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  • JavaScript addEvent function

    - by Yalmaz Khalil
    I have an addEvent function: function addEvent(elem, event, func ) { if (typeof (window.event) != 'undefined') elem.attachEvent('on' + event, func); else elem.addEventListener(event, func, false); } <a href="#" id="link">link</a> and I'm trying to add the following to window.onload: addEvent(window, 'load', function (){ // add another event var link= document.getElementById('link'); addEvent(link, 'click', function () {alert('Hi'); }); }); My question is: why does the link event not work?

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  • Attaching an event to an Iframe that contains more iframes

    - by Oscar Godson
    I have an editor which is in my window that contains a wrapping iframe and then 2 more iframes inside like (the HTML inside the <iframe> element is inserted via write() in JS, not hardcoded like this): <iframe class="parent"> <div class="wrapper"> <iframe class="editor"></iframe> <iframe class="previewer"></iframe> </div> </iframe> One is an editor, the other is a previewer. The first one that contains the two (we'll call this the parent) has an eventListener for mousemove attached to it, but nothing is firing. If i add a 5px border for example, the event will fire when I move my mouse on the border of the parent, but not when i hover over the middle which contains the editor or previewer (previewer is display:none while the editor is visible, and vice versa). So, the blue area in the following i can mousemove, but the rest I can't. It's most likely because of the stacking order, but how can I attach an event to fire on the entire frame? I need mousemove because on mousemove I display a menu in the bottom right. I want the same menu to display whether or not the editor or the previewer is visible.

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  • Help with Event-Based Components

    - by Joel in Gö
    I have started to look at Event-Based Components (EBCs), a programming method currently being explored by Ralf Wesphal in Germany, in particular. This is a really interesting and promising way to architect a software solution, and gets close to the age-old idea of being able to stick software components together like Lego :) A good starting point is the Channel 9 video here, and there is a fair bit of discussion in German at the Google Group on EBCs. I am however looking for more concrete examples - while the ideas look great, I am finding it hard to translate them into real code for anything more than a trivial project. Does anyone know of any good code examples (in C# preferably), or any more good sites where EBCs are discussed?

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  • Javascript click function not working

    - by Nabe
    I need to null the value in text box on click, currently I have written a code as such <div class="keyword_non"> <h1>Keywords : <a class="someClass question_off" title="Keywords "></a></h1> <h2><input type="text" name="kw1" value="one" /></h2> <h2><input type="text" name="kw2" value="two" /></h2> <h2><input type="text" name="kw3" value="three" /></h2> <h2><input type="text" name="kw4" value="four" /></h2> </div> <script type="text/javascript" src="/functions/javascript/custom/non_profit_edit.js"></script> <script type="text/javascript" src="/functions/javascript/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="/functions/javascript/custom/jquery-ui-1.8.7.custom.min.js"></script> Inside non_profit_edit.js i have written as such $(document).ready(function(){ $(".kw1").click(function() { $(".kw1").val(" "); }); $(".kw2").click(function() { $(".kw2").val(" "); }); $(".kw3").click(function() { $(".kw3").val(" "); }); $(".kw4").click(function() { $(".kw4").val(" "); }); }); But write now its not working properly... Is this any browser issues or error in code..

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  • Simulating mouse clicks on Mac OS X does not work for some applications.

    - by Thomi
    I'm writing an application for Mac OS X 10.6 and later in C++. One part of the application needs to simulate mouse movement and mouse clicks. I do this currently by posting CGEvent objects using CGEventPost(kCGHIDEventTap, event);. This works, for the most part - I can simulate mouse movement and clicks just fine, but it seems to fail in some areas. For example: In Mozilla Firefox and Safari, I can click on all the menus, but cannot click on a link within a website. When I try, the link is highlighted, but the browser never follows the link. However, I can right-click on a link, select "open link in new tab", and everything works as expected. Solved - creating the mouse event using CGEventCreateMouseEvent(...) makes the event work within web browser. I can click on the "Dashboard" icon to brink up the dashboard, but I cannot click on the "i" button on any of the dashboard widgets. Similarly, clicking on any of the search results from the spotlight search widget doesn't work either. This inconsistency is along application boundaries. What might be the cause?

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  • return multiple values?

