Search Results

Search found 6552 results on 263 pages for 'lord flash'.

Page 118/263 | < Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >

  • Can I print an HTMLLoader (pdf) in Adobe Air?

    - by Stephano
    I'm using AlivePDF to create a PDF file, then save it to the desktop. I can then use an HTMLLoader to display my lovely PDF file. Now, the print button in Adobe Reader works fine. However, there will be young children using the app, so I'd like to have a big "Print" button right above it. I figured I could just start up a print job and feed it my HTMLLoader. Am I doing something wrong here, cause I can't seem to get any output? note: variable "stuff" below is my HTMLLoader. I also have access to the PDF file if that comes in handy. private function print():void { var myPrintJob:PrintJob=new PrintJob(); var result:Boolean=myPrintJob.start(); if (result && stuff != null) { var rect:Rectangle=new Rectangle(0, 0, 2550, 3300); var opt:PrintJobOptions=new PrintJobOptions(true); myPrintJob.addPage(stuff, rect, opt); myPrintJob.send(); } else { //User does not have printer or user canceled print action } }

    Read the article

  • Can I print an HTMLLoader (pdf) in Adobe Air?

    - by Stephano
    I'm using AlivePDF to create a PDF file, then save it to the desktop. I can then use an HTMLLoader to display my lovely PDF file. Now, the print button in Adobe Reader works fine. However, there will be young children using the app, so I'd like to have a big "Print" button right above it. I figured I could just start up a print job and feed it my HTMLLoader. Am I doing something wrong here, cause I can't seem to get any output? note: variable "stuff" below is my HTMLLoader. I also have access to the PDF file if that comes in handy. private function print():void { var myPrintJob:PrintJob=new PrintJob(); var result:Boolean=myPrintJob.start(); if (result && stuff != null) { var rect:Rectangle=new Rectangle(0, 0, 2550, 3300); var opt:PrintJobOptions=new PrintJobOptions(true); myPrintJob.addPage(stuff, rect, opt); myPrintJob.send(); } else { //User does not have printer or user canceled print action } }

    Read the article

  • How do i pass arraycollection to Advancedatagrid using HierarchicalData ?

    - by R.Vijayakumar
    Problem with passing arraycollection to Advance datagrid. My Arraycollection structure like `   private var groupList:ArrayCollection = new ArrayCollection([ {Country:'India', children:[ {Country:'Series1', children:[                                {Matches:'India Test series 1',isEnable:false,id:1,isSelected:true},                                {Matches:'India Test series 2',isEnable:false,id:2,isSelected:true},                                {Matches:'India Test series 3',isEnable:false,id:3,isSelected:true}]},              {Country:'Series2', children:[                                {Matches:'Australia Test series 1',isEnable:false,id:25,isSelected:true},                                {Matches:'Australia Test series 2',isEnable:false,id:26,isSelected:true},                                {Matches:'Australia Test series 3',isEnable:false,id:27,isSelected:true}]} ]}, {Country:'Austrila', children:[ {Country:'Series1', children:[                                {Matches:'Australia Test series 1',isEnable:false,id:46,isSelected:true},                                {Matches:'Australia Test series 2',isEnable:false,id:47,isSelected:true},                                {Matches:'Australia Test series 3',isEnable:false,id:48,isSelected:true}]}, {Country:'Series2', children:[                                {Matches:'Australia Test series 1',isEnable:false,id:49,isSelected:true},                                {Matches:'Australia Test series 2',isEnable:false,id:50,isSelected:true},                                {Matches:'Australia Test series 3',isEnable:false,id:51,isSelected:true}]}, {Country:'Series3', children:[                                {Matches:'Australia Test series 1',isEnable:false,id:52,isSelected:true},                                {Matches:'Australia Test series 2',isEnable:false,id:53,isSelected:true},                                {Matches:'Australia Test series 3',isEnable:false,id:54,isSelected:true}]} ]} passing AD in dataProvider="{new HierarchicalData(groupList)}" It's working fine. it's show two menu of tree and childrens based on country .But i tried dynamic xml convert to Arraycollection by below code private function convertXmlToArrayCollection( file:String ):ArrayCollection { var xml:XMLDocument = new XMLDocument( file ); //var decoder:SimpleXMLDecoder = new SimpleXMLDecoder(); var decoder1:SimpleXMLDecoder = new SimpleXMLDecoder(true); var data1:Object = decoder1.decodeXML( xml ); var array1:Array = ArrayUtil.toArray(data1); return new ArrayCollection( array1 ); } my xml structure is <Country Country="India "> <Country Country="Series "> <Matches Matches="BIndependiente-Colon" id="701536" isEnable="false" isSelected="true" startDate="2009-10-29 01:30:00" EndDate="2009-10-29 01:30:00"/> <Matches Matches="Boca Juniors-Chacarita Juniors" id="701633" isEnable="false" isSelected="true" startDate="2009-10-29 19:00:00" EndDate=""/> </Country> </Country> <Country Country="Australia"> <Country Country="series"> <Matches Matches="BIndependiente-Colon" id="701536" isEnable="false" isSelected="true" startDate="2009-10-29 01:30:00" EndDate="2009-10-29 01:30:00"/> <Matches Matches="Boca Juniors-Chacarita Juniors" id="701633" isEnable="false" isSelected="true" startDate="2009-10-29 19:00:00" EndDate=""/> </Country> </Country> So if i tried to convert this format of xml code to arryacollection , it converted the array collection but when will i pass to Advance data grid it not show any result . What did i wrong ? groupList1= convertXmlToArrayCollection(string1); Alert.show(groupList1[0].Country[0].Matches[0].id.toString());// output is =701536 Where did i mistake it ? Plz kindly any one refer me , What will i changed ?

