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  • QProgressBar problem with uploading

    - by rolanddd
    Hey all! I show my code first, then I explain my problem: ... // somewhere in the constructor progressBar = new QProgressBar(this); progressBar-setMinimum(0); progressBar-setMaximum(100); ... connect(&http, SIGNAL(dataSendProgress(int, int)), this, SLOT(updateProgressBar(int, int))); ... void MainWindow::updateProgressBar(int bytesSent, int total) { progressBar-setMaximum(total); progressBar-setValue(bytesSent); } So this is how I try to make my progressBar being updated when I upload a file. The problem is, it won't do the job. When it starts uploading, I set the value of the progress bar to 0, then (thanks to this slot) it won't actually show the progress, but will jump to 100% immediately (even before it finished uploading). I already checked the HTTP Client example, and copied the progress bar part, it is for downloading, and more or less is the same as for uploading but it uses the dataReadProgress signal (needed for downloading) AND it works perfectly. Does anybody know how to solve this for uploading?

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  • Problem with configure script

    - by cube
    I am running into a problem with the ./configure script for ffmpeg. My linux environment uses busybox, which only allows for limited set of linux commands. One command which is used in the ffmpeg ./configure script is mktemp -u, the problem here is the busybox for linux does not recognize the -u switch as valid, so it complains about it and breaks the configure process. This is the relevant code in ./configure which uses the mktemp -u command: if ! check_cmd type mktemp; then # simple replacement for missing mktemp # NOT SAFE FOR GENERAL USE mktemp(){ echo "${2%XXX*}.${HOSTNAME}.${UID}.$$" } fi tmpfile(){ tmp=$(mktemp -u "${TMPDIR}/ffconf.XXXXXXXX")$2 && (set -C; exec > $tmp) 2>/dev/null || die "Unable to create temporary file in $TMPDIR." append TMPFILES $tmp eval $1=$tmp } I am not good with bash scripting at all, so I was wondering if anyone one had an idea on how I can force this configure script to not use mktemp -u and use the 'replacement' alternative option that is available in as per the snippet above. Thanks. btw... simply removing the -u switch does not work. Nor does replacing it with -t, or -p. I believe the mktemp has to be bypassed completely.

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  • Shell Script Variable Quoting Problem

    - by apinstein
    I have an sh script that contains the line $PHP_COMMAND -r 'echo get_include_path();' I can not edit this script, but I need the eventual command line to be (equivalent to) php -d include_path='/path/with spaces/dir' -r 'echo get_include_path();' How can I achieve this? Below is a script that demonstrates the problem. #!/bin/sh # shell script quoting problem demonstration # I need to be able to set a shell variable with a command with # some options, like so PHP_COMMAND="php -d 'include_path=/path/with spaces/dir'" # then use PHP_COMMAND to run something in another script, like this: $PHP_COMMAND -r 'echo get_include_path();' # the above fails when executed. However, if you copy/paste the output # from this line and run it in the CLI, it works! echo "$PHP_COMMAND -r 'echo get_include_path();'" php -d include_path='/path/with spaces/dir' -r 'echo get_include_path();' # what's going on? # this is also interesting echo "\n--------------------" # this works great, but only works if include_path doesn't need quoting PHP_COMMAND="php -d include_path=/path/to/dir" echo "$PHP_COMMAND -r 'echo get_include_path();'" $PHP_COMMAND -r 'echo get_include_path();' echo "\n--------------------" # this one doesn't when run in the sh script, but again if you copy/paste # the output it does work as expected. PHP_COMMAND="php -d 'include_path=/path/to/dir'" echo "$PHP_COMMAND -r 'echo get_include_path();'" $PHP_COMMAND -r 'echo get_include_path();' Script also available online: http://gist.github.com/276500

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  • Android Plugin for Eclipse problem

    - by tbneff
    I am using a laptop with Windows 7 Home Prem x64. I have installed Java JDK1.6.0_18 and Eclipse Gallileo. I have downloaded and installed the latest version of Android SDK with several Platforms loaded and a AVD defined. I can install the Android Eclipse plugin from the remote site stated in the instructions. The plugin installation performs without any errors and I can verify that the plugins are indeed installed. My problem begins when I go to Windows - Preferences, there is no Android section to configure. And when I go to File - New - Project, there is no Android Project to choose. I have uninstalled the plugin and reinstalled at least 10 times, trying different things and still no luck. I originally had the 64 bit version of the JDK installed, but removed it and installed the 32 bit version. Has anyone heard of this type of problem? Is it because I am using Windows 7? Thanks for any help. tbneff

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  • question about permutation problem

