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  • Spring security and authentication provider

    - by Pascal
    I'm trying to implement Spring 3 Security in a project, but I can not get rid of the following error: org.springframework.beans.factory.BeanCreationException: Error creating bean with name '_authenticationManager': Invocation of init method failed; nested exception is java.lang.IllegalArgumentException: No authentication providers were found in the application context This seems weird, as I did provide an authentication provider! I've added these lines to web. <filter> <filter-name>springSecurityFilterChain</filter-name> <filter-class>org.springframework.web.filter.DelegatingFilterProxy</filter-class> </filter> <filter-mapping> <filter-name>springSecurityFilterChain</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> And this is my applicationContext-security.xml: <http auto-config="false"> <intercept-url pattern="/**" access="ROLE_USER" /> <http-basic /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider> <user-service> <user name="jimi" password="jimispassword" authorities="ROLE_USER, ROLE_ADMIN"/> <user name="bob" password="bobspassword" authorities="ROLE_USER"/> </user-service> </authentication-provider> </authentication-manager> Google couldn't help me much further, nor could the official documentation.

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • getting base64 content string of an image from a mimepart in Java

    - by Bas van den Broek
    Hello, I am trying to get the base64 content of a MimePart in a MimeMultiPart, but I'm struggling with the Javamail package. I simply want the base64 encoded String of a certain inline image, there doesn't seem to be an easy way to do this though. I wrote a method that will take the mime content (as a string) and an image name as a parameter, and searches for the part that contains the base64 content of that image name, and in the end returns this base64 string (as well as the content type but that is irrelevant for this question) Here is the relevant code: private static String[] getBase64Content(String imageName, String mimeString) throws MessagingException, IOException { System.out.println("image name: " + imageName + "\n\n"); System.out.println("mime string: " + mimeString); String[] base64Content = new String[2]; base64Content[0] = ""; base64Content[1] = "image/jpeg"; //some default value DataSource source = new ByteArrayDataSource(new ByteArrayInputStream(mimeString.getBytes()), "multipart/mixed"); MimeMultipart mp = new MimeMultipart(source); for (int i = 0; i < mp.getCount(); i++) { MimePart part = (MimePart) mp.getBodyPart(i); String disposition = part.getDisposition(); if (disposition != null && disposition.equals(Part.INLINE)) { if (part.getContentID() != null && part.getContentID().indexOf(imageName) > -1) //check if this is the right part { if (part.getContent() instanceof BASE64DecoderStream) { BASE64DecoderStream base64DecoderStream = (BASE64DecoderStream) part.getContent(); StringWriter writer = new StringWriter(); IOUtils.copy(base64DecoderStream, writer); String base64decodedString = writer.toString(); byte[] encodedMimeByteArray = Base64.encodeBase64(base64decodedString.getBytes()); String encodedMimeString = new String(encodedMimeByteArray); System.out.println("encoded mime string: " + encodedMimeString); base64Content[0] = encodedMimeString; base64Content[1] = getContentTypeString(part); } } } } return base64Content; } I cannot paste all of the output as the post would be too long, but this is some of it: image name: [email protected] This is a part of the mimeString input, it does find this (correct) part with the image name: --_004_225726A14AF9134CB538EE7BD44373A04D9E3F3940menexch2007ex_ Content-Type: image/gif; name="image001.gif" Content-Description: image001.gif Content-Disposition: inline; filename="image001.gif"; size=1070; creation-date="Fri, 02 Apr 2010 16:19:43 GMT"; modification-date="Fri, 02 Apr 2010 16:19:43 GMT" Content-ID: <[email protected]> Content-Transfer-Encoding: base64 R0lGODlhEAAQAPcAABxuHJzSlDymHGy2XHTKbITCdNTu1FyqTHTCXJTKhLTarCSKHEy2JHy6bJza lITKfFzCPEyWPHS+XHzCbJzSjFS+NLTirBx6HHzKdOz27GzCZJTOjCyWHKzWpHy2ZJTGhHS+VLzi (more base64 string here that I'm not going to paste) But when it finally prints the encoded mime string, this is a different string than I was expecting: encoded mime string: R0lGODlhEAAQAO+/vQAAHG4c77+90pQ877+9HGzvv71cdO+/vWzvv73vv71077+977+977+9XO+/vUx077+9XO+/vcqE77+92qwk77+9HEzvv70kfO+/vWzvv73alO+ Clearly different from the one that has its output in the part above. I'm not even sure what I'm looking at here, but when I try to load this as an image in a html page, it won't work. This is fairly frustrating for me, since all I want is a piece of the text that I'm already printing, but I'd rather not have to search through the mime string myself for the correct part, introducing all kinds of bugs.So I'd really prefer to use the Javamail library but could use some help on how to actually get that correct mime string.

