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  • Sort/Enumerate an NSArray from somewhere in the middle?

    - by Kenny Winker
    I have an NSArray, with objects ordered like so: a b c d e f I would like to enumerate through this array in this order: c d e f a b i.e. starting at some point that is not the beginning, but hitting all the items. I imagine this is a matter of sorting first and then enumerating the array, but I'm not sure if that's the best technique... or, frankly, how to sort the array like this. Edit Adding details: These will be relatively small arrays, varying from 3 to 10 objects. No concurrent access. I'd like to permanently alter the sort order of the array each time I do this operation.

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  • objective-c releasing uninitialized class members in dealloc method

    - by Dude Man
    Regarding over-releasing. Say I have a instance variable defined in Test.h NSString *mystring; In my implementation Test.m I do not initialize the variable mystring anywhere. But I release it in dealloc: -(void)dealloc { [mystring release]; } Is this now over-released? I've been doing the following in dealloc to avoid any issues, however, is this really necessary? -(void)dealloc { if (mystring) [mystring release]; } It seems that [nil release] shouldn't do anything, can someone verify this with class members?

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  • Stop NSXMLParser Instance from Causing _NSAutoreleaseNoPool

    - by PF1
    Hi Everyone: In my iPhone application, I have an instance of NSXMLParser that is set to a custom delegate to read the XML. This is then moved into its own thread so it can update the data in the background. However, ever since I have done this, it has been giving me a lot of _NSAutoreleaseNoPool warnings in the console. I have tried to add a NSAutoreleasePool to each of my delegate classes, however, this hasn't seemed to solve the problem. I have included my method of creating the NSXMLParser in case that is at fault. NSURL *url = [[NSURL alloc] initWithString:@"http://www.mywebsite.com/xmlsource.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; CustomXMLParser *parser = [[CustomXMLParser alloc] init]; parser.managedObjectContext = self.managedObjectContext; parser = [parser initXMLParser]; [xmlParser setDelegate:parser]; [NSThread detachNewThreadSelector:@selector(parse) toTarget:xmlParser withObject:nil]; If anyone has any ideas to get rid of this problem, I would really appreciate it. Thanks.

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  • When is 'drawRect' called?

    - by Egil
    I have some custom drawing code in drawRect which also performs some calculation of sizes. When is the earliest I can be sure that this code has been loaded, e.g. if I want to modify it's containers size accordingly?

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • Format textfield while typing Ios

    - by BBios
    Ive seen other examples and tried - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string I am not sure what I am doing wrong, I just started coding my first Iphone App This is what I am trying to do I have 4 textfields and each has a limit on number of letters while typing I have done this using the below code - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int valid; NSString *cs2 = [textField.text stringByReplacingCharactersInRange:range withString:string]; // int charCount = [cs2 length]; if(textField == cvv){ valid = 4; }else if(textField == cardName) { valid=26; }else if(textField == expDate) { valid=5; // if (charCount == 2 ) { // textField.text = [cs2 stringByAppendingString:@"/"]; // textField.text = cs2; // return YES; // } }else if(textField == acNumber) { valid=19; } return !([cs2 length] > valid); Works fine till here, I have a textfield where the user enters Exp date and would like to format it as if I am entering 112 then it should display as 01/12 and if I enter 2 then it should display as 1122 I tried checking if the length of the textfield value is 2 then append a / but then that gives me when I enter 12 it gives 11/22

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  • Find out number of fraction digits in currency in iOS

    - by thejaz
    I use NSNumberFormatter to format currencies in a localized way, and it works fine. But I want to override this and give the user the option to override the number of digits after the decimal separator. How can I find out the number of digits the NSNumberFormatter will use for a certain currency? I have looked in the NSLocale object, but none of the keys tell me this. NSString * const NSLocaleIdentifier; NSString * const NSLocaleLanguageCode; NSString * const NSLocaleCountryCode; NSString * const NSLocaleScriptCode; NSString * const NSLocaleVariantCode; NSString * const NSLocaleExemplarCharacterSet; NSString * const NSLocaleCalendar; NSString * const NSLocaleCollationIdentifier; NSString * const NSLocaleUsesMetricSystem; NSString * const NSLocaleMeasurementSystem; NSString * const NSLocaleDecimalSeparator; NSString * const NSLocaleGroupingSeparator; NSString * const NSLocaleCurrencySymbol; NSString * const NSLocaleCurrencyCode; NSString * const NSLocaleCollatorIdentifier; NSString * const NSLocaleQuotationBeginDelimiterKey; NSString * const NSLocaleQuotationEndDelimiterKey; NSString * const NSLocaleAlternateQuotationBeginDelimiterKey; NSString * const NSLocaleAlternateQuotationEndDelimiterKey; How can I find out the correct number of decimals for a currency like the NSNumberFormatter seems to know?