    - by davit-datuashvili
    i have posted similar problem here http://stackoverflow.com/questions/2920315/permutation-of-array but i want following we know that with length n there is n! possible permutation from which one such that all element are in order they are in sorted variant so i want break permutation when array is in order and print result but something is wrong i think that problem is repeated of permutation here is my code import java.util.*; public class permut{ public static Random r=new Random(); public static void display(int a[],int n){ for (int i=0;i<n;i++){ System.out.println(a[i]); } } public static void Permut(int a[],int n){ int j=0; int k=0; while (j<fact(n)){ int s=r.nextInt(n); for (int i=0;i<n;i++){ k=a[i]; a[i]=a[s]; a[s]=k; } j++; if (sorted(a,n)) display(a,n); break; } } public static void main(String[]args){ int a[]=new int[]{3,4,1,2}; int n=a.length; Permut(a,n); } public static int fact(int n){ if (n==0 || (n==1) ) return 1; return n*fact(n-1); } public static boolean sorted(int a[],int n ){ boolean flag=false; for (int i=0;i<n-1;i++){ if (a[i]<a[i+1]){ flag=true; } else{ flag=false; } } return flag; } } can anybody help me? result is nothing

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  • WPF binding problem

    - by Lolo
    I've got problem with binding in XAML/WPF. I created Action class witch extends FrameworkElement. Each Action has list of ActionItem. The problem is that the Data/DataContext properties of ActionItem are not set, so they are always null. XAML: <my:Action DataContext="{Binding}"> <my:Action.Items> <my:ActionItem DataContext="{Binding}" Data="{Binding}" /> </my:Action.Items> </my:Action> C#: public class Action : FrameworkElement { public static readonly DependencyProperty ItemsProperty = DependencyProperty.Register("Items", typeof(IList), typeof(Action), new PropertyMetadata(null, null), null); public Action() { this.Items = new ArrayList(); this.DataContextChanged += (s, e) => MessageBox.Show("Action.DataContext"); } public IList Items { get { return (IList)this.GetValue(ItemsProperty); } set { this.SetValue(ItemsProperty, value); } } } public class ActionItem : FrameworkElement { public static readonly DependencyProperty DataProperty = DependencyProperty.Register("Data", typeof(object), typeof(ActionItem), new PropertyMetadata( null, null, (d, v) => { if (v != null) MessageBox.Show("ActionItem.Data is not null"); return v; } ), null ); public object Data { get { return this.GetValue(DataProperty); } set { this.SetValue(DataProperty, value); } } public ActionItem() { this.DataContextChanged += (s, e) => MessageBox.Show("ActionItem.DataContext"); } } Any ideas?

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  • compile c problem in emacs (ubuntu)

    - by user565739
    I wrote a very simple program like: ( sorry, I typed the code in the right way, but the display is wired. How could I fix it?) #include <stdio.h> int main( void ) { int i; for ( i = 0; i <= 10; i++ ) { printf( "%d hello!\n", i); } return 0; } Usually, I compile c program in terminal with the command cc -o xxx xxx.c So in Emacs, when I type M-x compile, I change make -k to cc -o. But I got error like cc: argument to '-o' is missing What's the problem? If I use make, then I still got error No targets specified and no makefiles found. Finally, if the above problem is fixed, how could I define a custom hotkey for compile? I have already know how to do something like global-set-key [f8] 'goto-line But I don't know to set a hotkey for an action only for c-mode.

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  • login/logout problem in PHP

    - by user356170
    i have a question. I have a website in which i am giving security like login id and password( as usual). No what i want is that, 1) I don't want to allow a single user to login in different machine at the same time. 2) For this i am using a column in database which is keeping the current status of user(i.e. loging/logout). I am allowing user to login only when has session has not closed and status is login. 3) So my problem is that when i am logging out manually. it is closing the session as well as updating the database with status "logout". 4) but when i am closing the window from Cross buttonat top right corner. it is closing the ssion but table data is still "login". so later on i can't be able to login into the same user. 5) So how could i solve this problem. Please help me!

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  • Ruby - RegEx problem or maybe another solution altogether

    - by r3nrut
    Ok the problem I'm having is that I have a block of javascript I've successfully scraped out of a websites source and now I have to sift through the js to get the specific values I'm looking for. Below is the chunk i'm needing to deal with. I need to find "flvFileName" and get all the file names listed. In this case its: trailer1,trailer2,trailer3. At first I started using regex to match the start and end tags and them match the file names and extract them to an array but the problem is that there isn't always 3 videos in the list. Could be 0, 1, 2, 3, 4 etc. So matching doesn't work. Any thoughts on a way to approach this that won't make me continue to abuse my laptop? ["", "\r\n", "\n", "\r\n function IgnoreEnter(e) {\r\n var code;\r\n if (!e) // IE\r\n {\r\n var e = window.event;\r\n }\r\n if (e.keyCode) {\r\n code = e.keyCode;\r\n }\r\n else if (e.which) // Firefox, Opera\r\n {\r\n code = e.which;\r\n }\r\n\r\n if (code == 13) {\r\n e.cancelBubble = true;\r\n e.returnValue = false;\r\n }\r\n }\r\n\r\n function ResetDefault() {\r\n __defaultFired = false;\r\n }\r\n", "", "\r\n// <![CDATA[\r\n$(doc).ready(function () { $('#VideoObject').flash({ swf: '/scinema/video.swf', height: 300, width: 480, hasVersion: 8, menu: false, wmode: 'transparent', bgcolor: '#000',flashvars: {flvFileName: 'trailer1,trailer2,trailer3', age: 'no', isForced: 'true'} }); });

