Search Results

Search found 3493 results on 140 pages for 'constructor'.

Page 113/140 | < Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >

  • Specifying different initial values for fields in inherited models (django)

    - by Shawn Chin
    Question : What is the recommended way to specify an initial value for fields if one uses model inheritance and each child model needs to have different default values when rendering a ModelForm? Take for example the following models where CompileCommand and TestCommand both need different initial values when rendered as ModelForm. # ------ models.py class ShellCommand(models.Model): command = models.Charfield(_("command"), max_length=100) arguments = models.Charfield(_("arguments"), max_length=100) class CompileCommand(ShellCommand): # ... default command should be "make" class TestCommand(ShellCommand): # ... default: command = "make", arguments = "test" I am aware that one can used the initial={...} argument when instantiating the form, however I would rather store the initial values within the context of the model (or at least within the associated ModelForm). My current approach What I'm doing at the moment is storing an initial value dict within Meta, and checking for it in my views. # ----- forms.py class CompileCommandForm(forms.ModelForm): class Meta: model = CompileCommand initial_values = {"command":"make"} class TestCommandForm(forms.ModelForm): class Meta: model = TestCommand initial_values = {"command":"make", "arguments":"test"} # ------ in views FORM_LOOKUP = { "compile": CompileCommandFomr, "test": TestCommandForm } CmdForm = FORM_LOOKUP.get(command_type, None) # ... initial = getattr(CmdForm, "initial_values", {}) form = CmdForm(initial=initial) This feels too much like a hack. I am eager for a more generic / better way to achieve this. Suggestions appreciated. Other attempts I have toyed around with overriding the constructor for the submodels: class CompileCommand(ShellCommand): def __init__(self, *args, **kwargs): kwargs.setdefault('command', "make") super(CompileCommand, self).__init__(*args, **kwargs) and this works when I try to create an object from the shell: >>> c = CompileCommand(name="xyz") >>> c.save() <CompileCommand: 123> >>> c.command 'make' However, this does not set the default value when the associated ModelForm is rendered, which unfortunately is what I'm trying to achieve. Update 2 (looks promising) I now have the following in forms.py which allow me to set Meta.default_initial_values without needing extra code in views. class ModelFormWithDefaults(forms.ModelForm): def __init__(self, *args, **kwargs): if hasattr(self.Meta, "default_initial_values"): kwargs.setdefault("initial", self.Meta.default_initial_values) super(ModelFormWithDefaults, self).__init__(*args, **kwargs) class TestCommandForm(ModelFormWithDefaults): class Meta: model = TestCommand default_initial_values = {"command":"make", "arguments":"test"}

    Read the article

  • Building "isolated" and "automatically updated" caches (java.util.List) in Java.

    - by Aidos
    Hi Guys, I am trying to write a framework which contains a lot of short-lived caches created from a long-living cache. These short-lived caches need to be able to return their entier contents, which is a clone from the original long-living cache. Effectively what I am trying to build is a level of transaction isolation for the short-lived caches. The user should be able to modify the contents of the short-lived cache, but changes to the long-living cache should not be propogated through (there is also a case where the changes should be pushed through, depending on the Cache type). I will do my best to try and explain: master-cache contains: [A,B,C,D,E,F] temporary-cache created with state [A,B,C,D,E,F] 1) temporary-cache adds item G: [A,B,C,D,E,F] 2) temporary-cache removes item B: [A,C,D,E,F] master-cache contains: [A,B,C,D,E,F] 3) master-cache adds items [X,Y,Z]: [A,B,C,D,E,F,X,Y,Z] temporary-cache contains: [A,C,D,E,F] Things get even harder when the values in the items can change and shouldn't always be updated (so I can't even share the underlying object instances, I need to use clones). I have implemented the simple approach of just creating a new instance of the List using the standard Collection constructor on ArrayList, however when you get out to about 200,000 items the system just runs out of memory. I know the value of 200,000 is excessive to iterate, but I am trying to stress my code a bit. I had thought that it might be able to somehow "proxy" the list, so the temporary-cache uses the master-cache, and stores all of it's changes (effectively a Memento for the change), however that quickly becomes a nightmare when you want to iterate the temporary-cache, or retrieve an item at a specific index. Also given that I want some modifications to the contents of the list to come through (depending on the type of the temporary-cache, whether it is "auto-update" or not) and I get completly out of my depth. Any pointers to techniques or data-structures or just general concepts to try and research will be greatly appreciated. Cheers, Aidos

    Read the article

  • How do I use an index in an array reference as a method reference in Perl?

