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  • apache fails to connect to tomcat (Worker config?)

    - by techventure
    I have a tomcat 6 with follwoing server.xml: <Connector port="8253" maxThreads="150" minSpareThreads="25" maxSpareThreads="75" enableLookups="false" redirectPort="8445" acceptCount="100" debug="0" connectionTimeout="20000" disableUploadTimeout="true" /> <Connector port="8014" protocol="AJP/1.3" redirectPort="8445" /> and in added worker.properties: # Set properties for worker4 (ajp13) worker.worker4.type=ajp13 worker.worker4.host=localhost worker.worker4.port=8014 and i put in httpd.conf: JkMount /myWebApp/* worker4 It is not working a as trying to navigate to www1.myCompany.com/myWebApp gives "Service Temporarily Unavailable". I checked in tomcat catalina.out and it says: INFO: JK: ajp13 listening on /0.0.0.0:8014 UPDATE: i put mod_jk log level to debug and below is the result: [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_open::jk_uri_worker_map.c (770): rule map size is 8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_add::jk_uri_worker_map.c (720): wildchar rule '/myWebApp/*=worker4' source 'JkMount' was added [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after map open: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] init_jk::mod_jk.c (3123): Setting default connection pool max size to 1 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.list' with value 'worker1,worker2,worker3,worker4' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.type' with value 'ajp13' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.host' with value 'localhost' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.port' with value '8014' to map. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_resolve_references::jk_map.c (774): Checking for references with prefix worker. with wildcard (recursion 1) [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_shm_calculate_size::jk_shm.c (132): shared memory will contain 4 ajp workers of size 256 and 0 lb workers of size 320 with 0 members of size 320+256 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [error] init_jk::mod_jk.c (3166): Initializing shm:/var/log/httpd/mod_jk.shm.9552 errno=13. Load balancing workers will not function properly. [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'ServerRoot' -> '/etc/httpd' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.list' -> 'worker1,worker2,worker3,worker4' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.port' -> '8009' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.port' -> '8010' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.port' -> '8112' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.port' -> '8014' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] build_worker_map::jk_worker.c (242): creating worker worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_create_worker::jk_worker.c (146): about to create instance worker4 of ajp13 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_create_worker::jk_worker.c (159): about to validate and init worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_validate::jk_ajp_common.c (2512): worker worker4 contact is 'localhost:8014' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2699): setting endpoint options: [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2702): keepalive: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2706): socket timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2710): socket connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2714): buffer size: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2718): pool timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2722): ping timeout: 10000 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2726): connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2730): reply timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2734): prepost timeout: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2738): recovery options: 0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2742): retries: 2 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2746): max packet size: 8192 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_init::jk_ajp_common.c (2750): retry interval: 100 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] ajp_create_endpoint_cache::jk_ajp_common.c (2562): setting connection pool size to 1 with min 1 and acquire timeout 200 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_ext::jk_uri_worker_map.c (512): Checking extension for worker 3: worker4 of type ajp13 (2) [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after extension stripping: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9552:3086317328] [debug] uri_worker_map_switch::jk_uri_worker_map.c (482): Switching uri worker map from index 0 to index 1 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_open::jk_uri_worker_map.c (770): rule map size is 8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_add::jk_uri_worker_map.c (720): wildchar rule '/myWebApp/*=worker4' source 'JkMount' was added [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after map open: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #0: uri=/jsp-examples/* worker=worker1 context=/jsp-examples/* source=JkMount type=Wildchar len=15 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_set_time_fmt::jk_util.c (458): Pre-processed log time stamp format is '[%a %b %d %H:%M:%S %Y] ' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] init_jk::mod_jk.c (3123): Setting default connection pool max size to 1 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.list' with value 'worker1,worker2,worker3,worker4' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.type' with value 'ajp13' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.host' with value 'localhost' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_read_property::jk_map.c (491): Adding property 'worker.worker4.port' with value '8014' to map. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_resolve_references::jk_map.c (774): Checking for references with prefix worker. with wildcard (recursion 1) [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_shm_calculate_size::jk_shm.c (132): shared memory will contain 4 ajp workers of size 256 and 0 lb workers of size 320 with 0 members of size 320+256 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [error] init_jk::mod_jk.c (3166): Initializing shm:/var/log/httpd/mod_jk.shm.9553 errno=13. Load balancing workers will not function properly. [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'ServerRoot' -> '/etc/httpd' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.list' -> 'worker1,worker2,worker3,worker4' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker1.port' -> '8009' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker2.port' -> '8010' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker3.port' -> '8112' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.type' -> 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.host' -> 'localhost' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] jk_map_dump::jk_map.c (589): Dump of map: 'worker.worker4.port' -> '8014' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] build_worker_map::jk_worker.c (242): creating worker worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_create_worker::jk_worker.c (146): about to create instance worker4 of ajp13 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_create_worker::jk_worker.c (159): about to validate and init worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_validate::jk_ajp_common.c (2512): worker worker4 contact is 'localhost:8014' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2699): setting endpoint options: [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2702): keepalive: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2706): socket timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2710): socket connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2714): buffer size: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2718): pool timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2722): ping timeout: 10000 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2726): connect timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2730): reply timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2734): prepost timeout: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2738): recovery options: 0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2742): retries: 2 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2746): max packet size: 8192 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_init::jk_ajp_common.c (2750): retry interval: 100 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] ajp_create_endpoint_cache::jk_ajp_common.c (2562): setting connection pool size to 1 with min 1 and acquire timeout 200 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [info] init_jk::mod_jk.c (3183): mod_jk/1.2.28 initialized [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_ext::jk_uri_worker_map.c (512): Checking extension for worker 3: worker4 of type ajp13 (2) [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (171): uri map dump after extension stripping: index=0 file='(null)' reject_unsafe=0 reload=60 modified=0 checked=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 0: size=0 nosize=0 capacity=0 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (176): generation 1: size=8 nosize=0 capacity=8 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_dump::jk_uri_worker_map.c (186): NEXT (1) map #3: uri=/myWebApp/* worker=worker4 context=/myWebApp/* source=JkMount type=Wildchar len=6 [Wed Jun 13 18:44:26 2012] [9553:3086317328] [debug] uri_worker_map_switch::jk_uri_worker_map.c (482): Switching uri worker map from index 0 to index 1 [Wed Jun 13 18:44:26 2012] [9555:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9556:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9557:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9558:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9559:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9560:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9561:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9562:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9563:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9564:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9565:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9567:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9568:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9566:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9569:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:26 2012] [9570:3086317328] [debug] jk_child_init::mod_jk.c (3068): Initialized mod_jk/1.2.28 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] map_uri_to_worker_ext::jk_uri_worker_map.c (1036): Attempting to map URI '/myWebApp/jsp/login.faces' from 8 maps [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] find_match::jk_uri_worker_map.c (850): Attempting to map context URI '/myWebApp/*=worker4' source 'JkMount' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] find_match::jk_uri_worker_map.c (863): Found a wildchar match '/myWebApp/*=worker4' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_handler::mod_jk.c (2459): Into handler jakarta-servlet worker=worker4 r->proxyreq=0 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_get_worker_for_name::jk_worker.c (116): found a worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker1 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker2 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker3 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_maintain::jk_worker.c (339): Maintaining worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] wc_get_name_for_type::jk_worker.c (293): Found worker type 'ajp13' [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] init_ws_service::mod_jk.c (977): Service protocol=HTTP/1.1 method=GET ssl=false host=(null) addr=167.184.214.6 name=www1.myCompany.com.au port=80 auth=(null) user=(null) laddr=10.215.222.78 raddr=167.184.214.6 uri=/myWebApp/jsp/login.faces [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_get_endpoint::jk_ajp_common.c (2977): acquired connection pool slot=0 after 0 retries [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_marshal_into_msgb::jk_ajp_common.c (605): ajp marshaling done [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_service::jk_ajp_common.c (2283): processing worker4 with 2 retries [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_send_request::jk_ajp_common.c (1501): (worker4) all endpoints are disconnected. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (452): socket TCP_NODELAY set to On [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (576): trying to connect socket 18 to 127.0.0.1:8014 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8014 failed (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8014) (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_send_request::jk_ajp_common.c (1507): (worker4) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_service::jk_ajp_common.c (2447): (worker4) sending request to tomcat failed (recoverable), because of error during request sending (attempt=1) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_service::jk_ajp_common.c (2304): retry 1, sleeping for 100 ms before retrying [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_send_request::jk_ajp_common.c (1501): (worker4) all endpoints are disconnected. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (452): socket TCP_NODELAY set to On [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] jk_open_socket::jk_connect.c (576): trying to connect socket 18 to 127.0.0.1:8014 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_open_socket::jk_connect.c (594): connect to 127.0.0.1:8014 failed (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_connect_to_endpoint::jk_ajp_common.c (922): Failed opening socket to (127.0.0.1:8014) (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_send_request::jk_ajp_common.c (1507): (worker4) connecting to backend failed. Tomcat is probably not started or is listening on the wrong port (errno=13) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] ajp_service::jk_ajp_common.c (2447): (worker4) sending request to tomcat failed (recoverable), because of error during request sending (attempt=2) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [error] ajp_service::jk_ajp_common.c (2466): (worker4) connecting to tomcat failed. [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_reset_endpoint::jk_ajp_common.c (743): (worker4) resetting endpoint with sd = 4294967295 (socket shutdown) [Wed Jun 13 18:44:54 2012] [9555:3086317328] [debug] ajp_done::jk_ajp_common.c (2905): recycling connection pool slot=0 for worker worker4 [Wed Jun 13 18:44:54 2012] [9555:3086317328] [info] jk_handler::mod_jk.c (2615): Service error=-3 for worker=worker4 The error i get in browser is: Service Temporarily Unavailable Apache/2.2.3 (Red Hat) Server at www1.myCompany.com.au Port 80 can someone please help and explain what is going on and how it can be resolved?

