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  • send Image from J2ME to SERVLET

    - by Akash
    Hi, I want to send Image from J2ME to SERVLET. I am able to convert image into Byte Array, and send by Http POST. I have coded as : - From Mobile : conn = (HttpConnection)Connector.open(url,Connector.READ_WRITE,true); conn.setRequestMethod(HttpConnection.POST); conn.setRequestProperty("Content-Type", "application/x-www-form-urlencoded"); os.write(bytes, 0, bytes.length);//bytes = byte array of image At servlet : String line; BufferedReader r1 = new BufferedReader(new InputStreamReader(in)); while ((line = r1.readLine()) != null) { System.out.println("line=" + line); buf.append(line); } String s = buf.toString(); byte[] img_byte = s.getBytes(); Now d problem I found is, when I send Bytes from Mob App, some bytes are LOST , whose value is 0A and 0D-Hex ... Exactly, Cr- Carriage Return & Lf- Line Feed... It means, POST method OR readLine() not able to accept 0A & 0D value... And so I come to know that, LOST bytes are 0A and 0D occurrence in image's byte array.... Any one have any idea, how to do this, or how to use any another method..... Thanks -Akash

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  • Implicitly invoking parent class initializer

    - by Matt Joiner
    class A(object): def __init__(self, a, b, c): #super(A, self).__init__() super(self.__class__, self).__init__() class B(A): def __init__(self, b, c): print super(B, self) print super(self.__class__, self) #super(B, self).__init__(1, b, c) super(self.__class__, self).__init__(1, b, c) class C(B): def __init__(self, c): #super(C, self).__init__(2, c) super(self.__class__, self).__init__(2, c) C(3) In the above code, the commented out __init__ calls appear to the be the commonly accepted "smart" way to do super class initialization. However in the event that the class hierarchy is likely to change, I have been using the uncommented form, until recently. It appears that in the call to the super constructor for B in the above hierarchy, that B.__init__ is called again, self.__class__ is actually C, not B as I had always assumed. Is there some way in Python-2.x that I can overcome this, and maintain proper MRO when calling super constructors without actually naming the current class?

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  • Flex: FileReference and Image unhandled IOErrorEvent

    - by deux11
    The following code shows a button that allows you to select a file (should be an image) and display it into an image component. When I select an invalid image (e.g. a word document), I get the following error: "Error #2044: Unhandled IOErrorEvent:. text=Error #2124: Loaded file is an unknown type." I know I can pass a FileFilter to the FileReference:browse call, but that's beyond the point. My question is... I want to handle the IOErrorEvent myself, what event listener am I missing? private var file:FileReference = new FileReference(); private function onBrowse():void { file.browse(null); file.addEventListener(Event.SELECT, handleFileSelect); file.addEventListener(Event.COMPLETE, handleFileComplete); } private function handleFileSelect(event:Event):void { file.load(); } private function handleFileComplete(event:Event):void { myImage.source = file.data; } private function handleImageIoError(evt:IOErrorEvent):void { Alert.show("IOErrorEvent"); } <mx:Button click="onBrowse()" label="Browse"/> <mx:Image id="myImage" width="100" height="100" ioError="handleImageIoError(event)"/>

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  • object won't die (still references to it that I can't find)

    - by user288558
    I'm using parallel-python and start a new job server in a function. after the functions ends it still exists even though I didn't return it out of the function (I used weakref to test this). I guess there's still some references to this object somewhere. My two theories: It starts threads and it logs to root logger. My questions: can I somehow findout in which namespace there is still a reference to this object. I have the weakref reference. Does anyone know how to detach a logger? What other debug suggestions do people have? here is my testcode: def pptester(): js=pp.Server(ppservers=nodes) js.set_ncpus(0) fh=file('tmp.tmp.tmp','w') tmp=[] for i in range(200): tmp.append(js.submit(ppworktest,(),(),('os','subprocess'))) js.print_stats() return weakref.ref(js) thanks in advance Wolfgang

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  • good __eq__, __lt__, ..., __hash__ methods for image class?

    - by Marten Bauer
    I create the following class: class Image(object): def __init__(self, extension, data, urls=None, user_data=None): self._extension = extension self._data = data self._urls = urls self._user_data = user_data self._hex_digest = hashlib.sha1(self._data).hexDigest() Images should be equal when all values are equal. Therefore I wrote: def __eq__(self, other): if isinstance(other, Image) and self.__dict__ == other.__dict__: return True return False def __ne__(self, other): return not self.__eq__(other) def __lt__(self, other): return self.__dict__ < other.__dict__ ... But how should the __hash__ method look like? Equal Images should return equal hashes... def __hash__(self): # won't work !?! return hash(self.__dict__) Is the way I try to use __eq__, __ne__, __lt__, __hash__, ... recommend?