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  • Why can't I share a variable between two content sections in an ASP.NET MVC View?

    - by Dave Van den Eynde
    I have an ASP.NET MVC View with the typical TitleContent and MainContent, with a fairly complicated title that I want to calculate once and then share between these two content sections, like so: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> <% var complicatedTitle = string.Format("{0} - {1}", Model.FirstThing, Model.SecondThing); %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> <%: complicatedTitle %> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2><%: complicatedTitle %></h2> </asp:Content> This, however, doesn't work, as the resulting error message would say that only Content controls are allowed directly in a content page that contains Content controls. The calculation definately belongs in the view. How do you solve this problem?

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  • Using a variable as identifier in a json array

    - by Robbert van den Bogerd
    Hi folks! I'm wondering if it is possible to use assigned variables as identifier in a json array. When I tried this, I was getting some unexpected results: (Code is simplified, parameters are passed in a different way) var parameter = 'animal'; var value = 'pony'; Util.urlAppendParameters (url, {parameter : value}); Util.urlAppendParameters = function(url, parameters) { for (var x in parameters) { alert(x); } } Now the alert popup says: 'parameter' instead of 'animal'. I know I could use a different method (creating an array and assigning every parameter on a new line), but I want to keep my code compact. So my question is: Is it possible to use a variable as an identifier in the json array, and if so, could you please tell me how? Thanks in advance!

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  • Silverlight DRY when animating multiple UserControls on main Navigation page.

    - by Tobias op den Brouw
    Hello all. Starting with Silverlight development. Yet to read a good Silverlight book: suggestions welcome. I have a main GUI screen where 7 user controls (menu items) 'swoop' into sight, all along their own path. I have the user controls nicely seperated and behaving well. Having multiple storyboards (1 each for each menuitem) with multiple keyframe animations (X,Y,height, width) in one .XAML is not sitting well with me. Repeating all those property values is hideous, neverthemind maintenance. I've tried to move values into the app.xaml and set animation durations with style keys, but having limited success. Can anyone suggest a nice way of making this cleaner? Refactor the storyboards out to their own control? Property values in resources? Dynamic building in codebehind? Referring me to a how-to site is fine as well. Tx!

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  • Technical choices in unmarshaling hash-consed data

    - by Pascal Cuoq
    There seems to be quite a bit of folklore knowledge floating about in restricted circles about the pitfalls of hash-consing combined with marshaling-unmarshaling of data. I am looking for citable references to these tidbits. For instance, someone once pointed me to library aterm and mentioned that the authors had clearly thought about this and that the representation on disk was bottom-up (children of a node come before the node itself in the data stream). This is indeed the right way to do things when you need to re-share each node (with a possible identical node already in memory). This re-sharing pass needs to be done bottom-up, so the unmarshaling itself might as well be, too, so that it's possible to do everything in a single pass. I am in the process of describing difficulties encountered in our own context, and the solutions we found. I would appreciate any citable reference to the kind of aforementioned folklore knowledge. Some people obviously have encountered the problems before (the aterm library is only one example). But I didn't find anything in writing. Even the little piece of information I have about aterm is hear-say. I am not worried it's not reliable (you can't make this up), but "personal communication" and "look how it's done in the source code" are considered poor form in citations. I have enough references on hash-consing alone. I am only interested in references where it interferes with other aspects of programming, such as marshaling or distribution.

