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  • Sub-query problem on Oracle 10g

    - by Eric
    The following query works on Oracle 10.2.0.1.0 on windows,but doesn't work on Oracle 10.2.0.2.0 on Linux. What's the problem?How can I make it work? Thanks! CREATE TABLE AUDITHISTORY( CASENUM numeric(20, 0) NOT NULL, AUDIT_DATE date NOT NULL, USER_NAME varchar(255) NULL, AUDIT_USECS numeric(6, 0) NOT NULL ) Query: SELECT T.CASENUM, T.USER_NAME, T.AUDIT_DATE AS STARTED, (SELECT * FROM (SELECT S.AUDIT_DATE FROM AUDITHISTORY S WHERE S.CASENUM=T.CASENUM AND S.USER_NAME=T.USER_NAME AND (S.AUDIT_DATE > T.AUDIT_DATE OR (S.AUDIT_DATE = T.AUDIT_DATE AND S.AUDIT_USECS > T.AUDIT_USECS)) ORDER BY S.AUDIT_DATE ASC,S.AUDIT_USECS ASC ) WHERE rownum <= 1) AS ENDED FROM AUDITHISTORY T BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.1.0 - Prod PL/SQL Release 10.2.0.1.0 - Production CORE 10.2.0.1.0 Production TNS for 32-bit Windows: Version 10.2.0.1.0 - Production NLSRTL Version 10.2.0.1.0 - Production BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.2.0 - Prod PL/SQL Release 10.2.0.2.0 - Production CORE 10.2.0.2.0 Production TNS for Linux: Version 10.2.0.2.0 - Production NLSRTL Version 10.2.0.2.0 - Production

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  • How can I fix video tearing and pausing on Windows XP Flash videos?

    - by xvs
    I have what should be a reasonably fast PC: it's a Quadcore Intel 6600 at 2.4 GHz, 4MB of RAM, an ATI 3800 series video card and an LG L246WP monitor, which I selected particularly because it was supposed to work well with video and have no trails or other artifacts. So I should be able to play video with no problems. And I can, as long as that video isn't Flash video. With Flash, what I see is tearing, especially during pans, and pausing -- every few seconds the video pauses for about 300ms while the sound stays continuous. I tried going into the video card setup and changing vertical sync, pulldown detection, windows media video acceleration, deinterlacing and triple buffering. but no combination of settings I've tried has changed or corrected the problem in any way. I've also tried enabling and disabling hardware acceleration in the Flash settings, to no avail. This problem happens whether or not the video is streaming or has fully streamed in before playing. So, what can I do? Is this just a flash issue or is there a way to get it to work?

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  • android numberformat exception

    - by asifkt
    my application shows this number format exception errror while running. 1 0-22 11:09:06.095: WARN/System.err(290): at java.lang.Long.parseLong(Long.java:330) 10-22 11:09:06.095: WARN/System.err(290): at java.lang.Long.parseLong(Long.java:307) 10-22 11:09:06.105: WARN/System.err(290): at com.htc.socialnetwork.facebook.FacebookUtils.getSyncInterval(FacebookUtils.java:54) 10-22 11:09:06.105: WARN/System.err(290): at com.htc.socialnetwork.facebook.remote.FacebookReceiver.getSyncInterval(FacebookReceiver.java:269) 10-22 11:09:06.105: WARN/System.err(290): at com.htc.socialnetwork.facebook.remote.FacebookReceiver.onReceive(FacebookReceiver.java:196) 10-22 11:09:06.105: WARN/System.err(290): at android.app.ActivityThread.handleReceiver(ActivityThread.java:2751) 10-22 11:09:06.105: WARN/System.err(290): at android.app.ActivityThread.access$3100(ActivityThread.java:126) 10-22 11:09:06.105: WARN/System.err(290): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1982) 10-22 11:09:06.105: WARN/System.err(290): at android.os.Handler.dispatchMessage(Handler.java:99) 10-22 11:09:06.105: WARN/System.err(290): at android.os.Looper.loop(Looper.java:123) 10-22 11:09:06.105: WARN/System.err(290): at android.app.ActivityThread.main(ActivityThread.java:4603) 10-22 11:09:06.105: WARN/System.err(290): at java.lang.reflect.Method.invokeNative(Native Method) 10-22 11:09:06.105: WARN/System.err(290): at java.lang.reflect.Method.invoke(Method.java:521) 10-22 11:09:06.105: WARN/System.err(290): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 10-22 11:09:06.105: WARN/System.err(290): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 10-22 11:09:06.115: WARN/System.err(290): at dalvik.system.NativeStart.main(Native Method) anybody please help me to get the reason for this error

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  • Possible to capture and re-broadcast as RTMP?

    - by Jeremy White
    I may have a need coming up soon to capture a live video broadcast stream and re-broadcast it as an RTMP stream for playback in Flash Player. Is this possible? I'm seeing posts online from 2005 to 2009 claiming that RTMP either isn't or is poorly supported in VLC. I do not currently know what format the incoming video stream will be -- will update when I get that information.

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  • Watch Flash video but block out part of it

    - by Ken
    I'm learning a foreign language. There are several online sites that have Flash video in the language I'm learning (e.g., Hulu), which is great. Unfortunately, they have English subtitles, which is (depending on who you ask) somewhere between "annoying" and "actively harmful to my learning". When I'm watching them in a window, I can just move them near the bottom of the screen, or put another window over them. That's awkward, but it kind of works. But I'd like to watch them full-screen, on my TV set. Full-screen Flash doesn't let me put any window on top of it. Is there a way to watch an online Flash video but block out part of it? I'll probably be using my Mac for this, but maybe Linux -- solutions for either one welcome.