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • How to write outline data into .otf files?

    - by Sorush Rabiee
    I need to edit or completely replace outline data (bezier curves) of OpenType fonts. the input data is an EPS file that i have to write it into one specified glyph of an otf file with a certain scaling. (The glyph is specified by PostScript name OR Unicode value.) I need something like an encoder (or just a library of file structure of OpenType)? where to find about structure of otf and ttf files? Note: python-realated tools and libraries are performed :-?

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  • fd.seek() IOError: [Errno 22] Invalid argument

    - by Julian Kessel
    My Python Interpreter (v2.6.5) raises the above error in the following codepart: fd = open("some_filename", "r") fd.seek(-2, os.SEEK_END) #same happens if you exchange the second arg. w/ 2 data=fd.read(2); last call is fd.seek() Traceback (most recent call last): File "bot.py", line 250, in <module> fd.seek(iterator, os.SEEK_END); IOError: [Errno 22] Invalid argument The strange thing with this is that the exception occurs just when executing my entire code, not if only the specific part with the file opening. At the runtime of this part of code, the opened file definitely exists, disk is not full, the variable "iterator" contains a correct value like in the first codeblock. What could be my mistake? Thanks in advance

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  • Yield only as many are required from a generator

    - by Matt Joiner
    I wish to yield from a generator only as many items are required. In the following code a, b, c = itertools.count() I receive this exception: ValueError: too many values to unpack I've seen several related questions, however I have zero interest in the remaining items from the generator, I only wish to receive as many as I ask for, without providing that quantity in advance. It seems to me that Python determines the number of items you want, but then proceeds to try to read and store more than that number. How can I yield only as many items as I require, without passing in how many items I want?

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  • uploading image & getting back from database

    - by Anup Prakash
    Putting a set of code which is pushing image to database and fetching back from database: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } if ($resultbytes!='') { echo $resultbytes; } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> Above set of code has one problem. The problem is whenever i pressing the "submit" button. It is just displaying the image on a page. But it is leaving all the html codes. even any new line message after the // Printing image on browser echo $resultbytes; //************************// So, for this i put this set of code in html tag: This is other sample code: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <?php if ($resultbytes!='') { // Printing image on browser echo $resultbytes; } ?> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> ** But in this It is showing the image in format of special charaters and digits. 1) So, Please help me to print the image with some HTML code. So that i can print it in my form to display the image. 2) Is there any way to convert the database image into real image, so that i can store it into my hard-disk and call it from tag? Please help me.

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  • Android - overlay small check icon over specific image in gridview or change border

    - by oscar
    I've just asked a question about an hour ago, while waiting for replies, I've thought maybe I can achieve what I want differently. I was thinking of changing the image but it would be better if I could perhaps overlay something over the top of complete levels in the gridview i.e a small tick icon At the moment, when a level has been completed I am storing that with sharedpreferences So I have a gridView layout to display images that represent levels. Let's just say for this example I have 20 levels. When one level is complete is it possible to overlay the tick icon or somehow highlight the level image. Maybe change the border of the image?? Here are the image arrays I use int[] imageIDs = { R.drawable.one, R.drawable.two, R.drawable.three, R.drawable.four, R.drawable.five, R.drawable.six etc....... and then I have my code to set the images in gridView. Obviously there is more code in between. public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { imageView = new ImageView(context); imageView.setLayoutParams(new GridView.LayoutParams(140, 140)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(5, 5, 5, 5); } else { imageView = (ImageView) convertView; } imageView.setImageResource(imageIDs[position]); return imageView; would it be possible to do any of the above, even the border method would be fine. Thanks for any help

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  • UIScrollView loading an image

