Search Results

Search found 7146 results on 286 pages for 'dynamic mesh'.

Page 116/286 | < Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >

  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

    Read the article

  • Toon/cel shading with variable line width?

    - by Nick Wiggill
    I see a few broad approaches out there to doing cel shading: Duplication & enlargement of model with flipped normals (not an option for me) Sobel filter / fragment shader approaches to edge detection Stencil buffer approaches to edge detection Geometry (or vertex) shader approaches that calculate face and edge normals Am I correct in assuming the geometry-centric approach gives the greatest amount of control over lighting and line thickness, as well eg. for terrain where you might see the silhouette line of a hill merging gradually into a plain? What if I didn't need pixel lighting on my terrain surfaces? (And I probably won't as I plan to use cell-based vertex- or texturemap-based lighting/shadowing.) Would I then be better off sticking with the geometry-type approach, or go for a screen space / fragment approach instead to keep things simpler? If so, how would I get the "inking" of hills within the mesh silhouette, rather than only the outline of the entire mesh (with no "ink" details inside that outline? Lastly, is it possible to cheaply emulate the flipped-normals approach, using a geometry shader? Is that exactly what the GS approaches do? What I want - varying line thickness with intrusive lines inside the silhouette... What I don't want...

    Read the article

  • Camera Collision inside the room model

    - by sanddy
    I am having a problem in Calculating the camera collision for my Room model which consists of sofa, tables and other models. The users shall be moving the camera front, back, rotating so i need to make sure that the camera does not collide with any of the models with in the room. I have treated all my models inside the room by BoundingBox[] and the camera by BoundingSphere. So, far i have implemented collision by looking into the tutorial from http://www.toymaker.info/Games/XNA/html/xna_model_collisions.html which was great. But, I guess the problem lies in the Transformation part. I debugged and found some points to be at Vector(-XXX,-XXX,-XXX) where X is digit. Also i found my radius of some models where too large(in thousand, i just looked into its radius value before converting to BoundingBox). Do I need to scale the model for collision??? Below are my code:- On My LoadContent(): Matrix[] transforms = new Matrix[myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); int index = 0; box = new List<BoundingBox>(); BoundingBox worldModel = Utility.CalculateBoundingBox(myModel); foreach (ModelMesh mesh in myModel.Meshes) { Vector3[] obb = new Vector3[8]; worldModel.GetCorners(obb); Vector3[] asdf = (Vector3[])obb.Clone(); Vector3.Transform(obb, ref transforms[mesh.ParentBone.Index], obb); BoundingBox worldBox = BoundingBox.CreateFromPoints(obb); box.Add(worldBox); index++; } On CameraPosition Update: BoundingSphere bs = new BoundingSphere(this.cameraPos, 5.0f); if (RoomWalkthrough.Utility.CheckCollision(bs, bb)) { // Do Something } Please Help.

    Read the article

  • Vertex fog producing black artifacts

    - by Nick
    I originally posted this question on the XNA forums but got no replies, so maybe someone here can help: I am rendering a textured model using the XNA BasicEffect. When I enable fog, the model outline is still visible as many small black dots when it should be "in the fog". Why is this happening? Here's what it looks like for me -- http://tinypic.com/r/fnh440/6 Here is a minimal example showing my problem: (the ship model that this example uses is from the chase camera sample on this site -- http://xbox.create.msdn.com/en-US/education/catalog/sample/chasecamera -- in case anyone wants to try it out ;)) public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Model model; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here model = Content.Load<Model>("ship"); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect be in mesh.Effects) { be.EnableDefaultLighting(); be.FogEnabled = true; be.FogColor = Color.CornflowerBlue.ToVector3(); be.FogStart = 10; be.FogEnd = 30; } } } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here model.Draw(Matrix.Identity * Matrix.CreateScale(0.01f) * Matrix.CreateRotationY(3 * MathHelper.PiOver4), Matrix.CreateLookAt(new Vector3(0, 0, 30), Vector3.Zero, Vector3.Up), Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, 16f/9f, 1, 100)); base.Draw(gameTime); } }

    Read the article

  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

    Read the article

  • Has this server been compromised?

    - by Griffo
    A friend is running a VPS (CentOS) His business partner was the sysadmin but has left him high and dry to look after the system. So, I've been asked to help out in fixing an apparent spam problem. His IP address got blacklisted for unsolicited mail. I'm not sure where to look for a problem, but I started with netstat to see what open connections were running. It looks to me like he has remote hosts connected to his SMTP server. Here's the output: Active Internet connections (w/o servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 78.153.208.195:imap 86-40-60-183-dynamic.:10029 ESTABLISHED tcp 0 0 78.153.208.195:imap 86-40-60-183-dynamic.:10010 ESTABLISHED tcp 0 1 78.153.208.195:35563 news.avanport.pt:smtp SYN_SENT tcp 0 0 78.153.208.195:35559 vip-us-br-mx.terra.com:smtp TIME_WAIT tcp 0 0 78.153.208.195:35560 vip-us-br-mx.terra.com:smtp TIME_WAIT tcp 1 1 78.153.208.195:imaps 86-40-60-183-dynamic.:11647 CLOSING tcp 1 1 78.153.208.195:imaps 86-40-60-183-dynamic.:11645 CLOSING tcp 0 0 78.153.208.195:35562 mx.a.locaweb.com.br:smtp TIME_WAIT tcp 0 0 78.153.208.195:35561 mx.a.locaweb.com.br:smtp TIME_WAIT tcp 0 0 78.153.208.195:imap 86-41-8-64-dynamic.b-:49446 ESTABLISHED Does this indicate that his server may be acting as an open relay? Mail should only be outgoing from localhost. Apologies for my lack of knowledge but I don't work on linux in my day job. EDIT: Here's some output from /var/log/maillog which looks like it may be the result of spam. If it appears to be the case to others, where should I look next to investigate a root cause? I put the server IP through www.checkor.com and it came back clean. Jun 29 00:02:13 vps-1001108-595 qmail: 1309302133.721674 status: local 0/10 remote 9/20 Jun 29 00:02:13 vps-1001108-595 qmail: 1309302133.886182 delivery 74116: deferral: 200.147.36.15_does_not_like_recipient./Remote_host_said:_450_4.7.1_Client_host_rejected:_cannot_find_your_hostname,_[78.153.208.195]/Giving_up_on_200.147.36.15./ Jun 29 00:02:13 vps-1001108-595 qmail: 1309302133.886255 status: local 0/10 remote 8/20 Jun 29 00:02:13 vps-1001108-595 qmail: 1309302133.898266 delivery 74115: deferral: 187.31.0.11_does_not_like_recipient./Remote_host_said:_450_4.7.1_Client_host_rejected:_cannot_find_your_hostname,_[78.153.208.195]/Giving_up_on_187.31.0.11./ Jun 29 00:02:13 vps-1001108-595 qmail: 1309302133.898327 status: local 0/10 remote 7/20 Jun 29 00:02:14 vps-1001108-595 qmail: 1309302134.137833 delivery 74111: deferral: Sorry,_I_wasn't_able_to_establish_an_SMTP_connection._(#4.4.1)/ Jun 29 00:02:14 vps-1001108-595 qmail: 1309302134.137914 status: local 0/10 remote 6/20 Jun 29 00:02:19 vps-1001108-595 qmail: 1309302139.903536 delivery 74000: failure: 209.85.143.27_failed_after_I_sent_the_message./Remote_host_said:_550-5.7.1_[78.153.208.195_______1]_Our_system_has_detected_an_unusual_rate_of/550-5.7.1_unsolicited_mail_originating_from_your_IP_address._To_protect_our/550-5.7.1_users_from_spam,_mail_sent_from_your_IP_address_has_been_blocked./550-5.7.1_Please_visit_http://www.google.com/mail/help/bulk_mail.html_to_review/550_5.7.1_our_Bulk_Email_Senders_Guidelines._e25si1385223wes.137/ Jun 29 00:02:19 vps-1001108-595 qmail: 1309302139.903606 status: local 0/10 remote 5/20 Jun 29 00:02:19 vps-1001108-595 qmail-queue-handlers[15501]: Handlers Filter before-queue for qmail started ... EDIT #2 Here's the output of netstat -p with the imap and imaps lines removed. I also removed my own ssh session Active Internet connections (w/o servers) Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name tcp 0 1 78.153.208.195:40076 any-in-2015.1e100.net:smtp SYN_SENT 24096/qmail-remote. tcp 0 1 78.153.208.195:40077 any-in-2015.1e100.net:smtp SYN_SENT 24097/qmail-remote. udp 0 0 78.153.208.195:48515 125.64.11.158:4225 ESTABLISHED 20435/httpd

    Read the article

  • Strange behavior of RigidBody with gravity and impulse applied

    - by Heisenbug
    I'm doing some experiments trying to figure out how physics works in Unity. I created a cube mesh with a BoxCollider and a RigidBody. The cuve is laying on a mesh plane with a BoxCollider. I'm trying to update the object position applying a force on its RigidBody. Inside script FixedUpdate function I'm doing the following: public void FixedUpdate() { if (leftButtonPressed()) this.rigidbody.AddForce( this.transform.forward * this.forceStrength, ForceMode.Impulse); } Despite the object is aligned with the world axis and the force is applied along Z axis, it performs a quite big rotation movement around its y axis. Since I didn't modify the center of mass and the BoxCollider position and dimension, all values should be fine. Removing gravity and letting the object flying without touching the plane, the problem doesn't show. So I suppose it's related to the friction between objects, but I can't understand exactly which is the problem. Why this? What's my mistake? How can I fix this, or what's the right way to do such a moving an object on a plane through a force impulse?

