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  • South Florida .Net Code Camp - February 12th, 2011

    - by Sam Abraham
    Later this week, I will be heading to our annual South Florida .Net Code Camp, an all-day free “Geek Fest” taking place on February 12th, 2011.This year’s code camp will be conveniently taking place at Nova Southeastern University in Ft Lauderdale.   With more than 700 already registered, this year’s event is bound to exceed last year’s registration and attendance. We are also fortunate to have secured the backing of a large number of our kind sponsors, supporters and volunteers, with our efforts led by our chief organizer, Fladotnet founder and Microsoft MVP, Dave Noderer.   As a member of the volunteer organizing team, I have gotten a good exposure on what it takes to run a code camp and gotten to appreciate the tremendous amount of work such a large event takes to put together to handle logistics such as venue, food, speaker registration and scheduling, website updates; that of course in addition to the essential outreach efforts necessary to secure sponsorships.   As Dave puts it, Code Camp is a great venue for those who want to gain exposure and experience as technical speakers to try it out just as much as it being a forum for experienced speakers to share the latest on their topics of interest. So far, 65 speakers are already scheduled to speak, bringing us an array of diverse topics.   I will be speaking on ASP.Net MVC3, the Razor view engine and present a brief introduction to NUGet. Below is a brief abstract on the session. For more information on code camp and to regsiter, please visit http://www.fladotnet.com/codecamp/Default.aspx   Hope to see you there!   Diving into ASP.Net MVC 3 and the Razor View Engine The first few minutes of this session will bring those who might not have previously used or learned about MVC up to speed with the necessary rules and conventions for an MVC project. We will then cover the latest additions to ASP.Net MVC 3 and discuss the value it brings with its new Razor View Engine and the various project template improvements made in Visual Studio 2010. We will also explore how to leverage both Razor and ASPX View Engines in one project. Audience participation is strongly encouraged and will be solicited.

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  • Bin packing part 6: Further improvements

    - by Hugo Kornelis
    In part 5 of my series on the bin packing problem, I presented a method that sits somewhere in between the true row-by-row iterative characteristics of the first three parts and the truly set-based approach of the fourth part. I did use iteration, but each pass through the loop would use a set-based statement to process a lot of rows at once. Since that statement is fairly complex, I am sure that a single execution of it is far from cheap – but the algorithm used is efficient enough that the entire...(read more)

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  • How to Hide the code of HTML5 games [closed]

    - by jeyanthinath
    Possible Duplicate: HTML5 game obfuscation I am begin to develop games in HTML5 and I had doubt that , when we use the game in online its source can be visible to others even if we use complex code and reference to java-script files , then what is the use of HTML5 even everyone can be able to download the code and still use their updated version Is it possible to hide the code of HTML5 in web page games OR there some other way it can made it not visible to the users !!! If not what is the use of HTML5 as it is open to user as well !!!

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  • What is the benefit of triple buffering?

    - by user782220
    I read everything written in a previous question. From what I understand in double buffering the program must wait until the finished drawing is copied or swapped before starting the next drawing. In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying. But with triple buffering if you're in a situation where you can take advantage of the third buffer doesn't that suggest that you are drawing frames faster than the monitor can refresh. So then you don't actually get a higher frame rate. So what is the benefit of triple buffering then?

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  • Tired of Downloading Your Entire Schema? How About a Partial Download?

    - by user702295
    Proceed to document 1448266.1, Demantra Non Invasive Partial Schema Export Utility Extracting Partial Schema Dumps for Analysis.  In this document you will find instructions and 2 SQL scripts.  Give it a try.  If you have a problem, feel free to post to this BLOG or the community located at: https://communities.oracle.com/portal/server.pt/community/demantra_solutions/231 Regards!   Jeff

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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • Delayed Durability–I start to like it!

    - by Michael Zilberstein
    In my previous post about the subject I’ve complained that according to BOL , this feature is enabled for Hekaton only. Panagiotis Antonopoulos from Microsoft commented that actually BOL is wrong – delayed durability can be used with all sorts of transactions, not just In-Memory ones. There is a database-level setting for delayed durability: default value is “Disabled”, other two options are “Allowed” and “Forced”. We’ll switch between “Disabled” and “Forced” and measure IO generated by a simple...(read more)

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  • White Paper on Parallel Processing

    - by Andrew Kelly
      I just ran across what I think is a newly published white paper on parallel  processing in SQL Server 2008 R2. The date is October 2010 but this is the first time I have seen it so I am not 100% sure how new it really is. Maybe you have seen it already but if not I recommend taking a look. So far I haven’t had time to read it extensively but from a cursory look it appears to be quite informative and this is one of the areas least understood by a lot of dba’s. It was authored by Don Pinto...(read more)

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  • How can I strip down Ubuntu?