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  • Windows 7 doesn't start anymore

    - by martani_net
    Hi, I've experienced some BSOD on windows 7 RC, and some freezing when startup, but today was big surprise, it doesn't start anymore. I tried to start on safe mode and no results too, it shows the starting animation, then a blue screen for less than a second and turns off immediately. The only thing I remember did today is update flash player under Firefox, then chrome stopped working even after logging off, and once restarting, it doesn't start anymore. Anyone experienced the same issue? any hints? [EDIT 3] Solved : Windows 7 have a very smart repair strategy, it works automatically, and it tried every possible fix, what fixed my problem was the system restore to a previous date, all this happened automatically. [EDIT2] these are the last lines in the ntbtlog.txt file Did not load driver \SystemRoot\System32\drivers\vga.sys Loaded driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Did not load driver \SystemRoot\System32\Drivers\NDProxy.SYS Loaded driver \SystemRoot\system32\drivers\CHDRT32.sys Loaded driver \SystemRoot\system32\DRIVERS\VSTAZL3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTDPV3.SYS Loaded driver \SystemRoot\system32\DRIVERS\VSTCNXT3.SYS Loaded driver \SystemRoot\system32\drivers\modem.sys Loaded driver \SystemRoot\system32\DRIVERS\usbccgp.sys Loaded driver \SystemRoot\System32\Drivers\usbvideo.sys [edit] this is the BSOD I get : http://twitpic.com/i87cx Thank you.

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  • ArrayAdapter throwing ArrayIndexOutOfBoundsException

    - by alex
    I am getting an error of an array out of bounce error when i am using my custom array adapter. I am wondering if there are any coding errors I have overlooked. Here is the error log 06-10 20:21:53.254: E/AndroidRuntime(315): FATAL EXCEPTION: main 06-10 20:21:53.254: E/AndroidRuntime(315): java.lang.RuntimeException: Unable to start activity ComponentInfo{alex.android.galaxy.tab.latest/alex.android.galaxy.tab.latest.Basic_db_output}: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Handler.dispatchMessage(Handler.java:99) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.os.Looper.loop(Looper.java:123) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invokeNative(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): at java.lang.reflect.Method.invoke(Method.java:521) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-10 20:21:53.254: E/AndroidRuntime(315): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-10 20:21:53.254: E/AndroidRuntime(315): at dalvik.system.NativeStart.main(Native Method) 06-10 20:21:53.254: E/AndroidRuntime(315): Caused by: java.lang.ArrayIndexOutOfBoundsException 06-10 20:21:53.254: E/AndroidRuntime(315): at alex.android.galaxy.tab.latest.Basic_db_output.onCreate(Basic_db_output.java:44) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 06-10 20:21:53.254: E/AndroidRuntime(315): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) I am basing my code example on this How to use ArrayAdapter<myClass> ArrayList list = new ArrayList(); for(int i=1; i <= 3; i++) { Reader reader = new ResultsReader("android_galaxy_tab_latest/src/quiz"+i+".txt"); reader.read(); String str = ((ResultsReader)reader).getInput(); String data[] = str.split("<.>"); Question q = new Question(); q.question = data[0]; q.answer = Integer.parseInt(data[1]); q.choice1 = data[2]; q.choice2 = data[3]; q.choice3 = data[4]; list.add(q); }

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  • directx 9 hlsl vs. directx 10 hlsl : syntex the same.

    - by numerical25
    For the past month or so I been busting my behind trying to learn directx. So I been mixing back back and fourth from directx 9 to directx 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. one of the drastic changes I notice is how you get the gpu to recognize your structs. In directx 9 you define the Flexible Vertex Formats your typical set up would be like this... #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) in directx 10 I believe the equivalent is the input vertex description D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in directx 10. it is more descriptive. besides this, what are some of the drastic changes made. and is the hlsl syntax the same for both.

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  • Valgrind 'noise', what does it mean?

    - by Chris Huang-Leaver
    When I used valgrind to help debug an app I was working on I notice a huge about of noise which seems to be complaining about standard libraries. As a test I did this; echo 'int main() {return 0;}' | gcc -x c -o test - Then I did this; valgrind ./test ==1096== Use of uninitialised value of size 8 ==1096== at 0x400A202: _dl_new_object (in /lib64/ld-2.10.1.so) ==1096== by 0x400607F: _dl_map_object_from_fd (in /lib64/ld-2.10.1.so) ==1096== by 0x4007A2C: _dl_map_object (in /lib64/ld-2.10.1.so) ==1096== by 0x400199A: map_doit (in /lib64/ld-2.10.1.so) ==1096== by 0x400D495: _dl_catch_error (in /lib64/ld-2.10.1.so) ==1096== by 0x400189E: do_preload (in /lib64/ld-2.10.1.so) ==1096== by 0x4003CCD: dl_main (in /lib64/ld-2.10.1.so) ==1096== by 0x401404B: _dl_sysdep_start (in /lib64/ld-2.10.1.so) ==1096== by 0x4001471: _dl_start (in /lib64/ld-2.10.1.so) ==1096== by 0x4000BA7: (within /lib64/ld-2.10.1.so) * large block of similar snipped * ==1096== Use of uninitialised value of size 8 ==1096== at 0x4F35FDD: (within /lib64/libc-2.10.1.so) ==1096== by 0x4F35B11: (within /lib64/libc-2.10.1.so) ==1096== by 0x4A1E61C: _vgnU_freeres (vg_preloaded.c:60) ==1096== by 0x4E5F2E4: __run_exit_handlers (in /lib64/libc-2.10.1.so) ==1096== by 0x4E5F354: exit (in /lib64/libc-2.10.1.so) ==1096== by 0x4E48A2C: (below main) (in /lib64/libc-2.10.1.so) ==1096== ==1096== ERROR SUMMARY: 3819 errors from 298 contexts (suppressed: 876 from 4) ==1096== malloc/free: in use at exit: 0 bytes in 0 blocks. ==1096== malloc/free: 0 allocs, 0 frees, 0 bytes allocated. ==1096== For counts of detected errors, rerun with: -v ==1096== Use --track-origins=yes to see where uninitialised values come from ==1096== All heap blocks were freed -- no leaks are possible. You can see the full result here: http://pastebin.com/gcTN8xGp I have two questions; firstly is there a way to suppress all the noise? --show-below-main is set to no by default, but there doesn't appear to be a --show-after-main equivalent.

