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  • Chrome not accepting international dead keys 14.04

    - by D3L
    Every other application on 14.04 accepts that I have selected US international with dead keys as my keyboard layout option, and accepts text input as it should. Chrome however fails to recognise what keyboard I have set in system settings and blindly uses "US keyboard". Looking for a solution to force Chrome to accept dead key input. AFAIK it used to work, but something has messed up recently with updates to Chrome

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  • What operating systems are used in airplanes, and what programming languages are they developed in?

    - by adhg
    I was wondering if anyone knows what is the operating system used in commercial airplanes (say Boeing or Airbus). Also, what is the (preferred) real-time programing language? I heard that Ada is used in Boeing, so my question is - why Ada? what are the criteria the Boeing-guys had to choose this language? (I guess Java wouldn't be a great choice if the exactly in lift off the garbage collector wakes up).

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  • Replace LightDM with MDM on Ubuntu 13.10

    - by Daniel
    I'm trying to replace LighDM with MDM on Ubuntu 13.10, but there already is package in Ubuntu sources called mdm. It's not display manager, but "The Middleman System"... So the PPA install doesn't work. I tried installing .deb package and it changed login screen, but gave me an error message after login and then X stopped. I had to revert back... Any ideas on how to install mdm on Ubuntu 13.10...???

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  • UML Receptions and AcceptEventActions

    - by Silli
    What shall be the relationship between the receptions of a class (was classifier before Aadaam correction) and the AcceptEventActions in the activity describing the behavior of its instances? I understand the former is related to signals reception of the type while the latter is related to runtime ReceiveSignalEvent events of the class instances (objects). But it is not totally clear to me how to express consistency among these constructs.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • How to Improve Your Search Engine Ranking by Making "How To" Articles

    Every day, multitudes of people are connecting to the internet and searching for information. The Internet is well known for holding tons of knowledge and information from all over the world. One major way that people are getting their information is by searching for "How To" articles. When someone needs to know how to build a birdhouse for instance, it is quick and easy to go to their favorite search engine and simply type "how to build a birdhouse".

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  • Using a saved password for remote desktop access from Windows 7

    - by TATWORTH
    This past week I have been accessing a remote server by remote desktop access from a Windows 7 PC. Whilst I could save the password, windows 7 will not use it if the remote system is not fully verified. The fix is excellently documented at http://www.perceptible.net/post/2009/02/03/How-To-Enable-Use-of-Saved-Credentials-with-Remote-Desktop-to-Almost-Fully-Authenticated-Machines.aspx I used it and the connection process stopped asking for the password to be re-entered! (n.b. no gpedit -force is required)

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  • OsCommerce ? A Completely Out Of The Box Solution

    OsCommerce is the most widespread and conventional open source Shopping Cart system of this technological era. It provides complete range of customization choices depending on the need of online stor... [Author: Harkirat Singh Bedi - Computers and Internet - April 21, 2010]

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  • Removing pulseaudio, about ALSAMixer

    - by allenskd
    I removed pulseaudio today because rosetta stone had conflicts identifying the microphone which kinda makes it useless to me to learn a new language. Thing is, Alsamixer seems to have screwed up so I'm not really familiar on which configuration file I have to tweak to make the whole system use alsamixer (actually it does... but the problem is this error) $ alsamixer ALSA lib pulse.c:229:(pulse_connect) PulseAudio: Unable to connect: Connection refused cannot open mixer: Connection refused Could anyone enlighten me on which configuration file I have to change?

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  • How to make Runescape work on 12.04?

    - by Alex
    I'm trying to play Runescape on Chromium, but it runs really slowly. I have IcedTea Java from the Software Center. I had to install it for the game to work at all, but it's not playable. Does anyone have some good settings for me to use, or do I need a better way to have Java and Chromium work together so Runescape can run? Memory: 4.8GB CPU: AMD Athlon(tm) II X4 620 Processor × 4 GPU: Gallium 0.4 on NV50 (driver) = Geforce 8800 GTS OS type: 64bit

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  • Provisioning a New SQL Server Instance – Part Two

    So how should you install and configure SQL Server 2012 properly? Glenn Berry completes his two-part series by explaining the steps needed to complete the preparation and do the actual installation. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • Types in Lisp and Scheme

    - by user2054900
    I see now that Racket has types. At first glance it seems to be almost identical to Haskell typing. But is Lisp's CLOS covering some of the space Haskell types cover? Creating a very strict Haskell type and an object in any OO language seems vaguely similar. It's just that I've drunk some of the Haskell kool-aid and I'm totally paranoid that if I go down the Lisp road, I'll be screwed due to dynamic typing.

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  • Allow a web designer to modify DNS without letting them transfer the domain?

    - by PhilCK
    We are in the process of having a web designer create a new website for us, but I don't want to give access to the control panel for the domain names (and have no way to limit it, it seems), while at the same time I don't want to be the go between guy for editing the settings. Is there a way or a service for me to point the domains at a 3rd party DNS system, that I can then give access for the web designer, without worrying that he can find my personal info or try and transfer my domain out?

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  • Solving the SQL Server Multiple Cascade Path Issue with a Trigger

    This tip will look at how you can use triggers to replace the functionality you get from the ON DELETE CASCADE option of a foreign key constraint. Keep your database and application development in syncSQL Connect is a Visual Studio add-in that brings your databases into your solution. It then makes it easy to keep your database in sync, and commit to your existing source control system. Find out more.