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  • search map based on key wildcard

    - by Hugo Koopmans
    I have the following map of maps: <map:map xmlns:map="http://marklogic.com/xdmp/map" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <map:entry key="101201"> <map:value> "content" </map:value> </map:entry> ... more maps ... Now I would like to search/filter the map based on the key using a wildcard. Actually I want to filter based on the first 4 characters of the key="101201" so key="1012**". Question: Give me all maps that have a key that is matching '1012*' ... Can that be done efficiently? tx for your time hugo

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  • How can I copy one map into another using std::copy?

    - by Frank
    I would like to copy the content of one std::map into another. Can I use std::copy for that? Obviously, the following code won't work: int main() { typedef std::map<int,double> Map; Map m1; m1[3] = 0.3; m1[5] = 0.5; Map m2; m2[1] = 0.1; std::copy(m1.begin(), m1.end(), m2.begin()); return 0; } Is there any way to make it work with std::copy? Thanks!

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  • Set up DPM to use hardware VSS Provider with EMC Clariion SAN

    - by Ryan
    We recently purchased an EMC Clariion AX4 SAN and we're using it to provide storage for our Hyper-V virtual machines. I've already got the servers registered with it and configured the failover cluster CSV's, etc. I'm wanting to figure out what I have to do to set up the VSS Provider for the SAN, so that Microsoft Data Protection Manager can use it to backup the virtual machines. I'm new when it comes to Clariion SAN's, so I have no idea how to set up the VSS provider. I downloaded something from Powerlink that was labeled VSS Provider and installed it on one of the machines connected to the SAN. It had something to do with a Solutions Enabler (I don't know what that is), but it doesn't really seem like it did anything. I read something that suggested I'd need to have Navisphere Manager to use the VSS Provider on the AX4, but we didn't purchase that - we're just using Navisphere Express. Can anyone help me figure out how to get the VSS Provider up and running?

