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  • Handling Deployment to Multiple Environments

    - by JayGee
    How should I handle deploying web applications to multiple servers? Constraints I have a dev, test and prod environment. No build server is available. Developers can't deploy to prod. The people that do deploy to prod copy files from test to prod. They don't have VS installed. Currently The way it's handled is using web.config transform. However, to deploy to prod involves putting prod code on the test server where it's copied over. Problem Sometimes simple mistakes are made, such as forgetting to change test back to the right environment after deployment. Or the test config gets moved to prod instead of the prod config. Solution So the question is, what is the best way to prevent mistakes from happening? My first thought is let the app determine which server it's on at runtime and use the appropriate settings/connection strings/etc... However, the server names could change in the not too distant future. So if multiple apps are hard coded, that would mean updating all of them. The easiest way to handle that situation would be to place a DLL in the GAC that determines the environment. Are there any drawbacks or possible complications that this would cause? Or is there a better solution to the problem than this?

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  • Security Alert For CVE-2010-4476 Released

    - by eric.maurice
    Hello, this is Eric Maurice again. Oracle just released a Security Alert with a fix for the vulnerability CVE-2010-4476, which affects Oracle Java SE and Oracle Java For Business. This vulnerability is present in Java running on servers as well as standalone Java desktop applications. Its successful exploitation by a malicious attacker can result in a complete denial of service for the affected servers. While only recently publicly disclosed, a number of Internet sites have since then reproduced details about this vulnerability, including exploit codes, which may result in allowing a malicious attacker to create a denial of service condition against the targeted system. Oracle therefore strongly recommends that affected organizations apply this fix as soon as possible. Please note that a fix for this vulnerability will also be included in the upcoming Java Critical Patch Update (Java SE and Java for Business Critical Patch Update - February 2011), which will be released on February 15th 2011. Note that the impact of this vulnerability on desktops is minimal: the affected applications or applets running in Internet browsers for example, might stop responding and may need to be restarted; however the desktop itself will not be compromised (i.e. no compromise at the desktop OS level). Oracle therefore recommends that consumers use the Java auto-update mechanism to get this fix. This will prompt them to install the latest version of the Java Runtime Environment 6 update 24 or higher (JRE), which includes the fix for this vulnerability. JRE 6 update 24 will also be distributed with the Java SE and Java for Business Critical Patch Update - February 2011. For More Information: The Critical Patch Updates and Security Alerts page is located at http://www.oracle.com/technetwork/topics/security/alerts-086861.html The Advisory for Security Alert CVE-2010-4476 is located at http://www.oracle.com/technetwork/topics/security/alert-cve-2010-4476-305811.html More information on Oracle Software Security Assurance is located at http://www.oracle.com/us/support/assurance/index.html Consumers can go to http://www.java.com/en/download/installed.jsp to ensure that they have the latest version of Java running on their desktops. More information on Java Update is available at http://www.java.com/en/download/help/java_update.xml

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  • Implementing an automatic navigation mesh generation for 2d top down map?

    - by J2V
    I am currently in the middle of implementing an A* pathfinding for enemies. In order to implement the actual A* logic, I need a navigation mesh for my map. I am working on a 2D top down rpg map. The world is static, meaning there is no requirement for dynamic runtime mesh generation. My world objects are pixel based, not tile based and have associated data with them such as scale, rotation, origin etc. I will obviously need some vertex data being generated from my world objects, maybe create a polygon generation from color data? I could create a colormap with objects for my whole map, but I have no idea how to begin creating nav mesh polygons. How would an actual navigation mesh generation look like with this kind of available information? Can anyone maybe point to some great resources? I have looked into some 3D nav mesh tools, but they seem kind of overly complex for my situation and also have a lot of their req data available from models. Thanks a lot in advance! I have been trying to get my head around it for some time now.

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  • Java Not Recognized As Default Application

    - by John
    I just installed java according to this article, and 'java -version' displays java version "1.7.0_07" Java(TM) SE Runtime Environment (build 1.7.0_07-b10) Java HotSpot(TM) 64-Bit Server VM (build 23.3-b01, mixed mode) 'update-alternatives --config java' returns this: There are 2 choices for the alternative java (providing /usr/bin/java). Selection Path Priority Status ------------------------------------------------------------ 0 /usr/bin/gij-4.6 1046 auto mode 1 /usr/bin/gij-4.6 1046 manual mode * 2 /usr/local/java/jdk1.7.0_07/bin/java 1 manual mode Press enter to keep the current choice[*], or type selection number: with update-alternatives --config javac (or javaws) returning similarly. however java isn't listed in the default applications menu when I click on a .jar file and go to "open with application". I tried to install java this way, and on the update-alternatives part of the command returned me: /etc/alternatives/[java,javac,javaws] is dangling, it will be updated with best choice I just confirmed that I can use java, as 'java -jar file.jar' does work. Just figured that I'd mention it, don't know why I didn't before, but when I right click on a .jar file, java 7 run-time isn't even listed there, it seems that the file-manager isn't recognizing it as a program, but it is there, and it does work...