    Read the article

  • Problem resizing loader after loading swf

    - by DanK
    I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3) _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, Loader_Complete); _loader.contentLoaderInfo.addEventListener(Event.INIT, Loader_Init); var request:URLRequest = new URLRequest("Skins/TestSkin.swf"); _loader.load(request); this.addChild(_loader); This works okay and displays the swf on the stage (500x375 for some reason - not sure why, TestSkin.swf is a flex app with no defined width and height) However, when I try to scale the swf so that it will fill the stage, I have problems. I have tried: Setting _loader.width and _loader.height in my Loader_Complete handler Setting _loader.width and _loader.height in my Loader_Init handler Setting _loader.content.width and loader.content.height in my Loader_Complete handler Setting _loader.content.width and loader.content.height in my Loader_Init handler I have seen examples online where people say these work for them but whenever I set width or height in any of these ways, the loaded swf is simply not displayed at all. Any idea what could be causing this? What is the correct way to resize an swf that has been loaded with a Loader object?

    Read the article

  • Advice needed: What tech expertise do I need to accomplish my goal?

    - by quaternion
    I have a business plan & money to hire a developer - the essentials involve simple online games for children (played via traditional computer over the internet) such that their scores are uploaded to a database that can be viewed via a nice portal. What I don't know is: what technologies I would want my developer to know (the only somewhat unusual requirement I have is that the games have relatively accurate timing of keypresses/mouse presses) how much I should expect to pay (in general, what is the appropriate range) how many hours a program of the complexity of a simple tower defense -type game should take to develop (to be clear, the idea is not to implement TD, but rather other games of similar complexity) whether I should go with capable acquaintances, some online kind of online web-dev bidding site, or just try to find a capable undergraduate at the local university who I can wow with his/her first big paycheck, how I should communicate the software's specifications to my hired developer... Is there a standard I should be using? whether I should hire a webdev consultant for a few hours to help me answer these questions, instead of asking stackoverflow Thanks for any advice!

    Read the article

  • AS3 using PrintJob to print a MovieClip

    - by Chris Waugh
    Hello, I am currently trying to create a function which will allow me to pass in a movieclip and print it. Here is the simplified version of the function: function printMovieClip(clip:MovieClip) { var printJob:PrintJob = new PrintJob(); var numPages:int = 0; var printY:int = 0; var printHeight:Number; if ( printJob.start() ) { /* Resize movie clip to fit within page width */ if (clip.width > printJob.pageWidth) { clip.width = printJob.pageWidth; clip.scaleY = clip.scaleX; } numPages = Math.ceil(clip.height / printJob.pageHeight); /* Add pages to print job */ for (var i:int = 0; i < numPages; i++) { printJob.addPage(clip, new Rectangle(0, printY, printJob.pageWidth, printJob.pageHeight)); printY += printJob.pageHeight; } /* Send print job to printer */ printJob.send(); /* Delete job from memory */ printJob = null; } } printMovieClip( testMC ); Unfortunately this is not working as expected i.e. printing the full width of the Movieclip and doing page breaks on the length. Any help with this would be greatly appreciated. Many thanks, Chris

    Read the article

  • What logic operator to use, as3?