    - by user295189
    I am trying to return two values in javascript is that possible? var newCodes = function(){ var dCodes = fg.codecsCodes.rs; // Linked ICDs var dCodes2 = fg.codecsCodes2.rs; //Linked CPTs return dCodes, dCodes2; }; Thanks

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  • jQuery attach function to 'load' event of an element

    - by Miguel Ping
    Hi, I want to attach a function to a jQuery element that fires whenever the element is added to the page. I've tried the following, but it didn't work: var el = jQuery('<h1>HI HI HI</H1>'); el.one('load', function(e) { window.alert('loaded'); }); jQuery('body').append(el); What I really want to do is to guarantee that another jQuery function that is expecting some #id to be at the page don't fail, so I want to call that function whenever my element is loaded in the page. To clarify, I am passing the el element to another library (in this case it's a movie player but it could be anything else) and I want to know when the el element is being added to the page, whether its my movie player code that it is adding the element or anyting else.

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  • Output something other than True or False

    - by David
    Newb to JS. Trying to determain how to to output something other than Question 1 is True and False. If I understand this correctly, the output is the expression of the flag True or False. Trying to change to say Correct and Incorrect. Also trying to express a percentage of correct instead of the for example: Your total score is 10/100 $(function(){ var jQuiz = { answers: { q1: 'd', q2: 'd', }, questionLenght: 2, checkAnswers: function() { var arr = this.answers; var ans = this.userAnswers; var resultArr = [] for (var p in ans) { var x = parseInt(p) + 1; var key = 'q' + x; var flag = false; if (ans[p] == 'q' + x + '-' + arr[key]) { flag = true; g } else { flag = false; } resultArr.push(flag); } return resultArr; }, init: function(){ $("[class=btnNext]").click(function(){ if ($('input[type=radio]:checked:visible').length == 0) { return incorrect ; } $(this).parents('.questionContainer').fadeOut(500, function(){ $(this).next().fadeIn(500); }); var el = $('#progress'); el.width(el.width() + 11 + 'px'); }); $('.btnPrev').click(function(){ $(this).parents('.questionContainer').fadeOut(500, function(){ $(this).prev().fadeIn(500) }); var el = $('#progress'); el.width(el.width() - 11 + 'px'); }) $("[class=btnShowResult]").click(function(){ var arr = $('input[type=radio]:checked'); var ans = jQuiz.userAnswers = []; for (var i = 0, ii = arr.length; i < ii; i++) { ans.push(arr[i].getAttribute('id')) } }) $('.btnShowResult').click(function(){ $('#progress').width(260); $('#progressKeeper').hide(); var results = jQuiz.checkAnswers(); var resultSet = ''; var trueCount = 0; for (var i = 0, ii = results.length; i < ii; i++){ if (results[i] == true) trueCount++; resultSet += '<div> Question ' + (i + 1) + ' is ' + results[i] + '</div>' } resultSet += '<div class="totalScore">Your total score is ' + trueCount * 4 + ' / 100</div>' $('#resultKeeper').html(resultSet).show(); }) } }; jQuiz.init(); })

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  • javascript: capturing load event on LINK

    - by pgn
    hello everyone, i'm trying to attach an event handler to the load event of a link tag, to execute some code after a stylesheet has loaded. new_element = document.createElement('link'); new_element.type = 'text/css'; new_element.rel = 'stylesheet'; new_element.href = 'http://domain.tld/file.css'; new_element.addEventListener('load', function() { alert('foo'); }, false); document.getElementsByTagName('head')[0].appendChild(new_element) i have tried onreadystatechange as well new_element.onreadystatechange = function() { alert('foo'); } unfortunately neither approach results in an alert being triggered.. Furthermore, new_element.onload is null after registering a handler for the 'load' event with addEventListener.. is that normal? thanks, andrew ps: i may not use any framework in solving this

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  • Is there a way to TouchEndInside in Mobile Safari?

    - by Ken Sykora
    I'm trying to determine whether a users does a touchupinside in mobile safari for an iPhone web app. So far I've been unsuccessful. touchend event fires regardless of where the touchup event happens on the screen, and I can't seem to discern that the target has changed by anything in the event argument. Can anyone point me in the right direction on how to capture a touchendinside (vs. touchendoutside) event using javascript? $('a.arrow').bind('touchend',function(e) { console.log($(e.srcElement)); //both of these always return the same element console.log($(e.toElement)); //both of these always return the same element });

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  • Transform any JavaScript function into a page event

    - by Laith
    I need to be able to achieve the following (one way or another): function ShowContent() {} document.onShowContent = function () { // anything I want to happen.... } What I'm trying to do is to add a kind of listener to me Advertisement code on the page that will auto refresh the ad slot when a specific function is called. Instead of having that function "ShowContent()" directly refresh the ad code, I want the ad code to refresh if it detects that "ShowContent()" has been called. Thanks.

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  • How should I handle "real time" events in an online strategy game?

    - by Hojat Taheri
    Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get the list of attacks happening each second would cause heavy load. Is there any technique to achieve this goal? Another example: You want to attack a village 3 hours away, you send troops and the attack occurs 3 hours later. Should there be an script to check the database at each second to run the query at the specified time?