    - by Robert P
    Similar to this question about iterating over subroutine references, and as a result of answering this question about a OO dispatch table, I was wondering how to call a method reference inside a reference, without removing it first, or if it was even possible. For example: package Class::Foo; use 5.012; #Yay autostrict! use warnings; # a basic constructor for illustration purposes.... sub new { my $class = shift; return bless {}, $class; } # some subroutines for flavor... sub sub1 { say 'in sub 1' } sub sub2 { say 'in sub 2' } sub sub3 { say 'in sub 3' } # and a way to dynamically load the tests we're running... sub sublist { my $self = shift; return [ $self->can('sub1'); $self->can('sub3'}; $self->can('sub2'); ]; } package main; my $instance = Class::Foo->new(a => 1, b => 2, c => 3); my $tests = $instance->sublist(); my $index = int(rand($#{$tests})); # <-- HERE So, at HERE, we could do: my $ref = $tests->{$index}; $instance->$ref(); but how would we do this, without removing the reference first?

    Read the article

  • What is the rationale to not allow overloading of C++ conversions operator with non-member function

    - by Vicente Botet Escriba
    C++0x has added explicit conversion operators, but they must always be defined as members of the Source class. The same applies to the assignment operator, it must be defined on the Target class. When the Source and Target classes of the needed conversion are independent of each other, neither the Source can define a conversion operator, neither the Target can define a constructor from a Source. Usually we get it by defining a specific function such as Target ConvertToTarget(Source& v); If C++0x allowed to overload conversion operator by non member functions we could for example define the conversion implicitly or explicitly between unrelated types. template < typename To, typename From > operator To(const From& val); For example we could specialize the conversion from chrono::time_point to posix_time::ptime as follows template < class Clock, class Duration> operator boost::posix_time::ptime( const boost::chrono::time_point<Clock, Duration>& from) { using namespace boost; typedef chrono::time_point<Clock, Duration> time_point_t; typedef chrono::nanoseconds duration_t; typedef duration_t::rep rep_t; rep_t d = chrono::duration_cast<duration_t>( from.time_since_epoch()).count(); rep_t sec = d/1000000000; rep_t nsec = d%1000000000; return posix_time::from_time_t(0)+ posix_time::seconds(static_cast<long>(sec))+ posix_time::nanoseconds(nsec); } And use the conversion as any other conversion. For a more complete description of the problem, see here or on my Boost.Conversion library.. So the question is: What is the rationale to non allow overloading of C++ conversions operator with non-member functions?

    Read the article

  • How to get rid of exceptions thrown by the .NET Framework

    - by Hans Løken
    In a recent project I'm using a lot of databinding and xml-serialization. I'm using C#/VS2008 and have downloaded symbol information for the .NET framework to help me when debugging. The app I'm working on has a global "catch all" exception handler to present a more presentable messages to users if there happens to be any uncaught exceptions being thrown. My problem is when I turn on Exceptions-Thrown to be able to debug exceptions before they are caught by the "catch all". It seems to me that the framework throws a lot of exceptions that are not immediately caught (for example in ReflectPropertyDescriptor) so that the exception I'm actually trying to debug gets lost in the noise. Is there any way to get rid of exceptions caused by the framework but keep the ones from my own code? Update: after more research and actually trying to get rid of the exceptions that get thrown by the framework (many which turn out to be known issues in the framework, example: http://stackoverflow.com/questions/1127431/xmlserializer-giving-filenotfoundexception-at-constructor) I finally found a solution that works for me, which is turning on "Just my code" in Tools Options Debugging General Enable Just My Code in VS2008.

    Read the article

  • boost::filesystem - how to create a boost path from a windows path string on posix plattforms?

