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  • AS3 ExternalInterface works in IE but not Firefox

    - by user567602
    Hi all, I am trying to execute an AS3 function from my javascript using the ExternalInterface. Seems to work fine in IE, but firefox is always returning javascript error method undefined. I have been Googling this for ages and eliminated the following possibilities: 1) Some people say you need to have an embed tag inside your object tag, so added one - no luck. 2) Many people say that you need to make sure that your flash is loaded before calling the javascript. Well my call is after pressing a link on the page. I am always using the flash application first and only pressing the link at the end. 3) Then I thought that maybe it is a security problem so added the following: try { ExternalInterface.addCallback("test", testing); trace("added callback"); } catch (error:SecurityError) { trace("Security Error:"+error.message); } catch (error:Error) { trace("Error:"+error.message); } But it prints out "added callback" :( Anyone else have any ideas what else could I possible try? I am running the latest Firefox and FlashPlayer 10. Regards, Olli

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  • How to get a bytearray from file stream in Adobe AIR?

    - by Ole Jak
    How to get a bytearray from file stream in Adobe AIR? So I have a function protected function fileOpenSelected(event:Event):void { currentFile = event.target as File; stream = new FileStream(); stream.openAsync(currentFile, FileMode.READ); } How to get a full bytearray from stream to use it as normal bytearray?

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  • how to control a embedded multiframe swf file?

    - by liuliu
    [Embed(source="data/fire.swf")] static public var movieFire:Class; I have some multiframe swf file and I want to have control of them. For example, I can use gotoandplay and gotoandstop functionality. I tried something like: var m:MovieClip = new movieFire() as MovieClip; but it turns out when I tried to get totalFrames, m.totalFrames, it gives me zero, and gotoand* functions don't work either. How can I correctly control the swf file embedded in actionsript 3.0 (No Flex component)?

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  • Is it possible to get all member variables in flash(AS3)?

    - by Parris
    Hi, I am trying grab all the member variables in AS3, and then foreach one i would like to process it in various ways. I would need the name and then if it is a collection of some type I would like to loop through that collection as well. I am attempting to essentially serialize in a somewhat custom fashion. Thanks!

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  • Is there an encoding method that is mutual to flash and php?

    - by Gus
    I'm base64 encoding a JPG in AS3 and passing it to PHP where it would be decoded. It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm. Is there a library or API for either language that would allow it to interface with the other? Alternatively, does anyone even know what PHP's default base64 map is? My Google searching is not yielding results.

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  • How to apply that resize method?

    - by Qpixo
    I noticed this full flash site and wonderring http://www.houseoforange.nl/site/#/Photographers/Philip%20Riches/editorial%20women/ How can I apply the resize method like the way they did? Any examples might help me a lot.

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  • flash as3, Error #1009

    - by smerels
    I'm making a website that exist out of linked pages. All the pages are on the time line and all the code is in an as3 file. The first page with links works but if I want to place a link on the second frame I get the 1009 error Cannot access a property or method of a null object reference. Because the link doesn't exist on the first frame. This is my code. package { import flash.display.MovieClip; import flash.events.MouseEvent; public class Honger extends MovieClip { public function Honger():void { weten.buttonMode = true; weten.addEventListener(MouseEvent.CLICK, onClickWeten); spelen.buttonMode = true; spelen.addEventListener(MouseEvent.CLICK, onClickSpelen); antwoorden.buttonMode = true; antwoorden.addEventListener(MouseEvent.CLICK, onClickAntwoorden); } public function onClickWeten(e:MouseEvent):void { this.gotoAndStop("vragen"); } public function onClickSpelen(e:MouseEvent):void{ this.gotoAndStop("spel"); } public function onClickAntwoorden(e:MouseEvent):void{ this.gotoAndStop("sp"); } } } Does anyone know how to solve this problem within the code?

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  • Issue with MOUSE_MOVE and MOUSE_OUT applied to stage

    - by poepje
    I'm having an issue with MOUSE_OUT being called while it shouldn't. What I'm doing is quite simple: two images are shown when I move the mouse across the stage, and when the mouse leaves the stage they are hidden. The problem is, that whenever the mouse hits the border of any movieclip on the stage, the MOUSE_OUT function gets called, hiding the two images. This means that whenever I move the mouse My code (only the relevant parts are shown): public class Slider extends MovieClip { var img1:Img1 = new Img1; var img2:Img2 = new Img2; var img1_hover:Img1_hover = new Img1_hover; var img2_hover:Img2_hover = new Img2_hover; public function Slider() { img1.alpha = 0; img2.alpha = 0; stage.addEventListener(MouseEvent.MOUSE_MOVE, showArrows); } function showArrows(e:MouseEvent) { img1.alpha = 1; img2.alpha = 1; stage.addEventListener(MouseEvent.MOUSE_OUT, hideArrows); } function hideArrows(e:MouseEvent) { img1.alpha = 0; img2.alpha = 0; } } Flash throws no errors. I am using a separate .as file (just one) and have no code inside of the action panel in the .fla. Where there's stage.addEventListener, I also tried this., root. and nothing instead of stage.