    - by Thomas Owens
    I'm trying to fix what I consider a bloated install of Ubuntu. When I install Ubuntu on a machine, I get things that I don't want - web browsers, office applications, media players, accessibility utilities, Ubuntu One, and so on. My goal is to create a way that I can have an install of Ubuntu that contains only the most minimal packages - the administrative tools and package manager, a GUI (my preference would be GNOME), a text editor, core drivers (video cards, network cards - wired and wireless, input devices), and anything else that I have to have to run a stable distribution. From there, I would like to pick and choose which packages I install to create my own customized system. After playing around with other distros like Arch and Slackware, like how they provide a barebones install by default. However, I get trapped in a "configuration hell" - right now, I tried moving away from Ubuntu and to Arch, but after spending 6 hours with it, I still don't have a usable system. It's half configured and I don't have any usable software packages to enable me to work. Is anything that can help me available? Either something like the OpenSUSE builder that lets you choose applications and packages for the CD, an advanced installation mode where I can choose the packages to install and which to ignore, or a guide on how to strip Ubuntu down to its bare bones? And I suppose a natural follow up to this is once I have a stripped down Ubuntu, will this affect updating at all? When Canonical releases the next version of Ubuntu, I don't want any bloatware reinstalled. And yes, most of the applications that come with Ubuntu, I simply don't use. Ever.

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  • Reminder: Totally Awesome and Totally Free Training SQL Server Training

    - by KKline
    One of the things that I enjoy about working for Quest Software is that we give back copiously to the community. From activities and offerings like SQLServerPedia , to our free posters mailed anywhere in North America (and don't forget the free hi-res PDFs for the rest of the world ), Don't forget that free DVDs of our virtual conferences featuring me, along with Buck Woody ( blog | twitter ) and Brent Ozar ( blog | twitter ) will be mailed anywhere in North America free of charge, now available...(read more)

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  • sys.dm_exec_query_profiles – FAQ

    - by Michael Zilberstein
    As you probably know, this DMV is new in SQL Server 2014. It had been first announced in CTP1 but only in BOL . Now in CTP2 everyone can “play” with it. Since BOL is a little bit unclear (understatement detected), I’ve prepared this small FAQ as a result of discussion with Adam Machanic ( blog | twitter ) and Matan Yungman ( blog | twitter ). Q: What did you expect from sys.dm_exec_query_profiles? A: Expectations were very high – it promised, for the first time, ability to see _actual_ execution...(read more)

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  • A Warning to Those Using sys.dm_exec_query_stats

    - by Adam Machanic
    The sys.dm_exec_query_stats view is one of my favorite DMVs. It has replaced a large chunk of what I used to use SQL Trace for--pulling metrics about what queries are running and how often--and it makes this kind of data collection painless and automatic. What's not to love? But use cases for the view are a topic for another post. Today I want to quickly point out an inconsistency. If you're using this view heavily, as I am, you should know that in some cases your queries will not get a row. One...(read more)

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  • When to start thinking about scalability?

    - by Rits
    I'm having a funny but also terrible problem. I'm about to launch a new (iPhone) app. It's a turn-based multiplayer game running on my own custom backend. But I'm afraid to launch. For some reason, I think it might become something big and that its popularity will kill my poor lonely single server + MySQL database. On one hand I'm thinking that if it's growing, I'd better be prepared and have a scalable infrastructure already in place. On the other hand I just feel like getting it out into the world and see what happens. I often read stuff like "premature optimization is the root of all evil" or people saying that you should just build your killer game now, with the tools at hand, and worry about other stuff like scalability later. I'd love to hear some opinions on this from experts or people with experience with this. Thanks!