    - by VideoDnd
    What operator or expression can I use that will fire on every number, including zero? I want a logic operator that will fire with ever number it receives. My animations pause at zero. This skips on zero if (numberThing> 0); This skips on 9 if (numberThing>> 0); This jitters 'fires quickly and goes back on count' if (numberThing== 0); EXPLANATION I'm catching split string values in a logic function, and feeding them to a series of IF, ELSE IF statements. I'm using this with a timer, so I can measure the discrepency. CODE • I GET VALUES FROM TIMER • STRING GOES TO TEXTFIELD 'substr' • NUMBER TRIGGERS TWEENS 'parseInt' • Goes to series of IF and ELSE IF statements

    Read the article

  • AS2 Play Movie Clip OnMouseUp not working

    - by Mr Vardermier
    My plan is to play mc_1 on MouseDown and mc_2 on MouseUp. The trouble I am having is that when I release, mc_2 is not playing. mc_1 plays fine when MouseDown is initiated. Here's my code: stop(); slide_mc.stop(); slideback_mc.stop(); onMouseDown = function() { _root.slide_mc.play(); } onMouseUp = function() { _root.slideback_mc.play(); } I am new to AS2, I have tried looking but can't seem to find anything like this... Many thanks in advance!

    Read the article

  • JWPlayer plays videos at 3x speed on the first run, then works fine in subsequent runs on the same p

    - by Josiah Kiehl
    Go here: http://nano.materials.drexel.edu/research/videolibrary For some bizarre reason, the videos will play at 3x speed on the first run through, but then will play at normal speed each subsequent play. This doesn't happen all the time, and it's not always the same video(s) that do it. I'm utterly baffled. I've reconverted the videos from m4p to flv (using BitComet's converter) several times, double checking the settings each time through with no change to the behavior. Anyone have a clue what's going on?

    Read the article

  • How do I display children in succession, as3

    - by VideoDnd
    How do I display children in succession? By succession I mean 1,2,3,4, etc. Perhapse incrementing with a loop or using a timer is what I'm after. Add, remove, appear, or disappear children, could all work. I want a simple way to display 1 child every second until I reach 10. METHODS TRYED addChild and removeChild visible !visible for loop

    Read the article

  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

    Read the article

  • Race condition firing events in AS3

    - by crispclean
    Hello I have some troubles firing and removing events in the right chronicle order. The code below gives the following output: save poster into db, and dispatch event calling service, dispatch event removed = false calling service, dispatch event removed = false calling service, dispatch event removed = true save poster into db, and dispatch event save poster into db, and dispatch event of course this should be more something like: save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true save poster into db, and dispatch event calling service, dispatch event removed = true Can someone help me with this? I'm running out of ideas on how to tackle this. thx! for(var i:int = 0;i< 3;i++){ createPoster(); } function createPoster(){ Main.db.savePoster(); Main.db.addEventListener(Config.evt_SAVEPOSTER_READY, callService); } function callService(){ Main.db.removeEventListener(Config.evt_SAVEPOSTER_READY, callService); }

    Read the article

  • cu3er background issue

    - by bradenkeith
    I'm using a set of PNGs to run my cu3er slides. They keep the transparency, until the transition and then they're boxed with a white background. Is there a way to either keep it transparent or set the background color? http://205.186.139.193/ is the test site Javascript: <script type="text/javascript"> var flashvars = {}; flashvars.xml = "<?php bloginfo('stylesheet_directory');?>/slider/cu3er.php"; flashvars.font = "font.swf"; var attributes = {}; attributes.wmode = "transparent"; attributes.id = "slider"; swfobject.embedSWF("<?php bloginfo('stylesheet_directory');?>/slider/cu3er.swf", "cu3er-container", "963", "283", "9", "expressInstall.swf", flashvars, attributes); </script> CSS: #cu3er-container{ background: #000; } #header_cu3er { background: #000; } cu3er Settings: <cu3er> <settings> <auto_play > <defaults symbol="circular" /> <tweenIn tint="0xFFFFFF" alpha="0.65" /> <tweenOut tint="0xffffff" alpha="0" /> <tweenOver alpha="0" /> </auto_play> <prev_button> <defaults round_corners="5,5,5,5"/> <tweenOver tint="0xFFFFFF" scaleX="1.1" scaleY="1.1"/> <tweenOut tint="0x000000" /> </prev_button> <prev_symbol> <tweenOver tint="0x000000" /> </prev_symbol> <next_button> <defaults round_corners="5,5,5,5"/> <tweenOver tint="0xFFFFFF" scaleX="1.1" scaleY="1.1"/> <tweenOut tint="0x000000" /> </next_button> <next_symbol> <tweenOver tint="0x000000" /> </next_symbol> </settings>

