Search Results

Search found 4599 results on 184 pages for 'spring actionscript'.

Page 112/184 | < Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >

  • How can I stop Flash from changing indent when user Clicks on hyperlink in TextField?

    - by Paul Chernoch
    I have a TextField which I initialize by setting htmlText. The text has anchor tags (hyperlinks). When a user clicks on the hyperlink, the indentation of the second and subsequent lines in the paragraph changes. Why? How do I stop it? My html has an image at the beginning of the line, followed by the tag, followed by more text. To style the hyper links to look blue always and underlined when the mouse is over them, I do this: var css:StyleSheet = new StyleSheet(); css.parseCSS("a {color: #0000FF;} a:hover {text-decoration: underline;}"); stepText.styleSheet = css; stepText.htmlText = textToUse; stepText.visible = true; Here is a fragment of the html text (with newlines and exrta whitespace added to improve readability - originally it was one long line): <textformat indent="-37" blockindent="37" > <img src="media/interface/level-1-bullets/solid-circle.png" align="left" hspace="8" vspace="1"/> American Dental Association. (n.d.). <i>Cleaning your teeth and gums (oral hygiene)</i>. Retrieved 11/24/08, from <a href="http://www.ada.org/public/topics/cleaning_faq.asp" target="_blank">http://www.ada.org/public/topics/cleaning_faq.asp </a> </textformat> <br/> As it turns out, the text field is of a width such that it wraps and the second line starts with "Retrieved 11/24/08". Clicking on the hyper link causes this particular line to be indented. Subsequent paragraphs are not affected. ASIDE: The image is a list bullet about 37 pixels wide. (I used images instead of li tags because Flash does not allow nested lists, so I faked it using a series of images with varying amounts of whitespace to simulate three levels of indentation.) IDEA: I was thinking of changing all hyperlinks to use "event:" as the URL protocol, which causes a TextEvent.LINK event to be triggered instead of following the link. Then I would have to open the browser in a second call. I could use this event handler to set the html text to itself, which might clear the problem. (When I switch pages in my application and then come back to the page, everything is OKAY again.) PROBLEM: If I use the "event:" protocol and user tries the right-mouse button click, they will get an error, or so I am told. (See http://www.blog.lessrain.com/as3-texteventlink-and-contextmenu-incompatibilities/ ) I do not like this trade-off.

    Read the article

  • Stopping some sounds from dynamic classes, and exlude some others.

    - by Hwang
    The sound I wanted to stop or play are separates into background music and button sound effect. I know you could use SoundMixer.stopAll() to stop all sound, and some how exclude the bg music, IF everything is written in the same class. But what if the sounds are called from others dynamic classes? How could I target them and exclude the bg Music?

    Read the article

  • interactive (adding listeners to) DAE model in flex + papervision

    - by G. Matthieu
    I have a DAE model that is parsed into several parts. I am able to deal with them separately, such as changing their material or colour but I am having problems adding click or hover listeners over the children. For example, lets say I have a model of a kitty where each facial feature is a child. I want to be able to hover or click the features and have a window pop up explaining the feature. I've tried parsing the model and adding listeners but it doesn't seem to work. Thanks in advance! L

    Read the article

  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

    Read the article

  • How to get a bytearray from file stream in Adobe AIR?

    - by Ole Jak
    How to get a bytearray from file stream in Adobe AIR? So I have a function protected function fileOpenSelected(event:Event):void { currentFile = event.target as File; stream = new FileStream(); stream.openAsync(currentFile, FileMode.READ); } How to get a full bytearray from stream to use it as normal bytearray?

    Read the article

  • AS3 How to center MC + change background color?

    - by Jennifer Heidelberg
    Hello everyone, I am quite new to AS3 and I have never worked with classes, so I am encountering a couple of problems. I'd like to center a movieclip, have it so that it doesn't scale. And then I'd like to add a background color that stays there no matter how I scale the browser. Can someone please explain me this in babysteps? Since I don't know how to implement a class and make it work with my fla. Thank you so much! J.