    Read the article

  • bridge to share WiFi internet connection over eth0

    - by rubo77
    In this script there is implemented that you create a mesh network and connect other machines to your device to serve an internet connection with dhcp: echo "starting bridge to share internet connection over eth0" ifconfig eth0 up promisc brctl addbr br-freifunk brctl addif br-freifunk bat0 brctl addif br-freifunk eth0 echo "internet starting, this may take some minutes due to latency..." echo "(use" echo "tail -f /var/log/syslog" echo "in another window for debugging)" echo echo dhclient br-freifunk echo "The error 'Rather than invoking init scripts through /etc/init.d...' can be ignored:" dhclient br-freifunk # without bridge: dhclient bat0 This works fine with the freifunk-mesh network. But how can I serve internet in a normal case? I would like to connect to any open Wifi I find with my network-manager or wicd (yes, with the graphical GUI) and then start a small script that creates a bridge to my network-out on my laptop I use Ubuntu and my networkcards are eth0 and wlan0

    Read the article

  • Network Server Cabinets - How does the ventilation work?

    - by Nicholas
    Recently I've been looking at a range of network server cabinets with a mesh door at the rear. At the top of the cabinet are ceiling mounted fans with dust filters attached. These fans suck air out of the cabinet - presumably to remove the hot air that has risen to the top. My question is why do these fans have dust filters? What point do they serve? If the air flow is pulled in by these fans through the mesh door, then surely they are not there to protect the hardware inside from dust? Also, there are other minor grilled gaps around the enclosure, how does this kind of ventilation design work?

    Read the article

  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

    Read the article

  • a flexible data structure for geometries

    - by AkiRoss
    What data structure would you use to represent meshes that are to be altered (e.g. adding or removing new faces, vertices and edges), and that have to be "studied" in different ways (e.g. finding all the triangles intersecting a certain ray, or finding all the triangles "visible" from a given point in the space)? I need to consider multiple aspects of the mesh: their geometry, their topology and spatial information. The meshes are rather big, say 500k triangles, so I am going to use the GPU when computations are heavy. I tried using arrays with vertices and arrays with indices, but I do not love adding and removing vertices from them. Also, using arrays totally ignore spatial and topological information, which I may need studying the mesh. So, I thought about using custom double-linked list data structures, but I believe doing so will require me to copy the data to array buffers before going on the GPU. I also thought about using BST, but not sure it fits. Any help is appreciated. If I have been too fuzzy and you require other information feel free to ask.

    Read the article

  • Trouble with Collada bones

    - by KyleT
    I have a Collada file with a rigged mesh. I've read the node tags in the library_visual_scenes tag and extracted the matrix for each node and stored everything in a hierarchical bone structure. My Matrix container is "row major", so I'd store the first float of a matrix tag in the 1st row, 1st column, the second in the 1st row, 2nd column, etc. From what I gather this is the Bind Pose Matrix. After that I went through the tag and extracted the float array in the source tag of the skin tag of the controller for the mesh. I stored each matrix from this float array in their corresponding Bone as the Inverse Bind Matrix. I also extracted the bind-shape-matrix and stored it. Now I'd like to draw the skeleton with OpenGL to see if everything is working correctly before I go about skinning. I iterate once over my bones and multiply a bone's Bind Pose Matrix by it's parents and store that. After that I iterate again over the bones and multiply the result of the previous matrix multiplication by the Inverse Bind Matrix and then by the Bind Shape Matrix. The results look something like this: [0.2, 9.2, 5.8, 1.2 ] [4.6, -3.3, -0.2, -0.1 ] [-1.8, 0.2, -4.2, -3.9 ] [0, 0, 0, 1 ] I've had to go to various sources to get the little understanding of Collada I have and books about 3d transform matricies can get pretty intense. I've hit a brick wall and if you could please read through this and see if there is something I'm doing wrong, and how I'd go about getting an X,Y,Z to draw a point for each of these joints once I've calculated the final transform, I'd really appreciate it.

    Read the article

  • UDK - How to make sure a PhysicalMaterial mask actually works?

    - by tomacmuni
    Hello, I have been reading the documentation for UDK about physical materials and masks. I have my 1bit BMP mask, and the two physical material assets I want to shoot off in the black and white channels. I have applied my material to both a rigid body and to a skeletal mesh and neither apparently uses the mask. If I assign a regular physical material (one that doesn't use a mask) then it will work fine, but this defeats the point because it gives only one hit reaction. In the documentation it states that it is possible to extend a class on which we want to use a physical material based on the KActor class's usage. How to do that? Here is the quote: "The following properties [ie, ImpactEffect - Particle system to spawn at the point of impact + ImpactSound - Sound to play when an impact occurs] allow you to attach sounds and effects to physical collisions. These only work on classes which support them, which at the moment is only KActor. By looking at the implementation in KActor though, you can add this functionality to other classes (or you can subclass KActor)." Essentially, how to make sure a PhysicalMaterial mask actually works? What code could be added to a skeletal mesh class perhaps, to get it going? Any help appreciated.

    Read the article

  • ASP.NET MVC OutputCache with POST Controller Actions

    - by Maxim Z.
    I'm fairly new to using the OutputCache attribute in ASP.NET MVC. Static Pages I've enabled it on static pages on my site with code such as the following: [OutputCache(Duration = 7200, VaryByParam = "None")] public class HomeController : Controller { public ActionResult Index() { //... If I understand correctly, I made the whole controller cache for 7200 seconds (2 hours). Dynamic Pages However, how does it work with dynamic pages? By dynamic, I mean where the user has to submit a form. As an example, I have a page with an email form. Here's what that code looks like: public class ContactController : Controller { // // GET: /Contact/ public ActionResult Index() { return RedirectToAction("SubmitEmail"); } public ActionResult SubmitEmail() { //In view for CAPTCHA: <%= Html.GenerateCaptcha() %> return View(); } [CaptchaValidator] [AcceptVerbs(HttpVerbs.Post)] public ActionResult SubmitEmail(FormCollection formValues, bool captchaValid) { //Validate form fields, send email if everything's good... if (isError) { return View(); } else { return RedirectToAction("Index", "Home"); } } public void SendEmail(string title, string name, string email, string message) { //Send an email... } } What would happen if I applied OutputCache to the whole controller here? Would the HTTP POST form submission work? Also, my form has a CAPTCHA; would that change anything in the equation? In other words, what's the best way to approach caching with dynamic pages? Thanks in advance.

    Read the article

  • iPhone and Core Data: how to retain user-entered data between updates?

    - by Shaggy Frog
    Consider an iPhone application that is a catalogue of animals. The application should allow the user to add custom information for each animal -- let's say a rating (on a scale of 1 to 5), as well as some notes they can enter in about the animal. However, the user won't be able to modify the animal data itself. Assume that when the application gets updated, it should be easy for the (static) catalogue part to change, but we'd like the (dynamic) custom user information part to be retained between updates, so the user doesn't lose any of their custom information. We'd probably want to use Core Data to build this app. Let's also say that we have a previous process already in place to read in animal data to pre-populate the backing (SQLite) store that Core Data uses. We can embed this database file into the application bundle itself, since it doesn't get modified. When a user downloads an update to the application, the new version will include the latest (static) animal catalogue database, so we don't ever have to worry about it being out of date. But, now the tricky part: how do we store the (dynamic) user custom data in a sound manner? My first thought is that the (dynamic) database should be stored in the Documents directory for the app, so application updates don't clobber the existing data. Am I correct? My second thought is that since the (dynamic) user custom data database is not in the same store as the (static) animal catalogue, we can't naively make a relationship between the Rating and the Notes entities (in one database) and the Animal entity (in the other database). In this case, I would imagine one solution would be to have an "animalName" string property in the Rating/Notes entity, and match it up at runtime. Is this the best way to do it, or is there a way to "sync" two different databases in Core Data?

