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  • saving iPhone program state with a deep UINavigationController

    - by jr
    Can someone a good way to save the program state (UINavigationController stack, etc) of an iPhone application. My application obtains a bunch of information from the network and I want to return the person back to the last screen they were on, even if it was 3 or 4 screens deep. I assume that I will need to reload the data from the network along the way as I recreate the UINavigation controllers. I don't necessarily have a problem with this. I'm thinking about maybe having my UINavigationController objects implement some type of protocol which allow me to save/set their state? I'm looking to hear from others who may have needed to implement a similar scenario and how they accomplished it. My application has a UITabbarController at the root and UINavigationController items for each tab bar item. thanks!

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  • Android TextView Linkify problem with phone numbers and application version number

    - by Gaks
    I have a problem with TextView and autoLink feature. I have an about screen in my application with some information like support phone number, email address, website URL and application version in form like 01.01.01 After setting autoLink="all" on the textView, all values are linked fine - except that version number 01.01.01 is linked as the phone number as well. Is there some way to exclude this text fragment from linkifing?

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  • The key must be an application-specific resource id.

    - by Pentium10
    Why do I get this Exception? 05-18 20:29:38.044: ERROR/AndroidRuntime(5453): java.lang.IllegalArgumentException: The key must be an application-specific resource id. 05-18 20:29:38.044: ERROR/AndroidRuntime(5453): at android.view.View.setTag(View.java:7704) 05-18 20:29:38.044: ERROR/AndroidRuntime(5453): at com.mypkg.viewP.inflateRow(viewP.java:518) the line in question is: ((Button) row.findViewById(R.id.btnPickContact)).setTag(TAG_ONLINE_ID,objContact.onlineid); and I have it defined as: private static final int TAG_ONLINE_ID = 1;

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  • collision with moving objects