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  • Dependency errors on installing Banshee

    - by Ben Cracknell
    I just installed Ubuntu 12.10 (Verified the ISO hash as well). The VERY first thing I did was open the software centre and try to install banshee. I am met with the following error: The following packages have unmet dependencies: banshee: Depends: libc6 (>= 2.7) but 2.15-0ubuntu20 is to be installed Depends: libglib2.0-0 (>= 2.34.1) but 2.34.0-1ubuntu1 is to be installed Depends: libgtk2.0-0 (>= 2.24.0) but 2.24.13-0ubuntu2 is to be installed Depends: libsoup-gnome2.4-1 (>= 2.27.4) but 2.40.0-0ubuntu1 is to be installed Depends: libsoup2.4-1 (>= 2.26.1) but 2.40.0-0ubuntu1 is to be installed Depends: libx11-6 (>= 2:1.4.99.1) but 2:1.5.0-1 is to be installed Depends: mono-runtime (>= 2.10.1) but 2.10.8.1-5ubuntu1 is to be installed Depends: libc0.1 (>= 2.15) but it is not going to be installed Depends: libgconf2.0-cil (>= 2.24.0) but 2.24.2-2 is to be installed Depends: libgdk-pixbuf2.0-0 (>= 2.26.4) but 2.26.4-0ubuntu1 is to be installed Depends: libglib2.0-cil (>= 2.12.10-1ubuntu1) but 2.12.10-4 is to be installed Depends: libgtk2.0-cil (>= 2.12.10-1ubuntu1) but 2.12.10-4 is to be installed Depends: libmono-cairo4.0-cil (>= 2.10.1) but 2.10.8.1-5ubuntu1 is to be installed Depends: libmono-corlib4.0-cil (>= 2.10.1) but 2.10.8.1-5ubuntu1 is to be installed Depends: libmono-posix4.0-cil (>= 2.10.1) but 2.10.8.1-5ubuntu1 is to be installed Depends: libmono-system-core4.0-cil (>= 2.10.3) but 2.10.8.1-5ubuntu1 is to be installed Depends: libmono-system4.0-cil (>= 2.10.7) but 2.10.8.1-5ubuntu1 is to be installed Depends: gnome-icon-theme (>= 2.16) but 3.6.0-0ubuntu2 is to be installed I should note that the banshee application appears three times when searching for it: http://i.imgur.com/fJOsb.png Other applications install fine though. I installed the latest updates and still received the same error. I even tried reinstalling Ubuntu, but the same thing happened.

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  • Architecture Standards &ndash; BPMN vs. BPEL for Business Process Management

    - by pat.shepherd
    I get asked often which business process standard an organization should use; BPMN or BPEL?  As I explain to folks, they both have strengths.  Here is a great article that helps understand the benefits of both and where to use them.  The good news is that, with Oracle SOA Suite and BPM suite, you have the option and flexibility to use both in the same SCA model and runtime container.  Good stuff. Here is the great article that Mark Nelson wrote: The right tool for the right job BPEL and BPMN are both ‘languages’ or ‘notations’ for describing and executing business processes. Both are open standards. Most business process engines will support one or the other of these languages. Oracle however has chosen to support both and treat them as equals. This means that you have the freedom to choose which language to use on a process by process basis. And you can freely mix and match, even within a single composite. (A composite is the deployment unit in an SCA environment.) So why support both? Well it turns out that BPEL is really well suited to modeling some kinds of processes and BPMN is really well suited to modeling other kinds of processes. Of course there is a pretty significant overlap where either will do a great job What BPM adds to SOA Suite | RedStack

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  • Opportunities in Development in our Swedish office

    - by anca.rosu
    Hi everyone, my name is Henrik and I joined the JRockit group in 2004. Before that my background was Microsoft, as both a Test Competence lead and as a Program Manager. As an Engineering Manager at Oracle I lead a team of 11 developers. I focus on people management and the daily operations of the department with a heavy focus on interaction and dependencies between the groups and departments here at the Stockholm development site. I also make sure my team deliver on our commitments. I would like to give you a brief summary of the Oracle JRockit team: -The development group in Stockholm delivers several products for the Oracle Fusion Middleware stack. Our main products are JRockitVE which allows you to run a Java Virtual Machine without an operating system, the JRockit Java Virtual Machine which is the default jvm for all Oracle middleware products, and the JRockit MissionControl, a set of tools that allows developers to monitor their applications at runtime and perform advanced latency analysis as well as in-production memory leak detection etc. -The office has several departments focusing on different aspects of the product development process, not only to build features and test them but everything from building the infrastructure needed to automatically build and test the products to sustaining engineering that tracks down bugs in customer systems and provide them with patches. Some inspirational lines around what the Oracle JRockit group can offer you in terms of progress, development and learning: - It is a unique chance to get insight and experience building enterprise class software for one of the worlds largest software companies. Here there are almost unlimited possibilities for the right candidate to learn about silicon features and how to implement support for this in software, and to compile optimizations. The position will also give insight into the processes needed to produce software at this level in the industry. If you have any questions related to this article feel free to contact  [email protected].  You can find our job opportunities via http://campus.oracle.com. Technorati Tags: Development,Sweden,Jrockit,Java,Virtual Machine,Oracle Fusion Middleware,software

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  • Invalid SSH key erron in juju