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  • Mock RequireJS define dependencies with config.map

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/18/mock-requirejs-define-dependencies-with-config.map.aspxI had a module dependency, that I’m pulling down with RequireJS that I needed to use and write tests against. In this case, I don’t care about the actual implementation of the module (it’s simple enough that I’m just avoiding some AJAX calls). EDIT: make sure you look at the bottom example after the edit before using the config.map approach. I found that there is an easier way. I did not want to change the constructor of the consumer as I had a chain of changes that would have to be made and that would have been to invasive for this task. I found a question on StackOverflow with a short, but helpful answer from “Artem Oboturov”. We can use the config.map from RequireJs to achieve this. Here is some code: A module example (“usefulModule” in Common/Modules/usefulModule.js): define([], function() { "use strict"; var testMethod = function() { ... }; // add more functionality of the module return { testMethod; } }); A consumer of usefulModule example: define([ "Commmon/Modules/usefulModule" ], function(usefulModule) { "use strict"; var consumerModule = function(){ var self = this; // add functionality of the module } }); Using config.map in the html of the test runner page (and in your Karma config –> I’m still trying to figure this out): map: {'*': { // replace usefulModule with a mock 'Common/Modules/usefulModule': '/Tests/Specs/Common/usefulModuleMock.js' } } With the new mapping, Require will load usefulModuleMock.js from Tests/Specs/Common instead of the real implementation. Some of the answers on StackOverflow mentioned Squire.js, which looked interesting, but I wasn’t ready to introduce a new library at this time. That’s all you need to be able to mock a depency in RequireJS. However, there are many good cases when you should pass it in through the constructor instead of this approach.   EDIT: After all that, here’s another, probably better way: The consumer class, updated: define([ "Commmon/Modules/usefulModule" ], function(UsefulModule) { "use strict"; var consumerModule = function(){ var self = this; self.usefulModule = new UsefulModule(); // add functionality of the module } }); Jasmine test: define([ "consumerModule", "/UnitTests/Specs/Common/Mocks/usefulModuleMock.js" ], function(consumerModule, UsefulModuleMock){ describe("when mocking out the module", function(){ it("should probably just override the property", function(){ var consumer = new consumerModule(); consumer.usefulModule = new UsefulModuleMock(); }); }); });   Thanks for letting me think out loud :-).

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  • Circle-Rectangle collision in a tile map game

    - by furiousd
    I am making a 2D tile map based putt-putt game. I have collision detection working between the ball and the walls of the map, although when the ball collides at the meeting point between 2 tiles I offset it by 0.5 so that it doesn't get stuck in the wall. This aint a huge issue though. if(y % 20 == 0) { y+=0.5; } if(x % 20 == 0) { x+=0.5; } Collisions work as follows Find the closest point between each tile and the center of the ball If distance(ball_x, ball_y, close_x, close_y) <= ball_radius and the closest point belongs to a solid object, collision has occured Invert X/Y speed according to side of object collided with The next thing I tried to do was implement floating blocks in the middle of the map for the ball to bounce off of. When a ball collides with a corner of the block, it gets stuck in it. So I changed my determineRebound() function to treat corners as if they were circles. Here's that functon: `i and j are indexes of the solid object in the 2d map array. x & y are centre point of ball.` void determineRebound(int _i, int _j) { if(y > _i*tile_w && y < _i*tile_w + tile_w) { //Not a corner xs*=-1; } else if(x > _j*tile_w && x < _j*tile_w + tile_w) { //Not a corner ys*=-1; } else { //Corner float nx = x - close_x; float ny = y - close_y; float len = sqrt(nx * nx + ny * ny); nx /= len; ny /= len; float projection = xs * nx + ys * ny; xs -= 2 * projection * nx; ys -= 2 * projection * ny; } } This is where things have gotten messy. Collisions with 'floating' corners work fine, but now when the ball collides near the meeting point of 2 tiles, it detects a corner collision and does not rebound as expected. I'm a bit in over my head at this point. I guess I'm wondering if I'm going about making this sort of game in the right way. Is a 2d tile map the way to go? If so, is there a problem with my collision logic and where am I going wrong? Any advice/feedback would be great.

