Search Results

Search found 50519 results on 2021 pages for 'main method'.

Page 114/2021 | < Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >

  • Unable to build my c++ code with g++ 4.6.3

    - by Mriganka
    I am facing multiple issues with building my c++ code on Ubuntu 12.04. This code was building and running fine on RH Enterprise. I am using g++ 4.6.3. Here's the output of g++ -v. g++ -v Using built-in specs. COLLECT_GCC=g++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/i686-linux-gnu/4.6/lto-wrapper Target: i686-linux-gnu Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro 4.6.3-1ubuntu5' --with-bugurl=file:///usr/share/doc/gcc-4.6/README.Bugs --enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr --program-suffix=-4.6 --enable-shared --enable-linker-build-id --with-system-zlib --libexecdir=/usr/lib --without-included-gettext --enable-threads=posix --with-gxx-include-dir=/usr/include/c++/4.6 --libdir=/usr/lib --enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-gnu-unique-object --enable-plugin --enable-objc-gc --enable-targets=all --disable-werror --with-arch-32=i686 --with-tune=generic --enable-checking=release --build=i686-linux-gnu --host=i686-linux-gnu --target=i686-linux-gnu Thread model: posix gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) Here's a sample of my code: #include "Word.h" #include < string> using namespace std; pthread_mutex_t Word::_lock = PTHREAD_MUTEX_INITIALIZER; Word::Word(): _occurrences(1) { memset(_buf, 0, 25); } Word::Word(char *str): _occurrences(1) { memset(_buf, 0, 25); if (str != NULL) { strncpy(_buf, str, strlen(str)); } } g++ -c -ansi or g++ -c -std=c++98 or g++ -c -std=c++03, none of these options are able to build the code correctly. I get the following compilation errors: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o Word.cpp: In constructor ‘Word::Word()’: Word.cpp:10:21: error: ‘memset’ was not declared in this scope Word.cpp: In constructor ‘Word::Word(char*)’: Word.cpp:16:21: error: ‘memset’ was not declared in this scope Word.cpp:19:34: error: ‘strlen’ was not declared in this scope Word.cpp:19:35: error: ‘strncpy’ was not declared in this scope Word.cpp: In member function ‘void Word::operator=(const Word&)’: Word.cpp:37:42: error: ‘strlen’ was not declared in this scope Word.cpp:37:43: error: ‘strncpy’ was not declared in this scope Word.cpp: In copy constructor ‘Word::Word(const Word&)’: Word.cpp:44:21: error: ‘memset’ was not declared in this scope Word.cpp:45:52: error: ‘strlen’ was not declared in this scope Word.cpp:45:53: error: ‘strncpy’ was not declared in this scope So basically g++ 4.6.3 on Ubuntu 12.04 is not able to recognize the standard c++ headers. And I am not finding a way out of this situation. Second problem: In order to make progress, I included < string.h instead of < string. But now I am facing linking errors with my message queue and pthread library functions. Here's the error that I am getting: mriganka@ubuntu:~/WordCount$ make g++ -c -g -ansi Word.cpp -o Word.o g++ -lrt -I/usr/lib/i386-linux-gnu Word.o HashMap.o main.o -o word_count main.o: In function `main': /home/mriganka/WordCount/main.cpp:75: undefined reference to `pthread_create' /home/mriganka/WordCount/main.cpp:90: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:93: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:113: undefined reference to `mq_send' /home/mriganka/WordCount/main.cpp:123: undefined reference to `pthread_join' /home/mriganka/WordCount/main.cpp:129: undefined reference to `mq_close' /home/mriganka/WordCount/main.cpp:130: undefined reference to `mq_unlink' main.o: In function `count_words(void*)': /home/mriganka/WordCount/main.cpp:151: undefined reference to `mq_open' /home/mriganka/WordCount/main.cpp:154: undefined reference to `mq_getattr' /home/mriganka/WordCount/main.cpp:162: undefined reference to `mq_timedreceive' collect2: ld returned 1 exit status Here's my makefile: CC=g++ CFLAGS=-c -g -ansi LDFLAGS=-lrt INC=-I/usr/lib/i386-linux-gnu SOURCES=Word.cpp HashMap.cpp main.cpp OBJECTS=$(SOURCES:.cpp=.o) EXECUTABLE=word_count all: $(SOURCES) $(EXECUTABLE) $(EXECUTABLE): $(OBJECTS) $(CC) $(LDFLAGS) $(INC) -pthread $(OBJECTS) -o $@ .cpp.o: $(CC) $(CFLAGS) $< -o $@ clean: rm -f *.o word_count Please help me to resolve both the issues. I searched online relentlessly for any solution of these problems, but no one seems to have encountered these issues.

