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  • How can I tell groovy/grails not to try to "re-encode" binary data? (Revised title)

    - by ?????
    I have a groovy/grails application that needs to serve images It works fine on my dev box, the image is returned properly. Here's the start of the returned JPEG, as seen by od -cx 0000000 377 330 377 340 \0 020 J F I F \0 001 001 001 001 , d8ff e0ff 1000 464a 4649 0100 0101 2c01 but on the production box, there's some garbage in front, and the d8ff e0ff before the 1000 is missing 0000000 ? ** ** ? ** ** ? ** ** ? ** ** \0 020 J F bfef efbd bdbf bfef efbd bdbf 1000 464a 0000020 I F \0 001 001 001 \0 H \0 H \0 \0 ? ** ** ? 4649 0100 0101 4800 4800 0000 bfef efbd It's the exact same code. I just moved the .war over and run it on a different machine. (Isn't Java supposed to be write once, run everywhere?) Any ideas? An "encoding" problem? The code is sent to the response like this: response.contentType = "image/jpeg"; response.outputStream << out; Here's the code that locates the image on an internal application server and re-serves the image. I've pared down the code a bit to remove the error handling, etc, to make it easier to read. def show = { def address = "http://internal.application.server:9899/img?photoid=${params.id}" def out = new ByteArrayOutputStream() out << new URL(address).openStream() response.contentLength = out.size(); // XXX If you don't do this hack, "head" requests won't work! if (request.method == 'HEAD') { render( text : "", contentType : "image/jpeg" ); } else { response.contentType = "image/jpeg"; response.outputStream << out; } } Update: I tried setting the CharacterEncoding response.setCharacterEncoding("ISO-8859-1"); if (request.method == 'HEAD') { render( text : "", contentType : "image/jpeg" ); } else { response.contentType = "image/jpeg;charset=ISO-8859-1"; response.outputStream << out; } but it made no difference in the output. On my production machine, the binary bytes in the image are re-encoded/escaped as if they were UTF-8 (see Michael's explanation below). It works fine on my development machine.

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  • Embeded FLEX Control Hosted in JBOSS, How do i use Http Basic Authentication with "embed" or "object

    - by RyanFetz
    So we have three FLEX controls hosted within a JBOSS server instance, and an IIS (MVC) application which has pages that have the object (and embed) tags to render the controls. We are wanting to setup HTTP basic authentication on the jboss server which is hosting other services (Solr, some custom webservices, and tika) and have figured out how to pass the credentials. How can you send those basic http authentication credentials to a flex control in object/embed tags??

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  • Security of executing a command from php

    - by Nicolò Martini
    I'm writing a web application in which i use several thirdy party commands calling them with the exec function in PHP (for example, I render Latex formulas through a command-line program). My question is: what are the security issues of executing external command-line programs in php? What I have to be aware of? Can you give me a list of points to check? Thanks in advance.

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  • Flash causing crash in embeded browser

    - by Lodle
    For my work project we recently switched from visual studio 2008 to 2010 and we use an embedded instance of firefox to render webpages. The only problem we are having is that flash seems to crash the application. It seems that instead of linking dynamically to the runtime it needs its using the new 2010 one and is having issue with new and delete. Any ideas on how to fix instead of switching back to 2008?

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  • RenderTargetBitmap + Resource'd VisualBrush = incomplete image

    - by Will
    I've found a new twist on the "Visual to RenderTargetBitmap" question! I'm rendering previews of WPF stuff for a designer. That means I need to take a WPF visual and render it to a bitmap without that visual ever being displayed. Got a nice little method to do it like to see it here it goes private static BitmapSource CreateBitmapSource(FrameworkElement visual) { Border b = new Border { Width = visual.Width, Height = visual.Height }; b.BorderBrush = Brushes.Black; b.BorderThickness = new Thickness(1); b.Background = Brushes.White; b.Child = visual; b.Measure(new Size(b.Width, b.Height)); b.Arrange(new Rect(b.DesiredSize)); RenderTargetBitmap rtb = new RenderTargetBitmap( (int)b.ActualWidth, (int)b.ActualHeight, 96, 96, PixelFormats.Pbgra32); // intermediate step here to ensure any VisualBrushes are rendered properly DrawingVisual dv = new DrawingVisual(); using (var dc = dv.RenderOpen()) { var vb = new VisualBrush(b); dc.DrawRectangle(vb, null, new Rect(new Point(), b.DesiredSize)); } rtb.Render(dv); return rtb; } Works fine, except for one leeetle thing... if my FrameworkElement has a VisualBrush, that brush doesn't end up in the final rendered bitmap. Something like this: <UserControl.Resources> <VisualBrush x:Key="LOLgo"> <VisualBrush.Visual> <!-- blah blah --> <Grid Background="{StaticResource LOLgo}"> <!-- yadda yadda --> Everything else renders to the bitmap, but that VisualBrush just won't show. The obvious google solutions have been attempted and have failed. Even the ones that specifically mention VisualBrushes missing from RTB'd bitmaps. I have a sneaky suspicion this might be caused by the fact that its a Resource, and that lazy resource isn't being inlined. So a possible fix would be to, somehow(???), force resolution of all static resource references before rendering. But I have absolutely no idea how to do that. Anybody have a fix for this?