    - by blacksheep
    tried to write a collision with the moving "floats" but did not succeed. maybe wrong place of the "collision" code? thanx 4 help! // // FruitsView.m // import "FruitsView.h" import "Constants.h" import "Utilities.h" define kFloat1Speed 0.15 define kFloat2Speed 0.3 define kFloat3Speed 0.2 @interface FruitsView (Private) - (void) stopTimer; @end @implementation FruitsView @synthesize apple, float1, float2, float3, posFloat1, posFloat2, posFloat3; -(void)onTimer { float1.center = CGPointMake(float1.center.x+posFloat1.x,float1.cen ter.y+posFloat1.y); if(float1.center.x 380 || float1.center.x < -60) posFloat1.x = -posFloat1.x; if(float1.center.y 100 || float1.center.y < -40) posFloat1.y = -posFloat1.y; float2.center = CGPointMake(float2.center.x+posFloat2.x,float2.cen ter.y+posFloat2.y); if(float2.center.x 380 || float2.center.x < -50) posFloat2.x = -posFloat2.x; if(float2.center.y 150 || float2.center.y < -30) posFloat2.y = -posFloat2.y; float3.center = CGPointMake(float3.center.x+posFloat3.x,float3.cen ter.y+posFloat3.y); if(float3.center.x 380 || float3.center.x < -70) posFloat3.x = -posFloat3.x; if(float3.center.y 100 || float3.center.y < -20) posFloat3.y = -posFloat3.y; if(CGRectIntersectsRect(apple.frame,float1.frame)) { if(apple.center.y float1.center.y) { posApple.y = -posApple.y; } } if(CGRectIntersectsRect(apple.frame,float2.frame)) { if(apple.center.y float2.center.y) { posFloat2.y = -posFloat2.y; } } if(CGRectIntersectsRect(apple.frame,float3.frame)) { if(apple.center.y float3.center.y) { posFloat3.y = -posFloat3.y; } } } pragma mark Initialisation/destruction (void)awakeFromNib { [NSTimer scheduledTimerWithTimeInterval:0.0001 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; posFloat1 = CGPointMake(kFloat1Speed, 0); posFloat2 = CGPointMake(kFloat2Speed, 0); posFloat3 = CGPointMake(kFloat3Speed, 0); timer = nil; modeLock = lockNotYetChosen; defaultSize = self.bounds.size.width; modal = self.tag; [[UIAccelerometer sharedAccelerometer] setDelegate:self]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; eadbea.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationRepeatCount:1]; apple.transform = CGAffineTransformMakeScale(0.5,0.5); [UIView commitAnimations]; } pragma mark Background animation processing (void) startTimer { if (!timer) { timer = [[NSTimer scheduledTimerWithTimeInterval:1.0/60.0 target:self selector:@selector(timerTick:) userInfo:nil repeats:YES] retain]; } } (void) stopTimer { [timer invalidate]; [timer release]; timer = nil; } (void) check:(CGPoint*)position delta:(CGSize*)delta halfSize:(CGSize)halfSize forBouncingAgainst:(CGSize)containerSize { if ((position-x - halfSize.width)<0) { delta-width = fabsf(delta-width)*BOUNCE_DAMPING; position-x = halfSize.width; } if ((position-x + halfSize.width)containerSize.width) { delta-width = fabsf(delta-width)*-BOUNCE_DAMPING; position-x = containerSize.width - halfSize.width; } if ((position-y - halfSize.height)<0) { delta-height = fabsf(delta-height)*BOUNCE_DAMPING; position-y = halfSize.height; } if ((position-y + halfSize.height)containerSize.height) { delta-height = fabsf(delta-height)*-BOUNCE_DAMPING; position-y = containerSize.height - halfSize.height; } } (void) timerTick: (NSTimer*)timer { dragDelta = CGSizeScale(dragDelta, INERTIAL_DAMPING); if ((fabsf(dragDelta.width)DELTA_ZERO_THRESHOLD) || (fabsf(dragDelta.height)DELTA_ZERO_THRESHOLD)) { CGPoint ctr = CGPointApplyDelta(self.center, dragDelta); CGSize halfSize = CGSizeMake(self.bounds.size.width/4, self.bounds.size.height/4); [self check:&ctr delta:&dragDelta halfSize:halfSize forBouncingAgainst:self.superview.bounds.size]; self.center = ctr; } else { [self stopTimer]; } } pragma mark Input Handling (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent )event { NSSet allTouches = [event touchesForView:self]; if ([allTouches count]==1) { if (modeLocklockNotYetChosen) return; UITouch* anyTouch = [touches anyObject]; lastMove = anyTouch.timestamp; CGPoint now = [anyTouch locationInView: self.superview]; CGPoint then = [anyTouch previousLocationInView: self.superview]; dragDelta = CGPointDelta(now, then); self.center = CGPointApplyDelta(self.center, dragDelta); [self stopTimer]; } } (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSSet* allTouches = [event touchesForView:self]; if ([touches count]==[allTouches count]) { modeLock = lockNotYetChosen; if ((event.timestamp - lastMove) MOVEMENT_PAUSE_THRESHOLD) return; if ((fabsf(dragDelta.width)INERTIA_THRESHOLD) || (fabsf(dragDelta.height)INERTIA_THRESHOLD)) { [self startTimer]; } } } (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { modeLock = lockNotYetChosen; [self stopTimer]; } (void)dealloc { [float1 release]; [float2 release]; [float3 release]; [apple release]; [bear_head release]; [self stopTimer]; [super dealloc]; } @end

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  • TFS Client APIs for creating workitem templates?

    - by amazedsaint
    Of course, it is pretty possible to create work items, get a list of work items etc in TFS. In addition to this, we need to have the functionality of allowing our users to create their own work item templates, for various file types. Whether the TFS Client APIs are capable of uploading work item templates to TFS server?

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  • Push notifications work for Ad Hoc, but not when downloaded from the Apple store.