    - by treasure
    i must say i m not very good at this. and you probably know that (cause noone bothers to answer my questions) but i will keep on trying!!! lol here it goes! i wanted to find an "easy" way to use the pinch/zoom function on my app! so i decided to use a UIScrollView. so far so good. i load my image from an sqlite db like so: - (void)loadView { self.title = @"ScrollView"; imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; self.view = imageView;} and - (void)viewWillAppear:(BOOL)animated {imageView.image = entity.imageA} I followed a tutorial but i cnnot seem to be able to load my image at all: - (void)vieDidLoad { imageView = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame]; imageView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; imageView.contentMode = UIViewContentModeScaleAspectFit; imageView.backgroundColor = [UIColor blackColor]; //when i have this it does load the image but when i cant load my own data!! /*UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.austinbull.com/clonemines.png"]]]]; [self setMyImage:tempImageView]; [tempImageView release];*/ myScrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); myScrollView.maximumZoomScale = 4.0; myScrollView.minimumZoomScale = 0.75; myScrollView.clipsToBounds = YES; myScrollView.delegate = self; [myScrollView addSubview:imageView]; self.view = scrollView; [window makeKeyAndVisible]; } (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return myImage; } any help would be appreciated! thank you for your time!

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  • Attempting to Convert Byte[] into Image... but is there platform issues involved

    - by user305535
    Greetings, Current, I'm attempting to develop an application that takes a Byte Array that is streamed to us from a Linux C language program across a TCPClient (stream) and reassemble it back into an image/jpg. The "sending" application was developed by a off-site developer who claims that the image reassembles back into an image without any problems or errors in his test environment (all Linux)... However, we are not so fortunate. I (believe) we successfully get all of the data sent, storing it as a string (lets us append the stream until it is complete) and then we convert it back into a Byte[]. This appears to be working fine... But, when we take the byte[] we get from the streaming (and our string assembly) and try to convert it into an image using the System.Drawing.Image.FromStream() we get errors.... Anyone have any idea what we're doing wrong? Or, does anyone know if this is a cross-platform issue? We're developing our app for Windows XP and C# .net, but the off-site developer did his work in c and Linux... perhaps there's some difference as to how each Operating System Coverts Images into Byte Arrays? Anyway, here's the code for converting our received ByteArray (from the TCPClient Stream) into an image. This code works when we send an image from a test machine we built that RUNS on XP, but not from the Linux box... System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); byte[] imageBytes = encoding.GetBytes(data); MemoryStream ms = new MemoryStream(imageBytes, 0, imageBytes.Length); // Convert byte[] to Image ms.Write(imageBytes, 0, imageBytes.Length); System.Drawing.Image image = System.Drawing.Image.FromStream(ms, false); <-- DIES here, throws a {System.ArgumentException: Parameter is not valid.} error Any advice, suggestions, theories, or HELP would be GREATLY appreciated! Please let me know??? Best wishes all! Thanks in advance! Greg

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  • Can I make pdb start debugging right away?

    - by hasen j
    I want to debug a python project The problem is, I don't know where to set a break point, what I want to do, is be able to call a method SomeClass( some_ctor_arguments ).some_method()` and have the debugger be fired right away How do I do that? I tried pdb.run( string_command ) but it doesn't seem to work right >>> import pdb >>> import <some-package> >>> pdb.run( .... ) > <string>(1)<module>() (Pdb) s NameError: "name '<some-package>' is not defined"

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  • Python problem with resize animate GIF

    - by gigimon
    Hello! I'm want to resize animated GIF with save animate. I'm try use PIL and PythonMagickWand (ImageMagick) and with some GIF's get bad frame. When I'm use PIL, it mar frame in read frame. For test, I'm use this code: from PIL import Image im = Image.open('d:/box_opens_closes.gif') im.seek(im.tell()+1) im.seek(im.tell()+1) im.seek(im.tell()+1) im.show() When I'm use MagickWand with this code: wand = NewMagickWand() MagickReadImage(wand, 'd:/Box_opens_closes.gif') MagickSetLastIterator(wand) length = MagickGetIteratorIndex(wand) MagickSetFirstIterator(wand) for i in range(0, length+1): MagickSetIteratorIndex(wand,i) MagickScaleImage(wand, 87, 58) MagickWriteImages(wand, 'path', 1) My GIF where I'm get bad frame this: test gif In GIF editor software, all freme is ok. Where problem? Thx

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  • Automatically decorating every instance method in a class