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  • Custom Profile Provider with Web Deployment Project

    - by Ben Griswold
    I wrote about implementing a custom profile provider inside of your ASP.NET MVC application yesterday. If you haven’t read the article, don’t sweat it.  Most of the stuff I write is rubbish anyway. Since you have joined me today, though, I might as well offer up a little tip: you can run into trouble, like I did, if you enable your custom profile provider inside of an application which is deployed using a Web Deployment Project.  Everything will run great on your local machine and you’ll probably take an early lunch because you got the code running in no time flat and the build server is happy and all tests pass and, gosh, maybe you’ll just cut out early because it is Friday after all.  But then the first user hits the integration machine and, that’s right, yellow screen of death. Lucky you, just as you’re walking out the door, the user kindly sends the exception message and stack trace: Value cannot be null. Parameter name: type Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Stack Trace: [ArgumentNullException: Value cannot be null. Parameter name: type] System.Activator.CreateInstance(Type type, Boolean nonPublic) +2796915 System.Web.Profile.ProfileBase.CreateMyInstance(String username, Boolean isAuthenticated) +76 System.Web.Profile.ProfileBase.Create(String username, Boolean isAuthenticated) +312 User error?  Not this time. Damn! One hour later… you notice the harmless “Treat as library component (remove the App_Code.compiled file)” setting on the Output Assemblies Tab of your Web Deployment Project. You have no idea why, but you uncheck it.  You test and everything works great both locally and on the integration machine.  Application users think you’re the best and you’re still going to catch the last half hour of happy hour.  Happy Friday.

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  • Database Web Service using Toplink DB Provider

    - by Vishal Jain
    With JDeveloper 11gR2 you can now create database based web services using JAX-WS Provider. The key differences between this and the already existing PL/SQL Web Services support is:Based on JAX-WS ProviderSupports SQL Queries for creating Web ServicesSupports Table CRUD OperationsThis is present as a new option in the New Gallery under 'Web Services'When you invoke the New Gallery option, it present you with three options to choose from:In this entry I will explain the options of creating service based on SQL queries and Table CRUD operations.SQL Query based Service When you select this option, on 'Next' page it asks you for the DB Conn details. You can also choose if you want SOAP 1.1 or 1.2 format. For this example, I will proceed with SOAP 1.1, the default option.On the Next page, you can give the SQL query. The wizard support Bind Variables, so you can parametrize your queries. Give "?" as a input parameter you want to give at runtime, and the "Bind Variables" button will get enabled. Here you can specify the name and type of the variable.Finish the wizard. Now you can test your service in Analyzer:See that the bind variable specified comes as a input parameter in the Analyzer Input Form:CRUD OperationsFor this, At Step 2 of Wizard, select the radio button "Generate Table CRUD Service Provider"At the next step, select the DB Connection and the table for which you want to generate the default set of operations:Finish the Wizard. Now, run the service in Analyzer for a quick check.See that all the basic operations are exposed:

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  • Making a perfect map (not tile-based)

