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  • Running a Model::find in for loop in cakephp v1.3

    - by Gaurav Sharma
    Hi all, How can I achieve the following result in cakephp: In my application a Topic is related to category, category is related to city and city is finally related to state in other words: topic belongs to category, category belongs to city , city belongs to state.. Now in the Topic controller's index action I want to find out all the topics and it's city and state. How can I do this. I can easily do this using a custom query ($this-Model-query() function ) but then I will be facing pagination difficulties. I tried doing like this function index() { $this->Topic->recursive = 0; $topics = $this->paginate(); for($i=0; $i<count($topics);$i++) { $topics[$i]['City'] = $this->Topic->Category->City->find('all', array('conditions' => array('City.id' => $topics[$i]['Category']['city_id']))); } $this->set(compact('messages')); } The method that I have adopted is not a good one (running query in a loop) Using the recursive property and setting it to highest value (2) will degrade performance and is not going to yield me state information. How shall I solve this ? Please help Thanks

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  • Using nHibernate to map two different data models to one entity model

    - by Dan
    I have two different data models that map to the same Car entity. I needed to create a second entity called ParkedCar, which is identical to Car (and therefore inherits from it) in order to stop nhibernate complaining that two mappings exists for the same entity. public class Car { protected Car() { IsParked = false; } public virtual int Id { get; set; } public bool IsParked { get; internal set; } } public class ParkedCar : Car { public ParkedCar() { IsParked = true; } //no additional properties to car, merely exists to support mapping and signify the car is parked } The only issue is that when I come to retrieve a Car from the database using the Criteria API like so: SessionProvider.OpenSession.Session.CreateCriteria<Car>() .Add(Restrictions.Eq("Id", 123)) .List<Car>(); The query brings back Car Entities that are from the ParkedCar data model. Its as if nhibernate defaults to the specialised entity. And the mappings are defiantly looking in the right place: <class name="Car" xmlns="urn:nhibernate-mapping-2.2" table="tblCar"> <class name="ParkedCar" xmlns="urn:nhibernate-mapping-2.2" table="tblParkedCar" > How do I stop this?

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  • WCF: Exposed Object Model - stuck in a loop

    - by Mark
    Hi I'm working on a pretty big WSSF project. I have a normal object model in the business layer. Eg a customer has an orders collection property, when this is accessed then it loads from the data layer (lazy loading). An order has a productCollection property etc etc.. Now the bit I'm finding tricky is exposing this via WCF. I want to export a collection of orders. The client app will also need information about the customers. Using the WSSF data contract designer I have set it up so that customers have a property called "order collection". This is fine if you have a customer object and would like to look at the orders but if you have an order object there is no customer property so it doesn't work going up the hierarchy. I've tried adding a customer property to the orders object but then the code gets stuck in a loop when it loads the data contracts up. This is because it doesn't load on demand like in the business layer. I need to load all properties up before the objects can be sent out via WCF. It ends up loading an order, then the customer for that order, then the orders for that customer, then the customer for that order etc etc... I'm sure I've got all this wrong. Help!!

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  • Appengine JDO dataclasses to python model

    - by M.A. Cape
    Does anyone have tried to implement an app in GAE having both java and python? I have an existing app and my front end is in java. Now I want to use the existing datastore to be interfaced by python. My problem is i don't know how to define the relationships and model that would be equivalent to the one in java. I have tried the one-to-many relationship in python but when stored in the datastore, the fields are different than the one-to-many of java. My data classes are as follows. //one-to-many owned Parent Class public class Parent{ @PrimaryKey @Persistent private String unitID; //some other fields... @Persistent @Order(extensions = @Extension(vendorName="datanucleus", key="list-ordering", value="dateCreated desc")) private List <Child> child; //methods & constructors were omitted } Child public class Child{ @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key uId; @Persistent private String name; /* etc... */ }

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  • Manually wiring up unobtrusive jquery validation client-side without Model/Data Annotations, MVC3

