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  • How do I add an extra separator to the top of a UITableView?

    - by richt
    Hi, I have a view for the iPhone that is basically split in two, with an informational display in the top half, and a UITableView for selecting actions in the bottom half. The problem is that there is no border or separator above the first cell in the UITableView, so the first item in the list looks funny. How can I add an extra separator at the top of the table, to separate it from the display area above it? Here's the code to build the cells - it's pretty straightforward. The overall layout is handled in a xib. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } switch(indexPath.row) { case 0: { cell.textLabel.text = @"Action 1"; break; } case 1: { cell.textLabel.text = @"Action 2"; break; } // etc....... } return cell; }

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  • How do you call a method for an Objective-C object's superclass from elsewhere?

    - by executor21
    If you're implementing a subclass, you can, within your implementation, explicitly call the superclass's method, even if you've overridden that method, i.e.: [self overriddenMethod]; //calls the subclass's method [super overriddenMethod]; //calls the superclass's method What if you want to call the superclass's method from somewhere outside the subclass's implementation, i.e.: [[object super] overriddenMethod]; //crashes Is this even possible? And by extension, is it possible to go up more than one level within the implementation, i.e.: [[super super] overriddenMethod]; //will this work?

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  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

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  • Can't get Jacobi algorithm to work in Objective-C

    - by Chris Long
    Hi, For some reason, I can't get this program to work. I've had other CS majors look at it and they can't figure it out either. This program performs the Jacobi algorithm (you can see step-by-step instructions and a MATLAB implementation here). BTW, it's different from the Wikipedia article of the same name. Since NSArray is one-dimensional, I added a method that makes it act like a two-dimensional C array. After running the Jacobi algorithm many times, the diagonal entries in the NSArray (i[0][0], i[1][1], etc.) are supposed to get bigger and the others approach 0. For some reason though, they all increase exponentially. For instance, i[2][4] should equal 0.0000009, not 9999999, while i[2][2] should be big. Thanks in advance, Chris NSArray+Matrix.m @implementation NSArray (Matrix) @dynamic offValue, transposed; - (double)offValue { double sum = 0.0; for ( MatrixItem *item in self ) if ( item.nonDiagonal ) sum += pow( item.value, 2.0 ); return sum; } - (NSMutableArray *)transposed { NSMutableArray *transpose = [[[NSMutableArray alloc] init] autorelease]; int i, j; for ( i = 0; i < 5; i++ ) { for ( j = 0; j < 5; j++ ) { [transpose addObject:[self objectAtRow:j andColumn:i]]; } } return transpose; } - (id)objectAtRow:(NSUInteger)row andColumn:(NSUInteger)column { NSUInteger index = 5 * row + column; return [self objectAtIndex:index]; } - (NSMutableArray *)multiplyWithMatrix:(NSArray *)array { NSMutableArray *result = [[NSMutableArray alloc] init]; int i = 0, j = 0, k = 0; double value; for ( i = 0; i < 5; i++ ) { value = 0.0; for ( j = 0; j < 5; j++ ) { for ( k = 0; k < 5; k++ ) { MatrixItem *firstItem = [self objectAtRow:i andColumn:k]; MatrixItem *secondItem = [array objectAtRow:k andColumn:j]; value += firstItem.value * secondItem.value; } MatrixItem *item = [[MatrixItem alloc] initWithValue:value]; item.row = i; item.column = j; [result addObject:item]; } } return result; } @end Jacobi_AlgorithmAppDelegate.m // ... - (void)jacobiAlgorithmWithEntry:(MatrixItem *)entry { MatrixItem *b11 = [matrix objectAtRow:entry.row andColumn:entry.row]; MatrixItem *b22 = [matrix objectAtRow:entry.column andColumn:entry.column]; double muPlus = ( b22.value + b11.value ) / 2.0; muPlus += sqrt( pow((b22.value - b11.value), 2.0) + 4.0 * pow(entry.value, 2.0) ); Vector *u1 = [[[Vector alloc] initWithX:(-1.0 * entry.value) andY:(b11.value - muPlus)] autorelease]; [u1 normalize]; Vector *u2 = [[[Vector alloc] initWithX:-u1.y andY:u1.x] autorelease]; NSMutableArray *g = [[[NSMutableArray alloc] init] autorelease]; for ( int i = 0; i <= 24; i++ ) { MatrixItem *item = [[[MatrixItem alloc] init] autorelease]; if ( i == 6*entry.row ) item.value = u1.x; else if ( i == 6*entry.column ) item.value = u2.y; else if ( i == ( 5*entry.row + entry.column ) || i == ( 5*entry.column + entry.row ) ) item.value = u1.y; else if ( i % 6 == 0 ) item.value = 1.0; else item.value = 0.0; [g addObject:item]; } NSMutableArray *firstResult = [[g.transposed multiplyWithMatrix:matrix] autorelease]; matrix = [firstResult multiplyWithMatrix:g]; } // ...