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  • DirectX 9 HLSL vs. DirectX 10 HLSL: syntax the same?

    - by numerical25
    For the past month or so, I have been busting my behind trying to learn DirectX. So I've been mixing back back and forth between DirectX 9 and 10. One of the major changes I've seen in the two is how to process vectors in the graphics card. One of the drastic changes I notice is how you get the GPU to recognize your structs. In DirectX 9, you define the Flexible Vertex Formats. Your typical set up would be like this: #define CUSTOMFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) In DirectX 10, I believe the equivalent is the input vertex description: D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; I notice in DirectX 10 that it is more descriptive. Besides this, what are some of the drastic changes made, and is the HLSL syntax the same for both?

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  • OpenVPN Configuration - Windows 7 client & debian server

    - by Guillaume
    I recently formatted my Windows 7 computer and lost my client's config files for OpenVPN. I recovered the certificates and default config that were left on the server but I haven't managed to make the whole thing work again. I assume the server's config and routing table are OK because it was working before (although quite some time ago). Would any of you experts be able to help? server.conf # Serveur TCP/666 mode server proto udp port 666 dev tun # Cles et certificats ca ca.crt cert server.crt key server.key dh dh1024.pem tls-auth ta.key 0 cipher AES-256-CBC # Reseau server 10.8.0.0 255.255.255.0 #push "redirect-gateway def1 bypass-dhcp" push "dhcp-option DNS 208.67.222.222" push "dhcp-option DNS 208.67.220.220" push "redirect-gateway def1" keepalive 10 120 # Securite user nobody group nogroup chroot /etc/openvpn/jail persist-key persist-tun comp-lzo # Log verb 3 mute 20 status openvpn-status.log log-append /var/log/openvpn.log client.conf # Client client dev tun proto udp remote *my server's ip address*:666 cipher AES-256-CBC # Cles ca ca.crt cert client1.crt key client1.key tls-auth ta.key 1 # Securite nobind persist-key persist-tun comp-lzo verb 3 Routing table on debian server when OpenVPN server is running: Destination Gateway Genmask Indic Metric Ref Use Iface 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 my server's ip * 255.255.255.0 U 0 0 0 eth0 default 72815.trg.dedic 0.0.0.0 UG 0 0 0 eth0 Routing table on Windows 7 client (OpenVPN not working) =========================================================================== Interface List 19...00 f0 8a 1b 6e 5c ......TAP-Win32 Adapter V9 12...90 2e 34 33 84 7b ......Atheros AR8151 PCI-E Gigabit Ethernet Controller ( NDIS 6.20) 1...........................Software Loopback Interface 1 12...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 13...00 00 00 00 00 00 00 e0 Teredo Tunneling Pseudo-Interface 16...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter #2 =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.1.1 192.168.1.11 20 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 192.168.1.0 255.255.255.0 On-link 192.168.1.11 276 192.168.1.11 255.255.255.255 On-link 192.168.1.11 276 192.168.1.255 255.255.255.255 On-link 192.168.1.11 276 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 192.168.1.11 276 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 192.168.1.11 276 =========================================================================== Persistent Routes: None IPv6 Route Table =========================================================================== Active Routes: [...] =========================================================================== Persistent Routes: None And when the link is established between my client and the server: The server's routing table stays the same. The client's becomes: =========================================================================== Interface List 19...00 f0 8a 1b 6e 5c ......TAP-Win32 Adapter V9 12...90 2e 34 33 84 7b ......Atheros AR8151 PCI-E Gigabit Ethernet Controller ( NDIS 6.20) 1...........................Software Loopback Interface 1 12...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter 13...00 00 00 00 00 00 00 e0 Teredo Tunneling Pseudo-Interface 16...00 00 00 00 00 00 00 e0 Microsoft ISATAP Adapter #2 =========================================================================== IPv4 Route Table =========================================================================== Active Routes: Network Destination Netmask Gateway Interface Metric 0.0.0.0 0.0.0.0 192.168.1.1 192.168.1.11 20 0.0.0.0 128.0.0.0 10.8.0.5 10.8.0.6 30 10.8.0.1 255.255.255.255 10.8.0.5 10.8.0.6 30 10.8.0.4 255.255.255.252 On-link 10.8.0.6 286 10.8.0.6 255.255.255.255 On-link 10.8.0.6 286 10.8.0.7 255.255.255.255 On-link 10.8.0.6 286 my server's ip 255.255.255.255 192.168.1.1 192.168.1.11 20 127.0.0.0 255.0.0.0 On-link 127.0.0.1 306 127.0.0.1 255.255.255.255 On-link 127.0.0.1 306 127.255.255.255 255.255.255.255 On-link 127.0.0.1 306 128.0.0.0 128.0.0.0 10.8.0.5 10.8.0.6 30 192.168.1.0 255.255.255.0 On-link 192.168.1.11 276 192.168.1.11 255.255.255.255 On-link 192.168.1.11 276 192.168.1.255 255.255.255.255 On-link 192.168.1.11 276 224.0.0.0 240.0.0.0 On-link 127.0.0.1 306 224.0.0.0 240.0.0.0 On-link 192.168.1.11 276 224.0.0.0 240.0.0.0 On-link 10.8.0.6 286 255.255.255.255 255.255.255.255 On-link 127.0.0.1 306 255.255.255.255 255.255.255.255 On-link 192.168.1.11 276 255.255.255.255 255.255.255.255 On-link 10.8.0.6 286 =========================================================================== Persistent Routes: None What's working: Server and client do connect to each other, SSL certificates are OK. The client gets an IP (10.8.0.6) from the server OpenVPN client is started as an administrator. But: I cannot ping the other one on either side. 'Gateway' value is empty on client's side (in the adapter's "status" window). Client has got no internet access when the link is up. Ideal configuration: I only want the client to be able to use the server's Internet access and access its resources (MySQL server in particular). I do not need or want the server to access the client's local network. The client needs to be able to access it's local network, although all Internet traffic should be redirected to the VPN link. I spent a considerable amount of time on this but it's still not working, any help would be much appreciated. Thanks :)