    - by MikeQ
    My app just got approved for the apple store. I downloaded it an installed it on my iPhone - but it looks like push notifications are broken! I was successfully testing push notifications in production using an adHoc provisioning profile. I had no problems. The only thing I did differently when I submitted to apple was using an app store distribution profile. The application never asks me (or anyone else who has downloaded it) if I want to receive push notifications. Consequently, the phone never talks to my server to send the push token (because application:didRegisterForRemoteNotificationsWithDeviceToken: is presumably never called). Also the application does not appear in the settings app under the notification settings. What could I be doing wrong??

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  • Getting GPU clock speeds with SetupDiEnumDeviceInfo

    - by user157078
    Hi everyone! I posted a question earlier regarding obtaining GPU clock speeds, but I guess the thread appeared as already answered since someone had replied to it. I'd been advised by one of your members to try extracting GPU clock speeds using SetupDiEnumDeviceInfo. However, I looked around at some examples, like this one: http://www.codeproject.com/KB/system/DevMgr.aspx and nothing seemed to be displayed about the clock speed. Could someone please elaborate on how to achieve this, if at all possible? Thanks again

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  • iPhone UIImage initWithData fails

    - by DD
    Hello all, I'm trying to code up an async image downloader. I use NSURLConnection to get the data into an NSMutableData and use that data once it is complete to initialize a UIImage. I checked the bytes and it downloads the entire image correctly (right number of bytes at least), however; when I call [UIImage imageWithData:data] and then check the properties of the image, it is zero width and a garbage number for height, in fact, same number no matter what the image is. I tried with bunch of different images, png, jpg, different urls, it always downloads the image completely but UIImage can't initialize with that data. What could I be doing wrong here? Thanks.

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  • Quartz 2D's drawing text and NSTimer in custom method

    - by coure06
    i want to show text using quartz 2d. Text will be drawing randomly on different position after each 1 seconds. I am not sure how i can use NSTimer with quartz 2D text. I can draw text in drawRect method where graphics context is already available. How i will draw text using my custom method myDraw which will be called after 1 second using NSTimer? If i create my custom Method the graphics context is not available in that method.

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  • Why my UTableView with style UITableViewStyleGrouped is consuming memory?

    - by prathumca
    Hello everyone, Currently in my app, I'm using an UITableView with style UITableViewStyleGrouped as shown below. CGRect imgFrame = CGRectMake(0, 0, 320, 650); UITableView *myTable = [[UITableView alloc] initWithFrame:imgFrame style:UITableViewStyleGrouped]; myTable.dataSource = self; myTable.delegate = self; //make the current object the event handler for view [self.view addSubview:myTable]; [myTable release]; And the data has stored in an array "dataArray". dataArray has collection of arrays, where each array represent a section. Currently I have only one section with 100 records. When I installed my app onto my IPhone, I observed that this UITableView is consuming 20 MB of IPhone memory. If I changed the table view style to "UITableViewStylePlain", then it is consuming only 4MB of memory. I'm trying to figure it out, where is the exact problem, but not. What was wrong with "UITableViewStyleGrouped"? Regards, prathumca.

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  • NSNotification center may not respond to -object ?

    - by blackkettle
    Hi, I'm trying to make simple use of the NSNotification center inside my iPhone application, but I seem to be doing something wrong in this case. I was under the impression that it was possible to retrieve an object associated with a particular message, or at least a reference to the object, but using the following example code I'm getting a warning, "NSNotification center may not respond to -object" - (void)addNewBookmark:(NSNotificationCenter *)notification { Bookmark *newBookMark = (Bookmark *)[notification object]; //Do some stuff with the bookmark object } Indeed, when I compile and run the code, basically nothing I try to do with the contents of the object actually gets carried out - it's simply ignored. The post code is as follows, - (IBAction)save:(id) sender{ //Sending the message with the related object [[NSNotificationCenter defaultCenter] postNotificationName:@"addNewBookmark" object:bookmark]; } and the bookmark object itself is just a dictionary. I also tried using the "userInfo" argument and passing the bookmark object through that, but the result was the same. How should I be doing this? What am I doing wrong?

