Search Results

Search found 33445 results on 1338 pages for 'single instance storage'.

Page 1181/1338 | < Previous Page | 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188  | Next Page >

  • CakePHP update multiple elements in one div

    - by sw3n
    The idea is that I've 3 ajax links and each link is coupled to one single element (a form). The element will be loaded in one div. Each time when you click on a different link, the element that is requested before must be removed and the new one must come in there. So it has to update the DIV. The problem is, that it request the element, but it does not remove the other one. So when you click one the first link, it shows the first element, click on the second link and it puts the second element beneath them, and with the third one will happen exactly the same. If you clicked all the 3 links, it shows 3 forms right under each other. Some Code: Controller: function view($id) { // content could come from a database, xml, etc. $content = array ( array($this->render(null, 'ajax', '/elements/ga')), array($this->render(null, 'ajax', '/elements/ex')), array($this->render(null, 'ajax', '/elements/both')) ); $this->set('google', $content[$id][0]); // use ajax layout $this->render('/pages/form', 'ajax'); } View code: echo $ajax-link( 'Google', array( 'controller' = 'analytics', 'action' = 'view', 0 ), array( 'update' = 'dynamic1')); echo ' | '; echo $ajax-link( 'Exact', array( 'controller' = 'analytics', 'action' = 'view', 1 ), array( 'update' = 'dynamic1', 'loading' = 'Effect.BlindDownUp(\'dynamic1\')')); echo ' | '; echo $ajax-link( 'Beide', array( 'controller' = 'analytics', 'action' = 'view', 2 ), array( 'update' = 'dynamic1', 'loading' = 'Effect.BlindDown(\'dynamic1\')' )); echo $ajax-div('dynamic1'); echo $google; echo $ajax-divEnd('dynamic1');

    Read the article

  • Passing user_id, site_id, and question_id to same table on create...

    - by bgadoci
    I can't seem to figure out how to do this. I am trying to pass four different variables to a single table. To be more specific I am trying to create a "like" in a likes table that also captures the site_id (like an answer), user_id, and the question_id. Here is the set up. class Like < ActiveRecord::Base belongs_to :site belongs_to :user belongs_to :question end I will spare you the reverse, has_many associations but they are there. Here is the likes controller where I think the problem is. class LikesController < ApplicationController def create @user = current_user @site = Site.find(params[:site_id]) @like = @site.likes.create!(params[:like]) @like.user = current_user @like.save respond_to do |format| format.html { redirect_to @site} format.js end end end This code successfully passes the like and site_id but after many different variations of trying I can't get it to pass the question id. Here is my form: /views/sites/_site.html.erb (though the partial is being displayed in the /views/questions/show.html.erb file). <% remote_form_for [site, Like.new] do |f| %> <%= f.hidden_field :site_name, :value => "#{site.name}" %> <%= f.hidden_field :ip_address, :value => "#{request.remote_ip}" %> <%= f.hidden_field :like, :value => "1" %> <%= submit_tag "^" , :class => 'voteup' %> <% end %>

    Read the article

  • Using Mercurial in a Large Organization

    - by Kristopher Johnson
    I've been using Mercurial for my own personal projects for a while, and I love it. My employer is considering a switch from CVS to SVN, but I'm wondering whether I should push for Mercurial (or some other DVCS) instead. One wrinkle with Mercurial is that it seems to be designed around the idea of having a single repository per "project". In this organization, there are dozens of different executables, DLLs, and other components in the current CVS repository, hierarchically organized. There are a lot of generic reusable components, but also some customer-specific components, and customer-specific configurations. The current build procedures generally get some set of subtrees out of the CVS repository. If we move from CVS to Mercurial, what is the best way to organize the repository/repositories? Should we have one huge Mercurial repository containing everything? If not, how fine-grained should the smaller repositories be? I think people will find it very annoying if they have to pull and push updates from a lot of different places, but they will also find it annoying if they have to pull/push the entire company codebase. Anybody have experience with this, or advice?

