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  • how Computer Networks is related to Web/Desktop Java programming

    - by C4CodeE4Exe
    Being a Java programmer , I am wondering how could my work experience would help me learning networking skills. I know C language is used in network socket programming. I know if one knows how to program in one language its not tough to learn another language. Question is I am not able to find much on networks when it comes to Java(may be my knowledge is limited). Do companies like CISCO,TELUS Inc. rely heavily on programmers with such background.

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  • Code review vs pair programming

    - by mericano1
    I was wondering what is the general idea about code review and pair programming. I do have my own opinion but I'd like to hear from somebody else as well. Here are a few questions, please give me your opinion even on some of the point First of all are you aware of way to measure the effectiveness of this practices? Do you think that if you pair program, code reviews are not necessary or it's still good to have them both? Do you think anybody can do code review or maybe is better done by seniors only? In terms of productivity do you think it suffers from pairing all the times or you will eventually get in back in the long run? Thanks!

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  • What's shell script's advantage over interpreted programming languages?

    - by Lai Yu-Hsuan
    (I'm not sure if it's a appropriate question here) Shell script, like bash, can do many things. It can call Unix programs, pipe their output, redirect I/O from/to files, control flow, check whether a file exists, etc. But a modern programming language, e.g, python and ruby, can also do these all. And their are (I think) more readable and maintainable. bash is worldwide spreaded. But many distributions have installed python interpreter, too. So what's the advantage of shell script? If I could write python, ruby or perl, is it worth to learn bash?

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  • Programming language specific package management systems

    - by m0nhawk
    There are some programming languages for which exist their own package management systems: CTAN for TeX CPAN for Perl Pip & Eggs for Python Maven for Java cabal for Haskell Gems for Ruby Is there any other languages with such systems? What about C and C++? (that's the main question!) Why there are no such systems for them? And isn't creating packages for yum, apt-get or other general package management systems better? UPD: And what about unification? Have someone tried to unify that "the zoo"? If yes, looks like that project didn't succeed.

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  • What are the different branches of Programming? [closed]

    - by clueless
    I just want a very general overview about what are the actual 'branches' of programming in the industry. What are different paths one can choose as a programmer and what are the common frameworks/languages/platforms in those paths. Currently I'm well versed with C/C++ and Python and I'm a beginner with Django. I want to know this because I can't decide what to proceed with after this, which route to take. Hope it's not a very general question. Thanks!

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  • Programming C++ using Qt4

    - by DaGhostman Dimitrov
    Hey guys I am really new to the C++ programing I have a little knowledge in C and a bit more in C++, but I do not know them enough to call myself a programmer. I am working as a PHP Web Developer I like being a crafts man and creating things so that is the reason to combine the programming with web development. I think that I could really benefit from both of them and so... My question is: Is it a good Idea to learn C++ with Qt or not? Can you give me pros and cons of both? Note: I do not want to become a programmer and give up the web development I want to combine them both.

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  • Programming for Digital frames

    - by spartan2417
    A project has recently come to my attention but i have no idea where to start or even if its possible. The idea revolves around programming a clock that is displayed inside a digital photo frame. The user would then be able to put different pictures corresponding to different times inside a usb pen for example, which would load as soon as you put the usb in. The project itself would be a really neat project - if it was just on a computer. I have no idea if what im talking about it even possible on a digital photo frame and if it is what language? Anyone who has any input at all would be great. My current idea is to maybe have a small device at the back, SSD, that runs the program through a screen, completely by passing standard digital photo frames, again though i dont know how to begin with this. And yes ive tried google (although it helps to know what to google).

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  • Programming language for simple program?

    - by jamherst
    I am wondering about which programming languages people see fit to create a program idea that I had. I am looking to create a fairly simple program whose main functions are adding to, managing, and searching through a database of people, all through a polished GUI. It will be for use in the business world, so I think Windows would be the priority, but Mac and Linux support wouldn't be bad. Also, eventually I would like to add the ability for an instance of one program on a computer to interact with other instances on the same network, mainly through the sharing of a database. Most of my experience is in Java, but I don't particularly like the appearance of Java GUIs, so I'm looking for an alternative. I noticed that a lot of people have suggested C++ or C# in similar posts, so what are some of the advantages/disadvantages of one or both if that is your suggestion. Thanks for any help in advance.

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  • Beginner's steps to game programming [on hold]

    - by CodeTrasher
    I have graduated from university less than 6 months ago and became a B.Eng in Software Engineering. I have moderate understanding of programming experience from languages like C++, Java and C#. But mostly on simple desktop and mobile applications. I've tried some simple Pong-like games but never finished even the smallest game. I have a couple of nice ideas growing (IMO, at least...) in my mind but don't really know where to begin. 2D is way to go, of course, at the beginning. I just want to hear from more experienced game devs how they started out. Should I make a rough outline of the core idea and mechanics and start working on a prototype of core gameplay? Or should I just practice more by making Pong, Asteroids and that sort of games and get an understanding of those before moving on? Thanks to all!