    - by Captain T
    This is the output of juju from a clean install with 2 nodes all running 12.04 Precise juju bootstrap - finishes with no errors and allocates the machine to the user but still no joy after juju environment-destroy and rebuild with different users and different nodes. root@cloudcontrol:/storage# juju -v status 2012-06-07 11:19:47,602 DEBUG Initializing juju status runtime 2012-06-07 11:19:47,621 INFO Connecting to environment... 2012-06-07 11:19:47,905 DEBUG Connecting to environment using node-386077143930... 2012-06-07 11:19:47,906 DEBUG Spawning SSH process with remote_user="ubuntu" remote_host="node-386077143930" remote_port="2181" local_port="57004". The authenticity of host 'node-386077143930 (10.5.5.113)' can't be established. ECDSA key fingerprint is 31:94:89:62:69:83:24:23:5f:02:70:53:93:54:b1:c5. Are you sure you want to continue connecting (yes/no)? yes 2012-06-07 11:19:52,102 ERROR Invalid SSH key 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@658: Client environment:zookeeper.version=zookeeper C client 3.3.5 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@662: Client environment:host.name=cloudcontrol 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@669: Client environment:os.name=Linux 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@670: Client environment:os.arch=3.2.0-23-generic 2012-06-07 11:19:52,426:18541(0x7feb13b58700):ZOO_INFO@log_env@671: Client environment:os.version=#36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@679: Client environment:user.name=sysadmin 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@687: Client environment:user.home=/root 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@log_env@699: Client environment:user.dir=/storage 2012-06-07 11:19:52,428:18541(0x7feb13b58700):ZOO_INFO@zookeeper_init@727: Initiating client connection, host=localhost:57004 sessionTimeout=10000 watcher=0x7feb11afc6b0 sessionId=0 sessionPasswd=<null> context=0x2dc7d20 flags=0 2012-06-07 11:19:52,429:18541(0x7feb0e856700):ZOO_ERROR@handle_socket_error_msg@1579: Socket [127.0.0.1:57004] zk retcode=-4, errno=111(Connection refused): server refused to accept the client 2012-06-07 11:19:55,765:18541(0x7feb0e856700):ZOO_ERROR@handle_socket_error_msg@1579: Socket [127.0.0.1:57004] zk retcode=-4, errno=111(Connection refused): server refused to accept the client

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Help me select a "Simpler" target to create a new language: .NET, LLVM, Go, Own VM

    - by mamcx
    Lets define "Simple". This is my first language. I have no previous experience I will not dedicate +4 years to learn it properly. I'm a professional software [developer], but as an amateur in this area, I want instant gratification. If the idea shows a future, I could rewrite it. I don't want to do everything from scratch. In fact, if there exists a way to get GO (for example), change its syntax, add some sugar, give some extra functions and leave intact everything else, that would be perfect! From the example of coffescript/scala I think is better to build on top of some rich runtime like .NET/GO so I don't need to rewrite everything. HOWEVER, if is better other way, no problem for the first try! I want it in a week. I need it in a week so it will really take a month. Then it truly takes 3 months. But I don't want to put more that 3 months on this. I could reduce the scope of my language, but I hope the tools will help me a lot... I want to build a new language. Similar to python, but typed. I wonder what to build it on top of. I like the idea of building on top of GO. To get their sane (IMHO) OO paradigm (I plan to do the same, using interfaces, not inheritance), get goroutines and some other stuff. In my naive thinking I imagine that spit another language could help me to debug it more easily. However, look like everyone is building on top of something like .NET (don't like Java), LLVM or make it own VM. I read http://createyourproglang.com/ (great!) and the part of the VM look "easy" to me. So, what I need is the proper criteria and question I need to know in advance to have a fair shot at make this.

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  • Where to store global enterprise properties?

    - by shylynx
    I'm faced with a crowd of java applications, which need different global enterprise wide properties for operation, for example: hostname of the central RDBMS, hostname and location of the central self-service portal, host location of central LDAP, host location of central mail server etc. Formally we build each application with a properties file, where all this properties are definied. But that's a very bad solution, because if the hostname of the mail server changes, we need to change the properties files for each application and deploy all applications again. Our idea is to centralize this properties, so that each application can ask for each property at runtime, for example: Idea: Put the properties file to an easy accessible file share. So if we need to change a property, each application uses the new properties. Idea: Put the properties to database. Main disadvantage: we need a dependency to database client libraries for each application. Idea: Put all applications into one big application server, that provides system properties for each application. Main disadvantage: needs deployment of each application to one application server. But that isn't a realistic scenario. Idea: Webservice that provides global enterprise wide properties. Main disadvantage: not very secure, because some properties are passwords or user credentials. What other alternatives are recommended? What is state of the art?

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  • Interfaces and Virtuals Everywhere????

    - by David V. Corbin
    First a disclaimer; this post is about micro-optimization of C# programs and does not apply to most common scenarios - but when it does, it is important to know. Many developers are in the habit of declaring member virtual to allow for future expansion or using interface based designs1. Few of these developers think about what the runtime performance impact of this decision is. A simple test will show that this decision can have a serious impact. For our purposes, we used a simple loop to time the execution of 1 billion calls to both non-virtual and virtual implementations of a method that took no parameters and had a void return type: Direct Call:     1.5uS Virtual Call:   13.0uS The overhead of the call increased by nearly an order of magnitude! Once again, it is important to realize that if the method does anything of significance then this ratio drops quite quickly. If the method does just 1mS of work, then the differential only accounts for a 1% decrease in performance. Additionally the method in question must be called thousands of times in order to produce a meaqsurable impact at the application level. Yet let us consider a situation such as the per-pixel processing of a graphics processing application. Here we may have a method which is called millions of times and even the slightest increase in overhead can have significant ramification. In this case using either explicit virtuals or interface based constructs is likely to be a mistake. In conclusion, good design principles should always be the driving force behind descisions such as these; but remember that these decisions do not come for free.   1) When a concrete class member implements an interface it does not need to be explicitly marked as virtual (unless, of course, it is to be overriden in a derived concerete class). Nevertheless, when accessed via the interface it behaves exactly as if it had been marked as virtual.