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  • I have problem loading all items from XML with for each

    - by vaha
    Hi all, I'm low level as3 programmer and I need help whit this code: I have gallery XML file: 1 0 Lokacije 1 1.jpg 2 2 Coaching 1 2.jpg 3 0 0 3.jpg And: var loader: URLLoader = new URLLoader(); loader.load(new URLRequest("gallery.xml"); var xml = new XML(evt.target.data); for each(var item in xml..item) { centralniText.htmlText = item.slika; } only shows last item from XML file: 3.jpg I want all. Please help.

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  • How to use Socket in AC3 or other solution for using embedded flash without cross domain policy?

    - by monkey_boys
    How to use Socket in AC3 or other solution for using embedded flash without cross domain policy? I would like to create a project that uses HTTP to post to some website's form by using embedded flash in a webpage. When I finished the project, I tried to embed on the local computer and that work fine but when I uploaded to a web server in the some domain and requested to some different domain it stopped working. I know that's the security of ac3 but I would like to use embedded flash. Does anybody have any idea about this?

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  • How to eat HTML tags?

    - by Lost_in_code
    Is there any function that converts <a href="test.php"/> to &lt; href=&quot;test.php&quot;/&gt; It would be helpful if all html characters were converted in the similar manner. Is there a function or library to do this?

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  • Weak reference and Strong reference

    - by theband
    package uk.co.bigroom.utils { import flash.utils.Dictionary; /** * Class to create a weak reference to an object. A weak reference * is a reference that does not prevent the object from being * garbage collected. If the object has been garbage collected * then the get method will return null. */ public class WeakRef { private var dic:Dictionary; /** * The constructor - creates a weak reference. * * @param obj the object to create a weak reference to */ public function WeakRef( obj:* ) { dic = new Dictionary( true ); dic[obj] = 1; } /** * To get a strong reference to the object. * * @return a strong reference to the object or null if the * object has been garbage collected */ public function get():* { for ( var item:* in dic ) { return item; } return null; } } } In this Class, how they denote one as Weak Reference and one as Strong reference.

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  • Using an image as a border

    - by Tempname
    I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would. Here is a ss of the skin in place. Ideally I should have a transparent box with a 5 pixel border around it. Here is my current testing code: CSS Code: Box { borderSkin: Embed(source="15x15.png", scaleGridLeft="5", scaleGridTop="5", scaleGridRight="10", scaleGridBottom="10"); } MXML Code: <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Style source="MainTest.css"/> <mx:Box id="tw" width="400" height="400"> </mx:Box> </mx:WindowedApplication>

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  • AS3 Flex masks with black background from png bitmap

    - by airlocker
    Hi all What I am trying to achieve might be trivial, however I am loading a PNG mask which does not have a transparent background, but rather a black background, with the shape defined on top in white (the actual mask which needs to be applied). Apparently Flex expects me to provide a mask with a transparent background for it to work, or am I missing something? If that's the case, could I transform the bitmapData which I am loading so that it treats black color as transparent? thanks in advance.

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  • AS3: Synchronize Timer event to actual time?

    - by Nebs
    I plan to use a timer event to fire every second (for a clock application). I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will). Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3? Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load? These are probably negligible issues but I'm just curious. Thanks.

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  • How do you handle live video streaming in Flash AS3?

    - by CodeJustin.com
    I've been dabbling with socket servers in Java and now I'm ready to get my feet wet with an idea I had. I would like to use python for my socket server and obviously AS3 for my client. I'm able to create a full chat using my own python socket server but I'm almost clueless what to do now that I want to add in LIVE video (want to make it a live video "chat"). I've found tutorials but they are for FMS and I can not afford that, also Red5 looked nice but couldn't find a live video tutorial off hand (plus I would have to switch to Red5 from my own socket server). So if someone could even nudge me into some resources on the subject (the subject of live video without using FMS) that would be very helpful, Google is failing me right now.

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  • Scrollbar skininng problem

    - by simplemagik
    I'm skinning scrollbar in my flex app and got one problem. This white square between scrollbars(view the image) ruibs all my design and i need to disable it, make it invisible, change it background color, alpha or smth like this. I can paste some code here but i think there is no need in it. Working in Flex 3. any ideas? image

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • Rewinding or resetting Parallel effect in Flex 3

    - by errata
    How can I 'rewind' or force the parallel effect to play from the very beginning once it already started to play? Code sample: <mx:Parallel id="parallelEffect" repeatCount="0"> <mx:Fade alphaTo="1" target="{someTarget}" startDelay="2000" /> <mx:Fade alphaTo="1" target="{someOtherTarget}" startDelay="4000" /> <mx:Fade alphaTo="1" target="{thirdTarget}" startDelay="6000" /> <mx:Fade alphaTo="1" target="{fourthTarget}" startDelay="8000" /> <mx:Fade alphaTo="1" target="{fifthTarget}" startDelay="10000" /> </mx:Parallel>

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • Drag/Drop movieclip event in JSFL? (Flash IDE)

    - by niels
    Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage. i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var. maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way. i hope someone can help me get started thx in advance

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