    Read the article

  • Differences Between NHibernate and Entity Framework

    - by Ricardo Peres
    Introduction NHibernate and Entity Framework are two of the most popular O/RM frameworks on the .NET world. Although they share some functionality, there are some aspects on which they are quite different. This post will describe this differences and will hopefully help you get started with the one you know less. Mind you, this is a personal selection of features to compare, it is by no way an exhaustive list. History First, a bit of history. NHibernate is an open-source project that was first ported from Java’s venerable Hibernate framework, one of the first O/RM frameworks, but nowadays it is not tied to it, for example, it has .NET specific features, and has evolved in different ways from those of its Java counterpart. Current version is 3.3, with 3.4 on the horizon. It currently targets .NET 3.5, but can be used as well in .NET 4, it only makes no use of any of its specific functionality. You can find its home page at NHForge. Entity Framework 1 came out with .NET 3.5 and is now on its second major version, despite being version 4. Code First sits on top of it and but came separately and will also continue to be released out of line with major .NET distributions. It is currently on version 4.3.1 and version 5 will be released together with .NET Framework 4.5. All versions will target the current version of .NET, at the time of their release. Its home location is located at MSDN. Architecture In NHibernate, there is a separation between the Unit of Work and the configuration and model instances. You start off by creating a Configuration object, where you specify all global NHibernate settings such as the database and dialect to use, the batch sizes, the mappings, etc, then you build an ISessionFactory from it. The ISessionFactory holds model and metadata that is tied to a particular database and to the settings that came from the Configuration object, and, there will typically be only one instance of each in a process. Finally, you create instances of ISession from the ISessionFactory, which is the NHibernate representation of the Unit of Work and Identity Map. This is a lightweight object, it basically opens and closes a database connection as required and keeps track of the entities associated with it. ISession objects are cheap to create and dispose, because all of the model complexity is stored in the ISessionFactory and Configuration objects. As for Entity Framework, the ObjectContext/DbContext holds the configuration, model and acts as the Unit of Work, holding references to all of the known entity instances. This class is therefore not lightweight as its NHibernate counterpart and it is not uncommon to see examples where an instance is cached on a field. Mappings Both NHibernate and Entity Framework (Code First) support the use of POCOs to represent entities, no base classes are required (or even possible, in the case of NHibernate). As for mapping to and from the database, NHibernate supports three types of mappings: XML-based, which have the advantage of not tying the entity classes to a particular O/RM; the XML files can be deployed as files on the file system or as embedded resources in an assembly; Attribute-based, for keeping both the entities and database details on the same place at the expense of polluting the entity classes with NHibernate-specific attributes; Strongly-typed code-based, which allows dynamic creation of the model and strongly typing it, so that if, for example, a property name changes, the mapping will also be updated. Entity Framework can use: Attribute-based (although attributes cannot express all of the available possibilities – for example, cascading); Strongly-typed code mappings. Database Support With NHibernate you can use mostly any database you want, including: SQL Server; SQL Server Compact; SQL Server Azure; Oracle; DB2; PostgreSQL; MySQL; Sybase Adaptive Server/SQL Anywhere; Firebird; SQLLite; Informix; Any through OLE DB; Any through ODBC. Out of the box, Entity Framework only supports SQL Server, but a number of providers exist, both free and commercial, for some of the most used databases, such as Oracle and MySQL. See a list here. Inheritance Strategies Both NHibernate and Entity Framework support the three canonical inheritance strategies: Table Per Type Hierarchy (Single Table Inheritance), Table Per Type (Class Table Inheritance) and Table Per Concrete Type (Concrete Table Inheritance). Associations Regarding associations, both support one to one, one to many and many to many. However, NHibernate offers far more collection types: Bags of entities or values: unordered, possibly with duplicates; Lists of entities or values: ordered, indexed by a number column; Maps of entities or values: indexed by either an entity or any value; Sets of entities or values: unordered, no duplicates; Arrays of entities or values: indexed, immutable. Querying NHibernate exposes several querying APIs: LINQ is probably the most used nowadays, and really does not need to be introduced; Hibernate Query Language (HQL) is a database-agnostic, object-oriented SQL-alike language that exists since NHibernate’s creation and still offers the most advanced querying possibilities; well suited for dynamic queries, even if using string concatenation; Criteria API is an implementation of the Query Object pattern where you create a semi-abstract conceptual representation of the query you wish to execute by means of a class model; also a good choice for dynamic querying; Query Over offers a similar API to Criteria, but using strongly-typed LINQ expressions instead of strings; for this, although more refactor-friendlier that Criteria, it is also less suited for dynamic queries; SQL, including stored procedures, can also be used; Integration with Lucene.NET indexer is available. As for Entity Framework: LINQ to Entities is fully supported, and its implementation is considered very complete; it is the API of choice for most developers; Entity-SQL, HQL’s counterpart, is also an object-oriented, database-independent querying language that can be used for dynamic queries; SQL, of course, is also supported. Caching Both NHibernate and Entity Framework, of course, feature first-level cache. NHibernate also supports a second-level cache, that can be used among multiple ISessionFactorys, even in different processes/machines: Hashtable (in-memory); SysCache (uses ASP.NET as the cache provider); SysCache2 (same as above but with support for SQL Server SQL Dependencies); Prevalence; SharedCache; Memcached; Redis; NCache; Appfabric Caching. Out of the box, Entity Framework does not have any second-level cache mechanism, however, there are some public samples that show how we can add this. ID Generators NHibernate supports different ID generation strategies, coming from the database and otherwise: Identity (for SQL Server, MySQL, and databases who support identity columns); Sequence (for Oracle, PostgreSQL, and others who support sequences); Trigger-based; HiLo; Sequence HiLo (for databases that support sequences); Several GUID flavors, both in GUID as well as in string format; Increment (for single-user uses); Assigned (must know what you’re doing); Sequence-style (either uses an actual sequence or a single-column table); Table of ids; Pooled (similar to HiLo but stores high values in a table); Native (uses whatever mechanism the current database supports, identity or sequence). Entity Framework only supports: Identity generation; GUIDs; Assigned values. Properties NHibernate supports properties of entity types (one to one or many to one), collections (one to many or many to many) as well as scalars and enumerations. It offers a mechanism for having complex property types generated from the database, which even include support for querying. It also supports properties originated from SQL formulas. Entity Framework only supports scalars, entity types and collections. Enumerations support will come in the next version. Events and Interception NHibernate has a very rich event model, that exposes more than 20 events, either for synchronous pre-execution or asynchronous post-execution, including: Pre/Post-Load; Pre/Post-Delete; Pre/Post-Insert; Pre/Post-Update; Pre/Post-Flush. It also features interception of class instancing and SQL generation. As for Entity Framework, only two events exist: ObjectMaterialized (after loading an entity from the database); SavingChanges (before saving changes, which include deleting, inserting and updating). Tracking Changes For NHibernate as well as Entity Framework, all changes are tracked by their respective Unit of Work implementation. Entities can be attached and detached to it, Entity Framework does, however, also support self-tracking entities. Optimistic Concurrency Control NHibernate supports all of the imaginable scenarios: SQL Server’s ROWVERSION; Oracle’s ORA_ROWSCN; A column containing date and time; A column containing a version number; All/dirty columns comparison. Entity Framework is more focused on Entity Framework, so it only supports: SQL Server’s ROWVERSION; Comparing all/some columns. Batching NHibernate has full support for insertion batching, but only if the ID generator in use is not database-based (for example, it cannot be used with Identity), whereas Entity Framework has no batching at all. Cascading Both support cascading for collections and associations: when an entity is deleted, their conceptual children are also deleted. NHibernate also offers the possibility to set the foreign key column on children to NULL instead of removing them. Flushing Changes NHibernate’s ISession has a FlushMode property that can have the following values: Auto: changes are sent to the database when necessary, for example, if there are dirty instances of an entity type, and a query is performed against this entity type, or if the ISession is being disposed; Commit: changes are sent when committing the current transaction; Never: changes are only sent when explicitly calling Flush(). As for Entity Framework, changes have to be explicitly sent through a call to AcceptAllChanges()/SaveChanges(). Lazy Loading NHibernate supports lazy loading for Associated entities (one to one, many to one); Collections (one to many, many to many); Scalar properties (thing of BLOBs or CLOBs). Entity Framework only supports lazy loading for: Associated entities; Collections. Generating and Updating the Database Both NHibernate and Entity Framework Code First (with the Migrations API) allow creating the database model from the mapping and updating it if the mapping changes. Extensibility As you can guess, NHibernate is far more extensible than Entity Framework. Basically, everything can be extended, from ID generation, to LINQ to SQL transformation, HQL native SQL support, custom column types, custom association collections, SQL generation, supported databases, etc. With Entity Framework your options are more limited, at least, because practically no information exists as to what can be extended/changed. It features a provider model that can be extended to support any database. Integration With Other Microsoft APIs and Tools When it comes to integration with Microsoft technologies, it will come as no surprise that Entity Framework offers the best support. For example, the following technologies are fully supported: ASP.NET (through the EntityDataSource); ASP.NET Dynamic Data; WCF Data Services; WCF RIA Services; Visual Studio (through the integrated designer). Documentation This is another point where Entity Framework is superior: NHibernate lacks, for starters, an up to date API reference synchronized with its current version. It does have a community mailing list, blogs and wikis, although not much used. Entity Framework has a number of resources on MSDN and, of course, several forums and discussion groups exist. Conclusion Like I said, this is a personal list. I may come as a surprise to some that Entity Framework is so behind NHibernate in so many aspects, but it is true that NHibernate is much older and, due to its open-source nature, is not tied to product-specific timeframes and can thus evolve much more rapidly. I do like both, and I chose whichever is best for the job I have at hands. I am looking forward to the changes in EF5 which will add significant value to an already interesting product. So, what do you think? Did I forget anything important or is there anything else worth talking about? Looking forward for your comments!