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  • Serialport List Read problem and NullReferenceException?

    - by Plumbum7
    Hello everybody, Using Microsoft VC# 2008 Express (little fact about me : non experience in c#, programskills further very beginnerlevel. This peace op program is to communicate with Zigbee switching walloutlets (switching, status info). and is downloaded from http://plugwiselib.codeplex.com/SourceControl/list/changesets The problem: NullRefferenceException was UnHandled private void port_DataReceived(object sender, SerialDataReceivedEventArgs e) {// Event for receiving data string txt = port.ReadExisting(); Console.WriteLine(txt); List<PlugwiseMessage> msg = reader.Read (Regex.Split (txt, "\r\n" )); //Console.WriteLine( msg ); DataReceived(sender, new System.EventArgs(), msg); VC# Marks the last line and says msg is empty. so i looked further. Msg come's from txt text is filled with "000002D200C133E1\r\nPutFifoUnicast 40 : Handle 722 :"< so it goes wrong in or reader.Read or in the List so i looked further: public List<PlugwiseMessage> Read(string[] serialData) { Console.WriteLine(serialData); List<PlugwiseMessage> output = new List<PlugwiseMessage>(); Console.WriteLine(output); Both (serialData) as (output); are empty. So can i assume that the problem is in: Read(string[] serialData) But now the questions, Is Read(string[] serialData) something which is a Windows.Refence or is is from a Method ? and IF this is so is this then reader.READ (how can i find this)? (answered my own question proberly)(method reader)(private PlugwiseReader reader) So why isn't is working trough the serialData ? or is it the List<PlugwiseMessage> part, but i have no idea how it is filled can sombody help me ?

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  • problem using 'as_json' in my model and 'render :json' => in my controller (rails)

    - by patrick
    Hi everyone. I am trying to create a unique json data structure, and I have run into a problem that I can't seem to figure out. In my controller, I am doing: favorite_ids = Favorites.all.map(&:photo_id) data = { :albums => PhotoAlbum.all.to_json, :photos => Photo.all.to_json(:favorite => lambda {|photo| favorite_ids.include?(photo.id)}) } render :json => data and in my model: def as_json(options = {}) { :name => self.name, :favorite => options[:favorite].is_a?(Proc) ? options[:favorite].call(self) : options[:favorite] } end The problem is, rails encodes the values of 'photos' & 'albums' (in my data hash) as JSON twice, and this breaks everything... The only way I could get this to work is if I call 'as_json' instead of 'to_json': data = { :albums => PhotoAlbum.all.as_json, :photos => Photo.all.as_json(:favorite => lambda {|photo| favorite_ids.include?(photo.id)}) } However, when I do this, my :favorite = lambda option no longer makes it into the model's as_json method.......... So, I either need a way to tell 'render :json' not to encode the values of the hash so I can use 'to_json' on the values myself, or I need a way to get the parameters passed into 'as_json' to actually show up there....... I hope someone here can help... Thanks!

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  • Access problem with NSMutableArray

    - by pbcoder
    Hi, my problem is that I can't access my NSMutableArray in - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}. I create my NSMutableArray here: nodes = [xmlDoc nodesForXPath:@"/xml/items/item/short_desc" error:nil]; if (nodes != nil && [nodes count] >= 1) { for (int i = 0; i < [nodes count]; i++) { CXMLElement *resultElement = [nodes objectAtIndex:i]; result = [[[[resultElement attributeForName:@"data"] stringValue] copy] autorelease]; [short_desc addObject:result]; } } and I can print out the content of short_desc everywhere with: NSLog([short_desc objectAtIndex:0]); but not in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = [name objectAtIndex:0]; labelDate.text = date; ..... return cell;} if I use: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = @"text..."; labelDate.text = date; ..... return cell;} it works correctly. ANY SOLUTION FOR THIS PROBLEM???