    Read the article

  • Using Visual Studio 2010 Express to create a surface I can draw to

    - by Joel
    I'm coming from a Java background and trying to port a simple version of Conway's Game of Life that I wrote to C# in order to learn the language. In Java, I drew my output by inheriting from JComponent and overriding paint(). My new canvas class then had an instance of the simulation's backend which it could read/manipulate. I was then able to get the WYSIWYG GUI editor (Matisse, from NetBeans) to allow me to visually place the canvas. In C#, I've gathered that I need to override OnPaint() to draw things, which (as far as I know) requires me to inherit from something (I chose Panel). I can't figure out how to get the Windows forms editor to let me place my custom class. I'm also uncertain about where in the generated code I need to place my class. How can I do this, and is putting all my drawing code into a subclass really how I should be going about this? The lack of easy answers on Google suggests I'm missing something important here. If anyone wants to suggest a method for doing this in WPF as well, I'm curious to hear it. Thanks

    Read the article

  • C# Application process hangs after some time

    - by Chris
    Hi, I implemented a simple C# application which inserts about 350000 records into the database. This used to work well and the process took approximately 20 minutes. I created a progress bar which lets you know approximately the progress of the records insertion. When the progress bar reaches about 75% it stops progressing. I have to manually terminate the program as the process doesn't seem to complete. If I use less data (like 10000), the progress bar finishes and the process is completed. However when I try to insert all the records, this won't happen any more. Note that if I wait longer to terminate the program manually, more records would have been inserted. For example, if I terminate the program after 15 minutes, 200000 records are inserted, whereas if I terminate the program after 20 minutes, 250000 records are inserted. This program is using a single thread. In face I can't do anything else until the process is complete. Does this have anything to do with threading or processes? Any feedback will be greatly appreciated. Thanks.

    Read the article

  • Building simple jQuery plugin, need assistance

    - by kirisu_kun
    Hi there, I'm building my first ever jQuery plugin (it's just a simple experiment). Here's what I have so far: (function($){ $.fn.extend({ auchieFader: function(options) { var defaults = { mask: '', topImg : '', } var options = $.extend(defaults, options); return this.each(function() { var o = options; var obj = $(this); var masker = $(o.mask, obj); masker.hover(function () { $(o.topImg).stop().animate({ "opacity": "0" }, "slow"); }, function () { $(o.topImg).stop().animate({ "opacity": "1" }, "slow"); }); }); } }); })(jQuery); I'm then calling the plugin using: $('.fader').auchieFader({mask: ".mask", topImg: ".top"}); If I then add another request say: $('.fader2').auchieFader({mask: ".mask", topImg: ".top"}); Then no matter what instance of my 2 faders I hover both of them will trigger. I know this is because my mask mask and topImg options have the same class - but how can I modify the plugin to allow for these items to have the same class? I know it's probably something really simple, but I'm still finding my way with jQuery and Javascript in general. Any other tips on improving my code would also be greatly appreciated! Cheers, Chris