    - by cmorganmcp
    After searching and experimenting for 2 days I relent. What I'd like to do is manually wire up injected html with jquery validation. I'm getting a simple string array back from the server and creating a select with the strings as options. The static fields on the form are validating fine. I've been trying the following: var dates = $("<select id='ShiftDate' data-val='true' data-val-required='Please select a date'>"); dates.append("<option value=''>-Select a Date-</option>"); for (var i = 0; i < data.length; i++) { dates.append("<option value='" + data[i] + "'>" + data[i] + "</option>"); } $("fieldset", addShift).append($("<p>").append("<label for='ShiftDate'>Shift Date</label>\r").append(dates).append("<span class='field-validation-valid' data-valmsg-for='ShiftDate' data-valmsg-replace='true'></span>")); // I tried the code below as well instead of adding the data-val attributes and span manually with no luck dates.rules("add", { required: true, messages: { required: "Please select a date" } }); // Thought this would do it when I came across several posts but it didn't $.validator.unobtrusive.parse(dates.closest("form")); I know I could create a view model ,decorate it with a required attribute, create a SelectList server-side and send that, but it's more of a "how would I do this" situation now. Can anyone shed light on why the above code wouldn't work as I expect? -chad

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  • After update hook not being called for DataMapper model with dm 1.0.2

    - by Macario
    Hi, I've the following model and I want to execute a method on save and update, problem is that the hook is not being executed on update. class User include DataMapper::Resource include BCrypt property :id, Serial property :email, String, :index => true property :crypted_password, String, :accessor => :private ... attr_accessor :password, :password_confirmation before :save, :encrypt_password! # also tried the following with no success: # before :update, :encrypt_password! # and tried this but hell was never raised # before :update do # raise 'hell' # end def encrypt_password! self.crypted_password = Password.create password end end This spec fails: it 'should call encrypt_password! on update' do subject.save.should be_true subject.should_receive(:encrypt_password!) subject.update(:password => 'other-password', :password_confirmation => 'other-password').should be_true end And this passes: it 'should call encrypt_password! on create' do subject.should_receive(:encrypt_password!) subject.save.should be_true end I've also tried with after :update in addition to after :save with no success. Am I missing something?

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  • association of more than one model to a listview

    - by Veer
    I have 3 Tables in my database. Each table has 3 fields each, excluding the ID field. out of which 2 fields are of type nvarchar. None of the tables are related. My ListView in the application helps the user to search my database, the search being incremental. The search includes the nvarchar fields of the 3 tables ie, 6 fields in total. Eg: PhoneBook: Name, PhoneNo Notes: Title, Content Bookmarks: Name, url I've the models generated for the 3 tables. Now the ListBox should display the Ph.Name, Title and the Bo.Name fields. ie, It should be bound to them. But they are from different models. I also should be able to perform CRUD operation on the item searched. How would i do that? P.S: Separate ViewModels are created for each Model which are used for their respective views for handling those tables individually. But this is an integrated view where the user should be able to search everything. Also please somebody suggest me a better Title for this question:)

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  • Beginner Question on traversing a EF4 model

    - by user564577
    I have a basic EF4 model with two entities. I'm using Self Tracking Entities Client has ClientAddresses relationship on clientkey = clientkey. (1 to many) How do i get a list/collection of client entities (STE) and their addresses (STE) but only ones where they live in a particular state or some such filter on the address??? This seems to filter and bring back clients but doesnt bring back addresses. var j = from client in context.Clients where client.ClientAddresses.All(c => c.ZIP == "80923") select client; I cant get this to create the Addresses because ClientAddresses is IEnumerable and it needs a TrackableCollection var query = from t1 in context.Clients join t2 in context.ClientAddresses on t1.ClientKey equals t2.ClientKey where t2.ZIP == "80923" select new Client { FirstName = t1.FirstName, LastName = t1.LastName, IsEnabled = t1.IsEnabled, ClientKey = t1.ClientKey, ChangeUser = t1.ChangeUser, ChangeDate = t1.ChangeDate, ClientAddresses = from a in t1.ClientAddresses select new ClientAddress { AddressKey = a.AddressKey, AddressLine1 = a.AddressLine1, AddressLine2 = a.AddressLine2, AddressTypeCode = a.AddressTypeCode, City = a.City, ClientKey = a.ClientKey, State = a.State, ZIP = a.ZIP } }; Any pointers would be appreciated. Thanks Edit: This seems to work.... var j = from client in context.Clients.Include("ClientAddresses") where client.ClientAddresses.Any(c => c.ZIP == "80923") select client;

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  • Generating jquery 'rules' from business model to UI in asp.net mvc