    - by max
    I want to apply the same decorator to every method in a given class, other than those that start and end with __. It seems to me it should be doable using a class decorator. Are there any pitfalls to be aware of? Ideally, I'd also like to be able to: disable this mechanism for some methods by marking them with a special decorator enable this mechanism for subclasses as well enable this mechanism even for methods that are added to this class in runtime [Note: I'm using Python 3.2, so I'm fine if this relies on features added recently.] Here's my attempt: _methods_to_skip = {} def apply(decorator): def apply_decorator(cls): for method_name, method in get_all_instance_methods(cls): if (cls, method) in _methods_to_skip: continue if method_name[:2] == `__` and method_name[-2:] == `__`: continue cls.method_name = decorator(method) return apply_decorator def dont_decorate(method): _methods_to_skip.add((get_class_from_method(method), method)) return method Here are things I have problems with: how to implement get_all_instance_methods function not sure if my cls.method_name = decorator(method) line is correct how to do the same to any methods added to a class in runtime how to apply this to subclasses how to implement get_class_from_method

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  • Flex 3 - Image cache

    - by BS_C3
    Hello Community. I'm doing an Image Cache following this method: http://www.brandondement.com/blog/2009/08/18/creating-an-image-cache-with-actionscript-3/ I copied the two as classes, renaming them CachedImage and CachedImageMap. The thing is that I don't want to store the image after being loaded a first time, but while the application is being loaded. For that, I've created a function that is called by the application pre-initialize event. This is how it looks: private function loadImages():void { var im:CachedImage = new CachedImage; var sources:ArrayCollection = new ArrayCollection; for each(var cs in divisionData.division.collections.collection.collectionSelection) { sources.addItem(cs.toString()); } for each(var se in divisionData.division.collections.collection.searchEngine) { sources.addItem(se.toString()); } for each( var source:String in sources) { im.source = source; im.load(source); } } The sources are properly retrieved. However, even if I use the load method, I do not get the "complete" event... As if the image is not being loaded... How is that? Any help would be appreciated. Thanks in advance. Regards, BS_C3

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  • preload image with jquery

    - by robertdd
    ok, I spent 2 days trying to preloaded images but no succes! i have this function: jQuery.getlastimage = function(id) { $.getjs(); $.post('operations.php', {'operation':'getli', 'id':id,}, function(lastimg){ $("#upimages" + id).html('<a href="uploads/'+ lastimg +'?'+ (new Date()).getTime() +'"><img class="thumbs" id="' + id + '" alt="' + lastimg + '" src="uploads/' + lastimg +'?'+ (new Date()).getTime() + '" /></a>'); }); }; while the image loading i want to appear a gif or a text "Loading...". the function will get something like this: <div class="upimage"> <ul class="thumbs" id="upimagesQueue"> **<li id="#upimagesRIFDIB"> <a href="uploads/0001.jpg?1271800088379"> <img src="uploads/0001.jpg?1271800088379" alt="0001.jpg" id="RIFDIB" class="thumbs"> </a> </li>** <li> .... </li> </ul> </div> i tryed like this: ... $.post('operations.php', {'operation':'getli', 'id':id,}, function(lastimg){ $("#upimages" + id) .html('<a href="uploads/'+ lastimg +'?'+ (new Date()).getTime() +'"><img class="thumbs" id="' + id + '" alt="' + lastimg + '" src="uploads/' + lastimg +'?'+ (new Date()).getTime() + '" /></a>') .hide() .load(function() { $(this).show(); }); ... but all the <li> will hide and after is loading the image appear, i want the <li> to apear with a gif or a text in it and after the image is loaded the link and the image to apear! How to do this? Anyone have an idea? Thanks!

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  • optimize python code

    - by user283405
    i have code that uses BeautifulSoup library for parsing. But it is very slow. The code is written in such a way that threads cannot be used. Can anyone help me about this? I am using beautifulsoup library for parsing and than save in DB. if i comment the save statement, than still it takes time so there is no problem with database. def parse(self,text): soup = BeautifulSoup(text) arr = soup.findAll('tbody') for i in range(0,len(arr)-1): data=Data() soup2 = BeautifulSoup(str(arr[i])) arr2 = soup2.findAll('td') c=0 for j in arr2: if str(j).find("<a href=") > 0: data.sourceURL = self.getAttributeValue(str(j),'<a href="') else: if c == 2: data.Hits=j.renderContents() #and few others... #... c = c+1 data.save() Any suggestions? Note: I already ask this question here but that was closed due to incomplete information.