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  • problem with jquery each and swich between 2 things

    - by moustafa
    first see this post i got this code $('.yesno').click(function(){ $('.yesno').each(function(i, v){ $(v).removeClass('selected'); }); $(this).addClass('selected'); return false; }); and html this <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> no the problem when i make more than one vote iam get very big problem see this <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> </a> <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> </a> </a> when click first yes its choose the first yes and hwen iam going to the next yes when click its because selected but the first yes because unselected i want make some thin make each yes and know is differant of others

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  • c++ problem, maybe with types...

    - by Infinity
    Hi guys! I have a little problem in my code. The variables don't want to change their values. Can you say why? Here is my code: vector<coordinate> rocks(N); double angle; double x, y; // other code while (x > 1.0 || x < -1.0 || y > 1.0 || y < -1.0) { angle = rand() * 2.0 * M_PI; cout << angle << endl; cout << rocks[i - 1].x << endl; cout << rocks[i - 1].y << endl; x = rocks[i-1].x + r0 * cos(angle); y = rocks[i-1].y + r0 * sin(angle); cout << x << endl; cout << y << endl << endl; } // other code And the result on the console is: 6.65627e+09 0.99347 0.984713 1.09347 0.984713 1.16964e+09 0.99347 0.984713 1.09347 0.984713 As you see the values of x, y variables doesn't change and this while be an infinity loop. What's the problem? What do you think?

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  • Square collision detection problem (iPhone).

    - by thyrgle
    Hi, I know I've probably posted three questions related to this then deleted them, but thats only because I solved them before I got an answer. But, this one I can not solve and I don't believe it is that hard compared to the others. So, with out further ado, here is my problem: So I am using Cocos2d and one of the major problem is they don't have buttons. To compensate for there lack in buttons I am trying to detect if when a touch ended did it collide with a square (the button). Here is my code: - (void)ccTouchesEnded:(NSSet*)touches withEvent:(UIEvent*)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInView:touch.view]; NSLog(@"%f", 240-location.y); if (isReady == YES) { if (((240-location.y) <= (240-StartButton.position.x - 100) || -(240-location.y) >= (240-StartButton.position.x) + 100) && ((160-location.x) <= (160-StartButton.position.y) - 25 || (160-location.x) >= (160-StartButton.position.y) + 25)) { NSLog(@"Coll:%f", 240-StartButton.position.x); CCScene *scene = [PlayScene node]; [[CCDirector sharedDirector] replaceScene:[CCZoomFlipAngularTransition transitionWithDuration:2.0f scene:scene orientation:kOrientationRightOver]]; } } } Do you know what I am doing wrong?

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  • Problem with underscore(_) in Collections.binarySearch (Java)

    - by Alex Cheng
    Hi all. Problem: I am using Java Tutorials™ sourcecode for this. This is the source code. I tried this: --following with another section of sorted words-- words.add("count"); words.add("cvs"); words.add("dce"); words.add("depth"); --following with another section of sorted words-- and it works perfectly. However when I use this: --just a section of sorted words-- words.add("count"); words.add("cvs"); words.add("dce_iface"); words.add("dce_opnum"); words.add("dce_stub_data"); words.add("depth"); --following with another section of sorted words-- It does show dce_iface when I type dce, but when I type _ then following with o or s it shows me something else like dce_offset where the offset comes from words.add("fragoffset"); somewhere in the list. What can I do to solve this problem? Thank you in advance.

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  • Weird send() problem (with Wireshark log)

    - by Meta
    I had another question about this issue, but I didn't ask properly, so here I go again! I'm sending a file by sending it in chunks. Right now, I'm playing around with different numbers for the size of that chunk, to see what size is the most efficient. When testing on the localhost, any chunk size seems to work fine. But when I tested it over the network, it seems like the maximum chunk size is 8191 bytes. If I try anything higher, the transfer becomes extremely, painfully, slow. To show what happens, here are the first 100 lines of Wireshark logs when I use a chunk size of 8191 bytes, and when I use a chunk size of 8192 bytes: (the sender is 192.168.0.102, and the receiver is 192.168.0.100) 8191: http://pastebin.com/E7jFFY4p 8192: http://pastebin.com/9P2rYa1p Notice how in the 8192 log, on line 33, the receiver takes a long time to ACK the data. This happens again on line 103 and line 132. I believe this delay is the root of the problem. Note that I have not modified the SO_SNDBUF option nor the TCP_NODELAY option. So my question is, why am I getting delayed ACKs when sending files in chunks of 8192 bytes, when everything works fine when using chunks of 8191 bytes? Edit: As an experiment, I tried to do the file transfer in the other direction (from 192.168.0.100 to 192.168.0.102), and surprisingly, any number worked! (Although numbers around 8000 seemed to perform the smoothest). So then the problem is with my computer! But I'm really not sure what to check for. Edit 2: Here is the pseudocode I use to send and receive data.