    - by jim
    Hi all, I've had a good look around and am certain that there's no matching question on SO, so here goes. Has anyone created a 'helper' method on their model that generates jquery (or plain javascript) rules validation dynamically, based on the criteria/rules that are contained within the object and taken from a repository (i.e. DB). What i'm thinking of is a discrete set of partial views (and associated models) that have rules at the business logic 'level' and rather than (or in combination with) validating the rule(s) at postback, translating the same rules into tightly focussed jquery methods that work identically at client (js) and server (c#) levels. I can see benefits here re performance. Also, the rules definitions could be created in a single place (in c#) and the jquery generated off of that, thus allowing single edits to update both code streams. I appreciate that there would be limitations imposed by language specific contstraints but the general principle could be quite interesting if used appropriately. I'm also aware that testibility could be an issue when using two different language structures and hoping to achieve similar test outcomes - but those aside... any thoughts or experiences of similar out there?? cheers jimi

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  • Issue with class design to model user preferences for different classes

    - by Mulone
    Hi all, I'm not sure how to design a couple of classes in my app. Basically that's a situation: each user can have many preferences each preference can be referred to an object of different classes (e.g. album, film, book etc) the preference is expressed as a set of values (e.g. score, etc). The problem is that many users can have preferences on the same objects, e.g.: John: score=5 for filmid=apocalypsenow Paul: score=3 for filmid=apocalypsenow And naturally I don't want to duplicate the object film in each user. So I could create a class called "preference" holding a score and then a target object, something like: User{ hasMany preferences } Preference{ belongsTo User double score Film target Album target //etc } and then define just one target. Then I would create an interface for the target Classes (album, film etc): Interface canBePreferred{ hasMany preferences } And implement all of those classes. This could work, but it looks pretty ugly and it would requires a lot of joins to work. Do you have some patterns I could use to model this nicely? Cheers, Mulone

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  • negative values in integer programming model

    - by Lucia
    I'm new at using the glpk tool, and after writing a model for certain integer problem and running the solver (glpsol) i get negative values in some constraint that shouldn't be negative at all: No.Row name Activity Lower bound Upper bound 8 act[1] 0 -0 9 act[2] -3 -0 10 act[2] -2 -0 That constraint is defined like this: act{j in J}: sum{i in I} d[i,j] <= y[j]*m; where the sets and variables used are like this: param m, integer, 0; param n, integer, 0; set I := 1..m; set J := 1..n; var y{j in J}, binary; As the upper bound is negative, i think the problem may be in the y[j]*m parte, of the right side of the inequality.. perhaps something with the multiplication of binarys? or that the j in that side of the constrait is undefined? i dont know... i would be greatly grateful if someone can help me with this! :) and excuse for my bad english thanks in advance!

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  • Nested model form with collection in Rails 2.3

    - by kristian nissen
    How can I make this work in Rails 2.3? class Magazine < ActiveRecord::Base has_many :magazinepages end class Magazinepage < ActiveRecord::Base belongs_to :magazine end and then in the controller: def new @magazine = Magazine.new @magazinepages = @magazine.magazinepages.build end and then the form: <% form_for(@magazine) do |f| %> <%= error_messages_for :magazine %> <%= error_messages_for :magazinepages %> <fieldset> <legend><%= t('new_magazine') %></legend> <p> <%= f.label :title %> <%= f.text_field :title %> </p> <fieldset> <legend><%= t('new_magazine_pages') %> <% f.fields_for :magazinepages do |p| %> <p> <%= p.label :name %> <%= p.text_field :name %> </p> <p> <%= p.file_field :filepath %> </p> <% end %> </fieldset> <p> <%= f.submit :save %> </p> </fieldset> <% end %> problem is, if I want to submit a collection of magazinepages, activerecord complaints because it's expected a model and not an array. create action: def create @magazine = Magazine.new params[:magazine] @magazine.save ? redirect_to(@magazine) : render(:action => 'new') end

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  • Passing arguments and conditions to model in codeigniter

    - by stormdrain
    I'm adding some models to a project, and was wondering if there is a "best practice" kind of approach to creating models: Does it make sense to create a function for each specific query? I was starting to do this, then had the idea of creating a generic function that I could pass parameters to. e.g: Instead of function getClients(){ return $this->db->query('SELECT client_id,last FROM Names ORDER BY id DESC'); } function getClientNames($clid){ return $this->db->query('SELECT * FROM Names WHERE client_id = '.$clid); } function getClientName($nameID){ return $this->db->query('SELECT * FROM Names WHERE id ='.$nameID); } } Something like function getNameData($args,$cond){ if($cond==''){ $q=$this->db->query('SELECT '.$args.' FROM Names'); return $q; }else{ $q=$this->db->query('SELECT '.$args.' FROM Names WHERE '.$cond); return $q; } } where I can pass the fields and conditions (if applicable) to the model. Is there a reason the latter example would be a bad idea? Thanks!