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  • Cron: job starts but doesn't complete

    - by Guandalino
    I have a problem with a cron job which starts but doesn't complete. Running the command manually works fine. I already read the page about cron issues and solutions here on AskUbuntu, tried the proposed solutions but didn't find an answer working in my case. I'm using Ubuntu 12.04. $ crontab -e SHELL=/bin/bash # otherwise it would be /bin/sh 59 16 * * * /bin/duply calendar backup > /tmp/duply.log Btw, the cron file ends with an empty line, as someone pointed out. Once the job has "finished"...: $ cat /tmp/duply.log Start duply v1.5.7, time is 2012-06-22 16:59:01. Instead, running manually the script it works correctly and gives this output: Start duply v1.5.7, time is 2012-06-22 17:06:39. [cut] ... here is a long output generated by duply. ... and yes, files have been backed up. [cut] --- Finished state OK at 17:06:42.581 - Runtime 00:00:03.170 --- I also tried to restart the cron daemon (sudo service cron restart) but nothing changed. Do you have any suggestion to fix the issue?

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  • ASP.NET: Serializing and deserializing JSON objects

    - by DigiMortal
    ASP.NET offers very easy way to serialize objects to JSON format. Also it is easy to deserialize JSON objects using same library. In this posting I will show you how to serialize and deserialize JSON objects in ASP.NET. All required classes are located in System.Servicemodel.Web assembly. There is namespace called System.Runtime.Serialization.Json for JSON serializer. To serialize object to stream we can use the following code. var serializer = new DataContractJsonSerializer(typeof(MyClass)); serializer.WriteObject(myStream, myObject); To deserialize object from stream we can use the following code. CopyStream() is practically same as my Stream.CopyTo() extension method. var serializer = new DataContractJsonSerializer(typeof(MyClass));   using(var stream = response.GetResponseStream()) using (var ms = new MemoryStream()) {     CopyStream(stream, ms);     results = serializer.ReadObject(ms) as MyClass; } Why I copied data from response stream to memory stream? Point is simple – serializer uses some stream features that are not supported by response stream. Using memory stream we can deserialize object that came from web.

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  • Displaying Exceptions Thrown or Caught in Managed Beans

    - by Frank Nimphius
    Just came a cross a sample written by Steve Muench, which somewhere deep in its implementation details uses the following code to route exceptions to the ADF binding layer to be handled by the ADF model error handler (which can be customized by overriding the DCErrorHandlerImpl class and configuring the custom class in DataBindings.cpx file) To route an exception to the ADFm error handler, Steve used the following code ((DCBindingContainer)BindingContext.getCurrent().getCurrentBindingsEntry()).reportException(ex); The same code however can be used in managed beans as well to enforce consistent error handling in ADF. As an example, lets assume a managed bean method hits an exception. To simulate this, let's use the following code: public void onToolBarButtonAction(ActionEvent actionEvent) {    throw new JboException("Just to tease you !!!!!");        } The exception shows at runtime as displayed in the following image: Assuming a try-catch block is used to intercept the exception caused by a managed bean action, you can route the error message display to the ADF model error handler. Again, let's simulate the code that would need to go into a try-catch block public void onToolBarButtonAction(ActionEvent actionEvent) {    JboException ex = new JboException("Just to tease you !!!!!");  BindingContext bctx = BindingContext.getCurrent();    ((DCBindingContainer)bctx.getCurrentBindingsEntry()).reportException(ex); } The error now displays as shown in the image below As you can see, the error is now handled by the ADFm Error handler, which - as mentioned before - could be a custom error handler. Using the ADF model error handling for displaying exceptions thrown in managed beans require the current ADF Faces page to have an associated PageDef file (which is the case if the page or view contains ADF bound components). Note that to invoke methods exposed on the business service it is recommended to always work through the binding layer (method binding) so that in case of an error the ADF model error handler is automatically used.

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  • C++11 Tidbits: access control under SFINAE conditions

    - by Paolo Carlini
    Lately I have been spending quite a bit of time on the SFINAE ("Substitution failure is not an error") features of C++, fixing and tweaking various bits of the GCC implementation. An important missing piece was the implementation of the resolution of DR 1170 which, in a nutshell, mandates that access checking is done as part of the substitution process. Consider: class C { typedef int type; }; template <class T, class = typename T::type> auto f(int) - char; template <class> auto f(...) -> char (&)[2]; static_assert (sizeof(f<C>(0)) == 2, "Ouch"); According to the resolution, the static_assert should not fire, and the snippet should compile successfully. The reason being that the first f overload must be removed from the candidate set because C::type is private to C. On the other hand, before the resolution of DR 1170, the expected behavior was for the first overload to remain in the candidate set, win over the second one, to eventually lead to an access control error (*). GCC mainline (would be 4.8) finally implements the DR, thus benefiting the many modern programming techniques heavily exploiting SFINAE, among which certainly the GNU C++ runtime library itself, which relies on it for the internals of <type_traits> and in several other places. Note that the resolution of the DR is active even in C++98 mode, not just in C++11 mode, because it turned out that the traditional behavior, as implemented in GCC, wasn't fully consistent in all the possible circumstances. (*) In practice, GCC didn't really implement this, the static_assert triggered instead.