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  • NSMutableArray memory management

    - by chicken
    NSMutableArray *a1 = [[NSMutableArray alloc] init]; NSMutableArray *a2 = [NSMutableArray array]; TempObj *obj = [[TempObj alloc] init]; //assume this line is repeated for each obj [a1 addObject:obj]; [a1 addObject:obj2]; [a1 addObject:obj3]; [a1 addObject:obj4]; [obj release]; [obj2 release]; [obj3 release]; [obj4 release]; [a1 release]; Ok so a2 is an autorelease obj so i dont have to call release on it? Also how do you know when you get an autorelease object? And for a1, i dont have to loop through the array and release each object first? What if i called [a1 removeAllObjects]; does that call [[a1 objectAtIndex:#] release]; Am i supposed to release those objects after ive added them to the array?

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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • [CA_COLOR_OPAQUE] things that make a layer non-opaque. scaled CAGradientLayer?

    - by mahal tertin
    i spent some time with the environment variable CA_COLOR_OPAQUE = 1 and have my findings to share. things that make a CALayer non-opaque (slow, more memory, ...): * contents with alpha (like an NSImage with an icon) * NSImage/CGImage from a pdf as contents (even when the pdf does not contain any alpha and opaque=YES) * backgroundColor = nil * CATextLayer with text in a (because it is contents with alpha) * rounded corners? maybe/sometimes * masksToBounds? not necessarily as we scale most of tree with CATransform3DScale on sublayerTransform i found also these rather irritating non-opaque: * CAGradientLayer that is somewhere down in this scaled tree (even when set all the gradient colors without alpha) * edgeAntialiasingMask != 0 of a layer that is somewhere down in this scaled tree the last two do not make sense to me. why should it be non opaque? what do i see? if anyone has any thoughts on these findings, i'm happy to learn as i couldn't find such a list yet.

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  • I need help to debug my XML parsing please

    - by Griffo
    I'm parsing this line: <type>branch</type> with this code if ([elementName isEqualToString:@"type"]) { [currentBranchDictionary setValue:currentText forKey:currentElementName]; } When I test the value in the type key, it does not contain branch but instead it contains branch\n. Here is the test I'm performing: if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch"]) { NSLog(@"no new-line"); } else if ([[currentBranchDictionary valueForKey:@"type"] isEqualToString:@"branch\n"]) { NSLog(@"new-line"); } this returns the "new-line" output I don't understand where the carriage return is being added, can anyone help?

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  • Weird landscape UITabBarController Application startup

    - by Stefano Verna
    Hi there. My application is quite simple, but I have some problems when it starts. I setted in the Info.plist to be landscaped, but it seems to ignore the order. In fact, when the app is loading the Simulator is landscaped, but then it returns in portrait mode. This is the hierarchy of the views and controllers: MainViewController (extends UITabBarController just to override shouldAutorotateToInterfaceOrientation:) Three extended UITableViewControllers as tabs (also those have the shouldAutorotateToInterfaceOrientation correctly setted up). If I kinda force the orientation of the device to Landscape with: [[UIDevice currentDevice] setOrientation: UIInterfaceOrientationLandscapeRight]; Then for an instant the Simulator flashes in portrait mode, and then it goes landscaped. The problem is that in this way, the auto-rotation animations gets started, which is something I cannot tollerate. I just want a fixed, landscaped application. Any clues? Am I missing something?

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  • Load different views depending on the category of data on tap of tableview cell iPhone sdk

    - by neha
    Hi all, In my aplication, I want a tableview with different cell structure depending upon the category of data that's getting loaded in it [I have different categories like video, editorial etc with different structure of data like video has a single label, editorial has 3 labels etc]. I can load different nib files based on the data coming from xml parser. Now when the cell is tapped, I want to show its detailed view on a new viewController. So my question is is it possible to use only 1 viewController show different fields depending upon the category of data in the cell. Or do I need to create different viewControllers for each of the categories?

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  • How can we set time delay in animation of images to make them appear smooth ?

