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  • Google I/O 2010 - The open & social web

    Google I/O 2010 - The open & social web Google I/O 2010 - The open & social web Social Web 101 Chris Messina This session will cover the latest and most important trends of the Social Web and dive deep into where this is all going, at both technical and conceptual levels. From the concepts of digital identity, relationships, and social objects, this session will cover emerging technologies like WebFinger, Salmon, ActivityStrea.ms, OpenID, OAuth and OpenSocial. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 47:12 More in Science & Technology

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  • Fusion Tables API enfocando a los desarrolladores

    Fusion Tables API enfocando a los desarrolladores En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego nos introduciremos en un escenario técnico en donde analizaremos la solución Fusion Tables API para desarrolladores(seguimos trabajando sobre los entornos de persistencia en la nube). Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional From: GoogleDevelopers Views: 0 1 ratings Time: 00:00 More in Education

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  • Calling a web service through a reverse proxy

    - by Ken
    I had a w/s that when I first read the WSDL in test, was http, but needed to be accessed from behind a reverse proxy with https.  Here are the steps: Change the app.config, <httpTransport> to <httpsTransport> Change the app.config and the url address in the <endpoint>to the reverse proxy address Add System.Net.ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };  to disable certificate validation.  This will validate all certificates (including invalid, expired or self-signed ones).

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  • GDL Presents: Women Techmakers with JESS3

    GDL Presents: Women Techmakers with JESS3 Join Leslie, COO and Co-founder of JESS3, in conversation with Megan Smith and Betsy Masiello, as they discuss Leslie's experience growing a design business from two employees to a transnational operation. Hosts: Megan Smith - Vice President, Google [x] | Betsy Masiello - Policy Manager Guest: Leslie Bradshaw - President, COO and Co-founder, JESS3 From: GoogleDevelopers Views: 0 3 ratings Time: 01:00:00 More in Science & Technology

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  • Google I/O 2012 - Crunching Big Data with BigQuery

    Google I/O 2012 - Crunching Big Data with BigQuery Jordan Tigani, Ryan Boyd Google BigQuery is a data analysis tool born from Google internal technologies. It enables developers to analyze terabyte data sets in seconds using a RESTful API. This session will dive into best practices for getting fast answers to business questions. We'll provide insight into how we process queries under the hood and how to construct SQL queries for complex analysis. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1 0 ratings Time: 01:03:04 More in Science & Technology

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  • Google I/O 2012 - Making Good Apps Great: More Advanced Topics for Expert Android Developers

    Google I/O 2012 - Making Good Apps Great: More Advanced Topics for Expert Android Developers Reto Meier In a follow-up to last year's session, I'll demonstrate how to use advanced Android techniques to take a good app and transform it into a polished product, without being a resource hog. Features advanced coding tips and tricks, bandwidth-saving techniques, implementation patterns, exposure to some of the lesser-known API features, and insight into how to minimize battery drain by ensuring your app is a good citizen on the carrier network. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2193 69 ratings Time: 58:35 More in Science & Technology

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  • Google I/O Sandbox Case Study: Doubletwist

    Google I/O Sandbox Case Study: Doubletwist We interviewed DoubleTwist at the Google I/O Sandbox on May 11, 2011. They explained to us the benefits of building their DoubleTap application on the Android Platform. DoubleTwist AirSync let's you wirelessly sync your music collection across all your devices. Their new app, DoubleTap, let's you share music between phones by simply tapping the phones together. For more information about developing on Android, visit: developer.android.com For more information on DoubleTwist, visit: www.doubletwist.com From: GoogleDevelopers Views: 13 0 ratings Time: 01:42 More in Science & Technology

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  • Google I/O 2012 - YouTube Channels: Get with the Program!

    Google I/O 2012 - YouTube Channels: Get with the Program! Dror Shimshowitz, AJ Crane YouTube allows anyone to distribute videos to 800m web, mobile and TV viewers around the world. Come learn how to leverage this powerful platform to build an audience and market your products. We'll walk you through tips and techniques for building, programming, and promoting your very own YouTube channel. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 0 0 ratings Time: 53:11 More in Science & Technology

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  • Google Maps Developers Live: Mapping with Style

    Google Maps Developers Live: Mapping with Style Compelling and informative map visualizations require simple, yet useful, maps... and some beautiful data. For this episode of Google Maps Developers Live, Paul Saxman discusses how he designed a few of his favorite map styles, and shares a few of his tools and techniques for designing maps for visualizations. From: GoogleDevelopers Views: 0 0 ratings Time: 30:00 More in Education