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  • iphone tableview multilevel

    - by Anonymous
    Hi, I 'm a iphone programming newbie. I m trying to implement an app with multi-level tableviews. The idea is if someone selects something on the first screen say then a new view opens(tableview) car make> list of models Honda > Acura, S2000,accord ... My challenge is to show the list of models in a new tableview & secondly change the size of hte list depending on the car selected. I have programmed so that when i select 'Honda' a new tableview opens. How do i populate data for the second table?? Any suggestions on how to proceed? thanks

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  • How do I search using the Google Maps API?

    - by Thomas
    Hello all, I'm trying to figure out how to search for nearby businesses in an iPhone app using the Google Maps API. I'm completely new to Javascript, and have waded through some of Google's sample code easily enough. I found how to grab the user's current location. Now I want to search for "restaurants" near that location. I'm just building on the sample code from here. I'll post it below with my changes anyway, just in case. <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <meta http-equiv="content-type" content="text/html; charset=UTF-8"/> <title>Google Maps JavaScript API v3 Example: Map Geolocation</title> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script type="text/javascript" src="http://code.google.com/apis/gears/gears_init.js"></script> <script type="text/javascript"> var currentLocation; var detroit = new google.maps.LatLng(42.328784, -83.040877); var browserSupportFlag = new Boolean(); var map; var infowindow = new google.maps.InfoWindow(); function initialize() { var myOptions = { zoom: 6, mapTypeId: google.maps.MapTypeId.ROADMAP }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); map.enableGoogleBar(); // Try W3C Geolocation method (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { // TRP - Save current location in a variable (currentLocation) currentLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); // TRP - Center the map around current location map.setCenter(currentLocation); }, function() { handleNoGeolocation(browserSupportFlag); }); } else { // Browser doesn't support Geolocation browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { // TRP - Default location is Detroit, MI currentLocation = detroit; contentString = "Error: The Geolocation service failed."; } else { // TRP - This should never run. It's embedded in a UIWebView, running on iPhone contentString = "Error: Your browser doesn't support geolocation."; } // TRP - Set the map to the default location and display the error message map.setCenter(currentLocation); infowindow.setContent(contentString); infowindow.setPosition(currentLocation); infowindow.open(map); } </script> </head> <body style="margin:0px; padding:0px;" onload="initialize()"> <div id="map_canvas" style="width:100%; height:100%"></div> </body> </html>

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  • MPMoviePlayerController problem at start

    - by Infinity
    Hello guys! I have a problem with MPMoviePlayerController, because when I start it in fullscreen it exists, but the song is still playing. I added the MPMoviePlayerDidExitFullscreenNotification notification and it says that when the video starts playin it exists the full screen. Here's my code: _multimediaPlayer = [[MPMoviePlayerController alloc] init]; _multimediaPlayer.controlStyle = MPMovieControlStyleDefault; _multimediaPlayer.initialPlaybackTime = 0; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayBackDidFinish:) name:MPMoviePlayerPlaybackDidFinishNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerDidExitFullscreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoPlayerPlaybackStateChanged:) name:MPMoviePlayerPlaybackStateDidChangeNotification object:nil]; NSString *path = [NSString stringWithFormat:@"%@/mag_%d/%@", [FMUtils documentsFolderPathWithFile:nil], _magID, _pageObject.fileName]; if ([FMUtils fileExistsAtPath:path]) { _multimediaPlayer.contentURL = [NSURL fileURLWithPath:path]; } else { _multimediaPlayer.contentURL = [NSURL URLWithString:[NSString stringWithFormat:@"%@%@", self.dataURL, _pageObject.fileName]]; } CGSize objectViewSize = self.frame.size; _multimediaPlayer.view.frame = CGRectMake(0, 0, objectViewSize.width, objectViewSize.height); [self addSubview:_multimediaPlayer.view]; if (_pageObject.blink) { [_multimediaPlayer setFullscreen:YES animated:YES]; } [_multimediaPlayer play]; Most of the time it happens when the video is not downloaded and it needs to stream it. Do you have any idea why is this happen?