    Read the article

  • Turn based synchronization between threads

    - by Amarus
    I'm trying to find a way to synchronize multiple threads having the following conditions: * There are two types of threads: 1. A single "cyclic" thread executing an infinite loop to do cyclic calculations 2. Multiple short-lived threads not started by the main thread * The cyclic thread has a sleep duration between each cycle/loop iteration * The other threads are allowed execute during the inter-cycle sleep of the cyclic thread: - Any other thread that attempts to execute during an active cycle should be blocked - The cyclic thread will wait until all other threads that are already executing to be finished Here's a basic example of what I was thinking of doing: // Somewhere in the code: ManualResetEvent manualResetEvent = new ManualResetEvent(true); // Allow Externally call CountdownEvent countdownEvent = new CountdownEvent(1); // Can't AddCount a CountdownEvent with CurrentCount = 0 void ExternallyCalled() { manualResetEvent.WaitOne(); // Wait until CyclicCalculations is having its beauty sleep countdownEvent.AddCount(); // Notify CyclicCalculations that it should wait for this method call to finish before starting the next cycle Thread.Sleep(1000); // TODO: Replace with actual method logic countdownEvent.Signal(); // Notify CyclicCalculations that this call is finished } void CyclicCalculations() { while (!stopCyclicCalculations) { manualResetEvent.Reset(); // Block all incoming calls to ExternallyCalled from this point forward countdownEvent.Signal(); // Dirty workaround for the issue with AddCount and CurrentCount = 0 countdownEvent.Wait(); // Wait until all of the already executing calls to ExternallyCalled are finished countdownEvent.Reset(); // Reset the CountdownEvent for next cycle. Thread.Sleep(2000); // TODO: Replace with actual method logic manualResetEvent.Set(); // Unblock all threads executing ExternallyCalled Thread.Sleep(1000); // Inter-cycles delay } } Obviously, this doesn't work. There's no guarantee that there won't be any threads executing ExternallyCalled that are in between manualResetEvent.WaitOne(); and countdownEvent.AddCount(); at the time the main thread gets released by the CountdownEvent. I can't figure out a simple way of doing what I'm after, and almost everything that I've found after a lengthy search is related to producer/consumer synchronization which I can't apply here.

    Read the article

  • how to show all added items into another activity, like: AddtoCart and ViewCart Functionality

    - by Stanley
    i am trying to make a shopping cart app, allowing user to choose category then select item to purchase, once user will click on any item to purchase, then showing that selected item into another activity with item image, name, cost, qty (to accept by user) and also providing add to cart functionality, now i want whenever user will click on Add to Cart button, then selected item need to show in ViewCart Activity, so here i am placing my AddtoCart Activity code, please tell me what i need to write to show added item(s) into ViewCart Category just like in shopping cart, In ViewCart activity i just want to show item title, cost and qty (entered by user):- public class AddtoCart extends Activity{ static final String KEY_TITLE = "title"; static final String KEY_COST = "cost"; static final String KEY_THUMB_URL = "imageUri"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.single); Intent in = getIntent(); String title = in.getStringExtra(KEY_TITLE); String thumb_url = in.getStringExtra(KEY_THUMB_URL); String cost = in.getStringExtra(KEY_COST); ImageLoader imageLoader = new ImageLoader(getApplicationContext()); ImageView imgv = (ImageView) findViewById(R.id.single_thumb); TextView txttitle = (TextView) findViewById(R.id.single_title); TextView txtcost = (TextView) findViewById(R.id.single_cost); txttitle.setText(title); txtcost.setText(cost); imageLoader.DisplayImage(thumb_url, imgv); // Save a reference to the quantity edit text final EditText editTextQuantity = (EditText) findViewById(R.id.edit_qty); ImageButton addToCartButton = (ImageButton) findViewById(R.id.img_add); addToCartButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Check to see that a valid quantity was entered int quantity = 0; try { quantity = Integer.parseInt(editTextQuantity.getText() .toString()); if (quantity <= 0) { Toast.makeText(getBaseContext(), "Please enter a quantity of 1 or higher", Toast.LENGTH_SHORT).show(); return; } } catch (Exception e) { Toast.makeText(getBaseContext(), "Please enter a numeric quantity", Toast.LENGTH_SHORT).show(); return; } // Close the activity finish(); } }); }}

    Read the article

  • PHP: Three item validation comparison

    - by DavidYell
    I have 3 featured product panels on the homepage, and I'm writing a CMS page for it. I'm trying to validate the items. They are selected via three <select> elements, featured1, featured2 and featured3. The default is <option value="0" selected>Select an element</option> I need to validate the $_POST to ensure that the user hasn't selected the same product for more than one of the panels. I have worked out that each $_POST needs to be $_POST['featuredN'] > 0 but I can't seem to find a logical way of processing the 7 potential outcomes. Using a logic table, where 1 is a set value. 1 2 3 ------- 0 0 0 1 1 1 1 0 0 0 1 0 0 0 1 1 1 0 0 1 1 If an item is 0, then I will not update it, but I want the user to be able to update a single item if needs be. I cannot find a logical way to see if the item is not 0, and then compare it to another item if that also is not 0. So far my colleague suggested, adding up the values. Which works to see if condition 1 0 0 0 is not met. I have a vague feeling that some form of recursive function might be in order, but I can't quite get my brain to help me on this one! So to the collective brain! :)