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  • Google I/O 2010 - Architecting for performance with GWT

    Google I/O 2010 - Architecting for performance with GWT Google I/O 2010 - Architecting for performance with GWT GWT 201 Joel Webber, Adam Schuck Modern web applications are quickly evolving to an architecture that has to account for the performance characteristics of the client, the server, and the global network connecting them. Should you render HTML on the server or build DOM structures with JS in the browser, or both? This session discusses this, as well as several other key architectural considerations to keep in mind when building your Next Big Thing. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 9 1 ratings Time: 01:01:09 More in Science & Technology

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  • G+ Platform Office Hours -- Retrieving Profile Information with the Sign In Button

    G+ Platform Office Hours -- Retrieving Profile Information with the Sign In Button Join us for a live coding demo of the sign in button and how to retrieve profile information using it! Or skip ahead to what you really care about: Meet your presenters: goo.gl Render the Sign-In Button: goo.gl Add a Client ID: goo.gl See Sign-In Render: goo.gl Grab the user resource (with live XHR/REST debugging*!): goo.gl Retrieve and render the user resource: goo.gl *If you don't feel you need a debugging crash course, feel free to skip from 10:14 to 18:30. :) From: GoogleDevelopers Views: 659 17 ratings Time: 29:39 More in Science & Technology

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  • Introduction to Google Apps Script Triggers

    Introduction to Google Apps Script Triggers Love Apps Script, but wish that it would just automatically work in the background? We've got just the thing for you - Triggers! This show will be an introductory level show about how to set up Apps Script so your scripts are run on a schedule, or in response to certain events like a spreadsheet being edited or a form submission. We'll talk about what triggers are, how to manually schedule triggers, how to programmatically create them, and some of the cool things you can do with them. From: GoogleDevelopers Views: 87 13 ratings Time: 50:17 More in Science & Technology

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  • Google Games Chat, September 13

    Google Games Chat, September 13 The Google Games Chat (official motto: "Still not cancelled") is back for yet another rousing debate about industry trends, the state of gaming in general, and, frankly, any other random thoughts that happen to cross our minds. We don't really filter what we say very much. This week, we'll be talking about App Discovery, a subject near and dear to everybody's heart. From: GoogleDevelopers Views: 0 2 ratings Time: 00:00 More in Science & Technology

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  • Suggestions for a Self-serv advertising service

    - by Mystere Man
    I am seeking a self-serv advertising service for my websites, but I have a few restrictions that seem to make what i'm looking for hard to find. Specifically, I want to place "advertise here" links on my pages and allow end-users to purchase advertising on that site, page, and location. These ads will not be part of a national network. Supports multi-tenancy - That is, I have a number of domains using the same "web application" but with customized content per domain. When a customer wants to advertise on a given domain, then the ads will only appear on that domain and on that page of the domain (even though the page name may be the same across multiple domains). Supports fixed ad prices, not just CPC. I need monthly and quarterly pricing regardless of performance. Integrates with OpenX and other ad networks, so that if there is no self-serv on a given zone, it will use national advertising or direct advertising. Shiny Ads has much of this, but i'm looking for alternatives, as their prices are a bit crazy (20%) and can only do PayPal.

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  • GDL Presents: Creative Sandbox | Mobile

    GDL Presents: Creative Sandbox | Mobile Tune in to hear about a cool, new application of the Mobile platform, Big Bold: Grolsch, from the core creative team at Beattie McGuinness Bungay in conversation with a Google Mobile expert. They'll talk about how they pushed the possibilities of the Mobile platform - and will inspire you to do the same. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • Google Maps API Office Hours

    Google Maps API Office Hours Interested in knowing more about the Google Maps API announcements that were made at I/O? During this week's Google Maps API Office Hours, +Josh Livni and +Paul Saxman will give an overview of the Google Maps API features that were announced at I/O, and will talk about the I/O session content that is now available online. The next Office Hours will be this Tuesday at 11am, Pacific Time. Bring your questions, and join us there! From: GoogleDevelopers Views: 167 9 ratings Time: 21:25 More in Science & Technology

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  • Dartisans ep 12 - Dart and Web Components

    Dartisans ep 12 - Dart and Web Components Ask and vote for questions: developers.google.com Web Components are ushering in the "declarative renaissance" for modern web development. Watch this episode of Dartisans to learn how you can build Web Components with Dart, and compile them into JavaScript to run across the modern web. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1