    Read the article

  • Overview of SOA Diagnostics in 11.1.1.6

    - by ShawnBailey
    What tools are available for diagnosing SOA Suite issues? There are a variety of tools available to help you and Support diagnose SOA Suite issues in 11g but it can be confusing as to which tool is appropriate for a particular situation and what their relationships are. This blog post will introduce the various tools and attempt to clarify what each is for and how they are related. Let's first list the tools we'll be addressing: RDA: Remote Diagnostic Agent DFW: Diagnostic Framework Selective Tracing DMS: Dynamic Monitoring Service ODL: Oracle Diagnostic Logging ADR: Automatic Diagnostics Repository ADRCI: Automatic Diagnostics Repository Command Interpreter WLDF: WebLogic Diagnostic Framework This overview is not mean to be a comprehensive guide on using all of these tools, however, extensive reference materials are included that will provide many more details on their execution. Another point to note is that all of these tools are applicable for Fusion Middleware as a whole but specific products may or may not have implemented features to leverage them. A couple of the tools have a WebLogic Scripting Tool or 'WLST' interface. WLST is a command interface for executing pre-built functions and custom scripts against a domain. A detailed WLST tutorial is beyond the scope of this post but you can find general information here. There are more specific resources in the below sections. In this post when we refer to 'Enterprise Manager' or 'EM' we are referring to Enterprise Manager Fusion Middleware Control. RDA (Remote Diagnostic Agent) RDA is a standalone tool that is used to collect both static configuration and dynamic runtime information from the SOA environment. RDA is generally run manually from the command line against a domain or single server. When opening a new Service Request, including an RDA collection can dramatically decrease the back and forth required to collect logs and configuration information for Support. After installing RDA you configure it to use the SOA Suite module as decribed in the referenced resources. The SOA module includes the Oracle WebLogic Server (WLS) module by default in order to include all of the relevant information for the environment. In addition to this basic configuration there is also an advanced mode where you can set the number of thread dumps for the collections, log files, Incidents, etc. When would you use it? When creating a Service Request or otherwise working with Oracle resources on an issue, capturing environment snapshots to baseline your configuration or to diagnose an issue on your own. How is it related to the other tools? RDA is related to DFW in that it collects the last 10 Incidents from the server by default. In a similar manner, RDA is related to ODL through its collection of the diagnostic logs and these may contain information from Selective Tracing sessions. Examples of what it currently collects: (for details please see the links in the Resources section) Diagnostic Logs (ODL) Diagnostic Framework Incidents (DFW) SOA MDS Deployment Descriptors SOA Repository Summary Statistics Thread Dumps Complete Domain Configuration RDA Resources: Webcast Recording: Using RDA with Oracle SOA Suite 11g Blog Post: Diagnose SOA Suite 11g Issues Using RDA Download RDA How to Collect Analysis Information Using RDA for Oracle SOA Suite 11g Products [ID 1350313.1] How to Collect Analysis Information Using RDA for Oracle SOA Suite and BPEL Process Manager 11g [ID 1352181.1] Getting Started With Remote Diagnostic Agent: Case Study - Oracle WebLogic Server (Video) [ID 1262157.1] top DFW (Diagnostic Framework) DFW provides the ability to collect specific information for a particular problem when that problem occurs. DFW is included with your SOA Suite installation and deployed to the domain. Let's define the components of DFW. Diagnostic Dumps: Specific diagnostic collections that are defined at either the 'system' or product level. Examples would be diagnostic logs or thread dumps. Incident: A collection of Diagnostic Dumps associated with a particular problem Log Conditions: An Oracle Diagnostic Logging event that DFW is configured to listen for. If the event is identified then an Incident will be created. WLDF Watch: The WebLogic Diagnostic Framework or 'WLDF' is not a component of DFW, however, it can be a source of DFW Incident creation through the use of a 'Watch'. WLDF Notification: A Notification is a component of WLDF and is the link between the Watch and DFW. You can configure multiple Notification types in WLDF and associate them with your Watches. 'FMWDFW-notification' is available to you out of the box to allow for DFW notification of Watch execution. Rule: Defines a WLDF Watch or Log Condition for which we want to associate a set of Diagnostic Dumps. When triggered the specified dumps will be collected and added to the Incident Rule Action: Defines the specific Diagnostic Dumps to collect for a particular rule ADR: Automatic Diagnostics Repository; Defined for every server in a domain. This is where Incidents are stored Now let's walk through a simple flow: Oracle Web Services error message OWS-04086 (SOAP Fault) is generated on managed server 1 DFW Log Condition for OWS-04086 evaluates to TRUE DFW creates a new Incident in the ADR for managed server 1 DFW executes the specified Diagnostic Dumps and adds the output to the Incident In this case we'll grab the diagnostic log and thread dump. We might also want to collect the WSDL binding information and SOA audit trail When would you use it? When you want to automatically collect Diagnostic Dumps at a particular time using a trigger or when you want to manually collect the information. In either case it can be readily uploaded to Oracle Support through the Service Request. How is it related to the other tools? DFW generates Incidents which are collections of Diagnostic Dumps. One of the system level Diagonstic Dumps collects the current server diagnostic log which is generated by ODL and can contain information from Selective Tracing sessions. Incidents are included in RDA collections by default and ADRCI is a tool that is used to package an Incident for upload to Oracle Support. In addition, both ODL and DMS can be used to trigger Incident creation through DFW. The conditions and rules for generating Incidents can become quite complicated and the below resources go into more detail. A simpler approach to leveraging at least the Diagnostic Dumps is through WLST (WebLogic Scripting Tool) where there are commands to do the following: Create an Incident Execute a single Diagnostic Dump Describe a Diagnostic Dump List the available Diagnostic Dumps The WLST option offers greater control in what is generated and when. It can be a great help when collecting information for Support. There are overlaps with RDA, however, DFW is geared towards collecting specific runtime information when an issue occurs while existing Incidents are collected by RDA. There are 3 WLDF Watches configured by default in a SOA Suite 11g domain: Stuck Threads, Unchecked Exception and Deadlock. These Watches are enabled by default and will generate Incidents in ADR. They are configured to reset automatically after 30 seconds so they have the potential to create multiple Incidents if these conditions are consistent. The Incidents generated by these Watches will only contain System level Diagnostic Dumps. These same System level Diagnostic Dumps will be included in any application scoped Incident as well. Starting in 11.1.1.6, SOA Suite is including its own set of application scoped Diagnostic Dumps that can be executed from WLST or through a WLDF Watch or Log Condition. These Diagnostic Dumps can be added to an Incident such as in the earlier example using the error code OWS-04086. soa.config: MDS configuration files and deployed-composites.xml soa.composite: All artifacts related to the deployed composite soa.wsdl: Summary of endpoints configured for the composite soa.edn: EDN configuration summary if applicable soa.db: Summary DB information for the SOA repository soa.env: Coherence cluster configuration summary soa.composite.trail: Partial audit trail information for the running composite The current release of RDA has the option to collect the soa.wsdl and soa.composite Diagnostic Dumps. More Diagnostic Dumps for SOA Suite products are planned for future releases along with enhancements to DFW itself. DFW Resources: Webcast Recording: SOA Diagnostics Sessions: Diagnostic Framework Diagnostic Framework Documentation DFW WLST Command Reference Documentation for SOA Diagnostic Dumps in 11.1.1.6 top Selective Tracing Selective Tracing is a facility available starting in version 11.1.1.4 that allows you to increase the logging level for specific loggers and for a specific context. What this means is that you have greater capability to collect needed diagnostic log information in a production environment with reduced overhead. For example, a