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  • How to use the Zend_Log instance that was created using the Zend_Application_Resource_Log in a model

    - by Alex
    Our Zend_Log is initialized by only adding the following lines to application.ini resources.log.stream.writerName = "Stream" resources.log.stream.writerParams.mode = "a" So Zend_Application_Resource_Log will create the instance for us. We are already able to access this instance in controllers via the following: public function getLog() { $bootstrap = $this->getInvokeArg('bootstrap'); //if (is_null($bootstrap)) return false; if (!$bootstrap->hasPluginResource('Log')) { return false; } $log = $bootstrap->getResource('Log'); return $log; } So far, so good. Now we want to use the same log instance in model classes, where we can not access the bootstrap. Our first idea was to register the very same Log instance in Zend_Registry to be able to use Zend_Registry::get('Zend_Log') everywhere we want: in our Bootstrap class: protected function _initLog() { if (!$this->hasPluginResource('Log')) { throw new Zend_Exception('Log not enabled'); } $log = $this->getResource('Log'); assert( $log != null); Zend_Registry::set('Zend_Log', $log); } Unfortunately this assertion fails == $log IS NULL --- but why?? It is clear that we could just initialize the Zend_Log manually during bootstrapping without using the automatism of Zend_Application_Resource_Log, so this kind of answers will not be accepted.

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  • Build OpenGL model in parallel?

    - by Brendan Long
    I have a program which draws some terrain and simulates water flowing over it (in a cheap and easy way). Updating the water was easy to parallelize using OpenMP, so I can do ~50 updates per second. The problem is that even with a small amounts of water, my draws per second are very very low (starts at 5 and drops to around 2 once there's a significant amount of water). It's not a problem with the video card because the terrain is more complicated and gets drawn so quickly that boost::timer tells me that I get infinity draws per second if I turn the water off. It may be related to memory bandwidth though (since I assume the model stays on the card and doesn't have to be transfered every time). What I'm concerned about is that on every draw, I'm calling glVertex3f() about a million times (max size is 450*600, 4 vertices each), and it's done entirely sequentially because Glut won't let me call anything in parallel. So.. is if there's some way of building the list in parallel and then passing it to OpenGL all at once? Or some other way of making it draw this faster? Am I using the wrong method (besides the obvious "use less vertices")?

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  • ASP.NET MVC ModelCopier

    - by shiju
     In my earlier post ViewModel patten and AutoMapper in ASP.NET MVC application, We have discussed the need for  View Model objects and how to map values between View Model objects and Domain model objects using AutoMapper. ASP.NET MVC futures assembly provides a static class ModelCopier that can also use for copying values between View Model objects and Domain model objects. ModelCopier class has two static methods - CopyCollection and CopyModel.CopyCollection method would copy values between two collection objects and CopyModel would copy values between two model objects. <PRE class="c#" name="code"> var expense=new Expense(); ModelCopier.CopyModel(expenseViewModel, expense);</PRE>The above code copying values from expenseViewModel object to  expense object.                For simple mapping between model objects, you can use ModelCopier but for complex scenarios, I highly recommending to using AutoMapper for mapping between model objects.

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • How do I resolve not fully installed package (python3-setuptools)?

    - by user3737693
    I was trying to install python3-setuptools, and when i run $ sudo apt-get install python3-setuptools I get this error: Reading package lists... Done Building dependency tree Reading state information... Done 0 upgraded, 0 newly installed, 0 to remove and 6 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. Setting up python3-setuptools (0.6.34-0ubuntu1) ... Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools E: Sub-process /usr/bin/dpkg returned an error code (1) I tried apt-get clean, apt-get autoclean, apt-get remove python3-setuptools, dpkg --remove python3-setuptools, apt-get install -f, dpkg -P --force-remove-reinstreq, dpkg -P --force-all --force-remove-reinstreq and dpkg --purge, but none of them worked. Output of sudo dpkg -P --force-all --force-remove-reinstreq python3-setuptools (Reading database ... 225309 files and directories currently installed.) Removing python3-setuptools ... Traceback (most recent call last): File "/usr/bin/py3clean", line 32, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error processing python3-setuptools (--purge): subprocess installed pre-removal script returned error exit status 1 Traceback (most recent call last): File "/usr/bin/py3compile", line 36, in <module> from debpython import files as dpf File "/usr/share/python3/debpython/files.py", line 25, in <module> from debpython.pydist import PUBLIC_DIR_RE File "/usr/share/python3/debpython/pydist.py", line 28, in <module> from debpython.tools import memoize File "/usr/share/python3/debpython/tools.py", line 25, in <module> from datetime import datetime ImportError: /usr/bin/datetime.so: undefined symbol: _Py_ZeroStruct dpkg: error while cleaning up: subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: python3-setuptools