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  • Removing Objects From NSMutableArray

    - by Garry
    Hi, I have a NSMutableArray that contains all the calendars on my system (as CalCalendar objects): NSMutableArray *calendars = [[CalCalendarStore defaultCalendarStore] calendars]; I want to remove from calendars any CalCalendar objects whose title does not include the string @"work". I've tried this: for (CalCalendar *cal in calendars) { // Look to see if this calendar's title contains "work". If not - remove it if ([[cal title] rangeOfString:@"work"].location == NSNotFound) { [calendars removeObject:cal]; } } The console is complaining that: *** Collection <NSCFArray: 0x11660ccb0> was mutated while being enumerated. And things go bad. Obviously it would seem you can't do what I want to do this way so can anyone suggest the best way to go about it? Thanks,

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  • Changing the UIBackButtonItem title

    - by Alpinista
    I have a navigationController-based app. I want to change the title of the back button for the root view controller. I have tried the following code in the rootViewController's viewDidLoad method, but no success: self.navigationItem.backBarButtonItem.title = @"Back"; Any ideas?

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  • DrawRect on the iPhone vs. the Mac

    - by Joe Cannatti
    I am an experienced iPhone dev beginning to work on my first Mac app. One thing that is really throwing me off is the differences between UIView and NSView. It seems that I cannot set the background color of a NSView via interface builder as I can with a UIView. It also seems that I cannot do it by simply sending a setBackgroundColor: message to it. All the examples I have seen are overriding drawRect: in a subclass of NSView. Is that really the only way to do it? What is the conceptual difference here, and why is it this way? NOTE: I am only trying to set the background color to the default grey.

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  • Show NSSegmentedControl menu when segment clicked, despite having set action

    - by enchilada
    My question is based on another question. Instead of repeating a bunch of stuff, I hope it's okay that I refer you to that other question instead: http://stackoverflow.com/questions/1203698/show-nssegmentedcontrol-menu-when-segment-clicked-despite-having-set-action/ My question is: How would the code within [self showGearMenu] look like, i.e. how would one actually use the popUpContextMenu:withEvent:forView method to accomplish what the poster of the other question wants? I ask because it seems that the question was resolved for the poster, but he never shared with us how he actually popped up the menu :)

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  • scrolling a readonly cell in NSTableview?

    - by John Velman
    I have a table that the user should not be able to edit directly (although user actions may cause changes). One column may contain a string too long for any reasonable size cell, so to see everything there, the user needs to scroll the cell (using arrow keys, for example). If I make either the column or cell not editible, I loose the ability to scroll the cell. If I make it editable, of course, I loose the ability to keep the user from changeing it. (I'm using NSArray controller and a couple of NSObject controllers to get from the model to the table view using bindings. Binding compliance via @property(copy) and @synthesize. Updating the model with setXXXX:xxx). Thanks, John Velman

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  • Locating the UIView that UITableView scrolls over

    - by Coocoo4Cocoa
    Hi all, I'm working on trying to obtain the UIView that UITableView scrolls over, if scrolling is enabled. Typically, the background is white, and if you push the UITableView out of its bounds, you'll see a background. I'm trying to set this background to a UIColor of blackColor. I can't seem to find the appropriate one to tag. I've tried the following code in my UIViewController: - (void)loadView { [super loadView]; UITableView *aTableView = [[[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain] autorelease]; [aTableView setScrollEnabled:YES]; [self.view setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:aTableView]; self.tableView = aTableView; } The color still stays white. Seems I'm hitting the wrong UIView. Any idea? Thanks.

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  • WebView with NSShadow slowdown

    - by Rodrigo
    I have a webview that shows some animated boxes, but it slows down and lags horribly when I put a drop shadow in the view. Without the shadow, the webview contents animate smoothly. I achieved a similar effect as safari/chrome when you do a elastic scroll with the touchpad. Looks nice! But doesnt run as smooth as in my inspirations. Here is the snippet of the shadow setting: NSShadow *dropShadow = [[NSShadow alloc] init]; [dropShadow setShadowColor:[NSColor blackColor]]; [dropShadow setShadowOffset:NSMakeSize(0, 0)]; [dropShadow setShadowBlurRadius:5.0]; [webview setWantsLayer: YES]; [webview setShadow: dropShadow]; [dropShadow release]; -- My question is: How can I work around this problem?

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  • UIImagePNGRepresentation issues?

    - by disorderdev
    I want to load images from UIImagePickerController, then save the selected photo to my app's document directory. UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *data1 = UIImagePNGRepresentation(image); NSString *fileName = "1.png"; NSString *path = //get Document path, then add fileName BOOL succ = [data1 writeToFile:path atomically:YES]; but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?

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  • Any way to ask a method for its name?

    - by Andy
    I'm trying to debug an iPhone app I'm working on, and the idea of adding fifty NSLog statements to the various source files gives me the willies. What I'd like to do is write a pair of statements, say NSString *methodName = [self methodName]; NSLog(@"%@", methodName); that I can just paste into each method I need to. Is there a way to do this? Is there some Objective-C construct for asking a method for its name? Or am I gonna have to do this the hard way?