Selective Tracing session can be executed that only increases the log level for one composite, only one logger, limited to one server in the cluster and for a preset period of time. In an environment where dozens of composites are deployed this can dramatically reduce the volume and overhead of the logging without sacrificing relevance. Selective Tracing can be administered either from Enterprise Manager or through WLST. WLST provides a bit more flexibility in terms of exactly where the tracing is run. When would you use it? When there is an issue in production or another environment that lends itself to filtering by an available context criteria and increasing the log level globally results in too much overhead or irrelevant information. The information is written to the server diagnostic log and is exportable from Enterprise Manager How is it related to the other tools? Selective Tracing output is written to the server diagnostic log. This log can be collected by a system level Diagnostic Dump using DFW or through a default RDA collection. Selective Tracing also heavily leverages ODL fields to determine what to trace and to tag information that is part of a particular tracing session. Available Context Criteria: Application Name Client Address Client Host Composite Name User Name Web Service Name Web Service Port Selective Tracing Resources: Webcast Recording: SOA Diagnostics Session: Using Selective Tracing to Diagnose SOA Suite Issues How to Use Selective Tracing for SOA [ID 1367174.1] Selective Tracing WLST Reference top DMS (Dynamic Monitoring Service) DMS exposes runtime information for monitoring. This information can be monitored in two ways: Through the DMS servlet As exposed MBeans The servlet is deployed by default and can be accessed through http://<host>:<port>/dms/Spy (use administrative credentials to access). The landing page of the servlet shows identical columns of what are known as Noun Types. If you select a Noun Type you will see a table in the right frame that shows the attributes (Sensors) for the Noun Type and the available instances. SOA Suite has several exposed Noun Types that are available for viewing through the Spy servlet. Screenshots of the Spy servlet are available in the Knowledge Base article How to Monitor Runtime SOA Performance With the Dynamic Monitoring Service (DMS). Every Noun instance in the runtime is exposed as an MBean instance. As such they are generally available through an MBean browser and available for monitoring through WLDF. You can configure a WLDF Watch to monitor a particular attribute and fire a notification when the threshold is exceeded. A WLDF Watch can use the out of the box DFW notification type to notify DFW to create an Incident. When would you use it? When you want to monitor a metric or set of metrics either manually or through an automated system. When you want to trigger a WLDF Watch based on a metric exposed through DMS. How is it related to the other tools? DMS metrics can be monitored with WLDF Watches which can in turn notify DFW to create an Incident. DMS Resources: How to Monitor Runtime SOA Performance With the Dynamic Monitoring Service (DMS) [ID 1368291.1] How to Reset a SOA 11g DMS Metric DMS Documentation top ODL (Oracle Diagnostic Logging) ODL is the primary facility for most Fusion Middleware applications to log what they are doing. Whenever you change a logging level through Enterprise Manager it is ultimately exposed through ODL and written to the server diagnostic log. A notable exception to this is WebLogic Server which uses its own log format / file. ODL logs entries in a consistent, structured way using predefined fields and name/value pairs. Here's an example of a SOA Suite entry: [2012-04-25T12:49:28.083-06:00] [AdminServer] [ERROR] [] [oracle.soa.bpel.engine] [tid: [ACTIVE].ExecuteThread: '1' for queue: 'weblogic.kernel.Default (self-tuning)'] [userId: ] [ecid: 0963fdde7e77631c:-31a6431d:136eaa46cda:-8000-00000000000000b4,0] [errid: 41] [WEBSERVICE_PORT.name: BPELProcess2_pt] [APP: soa-infra] [composite_name: TestProject2] [J2EE_MODULE.name: fabric] [WEBSERVICE.name: bpelprocess1_client_ep] [J2EE_APP.name: soa-infra] Error occured while handling a post operation[[ When would you use it? You'll use ODL almost every time you want to identify and diagnose a problem in the environment. The entries are written to the server diagnostic log. How is it related to the other tools? The server diagnostic logs are collected by DFW and RDA. Selective Tracing writes its information to the diagnostic log as well. Additionally, DFW log conditions are triggered by ODL log events. ODL Resources: ODL Documentation top ADR (Automatic Diagnostics Repository) ADR is not a tool in and of itself but is where DFW stores the Incidents it creates. Every server in the domain has an ADR location which can be found under <SERVER_HOME>/adr. This is referred to the as the ADR 'Base' location. ADR also has what are known as 'Home' locations. Example: You have a domain called 'myDomain' and an associated managed server called 'myServer'. Your admin server is called 'AdminServer'. Your domain home directory is called 'myDomain' and it contains a 'servers' directory. The 'servers' directory contains a directory for the managed server called 'myServer' and here is where you'll find the 'adr' directory which is the ADR 'Base' location for myServer. To get to the ADR 'Home' locations we drill through a few levels: diag/ofm/myDomain/ In an 11.1.1.6 SOA Suite domain you will see 2 directories here, 'myServer' and 'soa-infra'. These are the ADR 'Home' locations. 'myServer' is the 'system' ADR home and contains system level Incidents. 'soa-infra' is the name that SOA Suite used to register with DFW and this ADR home contains SOA Suite related Incidents Each ADR home location contains a series of directories, one of which is called 'incident'. This is where your Incidents are stored. When would you use it? It's a good idea to check on these locations from time to time to see whether a lot of Incidents are being generated. They can be cleaned out by deleting the Incident directories or through the ADRCI tool. If you know that an Incident is of particular interest for an issue you're working with Oracle you can simply zip it up and provide it. How does it relate to the other tools? ADR is obviously very important for DFW since it's where the Incidents are stored. Incidents contain Diagnostic Dumps that may relate to diagnostic logs (ODL) and DMS metrics. The most recent 10 Incident directories are collected by RDA by default and ADRCI relies on the ADR locations to help manage the contents. top ADRCI (Automatic Diagnostics Repository Command Interpreter) ADRCI is a command line tool for packaging and managing Incidents. When would you use it? When purging Incidents from an ADR Home location or when you want to package an Incident along with an offline RDA collection for upload to Oracle Support. How does it relate to the other tools? ADRCI contains a tool called the Incident Packaging System or IPS. This is used to package an Incident for upload to Oracle Support through a Service Request. Starting in 11.1.1.6 IPS will attempt to collect an offline RDA collection and include it with the Incident package. This will only work if Perl is available on the path, otherwise it will give a warning and package only the Incident files. ADRCI Resources: How to Use the Incident Packaging System (IPS) in SOA 11g [ID 1381259.1] ADRCI Documentation top WLDF (WebLogic Diagnostic Framework) WLDF is functionality available in WebLogic Server since version 9. Starting with FMw 11g a link has been added between WLDF and the pre-existing DFW, the WLDF Watch Notification. Let's take a closer look at the flow: There is a need to monitor the performance of your SOA Suite message processing A WLDF Watch is created in the WLS console that will trigger if the average message processing time exceeds 2 seconds. This metric is monitored through a DMS MBean instance. The out of the box DFW Notification (the Notification is called FMWDFW-notification) is added to the Watch. Under the covers this notification is of type JMX. The Watch is triggered when the threshold is exceeded and fires the Notification. DFW has a listener that picks up the Notification and evaluates it according to its rules, etc When it comes to automatic Incident creation, WLDF is a key component with capabilities that will grow over time. When would you use it? When you want to monitor the WLS server log or an MBean metric for some condition and fire a notification when the Watch is triggered. How does it relate to the other tools? WLDF is used to automatically trigger Incident creation through DFW using the DFW Notification. WLDF Resources: How to Monitor Runtime SOA Performance With the Dynamic Monitoring Service (DMS) [ID 1368291.1] How To Script the Creation of a SOA WLDF Watch in 11g [ID 1377986.1] WLDF Documentation top

    Read the article

  • 12c - flashforward, flashback or see it as of now...