    Read the article

  • Metro: Promises

    - by Stephen.Walther
    The goal of this blog entry is to describe the Promise class in the WinJS library. You can use promises whenever you need to perform an asynchronous operation such as retrieving data from a remote website or a file from the file system. Promises are used extensively in the WinJS library. Asynchronous Programming Some code executes immediately, some code requires time to complete or might never complete at all. For example, retrieving the value of a local variable is an immediate operation. Retrieving data from a remote website takes longer or might not complete at all. When an operation might take a long time to complete, you should write your code so that it executes asynchronously. Instead of waiting for an operation to complete, you should start the operation and then do something else until you receive a signal that the operation is complete. An analogy. Some telephone customer service lines require you to wait on hold – listening to really bad music – until a customer service representative is available. This is synchronous programming and very wasteful of your time. Some newer customer service lines enable you to enter your telephone number so the customer service representative can call you back when a customer representative becomes available. This approach is much less wasteful of your time because you can do useful things while waiting for the callback. There are several patterns that you can use to write code which executes asynchronously. The most popular pattern in JavaScript is the callback pattern. When you call a function which might take a long time to return a result, you pass a callback function to the function. For example, the following code (which uses jQuery) includes a function named getFlickrPhotos which returns photos from the Flickr website which match a set of tags (such as “dog” and “funny”): function getFlickrPhotos(tags, callback) { $.getJSON( "http://api.flickr.com/services/feeds/photos_public.gne?jsoncallback=?", { tags: tags, tagmode: "all", format: "json" }, function (data) { if (callback) { callback(data.items); } } ); } getFlickrPhotos("funny, dogs", function(data) { $.each(data, function(index, item) { console.log(item); }); }); The getFlickr() function includes a callback parameter. When you call the getFlickr() function, you pass a function to the callback parameter which gets executed when the getFlicker() function finishes retrieving the list of photos from the Flickr web service. In the code above, the callback function simply iterates through the results and writes each result to the console. Using callbacks is a natural way to perform asynchronous programming with JavaScript. Instead of waiting for an operation to complete, sitting there and listening to really bad music, you can get a callback when the operation is complete. Using Promises The CommonJS website defines a promise like this (http://wiki.commonjs.org/wiki/Promises): “Promises provide a well-defined interface for interacting with an object that represents the result of an action that is performed asynchronously, and may or may not be finished at any given point in time. By utilizing a standard interface, different components can return promises for asynchronous actions and consumers can utilize the promises in a predictable manner.” A promise provides a standard pattern for specifying callbacks. In the WinJS library, when you create a promise, you can specify three callbacks: a complete callback, a failure callback, and a progress callback. Promises are used extensively in the WinJS library. The methods in the animation library, the control library, and the binding library all use promises. For example, the xhr() method included in the WinJS base library returns a promise. The xhr() method wraps calls to the standard XmlHttpRequest object in a promise. The following code illustrates how you can use the xhr() method to perform an Ajax request which retrieves a file named Photos.txt: var options = { url: "/data/photos.txt" }; WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); var data = JSON.parse(xmlHttpRequest.responseText); console.log(data); }, function(xmlHttpRequest) { console.log("fail"); }, function(xmlHttpRequest) { console.log("progress"); } ) The WinJS.xhr() method returns a promise. The Promise class includes a then() method which accepts three callback functions: a complete callback, an error callback, and a progress callback: Promise.then(completeCallback, errorCallback, progressCallback) In the code above, three anonymous functions are passed to the then() method. The three callbacks simply write a message to the JavaScript Console. The complete callback also dumps all of the data retrieved from the photos.txt file. Creating Promises You can create your own promises by creating a new instance of the Promise class. The constructor for the Promise class requires a