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  • In Ruby, how to write a method to display any object's instance variable names and its values

    - by Jian Lin
    Given any object in Ruby (on Rails), how can I write a method so that it will display that object's instance variable names and its values, like this: @x: 1 @y: 2 @link_to_point: #<Point:0x10031b298 @y=20, @x=38> I also want to be able to print <br> to the end of each instance variable's value so as to print them out nicely on a webpage. the difficulty now seems to be that not every instance variable has an accessor, so it can't be called with obj.send(var_name) (the var_name has the "@" removed, so "@x" becomes "x")

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  • Using Git or Mercurial, how would you know when you do a clone or a pull, no one is checking in file

    - by Jian Lin
    Using Git or Mercurial, how would you know when you do a clone or a pull, no one is checking in files (pushing it)? It can be important that: 1) You never know it is in an inconsistent state, so you try for 2 hours trying to debug the code for what's wrong. 2) With all the framework code -- potentially hundreds of files -- if some files are inconsistent with the other, can't the rake db:migrate or script/generate controller cause some damage or inconsistencies to the code base?

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  • Answer to: How to make Facebook FBML valid (XHTML)!

    - by Michael
    Hi guys, Found this nice article: http://www.ka-mediendesign.com/blog/facebook-markup-language-in-xhtml/ It's german but you can use the google translator. This is the answer to the question "how to make Facebook FBML code - Valid [closed]". Very simple. The social plugins are on this site, too. And the page is valid xhtml 1.1! Cheers, Michael

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  • HLSL/XNA Ambient light texture mixed up with multi pass lighting

    - by Manu-EPITA
    I've been having some troubles lately with lighting. I have found a source on google which is working pretty good on the example. However, when I try to implement it to my current project, I am getting some very weird bugs. The main one is that my textures are "mixed up" when I only activate the ambient light, which means that a model gets the texture of another one . I am using the same effect for every meshes of my models. I guess this could be the problem, but I don't really know how to "reset" an effect for a new model. Is it possible? Here is my shader: float4x4 WVP; float4x4 WVP; float3x3 World; float3 Ke; float3 Ka; float3 Kd; float3 Ks; float specularPower; float3 globalAmbient; float3 lightColor; float3 eyePosition; float3 lightDirection; float3 lightPosition; float spotPower; texture2D Texture; sampler2D texSampler = sampler_state { Texture = <Texture>; MinFilter = anisotropic; MagFilter = anisotropic; MipFilter = linear; MaxAnisotropy = 16; }; struct VertexShaderInput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 PositionO: TEXCOORD1; float3 Normal : NORMAL0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WVP); output.Normal = input.Normal; output.PositionO = input.Position.xyz; output.Texture = input.Texture; return output; } float4 PSAmbient(VertexShaderOutput input) : COLOR0 { return float4(Ka*globalAmbient + Ke,1) * tex2D(texSampler,input.Texture); } float4 PSDirectionalLight(VertexShaderOutput input) : COLOR0 { //Difuze float3 L = normalize(-lightDirection); float diffuseLight = max(dot(input.Normal,L), 0); float3 diffuse = Kd*lightColor*diffuseLight; //Specular float3 V = normalize(eyePosition - input.PositionO); float3 H = normalize(L + V); float specularLight = pow(max(dot(input.Normal,H),0),specularPower); if(diffuseLight<=0) specularLight=0; float3 specular = Ks * lightColor * specularLight; //sum all light components float3 light = diffuse + specular; return float4(light,1) * tex2D(texSampler,input.Texture); } technique MultiPassLight { pass Ambient { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PSAmbient(); } pass Directional { PixelShader = compile ps_3_0 PSDirectionalLight(); } } And here is how I actually apply my effects: public void ApplyLights(ModelMesh mesh, Matrix world, Texture2D modelTexture, Camera camera, Effect effect, GraphicsDevice graphicsDevice) { graphicsDevice.BlendState = BlendState.Opaque; effect.CurrentTechnique.Passes["Ambient"].Apply(); foreach (ModelMeshPart part in mesh.MeshParts) { graphicsDevice.SetVertexBuffer(part.VertexBuffer); graphicsDevice.Indices = part.IndexBuffer; // Texturing graphicsDevice.BlendState = BlendState.AlphaBlend; if (modelTexture != null) { effect.Parameters["Texture"].SetValue( modelTexture ); } graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); // Applying our shader to all the mesh parts effect.Parameters["WVP"].SetValue( world * camera.View * camera.Projection ); effect.Parameters["World"].SetValue(world); effect.Parameters["eyePosition"].SetValue( camera.Position ); graphicsDevice.BlendState = BlendState.Additive; // Drawing lights foreach (DirectionalLight light in DirectionalLights) { effect.Parameters["lightColor"].SetValue(light.Color.ToVector3()); effect.Parameters["lightDirection"].SetValue(light.Direction); // Applying changes and drawing them effect.CurrentTechnique.Passes["Directional"].Apply(); graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); } } I am also applying this when loading the effect: effect.Parameters["lightColor"].SetValue(Color.White.ToVector3()); effect.Parameters["globalAmbient"].SetValue(Color.White.ToVector3()); effect.Parameters["Ke"].SetValue(0.0f); effect.Parameters["Ka"].SetValue(0.01f); effect.Parameters["Kd"].SetValue(1.0f); effect.Parameters["Ks"].SetValue(0.3f); effect.Parameters["specularPower"].SetValue(100); Thank you very much UPDATE: I tried to load an effect for each model when drawing, but it doesn't seem to have changed anything. I suppose it is because XNA detects that the effect has already been loaded before and doesn't want to load a new one. Any idea why?