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  • Very weird jquery/json problem...

    - by Scarface
    Hey guys I have finally located the cause of this problem...I just have no idea how to fix it and why it is happening. I have a jquery getjson function and it returns 0 results every 2-5 clicks on new topics or refreshes. For some reason if I change my query to sort results by ASC it always returns results and much quicker, but this poses a problem since I need results by DESC. If anyone has any ideas, I would greatly appreciate it because I am dumbfounded at this point. Here is my query but I need it by DESC SELECT time, user, message FROM comments WHERE topic_id='$topic_id' ORDER BY time ASC LIMIT 10 $.getJSON(files+"comments.php?action=view&load=initial&topic_id="+topic_id+"&t=" + (new Date()), function(json) { if(json.length) { for(i=0; i < json.length; i++) { $('#comment-list').prepend(prepare(json[i])); $('#list-' + count).fadeIn(1500); } } }); I return results like so while($row = mysql_fetch_array($res)){ $data[] = $row; } $out = json_encode($data); print $out;

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  • jquery 1.4.2 tabs problem

    - by user296416
    I'm new to this forum and jquery, recently i've updated new version jquery 1.4.2 after that, initially while loading the web page my first and default tab showing the last tab content, once we clicked on any tab then the problem solved automatically, again if we load the page again the same problem ocurrs. following is the code i used $('.main).tabs(); <ul> <li><a href="#tab1">Title Page</a></li> <li><a href="#tab2">Manuscript</a></li> <li><a href="#tab3">Figures and Tabels</a></li> </ul> <div class="main"> <div class="tab1">Tab 1</div> <div class="tab2">Tab 2</div> <div class="tab3">Tab 3</div> </div> But the same working perfect in the previous version, any help will be appreciated. Regards Bala

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  • Voice Recognition Connection problem

    - by user244190
    I,m trying to work through and test a Voice Recognition example based on the VoiceRecognition.java example at http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/VoiceRecognition.html but when click on the button to create the activity, I get a dialog that says Connection problem. My Manifest file is using the Internet Permission, and I understand it passes the to the Google Servers. Do I need to do anything else to use this. Code below UPDATE 2: Thanks to Steve, I have been able to install the USB Driver and debug the app directly on my Droid. Here is the LogCat output from clicking on my mic button: 03-08 18:36:45.686: INFO/ActivityManager(1017): Starting activity: Intent { act=android.speech.action.RECOGNIZE_SPEECH cmp=com.google.android.voicesearch/.IntentApiActivity (has extras) } 03-08 18:36:45.686: WARN/ActivityManager(1017): Activity is launching as a new task, so cancelling activity result. 03-08 18:36:45.787: DEBUG/NetworkLocationProvider(1017): setMinTime: 120000 03-08 18:36:45.889: INFO/ActivityManager(1017): Displayed activity com.google.android.voicesearch/.IntentApiActivity: 135 ms (total 135 ms) 03-08 18:36:45.905: DEBUG/NetworkLocationProvider(1017): onCellLocationChanged [802,0,0,4192,3] 03-08 18:36:45.951: INFO/MicrophoneInputStream(1429): Starting voice recognition with audio source VOICE_RECOGNITION 03-08 18:36:45.998: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.092: INFO/RecognitionService(1429): ssfe url=http://www.google.com/m/voice-search 03-08 18:36:46.092: WARN/RecognitionService(1429): required parameter 'calling_package' is missing in IntentAPI request 03-08 18:36:46.115: DEBUG/AudioHardwareMot(990): Codec sampling rate already 16000 03-08 18:36:46.131: WARN/InputManagerService(1017): Starting input on non-focused client com.android.internal.view.IInputMethodClient$Stub$Proxy@4487d240 (uid=10090 pid=3132) 03-08 18:36:46.131: WARN/IInputConnectionWrapper(3132): showStatusIcon on inactive InputConnection 03-08 18:36:46.248: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.334: DEBUG/dalvikvm(3206): GC freed 3682 objects / 369416 bytes in 293ms 03-08 18:36:46.358: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.412: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.444: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.475: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.506: WARN/MediaPlayer(1429): info/warning (1, 44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) 03-08 18:36:46.514: INFO/MediaPlayer(1429): Info (1,44) The line that concerns me is the warning of the missing parameter calling-package. UPDATE: Ok, I was able to replace my emulator image with one from HTC that appears to come with Google Voice Search, however now when I run from the emulator, i'm getting an Audio Problem message with Speak Again or Cancel buttons. It appears to make it back to the onActivityResult(), but the resultCode is 0. Here is the LogCat output: 03-07 20:21:25.396: INFO/ActivityManager(578): Starting activity: Intent { action=android.speech.action.RECOGNIZE_SPEECH comp={com.google.android.voicesearch/com.google.android.voicesearch.RecognitionActivity} (has extras) } 03-07 20:21:25.406: WARN/ActivityManager(578): Activity is launching as a new task, so cancelling activity result. 03-07 20:21:25.968: WARN/ActivityManager(578): Activity pause timeout for HistoryRecord{434f7850 {com.ikonicsoft.mileagegenie/com.ikonicsoft.mileagegenie.MileageGenie}} 03-07 20:21:26.206: WARN/AudioHardwareInterface(554): getInputBufferSize bad sampling rate: 16000 03-07 20:21:26.256: ERROR/AudioRecord(819): Recording parameters are not supported: sampleRate 16000, channelCount 1, format 1 03-07 20:21:26.696: INFO/ActivityManager(578): Displayed activity com.google.android.voicesearch/.RecognitionActivity: 1295 ms 03-07 20:21:29.890: DEBUG/dalvikvm(806): threadid=3: still suspended after undo (s=1 d=1) 03-07 20:21:29.896: INFO/dalvikvm(806): Uncaught exception thrown by finalizer (will be discarded): 03-07 20:21:29.896: INFO/dalvikvm(806): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@435d3c50 on ml_trackdata that has not been deactivated or closed 03-07 20:21:29.896: INFO/dalvikvm(806): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 03-07 20:21:29.896: INFO/dalvikvm(806): at dalvik.system.NativeStart.run(Native Method) 03-07 20:21:31.468: DEBUG/dalvikvm(806): threadid=5: still suspended after undo (s=1 d=1) 03-07 20:21:32.436: WARN/IInputConnectionWrapper(806): showStatusIcon on inactive InputConnection I,m still not sure why I,m getting the Connect problem on the Droid. I can use Voice Search ok. I also tried clearing the cache, and data as described in some posts, butstill not working?? /** * Fire an intent to start the speech recognition activity. */ private void startVoiceRecognitionActivity() { Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL, RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_PROMPT, "Speech recognition demo"); startActivityForResult(intent, VOICE_RECOGNITION_REQUEST_CODE); } /** * Handle the results from the recognition activity. */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == VOICE_RECOGNITION_REQUEST_CODE && resultCode == RESULT_OK) { // Fill the list view with the strings the recognizer thought it could have heard ArrayList<String> matches = data.getStringArrayListExtra( RecognizerIntent.EXTRA_RESULTS); mList.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, matches)); } super.onActivityResult(requestCode, resultCode, data); }