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  • Determining explosion radius damage - Circle to Rectangle 2D

    - by Paul Renton
    One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by rectangular bounding boxes as the objects in question are tanks) within the explosion radius. So this boils down to circle to rectangle collision and how far away the circle's radius is from the closest rectangle edge. I took a stab at figuring this out last night, but I believe there may be a better way. In particular, I don't know the best way to determine what percentage of damage to apply based on the distance calculated. Note : All tank objects have an anchor point of (0,0) so position is according to bottom left corner of bounding box. Explosion point is the center point of the circular explosion. TankObject * tank = (TankObject*) gameSprite; float distanceFromExplosionCenter; // IMPORTANT :: All GameCharacter have an assumed (0,0) anchor if (explosionPoint.x < tank.position.x) { // Explosion to WEST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, tank.position); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = tank.position.x - explosionPoint.x; } // end if } else if (explosionPoint.x > (tank.position.x + tank.contentSize.width)) { // Explosion to EAST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y)); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = explosionPoint.x - (tank.position.x + tank.contentSize.width); } // end if } else { // Tank is either north or south and is inbetween left and right corner of rect if (explosionPoint.y < tank.position.y) { // Explosion is South distanceFromExplosionCenter = tank.position.y - explosionPoint.y; } else { // Explosion is North distanceFromExplosionCenter = explosionPoint.y - (tank.position.y + tank.contentSize.height); } // end if } // end outer if if (distanceFromExplosionCenter < explosionRadius) { /* Collision :: Smaller distance larger the damage */ int damageToApply; if (self.directHit) { damageToApply = self.explosionMaxDamage + self.directHitBonusDamage; [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explsoion-> DIRECT HIT with total damage %d", damageToApply); } else { // TODO adjust this... turning out negative for some reason... damageToApply = (1 - (distanceFromExplosionCenter/explosionRadius) * explosionMaxDamage); [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explosion-> Non direct hit collision with tank"); CCLOG(@"Damage to apply is %d", damageToApply); } // end if } else { CCLOG(@"Explosion-> Explosion distance is larger than explosion radius"); } // end if } // end if Questions: 1) Can this circle to rect collision algorithm be done better? Do I have too many checks? 2) How to calculate the percentage based damage? My current method generates negative numbers occasionally and I don't understand why (Maybe I need more sleep!). But, in my if statement, I ask if distance < explosion radius. When control goes through, distance/radius must be < 1 right? So 1 - that intermediate calculation should not be negative. Appreciate any help/advice!

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  • Would you refactor this and if so, would you charge your client?

    - by Julius
    I am working on a freelance job at home. The client wants me to write some new functionality for his CMS, but it is taking me a lot of time to figure out what the code is doing, because it is written in a very unreadable style. Below is just an example of what I mean. The previous programmer made extensive use of anonymous functions, of eval(), he uses deeply nested ternary operators, he didn't indent code, didn't use comments, and he uses funny constructions like misusing the behaviour of logical operators || and && for creating if/else conditions (the second condition of && only gets tested if the first one is true, opening the possibility to use && as an if/else construction). All in all it's insane code and it's costing me a lot of time to find out how the current code works. return ($this->main->context != "ajax" || in_array($this->type, $this->definition->ajax)) ? eval('return method_exists($this,"Show'.ucfirst($this->type).'") ? $this->Show'.ucfirst($this->type).'('.(count($args) ? join(",",array_map(create_function('$a','return (is_numeric($a) || preg_match("/^array/",$a)) ? $a : "\"".$a."\"";'),$args)) : "").') : null;') : ''; Would you refactor this code and how would you handle this sort of thing with your client, I mean financially?

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  • What's a good data structure solution for a scene manager in XNA?

    - by tunnuz
    Hello, I'm playing with XNA for a game project of myself, I had previous exposure to OpenGL and worked a bit with Ogre, so I'm trying to get the same concepts working on XNA. Specifically I'm trying to add to XNA a scene manager to handle hierarchical transforms, frustum (maybe even occlusion) culling and transparency object sorting. My plan was to build a tree scene manager to handle hierarchical transforms and lighting, and then use an Octree for frustum culling and object sorting. The problem is how to do geometry sorting to support transparencies correctly. I know that sorting is very expensive if done on a per-polygon basis, so expensive that it is not even managed by Ogre. But still images from Ogre look right. Any ideas on how to do it and which data structures to use and their capabilities? I know people around is using: Octrees Kd-trees (someone on GameDev forum said that these are far better than Octrees) BSP (which should handle per-polygon ordering but are very expensive) BVH (but just for frustum and occlusion culling) Thank you Tunnuz

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  • Protect js code from being stolen

    - by Kaidul Islam Sazal
    I have developed an web app with jquery,html-css markup which would be an premium web app. So I have to ensure the security of the code from being stolen.But as all these are client side,so there is no 100% secure way to protect them.But I want to make them harder to steal.For this I did : I have disabled the right click button of mouse I have minified and obfuscated the code. I have used js code to add external js file and obfuscated the code so that none can understand the name of the external js file I have created a index.html file in the js folder so that none can get access the js folder Do you think all these are enough to make stealing harder? Or any suggestion/advice for me?