    Read the article

  • C++ Virtual Methods for Class-Specific Attributes or External Structure

    - by acanaday
    I have a set of classes which are all derived from a common base class. I want to use these classes polymorphically. The interface defines a set of getter methods whose return values are constant across a given derived class, but vary from one derived class to another. e.g.: enum AVal { A_VAL_ONE, A_VAL_TWO, A_VAL_THREE }; enum BVal { B_VAL_ONE, B_VAL_TWO, B_VAL_THREE }; class Base { //... virtual AVal getAVal() const = 0; virtual BVal getBVal() const = 0; //... }; class One : public Base { //... AVal getAVal() const { return A_VAL_ONE }; BVal getBVal() const { return B_VAL_ONE }; //... }; class Two : public Base { //... AVal getAVal() const { return A_VAL_TWO }; BVal getBVal() const { return B_VAL_TWO }; //... }; etc. Is this a common way of doing things? If performance is an important consideration, would I be better off pulling the attributes out into an external structure, e.g.: struct Vals { AVal a_val; VBal b_val; }; storing a Vals* in each instance, and rewriting Base as follows? class Base { //... public: AVal getAVal() const { return _vals->a_val; }; BVal getBVal() const { return _vals->b_val; }; //... private: Vals* _vals; }; Is the extra dereference essentially the same as the vtable lookup? What is the established idiom for this type of situation? Are both of these solutions dumb? Any insights are greatly appreciated

    Read the article

  • Learning Python else syntax error

    - by user1441016
    Hi I am learning python by doing the practice problems for Open course at MIT 6.00 Intro to Computer Science. I am Trying to do practice problem 1 part 2 create a recursive function to count the instance of key in target. My code so far... from string import * def countSubStringMatchRecursive (target, key,x,s): if (find(target,key)==find(target,key,s)) and (find(target,key)==find(target,key,(find(target,key)))):#if first and last return (1) elif (find(target,key)==find(target,key,s))and (find(target,key)!=find(target,key,(find(target,key)))):#if first but not last x=1 s= find(target,key) return (countSubStringMatchRecursive(target,key,s,x) elif (find(target,key,s))==-1 and (find(target,key)!=find(target,key,s)):#if last but not first return (x+1) elif:(find(target,key,s))!=-1 and (find(target,key)!=find(target,key,s)):#if not last and not first x=x+1 s= find(target,key,s) return (countSubStringMatchRecursive(target,key,s,x) I getting a syntax error at line 8. I would just like to know what I did wrong there. Dont worry about the other mistakes I should be able to get those sorted out. I just Stuck on this. Thanks.

    Read the article

  • Declaring an object of a conditional type with a System.Type

    - by Chapso
    I am attempting to launch a specific form depending on the selected node of a treeview on the doubleclick event. The code I need to use to launch the form is a little bulky becuase I have to ensure that the form is not disposed, and that the form is not already open, before launching a new instance. I'd like to have all of this checking happen in one place at the end of the function, which means that I have to be able to pass the right form type to the code at the end. I'm trying to do this with a System.Type, but that doesn't seem to be working. Could someone point me in the right direction, please? With TreeView.SelectedNode Dim formType As Type Select Case .Text Case "Email to VPs" formType = EmailForm.GetType() Case "Revise Replacers" formType = DedicatedReplacerForm.GetType() Case "Start Email" formType = EmailForm.GetType() End Select Dim form As formType Dim form As formType Try form = CType(.Tag, formType) If Not form.IsDisposed Then form.Activate() Exit Sub End If Catch ex As NullReferenceException 'This will error out the first time it is run as the form has not yet ' been defined. End Try form = New formType form.MdiParent = Me .Tag = form CType(TreeView.SelectedNode.Tag, Form).Show() End With