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  • Problem calling linux C code from FIQ handler

    - by fastmonkeywheels
    I'm working on an armv6 core and have an FIQ hander that works great when I do all of my work in it. However I need to branch to some additional code that's too large for the FIQ memory area. The FIQ handler gets copied from fiq_start to fiq_end to 0xFFFF001C when registered static void test_fiq_handler(void) { asm volatile("\ .global fiq_start\n\ fiq_start:"); // clear gpio irq asm("ldr r10, GPIO_BASE_ISR"); asm("ldr r9, [r10]"); asm("orr r9, #0x04"); asm("str r9, [r10]"); // clear force register asm("ldr r10, AVIC_BASE_INTFRCH"); asm("ldr r9, [r10]"); asm("mov r9, #0"); asm("str r9, [r10]"); // prepare branch register asm(" ldr r11, fiq_handler"); // save all registers, build sp and branch to C asm(" adr r9, regpool"); asm(" stmia r9, {r0 - r8, r14}"); asm(" adr sp, fiq_sp"); asm(" ldr sp, [sp]"); asm(" add lr, pc,#4"); asm(" mov pc, r11"); #if 0 asm("ldr r10, IOMUX_ADDR12"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); #endif asm(" adr r9, regpool"); asm(" ldmia r9, {r0 - r8, r14}"); // return asm("subs pc, r14, #4"); asm("IOMUX_ADDR12: .word 0xFC2A4000"); asm("AVIC_BASE_INTCNTL: .word 0xFC400000"); asm("AVIC_BASE_INTENNUM: .word 0xFC400008"); asm("AVIC_BASE_INTDISNUM: .word 0xFC40000C"); asm("AVIC_BASE_FIVECSR: .word 0xFC400044"); asm("AVIC_BASE_INTFRCH: .word 0xFC400050"); asm("GPIO_BASE_ISR: .word 0xFC2CC018"); asm(".globl fiq_handler"); asm("fiq_sp: .long fiq_stack+120"); asm("fiq_handler: .long 0"); asm("regpool: .space 40"); asm(".pool"); asm(".align 5"); asm("fiq_stack: .space 124"); asm(".global fiq_end"); asm("fiq_end:"); } fiq_hander gets set to the following function: static void fiq_flip_pins(void) { asm("ldr r10, IOMUX_ADDR12_k"); asm("ldr r9, [r10]"); asm("orr r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("bic r9, #0x08 @ top/vertex LED"); asm("str r9,[r10] @turn on LED"); asm("IOMUX_ADDR12_k: .word 0xFC2A4000"); } EXPORT_SYMBOL(fiq_flip_pins); I know that since the FIQ handler operates outside of any normal kernel API's and that it is a rather high priority interrupt I must ensure that whatever I call is already swapped into memory. I do this by having the fiq_flip_pins function defined in the monolithic kernel and not as a module which gets vmalloc. If I don't branch to the fiq_flip_pins function, and instead do the work in the test_fiq_handler function everything works as expected. It's the branching that's causing me problems at the moment. Right after branching I get a kernel panic about a paging request. I don't understand why I'm getting the paging request. fiq_flip_pins is in the kernel at: c00307ec t fiq_flip_pins Unable to handle kernel paging request at virtual address 736e6f63 pgd = c3dd0000 [736e6f63] *pgd=00000000 Internal error: Oops: 5 [#1] PREEMPT Modules linked in: hello_1 CPU: 0 Not tainted (2.6.31-207-g7286c01-svn4 #122) PC is at strnlen+0x10/0x28 LR is at string+0x38/0xcc pc : [<c016b004>] lr : [<c016c754>] psr: a00001d3 sp : c3817ea0 ip : 736e6f63 fp : 00000400 r10: c03cab5c r9 : c0339ae0 r8 : 736e6f63 r7 : c03caf5c r6 : c03cab6b r5 : ffffffff r4 : 00000000 r3 : 00000004 r2 : 00000000 r1 : ffffffff r0 : 736e6f63 Flags: NzCv IRQs off FIQs off Mode SVC_32 ISA ARM Segment user Control: 00c5387d Table: 83dd0008 DAC: 00000015 Process sh (pid: 1663, stack limit = 0xc3816268) Stack: (0xc3817ea0 to 0xc3818000) Since there are no API calls in my code I have to assume that something is going wrong in the C call and back. Any help solving this is appreciated.