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  • Do most programmers cut & paste code?

    - by John MacIntyre
    I learned very early on that cutting & pasting somebody else's code takes longer in the long run that writing it yourself. In my opinion unless you really understand it, cut & paste code will probably have issues which will be a nightmare to resolve. Don't get me wrong, I mean finding other peoples code and learning from it is essential, but we don't just paste it into our app. We rewrite the concepts into our app. But I'm constantly hearing about people who cut & paste, and they talk about it like it's common practice. I also see comments by others which indicate it's common practice. So, do most programmers cut & paste code?

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  • Code Contracts and Pex at MSDN Live 2010

    - by terje
    One of the 6 sessions I and Mikael Nitell is running on MSDN Live 2010 here in Norway is about Code Quality, and part of that session goes through the use of Code Contracts and Pex.  Both fantastic tools ! They can be used togethers, but are also completely independent from each other, and can be used as a single Code Contracts  has to downloaded separately from VS 2010 (works also on VS 2008).   Start looking at http://msdn.microsoft.com/en-us/devlabs/dd491992.aspx . This download is a free download.   Code Contracts originates form the ideas of Bertrand Meyer – Design by Contract, take a look here. Pex is found on the MSDN Subscription download, so it requires an active MSDN Subscription. Start to get it from here http://research.microsoft.com/en-us/projects/pex/downloads.aspx .  The current version as of 14.4.10 is 0.9, which works with the 2010 RC.  A new version is due this week.  Pex is a tool to generate unit tests, and does this very intelligently.  Perfect to make tests for legacy code, but also to make sure you get all paths tested.  See the Reference information and project startup information.

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  • Upgrading/Installing Demantra 7.3.1.1? Check this out!

    - by user702295
    Here is a summary for relase 7.3.1.1 install/upgrade/features Data Preservation Setting for General Levels  Deploying Demantra Application Server 10g  Important upgrade Information  Known upgrade issues  Mozilla Firefox Browser  Installer Issues  Reviewing / Simulating General Level Data Such as CTO Base Model Demand  Failure Rate Calculation  Demantra SSL Client Authentication and Java 6  CTO functionality does not work in release 7.3.1.1 after upgrading from 7.3.0 using the ‘Platform Upgrade Only’ option.  User Privileges and Export Worksheet to Excell  Cookie Attribute Causes Logging Issue in Worksheet  List of bugs fixed in 7.3.1.1 See the following for details. Demantra 7.3.1.1 Install / Upgrade Known Issues, Notes, Guidance, Defects, Workarounds (Doc ID 1370518.1) Related Documents For Demantra Version 7.3.1.1 And If Demantra Supports The Required Stacks (Doc ID 1367141.1)