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  • How to set margin for inner controls of WrapPanel

    - by Andrey Tagaew
    Hi Guys! I'm new in WPF and have a question. Here is an example that I'm using: <Window x:Class="WpfApplication2.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <StackPanel> <WrapPanel Orientation="Horizontal" > <Button Content="test1" Margin="10,0" Padding="10,10" /> <Button Content="test2" Margin="10,0" Padding="10,10" /> <Button Content="test3" Margin="10,0" Padding="10,10" /> <Button Content="test4" Margin="10,0" Padding="10,10" /> <Button Content="test5" Margin="10,0" Padding="10,10" /> </WrapPanel> </StackPanel> As you can see, my wrap panel has several buttons. Each button has the same margin and padding. The question is, is there a way of setting margin and padding for wrap panel, so each element inside the wrap panel may use it values? This make the code shorter and let me specify Margin and Padding only one time instead of setting it for each control in the panel. Thank you!

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  • h264 inside FLV container vs. MP4 container?

    - by Gotys
    I am developing a tube site, and currently having issues with h264 format . By looking at youtube, I noticed they are putting their hi-def videos into mp4 container, so logically I did the same. Next, I installed mod_h264_streaming for lighttpd to make streaming and timeline-scrubbing work. Problem is, that large files (500mb+ at somewhat high resolution) take for EVER to even start buffering ( I read the flowplayer or other flash players need to download metadata first) . I moved the xmov atom to the front of the file with MP4Box (i tried qt-quickstart too) , and the problem didn't go away. Next I read online I need to interleave audio tracks, so I did that too. No change in slowness. So I tried putting the same exact h264 movie into an FLV container, and the playback buffering starts almost instantly - no slowness. So what am I missing here? Why would I choose MP4 container with mod_264_streaming module , which seems super-slow over a regular FLV container with lighttpd's built-in mod_flv_streaming ? Obviously many websites pick mp4 container , but I fail to understand why ? And as a side question - I tried using HTML5's VIDEO tag to try the same h264 MP4 movie, and the scrubbing is LIGHTING FAST! I looked into lighttpd's log file, and i noticed taht Flash Players append video.mp4?start=234 each time timeline is scrubbed, wheres HTML5's video tag does no such thing . Is this some sort of limitations of Flash ? Why Can't flash streaming be same fast as HTML5 streaming? Thanks to ALL who can help. I very much appreciate this community.

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  • Weird exception: Cannot cast String to Boolean when using getBoolean

    - by La bla bla
    I'm getting a very weird error. I have 2 activities. On both I'm getting the SharedPreferences using MODE_PRIVATE (if it matters) by sp = getPreferences(MODE_PRIVATE); on each activity's onCreate() I'm calling sp.getBoolean(IntroActivity.SHOW_INTRO, true) On the IntroActivity this works fine. But when I'm trying in the main activity, I'm getting this 10-12 04:55:23.208: E/AndroidRuntime(11668): FATAL EXCEPTION: main 10-12 04:55:23.208: E/AndroidRuntime(11668): java.lang.ClassCastException: java.lang.String cannot be cast to java.lang.Boolean 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.SharedPreferencesImpl.getBoolean(SharedPreferencesImpl.java:242) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.lablabla.parkme.ParkMeActivity$2.onClick(ParkMeActivity.java:194) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View.performClick(View.java:4084) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.view.View$PerformClick.run(View.java:16966) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.handleCallback(Handler.java:615) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Handler.dispatchMessage(Handler.java:92) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.os.Looper.loop(Looper.java:137) 10-12 04:55:23.208: E/AndroidRuntime(11668): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invokeNative(Native Method) 10-12 04:55:23.208: E/AndroidRuntime(11668): at java.lang.reflect.Method.invoke(Method.java:511) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-12 04:55:23.208: E/AndroidRuntime(11668): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-12 04:55:23.208: E/AndroidRuntime(11668): at dalvik.system.NativeStart.main(Native Method) I made sure that I'm not putting a String somewhere in the middle with that same key Any ideas? Thanks! EDIT: some code: //onCreate() sp = getPreferences(MODE_PRIVATE); // other method boolean showIntro = sp.getBoolean(IntroActivity.SHOW_INTRO, true); // Exception is here showIntroCheckBox.setChecked(showIntro); If it matters, the code which throws the exception is inside a button's onClick

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  • what version flash player has to be downloaded to play .swf files on Windows mobile 6.5?