function which accepts three parameters: a complete, error, and progress function parameter. For example, the code below illustrates how you can create a method named wait10Seconds() which returns a promise. The progress function is called every second and the complete function is not called until 10 seconds have passed: (function () { "use strict"; var app = WinJS.Application; function wait10Seconds() { return new WinJS.Promise(function (complete, error, progress) { var seconds = 0; var intervalId = window.setInterval(function () { seconds++; progress(seconds); if (seconds > 9) { window.clearInterval(intervalId); complete(); } }, 1000); }); } app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { wait10Seconds().then( function () { console.log("complete") }, function () { console.log("error") }, function (seconds) { console.log("progress:" + seconds) } ); } } app.start(); })(); All of the work happens in the constructor function for the promise. The window.setInterval() method is used to execute code every second. Every second, the progress() callback method is called. If more than 10 seconds have passed then the complete() callback method is called and the clearInterval() method is called. When you execute the code above, you can see the output in the Visual Studio JavaScript Console. Creating a Timeout Promise In the previous section, we created a custom Promise which uses the window.setInterval() method to complete the promise after 10 seconds. We really did not need to create a custom promise because the Promise class already includes a static method for returning promises which complete after a certain interval. The code below illustrates how you can use the timeout() method. The timeout() method returns a promise which completes after a certain number of milliseconds. WinJS.Promise.timeout(3000).then( function(){console.log("complete")}, function(){console.log("error")}, function(){console.log("progress")} ); In the code above, the Promise completes after 3 seconds (3000 milliseconds). The Promise returned by the timeout() method does not support progress events. Therefore, the only message written to the console is the message “complete” after 10 seconds. Canceling Promises Some promises, but not all, support cancellation. When you cancel a promise, the promise’s error callback is executed. For example, the following code uses the WinJS.xhr() method to perform an Ajax request. However, immediately after the Ajax request is made, the request is cancelled. // Specify Ajax request options var options = { url: "/data/photos.txt" }; // Make the Ajax request var request = WinJS.xhr(options).then( function (xmlHttpRequest) { console.log("success"); }, function (xmlHttpRequest) { console.log("fail"); }, function (xmlHttpRequest) { console.log("progress"); } ); // Cancel the Ajax request request.cancel(); When you run the code above, the message “fail” is written to the Visual Studio JavaScript Console. Composing Promises You can build promises out of other promises. In other words, you can compose promises. There are two static methods of the Promise class which you can use to compose promises: the join() method and the any() method. When you join promises, a promise is complete when all of the joined promises are complete. When you use the any() method, a promise is complete when any of the promises complete. The following code illustrates how to use the join() method. A new promise is created out of two timeout promises. The new promise does not complete until both of the timeout promises complete: WinJS.Promise.join([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The message “complete” will not be written to the JavaScript Console until both promises passed to the join() method completes. The message won’t be written for 5 seconds (5,000 milliseconds). The any() method completes when any promise passed to the any() method completes: WinJS.Promise.any([WinJS.Promise.timeout(1000), WinJS.Promise.timeout(5000)]) .then(function () { console.log("complete"); }); The code above writes the message “complete” to the JavaScript Console after 1 second (1,000 milliseconds). The message is written to the JavaScript console immediately after the first promise completes and before the second promise completes. Summary The goal of this blog entry was to describe WinJS promises. First, we discussed how promises enable you to easily write code which performs asynchronous actions. You learned how to use a promise when performing an Ajax request. Next, we discussed how you can create your own promises. You learned how to create a new promise by creating a constructor function with complete, error, and progress parameters. Finally, you learned about several advanced methods of promises. You learned how to use the timeout() method to create promises which complete after an interval of time. You also learned how to cancel promises and compose promises from other promises.

