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  • Audio input problem in Ubuntu 9.10

    - by Andrea Ambu
    My audio input is a mix of my mic output and my sound card output. I'd like it to be just my mic output. I was able to do so in Ubuntu 9.04 but the interface is 9.10 is totally changed and I tried every my creativity was able to think. It's really annoying when talking to other people over the internet because they keep hearing their voice back. I'm not sure I explained it in clear way so I'll give you an example: What I do: I put an mp3 on play or a video on youtube then open a recorder and start to talk on my mic. What happens: both my voice and audio from mp3/youtube get reordered, even if I put headphones volume to 0 (via hardware). What I'd like to happen: Only my voice should be recorded. I'm sure I'm missing some technical term, but that's the problem and I'd like to solve it in Ubuntu 9.10, any idea?

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  • Do input template languages exist?

    - by marczellm
    When I have to create some textual representation of data, I can use a template language, so that my code does not have to worry about the structure of the output file - I can sometimes even write code that's independent of whether the output is XML, LaTeX or any other plain text. A simple example: Template (in separate file): <someXmlTag> $variableName </someXmlTag> Code: Template(temstring).substitute(variableName="value") Result (written to output file): <someXmlTag> value </someXmlTag> I want to do the same, but in the opposite direction. I have XML or plain text or whatever files to input. I want to describe the input structure in a separate file that looks like the input but has these variable declarations in it, and I want to handle it with code that's independent of the structure. Is there a library for this concept? (We usually handle XML input by using an XML parser library to describe the input structure in program code, handle plaintext input by writing regexes in code, and don't handle LaTeX input because LaTeX can't really be parsed.)

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  • An alternative to reading input from Java's System.in

    - by dvanaria
    I’m working on the UVa Online Judge problem set archive as a way to practice Java, and as a way to practice data structures and algorithms in general. They give an example input file to submit to the online judge to use as a starting point (it’s the solution to problem 100). Input from the standard input stream (java.lang.System.in) is required as part of any solution on this site, but I can’t understand the implementation of reading from System.in they give in their example solution. It’s true that the input file could consist of any variation of integers, strings, etc, but every solution program requires reading basic lines of text input from System.in, one line at a time. There has to be a better (simpler and more robust) method of gathering data from the standard input stream in Java than this: public static String readLn(int maxLg) { byte lin[] = new byte[maxLg]; int lg = 0, car = -1; String line = “”; try { while (lg < maxLg) { car = System.in.read(); if ((car < 0) || (car == ‘\n’)) { break; } lin[lg++] += car; } } catch (java.io.IOException e) { return (null); } if ((car < 0) && (lg == 0)) { return (null); // eof } return (new String(lin, 0, lg)); } I’m really surprised by this. It looks like something pulled directly from K&R’s “C Programming Language” (a great book regardless), minus the access level modifer and exception handling, etc. Even though I understand the implementation, it just seems like it was written by a C programmer and bypasses most of Java’s object oriented nature. Isn’t there a better way to do this, using the StringTokenizer class or maybe using the split method of String or the java.util.regex package instead?

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  • Programming style question on how to code functions

    - by shawnjan
    Hey all! So, I was just coding a bit today, and I realized that I don't have much consistency when it comes to a coding style when programming functions. One of my main concerns is whether or not its proper to code it so that you check that the input of the user is valid OUTSIDE of the function, or just throw the values passed by the user into the function and check if the values are valid in there. Let me sketch an example: I have a function that lists hosts based on an environment, and I want to be able to split the environment into chunks of hosts. So an example of the usage is this: listhosts -e testenv -s 2 1 This will get all the hosts from the "testenv", split it up into two parts, and it is displaying part one. In my code, I have a function that you pass it in a list, and it returns a list of lists based on you parameters for splitting. BUT, before I pass it a list, I first verify the parameters in my MAIN during the getops process, so in the main I check to make sure there are no negatives passed by the user, I make sure the user didnt request to split into say, 4 parts, but asking to display part 5 (which would not be valid), etc. tl;dr: Would you check the validity of a users input the flow of you're MAIN class, or would you do a check in your function itself, and either return a valid response in the case of valid input, or return NULL in the case of invalid input? Obviously both methods work, I'm just interested to hear from experts as to which approach is better :) Thanks for any comments and suggestions you guys have!

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  • Update Input Value With jQuery, Old Value Submitted to Form

    - by Tyler DeWitt
    I've got a form with an input with id/name league_id <form accept-charset="UTF-8" action="/user" method="post"><div style="margin:0;padding:0;display:inline"><input name="utf8" type="hidden" value="?"><input name="authenticity_token" type="hidden" value="bb92urX83ivxOZZJzWLJMcr5ZSuamowO9O9Sxh5gqKo="></div> <input id="league_id" name="league_id" type="text" value="11"> <select class="sport_selector" id="sport_type_id" name="sport_type_id"><option value="5" selected="selected">Football</option> <option value="25">Women's Soccer</option> <option value="30">Volleyball</option> <option value="10">Men's Soccer</option></select> <input name="commit" type="submit" value="Save changes"> </form> In another part of my page, I have a drop down that, when changed, clears the value of league_id $("#sport_type_id").change -> $("#league_id").val(null) $(this).parents('form:first').submit() If I debug this page, I can see the value get wiped from the text box, but when the form is submitted, my controller always gets the old value. I tried changing the name of the input and got the same results.