    - by noreply(at)blogger.com (Thomas Kyte)
    Oracle 9i exposed flashback query to developers for the first time.  The ability to flashback query dates back to version 4 however (it just wasn't exposed).  Every time you run a query in Oracle it is in fact a flashback query - it is what multi-versioning is all about.However, there was never a flashforward query (well, ok, the workspace manager has this capability - but with lots of extra baggage).  We've never been able to ask a table "what will you look like tomorrow" - but now we do.The capability is called Temporal Validity.  If you have a table with data that is effective dated - has a "start date" and "end date" column in it - we can now query it using flashback query like syntax.  The twist is - the date we "flashback" to can be in the future.  It works by rewriting the query to transparently the necessary where clause and filter out the right rows for the right period of time - and since you can have records whose start date is in the future - you can query a table and see what it would look like at some future time.Here is a quick example, we'll start with a table:ops$tkyte%ORA12CR1> create table addresses  2  ( empno       number,  3    addr_data   varchar2(30),  4    start_date  date,  5    end_date    date,  6    period for valid(start_date,end_date)  7  )  8  /Table created.the new bit is on line 6 (it can be altered into an existing table - so any table  you have with a start/end date column will be a candidate).  The keyword is PERIOD, valid is an identifier I chose - it could have been foobar, valid just sounds nice in the query later.  You identify the columns in your table - or we can create them for you if they don't exist.  Then you just create some data:ops$tkyte%ORA12CR1> insert into addresses (empno, addr_data, start_date, end_date )  2  values ( 1234, '123 Main Street', trunc(sysdate-5), trunc(sysdate-2) );1 row created.ops$tkyte%ORA12CR1>ops$tkyte%ORA12CR1> insert into addresses (empno, addr_data, start_date, end_date )  2  values ( 1234, '456 Fleet Street', trunc(sysdate-1), trunc(sysdate+1) );1 row created.ops$tkyte%ORA12CR1>ops$tkyte%ORA12CR1> insert into addresses (empno, addr_data, start_date, end_date )  2  values ( 1234, '789 1st Ave', trunc(sysdate+2), null );1 row created.and you can either see all of the data:ops$tkyte%ORA12CR1> select * from addresses;     EMPNO ADDR_DATA                      START_DAT END_DATE---------- ------------------------------ --------- ---------      1234 123 Main Street                27-JUN-13 30-JUN-13      1234 456 Fleet Street               01-JUL-13 03-JUL-13      1234 789 1st Ave                    04-JUL-13or query "as of" some point in time - as  you can see in the predicate section - it is just doing a query rewrite to automate the "where" filters:ops$tkyte%ORA12CR1> select * from addresses as of period for valid sysdate-3;     EMPNO ADDR_DATA                      START_DAT END_DATE---------- ------------------------------ --------- ---------      1234 123 Main Street                27-JUN-13 30-JUN-13ops$tkyte%ORA12CR1> @planops$tkyte%ORA12CR1> select * from table(dbms_xplan.display_cursor);PLAN_TABLE_OUTPUT-------------------------------------------------------------------------------SQL_ID  cthtvvm0dxvva, child number 0-------------------------------------select * from addresses as of period for valid sysdate-3Plan hash value: 3184888728-------------------------------------------------------------------------------| Id  | Operation         | Name      | Rows  | Bytes | Cost (%CPU)| Time     |-------------------------------------------------------------------------------|   0 | SELECT STATEMENT  |           |       |       |     3 (100)|          ||*  1 |  TABLE ACCESS FULL| ADDRESSES |     1 |    48 |     3   (0)| 00:00:01 |-------------------------------------------------------------------------------Predicate Information (identified by operation id):---------------------------------------------------   1 - filter((("T"."START_DATE" IS NULL OR              "T"."START_DATE"<=SYSDATE@!-3) AND ("T"."END_DATE" IS NULL OR              "T"."END_DATE">SYSDATE@!-3)))Note-----   - dynamic statistics used: dynamic sampling (level=2)24 rows selected.ops$tkyte%ORA12CR1> select * from addresses as of period for valid sysdate;     EMPNO ADDR_DATA                      START_DAT END_DATE---------- ------------------------------ --------- ---------      1234 456 Fleet Street               01-JUL-13 03-JUL-13ops$tkyte%ORA12CR1> @planops$tkyte%ORA12CR1> select * from table(dbms_xplan.display_cursor);PLAN_TABLE_OUTPUT-------------------------------------------------------------------------------SQL_ID  26ubyhw9hgk7z, child number 0-------------------------------------select * from addresses as of period for valid sysdatePlan hash value: 3184888728-------------------------------------------------------------------------------| Id  | Operation         | Name      | Rows  | Bytes | Cost (%CPU)| Time     |-------------------------------------------------------------------------------|   0 | SELECT STATEMENT  |           |       |       |     3 (100)|          ||*  1 |  TABLE ACCESS FULL| ADDRESSES |     1 |    48 |     3   (0)| 00:00:01 |-------------------------------------------------------------------------------Predicate Information (identified by operation id):---------------------------------------------------   1 - filter((("T"."START_DATE" IS NULL OR              "T"."START_DATE"<=SYSDATE@!) AND ("T"."END_DATE" IS NULL OR              "T"."END_DATE">SYSDATE@!)))Note-----   - dynamic statistics used: dynamic sampling (level=2)24 rows selected.ops$tkyte%ORA12CR1> select * from addresses as of period for valid sysdate+3;     EMPNO ADDR_DATA                      START_DAT END_DATE---------- ------------------------------ --------- ---------      1234 789 1st Ave                    04-JUL-13ops$tkyte%ORA12CR1> @planops$tkyte%ORA12CR1> select * from table(dbms_xplan.display_cursor);PLAN_TABLE_OUTPUT-------------------------------------------------------------------------------SQL_ID  36bq7shnhc888, child number 0-------------------------------------select * from addresses as of period for valid sysdate+3Plan hash value: 3184888728-------------------------------------------------------------------------------| Id  | Operation         | Name      | Rows  | Bytes | Cost (%CPU)| Time     |-------------------------------------------------------------------------------|   0 | SELECT STATEMENT  |           |       |       |     3 (100)|          ||*  1 |  TABLE ACCESS FULL| ADDRESSES |     1 |    48 |     3   (0)| 00:00:01 |-------------------------------------------------------------------------------Predicate Information (identified by operation id):---------------------------------------------------   1 - filter((("T"."START_DATE" IS NULL OR              "T"."START_DATE"<=SYSDATE@!+3) AND ("T"."END_DATE" IS NULL OR              "T"."END_DATE">SYSDATE@!+3)))Note-----   - dynamic statistics used: dynamic sampling (level=2)24 rows selected.All in all a nice, easy way to query effective dated information as of a point in time without a complex where clause.  You need to maintain the data - it isn't that a delete will turn into an update the end dates a record or anything - but if you have tables with start/end dates, this will make it much easier to query them.

    Read the article

  • Bullet physics debug drawing not working

    - by Krishnabhadra
    Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both exported from blender. When I run the app The UVSphere does circle around the cube for 3 or 4 times and jump out of the scene. What I actually expect was the sphere to fall on top of the cube. What this question about From the comment to the linked question, I got to know about bullet debug drawing, which helps in debugging by drawing outline of physics bodies which are normally invisible. I did some research on that and came up with the code given below. From whatever I have read, below code should work, but it doesn't. My Code My bullet initialization code. -(void) initializeScene { /*Setup physics world*/ _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setting up debug draw*/ MyDebugDraw *draw = new MyDebugDraw; draw->setDebugMode(draw->getDebugMode() | btIDebugDraw::DBG_DrawWireframe ); _physicsWorld._discreteDynamicsWorld->setDebugDrawer(draw); /*Setup camera and lamb*/ ………….. //This simpleCube.pod contains the cube [self addContentFromPODFile: @"simpleCube.pod"]; //This file contains sphere [self addContentFromPODFile: @"SimpleSphere.pod"]; [self createGLBuffers]; CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; // both cubeNode and sphereNode are not nil from this point float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertices; int cVertexCount = ((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++) { unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2]), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2]), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2])); offset += 18; } [self releaseRedundantData]; /*Create a triangle mesh from the vertices*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); /*Enable debug drawing*/ _physicsWorld._discreteDynamicsWorld->debugDrawWorld(); } And My btIDebugDraw implementation (MyDebugDraw.h) //MyDebugDraw.h class MyDebugDraw: public btIDebugDraw{ int m_debugMode; public: virtual void drawLine(const btVector3& from,const btVector3& to ,const btVector3& color); virtual void drawContactPoint(const btVector3& PointOnB ,const btVector3& normalOnB,btScalar distance ,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location ,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const; }; void MyDebugDraw::drawLine(const btVector3& from,const btVector3& to ,const btVector3& color){ LogInfo(@"Works!!"); glPushMatrix(); glColor4f(color.getX(), color.getY(), color.getZ(), 1.0); const GLfloat line[] = { from.getX()*1, from.getY()*1, from.getZ()*1, //point A to.getX()*1, to.getY()*1,to.getZ()*1 //point B }; glVertexPointer( 3, GL_FLOAT, 0, &line ); glPointSize( 5.0f ); glDrawArrays( GL_POINTS, 0, 2 ); glDrawArrays( GL_LINES, 0, 2 ); glPopMatrix(); } void MyDebugDraw::drawContactPoint(const btVector3 &PointOnB ,const btVector3 &normalOnB, btScalar distance ,int lifeTime, const btVector3 &color){ } void MyDebugDraw::reportErrorWarning(const char *warningString){ } void MyDebugDraw::draw3dText(const btVector3 &location , const char *textString){ } void MyDebugDraw::setDebugMode(int debugMode){ } int MyDebugDraw::getDebugMode() const{ return DBG_DrawWireframe; } My Problem The drawLine method is getting called. I can see the cube and sphere in place. Sphere again does some circling around the cube before jumping off. No debug lines are getting drawn.