    - by manraj82
    Hi guys, I'm trying to view websites with flash content in IE on a window mobile 6.5 device[HTC touch HD2].It says it has not got the right flash player.i tried to install the player but the device giving me an error,its saying the installer is not a valid pocket pc application. Has anyone else had a similar problem? If you have and sorted it could please advice me how to sort it? thanks

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  • In Excel 2010, how can I show a count of occurrences on a specific date within multiple time ranges?

    - by Justin
    Here's what I'm trying to do. I have three columns of data. ID, Date(MM/DD/YY), Time(00:00). I need to create a chart or table that shows the number of occurrences on, say, 12/10/2010 between 00:00 and 00:59, 1:00 and 1:59, etc, for each hour of the day. I can do countif and get results for the date, but I cannot figure out how to show a summary of the count of occurrences per hour for the 24 hour period. I have months of data and many times each day. Example of data set is below. Any help is greatly ID Date Time 221 12/10/2010 00:01 223 12/10/2010 00:45 227 12/10/2010 01:13 334 12/11/2010 14:45 I would like the results to read: Date Time Count 12/10/2010 00:00AM - 00:59AM 2 12/10/2010 01:00AM - 01:59AM 1 12/10/2010 02:00AM - 02:59AM 0 ......(continues for every hour of the day) 12/11/2010 00:00AM - 00:59AM 0 ......... 12/11/2010 14:00PM - 14:59PM 1 And so on. Sorry for the length but I wanted to be clear. EDIT Here is a sample spreadsheet. Very little data, but I couldn't figure out a better way without having a huge file. Tested in notepad for formatting and worked ok on import as csv. PID,Date,Time 2888759,12/10/2010,0:10 2888760,12/10/2010,0:10 2888761,12/10/2010,0:10 2888762,12/10/2010,0:11 2889078,12/10/2010,15:45 2889079,12/10/2010,15:57 2889080,12/10/2010,15:57 2889081,12/10/2010,15:58 2889082,12/10/2010,16:10 2889083,12/10/2010,16:11 2889084,12/10/2010,16:11 2889085,12/10/2010,16:12 2889086,12/10/2010,16:12 2889087,12/10/2010,16:12 2889088,12/10/2010,16:13 2891529,12/14/2010,16:21

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  • How to play SWF files without browser

    - by Mehper C. Palavuzlar
    I like to play some downloaded Shockwave Flash (.SWF) files without opening my internet browser. Sometime ago, I remember I could do it just double clicking on the SWF item. Then it was opening in a plain Shockwave window. Now XP won't play ball. I tried Folder Options > File types but couldn't find the associated player exe. How can I surpass this? Edit: There has to be some way to do this without a 3rd party software since I can already play SWFs on my browsers.

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  • Can't play ANY video or MP3 in NONE of my players!!

    - by user30533
    I can't play ANY video or listen ANY mp3. I got the Windows 7, and I was watching vids on youtube until yesterday, but today, NONE of my players in general works (youtube, WMP, Real Player, etc...)! Also, it doesn't help if I use another browser.... HELP! What happens is, I press 'play' on the video and then the window freezes and I just can press the 'x' to close it. Help, thanks A LOT!

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  • How do I find the next multiple of 10 of any integer?

    - by Tommy
    Dynamic integer will be any number from 0 to 150. i.e. - number returns 41, need to return 50. If number is 10 need to return 10. Number is 1 need to return 10. Was thinking I could use the ceiling function if I modify the integer as a decimal...? then use ceiling function, and put back to decimal? Only thing is would also have to know if the number is 1, 2 or 3 digits (i.e. - 7 vs 94 vs 136) Is there a better way to achieve this? Thank You,

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  • What happens if a user jumps over 10 versions before updating, and every version had a new data mode

    - by dontWatchMyProfile
    Example: User installs app v.1.0, adds data. Then the dev submits 10 updates in 10 weeks. After 11 weeks, the user wants v.11.0 and grabs a copy from the app store. Assuming that the app has got 11 .xcdatamodel versions inside, where ***11.xcdatamodel is the current one, what would happen now since the persistent store of the user is ages old? would the migration happen 10 times, step-by-step through every migration iteration? Or does the actual migration of data (lets assume gigabytes of data) happen exactly once, after Core Data (or the persistent store coordinator) has figured out precisely what to do to go from v.1.0 to v.11.0?

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  • What browser or any tool can reduce flash CPU usage?

    - by Stan
    OS: windows XP SP3 While listening to Pandora in Chrome, the CPU usage is almost to 100% for a single core in CPU. Is there any way to reduce CPU usage? Either by using another browser, any plugins that reduce flash CPU usage, or like in Linux, there's a lightweight client - Pithos for Pandora. Thanks.

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  • Add collison detection to enemy sprites?