    - by VolkA
    I'm reading path names from a database which are stored as relative paths in Windows format, and try to create a boost::filesystem::path from them on a Unix system. What happens is that the constructor call interprets the whole string as the filename. I need the path to be converted to a correct Posix path as it will be used locally. I didn't find any conversion functions in the boost::filesystem reference, nor through google. Am I just blind, is there an obvious solution? If not, how would you do this? Example: std::string win_path("foo\\bar\\asdf.xml"); std::string posix_path("foo/bar/asdf.xml"); // loops just once, as part is the whole win_path interpreted as a filename boost::filesystem::path boost_path(win_path); BOOST_FOREACH(boost::filesystem::path part, boost_path) { std::cout << part << std::endl; } // prints each path component separately boost::filesystem::path boost_path_posix(posix_path); BOOST_FOREACH(boost::filesystem::path part, boost_path_posix) { std::cout << part << std::endl; }

    Read the article

  • How can a static class be resolved by the Unity Framework?

    - by user213988
    I wold like the unity framework to resolve a static class "MyStaticObject" specified in my config file. As my class is static, I am getting an error "The type StaticObject does not have an accessible constructor." My config file looks as below: <unity> <typeAliases> <typeAlias alias="singleton" type="Microsoft.Practices.Unity.ContainerControlledLifetimeManager, Microsoft.Practices.Unity" /> <typeAlias alias="StaticObject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly, Version=1.0.0.0" /> <typeAlias alias="staticobject" type="MyStaticAssembly.MyStaticObject, MyStaticAssembly" /> </typeAliases> <containers> <container> <types> <type type="StaticObject" mapTo="staticobject" name="My Static Object"> <lifetime type="singleton"/> </type> </types> </container> </containers> </unity> I would highly appreciate any help.

    Read the article

  • Define an empty array in Perl class new()

    - by Laimoncijus
    Hi, I am just beginner with Perl, so if it sounds stupid - sorry for that :) My problem is - I am trying to write a class, which has an empty array, defined in constructor of a class. So I am doing this like this: package MyClass; use strict; sub new { my ($C) = @_; my $self = { items => () }; bless $self, ref $C || $C; } sub get { return $_[0]->{items}; } 1; Later I am testing my class with simple script: use strict; use Data::Dumper; use MyClass; my $o = MyClass->new(); my @items = $o->get(); print "length = ", scalar(@items), "\n", Dumper(@items); And while running the script I get following: $ perl my_test.pl length = 1 $VAR1 = undef; Why am I doing wrong what causes that I get my items array filled with undef? Maybe someone could show me example how the class would need to be defined so I would not get any default values in my array? Thanks!

    Read the article

  • Serializability of enum-like class

    - by callisto
    I need to access an enum through a webservice. As a webservice allocates 0 based integers to an enumeration (ignoring preset values in enum definition), I built the following: public class StatusType { public StatusVal Pending { get { return new StatusVal( 1, "Pending"); } } public StatusVal Authorised { get { return new StatusVal(2, "Authorised"); } } public StatusVal Rejected { get { return new StatusVal(3, "Rejected"); } } public StatusVal Sent { get { return new StatusVal(4, "Sent"); } } public StatusVal InActive { get { return new StatusVal(5, "InActive"); } } public List<StatusVal> StatusList() { List<StatusVal> returnVal = new List<StatusVal>(); StatusType sv = new StatusType(); returnVal.Add(sv.Pending); returnVal.Add(sv.Authorised); returnVal.Add(sv.Rejected); returnVal.Add(sv.Sent); returnVal.Add(sv.InActive); return returnVal; } } public class StatusVal { public StatusVal(int a, string b) { this.ID = a; this.Name = b; } public int ID { get; set; } public string Name { get; set; } } I then get the list of StatusVal with the following webmethod: [WebMethod] public List<ATBusiness.StatusVal> GetStatus() { ATBusiness.StatusType a = new ATBusiness.StatusType(); return a.StatusList(); } I cannot however use this webmethod as referring it, I get the error: StatusVal cannot be serialized because it does not have a parameterless constructor. I don't quite understand: should I pass params into the StatusValue type defined as the WebMethod's return Type? I need this to return a list of StatusVals as per the StatusList() method.