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  • Displaying timecode using NSTimer and NSDateFormatter

    - by Chris B
    Hi. I am very close to completing my first iphone app and it has been a joy. I am trying to add running timecode using the current time via an NSTimer displaying the current time (NSDate) on a UILabel. NSDate is working fine for me, showing hour, minute, second, milliseconds. But instead of milliseconds, I need to show 24 frames per second. The problem is that I need the frames per second to be synced 100% with the hour, minute and second, so I can't add the frames in a separate timer. I tried that and had it working but the frame timer was not running in sync with the date timer. Can anyone help me out with this? Is there a way to customize NSDateFormatter so that I can have a date timer formatted with 24 frames per second? Right now I'm limited to formatting just hours, minutes, seconds, and milliseconds. Here's the code I'm using right now -(void)runTimer { // This starts the timer which fires the displayCount method every 0.01 seconds runTimer = [NSTimer scheduledTimerWithTimeInterval: .01 target: self selector: @selector(displayCount) userInfo: nil repeats: YES]; } //This formats the timer using the current date and sets text on UILabels - (void)displayCount; { NSDateFormatter *formatter = [[[NSDateFormatter alloc] init] autorelease]; NSDate *date = [NSDate date]; // This will produce a time that looks like "12:15:07:75" using 4 separate labels // I could also have this on just one label but for now they are separated // This sets the Hour Label and formats it in hours [formatter setDateFormat:@"HH"]; [timecodeHourLabel setText:[formatter stringFromDate:date]]; // This sets the Minute Label and formats it in minutes [formatter setDateFormat:@"mm"]; [timecodeMinuteLabel setText:[formatter stringFromDate:date]]; // This sets the Second Label and formats it in seconds [formatter setDateFormat:@"ss"]; [timecodeSecondLabel setText:[formatter stringFromDate:date]]; //This sets the Frame Label and formats it in milliseconds //I need this to be 24 frames per second [formatter setDateFormat:@"SS"]; [timecodeFrameLabel setText:[formatter stringFromDate:date]]; }

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  • iPod touch debugging: Error on install/run only if app exists on device already?

    - by Ben
    Hi all, I am using an iPod to test an app. The device is all set up with the right provisioning profiles, etc-- that's not really the issue. But every time I start the app from Xcode on the device, I get the "A signed resource has been added, modified, or deleted." error from the Organizer window. Wait, I know, you think it's a provisioning profile problem. But here's the kicker: if I just delete the app from the iPod (using the main screen) and try again, it works fine. I only get this error when the app is already installed. The other kicker is that this behavior doesn't happen on an iPhone that I have for occasional testing-- on that device, I can start/restart/restart indefinitely. But using the iPod, my compile-run-test cycle is annoyingly slow since I have to manually delete the app each time. Any ideas? I'm using Xcode 3.2.2 (prerelease) FWIW. The iPod has stock OS 3.1.2 on it. Thanks!

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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  • Declaring Intent Filter in android

    - by Rahul Varma
    Hi, I have problem in declaring the intents on my app. I have a form with text fields and spinner. I have added a button which onClick must display Datepicker. I have declared the DatePicker as a new class and added to intent onCLick. date.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent i=new Intent(SendMail.this,DatePicker.class); startActivity(i); } }); In manifest i have declared <activity android:name=".DatePicker"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> Now the problem is when i click the button the whole form is getting reset and all the spinner values are getting vanished. This must be because of declaring the intent wrongly. So, can anyone specify how to declare my intent so that the DatePicker will be called on the main form iteself

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  • Any way to trigger interface orientation check?

    - by Johnny Tee
    My app is going from a flipside view (only one orientation) to its main view (can have any sort of orientation. When I go from flipside back to main view, the main view's orientation is not checked and changed immediately. I need a way to trigger the built in orientation check that happens in willRotateToInterfaceOrientation so that the orientation is correct when the user goes from flipside view to main view. Any help is appreciated. I saw another question about this but didn't see a definitive answer. Thanks!

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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