Node.js MMO - process and/or map division

Posted by Gipsy King on Game Development See other posts from Game Development or by Gipsy King
Published on 2012-06-29T15:58:30Z Indexed on 2012/06/29 21:24 UTC
Read the original article Hit count: 450

I am in the phase of designing a mmo browser based game (certainly not massive, but all connected players are in the same universe), and I am struggling with finding a good solution to the problem of distributing players across processes.
I'm using node.js with socket.io.
I have read this helpful article, but I would like some advice since I am also concerned with different processes.

Solution 1:
Tie a process to a map location (like a map-cell), connect players to the process corresponding to their location. When a player performs an action, transmit it to all other players in this process. When a player moves away, he will eventually have to connect to another process (automatically).
Pros:

  • Easier to implement

Cons:

  • Must divide map into zones
  • Player reconnection when moving into a different zone is probably annoying
  • If one zone/process is always busy (has players in it), it doesn't really load-balance, unless I split the zone which may not be always viable
  • There shouldn't be any visible borders

Solution 1b: Same as 1, but connect processes of bordering cells, so that players on the other side of the border are visible and such. Maybe even let them interact.

Solution 2:
Spawn processes on demand, unrelated to a location. Have one special process to keep track of all connected player handles, their location, and the process they're connected to. Then when a player performs an action, the process finds all other nearby players (from the special player-process-location tracking node), and instructs their matching processes to relay the action.
Pros:

  • Easy load balancing: spawn more processes
  • Avoids player reconnecting / borders between zones

Cons:

  • Harder to implement and test
  • Additional steps of finding players, and relaying event/action to another process
  • If the player-location-process tracking process fails, all other fail too

I would like to hear if I'm missing something, or completely off track.

© Game Development or respective owner

Related posts about mmo

Related posts about maps