    Read the article

  • Generic Class Vb.net

    - by KoolKabin
    hi guys, I am stuck with a problem about generic classes. I am confused how I call the constructor with parameters. My interface: Public Interface IDBObject Sub [Get](ByRef DataRow As DataRow) Property UIN() As Integer End Interface My Child Class: Public Class User Implements IDBObject Public Sub [Get](ByRef DataRow As System.Data.DataRow) Implements IDBObject.Get End Sub Public Property UIN() As Integer Implements IDBObject.UIN Get End Get Set(ByVal value As Integer) End Set End Property End Class My Next Class: Public Class Users Inherits DBLayer(Of User) #Region " Standard Methods " #End Region End Class My DBObject Class: Public Class DBLayer(Of DBObject As {New, IDBObject}) Public Shared Function GetData() As List(Of DBObject) Dim QueryString As String = "SELECT * ***;" Dim Dataset As DataSet = New DataSet() Dim DataList As List(Of DBObject) = New List(Of DBObject) Try Dataset = Query(QueryString) For Each DataRow As DataRow In Dataset.Tables(0).Rows **DataList.Add(New DBObject(DataRow))** Next Catch ex As Exception DataList = Nothing End Try Return DataList End Function End Class I get error in the starred area of the DBLayer Object. What might be the possible reason? what can I do to fix it? I even want to add New(byval someval as datatype) in IDBObject interface for overloading construction. but it also gives an error? how can i do it? Adding Sub New(ByVal DataRow As DataRow) in IDBObject producess following error 'Sub New' cannot be declared in an interface. Error Produced in DBLayer Object line: DataList.Add(New DBObject(DataRow)) Msg: Arguments cannot be passed to a 'New' used on a type parameter.

    Read the article

  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

    Read the article

  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

    Read the article

  • Scala: Correcting type inference of representation type over if statement

    - by drhagen
    This is a follow-up to two questions on representation types, which are type parameters of a trait designed to represent the type underlying a bounded type member (or something like that). I've had success creating instances of classes, e.g ConcreteGarage, that have instances cars of bounded type members CarType. trait Garage { type CarType <: Car[CarType] def cars: Seq[CarType] def copy(cars: Seq[CarType]): Garage def refuel(car: CarType, fuel: CarType#FuelType): Garage = copy( cars.map { case `car` => car.refuel(fuel) case other => other }) } class ConcreteGarage[C <: Car[C]](val cars: Seq[C]) extends Garage { type CarType = C def copy(cars: Seq[C]) = new ConcreteGarage(cars) } trait Car[C <: Car[C]] { type FuelType <: Fuel def fuel: FuelType def copy(fuel: C#FuelType): C def refuel(fuel: C#FuelType): C = copy(fuel) } class Ferrari(val fuel: Benzin) extends Car[Ferrari] { type FuelType = Benzin def copy(fuel: Benzin) = new Ferrari(fuel) } class Mustang(val fuel: Benzin) extends Car[Mustang] { type FuelType = Benzin def copy(fuel: Benzin) = new Mustang(fuel) } trait Fuel case class Benzin() extends Fuel I can easily create instances of Cars like Ferraris and Mustangs and put them into a ConcreteGarage, as long as it's simple: val newFerrari = new Ferrari(Benzin()) val newMustang = new Mustang(Benzin()) val ferrariGarage = new ConcreteGarage(Seq(newFerrari)) val mustangGarage = new ConcreteGarage(Seq(newMustang)) However, if I merely return one or the other, based on a flag, and try to put the result into a garage, it fails: val likesFord = true val new_car = if (likesFord) newFerrari else newMustang val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here The switch alone works fine, it is the call to ConcreteGarage constructor that fails with the rather mystical error: error: inferred type arguments [this.Car[_ >: this.Ferrari with this.Mustang <: this.Car[_ >: this.Ferrari with this.Mustang <: ScalaObject]{def fuel: this.Benzin; type FuelType<: this.Benzin}]{def fuel: this.Benzin; type FuelType<: this.Benzin}] do not conform to class ConcreteGarage's type parameter bounds [C <: this.Car[C]] val switchedGarage = new ConcreteGarage(Seq(new_car)) // Fails here ^ I have tried putting those magic [C <: Car[C]] representation type parameters everywhere, but without success in finding the magic spot.