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  • How to make a PHP function triggered automatically at a user defined time

    - by mithilatw
    I am developing an internal system for a company with PHP using Zend framework. I need one of its functions to execute on a time specified by user. My research on this matter found me several ways of doing this using CPanel Cron jobs and setting up scheduled tasks on the server. But in this scenario, I don't have a CPanel and I already use scheduled tasks. But my challenge is to provide an interface for the user to specify the time to trigger the function.

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  • Is there a factory pattern to prevent multiple instances for same object (instance that is Equal) good design?

    - by dsollen
    I have a number of objects storing state. There are essentially two types of fields. The ones that uniquely define what the object is (what node, what edge etc), and the others that store state describing how these things are connected (this node is connected to these edges, this edge is part of these paths) etc. My model is updating the state variables using package methods, so all these objects act as immutable to anyone not in Model scope. All Objects extend one base type. I've toyed with the idea of a Factory approach which accepts a Builder object and constructs the applicable object. However, if an instance of the object already exists (ie would return true if I created the object defined by the builder and passed it to the equal method for the existing instance) the factory returns the current object instead of creating a new instance. Because the Equal method would only compare what uniquely defines the type of object (this is node A to node B) but won't check the dynamic state stuff (node A is currently connected to nodes C and E) this would be a way of ensuring anyone that wants my Node A automatically knows its state connections. More importantly it would prevent aliasing nightmares of someone trying to pass an instance of node A with different state then the node A in my model has. I've never heard of this pattern before, and it's a bit odd. I would have to do some overriding of serialization methods to make it work (ensure that when I read in a serilized object I add it to my facotry list of known instances, and/or return an existing factory in its place), as well as using a weakHashMap as if it was a weakHashSet to know whether an instance exists without worrying about a quasi-memory leak occuring. I don't know if this is too confusing or prone to its own obscure bugs. One thing I know is that plugins interface with lowest level hardware. The plugins have to be able to return state that is different than my memory; to tell my memory when its own state is inconsistent. I believe this is possible despite their fetching objects that exist in my memory; we allow building of objects without checking their consistency with the model until the addToModel is called anyways; and the existing plugins design was written before all this extra state existed and worked fine without ever being aware of it. Should I just be using some other design to avoid this crazyness? (I have another question to that affect that I'm posting).

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  • Free Webinar: Monitoring your business, not just your servers – Getting the most out of SQL Monitor

    Wednesday July 25 2012, 6:00pm BST: Learn how you can use SQL Monitor to gather information and alert on extra performance data for your servers and applications, making this tool vital for keeping an eye on your business. In this free webinar David Bick, Product Manager at Red Gate, will give you an overview of SQL Monitor including the new custom metric functionality in v3. Repeatable deployment without fear of data lossUse your version control system with the SSMS plug-in SQL Source Control and SQL Compare for accurate deployments without the worry. Find out more.

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  • Programming Languages

    - by Shannon
    I realize this will be a very vague question, but please bear with me. I have a concept for an open-world game, hand to hand combat, with a fairly open storyline, but there is an issue. I'm not sure which programming language to use, as I'm fairly new to programming. I am considering c++, but I would like to hear your opinions on which language you believe would support this type of game most efficiently. Pros and cons would be appreciated.

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  • Double Buffering in Panda3D (C++)

    - by jsvcycling
    How would I go about using Double Buffering (to create a loading screen) in Panda3D using C++? I've searched Google and found some forums that talk about the concept of swapping buffers, but I haven't seen any that show any type of source code (specifically Panda3D/C++). I'd like to try and stay away from using pure OpenGL code and work it through Panda3D, but if I have no other choice, then I'll have to go with OpenGL coding.

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  • EZ Systems publie trois patchs de sécurité, qui concernent des failles sur les versions 4.1 et 4.2 d

    EZ System, éditeur du gestionnaire de contenu EZ Publish vient de publier une série de trois patchs de sécurité. [IMG]http://djug.developpez.com/rsc/Ez-publish-Logo_medium.gif[/IMG] ces patchs concernent des failles affectant les versions 4.1 et 4.2 du CMS, il est vivement recommandé d'appliquer ce patch. -> Les patchs se trouvent ici http://ez.no/developer/security/secu...y_in_ez_search -> Communiqué officiel http://share.ez.no/blogs/ez/security...lish-instances...

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  • 12.04 How to go back to command line only ubuntu

    - by Ne0
    I was attempting to install a command line only version of Ubuntu and followed the instructions here. I downloaded the alternate CD and went through the installation, but never got an "Install a command-line system." option. 12.04 is now up and running, though i don't need the desktop GUI. From what i have read i can set it back into text mode using grub, but what packages should i remove that i don't need any more?

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  • Exécutez des applications vintage sur votre navigateur grâce à Historical Software Collection, un projet de l'Internet Archive

    Exécutez des applications vintage sur votre navigateur grâce à Historical Software Collection, Un projet de l'Internet Archive La Historical Software Collection est un clin d'oeil aux applications des années 80. Une invite d'Internet Archive a se replonger dans son enfance pour certains le temps d'une partie de jeu vidéo. D'autres y verront une occasion de constater l'évolution technologique de ces 30 dernières années.Grâce à JMESS, un portage de l'émulateur MESS (Multi Emulator Super System)...

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