    Read the article

  • Flex bar chart with Two Y axis

    - by user345522
    I am trying to create a bar char in action 3 script. But for some reason I am getting 2 y-axis and no x axis. Can some one help spot the error. I have said "placement " bottom. The standalone code snippet is below. enter code here [Bindable] public var QUANTITY:ArrayCollection = new ArrayCollection([ {date:"22-Aug-05", quantity:1575.9}, {date:"23-Aug-05", quantity:1603.}, {date:"24-Aug-05", quantity:1507.1}, {date:"25-Aug-05", quantity:1568.8}, ]); private function getBarChartData(evt:MouseEvent):void{ var title:String = "ASDFZXCVB"; var pnlChart:Panel = new Panel(); pnlChart.title = title; pnlChart.height = 750; { var categoryAxisDate:CategoryAxis = new CategoryAxis(); categoryAxisDate.categoryField = "date"; var linearVolumeAxis:LinearAxis = new LinearAxis(); linearVolumeAxis.minimum = 1500; linearVolumeAxis.maximum = 1700; var colChart:ColumnChart = new ColumnChart(); colChart.showDataTips = true; { var horizontalAxisDateRenderer:AxisRenderer = new AxisRenderer(); horizontalAxisDateRenderer.axis = categoryAxisDate; horizontalAxisDateRenderer.placement = "bottom"; var quantityRenderer:AxisRenderer = new AxisRenderer(); quantityRenderer.axis = linearVolumeAxis; quantityRenderer.placement = "left"; colChart.horizontalAxisRenderers.push(horizontalAxisDateRenderer); colChart.verticalAxisRenderers.push(quantityRenderer); { var quantityColumnSeries:ColumnSeries = new ColumnSeries(); quantityColumnSeries.horizontalAxis = categoryAxisDate; quantityColumnSeries.yField="quantity"; quantityColumnSeries.displayName ="QUANTITY"; quantityColumnSeries.dataProvider = QUANTITY; quantityColumnSeries.verticalAxis = linearVolumeAxis; colChart.series.push(quantityColumnSeries); } } pnlChart.addChild(colChart); } canvasReportId.addChild(pnlChart); } ]] <mx:Button label="Submit" click="getBarChartData(event)" x="293" y="4"/> </mx:Canvas>

    Read the article

  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

    Read the article

  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

    Read the article

  • Timer vs setTimeout

    - by Christophe Herreman
    The docs for flash.utils.setTimeout() state: Instead of using this method, consider creating a Timer object, with the specified interval, using 1 as the repeatCount parameter (which sets the timer to run only once). Does anyone know if there is a (significant) advantage in doing so? Using setTimeout is a lot easier when you only need to delay 1 call.

    Read the article

  • Flash CS 4 / AS 2 + Dynamic Text + Html + Embedded fonts...

    - by AndreMiranda
    I have this scenario: 1) I have a dynamic text that receives its data from a XML. 2) The texts showed get theirs style from a CSS file. 3) My dynamic text has a html 'span' tag and it's formatted according to the CSS class that it's passed via the XML file. Ok... so far so good. It's something like: _root.txt.txtDica = "<span class='"+ node.childNodes[_global.auxCont].attributes.myStyle +"'>" + node.childNodes[_global.auxCont].attributes.myText+ "</span>"; The problem is that the swf has a poor quality text. So, I've been looking around, found some things about embedded fonts, Flash TextField() and etc. But, nothing seems to work. Does anyone know how can I generate this html tag in a dynamic text with a good quality? It's worth to say that I'm using regular fonts, such as Verdana and Arial. Thanks a lot!

    Read the article

  • Bitmap as button?

    - by Hwang
    How to set a bitmap as a button so that i can apply button mode and mouse-event stuff on it, without adding the bitmap to a Movie Clip? var bmpFull=new Bitmap(event.currentTarget.content.bitmapData); bmpFull.smoothing=true; bmpFull.name="photo"; bmpFull.alpha=0; //fullMC.buttonMode=true; fullMC.addChild(bmpFull);

    Read the article

  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

    Read the article

  • How to prevent button/movieclip from interfering with mouse events

    - by webfac
    I have a few swf's that are loaded into a base file using levels. These clips can be cycled through by means of a setInterval function or when the user clicks the next or previous button. However, when the user hovers over a defined 'hit' area which is ultimately a blank movie clip, the setTimeout call is then canceled. This works fine, except that now the 'hit' clip - being above everything - prevents the movies below accepting hit states, and if I move it to below everything else, when one mouses over any element in the loaded movie, it then acts as though the user has mouse out of the hit area. Is there any way to have this 'hit' clip do its job simply by determining if the mouse is over it, but without using an onRollOver function or equivalent? Much appreciated

    Read the article

  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

    Read the article

  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

    Read the article

  • Download a file with Adobe AIR

    - by AlexH
    How do I download a file from the internet in a Flex based AIR application. I tried using a file with url set to the address, but I got a file does not exist error when I tried to save it. And it is really hard to google for help on this issue.