    Read the article

  • Atheros Wireless card shows up as two different models?

    - by geermc4
    Hi I've been fighting these wireless drivers for a few days and just recently i noticed that the model the Wireless controller appears in lspci is different sometimes. This is the data i have after installing Ubuntu Server 64 bit ~# lspci -k .... 04:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: AzureWave Device 1d89 Kernel driver in use: ath9k Kernel modules: ath9k ran some updates, restarted, all was good, all though it did say that linux-headers-server linux-image-server linux-server where beeing kept back. After that i installed ubuntu-desktop (aptitude install ubuntu-desktop --without-recommends) restarted and not only is the wireless not working anymore, but the hardware is listed as a different card ~# lspci -k .... 04:00.0 Ethernet controller: Atheros Communications Inc. AR5008 Wireless Network Adapter (rev 01) has no available drivers for it, still i tried to modprobe ath9k, they show up in lsmod as loaded, but still iw list shows nothing. this is what it looked like before the ubuntu-desktop instalation Wiphy phy0 Band 1: Capabilities: 0x11ce HT20/HT40 SM Power Save disabled RX HT40 SGI TX STBC RX STBC 1-stream Max AMSDU length: 3839 bytes DSSS/CCK HT40 Maximum RX AMPDU length 65535 bytes (exponent: 0x003) Minimum RX AMPDU time spacing: 8 usec (0x06) HT TX/RX MCS rate indexes supported: 0-7 Frequencies: * 2412 MHz [1] (14.0 dBm) * 2417 MHz [2] (15.0 dBm) * 2422 MHz [3] (15.0 dBm) * 2427 MHz [4] (15.0 dBm) * 2432 MHz [5] (15.0 dBm) * 2437 MHz [6] (15.0 dBm) * 2442 MHz [7] (15.0 dBm) * 2447 MHz [8] (15.0 dBm) * 2452 MHz [9] (15.0 dBm) * 2457 MHz [10] (15.0 dBm) * 2462 MHz [11] (15.0 dBm) * 2467 MHz [12] (15.0 dBm) (passive scanning) * 2472 MHz [13] (14.0 dBm) (passive scanning) * 2484 MHz [14] (17.0 dBm) (passive scanning) Bitrates (non-HT): * 1.0 Mbps * 2.0 Mbps (short preamble supported) * 5.5 Mbps (short preamble supported) * 11.0 Mbps (short preamble supported) * 6.0 Mbps * 9.0 Mbps * 12.0 Mbps * 18.0 Mbps * 24.0 Mbps * 36.0 Mbps * 48.0 Mbps * 54.0 Mbps max # scan SSIDs: 4 max scan IEs length: 2257 bytes Coverage class: 0 (up to 0m) Supported Ciphers: * WEP40 (00-0f-ac:1) * WEP104 (00-0f-ac:5) * TKIP (00-0f-ac:2) * CCMP (00-0f-ac:4) * CMAC (00-0f-ac:6) Available Antennas: TX 0x1 RX 0x3 Configured Antennas: TX 0x1 RX 0x3 Supported interface modes: * IBSS * managed * AP * AP/VLAN * WDS * monitor * mesh point * P2P-client * P2P-GO software interface modes (can always be added): * AP/VLAN * monitor interface combinations are not supported Supported commands: * new_interface * set_interface * new_key * new_beacon * new_station * new_mpath * set_mesh_params * set_bss * authenticate * associate * deauthenticate * disassociate * join_ibss * join_mesh * remain_on_channel * set_tx_bitrate_mask * action * frame_wait_cancel * set_wiphy_netns * set_channel * set_wds_peer * connect * disconnect Supported TX frame types: * IBSS: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * managed: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * AP/VLAN: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * mesh point: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-client: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 * P2P-GO: 0x0000 0x0010 0x0020 0x0030 0x0040 0x0050 0x0060 0x0070 0x0080 0x0090 0x00a0 0x00b0 0x00c0 0x00d0 0x00e0 0x00f0 Supported RX frame types: * IBSS: 0x00d0 * managed: 0x0040 0x00d0 * AP: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * AP/VLAN: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 * mesh point: 0x00b0 0x00c0 0x00d0 * P2P-client: 0x0040 0x00d0 * P2P-GO: 0x0000 0x0020 0x0040 0x00a0 0x00b0 0x00c0 0x00d0 Device supports RSN-IBSS. What's with the hardware change? If it has 2, how can i make the AR9285 always load and disable AR5008, or, is it the same and it's just showing it different? :| Oh and I've tried this on Ubuntu 10.04 server, xubuntu 12.04, ubuntu 12.04 desktop and server. Thanks in advanced. -- Here's some more info, i have it setup in 2 hard drives, 1 works and the other one i'm using to figure it out The one that works... # lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: 54:04:a6:a3:3b:96 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.2.147 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:43 ioport:e000(size=256) memory:d0004000-d0004fff memory:d0000000-d0003fff *-network description: Wireless interface product: AR9285 Wireless Network Adapter (PCI-Express) vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 01 serial: 74:2f:68:4a:26:73 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=ath9k driverversion=3.2.0-18-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:fea00000-fea0ffff Here's where it doesn't # lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:03:00.0 logical name: eth0 version: 06 serial: 54:04:a6:a3:3b:96 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.2.160 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:43 ioport:e000(size=256) memory:d0004000-d0004fff memory:d0000000-d0003fff *-network UNCLAIMED description: Ethernet controller product: AR5008 Wireless Network Adapter vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:fea00000-fea0ffff Update I've noticed that if i blacklist the ath9k and ath9k_common modules lspci gives me the AR9285, but then I need to modprobe ath9k for it to work, does this make any sense? If so, why?

    Read the article

  • Level of detail algorithm not functioning correctly

    - by Darestium
    I have been working on this problem for months; I have been creating Planet Generator of sorts, after more than 6 months of work I am no closer to finishing it then I was 4 months ago. My problem; The terrain does not subdivide in the correct locations properly, it almost seems as if there is a ghost camera next to me, and the quads subdivide based on the position of this "ghost camera". Here is a video of the broken program: http://www.youtube.com/watch?v=NF_pHeMOju8 The best example of the problem occurs around 0:36. For detail limiting, I am going for a chunked LOD approach, which subdivides the terrain based on how far you are away from it. I use a "depth table" to determine how many subdivisions should take place. void PQuad::construct_depth_table(float distance) { tree[0] = -1; for (int i = 1; i < MAX_DEPTH; i++) { tree[i] = distance; distance /= 2.0f; } } The chuncked LOD relies on the child/parent structure of quads, the depth is determined by a constant e.g: if the constant is 6, there are six levels of detail. The quads which should be drawn go through a distance test from the player to the centre of the quad. void PQuad::get_recursive(glm::vec3 player_pos, std::vector<PQuad*>& out_children) { for (size_t i = 0; i < children.size(); i++) { children[i].get_recursive(player_pos, out_children); } if (this->should_draw(player_pos) || this->depth == 0) { out_children.emplace_back(this); } } bool PQuad::should_draw(glm::vec3 player_position) { float distance = distance3(player_position, centre); if (distance < tree[depth]) { return true; } return false; } The root quad has four children which could be visualized like the following: [] [] [] [] Where each [] is a child. Each child has the same amount of children up until the detail limit, the quads which have are 6 iterations deep are leaf nodes, these nodes have no children. Each node has a corresponding Mesh, each Mesh structure has 16x16 Quad-shapes, each Mesh's Quad-shapes halves in size each detail level deeper - creating more detail. void PQuad::construct_children() { // Calculate the position of the Quad based on the parent's location calculate_position(); if (depth < (int)MAX_DEPTH) { children.reserve((int)NUM_OF_CHILDREN); for (int i = 0; i < (int)NUM_OF_CHILDREN; i++) { children.emplace_back(PQuad(this->face_direction, this->radius)); PQuad *child = &children.back(); child->set_depth(depth + 1); child->set_child_index(i); child->set_parent(this); child->construct_children(); } } else { leaf = true; } } The following function creates the vertices for each quad, I feel that it may play a role in the problem - I just can't determine what is causing the problem. void PQuad::construct_vertices(std::vector<glm::vec3> *vertices, std::vector<Color3> *colors) { vertices->reserve(quad_width * quad_height); for (int y = 0; y < quad_height; y++) { for (int x = 0; x < quad_width; x++) { switch (face_direction) { case YIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, quad_height - 1.0f, -(position.y + y * element_width))); break; case YDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, 0.0f, -(position.y + y * element_width))); break; case XIncreasing: vertices->emplace_back(glm::vec3(quad_width - 1.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case XDecreasing: vertices->emplace_back(glm::vec3(0.0f, position.y + y * element_width, -(position.x + x * element_width))); break; case ZIncreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, 0.0f)); break; case ZDecreasing: vertices->emplace_back(glm::vec3(position.x + x * element_width, position.y + y * element_width, -(quad_width - 1.0f))); break; } // Position the bottom, right, front vertex of the cube from being (0,0,0) to (-16, -16, 16) (*vertices)[vertices->size() - 1] -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); colors->emplace_back(Color3(255.0f, 255.0f, 255.0f, false)); } } switch (face_direction) { case YIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, quad_height - 1.0f, -(position.y + quad_height / 2.0f)); break; case YDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, 0.0f, -(position.y + quad_height / 2.0f)); break; case XIncreasing: this->centre = glm::vec3(quad_width - 1.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case XDecreasing: this->centre = glm::vec3(0.0f, position.y + quad_height / 2.0f, -(position.x + quad_width / 2.0f)); break; case ZIncreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, 0.0f); break; case ZDecreasing: this->centre = glm::vec3(position.x + quad_width / 2.0f, position.y + quad_height / 2.0f, -(quad_height - 1.0f)); break; } this->centre -= glm::vec3(quad_width / 2.0f, quad_width / 2.0f, -(quad_width / 2.0f)); } Any help in discovering what is causing this "subdivding in the wrong place" would be greatly appreciated.