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  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

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  • Prevent ASP.NET MVC Bundles Loading more than once

    - by Tim
    is there an inbuilt method of tracking if a bundle has already been loaded? I have several edit views which forexample require jquery and jquery.Validate etc libraries. Which i don't need to reference on the main layout page. Since a page could consist of several different conditional libraries ... ideally i would like @scripts.Render to know if i have already referenced a library and prevent its reloading. Cheers Tim

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  • Small eps figure size in Matlab

    - by yCalleecharan
    Hi, How to create a small eps file from a Matlab figure. I use LaTeX and the eps that I'm getting with Matlab (R2010a) is of the order 6 MB. How to set the plot options to give an eps figure of smaller size. Does the render options painters or zbuffer help? Thanks a lot...

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  • Rails: How do I unserialize from database?

    - by Macint
    Hello, I am currently trying to save information for an invoice/bill. On the invoice I want to show what the total price is made up of. The procedures & items, their price and the qty. So in the end I hope to get it to look like this: Consult [date] [total_price] Procedure_name [price] [qty] Procedure_name [price] [qty] Consult [date] [total_price] Procedure_name [price] [qty] etc... All this information is available through the database but i want to save the information as a separate copy. That way if the user changes the price of some procedures the invoice information is still correct. I thought i'd do this by serializing and save the data to a column (consult_data) in the Invoice table. My Model: class Invoice < ActiveRecord::Base ...stuff... serialize :consult_data ... end This is what I get from the form (1 consult and 3 procedures): {"commit"=>"Save draft", "authenticity_token"=>"MZ1OiOCtj/BOu73eVVkolZBWoN8Fy1skHqKgih7Sbzw=", "id"=>"113", "consults"=>[{"consult_date"=>"2010-02-20", "consult_problem"=>"ABC", "procedures"=>[{"name"=>"asdasdasd", "price"=>"2.0", "qty"=>"1"}, {"name"=>"AAAnd another one", "price"=>"45.0", "qty"=>"4"}, {"name"=>"asdasdasd", "price"=>"2.0", "qty"=>"1"}], "consult_id"=>"1"}]} My save action: def add_to_invoice @invoice = @current_practice.invoices.find_by_id(params[:id]) @invoice.consult_data=params[:consults] if @invoice.save render :text => "I think it worked" else render :text => "I don't think it worked'" end end It does save to the database and if I look at the entry in the console I can see that it is all there: consult_data: "--- \n- !map:HashWithIndifferentAccess \n consult_da..." (---The question---) But I can't seam to get back my data. I tried defining a variable to the consult_data attribute and then doing "variable.consult_problem" or "variable[:consult_problem]" (also tried looping) but it only throws no-method-errors back at me. How do I unserialize the data from the database and turn it back into hash that i can use? Thank you very much for any help!

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  • Should ActionResult perform other tasks too

    - by Ori
    In Asp.net MVC one is encouraged to derive custom ActionResults, however should these classes handle other tasks unrelated to views, perhaps a EmailActionResult would render a view then send an email. What is best practice for the class ActionResult, is it only view specific? I want to keep things DRY too. Should the sending of the email be factored into a service class? perhaps using a filter would work. what are your thoughts?

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  • CSS/JS Problems IE7 Suggestions

    - by wuntee
    I have been having some serious issues trying to get this web page I have been working on working correctly with IE7 (ff/chrome/safari/ie8 all work fine). I have corrected all HTML and CSS issues, but it still does not render the same in IE7. I have been working on this for months, and was wondering if the community could give me some help: http://victoriakwasinski.com/ Thanks.

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  • WPF ItemsControl binding and the item order

    - by user109534
    I have ItemsControl in a WPF application, which is bind to an array of objects. And I am using ItemTemplate to render the list. I want to display for each item in the list the item order, like for example Customer 1 Name : xxxxx Age: 9999 Customer 2 Name : yyyy Age: 8888 Any idea how to do it Thanks

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  • cross-domain javascript

    - by rutherford
    I am producing a javascript-based widget. Nothing complex just a few document.writes... When I place it inline in the page it renders fine in all browsers. When I place it externally and load it via it fails to render in Firefox and IE but not Chrome. Anyone know why and a possible workaround?