    Read the article

  • Embedding swf with players

    - by uswaretech
    I want too display PPTs as inline on webpage via swf. So I convert them to swf using OpenOffice scripting. I can embed them into webpage via swfobject, however this has two major problems, Swfobject require me to tell the size of uploaded swfs, which I dont know in advance, as size/aspect ratio of swf depends on uploaded presentation. This doesnot put next/previous controls. Is there a tool/library using which I can emebed swf player in page without these problems.

    Read the article

  • Why won't SWFUpload execute the upload.aspx code, and why is it saving all files to the root directo

    - by Nathan Fast
    I am using SWFUpload v2.2. In IE (8):   If I upload a very tiny file (16kb):      1) The file appears in the root directory where upload.aspx is located.      2) Page_Load on upload.aspx.cs is executed.      3) The file is actually processed by the Page_Load procedure, and the processed file is saved in the correct location.   If I upload a normal file (1.5 MB):      1) The file appears in the root directory where upload.aspx is located. In Firefox (3.5.7):   No matter what size the file is, it:      1) The file appears in the root directory where upload.aspx is located. I have maxRequestLength="30000" executionTimeout="3000" in the web.config just to be sure. In the setting object for the constructor I have:   file_size_limit: "10 MB",   file_types: ".",   file_types_description: "All Files", So my questions are:   How is the file getting saved in the root directory (and why)?   Why does Page_Load only execute when I am using IE and uploading very tiny files?

    Read the article

  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

    Read the article

  • array data taking XML value is not taking css value in as3

    - by Sagar S. Ranpise
    I have xml structure all data comes here inside CDATA I am using css file in it to format text and classes are mentioned in xml Below is the code which shows data but does not format with CSS. Thanks in advance! var myXML:XML = new XML(); var myURLLoader:URLLoader = new URLLoader(); var myURLRequest:URLRequest = new URLRequest("test.xml"); myURLLoader.load(myURLRequest); //////////////For CSS/////////////// var myCSS:StyleSheet = new StyleSheet(); var myCSSURLLoader:URLLoader = new URLLoader(); var myCSSURLRequest:URLRequest = new URLRequest("test.css"); myCSSURLLoader.load(myCSSURLRequest); myCSSURLLoader.addEventListener(Event.COMPLETE,processXML); var i:int; var textHeight:int = 0; var textPadding:int = 10; var txtName:TextField = new TextField(); var myMov:MovieClip = new MovieClip(); var myMovGroup:MovieClip = new MovieClip(); var myArray:Array = new Array(); function processXML(e:Event):void { myXML = new XML(myURLLoader.data); trace(myXML.person.length()); var total:int = myXML.person.length(); trace("total" + total); for(i=0; i<total; i++) { myArray.push({name: myXML.person[i].name.toString()}); trace(myArray[i].name); } processCSS(); } function processCSS():void { myCSS.parseCSS(myCSSURLLoader.data); for(i=0; i<myXML.person.length(); i++) { myMov.addChild(textConvertion(myArray[i].name)); myMov.y = textHeight; textHeight += myMov.height + textPadding; trace("Text: "+myXML.person[i].name); myMovGroup.addChild(myMov); } this.addChild(myMovGroup); } function textConvertion(textConverted:String) { var tc:TextField = new TextField(); tc.htmlText = textConverted; tc.multiline = true; tc.wordWrap = true; tc.autoSize = TextFieldAutoSize.LEFT; tc.selectable = true; tc.y = textHeight; textHeight += tc.height + textPadding; tc.styleSheet = myCSS; return tc; }

    Read the article

  • casting variables to movie clip

    - by user16458
    How i can convert gecko object to a movie clip function finish(boxname, arrayname:Array):void { for each (var item:String in arrayname) { trace(boxname+"_"+item); var gecko:MovieClip = (boxname+"_"+item) as MovieClip ; trace(typeof(gecko)); gecko.gotoAndPlay("glow"); } } i get the following error high_hsymbol_1 object TypeError: Error #1009: Cannot access a property or method of a null object reference. at quizz_fla::MainTimeline/finish() at quizz_fla::MainTimeline/dropIt()

    Read the article

< Previous Page | 114 115 116 117 118 119 120 121 122 123 124 125  | Next Page >