.90504663195118,0</ coordinates>" + "</Point></Placemark>"; XmlBlob kml = new XmlBlob(); kml.setFullText(kmlStr); featureEntry.setKml(kml); featureEntry.setTitle(new PlainTextConstruct("Feature Title")); } catch (NullPointerException e) { System.out.println("Error: " + e.getClass().getName()); } FeatureEntry myFeature = (FeatureEntry) service.insert( featureEditUrl, featureEntry); } Thanks in advance, Vincent.

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  • Error while applying overlay on a location on a Google map in Android

    - by Hiccup
    This is my Activity for getting Location: public class LocationActivity extends MapActivity{ Bundle bundle = new Bundle(); MapView mapView; MapController mc; GeoPoint p; ArrayList <String> address = new ArrayList<String>(); List<Address> addresses; private LocationManager locationManager; double lat, lng; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView) findViewById(R.id.mapView1); mapView.displayZoomControls(true); mc = mapView.getController(); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Criteria criteria = new Criteria(); // criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); criteria.setCostAllowed(true); String strLocationProvider = lm.getBestProvider(criteria, true); //Location location = lm.getLastKnownLocation(strLocationProvider); Location location = lm.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); lat = (double) location.getLatitude(); lng = (double) location.getLongitude(); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); Geocoder gcd = new Geocoder(this, Locale.getDefault()); try { addresses = gcd.getFromLocation(lat,lng,1); if (addresses.size() > 0 && addresses != null) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); } bundle.putDouble("lat", lat); bundle.putDouble("lon", lng); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.logo); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } @Override public boolean onTouchEvent(MotionEvent event, MapView mapView) { //---when user lifts his finger--- if (event.getAction() == 1) { Bundle bundle = new Bundle(); ArrayList <String> address = new ArrayList<String>(); GeoPoint p = mapView.getProjection().fromPixels( (int) event.getX(), (int) event.getY()); Geocoder geoCoder = new Geocoder( getBaseContext(), Locale.getDefault()); try { List<Address> addresses = geoCoder.getFromLocation( p.getLatitudeE6() / 1E6, p.getLongitudeE6() / 1E6, 1); addOverLay(); MapOverlay mapOverlay = new MapOverlay(); Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.crumbs_logo); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String add = ""; if (addresses.size() > 0) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getLocality()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); for(int i = 0; i <= addresses.size();i++) add += addresses.get(0).getAddressLine(i) + "\n"; } bundle.putDouble("lat", p.getLatitudeE6() / 1E6); bundle.putDouble("lon", p.getLongitudeE6() / 1E6); Toast.makeText(getBaseContext(), add, Toast.LENGTH_SHORT).show(); } catch (IOException e) { e.printStackTrace(); } return true; } else return false; } } public void onClick_mapButton(View v) { Intent intent = this.getIntent(); this.setResult(RESULT_OK, intent); intent.putExtras(bundle); finish(); } public void addOverLay() { MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } public void FindLocation() { LocationManager locationManager = (LocationManager) this .getSystemService(Context.LOCATION_SERVICE); LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { // updateLocation(location); Toast.makeText( LocationActivity.this, String.valueOf(lat) + "\n" + String.valueOf(lng), 5000) .show(); } public void onStatusChanged(String provider, int status, Bundle extras) { } public void onProviderEnabled(String provider) { } public void onProviderDisabled(String provider) { } }; locationManager.requestLocationUpdates( LocationManager.NETWORK_PROVIDER, 0, 0, locationListener); } } I face two problems here. One is that when I click (do a tap) on any location, the overlay is not changing to that place. Also, the app crashes when I am on the MapView page and I click on back button. What might be the error?

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