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  • Google Games Chat, Episode 2

    Google Games Chat, Episode 2 This is part two of the Google Games Chat series. Episode 1 ended abruptly, but if you want a sneak preview, check it out here: www.youtube.com Yeah! The Google Games Chat is back! Join the Google games crew as we talk about interesting industry trends, discuss challenges facing today's game developers, answer your hard hitting questions, and figure out why our first video never made it onto YouTube. Ask us questions in the Google Moderator section below, or else this might just be another 45 minutes of awkward silence. From: GoogleDevelopers Views: 2140 43 ratings Time: 47:53 More in Science & Technology

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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Changing default browser in Mac OS X

    - by Josh K
    I currently have Firefox set to be my default browser. I would like to change it to Cruz because if Firefox isn't currently open it takes almost a minute to load. Plus it's rather sluggish at times. How do I change the default browser?

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  • http in web browser address bar

    - by Kumar P
    If we type a domain name in web browser address bar, How it will be add default ? Ex. If i type linkedin.com in web browser address bar, How it will be add www and http:// ----- http://www.linkedin.com/ ....... If i didn't mention ftp also it will add automatically add ftp://...... Based on what concept, it will work. I know it basic and simple question. But please tell about it as clear as possible

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • Debug JS from browser without a server/localhost

    - by sazpaz
    So something I do very frequently is writing random scripts in JS without really being part of an app. To run them I just paste them in the console of either Chrome of FF which works as a nice REPL, or if I really need more fancy debugging I just add it to my test app on localhost and browse it from the browser. Is there a way to get all the good debugging of a browser (breakpoints, locals, etc), without it being served from a server?, e.g by just copy-pasting my code into console or something?

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • Humble Bundle Gives You DRM-Free Games at Pay-What-You-Want Prices

    - by Jason Fitzpatrick
    The Humble Bundle is back–score cross-platform games at a pay-what-you-want price and even send the proceeds to charity in the process. Between now and April 2nd, score great independent games like Zen Bound 2 and Avadaon: The Black Fortress with a name-your-price deal courtesy of The Humble Bundle. You pay what you want and specify how you want the money divided among the developers and the Electronic Frontier Foundation/Child’s Play charities. Check out the video above to see the games included in the bundle. All games are cross-platform, available for Windows, Mac, Linux, and Android, and DRM-Free. The Humble Bundle The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • run browser from remote machine

    - by cathy02
    Hello, I can connect to a remote machine using ssh, I would like to open a URL from the remote machine. Well, I can do this using lynx (a command line browser), but then, javascript etc... gets messed up. Is there a way I can open the URL and see it in my local machine firefox browser for example ?? Thanks

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How to create games with scrolling?

    - by Chandan Shetty SP
    In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than 1024*1024. But there is limitation in viewport size in iphone devices(in 3G iphone max is 1024). I played those games in 3G iphone they are working fine. Any idea how they implemented their scrolling mechanism?

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  • Uploading with browser makes all other browser tabs and devices disconnect

    - by fabsenet
    Whenever I upload a video to YouTube all other browser tabs behave like there is no connection at all. It even affects my phone and other computers on the network therefor I think it has to do with my router. When the upload is done everything works normally again. I never observed this behavior with any other upload. My router is a Fritz!Box 7390 and my uploading PC is connected through a 1000mb/s switch (wired) to the router. Uploading through another browser does not change anything. I understand that other sites become slow as the network resources are limited, but stopping altogether feels wrong. speed.io measures for my internet connection: 40.894 Kbit/s down, 2.685 Kbit/s up, 29 ms ping, 2.048 con/m connects

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  • how to spoof compelte browser identity

    - by Greenleader
    I found question on how to spoof user agent. I dont' want to spoof only user agent. I want to spoof everything from user agent, to Accept headers to http headers and also the information javascript can tell about browser - screen resolution and depth, class cpu, platform, device name, etc. Do you know of a way to achieve this in any browser out there ? I don't want 10 plugins to achieve this. I'd like unified way.

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  • Google Games Chat, Episode #9

    Google Games Chat, Episode #9 The Google Games Chat (official motto: "Way less fun than actually playing games") is back! We're hoping to deliver another exciting discussion about industry trends and hot new game-related technologies, but there's a pretty good chance it'll just devolve into 45 minutes of awkward silence. From: GoogleDevelopers Views: 0 5 ratings Time: 03:00:00 More in Science & Technology

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  • Running Windows games on Linux gets easier

    <b>Cyber Cynic:</b> "One constant complaint about the Linux desktop is that it doesn't have enough games. That's actually not true. Linux has plenty of games. What these people usually mean is that it doesn't have their favorite Windows games. That's changing now. "

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  • Do games use threads?