    Google+ Platform Office Hours for May 16th, 2012: Hangouts API v1.1 This week we discussed the latest release of the Hangouts API, v1.1. JD Salazar and Richard Dunn from the Hangouts API engineering team joined us to help your answer questions. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl 0:29 - Introductions 2:50 - Richard gives us an overview of what's new in Hangouts API v1.1 8:57 - What are the default scales for the static overlays? 9:25 - Will the static overlay scale ratio change during the hangout? 10:13 - What is the resolution of the feed? How do I ensure my overlays match the quality? 12:49 - How do I know if an image resource has failed to load? 16:33 - Can we have animated gifs as overlays? 19:44 - Loaded overlays do not clear upon deletion. How many can I load before I encounter issues? 21:48 - Are sound overlays played to all participants or only locally? What about sound cancellation? 23:27 - How do you uninstall a Hangout app? 25:41 - Can I make an app that uses drag and drop onto the film strip? 26:55 - Can we embed participant thumbnails elsewhere on the screen? 28:33 - How can I determine a consistent ordering for hangout participants? 31:35 - Can I access Picasa photos uploaded by another user within a hangout? Gerwin demonstrates his solution. 31:14 - How do I know when my hangout app has been unloaded for the purposes of doing cleanup? 39:28 - Will face tracking ever support multiple faces? 40:41 - Can I use WebGL in a hangouts app? 42:09 - I'm having issues with <b>...</b> From: GoogleDevelopers Views: 2032 18 ratings Time: 53:05 More in Science & Technology

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  • Google I/O 2010 - Casting a wide net for all Android devices

    Google I/O 2010 - Casting a wide net for all Android devices Google I/O 2010 - Casting a wide net: How to target all Android devices Android 201 Justin Mattson One of Android's strengths is its flexibility to run on a wide variety of devices. In this session, we will explore the facilities the Android resource system provides to developers to make supporting many devices from one application binary easier, as well as common pitfalls. In addition to hardware heterogeneity, more than one version of Android may exist in the wild at any given time. We will go over strategies for providing cross-version compatibility. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 4 0 ratings Time: 01:02:15 More in Science & Technology

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  • Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team

    Google+ Platform Office Hours for May 2nd, 2012: Hanging out with the Tabletop Forge team This week we met with Charles Jaimet, Joshuha Owen and Fraser Cain of the Tabletop Forge team. They showed us their hangout app and shared their experience. Discussion this session on Google+: goo.gl You can learn more about our office hours here: goo.gl Here are some notable moments in this session: 1:50 - Charles explains Tabletop Forge 6:12 - Tabletop Forge Demo begins 7:45 - How do you prevent cheating on dice rolls? 14:07 - A discussion about trust in tabletop gaming 14:57 - Upcoming feature - Fog of war 24:06 - What are some challenges with the Hangouts API that you've overcome? 27:10 - It'd be cool to play a game with a separate on air game view 31:08 - Comments as a source of game material 31:58 - What else is on the roadmap for Tabletop Forge? 35:52 - Will there be a Kickstarter for Tabletop Forge? 36:42 - What do you think about saving game logs to places like Google Drive or Google Docs? 39:07 - The 7 sided die is not something possible in reality. In what other ways have you gone beyond the limits of the physical table top? 43:11 - What was your first game? From: GoogleDevelopers Views: 2401 23 ratings Time: 46:43 More in Science & Technology

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  • Google I/O 2010 - How Maps API v3 came to be

    Google I/O 2010 - How Maps API v3 came to be Google I/O 2010 - How Maps API v3 came to be: Tips, tricks, and lessons learned in developing a cross platform desktop and mobile API Geo, Tech Talks Susannah Raub, Marc Ridey The Google JavaScript Maps API v3 celebrates its one year anniversary at this year's Google I/O. In this session, we reveal the reasons for embarking on a new API, the challenges we faced in developing a truly cross platform and cross device framework, and the lessons learned on the way. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 48:08 More in Science & Technology

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  • Introducing the Native Client SDK

    Introducing the Native Client SDK Henry Bridge, product manager for Native Client introduces the developer preview of Native Client's sdk. For more information go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 05:00 More in Science & Technology

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  • Google I/O 2011: Accelerated Android Rendering

    Google I/O 2011: Accelerated Android Rendering Romain Guy, Chet Haase Android 3.0 introduced a new hardware accelerated 2D rendering pipeline. In this talk, you will be introduced to the overall graphics architecture of the Android platform and get acquainted with the various rendering APIs at your disposal. You will learn how to choose the one that best fits your application. This talk will also deliver tips and tricks on how to use the new hardware accelerated pipeline to its full potential. From: GoogleDevelopers Views: 11086 62 ratings Time: 48:58 More in Science & Technology

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