    Read the article

  • Php pdo_dblib - cannot find/unable to load freetds

    - by MaxPowers
    Self-hosted box, RHEL 6 PHP 5.3.3 PDO installed freetds installed pdo_dblib - so far no luck installing My goal is to use PDO with sybase. Attempting to install pdo_dblib from the appropriate version php source code. I have tried a variety of methods and searched quite a bit for help on this topic, but have yet to be successful. Method 1 Install freetds $ ./configure $ make $ su root Password: $ make install This is successful Install pdo_dblib inside the /ext/pdo_dblib folder: $ phpize $ ./configure $ make $ make test Error output: PHP Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 Warning: PHP Startup: Unable to load dynamic library '/home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so' - /home/sybase/Install_items/php_533_src/php-5.3.3/ext/pdo_dblib/modules/pdo_dblib.so: undefined symbol: php_pdo_register_driver in Unknown on line 0 That doesn't look good...I researched this and found an interesting hack for this here. But changing pdo.ini to pdo_0.ini was not the solution, as I still got the same errors on make test. $ su $ make install Output: Installing shared extensions: /usr/lib64/php/modules/ That seems strange...and no, it doesn't actually install (not showing up on phpinfo after apache restart). Method 2 Install freetds following the instructions exactly, i add the prefix $ ./configure --prefix=/usr/local/freetds $ make $ su root Password: $ make install This is successful Install pdo_dblib inside the /ext/pdo_dblib folder: $ phpize $ ./configure --with-sybase=/usr/local/freetds This produces the following error at the bottom of the output ... checking for PDO_DBLIB support via FreeTDS... yes, shared configure: error: Cannot find FreeTDS in known installation directories Method 3 freetds ./configure variation (including or not include the --prefix...) did not change the result of this so I'll skip it. Install pdo_dblib pecl extension following the method specified here. pecl download pdo_dblib tar -xzvf PDO_DBLIB-1.0.tgz Removed the line, <dep type=”ext” rel=”ge” version=”1.0?>pdo</dep> Saved the package.xml file, and moved it in to the PDO_DBLIB directory. mv package.xml ./PDO_DBLIB-1.0 Navigated to the PDO_DBLIB directory, then installed the package from the directory. cd ./PDO_DBLIB-1.0 pecl install package.xml But, this command gives me the following error output, same as Method 2. checking for PDO_DBLIB support via FreeTDS... yes, shared configure: error: Cannot find FreeTDS in known installation directories ERROR: `/home/sybase/Install_items/pecl_pdo_dblib/PDO_DBLIB-1.0/configure' failed

    Read the article

  • Make vhdresizer work on XP Mode VHD files

    - by A_M
    I'm trying to shrink a Windows 7 XP Mode VHD file with VhdResizer with little success. When I select my VHD file, it says "VhdExpand only supports fixed and dynamic VHD files". My XP Mode VHDs are dynamic files. Does anyone have any idea why it is failing? Failing that, does anyone have a process that I can use to shrink my XP mode VHD files? Thanks.

    Read the article

  • IKE Phase 1 Aggressive Mode exchange does not complete

    - by Isaac Sutherland
    I've configured a 3G IP Gateway of mine to connect using IKE Phase 1 Aggressive Mode with PSK to my openswan installation running on Ubuntu server 12.04. I've configured openswan as follows: /etc/ipsec.conf: version 2.0 config setup nat_traversal=yes virtual_private=%v4:10.0.0.0/8,%v4:192.168.0.0/16,%v4:172.16.0.0/12 oe=off protostack=netkey conn net-to-net authby=secret left=192.168.0.11 [email protected] leftsubnet=10.1.0.0/16 leftsourceip=10.1.0.1 right=%any [email protected] rightsubnet=192.168.127.0/24 rightsourceip=192.168.127.254 aggrmode=yes ike=aes128-md5;modp1536 auto=add /etc/ipsec.secrets: @left.paxcoda.com @right.paxcoda.com: PSK "testpassword" Note that both left and right are NAT'd, with dynamic public IP's. My left ISP gives my router a public IP, but my right ISP gives me a shared dynamic public IP and dynamic private IP. I have dynamic dns for the public ip on the left side. Here is what I see when I sniff the ISAKMP protocol: 21:17:31.228715 IP (tos 0x0, ttl 235, id 43639, offset 0, flags [none], proto UDP (17), length 437) 74.198.87.93.49604 > 192.168.0.11.isakmp: [udp sum ok] isakmp 1.0 msgid 00000000 cookie da31a7896e2a1958->0000000000000000: phase 1 I agg: (sa: doi=ipsec situation=identity (p: #1 protoid=isakmp transform=1 (t: #1 id=ike (type=enc value=aes)(type=keylen value=0080)(type=hash value=md5)(type=auth value=preshared)(type=group desc value=modp1536)(type=lifetype value=sec)(type=lifeduration len=4 value=00015180)))) (ke: key len=192) (nonce: n len=16 data=(da31a7896e2a19582b33...0000001462b01880674b3739630ca7558cec8a89)) (id: idtype=FQDN protoid=0 port=0 len=17 right.paxcoda.com) (vid: len=16) (vid: len=16) (vid: len=16) (vid: len=16) 21:17:31.236720 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto UDP (17), length 456) 192.168.0.11.isakmp > 74.198.87.93.49604: [bad udp cksum 0x649c -> 0xcd2f!] isakmp 1.0 msgid 00000000 cookie da31a7896e2a1958->5b9776d4ea8b61b7: phase 1 R agg: (sa: doi=ipsec situation=identity (p: #1 protoid=isakmp transform=1 (t: #1 id=ike (type=enc value=aes)(type=keylen value=0080)(type=hash value=md5)(type=auth value=preshared)(type=group desc value=modp1536)(type=lifetype value=sec)(type=lifeduration len=4 value=00015180)))) (ke: key len=192) (nonce: n len=16 data=(32ccefcb793afb368975...000000144a131c81070358455c5728f20e95452f)) (id: idtype=FQDN protoid=0 port=0 len=16 left.paxcoda.com) (hash: len=16) (vid: len=16) (pay20) (pay20) (vid: len=16) However, my 3G Gateway (on the right) doesn't respond, and I don't know why. I think left's response is indeed getting through to my gateway, because in another question, I was trying to set up a similar scenario with Main Mode IKE, and in that case it looks as though at least one of the three 2-way main mode exchanges succeeded. What other explanation for the failure is there? (The 3G Gateway I'm using on the right is a Moxa G3150, by the way.)

    Read the article

  • Netstat flags on OS/2

    - by Cian
    On an OS/2 box, what do the flags UGDP mean in the output of netstat -r. Google seems to point to them meaning Up, Gateway (i.e. an indirect root), and Dynamic (learned from a redirect), but that leaves me mystified as to the meaning of P. The only suggestion I've had is permanent but that doesn't make any sense with dynamic. Any ideas?

    Read the article

< Previous Page | 112 113 114 115 116 117 118 119 120 121 122 123  | Next Page >