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  • Image Resizing and Compression

    - by GSTAR
    Hi guys, I'm implementing an image upload facility for my website. The uploading facility is complete but what I'm working on at the moment is manipulating the images. For this task I am using PHPThumb (http://phpthumb.gxdlabs.com). Anyway as I go along I'm coming across potential issues, to do with resizing and compression. Basically I want to acheive the following results: The ideal image dimensions are: 800px width, 600px height. If an uploaded image exceeds either of these dimensions, it will need be resized to meet the requirements. Otherwise, leave as it is. The ideal file size is 200kb. If an uploaded image exceeds this then it will need to be compressed to meet this requirement. Otherwise, leave as it is. So in a nutshell: 1) Check the dimensions, resize if required. 2) Check the filesize, compress if required. Has anybody done anything like this / could you give me some pointers? Is PHPThumb the correct tool to do this in?

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  • Thumbnail image saved with worse quality on Windows Server 2003

    - by Angelo
    Hello, In asp.net 2.0 application I am trying to create thumbnails from uploaded images. However when I test the application on my PC under Windows7 it works fine, but on the real Windows 2003 Server the resized image has worse quality. Where this difference could come from? Different JPEG codec or what, if Yes how it can be updated on Win 2003 Server? Thanks! Here is the code: Resize of the Image: Bitmap newBmp = new Bitmap(imgWidth, imgHeight, PixelFormat.Format24bppRgb); newBmp.SetResolution(inputBmp.HorizontalResolution, inputBmp.VerticalResolution); //Create a graphics object attached to the new bitmap Graphics newBmpGraphics = Graphics.FromImage(newBmp); newBmpGraphics.InterpolationMode = InterpolationMode.HighQualityBicubic; newBmpGraphics.SmoothingMode = SmoothingMode.HighQuality; newBmpGraphics.PixelOffsetMode = PixelOffsetMode.HighQuality; newBmpGraphics.DrawImage(inputBmp, new Rectangle(0, 0, imgWidth, imgHeight), new Rectangle(0, 0, inputBmp.Width, inputBmp.Height), GraphicsUnit.Pixel); Save of the Image: System.IO.Stream imgStream = new System.IO.MemoryStream(); //Get the ImageCodecInfo for the desired target format ImageCodecInfo destCodec = FindCodecForType(ImageMimeTypes.JPEG); if (destCodec == null) { //No codec available for that format throw new ArgumentException("The requested format image/jpeg does not have an available codec installed", "destFormat"); } //Create an EncoderParameters collection to contain the //parameters that control the dest format's encoder EncoderParameters destEncParams = new EncoderParameters(1); EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality,(long)quality); destEncParams.Param[0] = qualityParam; //Save w/ the selected codec and encoder parameters inputBmp.Save(imgStream, destCodec, destEncParams); Bitmap destBitmap = new Bitmap(imgStream);

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  • "java.lang.OutOfMemoryError: Java heap space" in image and array storage

    - by totalconscience
    I am currently working on an image processing demonstration in java (Applet). I am running into the problem where my arrays are too large and I am getting the "java.lang.OutOfMemoryError: Java heap space" error. The algorithm I run creates an NxD float array where: N is the number of pixel in the image and D is the coordinates of each pixel plus the colorspace components of each pixel (usually 1 for grayscale or 3 for RGB). For each iteration of the algorithm it creates one of these NxD float arrays and stores it for later use in a vector, so that the user of the applet may look at the individual steps. My client wants the program to be able to load a 500x500 RGB image and run as the upper bound. There are about 12 to 20 iterations per run so that means I need to be able to store a 12x500x500x5 float in some fashion. Is there a way to process all of this data and, if possible, how? Example of the issue: I am loading a 512 by 512 Grayscale image and even before the first iteration completes I run out of heap space. The line it points me to is: Y.add(new float[N][D]) where Y is a Vector and N and D are described as above. This is the second instance of the code using that line.

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  • How i can do image CROP in OpenCV

    - by Nolik
    How i can do image crop such in PIL in OpenCV. Working example on PIL im = Image.open('0.png').convert('L') im = im.crop((1, 1, 98, 33)) im.save('_0.png') But how i can do it on OpenCV? I wanted to do so im = cv.imread('0.png', cv.CV_LOAD_IMAGE_GRAYSCALE) (thresh, im_bw) = cv.threshold(im, 128, 255, cv.THRESH_OTSU) im = cv.getRectSubPix(im_bw, (98, 33), (1, 1)) cv.imshow('Img', im) cv.waitKey(0) But it doesnt work. I think, i wrong use getRectSubPix. If it true, please explain how i can correctly use this function. Thanks.

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