    - by Sri Harsha Chilakapati
    I would like to make a map system as in the GameMaker and the latest code is here. I've searched a lot in google and all of them resulted in tutorials about tile-maps. As tile maps do not fit for every type of game and GameMaker uses tiles for a different purpose, I want to make a "Sprite Based" map. The major problem I had experienced was collision detection being slow for large maps. So I wrote a QuadTree class here and the collision detection is fine upto 50000 objects in the map without PixelPerfect collision detection and 30000 objects with PixelPerferct collisions enabled. Now I need to implement the method "isObjectCollisionFree(float x, float y, boolean solid, GObject obj)". The existing implementation is becoming slow in Platformer games and I need suggestions on improvement. The current Implementation: /** * Checks if a specific position is collision free in the map. * * @param x The x-position of the object * @param y The y-position of the object * @param solid Whether to check only for solid object * @param object The object ( used for width and height ) * @return True if no-collision and false if it collides. */ public static boolean isObjectCollisionFree(float x, float y, boolean solid, GObject object){ boolean bool = true; Rectangle bounds = new Rectangle(Math.round(x), Math.round(y), object.getWidth(), object.getHeight()); ArrayList<GObject> collidables = quad.retrieve(bounds); for (int i=0; i<collidables.size(); i++){ GObject obj = collidables.get(i); if (obj.isSolid()==solid && obj != object){ if (obj.isAlive()){ if (bounds.intersects(obj.getBounds())){ bool = false; if (Global.USE_PIXELPERFECT_COLLISION){ bool = !GUtil.isPixelPerfectCollision(x, y, object.getAnimation().getBufferedImage(), obj.getX(), obj.getY(), obj.getAnimation().getBufferedImage()); } break; } } } } return bool; } Thanks.

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  • ASP.NET MVC Custom Profile Provider

    - by Ben Griswold
    It’s been a long while since I last used the ASP.NET Profile provider. It’s a shame, too, because it just works with very little development effort: Membership tables installed? Check. Profile enabled in web.config? Check. SqlProfileProvider connection string set? Check.  Profile properties defined in said web.config file? Check. Write code to set value, read value, build and test. Check. Check. Check.  Yep, I thought the built-in Profile stuff was pure gold until I noticed how the user-based information is persisted to the database. It’s stored as xml and, well, that was going to be trouble if I ever wanted to query the profile data.  So, I have avoided the super-easy-to-use ASP.NET Profile provider ever since, until this week, when I decided I could use it to store user-specific properties which I am 99% positive I’ll never need to query against ever.  I opened up my ASP.NET MVC application, completed steps 1-4 (above) in about 3 minutes, started writing my profile get/set code and that’s where the plan broke down.  Oh yeah. That’s right.  Visual Studio auto-generates a strongly-type Profile reference for web site projects but not for ASP.NET MVC or Web Applications.  Bummer. So, I went through the steps of getting a customer profile provider working in my ASP.NET MVC application: First, I defined a CurrentUser routine and my profile properties in a custom Profile class like so: using System.Web.Profile; using System.Web.Security; using Project.Core;   namespace Project.Web.Context {     public class MemberPreferencesProfile : ProfileBase     {         static public MemberPreferencesProfile CurrentUser         {             get             {                 return (MemberPreferencesProfile)                     Create(Membership.GetUser().UserName);             }         }           public Enums.PresenceViewModes? ViewMode         {             get { return ((Enums.PresenceViewModes)                     ( base["ViewMode"] ?? Enums.PresenceViewModes.Category)); }             set { base["ViewMode"] = value; Save(); }         }     } } And then I replaced the existing profile configuration web.config with the following: <profile enabled="true" defaultProvider="MvcSqlProfileProvider"          inherits="Project.Web.Context.MemberPreferencesProfile">        <providers>     <clear/>     <add name="MvcSqlProfileProvider"          type="System.Web.Profile.SqlProfileProvider, System.Web,          Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"          connectionStringName="ApplicationServices" applicationName="/"/>   </providers> </profile> Notice that profile is enabled, I’ve defined the defaultProvider and profile is now inheriting from my custom MemberPreferencesProfile class.  Finally, I am now able to set and get profile property values nearly the same way as I did with website projects: viewMode = MemberPreferencesProfile.CurrentUser.ViewMode; MemberPreferencesProfile.CurrentUser.ViewMode = viewMode;