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  • UIButton does not respond to touch events after changing its position using setFrame

    - by Pranathi
    I have a view controller class (child) which extends from view controller class (parent). In the parent class's loadView() method I create a sub-view (named myButtonView) with two buttons (buttons are horizontally laid out in the subview) and add it to the main view. In the subclass I need to shift these two buttons up by 50pixels. So, I am shifting the buttonView by calling the setFrame method. This makes the buttons shift and render properly but they do not respond to touch events after this. Buttons work properly in the views of Parent class type. In the child class type view also, if I comment out the setFrame() call the buttons work properly. How can I shift the buttons and still make them respond to touch events? Any help is appreciated. Following is snippets of the code. In the parent class: - (void)loadView { // Some code... CGRect buttonFrameRect = CGRectMake(0,yOffset+1,screenRect.size.width,KButtonViewHeight); myButtonView = [[UIView alloc]initWithFrame:buttonFrameRect]; myButtonView.backgroundColor = [UIColor clearColor]; [self.view addSubview:myButtonView]; // some code... CGRect nxtButtonRect = CGRectMake(screenRect.size.width - 110, 5, 100, 40); myNxtButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myNxtButton setTitle:@"Submit" forState:UIControlStateNormal]; myNxtButton.frame = nxtButtonRect; myNxtButton.backgroundColor = [UIColor clearColor]; [myNxtButton addTarget:self action:@selector(nextButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myNxtButton]; CGRect backButtonRect = CGRectMake(10, 5, 100, 40); myBackButton = [UIButton buttonWithType:UIButtonTypeCustom]; [myBackButton setTitle:@"Back" forState:UIControlStateNormal]; myBackButton.frame = backButtonRect; myBackButton.backgroundColor = [UIColor clearColor]; [myBackButton addTarget:self action:@selector(backButtonPressed:) forControlEvents:UIControlEventTouchUpInside]; [myButtonView addSubview:myBackButton]; // Some code... } In the child class: - (void)loadView { [super loadView]; //Some code .. CGRect buttonViewRect = myButtonView.frame; buttonViewRect.origin.y = yOffset; // This is basically original yOffset + 50 [myButtonView setFrame:buttonViewRect]; yOffset += KButtonViewHeight; // Add some other view below myButtonView .. }

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  • Navigation Controller not Pushing/Popping View Controllers

    - by senfo
    I'm working on a view-based iPhone app that has the following flow: search - (list | map) - details To accomplish the transitions between views, I have a UINavigationController, with the search view controller being the root. After a user performs a search, I transition to a view with a segmented control, which acts as a tab to switch between the list and map functionality (per a suggestion from a related question I had). This view contains a UIViewController, which allows me to switch between the list/map view when a user taps the segmented control. I'm fine up until this point. As you can see from the above mentioned flow, I would like to provide the ability to transition into a details view. Each row of my table in the list view contains a details disclosure button for allowing the user to drill down into a details view. The problem is, when I try to push the details view onto the navigation stack, nothing happens. Below is the delegate method (from my list view controller) to handle the details disclosure button being tapped. I've set up break points, so I know the code is running. The navigation controller simply doesn't want to push the detailsController onto the stack (my guess is that I don't have a pointer to the correct UINavigationController). - (void)tableView:(UITableView *)tableView accessoryButtonTappedForRowWithIndexPath:(NSIndexPath *)indexPath { if (detailController == nil) { detailController = [[DetailsViewController alloc] init]; } [self.navigationController pushViewController:detailController animated:YES]; } Assuming I was probably missing a pointer to the navigation controller, I exposed a UINavigation property on my list and map views (navigationController is readonly) and initialized them with a pointer to the navigation controller from my SwitchViewController (the view responsible for switching between list/map views when a user changes the value of the segmented control). Unfortunately, this did not solve the problem. Am I on the right track? If so, how do I see to it that my view has a pointer to the correct navigation controller? Should I add a delegate, which allows me to call a function in the SwitchViewController that transitions into the details view (this seems messy)?

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  • How can we detect a touch of a sprite?

    - by srikanth rongali
    I have two sprites in my app. Both should have touches enabled and both touches are independent of one another. And if I touch the screen (not on sprites) it should have different touches. My problem is all three sprite1, sprite2, remaining screen should have independent touches. But my program is taking all the touches as same. How can I make them as what I needed ? Thank You.

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  • should variable be retained or not? iphone-sdk

    - by psebos
    Hi, in the following piece of code I got from a book. The NSString *pPath which is defined in the class as an instance variable. @interface MainViewController : UIViewController { NSString *pPath; } In the implementation after being set it is being retained. I assume that with the assignment the object is automatically retained (because it is an NSString) and there is no need to additionally retain it. - (void) initPrefsFilePath { NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; pPath = [documentsDirectory stringByAppendingPathComponent: @"flippingprefs.plist"]; [pPath retain]; }

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