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  • How to tell if you touched a CCLabel? (Cocos2d Question)

    - by RexOnRoids
    How to tell if you touched a CCLabel? The following code obviously does not work well enough because it only tests for point equality. Naturally touch point will not necessarily be equal to the position property of the CCLabel (CCNode). How to I tell if a Touch point has fallen within the "rectangle?" of the CCLabel? - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { for( UITouch *touch in touches ) { CGPoint location = [touch locationInView: [touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; self.myGraphManager.isSliding = NO; if(CGPointEqualToPoint(location, label1.position)){ NSLog(@"Label 1 Touched"); }else if(CGPointEqualToPoint(location, label2.position)){ NSLog(@"Label 2 Touched"); }else if(CGPointEqualToPoint(location, label3.position)){ NSLog(@"Label 3 Touched"); }else if(CGPointEqualToPoint(location, label4.position)){ NSLog(@"Label 4 Touched"); }else if(CGPointEqualToPoint(location, label5.position)){ NSLog(@"Label 5 Touched"); }else if(CGPointEqualToPoint(location, label6.position)){ NSLog(@"Label 6 Touched"); } NSLog(@"Touch Made!"); } }

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  • Is Android AVD's firewall somehow more restricted to real Android firewall?

    - by hhh
    I have a TCP server running in AVD and a TCP client running in AVD. AVD client dies because the connection refused so we are doubting some restricted firewall settings. I turned off the firewall in my Debian -laptop with this here but it did not fix the problem so some issue with Android -emulator, intro here. How can I make a TCP connection from one AVD to another AVD in the same laptop in Android? Grap the code & Minimal Working Example: You can find the sources here: import to Eclipse, set up two pieces of 2.3.3 AVDs, set up Test-running-configurations for server and client. Then "Run as Configuration" and you should see this bug. I don't have a physical Android -phone to test the code so I cannot comment whether it works with real Androids.

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  • unable to load library at runtime in android application

    - by Addy
    Hi. I m working on android application in which I used JNI for native c code. I build this application on android 2.0 version and ndkr3. and its work fine. Now when I changed the android sdk version 1.5 and api version 3 I faced problem of unable to open library libtest_demo.so. 05-13 16:54:23.603: INFO/dalvikvm(1211): Unable to dlopen(/data/data/org.abc.test_demo/lib/libtest_demo.so): Cannot find library I put the libtest_demo.so file at the same place /data/data/org.abc.test_demo/lib/libtest_demo.so but still problem arise. please help me..

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  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • Collaborative localization website supporting Android strings.xml?

    - by Nicolas Raoul
    My open source Android application has internationalization done the Android way, with strings.xml files. The community has many people from many countries, and they are willing to contribute/improve translations using a collaborative website. There is Launchpad but it only supports the gettext format so we would have to use scripts, not very convenient. There is Crowdin but somehow this website seems dead, nearly no projects, and the download links do not work. Actually we started using Crowdin but all download links fail to give any strings.xml file back, see here. What website is convenient for translating open source Android applications?

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  • Android Market Publishing Issues

    - by Steve
    I have an app which I have just updated to froyo to take advantage of the move to SD card feature. I am now trying to upload the update to the market but I keep getting the following error: "The file is invalid: W/ResourceType( 7193): Bad string block: last string is not 0- terminated ERROR getting 'android:label' attribute: attribute is not a string value". I changed the value in the manifest from "android:label="@string/app_name" " to "android:label="test" " and uploaded it, then it started complaining about the icon, saying that it wasn't a string. Anyone have any ideas? The application part of my manifest is shown below and I'm properly confused. The app compiles into an APK, it even installs and runs fine on my N1 (installing from SD card) it just won't upload to the market. Any help would be greatly appreciated, I have absolutely no idea what's wrong, seems like I've tried everything I can think of including re-installing eclipse. Cheers Steve

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  • How to get current compass reading android 2.1

    - by Brandon Delany
    How do I get the current compass reading in android 2.1? I know that I can initiate a listener and receive updates but I do not need constant updates I only need it to get the compass orientation when the user clicks a button. Also what is the most accurate way to get the compass orientation? Lastly, how do I send fake data to the android console. I know that you're supposed to use the terminal and send it commands but what are the commands I can't seem to find it on the Android website. Thank you

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  • Cocos2d: is it good practice to use a shared GameScene when having various levels?

    - by mm24
    In my code (based on the ShootEmUp example in this book, which I highly reccomend, source code in chapter 8 available here) I often use the trick of accessing the GameScene via: +(GameScene*) sharedGameScene; which returns a reference to the static instance of GameScene. Is a static instance of GameScene as in the book still a valid pattern in case I want a MainMenu calling GameScene initialized with different level data each time (e.g. different enemies)? (I have created a sceneWithId:(int) method where I load different level data each time. Or should I pheraps create a GameScene class and then sublcass it? E.g. FirstGameScene : GameScene

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  • Android: Is there a universal way to send the MMS on any android devices?