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  • Calling Web Services Asynchronously in Page_Load Event

    - by Umar Siddique
    I'm working on a web application using VB.NET. In page load event am calling a remote web service which take time to bring the data. During this process none of the other contents on page are shown(render). I want to call this remote web service asynchronously so that other data of page is displayed and web service data will be displayed when its available.

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  • iphone uiwebview inital white view

    - by BahaiResearch.com
    My app's main view has a uiwebview. It is white for a split second before it has time to render the HTML the app generates. Is there a way to make the uiwebview black, or another color, before it renders? The flash of white isn't part of my plan for a smooth visual transition. Objective-C or MonoTouch answers are fine, I am bi-lingual.

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • How do I write a single-file Django application?

    - by obvio171
    I want to write a very small Django application in a single file, requiring all the appropriate modules and stuff, and then be able to run that as a normal Python script, like this: $ python myapp.py You can assume I won't render HTML, so I don't need templates (I'll return JSON or some other auto-generated string).

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  • Windows splash screen using GDI+

    - by Luther
    The eventual aim of this is to have a splash screen in windows that uses transparency but that's not what I'm stuck on at the moment. In order to create a transparent window, I'm first trying to composite the splash screen and text on an off screen buffer using GDI+. At the moment I'm just trying to composite the buffer and display it in response to a 'WM_PAINT' message. This isn't working out at the moment; all I see is a black window. I imagine I've misunderstood something with regards to setting up render targets in GDI+ and then rendering them (I'm trying to render the screen using straight forward GDI blit) Anyway, here's the code so far: //my window initialisation code void MyWindow::create_hwnd(HINSTANCE instance, const SIZE &dim) { DWORD ex_style = WS_EX_LAYERED ; //eventually I'll be making use of this layerd flag m_hwnd = CreateWindowEx( ex_style, szFloatingWindowClass , L"", WS_POPUP , 0, 0, dim.cx, dim.cy, null, null, instance, null); SetWindowLongPtr(m_hwnd ,0, (__int3264)(LONG_PTR)this); m_display_dc = GetDC(NULL); //This was sanity check test code - just loading a standard HBITMAP and displaying it in WM_PAINT. It worked fine //HANDLE handle= LoadImage(NULL , L"c:\\test_image2.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); m_gdip_offscreen_bm = new Gdiplus::Bitmap(dim.cx, dim.cy); m_gdi_dc = Gdiplus::Graphics::FromImage(m_gdip_offscreen_bm);//new Gdiplus::Graphics(m_splash_dc );//window_dc ;m_splash_dc //this draws the conents of my splash screen - this works if I create a GDI+ context for the window, rather than for an offscreen bitmap. //For all I know, it might actually be working but when I try to display the contents on screen, it shows a black image draw_all(); //this is just to show that drawing something simple on the offscreen bit map seems to have no effect Gdiplus::Pen pen(Gdiplus::Color(255, 0, 0, 255)); m_gdi_dc->DrawLine(&pen, 0,0,100,100); DWORD last_error = GetLastError(); //returns '0' at this stage } And here's the snipit that handles the WM_PAINT message: ---8<----------------------- //Paint message snippit case WM_PAINT: { BITMAP bm; PAINTSTRUCT ps; HDC hdc = BeginPaint(vg->m_hwnd, &ps); //get the HWNDs DC HDC hdcMem = vg->m_gdi_dc->GetHDC(); //get the HDC from our offscreen GDI+ object unsigned int width = vg->m_gdip_offscreen_bm->GetWidth(); //width and height seem fine at this point unsigned int height = vg->m_gdip_offscreen_bm->GetHeight(); BitBlt(hdc, 0, 0, width, height, hdcMem, 0, 0, SRCCOPY); //this blits a black rectangle DWORD last_error = GetLastError(); //this was '0' vg->m_gdi_dc->ReleaseHDC(hdcMem); EndPaint(vg->m_hwnd, &ps); //end paint return 1; } ---8<----------------------- My apologies for the long post. Does anybody know what I'm not quite understanding regarding how you write to an offscreen buffer using GDI+ (or GDI for that matter)and then display this on screen? Thank you for reading.

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  • How come CodeIgniter's img tag doesn't fill the "src" properly?

    - by Shamoon
    My code is as follows: $image_array = array( "src" => base_url() . "img/ajax-bar_loader.gif" ); echo img( $image_array ); But when I debug in FireFox, the tag is: <img original="http://www.mysite.com/img/ajax-bar_loader.gif" style=""> I'm not really sure where that "original" tag came from, but it doesn't render my images. Any ideas?

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  • How do I display a dynamically resized image in Kohana without saving it?