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  • Task-It Webinar - Source Code

    Last week I presented a webinar called "Building a real-world application with RadControls for Silverlight 4". For those that didn't get to see the webinar, you can view it here: Building a read-world application with RadControls for Silverlight 4 Since the webinar I've received several requests asking if I could post the source code for the simple application I showed demonstrating some of the techniques used in the development of Task-It, such as MVVM, Commands and Internationalization. This source code is now available for downloadhere. After downloading the source: Extract it to the location of your choice on your hard-drive Open the solution Right-click ModuleProject.Web and selecte 'Set as StartUp Project'. Right-click ProjectTestPage.aspx and selected 'Set as Start Page' Create a database in SQL Server called WebinarProject. Navigate to the Database folder under the WebinarProject directory and run the .sql script against your WebinarProject database. The last two steps are necessary only for the Tasks page to work properly (using WCF RIA Services). Now some notes about each page: Code-behind This is not the way I recommend coding a line-of-business application in Silverlight, but simply wanted to show how the code-behind approach would look. Command This page introduces MVVM and Commands. You'll notice in the XAML that the Command property of theRadMenuItem and the Button are both bound to a SaveCommand. That comes from the view model. If you look in the code- behind of the user control you'll see that an instance of a CommandViewModel is instantiated and set as the DataContext of the UserControl.There is also a listener for the view model's SaveCompleted event. When this is fired, it tells the view (UserControl) to display the MessageBox. Internationalization This sample is similar to the previous one, but instead of using hard-coded strings in the UI, the strings are obtained via binding toview model properties. The view model gets the strings from the .resx files (Strings.resx or Strings.de.resx) under Assets/Resources. If you uncomment the call to ShowGerman() in App.xaml.cs's Application_Startup method and re-run the application, you will see the UI in German. Note that this code, which sets the CurrentCulture and CurrentUICulture on the current thread to "de" (German) is for testing purposes only. RadWindow Once again, very similar to the previous example.The difference is that we are now using a RadWindow to display the 'Saved' message instead of a MessageBox. The advantage here is that we do not have to hold on to a reference to the view model in our code behind so that we can get the 'Saved' message from it. The RadWindow's DataContext is now also bound to the view model, so within its XAML we can bind directly to properties in the view model. Much nicer, and cleaner. One other thing I introduced in this example is the use of spacer Rectangles. Rather than setting a width and/or height on the rectangles for spacing, I am now referencing a style in my ResourceDictionary called StandardSpacerStyle. I like doing this better than using margins or padding because now I have a reusable way to create space between elements, the Rectangle does not show (because I have not set its Fill color), and I can change my spacing throughout the user interface in one place if I'd like. Tasks This page is quite a bit different than the other four. It is a very simple, stripped-down version of the Tasks page in the Task-It application. The Tasks.xaml UserControl has a ContentControl, and the Content of that control is set based on whether we are looking at the list of tasks or editing a task. So it displays one of two child UserControls, which are called List and Details. List has the RadGridView, Details has the form. In the code-behind of the Tasks UserControl I am once again setting its DataContext to a view model class. The nice thing is, whichever child UserControl is being displayed (List or Details) inherits its DataContext from its parent control (Tasks), so I do not have to explicitly set it. The List UserControl simply displays a RadGridView whose ItemsSource is bound to a property in the view model called Tasks, and its SelectedItem property is bound to a property in the view model called SelectedItem. The SelectedItem binding must be TwoWay so that the view is notified when the SelectedItem changes in the view model, and the view model is notified when something changes in the view (like when a user changes the Name and/or DueDate in the form). You'll also notice that the form's TextBox and RadDatePicker are also TwoWay bound to the SelectedItem property in the view model. You can experiment with the binding by removing TwoWay and see how changes in the form do not show up in the RadGridView. So here we have an example of two different views (List and Details) that are both bound to the same view model...and actually, so is the Tasks UserControl, so it is really three views. WCF RIA Services By the way, I am using WCF RIA Services to retrieve data for the RadGridView and save the data when the user clicks the Save button in the form. I created a really simple ADO.NET Entity Data Model in WebinarProject.Web called DataModel.edmx. I also created a simple Domain Data Service called DataService that has methods for retrieving data, inserting, updating and deleting. However I am only using the retrieval and update methods in this sample. Note that I do not currently have any validation in place on the form, as I wanted to keep the sample as simple as possible. Wrap up Technically, I should move the calls to WCF RIA Services out of the view model and put them into a separate layer, but this works for now, and that is a topic for another day! Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I deal with a third party application that has embedded hints that result in a sub-optimal execution plan in my environment?