    - by xBroak
    i'd like to add the same collision detection used by the player sprite to the enemy sprites or 'creeps' ive added all the relevant code I can see yet collisons are still not being detected and handled, please find below the class, I have no idea what is wrong currently, the list of walls to collide with is 'wall_list' import pygame import pauseScreen as dm import re from pygame.sprite import Sprite from pygame import Rect, Color from random import randint, choice from vec2d import vec2d from simpleanimation import SimpleAnimation import displattxt black = (0,0,0) white = (255,255,255) blue = (0,0,255) green = (101,194,151) global currentEditTool currentEditTool = "Tree" global editMap editMap = False open('MapMaker.txt', 'w').close() def draw_background(screen, tile_img): screen.fill(black) img_rect = tile_img.get_rect() global rect rect = img_rect nrows = int(screen.get_height() / img_rect.height) + 1 ncols = int(screen.get_width() / img_rect.width) + 1 for y in range(nrows): for x in range(ncols): img_rect.topleft = (x * img_rect.width, y * img_rect.height) screen.blit(tile_img, img_rect) def changeTool(): if currentEditTool == "Tree": None elif currentEditTool == "Rock": None def pauseGame(): red = 255, 0, 0 green = 0,255, 0 blue = 0, 0,255 screen.fill(black) pygame.display.update() if editMap == False: choose = dm.dumbmenu(screen, [ 'Resume', 'Enable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("hi") elif choose ==1: global editMap editMap = True elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None else: choose = dm.dumbmenu(screen, [ 'Resume', 'Disable Map Editor', 'Quit Game'], 64,64,None,32,1.4,green,red) if choose == 0: print("Resume") elif choose ==1: print("Dis ME") global editMap editMap = False elif choose ==2: print("bob") elif choose ==3: print("bob") elif choose ==4: print("bob") else: None class Wall(pygame.sprite.Sprite): # Constructor function def __init__(self,x,y,width,height): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([width, height]) self.image.fill(green) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertTree(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/tree.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class insertRock(pygame.sprite.Sprite): def __init__(self,x,y,width,height, typ): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/map/rock.png").convert() self.image.set_colorkey(white) self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x class Creep(pygame.sprite.Sprite): """ A creep sprite that bounces off walls and changes its direction from time to time. """ change_x=0 change_y=0 def __init__( self, screen, creep_image, explosion_images, field, init_position, init_direction, speed): """ Create a new Creep. screen: The screen on which the creep lives (must be a pygame Surface object, such as pygame.display) creep_image: Image (surface) object for the creep explosion_images: A list of image objects for the explosion animation. field: A Rect specifying the 'playing field' boundaries. The Creep will bounce off the 'walls' of this field. init_position: A vec2d or a pair specifying the initial position of the creep on the screen. init_direction: A vec2d or a pair specifying the initial direction of the creep. Must have an angle that is a multiple of 45 degres. speed: Creep speed, in pixels/millisecond (px/ms) """ Sprite.__init__(self) self.screen = screen self.speed = speed self.field = field self.rect = creep_image.get_rect() # base_image holds the original image, positioned to # angle 0. # image will be rotated. # self.base_image = creep_image self.image = self.base_image self.explosion_images = explosion_images # A vector specifying the creep's position on the screen # self.pos = vec2d(init_position) # The direction is a normalized vector # self.direction = vec2d(init_direction).normalized() self.state = Creep.ALIVE self.health = 15 def is_alive(self): return self.state in (Creep.ALIVE, Creep.EXPLODING) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def update(self, time_passed, walls): """ Update the creep. time_passed: The time passed (in ms) since the previous update. """ if self.state == Creep.ALIVE: # Maybe it's time to change the direction ? # self._change_direction(time_passed) # Make the creep point in the correct direction. # Since our direction vector is in screen coordinates # (i.e. right bottom is 1, 1), and rotate() rotates # counter-clockwise, the angle must be inverted to # work correctly. # self.image = pygame.transform.rotate( self.base_image, -self.direction.angle) # Compute and apply the displacement to the position # vector. The displacement is a vector, having the angle # of self.direction (which is normalized to not affect # the magnitude of the displacement) # displacement = vec2d( self.direction.x * self.speed * time_passed, self.direction.y * self.speed * time_passed) self.pos += displacement # When the image is rotated, its size is changed. # We must take the size into account for detecting # collisions with the walls. # self.image_w, self.image_h = self.image.get_size() bounds_rect = self.field.inflate( -self.image_w, -self.image_h) if self.pos.x < bounds_rect.left: self.pos.x = bounds_rect.left self.direction.x *= -1 elif self.pos.x > bounds_rect.right: self.pos.x = bounds_rect.right self.direction.x *= -1 elif self.pos.y < bounds_rect.top: self.pos.y = bounds_rect.top self.direction.y *= -1 elif self.pos.y > bounds_rect.bottom: self.pos.y = bounds_rect.bottom self.direction.y *= -1 # collision detection old_x=bounds_rect.left new_x=old_x+self.direction.x bounds_rect.left = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes bounds_rect.left=old_x old_y=self.pos.y new_y=old_y+self.direction.y self.pos.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.pos.y=old_y elif self.state == Creep.EXPLODING: if self.explode_animation.active: self.explode_animation.update(time_passed) else: self.state = Creep.DEAD self.kill() elif self.state == Creep.DEAD: pass #------------------ PRIVATE PARTS ------------------# # States the creep can be in. # # ALIVE: The creep is roaming around the screen # EXPLODING: # The creep is now exploding, just a moment before dying. # DEAD: The creep is dead and inactive # (ALIVE, EXPLODING, DEAD) = range(3) _counter = 0 def _change_direction(self, time_passed): """ Turn by 45 degrees in a random direction once per 0.4 to 0.5 seconds. """ self._counter += time_passed if self._counter > randint(400, 500): self.direction.rotate(45 * randint(-1, 1)) self._counter = 0 def _point_is_inside(self, point): """ Is the point (given as a vec2d) inside our creep's body? """ img_point = point - vec2d( int(self.pos.x - self.image_w / 2), int(self.pos.y - self.image_h / 2)) try: pix = self.image.get_at(img_point) return pix[3] > 0 except IndexError: return False def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def _explode(self): """ Starts the explosion animation that ends the Creep's life. """ self.state = Creep.EXPLODING pos = ( self.pos.x - self.explosion_images[0].get_width() / 2, self.pos.y - self.explosion_images[0].get_height() / 2) self.explode_animation = SimpleAnimation( self.screen, pos, self.explosion_images, 100, 300) global remainingCreeps remainingCreeps-=1 if remainingCreeps == 0: print("all dead") def draw(self): """ Blit the creep onto the screen that was provided in the constructor. """ if self.state == Creep.ALIVE: # The creep image is placed at self.pos. To allow for # smooth movement even when the creep rotates and the # image size changes, its placement is always # centered. # self.draw_rect = self.image.get_rect().move( self.pos.x - self.image_w / 2, self.pos.y - self.image_h / 2) self.screen.blit(self.image, self.draw_rect) # The health bar is 15x4 px. # health_bar_x = self.pos.x - 7 health_bar_y = self.pos.y - self.image_h / 2 - 6 self.screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) self.screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) elif self.state == Creep.EXPLODING: self.explode_animation.draw() elif self.state == Creep.DEAD: pass def mouse_click_event(self, pos): """ The mouse was clicked in pos. """ if self._point_is_inside(vec2d(pos)): self._decrease_health(3) #begin new player class Player(pygame.sprite.Sprite): change_x=0 change_y=0 frame = 0 def __init__(self,x,y): pygame.sprite.Sprite.