    Read the article

  • What are the main programmers web sites in other countries?

    - by David
    Looking at the demographics of sites like this one, there seems to be a very heavy US weighing of users. I know there have been discussions about using English as a programmer, but the are some large countries with large programmer bases that must be using localized sites. Countries like Brazil and China, in particular, what sites do programmers go for discussions? Do a lot of the threads link up to English speaking sites like these? In France they obviously prefer their own language, what do the equivalent sites look like? I don't want to turn this into an English language speaking discussion like this one, it's more a general trans-cultural programming curiosity.

    Read the article

  • There is any reason for which a delete method/field/function refactoring doesn't exist?

    - by raisercostin
    An operation in an interface is obsolete so I decided to delete it. It seems that there is no automatic support for such a "refactoring". For me is a refactoring operation since the behavior of the code will be preserved since nobody(tests, client apis) will notice that the operation was removed. In eclipse, in java code, on an method in an interface I have the following options: rename, move, change method signature, inline, extract interface, extract superclass, use supertype when possible, pull up, push down, introduce parameter objet, introduce indirection, generate declared type. There is any reason for which a delete method/field/function refactoring doesn't exist?

    Read the article

  • Include Method Extension for IObjectSet What about the mocks?

    Eager loading with Entity Framework depends on the special ObjectQuery.Include method. We’ve had that from Day 1 (first version of ef). Now we use ObjectSets in EF4 which inherit from ObjectQuery (thereby inheriting Include) and also implement IObjectSet. IObjectSet allows us to break the queries apart from ObjectQuery and ObjectContext so we can write persistent ignorant, testable code. But IObjectSet doesn’t come with the Include method and you have to create an extension method to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Can third party content on sub-domains harm the main site's search rankings?

    - by dror
    I have a site that is a "portal" or "directory" for service providers. We opened every service provider's own page on our site, but now we get a lot of applications from those providers that want sites from their own. We want to make a full site for every service provider, but rather put them on sub domain URLs. (They don’t mind, it's OK for them.) So, my site is www.exaple.com Their site will be: provider.example.com Now I have two questions: Can the content on the provider sites harm my site in SEO? If one from those sub domains is punished by Google because the owner does "black hat SEO", how it will affect the rood domain? Can it make the root domain get punished?

    Read the article

  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

    Read the article

  • Flexi Slider 2 Ipad showing images underneath main slider image but all other os are fine [closed]

    - by David Buckley
    I am using the Flexi Slider 2 for the jquery slider on this test page but for some reason on the ipad it shows all images in a list and doesnt appear to load the jquery but if you rotate the ipad it works any ideas would be greatly appreciate please forgive my english im a programmer not an english lecture. http://colintest.webdeveloperbelfast.com/donate.php it is not spam their functions the client is wanting the demo u guys take things so bloddy littler when a person is asking for help please do not use the paypal buttons their only their for demo purpose this is not spam

    Read the article

  • How do I make solr/jetty find the installed slf4j jars in Ubuntu 12.04?

    - by J. Pablo Fernández
    I'm running Ubuntu 12.04's packaged Jetty in which I installed solr 4.3.1 (by copying the war file to /var/lib/jetty/webapps. When I start Jetty, I get this error: failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. The package libslf4j-java is installed, and the jars are in /usr/share/java: /usr/share/java/log4j-over-slf4j.jar /usr/share/java/slf4j-api.jar /usr/share/java/slf4j-jcl.jar /usr/share/java/slf4j-jdk14.jar /usr/share/java/slf4j-log4j12.jar /usr/share/java/slf4j-migrator.jar /usr/share/java/slf4j-nop.jar /usr/share/java/slf4j-simple.jar but somehow, Jetty and/or Solr are not finding them. How do I make them find them? or how do I install some other jars where jetty/solr would find them? The full error is: 88 [main] INFO org.mortbay.log - jetty-6.1.24 443 [main] INFO org.mortbay.log - Deploy /etc/jetty/contexts/javadoc.xml -> org.mortbay.jetty.handler.ContextHandler@cec0c5{/javadoc,file:/usr/share/jetty/javadoc} 522 [main] INFO org.mortbay.log - Extract file:/var/lib/jetty/webapps/solr.war to /var/cache/jetty/data/Jetty__8080_solr.war__solr__zdafkg/webapp 1501 [main] WARN org.mortbay.log - failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging 1501 [main] ERROR org.mortbay.log - Failed startup of context org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war} org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:105) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:532) at java.lang.Class.newInstance0(Class.java:374) at java.lang.Class.newInstance(Class.java:327) at org.mortbay.jetty.servlet.Holder.newInstance(Holder.java:153) at org.mortbay.jetty.servlet.FilterHolder.doStart(FilterHolder.java:92) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:662) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:518) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.NoClassDefFoundError: org/slf4j/LoggerFactory at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:103) ... 36 more Caused by: java.lang.ClassNotFoundException: org.slf4j.LoggerFactory at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 37 more 1505 [main] WARN org.mortbay.log - failed org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war}: java.lang.NoClassDefFoundError: org/slf4j/Logger 1579 [main] WARN org.mortbay.log - failed ContextHandlerCollection@19d0a1: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] INFO org.mortbay.log - Opened /var/log/jetty/2013_06_27.request.log 1582 [main] WARN org.mortbay.log - failed HandlerCollection@cbf30e: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] ERROR org.mortbay.log - Error starting handlers java.lang.NoClassDefFoundError: org/slf4j/Logger at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2454) at java.lang.Class.getMethod0(Class.java:2697) at java.lang.Class.getMethod(Class.java:1622) at org.mortbay.log.Log.unwind(Log.java:228) at org.mortbay.log.Log.warn(Log.java:197) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:475) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.ClassNotFoundException: org.slf4j.Logger at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 29 more