    - by Roces
    This code works on the plain google devices with native android system. But there is no MMS app in the list on htc sense devices and I don't know about Motorola Blur etc.: final Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("image/png"); emailIntent.putExtra(Intent.EXTRA_STREAM, uri); context.startActivity(Intent.createChooser(emailIntent, context.getString(R.string.send_intent_name))); This code works on the htc sense but not from the Chooser, what I really need: Intent sendIntent = new Intent("android.intent.action.SEND_MSG"); sendIntent.putExtra(Intent.EXTRA_STREAM, uri); sendIntent.setType("image/png"); context.startActivity(sendIntent); But I don't know how to combine this code samples together and I don't know how to determine Htc Sense ui programmatically. Is it right way to support different type of devices? Thank you for answers.

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  • Android Development - Conversion to Dalvik format failed with error 1

    - by KP65
    So I'm dipping my toes into this area for the first time - i followed instructions to install the android SDK and eclipse plug in. I created a blank new android project and I get the following build errors: [2011-01-08 16:34:55 - xxx]: Dxno classfiles specified [2011-01-08 16:34:55 - xxx] Conversion to Dalvik format failed with error 1 I've googled the problem and tried to clean and rebuild, or hitting F5 on the project in the explorer but the issue remains. I've verified the build paths and the libraries to make sure only Android 2.3 is there but still get this issue. I have also tried to load a sample project and I get the same error. Any ideas?

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  • Which Android platform and API to target?

    - by Ben Mc
    I'm just about to launch my first Android app, and it runs on the Android 1.1 platform, API Level 2, but is this what I should officially sign and launch the app as? Does it affect performance at all or is it simply for Android to know which devices it works on? The only problem I see is that I can't specify <supports-screens> in the Manifest, which I would like to do, but it appears I'd have to launch at 1.6 at least for this to work. Would I be missing a huge number of phones by launching at 1.6 instead of 1.1? Thank you!

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  • Where do I attach the StoreKit delegate and observer in a Cocos2d App?

    - by Jeff B
    I have figured out how all of the StoreKit stuff works and have actually tested working code... however, I have a problem. I made my "store" layer/scene the SKProductsRequestDelegate. Is this the correct thing to do? I get the initial product info like so: SKProductsRequest *productRequest = [[SKProductsRequest alloc] initWithProductIdentifiers: productIDs]; [productRequest setDelegate: self]; [productRequest start]; The problem is that if I transition to a new scene when a request is in progress, the current layer is retained by the productRequest. This means that touches on my new scene/layer are handled by both the new layer and the old layer. I could cancel the productRequest when leaving the scene, but: I do not know if it is in progress at that point. I cannot release it because it may or may not have been released by the request delegates. There has got to be a better way to do this. I could make the delegate a class external to the current layer, but then I do not know how to easily update the layer with the product information when the handler is called.

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  • Installed Android on Mac, cannot find SDK

    - by David Matuszek
    Using Mac OS X 10.6.2, Eclipse SDK 3.5.2. I installed the Android plugin, following the instructions at: http://developer.android.com/sdk/eclipse-adt.html In the next section (step #3) it says: For the SDK Location in the main panel, click Browse... and locate your downloaded SDK directory. I cannot find such a directory. When I try some other directory, it says the directory has no 'tools' folder, so I've searched for a 'tools' folder, but none of those found (of 15 or 20) appear to be Android. Where is this directory??? --Dave [email protected]

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  • handling activity destruction in multithreaded android app

    - by Jayesh
    Hi, I have a multithreded app where background threads are used to load data over network or from disk/db. Every once in a while user will perform some action e.g. fetch news over network, which will spawn a background AsyncTask, but for some reason user will quit the app (press back button so that activity gets destroyed). In most such scenarios, I make appropriate checks in the background thread after it returns from n/w i/o, so that it won't crash by accessing members of the activity that is destroyed by now. However some corner cases are left where crashes happen, because the background thread would access some member of activity that is now null. Do other Android developers have some generic/recommended framework to handle such scenarios? These are the times when I wish android would have guaranteed termination of all threads when activity destroys (in the same way that regular linux process cleans up when it's quit)... but I guess Android devs had good reasons for not exposing process lifetimes through the api.

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  • How do I change the color of a Cocos2d MenuItem?

    - by Rob Sawyer
    [MenuItemFont setFontSize:20]; [MenuItemFont setFontName:@"Helvetica"]; //I'm trying to change the color of start (below item) MenuItem *start = [MenuItemFont itemFromString:@"Start Game" target:self selector:@selector(startGame:)]; MenuItem *help = [MenuItemFont itemFromString:@"Help" target:self selector:@selector(help:)]; Menu *startMenu = [Menu menuWithItems:start, help, nil]; [startMenu alignItemsVertically]; [self add:startMenu];

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  • How to create a level with curved lines with cocos2d + Box2d on the iphone?