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  • Creating a Document Library with Content Type in code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/15/154360.aspxIn the past, I have shown how to create a list content type and add the content type to a list in code.  As a Developer, many of the artifacts which we create are widgets which have a List or Document Library as the back end.   We need to be able to create our applications (Web Part, etc.) without having the user involved except to enter the list item data.  Today, I will show you how to do the same with a document library.    A summary of what we will do is as follows:   1.   Create an Empty SharePoint Project in Visual Studio 2.   Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution 3.   Create a new Feature and add and event receiver  all the code will be in the event receiver 4.   Add the fields which will extend the built-in Document content type 5.   If the Content Type does not exist, Create it 6.   If the Document Library does not exist, Create it with the new Content Type inherited from the Document Content Type 7.   Delete the Document Content Type from the Library (as we have a new one which inherited from it) 8.   Add the fields which we want to be visible from the fields added to the new Content Type   Here we go:   Create an Empty SharePoint Project in Visual Studio      Add a Code Folder in the solution and Drag and Drop Utilities and Extensions Libraries to the solution       The Utilities and Extensions Library will be part of this project which I will provide a download link at the end of this post.  Drag and drop them into your project.  If Dragged and Dropped from windows explorer you will need to show all files and then include them in your project.  Change the Namespace to agree with your project.   Create a new Feature and add and event receiver  all the code will be in the event receiver.  Here We added a new Feature called “CreateDocLib”  and then right click to add an Event Receiver All of our code will be in this Event Receiver.  For this Demo I will only be using the Feature Activated Event.      From this point on we will be looking at code!    We are adding two constants for use columGroup (How we want SharePoint to Group them, usually Company Name) and ctName(ContentType Name)  using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; namespace CreateDocLib.Features.CreateDocLib { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("56e6897c-97c4-41ac-bc5b-5cd2c04f2dd1")] public class CreateDocLibEventReceiver : SPFeatureReceiver { const string columnGroup = "DJ"; const string ctName = "DJDocLib"; } }     Here we are creating the Feature Activated event.   Adding the new fields (Site Columns) ,  Testing if the Content Type Exists, if not adding it.  Testing if the document Library exists, if not adding it.   #region DocLib public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { //add the fields addFields(spWeb); //add content type SPContentType testCT = spWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(spWeb, ctName); } if ((spWeb.Lists.TryGetList("MyDocuments") == null)) { //create the list if it dosen't to exist CreateDocLib(spWeb); } } } #endregion The addFields method uses the utilities library to add site columns to the site. We can add as many fields within this method as we like. Here we are adding one for demonstration purposes. Icon as a Url type.  public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Icon", SPFieldType.URL, false, columnGroup); }The addContentType method add the new Content Type to the site Content Types. We have already checked to see that it does not exist. In addition, here is where we add the linkages from our site columns previously created to our new Content Type   private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Document"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } Here we are adding just one linkage as we only have one additional field in our Content Type public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Icon", ct); } Next we add the logic to create our new Document Library, which we have already checked to see if it exists.  We create the document library and turn on content types.  Add the new content type and then delete the old “Document” content types.   private void CreateDocLib(SPWeb web) { using (var site = new SPSite(web.Url)) { var web1 = site.RootWeb; var listId = web1.Lists.Add("MyDocuments", string.Empty, SPListTemplateType.DocumentLibrary); var lib = web1.Lists[listId] as SPDocumentLibrary; lib.ContentTypesEnabled = true; var docType = web.ContentTypes[ctName]; lib.ContentTypes.Add(docType); lib.ContentTypes.Delete(lib.ContentTypes["Document"].Id); lib.Update(); AddLibrarySettings(web1, lib); } }  Finally, we set some document library settings on our new document library with the AddLibrarySettings method. We then ensure that the new site column is visible when viewed in the browser.  private void AddLibrarySettings(SPWeb web, SPDocumentLibrary lib) { lib.OnQuickLaunch = true; lib.ForceCheckout = true; lib.EnableVersioning = true; lib.MajorVersionLimit = 5; lib.EnableMinorVersions = true; lib.MajorWithMinorVersionsLimit = 5; lib.Update(); var view = lib.DefaultView; view.ViewFields.Add("Icon"); view.Update(); } Okay, what's cool here: In a few lines of code, we have created site columns, A content Type, a document library. As a developer, I use this functionality all the time. For instance, I could now just add a web part to this same solutionwhich uses this document Library. I love SharePoint! Here is the complete solution: Create Document Library Code

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  • Gedit drag and drop code

    - by blade19899
    I am using Gedit(3.4.1) and use it to edit my website with it. and usually when i change/remove/edit my website, i have to change all of my html pages to make it look the same, layout wise and, right now i am removing some code, and pasting another in it. My question is. can i have save that code as a snippet or such??? i want to be able to drop that code onto gedit, and possibly apply that to all over my opened HTML pages

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  • Should I add old code into my repository?

    - by Ben Brocka
    I've got an SVN repository of a PHP site and the last programmer didn't use source control properly. As a result, only code since I started working here is in the Repo. I have a bunch of old copies of the full code base saved in files as "backups" but they're not in source control. I don't know why most of the copies were saved nor do I have any reasonable way to tag them to a version number. Due to upgrades to the frameworks and database drivers involved, the old code is quite defunct; it no longer works on the current server config. However, the previous programmers had some...unique...logic, so I hate to be completely without old copies to refer to what on earth they were doing. Should I keep this stuff in version control? How? Wall off the old code in separate Tags/branches?

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