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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  • Looking for a dynamic programming solution

    - by krammer
    Given a sequence of integers in range 1 to n. Each number can appear at most once. Let there be a symbol X in the sequence which means remove the minimum element from the list. There can be an arbitrarily number of X in the sequence. Example: 1,3,4,X,5,2,X The output is 1,2. We need to find the best way to perform this operation. The solution I have been thinking is: Scan the sequence from left to right and count number of X which takes O(n) time. Perform partial sorting and find the k smallest elements (k = number of X) which takes O(n+klogk) time using median of medians. Is there a better way to solve this problem using dynamic programming or any other way ?

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  • Programming error in 'aptdaemon' [closed]

    - by Real
    Using Ubuntu 11.10 While performing updates through the update manager I get the following message: An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 968, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:Method has died unexpectedly!, E:Sub-process returned an error code (100), E:Method /usr/lib/apt/methods/ did not start correctly Tried some of the fixes that were posted but did not work. What shall I do to fix this issue?

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  • Functional testing of a 3-rd party java program

    - by Dmitri Nesteruk
    I have a 3-rd party java application (I don't own source code) and I want to perform functional testing on it, similar to the way it's done in watin/watij/selenium/nunitforms etc. Can anyone suggest a library that I can use to do this sort of testing. What I'm interested in is clicking the applet's buttons, reading off text values, and the like. Thanks!

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  • Big datastructures in functional programming

    - by Denis Gorodetskiy
    I'm newbie in Functional Programming. I have a huge neural network with thousands of neurons and every connection between neurons has its weight. I have to update these weights very often, several thousand times per learning session. Is FP still applicable here? I mean in fp we can't modify variables and only able to return new variables not changing previous values. Does this mean I have to recreate whole network on every weight update?

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  • Discovering a functional algorithm from a mutable one

    - by Garrett Rowe
    This isn't necessarily a Scala question, it's a design question that has to do with avoiding mutable state, functional thinking and that sort. It just happens that I'm using Scala. Given this set of requirements: Input comes from an essentially infinite stream of random numbers between 1 and 10 Final output is either SUCCEED or FAIL There can be multiple objects 'listening' to the stream at any particular time, and they can begin listening at different times so they all may have a different concept of the 'first' number; therefore listeners to the stream need to be decoupled from the stream itself. Pseudocode: if (first number == 1) SUCCEED else if (first number >= 9) FAIL else { first = first number rest = rest of stream for each (n in rest) { if (n == 1) FAIL else if (n == first) SUCCEED else continue } } Here is a possible mutable implementation: sealed trait Result case object Fail extends Result case object Succeed extends Result case object NoResult extends Result class StreamListener { private var target: Option[Int] = None def evaluate(n: Int): Result = target match { case None => if (n == 1) Succeed else if (n >= 9) Fail else { target = Some(n) NoResult } case Some(t) => if (n == t) Succeed else if (n == 1) Fail else NoResult } } This will work but smells to me. StreamListener.evaluate is not referentially transparent. And the use of the NoResult token just doesn't feel right. It does have the advantage though of being clear and easy to use/code. Besides there has to be a functional solution to this right? I've come up with 2 other possible options: Having evaluate return a (possibly new) StreamListener, but this means I would have to make Result a subtype of StreamListener which doesn't feel right. Letting evaluate take a Stream[Int] as a parameter and letting the StreamListener be in charge of consuming as much of the Stream as it needs to determine failure or success. The problem I see with this approach is that the class that registers the listeners should query each listener after each number is generated and take appropriate action immediately upon failure or success. With this approach, I don't see how that could happen since each listener is forcing evaluation of the Stream until it completes evaluation. There is no concept here of a single number generation. Is there any standard scala/fp idiom I'm overlooking here?

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  • Rails functional testing without migrations

    - by Brian D.
    The name pretty much says it all. Does anyone know how to accomplish functional testing when you are not using migrations in Rails? I'd be open to any advice or third party libraries (if there are any). I thought of creating my own plugin to address this but it seems like a pretty big task and would rather not do this unless necessary. Thanks in advance.

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  • Learning functional/clojure programming - practical excersises?

    - by Konrad Garus
    I'm learning functional programming with Clojure. What practical excersises can you recommend? Online repositories with solutions would be perfect. One idea I can think of is going through all the popular algorithms on sorting, trees, graphs etc. and implementing them in Clojure myself. While it could work, it may be pretty steep and I'm likely to do it inefficiently (compared to someone who knows what she's doing).

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  • Functional programming approach for Java's input/output streams

    - by Elazar Leibovich
    I'm using Java's DataInputStream with scala to parse some simple binary file (which is very bad exprerience due to the lack of unsigned types, even in scala, but that's a different story). However I find myself forced to use mutable data structure, since Java's streams are inherently state preserving entities. What's a good design to wrap Java's streams with nice functional data structure?