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  • Does it make sense to write a build scripts in C++?

    - by Klaim
    I'm using CMake to generate my projects IDE/makefiles, but I still need to call custom "scripts" to manipulate my compiled files or even generate code. In previous projects I've been using Python and it was OK, but now I'm having serious trouble managing a lot of dependencies in two very big projects I'm working on so I want to minimize the dependencies everywhere. Someone suggested to me to use C++ to write my build scripts instead of adding a language dependency just for that. The projects themeselves already use C++ so there are several advantages that I can see: to build the whole project, only a C++ compiler and CMake would be necessary, nothing else (all the other dependencies are C or C++); C++ type safety (when using modern C++) makes everything easier to get "correct"; it's also the language I know the better so I'm more at ease with it even if I'm able to write some good Python code; potential gain in execution speed (but i don't think it will really be perceptible); However, I think there might be some drawbacks and I'm not sure of the real impact as I didn't try yet: might be longer to write the code (that said I'm not sure because I'm efficient enough in C++ to write something that work quickly, so maybe for this system it wouldn't be so long to write) (compilation time shouldn't be a problem for this case); I must assume that all the text files I'll read as input are in UTF-8, I'm not sure it can be easilly checked at runtime in C++ and the language will not check it for you; libraries in C++ are harder to manage than in scripting languages; I lack experience and forsight so maybe I'm missing advantages and drawbacks. So the question is: does it make sense to use C++ for this? do you have experiences to report and do you see advantages and disadvantages that might be important?

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  • CodePlex Daily Summary for Saturday, September 29, 2012

    CodePlex Daily Summary for Saturday, September 29, 2012Popular ReleasesWindows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.D3 Loot Tracker: 1.4: Session name is displayed in the UI. Changes data directory for clickonce deployment so that sessions files are persisted between versions. Added a delete button in the sessions list window. Allow opening of the sessions local folder from the session list widow. Display the session name in the main window Ability to select which diablo process to hook up to when pressing new () function BUT only if multi-process support is selected in the generals settings tab menu. Session picker...WPUtils: WPUtils 1.2: Just fixed an issue related to isolated storage path for ChoosePhotoBehavior. Specifically CreateDirectory method only accepts relative path, but was given a "/photos/" path which would result in exception. Please make sure you have this fix if you are using ChoosePhotoBehavior! NOTE: Windows Phone SDK 7.1 or higher is required.CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor 1.1 Beta: Visual Ribbon Editor 1.1 Beta What's New: Fixed scrolling issue in UnHide dialog Added support for connecting via ADFS / IFD Added support for more than one action for a button Added support for empty StringParameter for Javascript functions Fixed bug in rule CrmClientTypeRule when selecting Outlook option Extended Prefix field in New Button dialogFree Aspx Image Gallery: Free Aspx Image Gallery Release V1: This is first basic release of my free aspx image gallery project. It is free to use and modify by the user without any need of providing any credit to me.Simple Microsoft Excel Document Converter (Convert To XLS, XLSX, PDF, XPS): ExcelDocConverter 0.1 Beta: Initial Release Microsoft Excel Documents Converter. Microsoft Excel 1997-2003 (XLS) Microsoft Excel 2007/2010 (XLSX) Portable Document Format (PDF) Microsoft XPS Document (XPS) Difference between NET2.0 and NET3.5 This program uses .NET Framework runtime library to run. Basically, they are no differences. Only the runtime library version is different. For older computers, i.e. Windows XP, might not have .NET Framework 3.5 installed, then use NET2.0 in stead. But, some Windows XP SP2 mig...Chaos games: Chaos games: Small app for generating fractals using chaos games[ITFA GROUP] CODE GENER: Code Gener 3.0 Final (Professional for .NET): Code Gener 3.0 Final (Professional for .NET) ReleaseTumblen3: tumblen3 Version27Sep2012: updated: instagram viewerVisual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textMCEBuddy 2.x: MCEBuddy 2.2.16: Changelog for 2.2.16 (32bit and 64bit) Now a standalone remote client also available to control the Engine remotely. 1. Added support for remote connections for status and configuration. MCEBuddy now uses port 23332. The remote server name, remote server port and local server port can be updated from the MCEBuddy.conf file BUT the Service or GUI needs to be restarted (i.e. reboot or restart service or restart program) for it to take effect. Refer to documentation for more details http://mce...ZXing.Net: ZXing.Net 0.9.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2393 of the java version improved api better Unity support Windows RT binaries Windows CE binaries new Windows Service demo new WPF demo WindowsCE Hotfix: Fixes an error with ISO8859-1 encoding and scannning of QR-Codes. The hotfix is only needed for the WindowsCE platform.MVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.BlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...New Projects1325: amosaidhauidhaudhawud1326: sefsefsfsfefAggravation: A computer version of the classic board game Aggravation. This was built in Silverlight 4, and makes use of Prism and Behaviors. bjyxl: A project for practice my exchallange.BombaJob-WP: Windows Phone app for BombaJob.bg website. Available at GitHub too - https://github.com/supudo/BombaJob-WPDNN Module Creator: DNN Module Creator allows you to simply and easily create custom DotNetNuke modules directly from within the DotNetNuke CMS environment.Knuth Bit Operations: C# implementation of most of the bit operations from Volume 4A of "The Art of Computer Programming" by Donald Knuth.Machine Factory: Machine Factory is a PowerShell script module, which allows you to automate VHD-based deployment and configuration of virtual and physical machines.Neolog-WP: Neolog.bg official app for Windows Phone http://www.neolog.bg/Ngi.Scada: Ngi.ScadaPaging SharePoint ListItems using listitems position: This is a console application which will display the listitems in a paged manner using the SharePoint listitems position.Pentagon-XnaGamePrototype: Pentagon is a small prototype of a Xna and F# top-down shmup, made for an exam of the Master of Game Development in the University of Verona.Sharepoint sample - using feature upgrade: Sample demonstrating the use of SharePoint feature upgrades to add a new web part to existing pages, and add a new page to existing sites.Simple Permutations: A simple static class to provide easy to use extension methods to objects of type IEnumerable<T> which can generate Permutations and Combinations.SP SIN: SP SIN (from SharePoint Script/Style INjector) solves an age-old problem for developers and administrators; how to add script and style sheet resources to ShareTEST56: A simple Testtestproject0928: dfgdfgdThe Escape: The Escape is a 3D-First-Person Game written completely in XNA(C#).TreeViewWebPartForDocLib: ?????????????Web?????。 ????????????。?????、????????????????。Tube++: The one and only youtube HD player /downloader for your PC . Windows XP/ Windows 7 / Windows 8 / Window Server 2003 / Windows server 2008 / Windows Server 2012Unique SMS: This is a Unique School Management System Project.Who Is Watching Your Site: Who Is Watching Your Site is new!WinRTTriggers: WinRT Triggers - much like Expression triggers in Silverlight, but for WinRT Windows Store applications,