    Read the article

  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

    Read the article

  • SharePoint 2007: Moving main site, to be a subsite - How can urls be redirected/changed?

    - by program247365
    The setup: SharePoint 2007 (MOSS Enterprise) on WINSVR03/IIS6 One site collection, with one access mapping (http://mainsite) currently I'm moving the main SharePoint site, in our one site collection, to be a subsite in a new site collection. I'm using SharePoint Content Deployment Wizard to complete this task (http://spdeploymentwizard.codeplex.com/). The Question So the main site http://mainsite being moved has many subsites, etc. I want to be sure that urls like this: http://mainsite/subsite/doclib/doc1.docx map to and redirect to the new url: http://newsite/mainsite/subsite/doclib/doc1.docx ? And furthermore: I'm aware of this - http://rdacollaboration.codeplex.com/releases/view/28073 , however is it IIS7 only? That'd wouldn't work for me. Looking at this question - http://serverfault.com/questions/107537/dealing-with-moved-documents-and-sites-in-sharepoint is the only one I see that is similar. Would an IIS redirect of http://mainsite to http://newsite/mainsite work only for the root url?

    Read the article

  • Loading main javascript on every page? Or breaking it up to relevant pages?

    - by Kyle
    I have a 700kb decompressed JS file which is loaded on every page. Before I had 12 javascript files on each page but to reduce http requests I compressed them all into 1 file. This file is ~130kb gzipped and is served over gzip. However on the local computer it is still unpacked and loaded on every page. Is this a performance issue? I've profiled the javascript with firebug profiler but did not see any issues. The problem/illusion I am facing is there are jquery libraries compressed in that file that are sometimes not used on the current page. For example jquery datatables is 200kb compressed and that is only loaded on 2 of my website pages. Another is jqplot and that is another 200kb. I now have 400kb of excess code that isn't executed on 80% of the pages. Should I leave everything in 1 file? Should I take out the jquery libraries and load only relevant JS on the current page?

    Read the article

  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

    Read the article

  • Problem upgrading 11.04

    - by Krazy_Kaos
    I've been trying to upgrade my ubuntu 11.04 desktop computer, but when I click on the ugrade button: I get this error: I've tryied to change my repositories, but it changes nothing in the error((on the "setting new software channel"). Can someone point me in the right direction? This is my sources.list: # deb http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb-src http://ppa.launchpad.net/ailurus/ppa/ubuntu karmic main # disabled on upgrade to karmic # deb cdrom:[Ubuntu 9.04 _Jaunty Jackalope_ - Release i386 (20090421.3)]/ jaunty main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty main restricted multiverse universe ## Major bug fix updates produced after the final release of the ## distribution. deb http://us.archive.ubuntu.com/ubuntu/ natty-updates main restricted multiverse universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb-src http://pt.archive.ubuntu.com/ubuntu/ jaunty-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu natty partner deb-src http://archive.canonical.com/ubuntu natty partner deb http://us.archive.ubuntu.com/ubuntu/ natty-security main restricted multiverse universe deb http://us.archive.ubuntu.com/ubuntu/ natty-proposed restricted main multiverse universe # deb http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick # deb-src http://deb.torproject.org/torproject.org karmic main # disabled on upgrade to maverick deb http://extras.ubuntu.com/ubuntu natty main #Third party developers repository

    Read the article

  • Article Marketing SEO - How Many Times Should I Put the Main Keyword in the Article?

    In order to get the articles that you write and submit for your article marketing campaign to be viewed, you need to do some on page SEO. In other words, you need to do some strategic things while writing your articles that will cause the search engines to put priority on your articles and give them good rankings for the keywords that you are optimizing your articles for. Before you write your articles, you should have chosen a specific keyword or keyword phrase to target while you write your article.