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  • how to remove trailing and leading whitespace for user-provided input in dos?

    - by OopOop
    I know how to do this when the variable is pre-defined. However, when asking for the user to enter in some kind of input, how do I trim leading and trailing whitespace? This is what I have so far: @echo off set /p input=: echo. The input is %input% before ::trim left whitespace for /f "tokens=* delims= " %%a in ("%input%") do set input=%%a ::trim right whitespace (up to 100 spaces at the end) for /l %%a in (1,1,100) do if "!input:~-1!"==" " set input=!input:~0,-1! echo. The input is %input% after pause Thank you! :)

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • javascript to reference input IDs in php loop and pass values back to same input ID

    - by Smudger
    I have a form which is essentially an autocomplete input box. I can get this to work perfectly for a single text box. What I need to do is create unique input boxes by using a php for loop. This will use the counter $i to give each input box a unique name and id. The problem is that the unique value of the input box needs to be passed to the javascript. this will then pass the inputted data to the external php page and return the mysql results. As mentioned I have this working for a single input box but need assistance with passing the correct values to the javascript and returning it to correct input box. existing code for working solution (first row works only, all other rows update first row input box) <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(inputString) { if(inputString.length == 0) { // Hide the suggestion box. $('#suggestions').hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString+""}, function(data){ if(data.length >0) { $('#suggestions').show(); $('#autoSuggestionsList').html(data); } }); } } // lookup function fill(thisValue) { $('#inputString').val(thisValue); setTimeout("$('#suggestions').hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> code for autocompleteperson.php is: $query = $db->query("SELECT fullname FROM Persons WHERE fullname LIKE '$queryString%' LIMIT 10"); if($query) { while ($result = $query ->fetch_object()) { echo '<li onClick="fill(\''.$result->fullname.'\');">'.$result->fullname.'</li>'; } } in order to get it to work for all rows, I include the counter $i in each of the file names as below: <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(inputString<? echo $i; ?>) { if(inputString<? echo $i; ?>.length == 0) { // Hide the suggestion box. $('#suggestions<? echo $i; ?>').hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString<? echo $i; ?>+""}, function(data){ if(data.length >0) { $('#suggestions<? echo $i; ?>').show(); $('#autoSuggestionsList<? echo $i; ?>').html(data); } }); } } // lookup function fill(thisValue) { $('#inputString<? echo $i; ?>').val(thisValue); setTimeout("$('#suggestions<? echo $i; ?>').hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString<? echo $i; ?>" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions<? echo $i; ?>" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList<? echo $i; ?>"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> The autocomplete suggestion works (although always shown on first row) but when selecting the data always returns to row 1, even if input was on row 5. I have a feeling this has to do with the fill() but not sure? is it due the the autocomplete page code? or does the fill referencing ThisValue have something to do with it. example of this page (as above) can be found here Thanks for the assistance, much appreciated. UPDATE - LOLO <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function lookup(i, inputString) { if(inputValue.length == 0) { // Hide the suggestion box. $('#suggestions' + i).hide(); } else { $.post("autocompleteperson.php", {queryString: ""+inputString+""}, function(data){ if(data.length >0) { $('#suggestions' + i).show(); $('#autoSuggestionsList' + i).html(data); } }); } } // lookup function fill(i, thisValue) { $('#inputString' + i).val(thisValue); setTimeout("$('#suggestions' + i).hide();", 200); } </script> </head> <body> <form name="form1" id="form1" action="addepartment.php" method="post"> <table> <? for ( $i = 1; $i <=10; $i++ ) { ?> <tr> <td> <? echo $i; ?></td> <td> <div> <input type="text" size="30" value="" id="inputString<?php echo $i; ?>" onkeyup="lookup(this.value);" onblur="fill();" /> </div> <div class="suggestionsBox" id="suggestions<? echo $i; ?>" style="display: none;"> <img src="upArrow.png" style="position: relative; top: -12px; left: 20px;" alt="upArrow" /> <div class="suggestionList" id="autoSuggestionsList<? echo $i; ?>"> &nbsp; </div> </div> </td> </tr> <? } ?> </table> </body> </html> google chrome catched the following errors: first line on input, second line on loosing focus

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  • Chained inequality notation in programming languages

    - by Davorin
    Is there a programming language that supports chained notation a < b < c to be used instead of a < b and b < c in conditional statements? Example: if ( 2 < x < 5 ) if ( 2 < x && x < 5 ) First statementlooks better to me, it's easier to understand and the compiler could use transitivity property to warn about mistakes (e.g. 5 < x < 2 would give a warning).

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  • adding Form Validation Javacript of jquery???