    - by Maria Colgan
    I have gotten many variations on this question recently as folks begin to upgrade to Oracle Database 11g and there have been several posts on this blog and on others describing how to use SQL Plan Management (SPM) so that a non-hinted SQL statement can use a plan generated with hints. But what if the hint is supplied in the third party application and is causing performance regressions on your system? You can actually use a very similar technique to the ones shown before but this time capture the un-hinted plan and have the hinted SQL statement use that plan instead. Below is an example that demonstrates the necessary steps. 1. We will begin by running the hinted statement 2. After examining the execution plan we can see it is suboptimal because of a bad join order. 3. In order to use SPM to correct the problem we must create a SQL plan baseline for the statement. In order to create a baseline we will need the SQL_ID for the hinted statement. Easy place to get it is in V$SQL. 4. A SQL plan baseline can be created using a SQL_ID and DBMS_SPM.LOAD_PLANS_FROM_CURSOR_CACHE. This will capture the existing plan for this SQL_ID from the shared pool and store in the SQL plan baseline. 5. We can check the SQL plan baseline got created successfully by querying DBA_SQL_PLAN_BASELINES. 6. When you manually create a SQL plan baseline the first plan added is automatically accepted and enabled. We know that the hinted plan is poorly performing plan so we will disable it using DBMS_SPM.ALTER_SQL_PLAN_BASELINE. Disabling the plan tells the optimizer that this plan not a good plan, however since there is no alternative plan at this point the optimizer will still continue to use this plan until we provide a better one. 7. Now let's run the statement without the hint. 8. Looking at the execution plan we can see that the join order is different. The plan without the hint also has a lower cost (3X lower), which indicates it should perform better. 9. In order to map the un-hinted plan to the hinted SQL statement we need to add the plan to the SQL plan baseline for the hinted statement. We can do this using DBMS_SPM.LOAD_PLANS_FROM_CURSOR_CACHE but we will need the SQL_ID and  PLAN_HASH_VALUE for the non-hinted statement, which we can find in V$SQL. 10. Now we can add the non-hinted plan to the SQL plan baseline of the hinted SQL statement using DBMS_SPM.LOAD_PLANS_FROM_CURSOR_CACHE. This time we need to pass a few more arguments. We will use the SQL_ID and PLAN_HASH_VALUE of the non-hinted statement but the SQL_HANDLE of the hinted statement. 11. The SQL plan baseline for our statement now has two plans. But only the newly added plan (SQL_PLAN_gbpcg3f67pc788a6d8911) is enabled and accepted. This tells the Optimizer that this is the plan it should use for this statement. We can confirm that the correct plan (non-hinted) will be selected for the statement from now on by re-executing the hinted statement and checking its execution plan.

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  • Block With Given ID Does Not Exist - Minecraft Mod

    - by inixsoftware
    I have tried to make my own Minecraft Block using Forge, but for some reason, when I use /give Playerxxx 1000 1 the game says, There is no block with id '1000' My Block Code: package net.minecraft.blockr; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; public class Basalt extends Block { public Basalt(int par1, Material par2Material) { super(par1, par2Material); this.setCreativeTab(CreativeTabs.tabBlock); } } Mod code: package net.minecraft.blockr; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; @Mod(modid="blockr", name="Blockr Mod", version="PreAlpha v0.0.1") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class BlockrMod { public static Block basalt; @Init public void load() { basalt = new Basalt(1000, Material.ground).setUnlocalizedName("basalt"); GameRegistry.registerBlock(basalt, basalt.getUnlocalizedName()); LanguageRegistry.addName(basalt, "Basalt Block"); } public String getVersion() { return "0.0.1"; } } What exactly is going wrong? My package is blockr (as my mod is called blockr) I know my mod was loaded as I see in Forge under Mods I see my mod

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  • Thread safe double buffering