    Read the article

  • How can I run Ubuntu if it's not on my main drive?

    - by Stephen
    I have a 120GB SSD and a 750GB HDD in my computer. My SSD has Windows 7 installed and my HDD has Windows 8 installed. When I boot my computer normally, I boot it to my SSD. I went through the installation process, putting Ubuntu on a separate partition on my HDD. When I restarted my computer, it didn't give me an option to boot to Ubuntu. If it helps, I believe I used ext4 and only set it to '/'. If I want to make Ubuntu bootable from my computer, how would I go about doing that?

    Read the article

  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

    Read the article

  • Optimize SEO: 2 websites or 1 main website and subdomain? [duplicate]

    - by waanders
    This question already has an answer here: Subdomain versus subdirectory 4 answers I'm working on a WordPress website of a little company, let say: www.xxx.com. Now they want a different website for their workshops. What is the most optimal construction thinking of SEO? 1) www.xxx.com + www.xxx-workshops.com 2) www.xxx.com + www.xxx.com/workshops 3) www.xxx.com + workshops.xxx.com

    Read the article

  • Why wont the LibGDX's main class Initialize on Android Launcher?

    - by BluFire
    So I was searching for different ways that could suit me in programming and came across LibGDX. Naturally I looked at the tutorial. As I was doing it, I was following the steps word for word, except naming the classes. In the end, I was able to create the desktop launcher for the game but not the android launcher. The following error is my error: Cannot instantiate the type Game (Game is the name of the class) I got the tutorial from http://steigert.blogspot.com.au/2012/02/1-libgdx-tutorial-introduction.html The link in the tutorial is the original but it uses jogl instead of lwjgl.

    Read the article

  • New Features, Fresh Competitive Edge: Help Your Customers Get the Most from Oracle RightNow Cloud Service by Sandi Main

    - by Tuula Fai
    Are your customers taking full advantage of their customer service solution? If they’re not up-to-speed with the new features of Oracle RightNow Cloud Service, this is their chance to catch up—and gain competitive advantage. Invite customers to join our live Webcast on Thursday, July 16, for a rapid overview of Oracle RightNow Cloud Service's most powerful new capabilities and what they mean for their organization. They’ll learn how they can: Take full advantage of RightNow's evolution under Oracle Stay ahead of the competition with key innovations and enhancements Upgrade with confidence based on other user experiences Don't miss the chance to help your customers deliver an even smarter customer experience.  Click here for the Evite to send to your customers.

    Read the article

  • Avoiding background and main menu reloads (white flash) when users navigate my site?

    - by gus
    Not a major problem, but I would like to understand more about how some websites can serve different pages to a navigating user, such that the browser doesn't visibly pass through a blank white page. Whereas some sites cause the browser to display the white page for up to a few seconds. I can imagine this is partly due to network latency, but are there any other factors? Can I cause the background image / color not to flash white?

    Read the article

  • How to Call a extension method from library in asp.net mvc project inside the razor view ?

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2014/06/12/how-to-call-a-extension-method-from-library-in-asp.net.aspxIf you want to call a extension method from a c# library when you are working on views then here in this post I am showing you how you can do it.   just go to views and open the web.config file. (do all these step in VWD or VS 13 whatever you use for work) inside the tag of  system.web.webPages.razor you will find the tag  namespaces which contain too many namespace which shown in intellisense when you work in Views inside your Visual studio.   now  add line like this   <add namespace="MyCustomDll" /> MyCustomDll is a namespace that came from library that I want to use in my views. Now whenever  I am working in views I can see the extension method in views.   Cheers

    Read the article

  • How does a linked library combined with the main executable program file interact with a kernel?

    - by I ask Questions For a Reason
    I was attempting to find an answer to this, and I did to some degree, but definitely not anywhere good enough to form a respectable, sensible and clear answer. If I am using Windows, Mac, Linux, or nearly any modern made OS for desktop IBM-compatible PCs, laptops, even tablets and smartphones, there's virtual memory. Clearly, compiling, at least on Windows I know this, an executable object file, such as a simple C "Hello World" output to a terminal, will be linked with the standard library, and several other Window's system software, dynamic linked libraries, and the like. However, how does linking all of these executables together or resources form a connectable interaction with, say, a device driver or any other stuff on the lower level?

    Read the article

< Previous Page | 110 111 112 113 114 115 116 117 118 119 120 121  | Next Page >