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  • Rectangles Covering

    - by den bardadym
    I have N rectangles with sides parallel Ox and Oy. Exists another rectangele (model). I need create algorithm, which can tell: is model covered by N rectangles? and code him. I have some ideas. First I think need sort rectangles by left side (it can be done by O(n log n)). Then I think need use vertical sweeping line. Thanks.

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  • Redirect in combination with a rewrite condition in htaccess

    - by Robbert van den Bogerd
    Hi all! I've got a cms-driven website, with no option to change the code. What I want to accomplish is creating friendly url's, using only apaches mod-rewrite engine. The problem is I'm creating an infinite loop, because I first redirect the original url (index.php?id=21) to a friendly one (/friendly/) and then rewrite the '/friendly' part back to 'id=21' I know there should be an extra condition or parameter to avoid looping in this case, but I can´t get one of the possible solutions to work. Here´s the code: RewriteCond %{query_string} ^id=21$ [NC] RewriteRule /* /peuterspeelzaal? [R=301,L] RewriteRule ^peuterspeelzaal$ index.php?id=21 [L]

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  • Eclipse PDT "tips" ?

    - by Pascal MARTIN
    Hi ! (Yes, this is a quite opened and general and subjective question -- it's by design, cause I want tips you think are great !) I'm using Eclipse PDT 2.1 to work in PHP, either for small and/or big projects -- I've been doing so for quite some times, now, actually (since before 1.0 stable, if I remember well)... I was wondering if any of you did know "tips" to be more efficient. Let met explain more in details : I know about things like plugins like Aptana (better editor for JS/CSS), Subversive (for SVN access), RSE, Filesync, integrating Xdebug's debugger, ... What I mean by "tips" is more some little things you discovered one day and since use all the time -- and allow you to be more efficient in your PHP projects. Some examples of "tips" that come to my mind, and that already know and use : ctrl+space to open the list of suggestions for functions / variables names ctrl+shift+R (navigate > open resource) to open a popup which show only files which names contain what you type ; ie, quick opening of files this one might be the perfect example : I know this one is not often known by coworkers and they find it as useful as I do ; so, I guess there might be lots of other things like this one I don't know myself ^^ ctrl+M to switch to full-screen view for the editor (instead of double-click on tabs bar) shift+F2 while on a function name, to open it's page if the PHP manual in a browser Attention Mac Users use Command instead Control. I guess you get the point ; but I'm really open to any suggestion (be it eclipse-related in general, of more PHP/PDT-specific) that can help be be more efficient :-) Anyway, thanks in advance for your help !

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  • Is it possible to use HTTPS certificates for licensing?

    - by Ton van den Heuvel
    I am working on an application with multiple clients and a server running various web-services for the clients. To implement licensing I am thinking about using HTTPS as a protocol for the web-services using certificates that are issued by our company. By influencing the expiration date of a certificate for a client we can prevent them from using our software after their license term. It this possible and does it make sense to you? Additional information: I am planning on using Qt/C++ for the clients, and the Twisted framework for the web-services.

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  • iPhone and OpenCV

    - by Pascal T.
    I know that OpenCV was ported to Mac OS X, however I did not find any info about a port to the iPhone. I am not a Mac developer, so that I do not know whether a Mac OS X port is enough for the iPhone. Does anyone know better than me? Edit: Thanks for the informed answer Adam.

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  • How to benchmark on multi-core processors

    - by Pascal Cuoq
    I am looking for ways to perform micro-benchmarks on multi-core processors. Context: At about the same time desktop processors introduced out-of-order execution that made performance hard to predict, they, perhaps not coincidentally, also introduced special instructions to get very precise timings. Example of these instructions are rdtsc on x86 and rftb on PowerPC. These instructions gave timings that were more precise than could ever be allowed by a system call, allowed programmers to micro-benchmark their hearts out, for better or for worse. On a yet more modern processor with several cores, some of which sleep some of the time, the counters are not synchronized between cores. We are told that rdtsc is no longer safe to use for benchmarking, but I must have been dozing off when we were explained the alternative solutions. Question: Some systems may save and restore the performance counter and provide an API call to read the proper sum. If you know what this call is for any operating system, please let us know in an answer. Some systems may allow to turn off cores, leaving only one running. I know Mac OS X Leopard does when the right Preference Pane is installed from the Developers Tools. Do you think that this make rdtsc safe to use again? More context: Please assume I know what I am doing when trying to do a micro-benchmark. If you are of the opinion that if an optimization's gains cannot be measured by timing the whole application, it's not worth optimizing, I agree with you, but I cannot time the whole application until the alternative data structure is finished, which will take a long time. In fact, if the micro-benchmark were not promising, I could decide to give up on the implementation now; I need figures to provide in a publication whose deadline I have no control over.