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  • La Playstation 3 de Sony ne supportera plus Linux ou les autres systèmes d'exploitation

    La Playstation 3 de Sony ne supportera plus Linux ou les autres systèmes d'exploitation Après le bug de l'an 2010, Sony fait encore parler de lui avec une nouveauté sur la PS3. Sony vient d'annoncer que le firmware version 3.21 enlévera la possibilité d'installer d'autres systèmes d'exploitation. La raison de la firme japonaise est d'enlever un risque de sécurité à leur console fétiche. Par contre, pour beaucoup, la PS3 est une solution peu chère pour avoir un lecteur Blu-ray mais aussi d'avoir le processeur Cell (d'IBM) à disposition. Du coup, la solution logique était d'installer Lin...

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  • Google I/O 2010 - BigQuery and Prediction APIs

    Google I/O 2010 - BigQuery and Prediction APIs Google I/O 2010 - BigQuery and Prediction APIs App Engine 101 Amit Agarwal, Max Lin, Gideon Mann, Siddartha Naidu Google relies heavily on data analysis and has developed many tools to understand large datasets. Two of these tools are now available on a limited sign-up basis to developers: (1) BigQuery: interactive analysis of very large data sets and (2) Prediction API: make informed predictions from your data. We will demonstrate their use and give instructions on how to get access. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 6 0 ratings Time: 57:48 More in Science & Technology

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  • Headset undetected when plugged in

    - by tough
    I have recently installed Ubuntu 12.04 in my machine which was running windows 7. I have been trying to configure the audio to work exactly as it used to work in Windows but never been able to do so. I have followed this link exactly. I am still not getting the required configuration. aslamixer command shows me with 5 adjustable controls as shown below Master "adjustable" Speaker "adjustable" PCM "adjustable" Front "adjustable" AND Beep "adjustable" Mic Jack Mic In or Lin In S/PDIF OO "in a box" S/PDIF D OO "in a box" S/PDIF P DIGITAL or Analog M It does not detect the headset jack when plugged in. I here mean to say that the sound form the speakers does not go off when I plug in my headset jack. How can I make this working. Some other googling also did not help. I am on Hp Pavilion DV7 machine. The chip is IDT 92HD75B3X5 and the card is HDA ATI SB.

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  • permission denied errors while starting namenode in hadoop 2.2.0

    - by Riddle
    I recently installed hadoop2.2.0 on my desktop running : Linux livingstream 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Lin I am able to format the namenode just fine , however when I start the namenode using the following command: hadoop-daemon.sh start namenode I get the following permission errors , can anyone please help me with these errors: hduser@livingstream:/usr/local/hadoop$ hadoop-daemon.sh start namenode mkdir: cannot create directory `/var/run/hadoop': Permission denied starting namenode, logging to /var/log/hadoop/hduser/hadoop-hduser-namenode- livingstream.out /usr/sbin/hadoop-daemon.sh: line 138: /var/run/hadoop/hadoop-hduser-namenode.pid: No such file or directory Can you please help me with these errors. Best Regards, Ishan

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  • How do I install Gyachi on PPC Ubuntu 12.04.1?

