Search Results

Search found 8929 results on 358 pages for 'multi touch'.

Page 117/358 | < Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >

  • class/lib for parallel donwloads on iphone

    - by lope
    Hi there! I need some class or lib that would allow me to run multiple parallel downloads. I didn't have luck finding any, do you guys know about something useful? I need to add new files to download dynamically, so something that only get initialized with urls at the beginning won't help me much. Any help would be greatly appreciated. I tried to create my own, but I had some problems with it. So I figured I would try to get something that is already done.

    Read the article

  • iPhone - nested views & controllers

    - by codemonkey
    Is it possible to have a single iPhone screen with its view loaded from a xib by that screen's UIViewController, but then another UIView within that screen with content loaded from a separate xib file? If so, is it possible to have that nested view's events handled by a separate custom UIViewController subclass from the rest of the screen? If both of these things are possible, are they also advisable?

    Read the article

  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

    Read the article

  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

    Read the article

  • How can I make the keyboard disappear after entering the text ?

    - by srikanth rongali
    I have two text fields in my view. I did it using IB. My problems are After entering the text in textField1 I am entering text in textField2. When I click in textField1 again the previous text is disappeared in the textField1. After entering the text in both the textFields, I need the keyboard to disappear. But, even I touched the return key in the keyboard layout or I touched the screen outside the text field the keyboard is not disappearing. How can I make this. Thank you.

    Read the article

  • How to call a method in init method ?

    - by srikanth rongali
    My program looks like this: -(id)init { if ( (self = [super init]) ) { //TargetWithActions *targetActions= [[TargetWithActions alloc] init]; [self countDownSpeed123]; } return self; } -(void)countDownSpeed123 { countDownSpeed = 5.0f; } @end warning: 'TargetWithActions' may not respond to '-countDownSpeed123' I am getting the warning in this way. Where I am wrong in my program. Please explain ? Thank You.

    Read the article

  • Return NSArray from NSDictionary

    - by Jon
    I have a fetch that returns an array with dictionary in it of an attribute of a core data object. Here is my previous question: Create Array From Attribute of NSObject From NSFetchResultsController This is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:NO]; //set to YES if you only want unique values of the property [request setPropertiesToFetch :[NSArray arrayWithObject:@"timeStamp"]]; //name(s) of properties you want to fetch // Execute the fetch. NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; When I log the NSArray data, I get this: The content of data is( { timeStamp = "2011-06-14 21:30:03 +0000"; }, { timeStamp = "2011-06-16 21:00:18 +0000"; }, { timeStamp = "2011-06-11 21:00:18 +0000"; }, { timeStamp = "2011-06-23 19:53:35 +0000"; }, { timeStamp = "2011-06-21 19:53:35 +0000"; } ) What I want is an array with this format: [NSArray arrayWithObjects: @"2011-11-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil];' Edit: This is the method for which I want to replace the data array with my new data array: - (NSArray*)calendarMonthView:(TKCalendarMonthView *)monthView marksFromDate:(NSDate *)startDate toDate:(NSDate *)lastDate { NSLog(@"calendarMonthView marksFromDate toDate"); NSLog(@"Make sure to update 'data' variable to pull from CoreData, website, User Defaults, or some other source."); // When testing initially you will have to update the dates in this array so they are visible at the // time frame you are testing the code. NSArray *data = [NSArray arrayWithObjects: @"2011-01-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil]; // Initialise empty marks array, this will be populated with TRUE/FALSE in order for each day a marker should be placed on. NSMutableArray *marks = [NSMutableArray array]; // Initialise calendar to current type and set the timezone to never have daylight saving NSCalendar *cal = [NSCalendar currentCalendar]; [cal setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0]]; // Construct DateComponents based on startDate so the iterating date can be created. // Its massively important to do this assigning via the NSCalendar and NSDateComponents because of daylight saving has been removed // with the timezone that was set above. If you just used "startDate" directly (ie, NSDate *date = startDate;) as the first // iterating date then times would go up and down based on daylight savings. NSDateComponents *comp = [cal components:(NSMonthCalendarUnit | NSMinuteCalendarUnit | NSYearCalendarUnit | NSDayCalendarUnit | NSWeekdayCalendarUnit | NSHourCalendarUnit | NSSecondCalendarUnit) fromDate:startDate]; NSDate *d = [cal dateFromComponents:comp]; // Init offset components to increment days in the loop by one each time NSDateComponents *offsetComponents = [[NSDateComponents alloc] init]; [offsetComponents setDay:1]; // for each date between start date and end date check if they exist in the data array while (YES) { // Is the date beyond the last date? If so, exit the loop. // NSOrderedDescending = the left value is greater than the right if ([d compare:lastDate] == NSOrderedDescending) { break; } // If the date is in the data array, add it to the marks array, else don't if ([data containsObject:[d description]]) { [marks addObject:[NSNumber numberWithBool:YES]]; } else { [marks addObject:[NSNumber numberWithBool:NO]]; } // Increment day using offset components (ie, 1 day in this instance) d = [cal dateByAddingComponents:offsetComponents toDate:d options:0]; } [offsetComponents release]; return [NSArray arrayWithArray:marks]; }

    Read the article

  • NSPredicate aggregate function [SIZE] gives 'unsupported function expression' error

    - by jinglesthula
    iOS 4: I have entities in Core Data (using SQLite, which is a requirement) of: Request Response (which has a property personId) Revision Relationships are: Request <-- Revision Request <-- Response Revision <-- Response (e.g. each request may have many responses; each request/response pair may have many revisions) I'm trying to do a predicate to get all Responses with a given personId that have zero Revisions. Using: (personId == %d) && (Request.Revision[SIZE] == 0) in my predicate string gives me a runtime exception "Unsupported function expression Request.Revision[SIZE]" The documentation seems pretty sparse on aggregate functions, only noting that they exist, but with no syntax or examples. Not sure if it's my syntax or if the SIZE function really isn't supported in iOS.