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • Cloud Computing - just get started already!

    - by BuckWoody
    OK - you've been hearing about "cloud" (I really dislike that term, but whatever) for over two years. You've equated it with just throwing some VM's in some vendor's datacenter - which is certainly part of it, but not the whole story. There's a whole world of - wait for it - *coding* out there that you should be working on. If you're a developer, this is just a set of servers with operating systems and the runtime layer (like.NET, Java, PHP, etc.) that you can deploy code to and have it run. It can expand in a horizontal way, allowing massive - and I really, honestly mean massive, not just marketing talk kind of scale. We see this every day. If you're not a developer, well, now's the time to learn. Explore a little. Try it. We'll help you. There's a free conference you can attend in November, and you can sign up for it now. It's all on-line, and the tools you need to code are free. Put down Facebook and Twitter for a minute - go sign up. Learn. Do. :) See you there. http://www.windowsazureconf.net/

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  • Meet the New Windows Azure

    - by ScottGu
    Today we are releasing a major set of improvements to Windows Azure.  Below is a short-summary of just a few of them: New Admin Portal and Command Line Tools Today’s release comes with a new Windows Azure portal that will enable you to manage all features and services offered on Windows Azure in a seamless, integrated way.  It is very fast and fluid, supports filtering and sorting (making it much easier to use for large deployments), works on all browsers, and offers a lot of great new features – including built-in VM, Web site, Storage, and Cloud Service monitoring support. The new portal is built on top of a REST-based management API within Windows Azure – and everything you can do through the portal can also be programmed directly against this Web API. We are also today releasing command-line tools (which like the portal call the REST Management APIs) to make it even easier to script and automate your administration tasks.  We are offering both a Powershell (for Windows) and Bash (for Mac and Linux) set of tools to download.  Like our SDKs, the code for these tools is hosted on GitHub under an Apache 2 license. Virtual Machines Windows Azure now supports the ability to deploy and run durable VMs in the cloud.  You can easily create these VMs using a new Image Gallery built-into the new Windows Azure Portal, or alternatively upload and run your own custom-built VHD images. Virtual Machines are durable (meaning anything you install within them persists across reboots) and you can use any OS with them.  Our built-in image gallery includes both Windows Server images (including the new Windows Server 2012 RC) as well as Linux images (including Ubuntu, CentOS, and SUSE distributions).  Once you create a VM instance you can easily Terminal Server or SSH into it in order to configure and customize the VM however you want (and optionally capture your own image snapshot of it to use when creating new VM instances).  This provides you with the flexibility to run pretty much any workload within Windows Azure.   The new Windows Azure Portal provides a rich set of management features for Virtual Machines – including the ability to monitor and track resource utilization within them.  Our new Virtual Machine support also enables the ability to easily attach multiple data-disks to VMs (which you can then mount and format as drives).  You can optionally enable geo-replication support on these – which will cause Windows Azure to continuously replicate your storage to a secondary data-center at least 400 miles away from your primary data-center as a backup. We use the same VHD format that is supported with Windows virtualization today (and which we’ve released as an open spec), which enables you to easily migrate existing workloads you might already have virtualized into Windows Azure.  We also make it easy to download VHDs from Windows Azure, which also provides the flexibility to easily migrate cloud-based VM workloads to an on-premise environment.  All you need to do is download the VHD file and boot it up locally, no import/export steps required. Web Sites Windows Azure now supports the ability to quickly and easily deploy ASP.NET, Node.js and PHP web-sites to a highly scalable cloud environment that allows you to start small (and for free) and then scale up as your traffic grows.  You can create a new web site in Azure and have it ready to deploy to in under 10 seconds: The new Windows Azure Portal provides built-in administration support for Web sites – including the ability to monitor and track resource utilization in real-time: You can deploy to web-sites in seconds using FTP, Git, TFS and Web Deploy.  We are also releasing tooling updates today for both Visual Studio and Web Matrix that enable developers to seamlessly deploy ASP.NET applications to this new offering.  The VS and Web Matrix publishing support includes the ability to deploy SQL databases as part of web site deployment – as well as the ability to incrementally update database schema with a later deployment. You can integrate web application publishing with source control by selecting the “Set up TFS publishing” or “Set up Git publishing” links on a web-site’s dashboard: Doing do will enable integration with our new TFS online service (which enables a full TFS workflow – including elastic build and testing support), or create a Git repository that you can reference as a remote and push deployments to.  