__init__(self) # LOAD PLATER IMAGES # Set height, width self.images = [] for i in range(1,17): img = pygame.image.load("images/player/" + str(i)+".png").convert() #player images img.set_colorkey(white) self.images.append(img) self.image = self.images[0] self.rect = self.image.get_rect() self.rect.y = y self.rect.x = x self.health = 15 self.image_w, self.image_h = self.image.get_size() health_bar_x = self.rect.x - 7 health_bar_y = self.rect.y - self.image_h / 2 - 6 screen.fill( Color('red'), (health_bar_x, health_bar_y, 15, 4)) screen.fill( Color('green'), ( health_bar_x, health_bar_y, self.health, 4)) def changespeed(self,x,y): self.change_x+=x self.change_y+=y def _decrease_health(self, n): """ Decrease my health by n (or to 0, if it's currently less than n) """ self.health = max(0, self.health - n) if self.health == 0: self._explode() def update(self,walls): # collision detection old_x=self.rect.x new_x=old_x+self.change_x self.rect.x = new_x # hit a wall? collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.x=old_x old_y=self.rect.y new_y=old_y+self.change_y self.rect.y = new_y collide = pygame.sprite.spritecollide(self, walls, False) if collide: # yes self.rect.y=old_y # right to left if self.change_x < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 # Grab the image, divide by 4 # every 4 frames. self.image = self.images[self.frame//4] # Move left to right. # images 4...7 instead of 0...3. if self.change_x > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4] if self.change_y > 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4] if self.change_y < 0: self.frame += 1 if self.frame > 3*4: self.frame = 0 self.image = self.images[self.frame//4+4+4+4] score = 0 # initialize pyGame pygame.init() # 800x600 sized screen global screen screen = pygame.display.set_mode([800, 600]) screen.fill(black) #bg_tile_img = pygame.image.load('images/map/grass.png').convert_alpha() #draw_background(screen, bg_tile_img) #pygame.display.flip() # Set title pygame.display.set_caption('Test') #background = pygame.Surface(screen.get_size()) #background = background.convert() #background.fill(black) # Create the player player = Player( 50,50 ) player.rect.x=50 player.rect.y=50 movingsprites = pygame.sprite.RenderPlain() movingsprites.add(player) # Make the walls. (x_pos, y_pos, width, height) global wall_list wall_list=pygame.sprite.RenderPlain() wall=Wall(0,0,10,600) # left wall wall_list.add(wall) wall=Wall(10,0,790,10) # top wall wall_list.add(wall) #wall=Wall(10,200,100,10) # poke wall wall_list.add(wall) wall=Wall(790,0,10,600) #(x,y,thickness, height) wall_list.add(wall) wall=Wall(10,590,790,10) #(x,y,thickness, height) wall_list.add(wall) f = open('MapMaker.txt') num_lines = sum(1 for line in f) print(num_lines) lineCount = 0 with open("MapMaker.txt") as infile: for line in infile: f = open('MapMaker.txt') print(line) coords = line.split(',') #print(coords[0]) #print(coords[1]) #print(coords[2]) #print(coords[3]) #print(coords[4]) if "tree" in line: print("tree in") wall=insertTree(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4]) wall_list.add(wall) elif "rock" in line: print("rock in") wall=insertRock(int(coords[0]),int(coords[1]), int(coords[2]),int(coords[3]),coords[4] ) wall_list.add(wall) width = 20 height = 540 height = height - 48 for i in range(0,23): width = width + 32 name = insertTree(width,540,790,10,"tree") #wall_list.add(name) name = insertTree(width,height,690,10,"tree") #wall_list.add(name) CREEP_SPAWN_TIME = 200 # frames creep_spawn = CREEP_SPAWN_TIME clock = pygame.time.Clock() bg_tile_img = pygame.image.load('images/map/grass.png').convert() img_rect = bg_tile_img FIELD_RECT = Rect(50, 50, 700, 500) CREEP_FILENAMES = [ 'images/player/1.png', 'images/player/1.png', 'images/player/1.png'] N_CREEPS = 3 creep_images = [ pygame.image.load(filename).convert_alpha() for filename in CREEP_FILENAMES] explosion_img = pygame.image.load('images/map/tree.png').convert_alpha() explosion_images = [ explosion_img, pygame.transform.rotate(explosion_img, 90)] creeps = pygame.sprite.RenderPlain() done = False #bg_tile_img = pygame.image.load('images/map/grass.png').convert() #draw_background(screen, bg_tile_img) totalCreeps = 0 remainingCreeps = 3 while done == False: creep_images = pygame.image.load("images/player/1.png").convert() creep_images.set_colorkey(white) draw_background(screen, bg_tile_img) if len(creeps) != N_CREEPS: if totalCreeps < N_CREEPS: totalCreeps = totalCreeps + 1 print(totalCreeps) creeps.add( Creep( screen=screen, creep_image=creep_images, explosion_images=explosion_images, field=FIELD_RECT, init_position=( randint(FIELD_RECT.left, FIELD_RECT.right), randint(FIELD_RECT.top, FIELD_RECT.bottom)), init_direction=(choice([-1, 1]), choice([-1, 1])), speed=0.01)) for creep in creeps: creep.update(60,wall_list) creep.draw() for event in pygame.event.get(): if event.type == pygame.QUIT: done=True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_RIGHT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_UP: player.changespeed(0,-2) creep.changespeed(0,-2) if event.key == pygame.K_DOWN: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_ESCAPE: pauseGame() if event.key == pygame.K_1: global currentEditTool currentEditTool = "Tree" changeTool() if event.key == pygame.K_2: global currentEditTool currentEditTool = "Rock" changeTool() if event.type == pygame.KEYUP: if event.key == pygame.K_LEFT: player.changespeed(2,0) creep.changespeed(2,0) if event.key == pygame.K_RIGHT: player.changespeed(-2,0) creep.changespeed(-2,0) if event.key == pygame.K_UP: player.changespeed(0,2) creep.changespeed(0,2) if event.key == pygame.K_DOWN: player.changespeed(0,-2) creep.changespeed(0,-2) if event.type == pygame.MOUSEBUTTONDOWN and pygame.mouse.get_pressed()[0]: for creep in creeps: creep.mouse_click_event(pygame.mouse.get_pos()) if editMap == True: x,y = pygame.mouse.get_pos() if currentEditTool == "Tree": name = insertTree(x-10,y-25, 10 , 10, "tree") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") image = pygame.image.load("images/map/tree.png").convert() screen.blit(image, (30,10)) pygame.display.flip() f.write(str(x) + "," + str(y) + ",790,10, tree\n") #f.write("wall=insertTree(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") elif currentEditTool == "Rock": name = insertRock(x-10,y-25, 10 , 10,"rock") wall_list.add(name) wall_list.draw(screen) f = open('MapMaker.txt', "a+") f.write(str(x) + "," + str(y) + ",790,10,rock\n") #f.write("wall=insertRock(" + str(x) + "," + str(y) + ",790,10)\nwall_list.add(wall)\n") else: None #pygame.display.flip() player.update(wall_list) movingsprites.draw(screen) wall_list.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit()