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  • how to update div tag in javascript with data from model for onsubmit form asp.net mvc

    - by michael
    In my page i have a form tag which submits to server ,gets data and redirects to same page. problem is the the div tag which has the data from server is not getting updated. how to do that in javascript <% using (Html.BeginForm("Addfile", "uploadfile", FormMethod.Post, new { id = "uploadform", enctype = "multipart/form-data" })) { %> <input type="file" id="addedFile" name="addedFile" /><br /> <input type="submit" id="addfile" value="Addfile" /> <div id="MyGrid"> //data from the model(server side) filelist is not updating</div> what will be the form onsubmit javascript function to update the div tag with the data from the model. and my uploadfile controller get post methods are as [AcceptVerbs(HttpVerbs.Get)] public ActionResult Upload() { return View(); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult AddFile(HttpPostedFileBase addedFile) { static List<string> fileList = new List<string>(); string filename = Path.GetFileName(addedFile.FileName); file.SaveAs(@"D:\Upload\" + filename); fileList.Add(filename); return("Upload",fileList); } thanks, michaela

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  • how to attach window.close to cntrl+w keypress event in a xul window?

    - by Erik Vold
    I have a XUL window, and I want the cntrl+w hotkey to close the window, but when I attach: window.addEventListener("keypress", function(ev) { GM_log("onkeypress handler: \n" + "keyCode property: " + ev.keyCode + "\n" + "which property: " + ev.which + "\n" + "charCode property: " + ev.charCode + "\n" + "Character Key Pressed: " + String.fromCharCode(ev.charCode) + "\n"); }, true); to the page, it treats pressing 'w' and 'cntrl+w' the same, charCode 119.. how can I determine that cntrl+w was pressed so that I may window.close() ?

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  • Toggle block in jQuery

    - by user201140
    I'd like to click a header link and have the block directly underneath hide or show (with slideToggle) Thanks <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div> <div class='header'><a href='#'>Header</a></div> <div class='block'> <div class='test>Some Text</div> <div class='test>Some Text</div> <div class='test>Some Text</div> </div>

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  • Are delegates copied during assignment to an event?

    - by Sir Psycho
    Hi, The following code seems to execute the FileRetrieved event more than once. I thought delegates were a reference type. I was expecting this to execute once. I'm going to take a guess and say that the reference is being passed by value, therefore copied but I don't like guesswork :-) public delegate void DirListEvent<T>(T dirItem); void Main() { DirListEvent<string> printFilename = s => { Console.WriteLine (s); }; var obj = new DirectoryLister(); obj.FileRetrieved += printFilename; obj.FileRetrieved += printFilename; obj.GetDirListing(); } public class DirectoryLister { public event DirListEvent<string> FileRetrieved; public DirectoryLister() { FileRetrieved += delegate {}; } public void GetDirListing() { foreach (var file in Directory.GetFiles(@"C:\")) { FileRetrieved(file); } } }

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • backbone model validation error

    - by koko
    I got a validation based on backbone fundamentals by addyosmani, but when i try it on my view i can't get the error that the model generated.TIA model.js validate: function(attrs) { var errors = this.errors = {}; if (!attrs.box) errors.box= 'box value is required'; //console.log(errors.box); if (!_.isEmpty(errors)) return errors; } view.js validate: function(model) { console.log("error text--" + model.errors[this.input] || ''); },

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  • Closing InfoWindow with Google Maps API V3

    - by Oscar Godson
    I've seen the other posts, but they dont have the markers being looped through dynamically like mine. How do I create an event that will close the infowindow when another marker is clicked on using the following code? $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:false, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); function buildHandler(map, marker, content) { return function() { var infowindow = new google.maps.InfoWindow({ content: '<div class="marker"><h1>'+content.headline+'</h1><p>'+content.full_content+'</p></div>' }); infowindow.open(map, marker); }; } new google.maps.event.addListener(the_marker, 'click',buildHandler(map, the_marker, {'headline':json_data.item.headline,'full_content':json_data.item.full_content})); } } }); });

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  • How do I create a random method name

    - by Russ Bradberry
    I plan on using JSONP to call an external webservice to get around the fact that I dont want to create a global function that could potentially conflict with the calling page. I thought that creating a random function name and passing it up would work. Something like this: <script src="www.foo.com/b?cb=d357534"> where cb is the callback function name, the server would return d357534({my json data}); what i want to know is how to create the random function name, im sure i could use eval but is this the best way to go about it? essentially, what i am trying to do is this: var d + Math.floor(Math.random()*1000001) = function(){...

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