    - by user634599
    How can I add inline Validation to make sure a choice of radio input must be selected <script type="text/javascript"> function choosePage() { if(document.getElementById('weightloss').form1_option1.checked) { window.location.replace( "http://google.com/" ); } if(document.getElementById('weightloss').form1_option2.checked) { window.location.replace( "http://yahoo.com/" ); } } </script> <form id="weightloss"> <input type="radio" id="form1_option1" name="weight-loss" value="5_day" class="plan"> <label for="form1_option1"> 5 Day - All Inclusive Price</label><br> <input type="radio" id="form1_option2" name="weight-loss" value="7_day"> <label for="form1_option2"> 7 Day - All Inclusive Price</label><br> <input type="button" value="Place Order" alt="Submit button" class="orange_btn" onclick="choosePage()"> </form>

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  • High-level languages for out-of-the-box GUI desktop application programming

    - by Omeoe
    After I discontinued programming in C++ while entering into web authoring I was spoilt by PHP's high level constructs like hash tables or its dynamic, weak typing. I remembered the angst of C/C++ pointers and the maze of low-level Win32 API handles and message loops and that prevented me from utilizing environments like Code::Blocks for desktop applications. I am also not very fond of bulky, statically-typed C#/.NET environment. Any other ideas?

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  • Languages for implementing decision trees

    - by Shailesh Tainwala
    What would be a good choice of programming language in which to implement a decision tree? The results of the implementation will be for personal use only, so no need to consider ability to publish etc. I have heard that Octave is a good option, can anyone explain why a matrix based language is recommended for implementing decision trees?

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  • Can you help me think of problems for my programming language?

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • Things you should implement in your own programming language

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • Primary language - QtC++, C#, Java?

    - by Airjoe
    I'm looking for some input, but let me start with a bit of background (for tl;dr skip to end). I'm an IT major with a concentration in networking. While I'm not a CS major nor do I want to program as a vocation, I do consider myself a programmer and do pretty well with the concepts involved. I've been programming since about 6th grade, started out with a proprietary game creation language that made my transition into C++ at college pretty easy. I like to make programs for myself and friends, and have been paid to program for local businesses. A bit about that- I wrote some programs for a couple local businesses in my senior year in high school. I wrote management systems for local shops (inventory, phone/pos orders, timeclock, customer info, and more stuff I can't remember). It definitely turned out to be over my head, as I had never had any formal programming education. It was a great learning experience, but damn was it crappy code. Oh yeah, by the way, it was all vb6. So, I've used vb6 pretty extensively, I've used c++ in my classes (intro to programming up to algorithms), used Java a little bit in another class (had to write a ping client program, pretty easy) and used Java for some simple Project Euler problems to help learn syntax and such when writing the program for the class. I've also used C# a bit for my own simple personal projects (simple programs, one which would just generate an HTTP request on a list of websites and notify if one responded unexpectedly or not at all, and another which just held a list of things to do and periodically reminded me to do them), things I would've written in vb6 a year or two ago. I've just started using Qt C++ for some undergrad research I'm working on. Now I've had some formal education, I [think I] understand organization in programming a lot better (I didn't even use classes in my vb6 programs where I really should have), how it's important to structure code, split into functions where appropriate, document properly, efficiency both in memory and speed, dynamic and modular programming etc. I was looking for some input on which language to pick up as my "primary". As I'm not a "real programmer", it will be mostly hobby projects, but will include some 'real' projects I'm sure. From my perspective: QtC++ and Java are cross platform, which is cool. Java and C# run in a virtual machine, but I'm not sure if that's a big deal (something extra to distribute, possibly a bit slower? I think Qt would require additional distributables too, right?). I don't really know too much more than this, so I appreciate any help, thanks! TL;DR Am an avocational programmer looking for a language, want quick and straight forward development, liked vb6, will be working with database driven GUI apps- should I go with QtC++, Java, C#, or perhaps something else?

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  • user input of one php script pass to another php without modification in first php script

    - by ish12
    hi all.. Consider two php scripts(o.php & t.php) o.php contains both html and php. html here gets user input for eg:user name and password this information is passed to php using php-self. I want the user input of o.php passed to t.php without any modification in o.php. I ve used include and require in the t.php but the problem is it displays the output of o.php but i need only the user input values from o.php without displaying the output of o.php. Using functions or session in o.php we can pass user input but am in the situation tat i should not add or modify o.php. thanks in advance!!

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  • What do the 4 keyboard input method systems in 10.04 mean?

    - by Android Eve
    I am trying to install another language support (in addition to the default US). Checking that language checkbox in "Install / Remove Languages..." wasn't too difficult. :) But now I want to add keyboard support, too, for that language. Again, I am prompted with a nice listbox with the following 4 options: none ibus lo-gtk th-gtk But I have no idea what these mean. I googled "ubuntu 10.04 keyboard input method system none ibus lo-gtk th-gtk" but all I could find was descriptions of problems, not an actual definition. Could you please point me to a webpage where I can learn about the meanings of these 4 different methods and +'s and -'s of each?

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