    - by kdavis8
    I am trying to implement a draw map method that will draw the tiled image across the surface of the component. I'm having issue with this code. The double buffering does not seem to be working, because the sprite flickers like crazy; my source code: package myPackage; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; public class GameView extends JFrame implements Runnable { public BufferedImage backbuffer; public Graphics2D g2d; public Image img; Thread gameloop; Scene scene; public GameView() { super("Game View"); setSize(600, 600); setVisible(true); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); backbuffer = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g2d = backbuffer.createGraphics(); Toolkit tk = Toolkit.getDefaultToolkit(); img = tk.getImage(this.getClass().getResource("cage.png")); scene = new Scene(g2d, this); gameloop = new Thread(this); gameloop.start(); } public static void main(String args[]) { new GameView(); } public void paint(Graphics g) { g.drawImage(backbuffer, 0, 0, this); repaint(); } @Override public void run() { // TODO Auto-generated method stub Thread t = Thread.currentThread(); while (t == gameloop) { scene.getScene("dirtmap"); g2d.drawImage(img, 80, 80,this![enter image description here][1]); } } private void drawScene(String string) { // TODO Auto-generated method stub // g2d.setColor(Color.white); // g2d.fillRect(0, 0, getWidth(), getHeight()); scene.getScene(string); } } package myPackage; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Toolkit; public class Scene { Graphics g2d; Component c; boolean loaded = false; public Scene(Graphics2D gr, Component co) { g2d = gr; c = co; } public void getScene(String mapName) { Toolkit tk = Toolkit.getDefaultToolkit(); Image tile = tk.getImage(this.getClass().getResource("dirt.png")); // g2d.setColor(Color.red); for (int y = 0; y <= 18; y++) { for (int x = 0; x <= 18; x += 1) { g2d.drawImage(tile, x * 32, y * 32, c); } } loaded = true; } }

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  • Implementing separation of concerns via MVC

    - by user2368481
    I'm creating a question to see if my understanding of MVC separation is correct, I haven't been able to find a clear answer anywhere online. So is this the right way to implement it (in Java): I would have 3 .java files, one each for Model, Controller, View. I would put all the classes related to Model in the Model.java like so: //Model.java { public class Model //class fields public Model(); public ModelClassA(); public ModelClassB(); public ModelClassC(); } With the ModelClasses being any class that I consider belonging to the Model. Is it correct to have the classes within the Model Class, as I have read that nested classes should be avoided where possible.

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  • What is UVIndex and how do I use it on OpenGL?

    - by Delta
    I am a noob in OpenGL ES 2.0 (for WebGL) and I'm trying to draw a simple model I've made with a 3D tool and exported to .fbx format. I've been able to draw some models that only have: A vertex buffer, a index buffer for the vertices, a normal buffer and a texture coordinate buffer, but this model now has a "UVIndex" and I'm not sure where am I supposed to put this UVIndex. My code looks like this: GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.VertexBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vPosition"],3,GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.NormalBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["vNormal"], 3, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ARRAY_BUFFER, this.Model.House.TexCoordBuffer); GL.vertexAttribPointer(this.Shader.TextureAndLighting.Attribute["TexCoord"], 2, GL.FLOAT, false, 0, 0); GL.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, this.Model.House.IndexBuffer); GL.bindTexture(GL.TEXTURE_2D, this.Texture.HTex1); GL.activeTexture(GL.TEXTURE0); GL.drawElements(GL.TRIANGLES, this.Model.House.IndexBuffer.Length, GL.UNSIGNED_SHORT, 0); But my model renders totally incorrect and I think it has to do with the fact that I am ignoring this "UVIndex" in the .fbx file, since I've never drawn any model that uses this UVIndex I really have no clue on what to do with it. This is the json file containing the model's data: http://pastebin.com/raw.php?i=G294TVmz

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  • How do I increase moving speed of body?

