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  • map data structure in pacman

    - by Sam Fisher
    i am trying to make a pacman game in c# using GDI+, i have done some basic work and i have previously replicated games like copter-it and minesweeper. but i am confused about how do i implement the map in pacman, i mean which datastructure to use, so i can use it for moving AI controlled objects and check collisions with walls. i thought of a 2d array of ints but that didnt make sense to me. looking for some help. thanks.

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  • How can I chose the depth of a quadtree?

    - by Evpok
    In a 2d world, using a quadtree to prune pairs in collision detection, how can I chose the depth of said quadtree? The world I am dealing with is mostly made of moving objects¹, so the cost of dispatching the objects between the quadtree cells matter. So what I am interested in is the balance between the gain from less collision checking and the loss from more dispatching. 1. To be completely explicit, autonomous self-replicating cells competing for food sources, in an attempt to show my pupils predator-prey dynamics and genetic evolution at work

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  • How is this lighting effect done?

    - by Mike
    This is the most beautiful 2d lighting I have ever seen. Does anyone know how he went about doing it? http://www.youtube.com/watch?v=BIQRhOFkvQY http://www.youtube.com/watch?v=tnTYXPuecMs http://www.youtube.com/watch?v=rhC_jVM8IYU http://www.youtube.com/watch?v=_Aw5BdjWqqU Or download it here: http://grantkot.com/PollutedPlanet/publish.htm edit: I am not asking how the particles are simulated; I don't care about the physics.

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  • SharpDX/D3D: How to implement and draw fonts/text

    - by Dmitrij A
    I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to simple draw variable text to output with Direct3D? (it is not as SharpDX question as common Direct3D question, how to start with game GUIs? And what should i do to program simple GUI's like menu for a game (generally i understand that it's shaders).

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  • Using the MSChart ActiveX Control with VB.NET

    The MSChart control is an ActiveX control that lets you to add charting capabilities to your applications. We can create 2D or 3D charts in different styles. It will support almost all type of chart like Line Chart, Bar Chart, Pie Chart, Step, Combination, XY (Scatter) etc  read moreBy Anoop SDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Repeat a part of spritesheet as background

    - by Moiblpadde
    So I'm trying to repeat a part of my spritesheet as a background (js, canvas). My code so far: var canvas = $("#board")[0], ctx = canvas.getContext("2d"), sprite = new Image(); sprite.src = "spritesheet.png"; sprite.onload = function(){ ctx.fillStyle = ctx.createPattern(spriteBg, "repeat"); ctx.fillRect(0, 25, 500, 500); } This is fine, but as you can see, it repeat the whole sprite, not just a part of it, and I just can't figure out how to do it D:

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  • Week in Geek: Mozilla Firefox 19 to Lead Switch-Over to New Australis UI

    - by Asian Angel
    Our first edition of WIG for October is filled with news link goodness covering topics such as Microsoft is releasing Windows 8 app updates ahead of general availability, Ubuntu will not fix NSFW content in Amazon Unity results, CyanogenMod is getting its own OTA update manager, and more. Image courtesy of Mozilla. 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • What is difference between install desktop-environment and run directly distro?

    - by Pandya
    My question is what is difference between installing perticular desktop environment on Ubuntu And Using directly that (Default -environmented) distro/flavour of Ubuntu? Example: Two options: Install ubuntu-gnome-desktop or kubuntu-desktop or xubuntu-desktopetc. (official & recognized derivatives) alternatively on Ubuntu (Default -Unity Desktop) Use (Run) perticular distro/flavour Ubuntu-Gnome or Kubuntu or Xubuntu etc. I want to know is both method working same performance? and which is proper method to use Desktop Environment.

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  • Achieving certain rendering styles

    - by milesmeow
    I'm trying to assess the difficulty of creating a rendering style that is more like the game Okami and the Quake mods (as shown on this page...search for 'okami','quake npr'). Here's a better page describing the Quake rendering mod. Can a game engine such as Unity be used and programmed to achieve these kind of rendering styles? I'm doing research and am totally new to this so any insight into this would help tremendously.

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  • Where can I find free or buy "next-gen" 3D Assets?

    - by Valmond
    Usually I buy 3D Assets from sites like turbosquid.com or similar. My problem is that I have lately implemented glow, normal maps, specular (and specular power) maps and reflection maps and I can't find any models that use those techniques. So where can I find / buy "next gen" assets (at least models/items with a normal map)? I have checked for similar posts but those I found are about either free only or 2D or 'ordinary' 3D so I hope this is not a duplicate.

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  • Transparent menus in gnome shell

    - by mac
    How do I make menus look transparent in Gnome-shell? In unity, I use ubuntu-tweak to do this(In ubuntu tweak , Go to Desktop-Compiz settings and then select Enable transparent menus option). Since compiz is no longer being used in gnome-shell, this is not working any more . Any alternatives ? I love gnome-shell but I am still missing some awesome features of compiz like "wobbly windows" and other desktop effects!