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  • Normal map applied as diffuse textures looks wrong

    - by KaiserJohaan
    Diffuse textures works fine, but I am having problem with normal maps, so I thought I'd tried to apply the normal maps as the diffuse map in my fragment shader so I could see everything is OK. I comment-out my normal map code and just set the diffuse map to the normal map and I get this: http://postimg.org/image/j9gudjl7r/ Looks like a smurf! This is the actual normal map of the main body: http://postimg.org/image/sbkyr6fg9/ Here is my fragment shader, notice I commented out normal map code so I could debug the normal map as a diffuse texture "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Here is my wrapper around a texture OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureFormat textureFormat, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); GLint glTextureFormat = (textureFormat == TextureFormat::TEXTURE_FORMAT_RGB ? GL_RGB : textureFormat == TextureFormat::TEXTURE_FORMAT_RGBA ? GL_RGBA : GL_RED); glTexImage2D(GL_TEXTURE_2D, 0, glTextureFormat, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } OpenGLTexture::~OpenGLTexture() { glDeleteBuffers(1, &mTexture); CHECK_GL_ERROR(mLogger); } And here is the sampler I create which is shared between Diffuse and normal textures // texture sampler setup glGenSamplers(1, &mTextureSampler); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_WRAP_S, GL_REPEAT); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_WRAP_T, GL_REPEAT); CHECK_GL_ERROR(mLogger); glSamplerParameterf(mTextureSampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, mCurrentAnisotropy); CHECK_GL_ERROR(mLogger); glUniform1i(glGetUniformLocation(mDefaultProgram.GetHandle(), "unifDiffuseTexture"), OpenGLTexture::TEXTURE_UNIT_DIFFUSE); CHECK_GL_ERROR(mLogger); glUniform1i(glGetUniformLocation(mDefaultProgram.GetHandle(), "unifNormalTexture"), OpenGLTexture::TEXTURE_UNIT_NORMAL); CHECK_GL_ERROR(mLogger); glBindSampler(OpenGLTexture::TEXTURE_UNIT_DIFFUSE, mTextureSampler); CHECK_GL_ERROR(mLogger); glBindSampler(OpenGLTexture::TEXTURE_UNIT_NORMAL, mTextureSampler); CHECK_GL_ERROR(mLogger); SetAnisotropicFiltering(mCurrentAnisotropy); The diffuse textures looks like they should, but the normal looks so wierd. Why is this?

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  • storing data for maps database

    - by Timigen
    I am working on an application that displays choropleth maps. These maps are of all different types, some display state by county, country by state/province, or world by country. How should I handle storing the map information in the database? My Thoughts: I won't need to do queries to find POI inside a region, so I don't think there is a need to use spatial datatypes. I am considering storing a map as a geoJSON object (I am using JS mapping library that accepts geoJSON). The only issue is what if I want a map of the US northeast. Then I would have geoJSON for the US and a separate one for the US northeast, which would be redundant. Would it make sense to have a shape database where I had each state then when I needed a map of the US I could query for each state, and when I needed a map of the US Northeast I could again query for what I need? Note: I am not concerned with storing the data for each region, just the region itself. I will query for the data on the fly for the specific region.