    Read the article

  • Web Control added in .master control type not found in child page

    - by turtle
    I have a Web Site project, and within it I have a user Web Control defined in an ascx file. The control is added to the Site.Master, and it shows up correctly on the page and everything is fine. I need to override some of the control's fields on one of the pages that derive from Site.Master. // In OnLoad: MyControlName control = (MyControlName) Page.Master.GetBaseMasterPage().FindControl("controlID")); The issue is that MyControlName doesn't register as a valid Type on the child page. If I add a second instance of the control to the child page directly, the above works as needed, but if the control isn't placed directly on the page, and instead is only defined in the master page, the type is undefined. The control is not in a namespace, and is defined within the project, so I don't know why it is having such an issue location the appropriate type. If I put a breakpoint in the OnLoad, the type listed for the control is ASP.my_control_name_ascx, but using that does not work either. Why can't the child class reference the correct type? Can I fix this? Thanks!

    Read the article

  • im counting the number of characters in a file but i want to count the number of words that are less

    - by user320950
    i want to do this: reads the words in the file one at a time. (Use a string to do this) Counts three things: how many single-character words are in the file, how many short (2 to 5 characters) words are in the file, and how many long (6 or more characters) words are in the file. HELP HERE im not sure on how about reading file into a string. i know i have to something like this but i dont understand the rest. HELP HERE ifstream infile; //char mystring[6]; //char mystring[20]; int main() { infile.open("file.txt"); if(infile.fail()) { cout << " Error " << endl; } int numb_char=0; char letter; while(!infile.eof()) { infile.get(letter); cout << letter; numb_char++; break; } cout << " the number of characters is :" << numb_char << endl; infile.close(); return 0;

    Read the article

  • Will TFS 2010 support non-contiguous merging?

    - by steve_d
    I know that merging non-contiguous changesets at once may not be a good idea. However there is at least one situation in which merging non-contiguous changesets is (probably) not going to break anything: when there are no intervening changes on the affected individual files. (At least, it wouldn't break any worse than would a series of cherry-picked merges, checked in each time; and at least this way you would discover breakage before checking in). For instance, let's say you have a Main and a Development branch. They start out identical (e.g. after a release). They have two files, foo.cs and bar.cs. Alice makes a change in Development\foo.cs and checks it in as changeset #1001. Bob makes a change in Development\bar.cs and checks it in as #1002. Alice makes another change to Development\foo.cs and checks it in as #1003. Now we could in theory merge both changes #1001 and #1003 from dev-to main in a single operation. If we try to merge at the branch level, dev-to-main, we will have to do it as two operations. In this simple, contrived example it's simple enough to merge the one file - but in the real world where there would be many files involved, it's not so simple. Non-contiguous merging is one of the reasons given for why "merge by workitem" is not implemented in TFS.

    Read the article

  • Javascript help needed - which variable is return empty??

    - by mathew
    Hi I would like to know how do I add an error check to below mentioned code...I mean how do I check if this code return empty or not?? if this returns empty then I would give a message "Not Found".. How do I do That?? google.load('search', '1'); var blogSearch; function searchComplete() { // Check that we got results document.getElementById('content').innerHTML = ''; if (blogSearch.results && blogSearch.results.length > 0) { for (var i = 0; i < blogSearch.results.length; i++) { // Create HTML elements for search results var p = document.createElement('p'); var a = document.createElement('a'); a.href = blogSearch.results[i].postUrl; a.innerHTML = blogSearch.results[i].title; // Append search results to the HTML nodes p.appendChild(a); document.body.appendChild(p); } } } function onLoad() { // Create a BlogSearch instance. blogSearch = new google.search.BlogSearch(); // Set searchComplete as the callback function when a search is complete. The // blogSearch object will have results in it. blogSearch.setSearchCompleteCallback(this, searchComplete, null); // Set a site restriction blogSearch.setSiteRestriction('blogspot.com'); // Execute search query blogSearch.execute('1974 Chevrolet Caprice'); // Include the required Google branding google.search.Search.getBranding('branding'); } // Set a callback to call your code when the page loads google.setOnLoadCallback(onLoad);