    - by Sergiu
    So I'm trying to install Gyachi on my iMac G5 runnig Ubuntu 12.04.1 but I can't seem to find a package that works on powerpc interface. I did find some powerpc enterprise Linux.rpm builds on the internet but I have no idea how to install them. This is the lin: http://rpmfind.net/linux/RPM/epel/5/ppc/gyachi-1.1.71-5.el5.ppc.html Does anyone know how to install that, or would it work? Is there any Skype alternative that has both audio and video for Ubuntu? In my knowledge, Gyachi is the only one that at least does both audio and video for Yahoo.

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  • Management Software in Java for Networked Bus Systems

    - by Geertjan
    Telemotive AG develops complex networked bus systems such as Ethernet, MOST, CAN, FlexRay, LIN and Bluetooth as well as in-house product developments in infotainment, entertainment, and telematics related to driver assistance, connectivity, diagnosis, and e-mobility. Devices such as those developed by Telemotive typically come with management software, so that the device can be configured. (Just like an internet router comes with management software too.) The blue AdmiraL is a development and analysis device for the APIX (Automotive Pixel Link) technology. Here is its management tool: The blue PiraT is an optimised multi-data logger, developed by Telemotive specifically for the automotive industry. With the blue PiraT the communication of bus systems and control units are monitored and relevant data can be recorded very precisely. And here is how the tool is managed: Both applications are created in Java and, as clearly indicated in many ways in the screenshots above, are based on the NetBeans Platform. More details can be found on the Telemotive site.

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  • Community Events in Köln (October) and Copenhagen November #ssas #tabular #powerpivot

    - by Marco Russo (SQLBI)
    Short update about community events in Europe where I will speak.On October 11 I will present DAX in Action in Köln - all details in the PASS local chapter here: http://www.sqlpass.de/Regionen/Deutschland/K%C3%B6lnBonnD%C3%BCsseldorf.aspxI will be speaking at a community event in Copenhagen on November 21, 2012. The session will be Excel 2013 PowerPivot in Action and details about time and location are available here: http://msbip.dk/events/30/msbip-mode-nr-9/I will be in Köln and Copenhagen to teach the SSAS Tabular Workshop. The workshop in Köln is the first in Germany and I look forward to meet new BI developers there.Copenhagen is the second edition after another we delivered this spring. It is a convenient location also for people coming from Malmoe and Göteborg in Sweden. Last event in Copenhagen were conflicting with a large event in Sweden, maybe this time I'll meet more people coming from the other side of the Øresund Bridge!Many other dates and location are available on the SSAS Tabular Workshop website.

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  • Set DllImport attribute dynamically

    - by matt-bond
    I am making use of an external unmanaged dll using PInvoke and the DllImport attribute. eg. [DllImport("mcs_apiD.dll", CharSet = CharSet.Auto)] private static extern byte start_api(byte pid, byte stat, byte dbg, byte ka); I am wondering if it is possible to alter the dll file details (mcs_apiD.dll in this example) dynmically in some manner, if for instance I wanted to build against another dll version

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  • Summary of the last decade of garbage collection?

    - by Ben Karel
    I've been reading through the Jones & Lin book on garbage collection, which was published in 1996. Obviously, the computing world has changed dramatically since then: multicore, out-of-order chips with large caches, and even larger main memory in desktops. The world has also more-or-less settled on the x86 and ARM microarchitectures for most consumer-facing systems. How has the field of garbage collection changed since the seminal book was published?

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  • problem with list return type??

    - by kaushik
    my list has value such as m=[['na','1','2']['ka','31','45']['ra','3','5'] d=0 r=2 t=m[d][r] print t # this is givin number i.e 2 Now when I use this value u=[] u=m[t] I am getting an err msg saying type error list does take str values... i want to use like this how can i convert that t into a integer?? please suggest.. thanks..

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