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  • The ultimate .NET file and directory utility library?

    - by Serge van den Oever
    I find myself writing file and directory utility functions all the time, and I was wondering if there is good file and directory library that already implements a more extensive set than available by default in System.IO. The kind of functions I'm looking for is things like: public static void GetTemporaryDirectory() { string tempDirectory = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName()); Directory.CreateDirectory(tempDirectory); return tempDirectory; } public static void CreateEmptyFile(string filename) { File.Create(filename).Dispose(); } public static void CreateEmptyFile(string path, string filename) { File.Create(Path.Combine(path, filename)).Dispose(); } public static void CreateDirectory(string path) { Directory.CreateDirectory(path); } public static void CreateDirectory(string path, string childpath) { Directory.CreateDirectory(Path.Combine(path, childpath)); }

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  • When does innovative software development shows?

    - by den-javamaniac
    I've been working as a software developer for almost a year (not much though) in a corporate environment but all I've done so far is a raw software implementation of company needs. Senior coworkers don't seem to be doing some fairly different stuff. In fact their "benefit" for being experienced is simply an app design and getting their hands on new projects first. My elder software developer friend's jobs don't seem to differ from the overall picture. Currently I'm a student of a CS department and what I really want to bring in this world is some innovative(not new but innovative) stuff that haven't been there. Something as great as google wave or JARVIS (if that can be done at all) or even much better, but yet it looked like that's not possible. The question is: when do people in a corporate environment choose to create something innovative? (from your experience/thoughts)

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Rails: unexpected behavior updating a shared instance

    - by Pascal Lindelauf
    I have a User object, that is related to a Post object via two different association paths: Post --(has_many)-- comments --(belongs to)-- writer (of type User) Post --(belongs to)-- writer (of type User) Say the following hold: user1.name == "Bill" post1.comments[1].writer == user1 post1.writer == user1 Now when I retrieve the post1 and its comments from the database and I update post1.comments[1].writer like so: post1.comments[1].writer.name = "John" I would expect post1.writer to equal "John" too. But it doesn't! It still equals "Bill". So there seems to be some caching going on, but the kind I would not expect. I would expect Rails to be clever enough to load exactly one instance of the user with name "Bill"; instead is appears to load two individual ones: one for each association path. Can someone explain how this works exactly and how I am to handle these types of situations the "Rails way"?

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  • Iterator blocks and inheritance.

    - by Dave Van den Eynde
    Given a base class with the following interface: public class Base { public virtual IEnumerable<string> GetListOfStuff() { yield return "First"; yield return "Second"; yield return "Third"; } } I want to make a derived class that overrides the method, and adds its own stuff, like so: public class Derived : Base { public override IEnumerable<string> GetListOfStuff() { foreach (string s in base.GetListOfStuff()) { yield return s; } yield return "Fourth"; yield return "Fifth"; } } However, I'm greeted with a warning that "access to a member through a base keyword from an iterator cannot be verified". What's the accepted solution to this problem then?

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  • How do I view how many concurrent long polling requests there are on my server?

    - by Pascal
    My host is Joyent. My host says I have 15 process limit and prstat -J shows those processes but that doesn't tell me how many long polling requests are currently being served. I could record it myself but that would add alot of performance overhead. I need to know when the server is at its long polling limits. I know this limit occurs far before the memory or CPU is used up. From experimentation, I've already verified that the number of long polls open is NOT equivalant to the number of processes running, probably because each process has multiple threads, each serving a request. thanks.

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