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  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

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  • How do I start "Ubuntu classic desktop" (no effects) from the command line

    - by Andrew Stern
    I am able to run sessions over an ssh connection but I rather use the "Ubuntu classic desktop (no effects)" version on Ubuntu 11.04 instead of the new Unity since I don't have 3d support on the laptop I'm using to display the graphical User Interface. How can I startup the older gnome-session without the 3d effects? I tried gnome-session but it seems to be the option with the 3d effects and I want a more stripped down session over my ssh session.

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  • Lag when recording with xvidcap?

    - by quangtruong1985
    I used Xvidcap to record my desktop, but the quality of video was too bad (it lagged so much). I also tried with all output formats that xvidcap support, increase the frame-per-second as much as possible and the quality always at 100% but nothing changed. Click to see my video on Youtube Im using 11.04 (unity) with compiz enabled. My card is ATI/AMD Mobility 5450 and all drivers were installed and activated. Please help me! Regards.

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  • Screen corruption with 946G / 82945G/GZ [closed]

    - by Ferdinandhi
    Since version 10.04 I have problems with Ubuntu (I think) my graphics card. This problem arises especially when working with graphics or CPU usage much. The problem is that it breaks the GUI as you see in the image and the entire computer is very slow. I'm running Ubuntu 11.04 and have a Intel graphics card 945G x86/MMX/SSE2. I used Unity and Gnome 3 with the same results. lspci returns 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02)

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  • Gnome-shell worskpace preview on dual screen

    - by martin
    I'have isntalled gnome3 and I have dual screens(laptop, monitor). Is it possible to see the other monitor in workspace preview in the gnome panel??? I only can see primary monitor, that's why i'm not able to move windows inside the second screen? I've tried to change some settings in dconf , but with no luck. I want to have it like this http://stephen.rees-carter.net/wp-content/uploads/2011/04/Unity-workspace-switcher.png Does anyone have a solution?

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  • Chrome in the launcher does not open with keyboard hotkey (Super + #)

    - by Jin
    I'm running Ubuntu 14.04 LTS and I have chrome as the first application locked in my launcher. When I click it or press Super+1 the Chrome icon just flashes, but never opens the app. All other apps open fine. I have to manually find it in Unity and launch it from there, or from Terminal. I've set this to launch properly on another machine but I don't know why it's not working on my laptop. Why does this happen?

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  • Right click is disabled on Desktop

    - by RameshKatkam
    I installed elementary OS and e17 on my Ubuntu 12.04 from ppas. After logout and login, right click on desktop is not working in gnome and unity but working in file manger.When I login into Pantheon session, I don't find an option to open Home folder and my login display manager theme is also changed.I want to get back to default Ubuntu login theme.Can i change the login theme with simple-lightdm manager. I dont want to mess up my system.Please hemp me how to fix these.

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  • Window Focus in Scale (Compiz)

    - by Göran
    This is a follow-up question to Expose (OSX Style) Functionality in Unity. I'm having issues with focus. With the help of Compiz Config I have succesfully activated a window picker similar to the one named exposé in Mac OS X (but with more options!). However when I use this function the window I click on/choose is not automatically focused. How can I fix this or is this a bug within Compiz/Scale?

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  • How do I publish updates?

    - by Klikini
    A common issue with Unity is the suspend feature, which reboots some computers when resuming. I have figured out how to fix it, tested it, and it works. You change line 11 of /etc/default/grub to: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_sleep=nonvs" I would like to post this as an update for future Ubuntu versions. How do I do this? More info about the changes: Sony Vaio FW350 reboots instead of waking up after sleep/suspend

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  • Tools for creating assets? [closed]

    - by Agent_9191
    There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for asset creation/modification? Please only put one tool per answer. Also try to include the following information: Product Name Link to website Type of assets is can create (2D images, 3D images, audio, etc) OS(s) supported Cost License (if free/open source) General summary

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  • Application indicator + entry widget

    - by Jan Jeseter
    I would like write my own application indicator via guide in http://unity.ubuntu.com/projects/appindicators/ (in python) My question - Is there any chance add next to icon indicator entry widget (see below) on top panel? ( window = gtk.Window(gtk.WINDOW_TOPLEVEL) vbox = gtk.VBox(False, 0) window.add(vbox) vbox.show() entry = gtk.Entry() entry.set_max_length(50) entry.set_text("hello") vbox.pack_start(entry, True, True, 0) entry.show() window.show() ) Thanks

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  • Rule of thumb for enemy design

    - by Terrance
    I'm at the early stages of developing a 2d side scrolling open ended platformer (think metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles blogs or books that talk about the subject at great length. Is there a fair rule of thumb when coming up with enemy design with respect to keeping your player engaged?

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  • Generating triangles from a square grid

    - by vivi
    I have a 2D square grid of values representing terrain elevations, and I want to generate triangles from that grid to make a 3D view of the terrain. My first thought was to split each square diagonally into 2 triangles, however the split diagonal can clearly be seen, especially from the top : [Sorry, as a new user I can't post images, please see here : imgur] Is there a recommended way to generate triangles to remove/reduce this effect ?

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