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  • Microsoft Assessment and Planning (MAP) Toolkit 5.0 Beta

    - by Lara Rubbelke
    Do you know where SQL Server is installed - everywhere it is installed? Do you really know where SQL Server is installed? Are you looking for a tool that will help you discover any rogue instances so you can better manage these instances? The Beta 2 for the Microsoft Assessment and Planning (MAP) Toolkit 5.0 is now open. Join the beta review program and help influence the development of the toolkit. To participate, register for the MAP Toolkit 5.0 Beta 2 at Microsoft Connect. The MAP Toolkit 5.0...(read more)

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  • Microsoft Assessment and Planning (MAP) Toolkit 5.0 Beta

    - by Lara Rubbelke
    Do you know where SQL Server is installed - everywhere it is installed? Do you really know where SQL Server is installed? Are you looking for a tool that will help you discover any rogue instances so you can better manage these instances? The Beta 2 for the Microsoft Assessment and Planning (MAP) Toolkit 5.0 is now open. Join the beta review program and help influence the development of the toolkit. To participate, register for the MAP Toolkit 5.0 Beta 2 at Microsoft Connect. The MAP Toolkit 5.0...(read more)

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  • Hide individual regions on a territory map

    - by Paul
    I have a map of adjacent irregularly-shaped territories. It happens to be a county map, but that's not important. In the game, the player only sees a few to start, and as he progresses to new territories, the ones adjacent to it are revealed. It's a territory-scale fog-of-war. I'm using Unity3D, and my inclination is to make a set of planes, each of which has an image of a single territory on it, and then arrange them manually like a jigsaw puzzle. It then is fairly easy to respond to a click on each region and also to mark the planes as visible or invisible, or even do clever things like fade or zoom on individual regions. This sounds like an arduous task, and if we need to change the visual design of the territories, we'd have to cut up the main map all over again into each of the individual pieces. Does anyone have a more elegant solution to this problem?

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  • Google I/O 2012 - A Master Class in Map Styling

    Google I/O 2012 - A Master Class in Map Styling Scott Shawcroft, Jonah Jones Custom Styled Maps allow developers to customize the look and feel of the underlying Google Maps tiles. This makes it really easy to make a great looking map. You can tailor your map to your message, to your color scheme, or to help emphasize your data. In this class, master maps designers will help you build beautiful, elegant styles that make your maps work for you. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 23 0 ratings Time: 38:21 More in Science & Technology

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  • Whole map design vs. tiles array design

    - by Mikalichov
    I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated). I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map. However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages. What is the most common method, and what are advantages/disadvantages of each?

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  • Collisions on complex map 2D

    - by waxx
    I'm currently thinking about collision and map system that I want to use in my next game and I'm kind of puzzled. Maps are going to be somewhat complex with lots of irregularities and thus tiling is out of question. I thought about an editor where you'd draw rectangles on the map that would represent areas that are collidable with and then saving such "collision map" with only black/white gfx. Or maybe should I save exact rectangles data with their x/y/width/height into some text file and go from there? What would you recommend? Thanks.

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • 3d js map rendering

    - by gotha
    In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z positions. Currently, I have no idea to do this. Is there an existing library or something I can modify to do my job? If not, what method of rendering the map should I use? It needs to be as browser independent as possible, so I can't use webgl, flash or canvas. I'm considering plain JS & HTML or SVG (using Raphael for compatibility).

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  • libgdx - collision detection with tiled map java

    - by user2875021
    currently, I am working on a 2d rpg game which is similar to final fantasy 1-4. I can load up a tiled map and the sprite can walk freely on the map. However, I will like to create a wall for it to stop walking through it. I created three tiled layer Background, Collision, Overhead and one Collision object layer with rectangles only. "How do I handle collisions with the object layer in the tiled map?" "Do I have to create every single rectangle that is in the object layer with Rectangle rectangle = new Rectangle() and rectangle.set(x, y, width, height)in the code?" Thank you very much in advance. Any help is greatly appreciated!

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  • jQuery update Google Map

    - by Beardy
    I am trying to update a google map v3 with jQuery and at the moment it loads the map but when .preview is clicked the map scaled to the width and height and then goes grey. $('.preview').click(function(){ var width = $('#width').val(); var height = $('#height').val(); $('#map').css({ 'width':width, 'height':height }); var mapElement = document.getElementById('map'); var updateOptions = { zoom: 6 } var map = new google.maps.Map(mapElement, updateOptions); });

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