Once you push a deployment using TFS or Git, the deployments tab will keep track of the deployments you make, and enable you to select an older (or newer) deployment and quickly redeploy your site to that snapshot of the code.  This provides a very powerful DevOps workflow experience.   Windows Azure now allows you to deploy up to 10 web-sites into a free, shared/multi-tenant hosting environment (where a site you deploy will be one of multiple sites running on a shared set of server resources).  This provides an easy way to get started on projects at no cost. You can then optionally upgrade your sites to run in a “reserved mode” that isolates them so that you are the only customer within a virtual machine: And you can elastically scale the amount of resources your sites use – allowing you to increase your reserved instance capacity as your traffic scales: Windows Azure automatically handles load balancing traffic across VM instances, and you get the same, super fast, deployment options (FTP, Git, TFS and Web Deploy) regardless of how many reserved instances you use. With Windows Azure you pay for compute capacity on a per-hour basis – which allows you to scale up and down your resources to match only what you need. Cloud Services and Distributed Caching Windows Azure also supports the ability to build cloud services that support rich multi-tier architectures, automated application management, and scale to extremely large deployments.  Previously we referred to this capability as “hosted services” – with this week’s release we are now referring to this capability as “cloud services”.  We are also enabling a bunch of new features with them. Distributed Cache One of the really cool new features being enabled with cloud services is a new distributed cache capability that enables you to use and setup a low-latency, in-memory distributed cache within your applications.  This cache is isolated for use just by your applications, and does not have any throttling limits. This cache can dynamically grow and shrink elastically (without you have to redeploy your app or make code changes), and supports the full richness of the AppFabric Cache Server API (including regions, high availability, notifications, local cache and more).  In addition to supporting the AppFabric Cache Server API, it also now supports the Memcached protocol – allowing you to point code written against Memcached at it (no code changes required). The new distributed cache can be setup to run in one of two ways: 1) Using a co-located approach.  In this option you allocate a percentage of memory in your existing web and worker roles to be used by the cache, and then the cache joins the memory into one large distributed cache.  Any data put into the cache by one role instance can be accessed by other role instances in your application – regardless of whether the cached data is stored on it or another role.  The big benefit with the “co-located” option is that it is free (you don’t have to pay anything to enable it) and it allows you to use what might have been otherwise unused memory within your application VMs. 2) Alternatively, you can add “cache worker roles” to your cloud service that are used solely for caching.  These will also be joined into one large distributed cache ring that other roles within your application can access.  You can use these roles to cache 10s or 100s of GBs of data in-memory very effectively – and the cache can be elastically increased or decreased at runtime within your application: New SDKs and Tooling Support We have updated all of the Windows Azure SDKs with today’s release to include new features and capabilities.  Our SDKs are now available for multiple languages, and all of the source in them is published under an Apache 2 license and and maintained in GitHub repositories. The .NET SDK for Azure has in particular seen a bunch of great improvements with today’s release, and now includes tooling support for both VS 2010 and the VS 2012 RC. We are also now shipping Windows, Mac and Linux SDK downloads for languages that are offered on all of these systems – allowing developers to develop Windows Azure applications using any development operating system. Much, Much More The above is just a short list of some of the improvements that are shipping in either preview or final form today – there is a LOT more in today’s release.  These include new Virtual Private Networking capabilities, new Service Bus runtime and tooling support, the public preview of the new Azure Media Services, new Data Centers, significantly upgraded network and storage hardware, SQL Reporting Services, new Identity features, support within 40+ new countries and territories, and much, much more. You can learn more about Windows Azure and sign-up to try it for free at http://windowsazure.com.  You can also watch a live keynote I’m giving at 1pm June 7th (later today) where I’ll walk through all of the new features.  We will be opening up the new features I discussed above for public usage a few hours after the keynote concludes.  We are really excited to see the great applications you build with them. Hope this helps, Scott

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  • Oracle Java Embedded Client 1.1 Released