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • Problem with jQuery and ASP.Net MVC 2

    - by robert_d
    I have a problem with jQuery, here is how my web app works Search.aspx web page which contains a form and jQuery script posts data to Search() action in Home controller after user clicks button1 button. Search.aspx: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<GLSChecker.Models.WebGLSQuery>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Title </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Search</h2> <% Html.EnableClientValidation(); %> <% using (Html.BeginForm()) {%> <fieldset> <div class="editor-label"> <%: Html.LabelFor(model => model.Url) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Url, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Url) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.Location) %> </div> <div class="editor-field"> <%: Html.TextBoxFor(model => model.Location, new { size = "50" } ) %> <%: Html.ValidationMessageFor(model => model.Location) %> </div> <div class="editor-label"> <%: Html.LabelFor(model => model.KeywordLines) %> </div> <div class="editor-field"> <%: Html.TextAreaFor(model => model.KeywordLines, 10, 60, null)%> <%: Html.ValidationMessageFor(model => model.KeywordLines)%> </div> <p> <input id ="button1" type="submit" value="Search" /> </p> </fieldset> <% } %> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> <script type="text/javascript"> jQuery("#button1").click(function (e) { window.setInterval(refreshResult, 5000); }); function refreshResult() { jQuery("#divResult").load("/Home/Refresh"); } </script> <div id="divResult"> </div> </asp:Content> [HttpPost] public ActionResult Search(WebGLSQuery queryToCreate) { if (!ModelState.IsValid) return View("Search"); queryToCreate.Remote_Address = HttpContext.Request.ServerVariables["REMOTE_ADDR"]; Session["Result"] = null; SearchKeywordLines(queryToCreate); Thread.Sleep(15000); return View("Search"); }//Search() After button1 button is clicked the above script from Search.aspx web page runs. Search() action in controller runs for longer period of time. I simulate this in testing by putting Thread.Sleep(15000); in Search()action. 5 sec. after Submit button was pressed, the above jQuery script calls Refresh() action in Home controller. public ActionResult Refresh() { ViewData["Result"] = DateTime.Now; return PartialView(); } Refresh() renders this partial <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl" % <%= ViewData["Result"] % The problem is that in Internet Explorer 8 there is only one request to /Home/Refresh; in Firefox 3.6.3 all requests to /Home/Refresh are made but nothing is displayed on the web page. Another problem with Firefox is that requests to /Home/Refresh are made every second not every 5 seconds. I noticed that after I clear Firefox cache the script works well first time button1 is pressed, but after that it doesn't work. I would be grateful for helpful suggestions.

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  • Rails: Problem with routes and special Action.