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  • CodePlex Daily Summary for Saturday, May 24, 2014

    CodePlex Daily Summary for Saturday, May 24, 2014Popular ReleasesSimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"C64 Studio: 3.5: Add: BASIC renumber function Add: !PET pseudo op Add: elseif for !if, } else { pseudo op Add: !TRACE pseudo op Add: Watches are saved/restored with a solution Add: Ctrl-A works now in export assembly controls Add: Preliminary graphic import dialog (not fully functional yet) Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block) Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesisSEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...Compile Mono With Visual Studio: 0.9 Beta 1 Release: exciting 0.9 Beta Release ( 0.9.0.2 )PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.com????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixNew ProjectsA minimal UDP based logger: a minimal udp loggerApr-Jul-2014: Educational project for studying .NET and C#CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices: CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices:CodePlex Testing Project: Project for testing codeplex features.EF6: Project EF6electronixwebform: tesekkürü bir borc bilirizelektronix: tesekkuru bir borc bilirizI-Ching: This class can generate fortune telling phrases with the I-Ching book of changes.J-Processors: Various project to develop microprocessors based on FPGAs and a hardware decription language. Software environment for operation.Kart-Trie: Manage and search associative array with Kart tree.NewBreeze: NewBreeze - Fast and light-weight Qt4 based File ManagerOE Orchard Project: interactive educationPostal: Postal is a collection of open-source aspects for PostSharp.SoundCloud Downloader: SoundCloud Downloader for people who are searching for one!Ternary Search Tree: This class can insert and search text using ternary search trees.?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?? API C# ??: ??.NET,?? C# ????? API ????,????????? API。?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。

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