    Read the article

  • Method having an abstract class as a parameter

    - by Ferhat
    I have an abstract class A, where I have derived the classes B and C. Class A provides an abstract method DoJOB(), which is implemented by both derived classes. There is a class X which has methods inside, which need to call DoJOB(). The class X may not contain any code like B.DoJOB() or C.DoJOB(). Example: public class X { private A foo; public X(A concrete) { foo = concrete; } public FunnyMethod() { foo.DoJOB(); } } While instantiating class X I want to decide which derived class (B or C) must be used. I thought about passing an instance of B or C using the constructor of X. X kewl = new X(new C()); kewl.FunnyMethod(); //calls C.DoJOB() kewl = new X(new B()); kewl.FunnyMethod(); // calls B.DoJOB() My test showed that declaring a method with a parameter A is not working. Am I missing something? How can I implement this correctly? (A is abstract, it cannot be instantiated)

    Read the article

  • Recursive templates: compilation error under g++

    - by Johannes
    Hi, I am trying to use templates recursively to define (at compile-time) a d-tuple of doubles. The code below compiles fine with Visual Studio 2010, but g++ fails and complains that it "cannot call constructor 'point<1::point' directly". Could anyone please shed some light on what is going on here? Many thanks, Jo #include <iostream> #include <utility> using namespace std; template <const int N> class point { private: pair<double, point<N-1> > coordPointPair; public: point() { coordPointPair.first = 0; coordPointPair.second.point<N-1>::point(); } }; template<> class point<1> { private: double coord; public: point() { coord= 0; } }; int main() { point<5> myPoint; return 0; }

    Read the article

  • Any problems with this C++ const reference accessor interface idiom?

    - by mskfisher
    I was converting a struct to a class so I could enforce a setter interface for my variables. I did not want to change all of the instances where the variable was read, though. So I converted this: struct foo_t { int x; float y; }; to this: class foo_t { int _x; float _y; public: foot_t() : x(_x), y(_y) { set(0, 0.0); } const int &x; const float &y; set(int x, float y) { _x = x; _y = y; } }; I'm interested in this because it seems to model C#'s idea of public read-only properties. Compiles fine, and I haven't seen any problems yet. Besides the boilerplate of associating the const references in the constructor, what are the downsides to this method? Any strange aliasing issues? Why haven't I seen this idiom before?

    Read the article

  • How does one force construction of a global object in a statically linked library? [MSVC9]

    - by Peter C O Johansson
    I have a global list of function pointers. This list should be populated at startup. Order is not important and there are no dependencies that would complicate static initialization. To facilitate this, I've written a class that adds a single entry to this list in its constructor, and scatter global instances of this class via a macro where necessary. One of the primary goals of this approach is to remove the need for explicitly referencing every instance of this class externally, instead allowing each file that needs to register something in the list to do it independently. Nice and clean. However, when placing these objects in a static library, the linker discards (or rather never links in) these units because no code in them is explicitly referenced. Explicitly referencing symbols in the compilation units would be counterproductive, directly contradicting one of the main goals of the approach. For the same reason, /INCLUDE is not an acceptable option, and /OPT:NOREF is not actually related to this problem. Metrowerks has a __declspec directive for it, GCC has -force_load, but I cannot find any equivalent for MSVC.

    Read the article

  • Error while reading custom configuration file(app.config)

    - by Newbie
    I am making a custom configuration in my winform application. (It will represent a country-corrency list) First the CountryList class namespace UtilityMethods { public class CountryList : ConfigurationSection { public CountryList() { // // TODO: Add constructor logic here // } [ConfigurationProperty("CountryCurrency", IsRequired = true)] public Hashtable CountryCurrencies { get { return CountryCurrency.GetCountryCurrency(); } } } } The GetCountryCurrency() method is defined in CountryCurrency class as under namespace UtilityMethods { public static class CountryCurrency { public static Hashtable GetCountryCurrency() { Hashtable ht = new Hashtable(); ht.Add("India", "Rupees"); ht.Add("USA", "Dollar"); return ht; } } } The app.config file looks like <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name ="CountryList1" type ="UtilityMethods.CountryList,CountryList,Version=2.0.0.0, Culture=neutral"/> </configSections> <appSettings /> </configuration> And I am calling this from a button_click's event as try { CountryList cList = ConfigurationManager.GetSection("CountryList") as CountryList; Hashtable ht = cList.CountryCurrencies; } catch (Exception ex) { string h = ex.Message; } Upon running the application and clicking on the button I am getting this error Could not load type 'UtilityMethods.CountryList' from assembly 'System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Please help (dotnet framework : 3.5 Language: C#)