    - by srikanth rongali
    Hi, I have 10 CCSprite images. They are continues images. I am using, CCSprite *playerH = [CCSprite spriteWithFile:@"Player_01.png" ]; playerH.position = ccp(playerH.contentSize.width/2, windowSize.height/2); [self addChild:playerH z:1]; CCAnimation* animation = [CCAnimation animationWithName:@"dance" delay:0.20f]; for( int i = 1; i < 11; i++ ) { [animation addFrameWithFilename: [NSString stringWithFormat:@"Player_%02d.png", i]]; } NSLog(@"k VALUE: k: %d",k); id actionA = [CCAnimate actionWithAnimation: animation restoreOriginalFrame:NO]; id actionD = [CCDelayTime actionWithDuration:5.0f]; id actionC = [CCCallFunc actionWithTarget:self selector:@selector(enemyEntranceScreen:)]; id seqActionPlayer = [CCSequence actions:actionA, actionD, actionC, nil]; [playerH runAction: seqActionPlayer]; But the animation is not continues. I have changed the animation delay time. but, I can see only three images appearing. How can we know how much time interval should we keep in animation. Is there any relationship between this and the frame rate [[CCDirector sharedDirector] setAnimationInterval:1.0/60]; [[CCDirector sharedDirector] setDisplayFPS:YES]; Thank you.

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  • NSProgressIndicator woes - perhaps my NSView subclass?

    - by mootymoots
    Hi All I have created a basic application, created a subclassed NSView, and added it as a custom view in interface builder. All works ok. However certain things do not work correctly, which makes me wonder if my NSView is subclassed correctly? Specifically, when using an NSProgressIndicator, I can use startAnimating: and stopAnimating on an indeterminate, but if I try and do anything with a determinate with incrementBy it does nothing. Even if I set the default value of the determinate NSProgressIndicator to 50.0, it appears when the app is launched at 0.0, despite looking good in IB. My NSProgressIndicator is hooked up correctly as an IBOutlet, I can tell it to hide etc, just can't get it to animate at all. However, I also have other issues that make me think that this problem is actually my NSView subclass (such as Quick Look not firing). In my subclass I've simply overridden the initWithFrame: and drawRect methods, calling their [super]. As I said, I've then placed this as a custom view in interface builder and changed it to MyCustomView. All works fine mostly...? Am I subclassing this incorrectly, or not doing something in interface builder correctly? I seem to be missing some small thing?!

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • NavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Listen to HTML/CSS events of web page

    - by David Metcalfe
    I'm looking for a way to listen for an event in the HTML/CSS of a webpage. Basically, a website I use at work lists queues and appointments, which flag as yellow/red based on the amount of time late on taking said appointment. Other than this visual aide, there is no alert of any kind, which is a failing point if one is juggling multiple windows and doesn't notice. What I would like to do is put together a simple way to watch for the tag ID or perhaps the flag hex color, and then alert me in a way of my choosing. The work environment is on OS X, so I presume I'm looking at an Objective-C centric solution unless Applescript is capable of doing this. Any help would be greatly appreciated.

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  • First and last UITableViewCell keep changing while scrolling.

    - by W Dyson
    I have a tableView with cells containing one UITextField as a subview for each cell. My problem is that when I scroll down, the text in the first cell is duplicated in the last cell. I can't for the life if me figure out why. I have tried loading the cells from different nibs, having the textFields as ivars. The UITextFields don't seem to be the problem, I'm thinking it has something to do with the tableView reusing the cells. The textFields all have a data source that keeps track of the text within the textField and the text is reset each time the cell is shown. Any ideas? UPDATE: Thanks guys, here's a sample: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Section %i, Row %i", indexPath.section, indexPath.row); static NSString *JournalCellIdentifier = @"JournalCellIdentifier"; UITableViewCell *cell = (UITableViewCell *)[self.tableView dequeueReusableCellWithIdentifier:JournalCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:JournalCellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; cell.accessoryType = UITableViewCellAccessoryNone; } if (indexPath.section == 0) { UITextField *textField = (UITextField *)[self.authorCell viewWithTag:1]; [cell addSubview:textField]; self.authorTextField = textField; self.authorTextField.text = [self.textFieldDictionary objectForKey:@"author"]; NSLog(@"Reading Author:%@", [self.textFieldDictionary objectForKey:@"author"]); } else if (indexPath.section == 1) { UITextField *textField = (UITextField *)[self.yearCell viewWithTag:1]; [cell addSubview:textField]; self.yearTextField = textField; self.yearTextField.text = [self.textFieldDictionary objectForKey:@"year"]; NSLog(@"Reading Year:%@", [self.textFieldDictionary objectForKey:@"year"]); } else if (indexPath.section == 2) { UITextField *textField = (UITextField *)[self.volumeCell viewWithTag:1]; [cell addSubview:textField]; self.volumeTextField = textField; self.volumeTextField.text = [self.textFieldDictionary objectForKey:@"volume"]; NSLog(@"Reading Volume:%@", [self.textFieldDictionary objectForKey:@"volume"]); } return cell; }

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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