    - by Newbie
    Hello! Sorry for this question but I can't find my error! In my Project I have my model called "team". A User can create a "team" or a "contest". The difference between this both is, that contest requires more data than a normal team. So I created the columns in my team table. Well... I also created a new view called create_contest.html.erb : <h1>New team content</h1> <% form_for @team, :url => { :action => 'create_content' } do |f| %> <%= f.error_messages %> <p> <%= f.label :name %><br /> <%= f.text_field :name %> </p> <p> <%= f.label :description %><br /> <%= f.text_area :description %> </p> <p> <%= f.label :url %><br /> <%= f.text_fiels :url %> </p> <p> <%= f.label :contact_name %><br /> <%= f.text_fiels :contact_name %> </p> <p> <%= f.submit 'Create' %> </p> <% end %> In my teams_controller, I created following functions: def new_contest end def create_contest if @can_create @team = Team.new(params[:team]) @team.user_id = current_user.id respond_to do |format| if @team.save format.html { redirect_to(@team, :notice => 'Contest was successfully created.') } format.xml { render :xml => @team, :status => :created, :location => @team } else format.html { render :action => "new" } format.xml { render :xml => @team.errors, :status => :unprocessable_entity } end end else redirect_back_or_default('/') end end Now, I want on my teams/new.html.erb a link to "new_contest.html.erb". So I did: <%= link_to 'click here for new contest!', new_contest_team_path %> When I go to the /teams/new.html.erb page, I get following error: undefined local variable or method `new_contest_team_path' for #<ActionView::Base:0x16fc4f7> So I changed in my routes.rb, map.resources :teams to map.resources :teams, :member=>{:new_contest => :get} Now I get following error: new_contest_team_url failed to generate from {:controller=>"teams", :action=>"new_contest"} - you may have ambiguous routes, or you may need to supply additional parameters for this route. content_url has the following required parameters: ["teams", :id, "new_contest"] - are they all satisfied? I don't think adding :member => {...} is the right way doing this. So, can you tell me what to do? I want to have an URL like /teams/new-contest or something. My next question: what to do (after fixing the first problem), to validate presentence of all fields for new_contest.html.erb? In my normal new.html.erb, a user does not need all the data. But in new_contest.html.erb he does. Is there a way to make a validates_presence_of only for one action (in this case new_contest)? UPDATE: Now, I removed my :member part from my routes.rb and wrote: map.new_contest '/teams/contest/new', :controller => 'teams', :action => 'new_contest' Now, clicking on my link, it redirects me to /teams/contest/new - like I wanted - but I get another error called: Called id for nil, which would mistakenly be 4 -- if you really wanted the id of nil, use object_id I think this error is cause of @team at <% form_for @team, :url => { :action => 'create_content_team' } do |f| %> What to do for solving this error?

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  • Problem with video playback on iPad with MPMoviePlayerViewController

    - by Symo
    Hello everybody... I have been fighting some code for about a week, and am hoping that someone else may have experienced this problem and can point me in the right direction. I am using the MPMoviePlayerViewController to play a video on the iPad. The primary problem is that it works FLAWLESSLY on the iPad Simulator, but will not play at all on the iPad. I have tried re-encoding the video to make sure that isn't an issue. The video I'm using is currently a 480x360 video encoded with H.264 Basline 3.0 with AAC/LC audio. The video plays fine on the iPhone, and also does play through Safari on the iPad. The video actually loads, and you can scrub through the video with the scrubber bar and see that it is there. The frames actually display, but just will not play. If you click play, it just immediately stops. Even when I have mp.moviePlayer.shouldAutoplay=YES set, you can see the player attempt to play, but only for a split second (maybe 1 frame?). I have tried just adding view with the following code: in .h ------ MPMoviePlayerViewController *vidViewController; @property (readwrite, retain) MPMoviePlayerViewController *vidViewController; in .m ------ MPMoviePlayerViewController *mp=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:videoURL]]; [mp shouldAutorotateToInterfaceOrientation:YES]; mp.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; mp.moviePlayer.shouldAutoplay=YES; mp.moviePlayer.controlStyle=MPMovieControlStyleFullscreen; [videoURL release]; self.vidViewController = mp; [mp release]; [self.view addSubview:vidViewController.view]; float w = self.view.frame.size.width; float h = w * 0.75; self.vidViewController.view.frame = CGRectMake(0, 0, w, h); I have also just tried to do a: [self presentMoviePlayerViewControllerAnimated:self.vidViewController]; which I actually can not get to orient properly...always shows up in Portrait and almost completely off the screen on the bottom, and the app is only intended to run in either of the Landscape views... If anybody needs more info, just let me know. I'm about at my wits end on this. ANY help will be GREATLY appreciated.

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