    - by Steven
    I'd like to create a game that has levels such as this: http://img169.imageshack.us/img169/7294/picdq.png The Player moves "flies" through the level and mustn't collide with the walls. How can I create such levels? I found that piece of software: http://www.sapusmedia.com/levelsvg/ It's not that cheap, so I wonder whether there is another way to create such a level as shown in the picture above...?

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • How can I clear the Android app cache?

    - by Srao
    I am writing a app which can programatically clear application cache of all the third party apps installed on the device. Following is the code snippet for Android 2.2 public static void trimCache(Context myAppctx) { Context context = myAppctx.createPackageContext("com.thirdparty.game", Context.CONTEXT_INCLUDE_CO|Context.CONTEXT_IGNORE_SECURITY); File cachDir = context.getCacheDir(); Log.v("Trim", "dir " + cachDir.getPath()); if (cachDir!= null && cachDir.isDirectory()) { Log.v("Trim", "can read " + cachDir.canRead()); String[] fileNames = cachDir.list(); //Iterate for the fileName and delete } } My manifest has following permissions: android.permission.CLEAR_APP_CACHE android.permission.DELETE_CACHE_FILES Now the problem is that the name of the cache directory is printed but the list of files cachDir.list() always returns null. I am not able to delete the cache directory since the file list is always null. Is there any other way to clear the application cache?

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  • Android ListView highlight multiple items

    - by Tobias Kuess
    I want my ListView to change its background for each selected item (Multi-Selection). I used this code: <ListView ... android:drawSelectorOnTop="false" android:listSelector="@android:color/darker_gray" > This works fine, but it is just possible to select one single item of the list. If I select another one the selection is resetted and the new one changes its background. Is there an easy and fast way to make it possible to select more than one item at the same time with changing the background of every selected item?

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  • Call Contact list on non-standard Android phones

    - by sgarman
    I am creating a widget that you can assign a contact to onClick. I used the method that is described here. This works great on standard Android phones such as the Motorola Droid, HTC Nexus One and HTC G1. The problem is for users who are using devices such as the HTC Incredible or HTC Droid Eris (Both running Sense UI) and I imagine on other phones who's OS deviates from the vanilla flavor of Android. Using my current method I thought that the device's OS would hook into whatever that manufacture chose to use for their Contact system however users are being sent to a random list of numbers, not their Contact list. Does anyone have a suggestion on how to get those Contacts or is this just another example of the Android fragmentation issue? Any help or insight is greatly appreciated.

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  • Connect Android application to remote data

    - by tadywankenobi
    Sheesh talk about limited information! I'm trying to get my Android application to connect to an online database to access information. There's quite a bit of info including geotags and these are going to be mapped on my app. The developer site has the very informative piece of information: You can use the network (when it's available) to store and retrieve data on your own web-based services. To do network operations, use classes in the following packages: java.net.* android.net.* Like I said in my previous question, I'm still very much an android newbie, and trying to remember my java oop from college is slow. Does anyone have an example of how this might work, or how I could implement it? I wouldn't mind even connecting to a local xml file, if I could find a good example of how to do that!? Am I just looking in all the wrong places?! Help. Please! T

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  • Can't add email signature in Android

    - by user1680411
    I'm trying to compose and send an email which will include a signature at the bottom of my email content in android. I'm able to send an email but I'm not getting the way that allows me to add my own signature. Do you have any suggestion? here's my code: public void addListener() { final Button button = (Button) findViewById(R.id.button1); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { findViewById = (TextView) findViewById(R.id.t1); Intent i = new Intent(Intent.ACTION_SEND); i.setType("text/plain"); i.putExtra(Intent.EXTRA_EMAIL, new String[] { "[email protected]"}); /*i.putExtra(Intent.EXTRA_CC, new String[] { "[email protected]" });*/ i.putExtra(Intent.EXTRA_SUBJECT, "Android Test"); i.putExtra(Intent.EXTRA_TEXT, "Body"); //i.putExtra(Intent.EXTRA_TEXT, "signature"); try { startActivity(Intent.createChooser(i, "Choose mail app...")); } catch (android.content.ActivityNotFoundException ex) { } } }); }

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  • How do I determine if Android can handle PDF

    - by jasonshah
    Hi all, I know Android cannot handle PDFs natively. However, the Nexus One (and possibly other phones) come pre-installed with QuickOffice Viewer. How would I determine whether the user has a PDF viewer installed? Currently, the code to start the PDF download looks pretty simple: Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(url)); startActivity(intent); After download, the user clicks on the downloaded file to invoke the viewer. However, if there is no PDF viewer, Android reports "Cannot download. The content is not supported on the phone." I want to determine if the user will get this message, and if so, direct them to PDF apps in the Android Market. Thanks!

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