    - by Siddharth
    How to move ball speedily on the screen using box2d in libGDX? package com.badlogic.box2ddemo; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; public class Box2DDemo implements ApplicationListener { private SpriteBatch batch; private TextureRegion texture; private World world; private Body groundDownBody, groundUpBody, groundLeftBody, groundRightBody, ballBody; private BodyDef groundBodyDef1, groundBodyDef2, groundBodyDef3, groundBodyDef4, ballBodyDef; private PolygonShape groundDownPoly, groundUpPoly, groundLeftPoly, groundRightPoly; private CircleShape ballPoly; private Sprite sprite; private FixtureDef fixtureDef; private Vector2 ballPosition; private Box2DDebugRenderer renderer; Vector2 vector2; @Override public void create() { texture = new TextureRegion(new Texture( Gdx.files.internal("img/red_ring.png"))); sprite = new Sprite(texture); sprite.setOrigin(sprite.getWidth() / 2, sprite.getHeight() / 2); batch = new SpriteBatch(); world = new World(new Vector2(0.0f, 0.0f), false); groundBodyDef1 = new BodyDef(); groundBodyDef1.type = BodyType.StaticBody; groundBodyDef1.position.x = 0.0f; groundBodyDef1.position.y = 0.0f; groundDownBody = world.createBody(groundBodyDef1); groundBodyDef2 = new BodyDef(); groundBodyDef2.type = BodyType.StaticBody; groundBodyDef2.position.x = 0f; groundBodyDef2.position.y = Gdx.graphics.getHeight(); groundUpBody = world.createBody(groundBodyDef2); groundBodyDef3 = new BodyDef(); groundBodyDef3.type = BodyType.StaticBody; groundBodyDef3.position.x = 0f; groundBodyDef3.position.y = 0f; groundLeftBody = world.createBody(groundBodyDef3); groundBodyDef4 = new BodyDef(); groundBodyDef4.type = BodyType.StaticBody; groundBodyDef4.position.x = Gdx.graphics.getWidth(); groundBodyDef4.position.y = 0f; groundRightBody = world.createBody(groundBodyDef4); groundDownPoly = new PolygonShape(); groundDownPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.density = 0f; fixtureDef.restitution = 1f; fixtureDef.friction = 0f; fixtureDef.shape = groundDownPoly; fixtureDef.filter.groupIndex = 0; groundDownBody.createFixture(fixtureDef); groundUpPoly = new PolygonShape(); groundUpPoly.setAsBox(480.0f, 10f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundUpPoly; fixtureDef.filter.groupIndex = 0; groundUpBody.createFixture(fixtureDef); groundLeftPoly = new PolygonShape(); groundLeftPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundLeftPoly; fixtureDef.filter.groupIndex = 0; groundLeftBody.createFixture(fixtureDef); groundRightPoly = new PolygonShape(); groundRightPoly.setAsBox(10f, 320f); fixtureDef = new FixtureDef(); fixtureDef.friction = 0f; fixtureDef.restitution = 0f; fixtureDef.density = 0f; fixtureDef.shape = groundRightPoly; fixtureDef.filter.groupIndex = 0; groundRightBody.createFixture(fixtureDef); ballPoly = new CircleShape(); ballPoly.setRadius(16f); fixtureDef = new FixtureDef(); fixtureDef.shape = ballPoly; fixtureDef.density = 1f; fixtureDef.friction = 1f; fixtureDef.restitution = 1f; ballBodyDef = new BodyDef(); ballBodyDef.type = BodyType.DynamicBody; ballBodyDef.position.x = (int) 200; ballBodyDef.position.y = (int) 200; ballBody = world.createBody(ballBodyDef); ballBody.setLinearVelocity(200f, 200f); // ballBody.applyLinearImpulse(new Vector2(250f, 250f), // ballBody.getLocalCenter()); ballBody.createFixture(fixtureDef); renderer = new Box2DDebugRenderer(true, false, false); } @Override public void dispose() { ballPoly.dispose(); groundLeftPoly.dispose(); groundUpPoly.dispose(); groundDownPoly.dispose(); groundRightPoly.dispose(); world.destroyBody(ballBody); world.dispose(); } @Override public void pause() { } @Override public void render() { world.step(1f/30f, 3, 3); Gdx.gl.glClearColor(1f, 1f, 1f, 1f); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); batch.begin(); vector2 = ballBody.getLinearVelocity(); System.out.println("X=" + vector2.x + " Y=" + vector2.y); ballPosition = ballBody.getPosition(); renderer.render(world,batch.getProjectionMatrix()); // int preX = (int) (vector2.x / Math.abs(vector2.x)); // int preY = (int) (vector2.y / Math.abs(vector2.y)); // // if (Math.abs(vector2.x) == 0.0f) // ballBody1.setLinearVelocity(1.4142137f, vector2.y); // else if (Math.abs(vector2.x) < 1.4142137f) // ballBody1.setLinearVelocity(preX * 5, vector2.y); // // if (Math.abs(vector2.y) == 0.0f) // ballBody1.setLinearVelocity(vector2.x, 1.4142137f); // else if (Math.abs(vector2.y) < 1.4142137f) // ballBody1.setLinearVelocity(vector2.x, preY * 5); batch.draw(sprite, (ballPosition.x - (texture.getRegionWidth() / 2)), (ballPosition.y - (texture.getRegionHeight() / 2))); batch.end(); } @Override public void resize(int arg0, int arg1) { } @Override public void resume() { } } I implement above code but I can not achieve higher moving speed of the ball

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