    - by Nubcake
    I understand that the concept of how a game runs i.e while (game_loop = true) { //handle events // input/output/sound etc } But it has come to my attention while programming in another HLL is do some games use threads for certain operations? For example take any Pokemon game ; during interaction a textbox appears to display information. Now I've been trying to simulate that sort of textbox and the only way I could have got it to be exactly the same is by using a loop and yes once a loop is started there is no way to handle window events unless they are handled again inside the loop itself. I couldn't have used this loop inside a different thread other than the main one (due to a DirectX limitation) so the only option was to use it inside the main program thread. I was wondering if some games work like this ; do they only use the main program thread and handle events again if they're inside a loop? Edit: I forgot to mention this is about console games not PC games! Thanks Nubcake

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  • How to wire finite state machine into component-based architecture?

    - by Pup
    State machines seem to cause harmful dependencies in component-based architectures. How, specifically, is communication handled between a state machine and the components that carry out state-related behavior? Where I'm at: I'm new to component-based architectures. I'm making a fighting game, although I don't think that should matter. I envision my state machine being used to toggle states like "crouching", "dashing", "blocking", etc. I've found this state-management technique to be the most natural system for a component-based architecture, but it conflicts with techniques I've read about: Dynamic Game Object Component System for Mutable Behavior Characters It suggests that all components activate/deactivate themselves by continually checking a condition for activation. I think that actions like "running" or "walking" make sense as states, which is in disagreement with the accepted response here: finite state machine used in mario like platform game I've found this useful, but ambiguous: How to implement behavior in a component-based game architecture? It suggests having a separate component that contains nothing but a state machine. But, this necessitates some kind of coupling between the state machine component and nearly all the other components. I don't understand how this coupling should be handled. These are some guesses: A. Components depend on state machine: Components receive reference to state machine component's getState(), which returns an enumeration constant. Components update themselves regularly and check this as needed. B. State machine depends on components: The state machine component receives references to all the components it's monitoring. It queries their getState() methods to see where they're at. C. Some abstraction between them Use an event hub? Command pattern? D. Separate state objects that reference components State Pattern is used. Separate state objects are created, which activate/deactivate a set of components. State machine switches between state objects. I'm looking at components as implementations of aspects. They do everything that's needed internally to make that aspect happen. It seems like components should function on their own, without relying on other components. I know some dependencies are necessary, but state machines seem to want to control all of my components.

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  • Browser history, by window

    - by Alex
    I use Chrome --but can switch to another browser if the feature I am about to describe is available. Browsing history, AFAIK in Chrome is sorted exclusively chronologically. Very often however, I will be working on a particular task on my laptop and have multiple (read: a lot) of tabs open in a single Chrome window for that task. Before finishing that task, I may need to work on something else --so I will open another window and minimize the other one, and start researching an entirely different issue. Over the course of a day, I may end up with 10-15 windows with many tabs each. This raises two issues: (a) memory usage and (b) quickly switching between the most relevant two or three windows. I solve these two problems like any regular guy probably would --closing windows. I want to be able to reopen specific windows that I have closed, such that the tabs that were open in that window at the time the window was closed will reopen. Ideally, closed windows will be sorted by the time they were closed and identified by the tabs that were open (even more ideally, I would be able to name these windows (contemporaneously or in the history menu)). Now that I describe this, what I am asking is: does any browser offer the ability to "save and close" windows? (This is distinct from an option to auto-restore tabs upon reopening the browser) Thank you.

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  • Default Browser hangs (IE, Chrome)

    - by Craig Hinrichs
    IE was my default browser about three months ago when I started experiencing this issue. Intermittent hangs would occur when I would open a new main page or new tab to a site I know would be up. What I mean by a hang: The browser would open and say "Waiting for site " and do nothing more. If I closed the window and reopened it it would immediatly connect. Over time I would have to close and reopen the window to get to the page. This would happen to any page including Google. I finally got sick of it and started using chrome and I will never go back. I recently upgraded my anti-virus and now I am experiencing the same issue with Chrome. I use AVG for my antivirus. Empirically it seems if I don't make Chrome my default browser I don't experience the issue. I tested this theory for over two hours yesterday. Possible issues I have found this coudl be but not confirmed yet: MTU settings are not correct. I am infected but my antivirus has not caught it (unlikely but possible) ?? I would like to think this is related to my antivirus but I am unsure how to verify. I don't like the idea of killing my antivirus if #2 is a possibility. I am looking for tips on how I can trouble shoot possible issues. I am on Windows XP SP3 Thanks in advance.

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  • Improving browser performance while using lots of tabs?

    - by Andrew
    My browsing habits cause me to open lots of windows and tabs, either related to different projects I'm working on or things I may want to read later. I use OSX and use about 5 spaces with multiple windows in each space. The problem is eventually I'll have around 200 or more tabs open (spread over 15-20 windows) that I don't want to close. Needless to say, my computer's performance starts to degrade. As I write this on my mobile, Safari on my laptop is locking up the computer. I used to use Chrome but found better performance with Safari. What I'd like to know, is there a graph of browser performance based on tab usage? I don't need a browser that keeps all tabs active. It would be great if the browser could increase performance by "putting tabs to sleep". Or if there was some sort of tool for saving a "workspace" of tabs that you could reactivate the next time you are working on that project. What sort of solution can you recommend to solve this problem?

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