    Read the article

  • Syncing two AS3 NetStreams

    - by Lowgain
    I'm writing an app that requires an audio stream to be recording while a backing track is played. I have this working, but there is an inconsistent gap in between playback and record starting. I don't know if I can do anything to make the sync perfect every time, so I've been trying to track what time each stream starts so I can calculate the delay and trim it server-side. This also has proved to be a challenge as no events seem to be sent when a connection starts (as far as I know). I've tried using various properties like the streams' buffer sizes, etc. I'm thinking now that as my recorded audio is only mono, I may be able to put some kind of 'control signal' on the second stereo track which I could use to determine exactly when a sound starts recording (or stick the whole backing track in that channel so I can sync them that way). This leaves me with the new problem of properly injecting this sound into the NetStream. If anyone has any idea whether or not any of these ideas will work, how to execute them, or some alternatives, that would be extremely helpful! Been working on this issue for awhile

    Read the article

  • Issue with Multiple Text Fields and SharedObject Storing

    - by user1662660
    I'm currently working on an AIR for iOS application in Flash CS6. I'm trying to store multiple pieces of data from various text inputs; i.e "name_txt", "number_txt" etc. I have the following code working for a local save file; import flash.events.Event; import flash.desktop.NativeApplication; import flash.events.Event; var n1:String = so.data.Number1; var so:SharedObject = SharedObject.getLocal("TravelPal"); emerg1.text = n1; emerg1.addEventListener(Event.CHANGE, updateEmerg1); function updateEmerg1 (e:Event):void { so.data.Number1 = emerg1.text; so.flush(); } NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit); function onExit(e:Event):void { so.flush(); } Now as soon as I create multiple text inputs and attempt to store them in my SharedObject, the whole system just falls apart. None of the text gets saved, even the previously working ones. I'm pretty new to ShardObject usage. What am I missing here? Is this a good way to go about storing multiple text inputs?

    Read the article

  • AS3 ExternalInterface works in IE but not Firefox

    - by user567602
    Hi all, I am trying to execute an AS3 function from my javascript using the ExternalInterface. Seems to work fine in IE, but firefox is always returning javascript error method undefined. I have been Googling this for ages and eliminated the following possibilities: 1) Some people say you need to have an embed tag inside your object tag, so added one - no luck. 2) Many people say that you need to make sure that your flash is loaded before calling the javascript. Well my call is after pressing a link on the page. I am always using the flash application first and only pressing the link at the end. 3) Then I thought that maybe it is a security problem so added the following: try { ExternalInterface.addCallback("test", testing); trace("added callback"); } catch (error:SecurityError) { trace("Security Error:"+error.message); } catch (error:Error) { trace("Error:"+error.message); } But it prints out "added callback" :( Anyone else have any ideas what else could I possible try? I am running the latest Firefox and FlashPlayer 10. Regards, Olli

    Read the article

  • call inline function and pass in current item as the argument - Flex 3

    - by wcpro
    Im trying to create a loop of items like this... for each (var btn:Object in ViewButtonData) { // build element var box:HBox = new HBox(); box.styleName = "lefttab"; box.width = "100%"; box.addEventListener("rollOver", HoverTab(btn.id, 1)); box.addEventListener("rollOut", HoverTab(btn.id, 0)); // add element to list } I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

    Read the article

  • Setting the Panel Owner

    - by babyangel86
    Hi, I've got an application that allows a panel to popup to allow the user to edit some properties. How do I set the panel owner so that it is on top of all the other components on the page without actually disabling them like you do with an alert box?

    Read the article

< Previous Page | 108 109 110 111 112 113 114 115 116 117 118 119  | Next Page >