    Read the article

  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

    Read the article

  • Java: Inputting text from a file using split

    - by 00PS
    I am inputting an adjacency list for a graph. There are three columns of data (vertex, destination, edge) separated by a single space. Here is my implementation so far: FileStream in = new FileStream("input1.txt"); Scanner s = new Scanner(in); String buffer; String [] line = null; while (s.hasNext()) { buffer = s.nextLine(); line = buffer.split("\\s+"); g.add(line[0]); System.out.println("Added vertex " + line[0] + "."); g.addEdge(line[0], line[1], Integer.parseInt(line[2])); System.out.println("Added edge from " + line[0] + " to " + line[1] + " with a weight of " + Integer.parseInt(line[2]) + "."); } System.out.println("Size of graph = " + g.size()); Here is the output: Added vertex a. Added edge from a to b with a weight of 9. Exception in thread "main" java.lang.NullPointerException at structure5.GraphListDirected.addEdge(GraphListDirected.java:93) at Driver.main(Driver.java:28) I was under the impression that line = buffer.split("\\s+"); would return a 2 dimensional array of Strings to the variable line. It seemed to work the first time but not the second. Any thoughts? I would also like some feedback on my implementation of this problem. Is there a better way? Anything to help out a novice! :)

    Read the article

  • xhtml validator

    - by lolalola
    Hi, why w3 validator show error? "Line 5, Column 7: end tag for "head" which is not finished </head> Most likely, you nested tags and closed them in the wrong order. For example <p><em>...</p> is not acceptable, as <em> must be closed before <p>. Acceptable nesting is: <p><em>...</em></p> Another possibility is that you used an element which requires a child element that you did not include. Hence the parent element is "not finished", not complete. For instance, in HTML the <head> element must contain a <title> child element, lists require appropriate list items (<ul> and <ol> require <li>; <dl> requires <dt> and <dd>), and so on. " My code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd" > <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> Text... </body> </html>

    Read the article

  • PHP OO vs Procedure with AJAX

    - by vener
    I currently have a AJAX heavy(almost everything) intranet webapp for a business. It is highly modularized(components and modules ala Joomla), with plenty of folders and files. ~ 80-100 different viewing pages (each very unique in it's own sense) on last count and will likely to increase in the near future. I based around the design around commands and screens, the client request a command and sends the required data and receives the data that is displayed via javascript on the screen. That said, there are generally two types of files, a display files with html, javascript, and a little php for templating. And also a php backend file with a single switch statement with actions such as, save, update and delete and maybe other function. There is very little code reuse. Recently, I have been adding an server sided undo function that requires me to reuse some code. So, I took the chance to try out OOP but I notice that some functions are so simple, that creating a class, retrieving all the data then update all the related rows on the database seems like overkill for a simple action as speed is quite critical. Also I noticed there is only one class in an entire file. So, what if the entire php is a class. So, between creating a class and methods, and using global variables and functions. Which is faster?

    Read the article

  • Passing bundle to activity set as singletask

    - by Falmarri
    So I have a MapActivity that runs an asynchtask that occasionally updates what exactly it's displaying on the map (via a string). I originally pass this string in from the intent when the activity is first created. And then if you click on one of the drawables on the map, it opens a new activity, which can then create a new mapview (same class) with a different string setting. The problem I have is that I only want one instance of the mapview to be running at once. Thus I set android:launchmode="singletask" in the manifest. This works in that it brings the mapactivity to the front, but is there any way to send it a new intent bundle to get a new setting for the string it needs? I tried regetting the extras from the bundle, but it seems to retain the old bundle, not the new intent that was passed to it. I'm not sure I want to do startActivityForResult because the 2nd activity may or may not want to update the original activity. I hope that made sense. I can post code if necessary, but I think that should explain my situation.