    Read the article

  • can I use NSDictionary values as [@"[array abjectAtIndex:value]", key1,nil] ?

    - by srikanth rongali
    I have a string of comma separated values in this way (0.2,0.3,0.4,1.0). I used componentsSeperatedByString to store the values in an NSArray. Now I need to store them in NSDictionary as (1st value from NSArray), key1, (2nd Value of NsArray), key2,..nil]; My program is in this way NSArray *split1; NSDictionary *enemy1; float value1; for(id line in lines) { string1 = line; split1 = [string1 componentsSeparatedByString:@","]; numberOfValues = [split1 count]; for(id value in split1) { enemy1 = [NSDictionary dictionaryWithObjectsAndKeys:@"[[split1 objectAtIndex:0]flaotValue]", @"A1", nil]; } } value1 = [enemy1 objectForKey:@"A1"]; Here lines is an NSArray consisting of CSV strings of number 10. I am getting error as error: incompatible types in assignment Should I do not write my code in this way? Where I doing wrong ? Please tell me my mistakes. Thank You.

    Read the article

  • Can't find .js file in my mainBundle?!

    - by Nic Hubbard
    This is driving me crazy as I cannot figure out what in the world is going on. I load up files form you main bundle all the time, xml files, html files, etc. But, now I am trying to get the contents of a javascript file but it can never find it. I am using: NSData *jsData = [NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"]]; if (jsData) { NSLog(@"%@", jsData); } else { NSLog(@"Can't find file"); return; } Even checking the [[NSBundle mainBundle] pathForResource:@"global" ofType:@"js"] string returns null. My globaly.js file is in my Resources folder, the exact location where my other files are location that work totally fine using the above method. Why can't it find my js file?

    Read the article

  • nsfetchedresultscontroller with empty sections

    - by WearyMonkey
    I have a database of People and pets, with a one to many relationship Person Pet Name Name Pet <----- Owner I am using a UITableView backed by Core data and a nsfetchedresultscontroller to display the list of pets, grouped into sections by the owner. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; fetchRequest.entity = [NSEntityDescription entityFromName:@"Pet" inManagedObjectContext:context] NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Owner.name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *controller = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"Owner.name" cacheName:@"Root"]; This works to display all pets under their owners section, however I also want to display the empty sections of People who do not have any pets? Is this possible? Thanks for any help.

    Read the article

  • @property, ok in this situation?

    - by fuzzygoat
    I am still finding my feet with objective-c and was wondering if its acceptable to use @property on the two objects below. #import <UIKit/UIKit.h> #import <MapKit/MapKit.h> @interface MapViewController : UIViewController <MKMapViewDelegate, CLLocationManagerDelegate> { CLLocationManager *locationManager; IBOutlet MKMapView *googleMapView; } @property(nonatomic, retain) CLLocationManager *locationManager; @property(nonatomic, retain) MKMapView *googleMapView; @end One of my reasons for using them is so that I can use the setters in my viewDidUnload, I seem to be using @property a lot and was just wondering if the use in this situation is acceptable? -(void)viewDidUnload { [self setLocationManager:nil]; [self setGoogleMapView:nil]; [super viewDidUnload]; } much appreciated Gary

    Read the article

  • Objective C Naming Convention for an object that owns itself

    - by Ed Marty
    With the latest releases of XCode that contain static analyzers, some of my objects are throwing getting analyzer issues reported. Specifically, I have an object that owns itself and is responsible for releasing itself, but should also be returned to the caller and possibly retained there manually. If I have a method like + (Foo) newFoo the analyzer sees the word New and reports an issue in the caller saying that newFoo is expected to return an object with retain +1, and it isn't being released anywhere. If I name it + (Foo) getFoo the analyzer reports an issue in that method, saying there's a potential leak because it's not deallocated before returning. My class basically looks like this: + (Foo *) newFoo { Foo *myFoo = [[[Foo new] retain] autorelease]; [myFoo performSelectorInBackground:@selector(bar) withObject:nil]; return myFoo; } - (void) bar { //Do something that might take awhile [self release]; } The object owns itself and when its done, will release itself, but there's nowhere that it's being stored, so the static analyzer sees it as a leak somewhere. Is there some naming or coding convention to help?

    Read the article

  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

    Read the article

  • How to use the variable declared in one class in another class in Obj C.

    - by srikanth rongali
    I have a NSDate *date1 in class1 implementation file(I initialized it as Global variable). I have NSDate *date2 in class 2 implementation file (initialized it as Global variable). I need to calculate the NSTimeInterval between the two dates in class 2. But I could not do it. I could not access date1 in this class. It is giving error as (date2 undeclared). Please give me help in how to call other class variables in this class. Thank you.

    Read the article

  • "incomplete universal character name" with stringWithUTF8String

    - by Nasser
    hi, when i try to convert form utf-8 string to NSString like so: NSString *s = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", s); i get the compile error: incomplete universal character name note that it sometime just works fine: NSString *UAE = [NSString stringWithUTF8String:"\U0627\U0644\U0641\U0631\U0646"]; NSLog(@"%@", UAE); and the output: ???????? so why is that happening? please help.

    Read the article

  • Display keyboard above toolbar?

    - by Sheehan Alam
    I have a view with a bottom toolbar and a UIWebview that is loading an HTML page with some textboxes. Is there anyway when the user clicks on a textbox, the keyboard appears above the toolbar, that way it doesn't hide its buttons?

    Read the article

< Previous Page | 113 114 115 116 117 118 119 120 121 122 123 124  | Next Page >