    - by Roger Brinkley
    Yesterday an update release of Oracle Java Embedded Client (OJEC) 1.1 quietly slipped out door for general availability. Until last year it was pretty difficult to get your hands on either a Connected Limited Device Configuration (CLDC) for small devices or a Connected Device Configuration (CDC) for medium devices java implementation without a substantial initial commitment. But with the the release of OJWC (CLDC) and OJEC (CDC) last year that has changed. OJEC 1.1 is a binary distribution designed for installation on medium configurations which is a mid range processor requiring a  slow startup time, seamless upgrades, in a cost sensitive hardware environment  anywhere from 3.5mb to 8 mb. There are headless as well as headed versions available. It is intended for devices, such as Blu-­-ray Disc players, set-­-top boxes, residential gateways,VOIP phones, and similar. From a software point of view, OJEC is the Java runtime platform implementation of Connected Device Configuration (CDC v1.1, JSR-­-218), Foundation Profile (FP v1.1, JSR-­-219), and Personal Basis Profile (PBP v1.1, JSR-­-217)  and includes optional packages RMI (JSR 66), JDBC (JSR 169) and XML API for Java ME (JSR 280), and Java TV (JSR-­-927). New to this release is support for the XML API (JSR 280) and a number of bug fixes and performance enhancements, including an improved Just-in-Time (JIT) compilation for the x86 chipset architecture. The platforms supported include ArmV5, ArmV6/ArmV7, MIPS 32 74K, and X86 in headless mode. For embedded developers there are number of advantages to using Java and if you have shied away from the JavaME edition in the past I would encourage you to look into the updated version of OJEC 1.1.

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  • Extending an ABCS

    - by jamie.phelps
    All AIA Application Business Connector Services (ABCS) are extension enabled out of the box. The number and location of extension points in each ABCS is dependent upon whether the ABCS is a request-response or fire-and-forget service. Below is an example of a request-reply ABCS with 4 extension call-out points: Pre-transformationPost-transformation, Pre-invokePost-invoke, Pre-transformationPost-transformation, Pre-reply You can also see in the diagram that each XSL Transformation has it's own extension call-out. However for now we are only discussing the ABCS extension call-outs. To extend an ABCS, you'll first need to identify the specific extension points that are available in your ABCS and choose the one or more that you want to implement. You can an get an idea of the extension points available in your ABCS by looking into the AIAConfigurationProperties.xml file found under the AIA_HOME/config directory. Find the for your ABCS and look for properties similar to the following: false false false false Each extension point in the ABCS will have a corresponding configuration property to control whether or not the extension call-out is active at runtime. So these properties can give you some idea of what extension points are available in your ABCS. However, you'll probably also want to look into the ABCS BPEL code itself to confirm the exact location of the call-out.

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  • Recommened design pattern to handle multiple compression algorithms for a class hierarchy

    - by sgorozco
    For all you OOD experts. What would be the recommended way to model the following scenario? I have a certain class hierarchy similar to the following one: class Base { ... } class Derived1 : Base { ... } class Derived2 : Base { ... } ... Next, I would like to implement different compression/decompression engines for this hierarchy. (I already have code for several strategies that best handle different cases, like file compression, network stream compression, legacy system compression, etc.) I would like the compression strategy to be pluggable and chosen at runtime, however I'm not sure how to handle the class hierarchy. Currently I have a tighly-coupled design that looks like this: interface ICompressor { byte[] Compress(Base instance); } class Strategy1Compressor : ICompressor { byte[] Compress(Base instance) { // Common compression guts for Base class ... // if( instance is Derived1 ) { // Compression guts for Derived1 class } if( instance is Derived2 ) { // Compression guts for Derived2 class } // Additional compression logic to handle other class derivations ... } } As it is, whenever I add a new derived class inheriting from Base, I would have to modify all compression strategies to take into account this new class. Is there a design pattern that allows me to decouple this, and allow me to easily introduce more classes to the Base hierarchy and/or additional compression strategies?

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  • NetBeans Hangs on New Project Creation

    - by Jason
    When creating a New Project in NetBeans, it hangs on the creation screen; Screenshot I'm running Netbeans 7.0.1 on Xubuntu 13.04. Java -version prints: java version "1.7.0_25" OpenJDK Runtime Environment (IcedTea 2.3.10) (7u25-2.3.10-1ubuntu0.13.04.2) OpenJDK 64-Bit Server VM (build 23.7-b01, mixed mode) /usr/lib/jvm/ contains the following folders; java-1.5.0-gcj-4.7-amd64 java-6-openjdk-amd64 java-7-openjdk-common java-1.6.0-openjdk-amd64 java-6-openjdk-common java-1.7.0-openjdk-amd64 java-7-openjdk-amd64 I tried editing /usr/share/netbeans/7.0.1/etc/netbeans.conf with the following (as was suggested in another post); netbeans_jdkhome="/usr/lib/jvm/java-7-openjdk-amd64/jre/" But that didn't work. Instead, NetBeans then presented an error on the loading splash when it reached "Turning on Modules..." claiming the JDK was missing. Both NetBeans and the OpenJDK Java 7/6 Runtimes were installed through the Ubuntu Software Centre. I've also tried uninstalling and reinstalling both Java and NetBeans. Any help would be greatly appreciated, thanks!

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