    Read the article

  • StructureMap Configuration Per Thread/Request for the Full Dependency Chain

    - by Phil Sandler
    I've been using Structuremap for a few months now, and it has worked great on some smaller (green field) projects. Most of the configurations I have had to set up involve a single implementation per interface. In the cases where I needed to choose a specific implementation at runtime, I created a factory class that used ObjectFactory.GetNamedInstance<(). In the smaller projects, there were few enough of these cases where I was comfortable with the references to ObjectFactory. My understanding is that you want to limit these references as much as possible, and ideally only reference the ObjectFactory once. I am working to refactor a larger codebase to use IOC/StructureMap, and am finding that I may need many of these factory classes with ObjectFactory references to get what I need. Essentially, I am creating a "root service" with the ObjectFactory, so that everything in the dependency chain is managed by the container. The root service is created by name (i.e. "BuildCar", "BuildTruck"), and the services needed deeper in the dependency chain could also be constructed using the same name--so the "IAttachWheels" service could vary based on whether a car or truck is being built. Since the class that depends on IAttachWheels is the same in both configurations, I don't think I can use ConstructedBy in the registry to choose the implementation. Also, to be clear, the IAttachWheels implementations need to be managed by the container as well, because the dependency chain runs fairly deep. I looked briefly at Profiles as an option, but read (here on StackOverflow) that changing profiles essentially changes implementations for all threads. Is there a feature that is similar to profiles that is thread/request specific? Is the factory class that references ObjectFactory approach the right way to go? Any thoughts would be appreciated.

    Read the article

  • Split UInt32 (audio frame) into two SInt16s (left and right)?

    - by morgancodes
    Total noob to anything lower-level than Java, diving into iPhone audio, and realing from all of the casting/pointers/raw memory access. I'm working with some example code wich reads a WAV file from disc and returns stereo samples as single UInt32 values. If I understand correctly, this is just a convenient way to return the 32 bits of memory required to create two 16 bit samples. Eventually this data gets written to a buffer, and an audio unit picks it up down the road. Even though the data is written in UInt32-sized chunks, it eventually is interpreted as pairs of 16-bit samples. What I need help with is splitting these UInt32 frames into left and right samples. I'm assuming I'll want to convert each UInt32 into an SInt16, since an audio sample is a signed value. It seems to me that for efficiency's sake, I ought to be able to simply point to the same blocks in memory, and avoid any copying. So, in pseudo-code, it would be something like this: UInt32 myStereoFrame = getFramefromFilePlayer; SInt16* leftChannel = getFirst16Bits(myStereoFrame); SInt16* rightChannel = getSecond16Bits(myStereoFrame); Can anyone help me turn my pseudo into real code?

    Read the article

  • How would I associate a "Note" class to 4+ classes without creating lookup table for each associatio

    - by Gthompson83
    Im creating a project tasklist application. I have project, section, task, issue classes, and would like to use one class to be able to add simple notes to any object instance of those classes. The task, issue tables both use a standard identity field as a primary key. The section table has a two field primary key. The project table has a single int primary key defined by the user. Is there a way to associate the note class with each of these without using a seperate lookup table for each class? I'm not so sure my original idea is a decent way to implement this. I considered the following (each variable mapping to a field n the notes table. Private _NoteId As Integer Private _ProjectId As Integer Private _SectionId As Integer Private _SectionId2 As Integer Private _TaskId As Integer Private _IssueId As Integer Private _Note As String Private _UserId As Guid Then I would be able to write seperate methods (getProjectNotes, getTaskNotes) to get notes attached to each class. I started writing this a few weeks ago but got pulled away before i could finish. When revisiting this code today my first thought "this is retarded". Thoughts on drawbacks to this design?

    Read the article

  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

< Previous Page | 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188  | Next Page >