    - by Ygam
    I have an image path string stored in a database It goes like: img/uploads/imagename.jpg I have a controller: $this->image = new Image($wines->image) //this is assuming that I have a wines table with the image property $this->image->resize(60, 250, Image::AUTO) echo $this->image->render(); //the problem is nothing is rendered //Is there a better way of doing this? the image path that I am passing at the Image object //instantiation is the result of a query

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • need prefuse graph edges like arrows

    - by merve
    Hello, I did my homework and searched both google for a sample and a topic that is answered before on stackoverflow. But nothing has been found. My problem is ordinary edges who does not have a view like arrows. Here is what i do to hope there is forward arrows from target to destination: LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); Here is what i see about colour of edges, hoping these must not be transparent: int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); Thus, i wonder where am i wrong? Why my edges do not seem like arrows? Thanks for any idea. For more detail, i want to paste all of the code: /* * To change this template, choose Tools | Templates * and open the template in the editor. */ package prefusedeneme; import javax.swing.JFrame; import prefuse.data.*; import prefuse.data.io.*; import prefuse.Display; import prefuse.Visualization; import prefuse.render.*; import prefuse.util.*; import prefuse.action.assignment.*; import prefuse.Constants; import prefuse.visual.*; import prefuse.action.*; import prefuse.activity.*; import prefuse.action.layout.graph.*; import prefuse.controls.*; import prefuse.data.expression.Predicate; import prefuse.data.expression.parser.ExpressionParser; public class SocialNetworkVis { public static void main(String argv[]) { // 1. Load the data Graph graph = null; /* graph will contain the core data */ try { graph = new GraphMLReader().readGraph("socialnet.xml"); /* load the data from an XML file */ } catch (DataIOException e) { e.printStackTrace(); System.err.println("Error loading graph. Exiting..."); System.exit(1); } // 2. prepare the visualization Visualization vis = new Visualization(); /* vis is the main object that will run the visualization */ vis.add("socialnet", graph); /* add our data to the visualization */ // 3. setup the renderers and the render factory // labels for name LabelRenderer nameLabel = new LabelRenderer("name"); nameLabel.setRoundedCorner(8, 8); /* nameLabel decribes how to draw the data elements labeled as "name" */ // create the render factory DefaultRendererFactory rendererFactory = new DefaultRendererFactory(nameLabel); EdgeRenderer edgeRenderer; edgeRenderer = new EdgeRenderer(prefuse.Constants.EDGE_TYPE_LINE, prefuse.Constants.EDGE_ARROW_FORWARD); rendererFactory.setDefaultEdgeRenderer(edgeRenderer); vis.setRendererFactory(rendererFactory); // 4. process the actions // colour palette for nominal data type int[] palette = new int[]{ColorLib.rgb(255, 180, 180), ColorLib.rgb(190, 190, 255)}; /* ColorLib.rgb converts the colour values to integers */ // map data to colours in the palette DataColorAction fill = new DataColorAction("socialnet.nodes", "gender", Constants.NOMINAL, VisualItem.FILLCOLOR, palette); /* fill describes what colour to draw the graph based on a portion of the data */ // node text ColorAction text = new ColorAction("socialnet.nodes", VisualItem.TEXTCOLOR, ColorLib.gray(0)); /* text describes what colour to draw the text */ // edge ColorAction edges = new ColorAction("socialnet.edges", VisualItem.STROKECOLOR, ColorLib.gray(200)); ColorAction arrow = new ColorAction("socialnet.edges", VisualItem.FILLCOLOR, ColorLib.gray(200)); /* edge describes what colour to draw the edges */ // combine the colour assignments into an action list ActionList colour = new ActionList(); colour.add(fill); colour.add(text); colour.add(edges); colour.add(arrow); vis.putAction("colour", colour); /* add the colour actions to the visualization */ // create a separate action list for the layout ActionList layout = new ActionList(Activity.INFINITY); layout.add(new ForceDirectedLayout("socialnet")); /* use a force-directed graph layout with default parameters */ layout.add(new RepaintAction()); /* repaint after each movement of the graph nodes */ vis.putAction("layout", layout); /* add the laout actions to the visualization */ // 5. add interactive controls for visualization Display display = new Display(vis); display.setSize(700, 700); display.pan(350, 350); // pan to the middle display.addControlListener(new DragControl()); /* allow items to be dragged around */ display.addControlListener(new PanControl()); /* allow the display to be panned (moved left/right, up/down) (left-drag)*/ display.addControlListener(new ZoomControl()); /* allow the display to be zoomed (right-drag) */ // 6. launch the visualizer in a JFrame JFrame frame = new JFrame("prefuse tutorial: socialnet"); /* frame is the main window */ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.add(display); /* add the display (which holds the visualization) to the window */ frame.pack(); frame.setVisible(true); /* start the visualization working */ vis.run("colour"); vis.run("layout"); } }

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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