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  • functional dependencies vs type families

    - by mhwombat
    I'm developing a framework for running experiments with artificial life, and I'm trying to use type families instead of functional dependencies. Type families seems to be the preferred approach among Haskellers, but I've run into a situation where functional dependencies seem like a better fit. Am I missing a trick? Here's the design using type families. (This code compiles OK.) {-# LANGUAGE TypeFamilies, FlexibleContexts #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u => a -> StateT u IO a -- plus other functions class Universe u where type MyAgent u :: * withAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } defaultWithAgent :: (MyAgent u -> StateT u IO (MyAgent u)) -> String -> StateT u IO () defaultWithAgent = undefined -- stub -- plus default implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- .. and they'll also need to make SimpleUniverse an instance of Universe -- for their agent type. -- instance Universe SimpleUniverse where type MyAgent SimpleUniverse = Bug withAgent = defaultWithAgent -- boilerplate -- plus similar boilerplate for other functions Is there a way to avoid forcing my users to write those last two lines of boilerplate? Compare with the version using fundeps, below, which seems to make things simpler for my users. (The use of UndecideableInstances may be a red flag.) (This code also compiles OK.) {-# LANGUAGE MultiParamTypeClasses, FunctionalDependencies, FlexibleInstances, UndecidableInstances #-} import Control.Monad.State (StateT) class Agent a where agentId :: a -> String liveALittle :: Universe u a => a -> StateT u IO a -- plus other functions class Universe u a | u -> a where withAgent :: Agent a => (a -> StateT u IO a) -> String -> StateT u IO () -- plus other functions data SimpleUniverse = SimpleUniverse { mainDir :: FilePath -- plus other fields } instance Universe SimpleUniverse a where withAgent = undefined -- stub -- plus implementations for other functions -- -- In order to use my framework, the user will need to create a typeclass -- that implements the Agent class... -- data Bug = Bug String deriving (Show, Eq) instance Agent Bug where agentId (Bug s) = s liveALittle bug = return bug -- stub -- -- And now my users only have to write stuff like... -- u :: SimpleUniverse u = SimpleUniverse "mydir"

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  • Is copy paste programming bad ?

    - by ring bearer
    With plain google as well as google code search tools it is easy to find how to program using some resource or solve certain problems ( such as a Java class, or a ftp block in perl etc) and so developers are so tempted to just purely copy paste the code (in a way re-use) - is this an incompetency? I have done this myself though I think I am a better programmer than many others I have seen. Who has the time to RTFM? In this age of information abundance, I do not think that copy paste programming is bad. Isn't that what sites like stackoverflow do anyway? People ask - ok here is my problem - how to solve it? now someone will post complete code and the person who asked the question would simply copy paste the most voted answer. No matter how small the problem is. I am working with a bunch of young coders who heavily rely on internet to get their job done. I see convenience (for example, you may be quite good with algorithms and such but you may not know how to use a BufferedReader in Java - would you read complete Javadoc for BufferedReader or look up some example of using it somewhere??) in copy pasting and modifying code to get the job done. What are the real dangers of copy paste coding that can impact their competency?

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  • Thread safe GUI programming

    - by James
    I have been programming Java with swing for a couple of years now, and always accepted that GUI interactions had to happen on the Event Dispatch Thread. I recently started to use GTK+ for C applications and was unsurprised to find that GUI interactions had to be called on gtk_main. Similarly, I looked at SWT to see in what ways it was different to Swing and to see if it was worth using, and again found the UI thread idea, and I am sure that these 3 are not the only toolkits to use this model. I was wondering if there is a reason for this design i.e. what is the reason for keeping UI modifications isolated to a single thread. I can see why some modifications may cause issues (like modifying a list while it is being drawn), but I do not see why these concerns pass on to the user of the API. Is there a limit imposed by an operating system? Is there a good reason these concerns are not 'hidden' (i.e. some form of synchronization that is invisible to the user)? Is there any (even purely conceptual) way of creating a thread safe graphics library, or is such a thing actually impossible? I found this http://blogs.operationaldynamics.com/andrew/software/gnome-desktop/gtk-thread-awareness which seems to describe GTK differently to how I understood it (although my understanding was the same as many people's) How does this differ to other toolkits? Is it possible to implement this in Swing (as the EDT model does not actually prevent access from other threads, it just often leads to Exceptions)

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  • C# Threading Background Process - Programming - How to?

    - by Magic
    Hello...I have been given the horrible task of doing this. Launch the website Take a screenshot Fill in the form details, click on Next Take a screenshot ... ... ... Rinse. Repeat. Now, with various combinations, this comes up to 300 screenshots. And I have to do this for 4 different browsers. Chrome, Firefox, IE 6 and IE 7. I cannot use tools which will capture the screenshot and store them, such as, SnagIT. I need to take a screenshot, copy it to a Word Document and take the second screenshot and take it to a Word Document. I thought, I will write a tiny utility which will help me do this. Here is the requirement spec that I put up for it - An executable which once launched seats itself in the System Tray. While it is active, all instances of Key Press (Print Scrn), it should write the contents to a Word Document as defined (either a default path or a user defined one). Save the document periodically. Now, my question is - if I am going to develop this using C# (Winforms application), how do I go about doing this. I can do a fair bit of C# programming and I am willing to learn. But I am not able to locate the references for how to do a background process so that it runs in the background. And while it runs, it has to capture the Print Scrn command. Can you folks point me to the right material where I can learn this? Theoretical references should suffice. But if there are practical references, then nothing like it. Thanks!

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