    Read the article

  • Compiler turning a string& into a basic_string<>&

    - by Shtong
    Hello I'm coming back to C++ after long years spent on other technologies and i'm stuck on some weird behavior when calling some methods taking std::string as parameters : An example of call : LocalNodeConfiguration *LocalNodeConfiguration::ReadFromFile(std::string & path) { // ... throw configuration_file_error(string("Configuration file empty"), path); // ... } When I compile I get this (I cropped file names for readability) : /usr/bin/g++ -g -I/home/shtong/Dev/OmegaNoc/build -I/usr/share/include/boost-1.41.0 -o CMakeFiles/OmegaNocInternals.dir/configuration/localNodeConfiguration.cxx.o -c /home/shtong/Dev/OmegaNoc/source/configuration/localNodeConfiguration.cxx .../localNodeConfiguration.cxx: In static member function ‘static OmegaNoc::LocalNodeConfiguration* OmegaNoc::LocalNodeConfiguration::ReadFromFile(std::string&)’: .../localNodeConfiguration.cxx:72: error: no matching function for call to ‘OmegaNoc::configuration_file_error::configuration_file_error(std::string, std::basic_string<char, std::char_traits<char>, std::allocator<char> >&)’ .../configurationManager.hxx:25: note: candidates are: OmegaNoc::configuration_file_error::configuration_file_error(std::string&, std::string&) .../configurationManager.hxx:22: note: OmegaNoc::configuration_file_error::configuration_file_error(const OmegaNoc::configuration_file_error&) So as I understand it, the compiler is considering that my path parameter turned into a basic_string at some point, thus not finding the constructor overload I want to use. But I don't really get why this transformation happened. Some search on the net suggested me to use g++ but I was already using it. So any other advice would be appreciated :) Thanks

    Read the article

  • Who deletes the copied instance in + operator ? (c++)

    - by Dima
    Hello, I searched how to implement + operator properly all over the internet and all the results i found do the following steps : const MyClass MyClass::operator+(const MyClass &other) const { MyClass result = *this; // Make a copy of myself. Same as MyClass result(*this); result += other; // Use += to add other to the copy. return result; // All done! } I have few questions about this "process" : Isn't that stupid to implement + operator this way, it calls the assignment operator(which copies the class) in the first line and then the copy constructor in the return (which also copies the class , due to the fact that the return is by value, so it destroys the first copy and creates a new one.. which is frankly not really smart ... ) When i write a=b+c, the b+c part creates a new copy of the class, then the 'a=' part copies the copy to himself. who deletes the copy that b+c created ? Is there a better way to implement + operator without coping the class twice, and also without any memory issues ? thanks in advance

    Read the article

  • Flash compiler error 1061: Call to a possibly undefined method run... but run exists!

    - by Zane Geiger
    So I've been working on making a game in Processing but I think Flash would be a better way to get more people playing it, so I've decided to learn Flash. The problem is that I keep getting really stupid errors on incredibly simple things. For instance, I want to make a 'Block' object to use in a platform game. So I make a new .as file, name it Block.as, and define the Block class within it like so: package { public class Block { public function Block() { // constructor code } public function run() { } } } I don't want to add the code yet, I just want to ensure that this works. So in my main timeline code, I try to create an instance of the Block object and execute its run method: var block1:Block = new Block(); block1.run(); Every time it gives me this inane error: Scene 1, Layer 'Layer 1', Frame 1, Line 2 1061: Call to a possibly undefined method run through a reference with static type Block. What undefined method!? It's defined RIGHT THERE in Block.as. The class file is even in the same folder and everything. I'm getting REALLY annoyed at how poorly Flash handles such a ridiculously simple project. Does anyone know why Flash hates me?

    Read the article

  • iOS layout; I'm not getting it

    - by Tbee
    Well, "not getting it" is too harsh; I've got it working in for what for me is a logical setup, but it does not seem to be what iOS deems logical. So I'm not getting something. Suppose I've got an app that shows two pieces of information; a date and a table. According to the MVC approach I've got three MVC at work here, one for the date, one for the table and one that takes both these MCVs and makes it into a screen, wiring them up. The master MVC knows how/where it wants to layout the two sub MVC's. Each detail MVC only takes care of its own childeren within the bounds that were specified by the master MVC. Something like: - (void)loadView { MVC* mvc1 = [[MVC1 alloc] initwithFrame:...] [self.view addSubview:mvc1.view]; MVC* mvc2 = [[MVC2 alloc] initwithFrame:...] [self.view addSubview:mvc2.view]; } If the above is logical (which is it for me) then I would expect any MVC class to have a constructor "initWithFrame". But an MVC does not, only view have this. Why? How would one correctly layout nested MVCs? (Naturally I do not have just these two, but the detail MVCs have sub MVCs again.)

    Read the article

  • iPhone app, navigationcontroller not functioning?

    - by dramaticlook
    I have 4 tabs in a tab bar. In one of the tabs i want to use a navigation, i.e. when i click an item from the list it should go to some details page about it. I have the list page where i have the navigation bar and the list of items. I can scroll them, but when I click any of them the selection animation happens, console logs the true row value, it even prints log instructions from constructor of the Details page but I can not see the Details page showing up. (btw Xcode 3.2.6 with iOS 4.3) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *rowValue = [myStrings objectAtIndex:indexPath.row]; NSLog(rowValue); //[Utility setStr:rowValue]; [self.myTable deselectRowAtIndexPath:indexPath animated:TRUE]; //DETAILS PAGE HERE!!!! RestViewController * rest= [[RestViewController alloc] init]; rest.scoreLabel.text = rowValue; [self.navigationController pushViewController:rest animated:TRUE]; [rest release]; } Anybody having any idea? Thanks in advance!!!

    Read the article

  • Breaking dependencies when you can't make changes to other files?

    - by codemuncher
    I'm doing some stealth agile development on a project. The lead programmer sees unit testing, refactoring, etc as a waste of resources and there is no way to convince him otherwise. His philosophy is "If it ain't broke don't fix it" and I understand his point of view. He's been working on the project for over a decade and knows the code inside and out. I'm not looking to debate development practices. I'm new to the project and I've been tasked with adding a new feature. I've worked on legacy projects before and used agile development practices with good result but those teams were more receptive to the idea and weren't afraid of making changes to code. I've been told I can use whatever development methodology I want but I have to limit my changes to only those necessary to add the feature. I'm using tdd for the new classes I'm writing but I keep running into road blocks caused by the liberal use of global variables and the high coupling in the classes I need to interact with. Normally I'd start extracting interfaces for these classes and make their dependence on the global variables explicit by injecting them as constructor arguments or public properties. I could argue that the changes are necessary but considering the lead never had to make them I doubt he would see it my way. What techniques can I use to break these dependencies without ruffling the lead developer's feathers? I've made some headway using: Extract Interface (for the new classes I'm creating) Extend and override the wayward classes with test stubs. (luckily most methods are public virtual) But these two can only get me so far.

    Read the article

  • How to get child nodes after store load

    - by Azincourt
    Version: ExtJs 4.1 To change the child items I use this function: TreeStore (Ext.data.TreeStore) storeId : 'treeStore', ... constructor: function( oConfig ) { ... this.on( 'expand', function( oObj ) { oObj.eachChild(function(oNode) { switch(oNode.data.type) { case "report": oNode.set('icon', strIconReport); break; case "view": oNode.set('icon', strIconView); break; } }); }); Reload After removing or adding items in the tree, I reload the tree somewhere else with: var oStore = Ext.getStore('treeStore'); oStore.load({ node : oNode, params : { newpath : oNode.data.path, overwrite : true } }); Although it is the same store treeStore, after loading and expanding to the correct path, the icons are not changed since the .on( 'expand') function is not called. Why? Question How can I change the icons of this newly loaded store before it expands to the node path? What I tried Before calling .load() I tried to edit the children with oNode.eachChild(function(oChild) {} but no success.

    Read the article

< Previous Page | 109 110 111 112 113 114 115 116 117 118 119 120  | Next Page >